evaluate: remove pawn storm code.
[owl.git] / board.c
blob37031654878d15df5fcf892a97105d815f76cad0
1 /*
2 * This program is free software; you can redistribute it and/or modify
3 * it under the terms of the GNU General Public License as published by
4 * the Free Software Foundation; either version 2 of the License, or
5 * (at your option) any later version.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program; if not, write to the Free Software
14 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
16 #include "common.h"
17 #include "board.h"
18 #include "engine.h"
20 const char *char_board[64] = {
21 "a1", "b1", "c1", "d1", "e1", "f1", "g1", "h1",
22 "a2", "b2", "c2", "d2", "e2", "f2", "g2", "h2",
23 "a3", "b3", "c3", "d3", "e3", "f3", "g3", "h3",
24 "a4", "b4", "c4", "d4", "e4", "f4", "g4", "h4",
25 "a5", "b5", "c5", "d5", "e5", "f5", "g5", "h5",
26 "a6", "b6", "c6", "d6", "e6", "f6", "g6", "h6",
27 "a7", "b7", "c7", "d7", "e7", "f7", "g7", "h7",
28 "a8", "b8", "c8", "d8", "e8", "f8", "g8", "h8" };
30 const char char_pieces[7] = {' ', 'P', 'N', 'B', 'R', 'Q', 'K'};
32 /* helper data */
33 int lzArray[65536];
34 int bitcount[65536];
36 uint64_t isolated_mask[8]; /* masks adjacent files */
37 uint64_t passer_mask[2][64]; /* masks passed pawn way */
38 uint64_t pawn_moves[2][64]; /* pawn capture moves */
39 uint64_t piece_moves[7][64]; /* all piece moves */
40 uint64_t forward_ray[2][64]; /* masks squares infront of a pawn */
41 uint64_t king_shield[2][64]; /* example: for king on G1 - F2,g2,h2 */
43 int distance[64][64]; /* distance from 2 squares */
45 /* bitboard mask for files */
46 const uint64_t file_bit[8] = {
47 0x0101010101010101ULL, 0x0202020202020202ULL,
48 0x0404040404040404ULL, 0x0808080808080808ULL,
49 0x1010101010101010ULL, 0x2020202020202020ULL,
50 0x4040404040404040ULL, 0x8080808080808080ULL
53 uint64_t complete; /* complete bitboard for both sides */
54 int square64[64]; /* regular board */
55 struct board_t brd; /* board parameters */
56 struct game_history_t game_history; /* takeback buffer */
58 uint64_t piece_boards[2][7]; /* bitboard for each type of piece */
59 uint64_t side_boards[2]; /* pieces for each side */
61 int castled[2]; /* WHITE or BLACK castled */
63 int material_complete[2]; /* sum of the material */
64 int material_pawns[2]; /* ... for pawns */
65 int material_pieces[2]; /* for pieces except pawns */
67 /* initial values according to Larry Kaufman */
68 int piece_value[7] = { 0, 100, 325, 325, 500, 1000, 10000 };
70 int piece_count[2][7]; /* count pieces of each type */
72 /* add piece to the board, update bitboard, zobrist and count */
73 void
74 add_piece(int square, int piece, int side)
76 assert(square >= 0 && square <= 63);
77 assert(piece >= PAWN && piece <= KING);
78 assert(side == WHITE || side == BLACK);
79 assert(material_complete[side] == material_pieces[side] + \
80 material_pawns[side]);
82 square64[square] = piece;
