1 #ifndef ZZGO_DISTRIBUTED_DISTRIBUTED_H
2 #define ZZGO_DISTRIBUTED_DISTRIBUTED_H
6 #define DIST_GAMELEN 1000
8 #define force_reply(id) ((id) + DIST_GAMELEN)
9 #define prevent_reply(id) ((id) % DIST_GAMELEN)
10 #define move_number(id) ((id) % DIST_GAMELEN)
11 #define reply_disabled(id) ((id) < DIST_GAMELEN)
13 struct engine
*engine_distributed_init(char *arg
, struct board
*b
);