Search checks in quiesce with depth=0
[owl.git] / board.c
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1 /*
2 * This program is free software; you can redistribute it and/or modify
3 * it under the terms of the GNU General Public License as published by
4 * the Free Software Foundation; either version 2 of the License, or
5 * (at your option) any later version.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program; if not, write to the Free Software
14 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
16 #include "common.h"
17 #include "board.h"
18 #include "engine.h"
20 const char *char_board[64] = {
21 "a1", "b1", "c1", "d1", "e1", "f1", "g1", "h1",
22 "a2", "b2", "c2", "d2", "e2", "f2", "g2", "h2",
23 "a3", "b3", "c3", "d3", "e3", "f3", "g3", "h3",
24 "a4", "b4", "c4", "d4", "e4", "f4", "g4", "h4",
25 "a5", "b5", "c5", "d5", "e5", "f5", "g5", "h5",
26 "a6", "b6", "c6", "d6", "e6", "f6", "g6", "h6",
27 "a7", "b7", "c7", "d7", "e7", "f7", "g7", "h7",
28 "a8", "b8", "c8", "d8", "e8", "f8", "g8", "h8" };
30 const char char_pieces[7] = {' ', 'P', 'N', 'B', 'R', 'Q', 'K'};
32 /* helper data */
33 int lzArray[65536];
34 int bitcount[65536];
36 uint64_t isolated_mask[8]; /* masks adjacent files */
37 uint64_t passer_mask[2][64]; /* masks passed pawn way */
38 uint64_t pawn_moves[2][64]; /* pawn capture moves */
39 uint64_t piece_moves[7][64]; /* all piece moves */
40 uint64_t forward_ray[2][64]; /* masks squares infront of a pawn */
41 uint64_t king_shield[2][64]; /* example: for king on G1 - F2,g2,h2 */
43 int distance[64][64]; /* distance from 2 squares */
45 /* bitboard mask for files */
46 const uint64_t file_bit[8] = {
47 0x0101010101010101ULL, 0x0202020202020202ULL,
48 0x0404040404040404ULL, 0x0808080808080808ULL,
49 0x1010101010101010ULL, 0x2020202020202020ULL,
50 0x4040404040404040ULL, 0x8080808080808080ULL
53 uint64_t complete; /* complete bitboard for both sides */
54 int square64[64]; /* regular board */
55 struct board_t brd; /* board parameters */
56 struct game_history_t game_history; /* takeback buffer */
58 uint64_t piece_boards[2][7]; /* bitboard for each type of piece */
59 uint64_t r_pieces[2]; /* pieces except kings */
60 uint64_t side_boards[2]; /* pieces for each side */
62 int castled[2]; /* WHITE or BLACK castled */
64 int material_complete[2]; /* sum of the material */
65 int material_pawns[2]; /* ... for pawns */
66 int material_pieces[2]; /* for pieces except pawns */
68 /* initial values according to Larry Kaufman */
69 int piece_value[7] = { 0, 100, 325, 325, 500, 975 };
71 int piece_count[2][7]; /* count pieces of each type */
73 /* add piece to the board, update bitboard, zobrist and count */
74 void
75 add_piece(int square, int piece, int side)
77 assert(square >= 0 && square <= 63);
78 assert(piece >= PAWN && piece <= KING);
79 assert(side == WHITE || side == BLACK);
80 assert(material_complete[side] == material_pieces[side] + \
81 material_pawns[side]);
83 square64[square] = piece;
85 SET(piece_boards[side][piece], square); /* update bitboard */
86 brd.hash_key ^= hash_code[side][piece][square]; /* update zobrist key */
88 if (piece == KING)
89 brd.kings[side] = square;
90 else {
91 if (piece == PAWN) {
92 brd.hash_pawn_key ^= hash_code[side][PAWN][square];
93 material_pawns[side] += piece_value[PAWN];
94 } else
95 material_pieces[side] += piece_value[piece];
96 material_complete[side] += piece_value[piece];
98 piece_count[side][piece]++;
102 board_is_legal(struct board_t *b)
104 int i;
105 int wk = 0;
106 int bk = 0;
107 int color;
108 int n_pieces = 0;
110 for (i = 0; i < 64; i++) {
111 if (!square64[i]) {