84 SET(piece_boards[side][piece], square); /* update bitboard */
85 SET(side_boards[side], square); /* update bitboard */
86 SET(complete, square); /* update bitboard */
87 brd.hash_key ^= hash_code[side][piece][square]; /* update zobrist key */
89 if (piece == KING)
90 brd.kings[side] = square;
91 else {
92 if (piece == PAWN) {
93 brd.hash_pawn_key ^= hash_code[side][PAWN][square];
94 material_pawns[side] += piece_value[PAWN];
95 } else
96 material_pieces[side] += piece_value[piece];
97 material_complete[side] += piece_value[piece];
99 piece_count[side][piece]++;
103 board_is_legal(struct board_t *b)
105 int i;
106 int wk = 0;
107 int bk = 0;
108 int color;
109 int n_pieces = 0;
111 for (i = 0; i < 64; i++) {
112 if (!square64[i]) {
113 /* if mailbox square isn't empty but bitboard's bit isn't set */
114 if (complete & BIT(i))
115 return FALSE;
116 } else {
117 color = -1;
118 switch (square64[i]) {
119 case PAWN:
120 if (((PAWNS(WHITE) | PAWNS(BLACK)) & BIT(i)) == 0)
121 return FALSE;
122 if (_FILE(square64[i]) == 0 || _FILE(square64[i]) == 7)
123 return FALSE;
124 break;
125 case KNIGHT:
126 if (((KNIGHTS(WHITE) | KNIGHTS(BLACK)) & BIT(i)) == 0)
127 return FALSE;
128 break;
129 case BISHOP:
130 if (((BISHOPS(WHITE) | BISHOPS(BLACK)) & BIT(i)) == 0)
131 return FALSE;
132 break;
133 case ROOK:
134 if (((ROOKS(WHITE) | ROOKS(BLACK)) & BIT(i)) == 0)
135 return FALSE;
136 break;
137 case QUEEN:
138 if (((QUEENS(WHITE) | QUEENS(BLACK)) & BIT(i)) == 0)
139 return FALSE;
140 break;
141 case KING:
142 if (b->kings[WHITE] == i)
143 wk++;
144 else if (b->kings[BLACK] == i)
145 bk++;
146 break;
147 default:
148 return FALSE;
150 n_pieces++;
153 /* bad king count or more than 32 pieces total */
154 if (wk != 1 || bk != 1 || n_pieces > 32)
155 return FALSE;
157 return TRUE;
160 /* return board position in Forsyth-Edwards notation */
161 char *
162 current_fen_position(char *buf)
164 assert(board_is_legal(&brd));
166 char tmp[256];
167 int i, j, p;
168 int empty;
170 empty = 0;
171 buf[0] = '\0';
173 for (i = 8; i > 0; i--) {
174 for (j = 0; j < 8; j++) {
175 p = square64[(i - 1) * 8 + j];
176 if (!p)
177 empty++;
178 else {
179 if (empty) {
180 /* square is not empty, but last square is. add empty
181 square count to result */
182 snprintf(tmp, 2, "%d", empty);
183 strcat(buf, tmp);
185 if (side_boards[WHITE] & BIT((i - 1) * 8 + j))
186 sprintf(tmp, "%c", char_pieces[p]);
187 else
188 sprintf(tmp, "%c", (char)(char_pieces[p] + 'a' - 'A'));
189 strcat(buf, tmp);
190 empty = 0;
193 if (empty) {
194 snprintf(tmp, 2, "%d", empty);
195 strcat(buf, tmp);
196 empty = 0;
198 if (i != 1)
199 strcat(buf, "/");
202 strcat(buf, !brd.wtm ? " w " : " b ");
204 if (!brd.castle_mask)
205 strcat(buf, "-");
206 else {
207 if (brd.castle_mask & WHITE_CASTLE_KINGSIDE)
208 strcat(buf, "K");
209 if (brd.castle_mask & WHITE_CASTLE_QUEENSIDE)
210 strcat(buf, "Q");
211 if (brd.castle_mask & BLACK_CASTLE_KINGSIDE)
212 strcat(buf, "k");