112 /* if mailbox square isn't empty but bitboard's bit isn't set */
113 if (complete & BIT(i))
114 return FALSE;
115 } else {
116 color = -1;
117 switch (square64[i]) {
118 case PAWN:
119 if (((PAWNS(WHITE) | PAWNS(BLACK)) & BIT(i)) == 0)
120 return FALSE;
121 if (_FILE(square64[i]) == 0 || _FILE(square64[i]) == 7)
122 return FALSE;
123 break;
124 case KNIGHT:
125 if (((KNIGHTS(WHITE) | KNIGHTS(BLACK)) & BIT(i)) == 0)
126 return FALSE;
127 break;
128 case BISHOP:
129 if (((BISHOPS(WHITE) | BISHOPS(BLACK)) & BIT(i)) == 0)
130 return FALSE;
131 break;
132 case ROOK:
133 if (((ROOKS(WHITE) | ROOKS(BLACK)) & BIT(i)) == 0)
134 return FALSE;
135 break;
136 case QUEEN:
137 if (((QUEENS(WHITE) | QUEENS(BLACK)) & BIT(i)) == 0)
138 return FALSE;
139 break;
140 case KING:
141 if (b->kings[WHITE] == i)
142 wk++;
143 else if (b->kings[BLACK] == i)
144 bk++;
145 break;
146 default:
147 return FALSE;
149 n_pieces++;
152 /* bad king count or more than 32 pieces total */
153 if (wk != 1 || bk != 1 || n_pieces > 32)
154 return FALSE;
156 return TRUE;
159 /* return board position in Forsyth-Edwards notation */
160 char *
161 current_fen_position(char *buf)
163 assert(board_is_legal(&brd));
165 char tmp[256];
166 int i, j, p;
167 int empty;
169 empty = 0;
170 buf[0] = '\0';
172 for (i = 8; i > 0; i--) {
173 for (j = 0; j < 8; j++) {
174 p = square64[(i - 1) * 8 + j];
175 if (!p)
176 empty++;
177 else {
178 if (empty) {
179 /* square is not empty, but last square is. add empty
180 square count to result */
181 snprintf(tmp, 2, "%d", empty);
182 strcat(buf, tmp);
184 if (side_boards[WHITE] & BIT((i - 1) * 8 + j))
185 sprintf(tmp, "%c", char_pieces[p]);
186 else
187 sprintf(tmp, "%c", (char)(char_pieces[p] + 'a' - 'A'));
188 strcat(buf, tmp);
189 empty = 0;
192 if (empty) {
193 snprintf(tmp, 2, "%d", empty);
194 strcat(buf, tmp);
195 empty = 0;
197 if (i != 1)
198 strcat(buf, "/");
201 strcat(buf, !brd.wtm ? " w " : " b ");
203 if (!brd.castle_mask)
204 strcat(buf, "-");
205 else {
206 if (brd.castle_mask & WHITE_CASTLE_KINGSIDE)
207 strcat(buf, "K");
208 if (brd.castle_mask & WHITE_CASTLE_QUEENSIDE)
209 strcat(buf, "Q");
210 if (brd.castle_mask & BLACK_CASTLE_KINGSIDE)
211 strcat(buf, "k");
212 if (brd.castle_mask & BLACK_CASTLE_QUEENSIDE)
213 strcat(buf, "q");
216 strcat(buf, " ");
218 if (brd.ep == -1)
219 strcat(buf, "-");
220 else
221 strcat(buf, char_board[brd.ep]);
223 return buf;
226 /* remove piece from the board, update bitboard, zobrist and count */
227 void
228 remove_piece(int square, int piece, int side)
230 assert(square >= 0 && square <= 63);
231 assert(piece >= PAWN && piece <= KING);
232 assert(side == WHITE || side == BLACK);
233 assert(material_complete[side] == material_pieces[side] + \
234 material_pawns[side]);
236 square64[square] = 0;
238 CLEAR(piece_boards[side][piece], square); /* update bitboard */
239 brd.hash_key ^= hash_code[side][piece][square]; /* update zobrist */
241 if (piece != KING) {
242 if (piece == PAWN) {
243 brd.hash_pawn_key ^= hash_code[side][PAWN][square];
244 material_pawns[side] -= piece_value[PAWN];
245 } else
246 material_pieces[side] -= piece_value[piece];
247 material_complete[side] -= piece_value[piece];
249 piece_count[side][piece]--;
252 /* how many times this position was occured */
253 int
254 reps()
256 int i, rep;
258 /* search for the same hash_key */
259 for (i = 0, rep = 0; i < game_history.count - 1; i++)
260 if (game_history.board[i].hash_key == brd.hash_key)
261 rep++;
263 return rep;
266 /* setup board using FEN notation */
267 int
268 setup_board(char *fen)
270 int i, j, k, m, p;
271 int color;
272 char ranks[8][64];
273 char side[8];
274 char castle[8];
275 char ep[8];
277 if (sscanf(fen, "%8[1-8pnbrqkPNBRQK]/%8[1-8pnbrqkPNBRQK]/" \
278 "%8[1-8pnbrqkPNBRQK]/%8[1-8pnbrqkPNBRQK]/%8[1-8pnbrqkPNBRQK]/" \
279 "%8[1-8pnbrqkPNBRQK]/%8[1-8pnbrqkPNBRQK]/%8[1-8pnbrqkPNBRQK] " \
280 "%1[bw] %[KQkq-] %[1-8a-h-]", ranks[7], ranks[6], ranks[5], \
281 ranks[4], ranks[3], ranks[2], ranks[1], ranks[0], side, \
282 castle, ep) < 11)
283 return FALSE;
285 ZERO_MEM(brd);
286 ZERO_MEM(game_history);
287 ZERO_MEM(piece_boards);
288 ZERO_MEM(r_pieces);
289 ZERO_MEM(side_boards);
290 ZERO_MEM(material_pawns);
291 ZERO_MEM(material_pieces);
292 ZERO_MEM(material_complete);
293 ZERO_MEM(piece_count);
295 castled[WHITE] = castled[BLACK] = FALSE;
297 for (i = 0, j = 0; i < 8; i++, j = 0)
298 for (p = 0; p < strlen(ranks[i]); p++) {
299 if (ranks[i][p] < 'A') { /* empty squares */
300 for (m = j, k = m; k < m + ranks[i][p] - '0'; k++, j++)
301 square64[i * 8 + j] = 0;
302 continue;
304 /* lowercase letter - BLACK, uppercase - WHITE */
305 color = ranks[i][p] > 'a'? BLACK : WHITE;
306 switch (ranks[i][p] - ('a' - 'A') * color) {
307 case 'B':
308 add_piece(i * 8 + j, BISHOP, color);
309 break;
310 case 'K':
311 add_piece(i * 8 + j, KING, color);
312 break;
313 case 'N':
314 add_piece(i * 8 + j, KNIGHT, color);
315 break;
316 case 'P':
317 add_piece(i * 8 + j, PAWN, color);
318 break;
319 case 'Q':
320 add_piece(i * 8 + j, QUEEN, color);
321 break;
322 case 'R':
323 add_piece(i * 8 + j, ROOK, color);
324 break;
326 j++;
329 brd.wtm = (!strcmp(side, "w")) ? WHITE : BLACK;
331 brd.ep = -1;
332 if (strncmp(ep, "-", 1)) {
333 i = (ep[0] - 'a') + (ep[1] - '1') * 8;
334 j = i + (brd.wtm == WHITE? 8 : -8);
335 /* polyglot compatibility hack */
336 if ((BIT(j - 1) & PAWNS(brd.wtm)) || (BIT(j + 1) & PAWNS(brd.wtm)))
337 brd.ep = i;
339 assert((brd.ep >= 16 && brd.ep <= 47) || brd.ep == -1);
341 brd.castle_mask = 0;
343 if (strchr(castle, 'K'))
344 brd.castle_mask |= WHITE_CASTLE_KINGSIDE;
345 if (strchr(castle, 'Q'))
346 brd.castle_mask |= WHITE_CASTLE_QUEENSIDE;
347 if (strchr(castle, 'k'))
348 brd.castle_mask |= BLACK_CASTLE_KINGSIDE;
349 if (strchr(castle, 'q'))
350 brd.castle_mask |= BLACK_CASTLE_QUEENSIDE;
352 brd.fifty_rule = 0;
354 update_boards();
355 calc_zobrist(&brd.hash_key, &brd.hash_pawn_key);
357 assert(board_is_legal(&brd));
358 set_engine_value(&e.hopeless_moves, 0);
360 return TRUE;
363 /* update bitboards, normaly after making moves */
364 void
365 update_boards(void)
367 r_pieces[WHITE] = PAWNS(WHITE) | KNIGHTS(WHITE) | BISHOPS(WHITE) | \
368 ROOKS(WHITE) | QUEENS(WHITE);
369 r_pieces[BLACK] = PAWNS(BLACK) | KNIGHTS(BLACK) | BISHOPS(BLACK) | \
370 ROOKS(BLACK) | QUEENS(BLACK);
372 side_boards[WHITE] = r_pieces[WHITE] | KING(WHITE);
373 side_boards[BLACK] = r_pieces[BLACK] | KING(BLACK);
375 complete = side_boards[WHITE] | side_boards[BLACK];
378 /* simple board representation for debugging */
379 void
380 print_bb(uint64_t b)
382 int rank, file;
384 for (rank = 7; rank >= 0; rank--) {
385 for (file = 0; file < 8; file++)
386 if (b & (1ULL << (rank * 8 + file)))
387 printf("* ");
388 else
389 printf("X ");
390 printf("\n");
392 printf("\n");
395 /* simple bitboard representation for debugging */
396 void
397 print_board()
399 int i, j, p;
400 char pieces[] = {' ', 'P', 'N', 'B', 'R', 'Q', 'K'};
402 for (i = 7; i >= 0; i--) {
403 printf("%d ", i + 1);
404 for (j = 0; j < 8; j++) {
405 p = square64[i * 8 + j];
406 if (p) {
407 if (side_boards[BLACK] & BIT(i * 8 + j))
408 printf("%c ", (char)(pieces[p] + ('a' - 'A')));
409 else
410 printf("%c ", pieces[p]);
411 } else
412 printf(". ");
414 printf("\n");
416 printf("\n a b c d e f g h\n");