213 if (brd.castle_mask & BLACK_CASTLE_QUEENSIDE)
214 strcat(buf, "q");
217 strcat(buf, " ");
219 if (brd.ep == -1)
220 strcat(buf, "-");
221 else
222 strcat(buf, char_board[brd.ep]);
224 return buf;
227 /* remove piece from the board, update bitboard, zobrist and count */
228 void
229 remove_piece(int square, int piece, int side)
231 assert(square >= 0 && square <= 63);
232 assert(piece >= PAWN && piece <= KING);
233 assert(side == WHITE || side == BLACK);
234 assert(material_complete[side] == material_pieces[side] + \
235 material_pawns[side]);
237 square64[square] = 0;
239 CLEAR(piece_boards[side][piece], square); /* update bitboard */
240 CLEAR(side_boards[side], square); /* update bitboard */
241 CLEAR(complete, square); /* update bitboard */
242 brd.hash_key ^= hash_code[side][piece][square]; /* update zobrist */
244 if (piece != KING) {
245 if (piece == PAWN) {
246 brd.hash_pawn_key ^= hash_code[side][PAWN][square];
247 material_pawns[side] -= piece_value[PAWN];
248 } else
249 material_pieces[side] -= piece_value[piece];
250 material_complete[side] -= piece_value[piece];
252 piece_count[side][piece]--;
255 /* how many times this position was occured */
256 int
257 reps()
259 int i, rep;
261 /* search for the same hash_key */
262 for (i = 0, rep = 0; i < game_history.count - 1; i++)
263 if (game_history.board[i].hash_key == brd.hash_key)
264 rep++;
266 return rep;
269 /* setup board using FEN notation */
270 int
271 setup_board(char *fen)
273 int i, j, k, m, p;
274 int color;
275 char ranks[8][64];
276 char side[8];
277 char castle[8];
278 char ep[8];
280 if (sscanf(fen, "%8[1-8pnbrqkPNBRQK]/%8[1-8pnbrqkPNBRQK]/" \
281 "%8[1-8pnbrqkPNBRQK]/%8[1-8pnbrqkPNBRQK]/%8[1-8pnbrqkPNBRQK]/" \
282 "%8[1-8pnbrqkPNBRQK]/%8[1-8pnbrqkPNBRQK]/%8[1-8pnbrqkPNBRQK] " \
283 "%1[bw] %[KQkq-] %[1-8a-h-]", ranks[7], ranks[6], ranks[5], \
284 ranks[4], ranks[3], ranks[2], ranks[1], ranks[0], side, \
285 castle, ep) < 11)
286 return FALSE;
288 ZERO_MEM(brd);
289 ZERO_MEM(game_history);
290 ZERO_MEM(piece_boards);
291 ZERO_MEM(side_boards);
292 ZERO_MEM(material_pawns);
293 ZERO_MEM(material_pieces);
294 ZERO_MEM(material_complete);
295 ZERO_MEM(piece_count);
297 castled[WHITE] = castled[BLACK] = FALSE;
299 for (i = 0, j = 0; i < 8; i++, j = 0)
300 for (p = 0; p < strlen(ranks[i]); p++) {
301 if (ranks[i][p] < 'A') { /* empty squares */
302 for (m = j, k = m; k < m + ranks[i][p] - '0'; k++, j++)
303 square64[i * 8 + j] = 0;
304 continue;
306 /* lowercase letter - BLACK, uppercase - WHITE */
307 color = ranks[i][p] > 'a'? BLACK : WHITE;
308 switch (ranks[i][p] - ('a' - 'A') * color) {
309 case 'B':
310 add_piece(i * 8 + j, BISHOP, color);
311 break;
312 case 'K':
313 add_piece(i * 8 + j, KING, color);
314 break;
315 case 'N':
316 add_piece(i * 8 + j, KNIGHT, color);
317 break;
318 case 'P':
319 add_piece(i * 8 + j, PAWN, color);
320 break;
321 case 'Q':
322 add_piece(i * 8 + j, QUEEN, color);
323 break;
324 case 'R':
325 add_piece(i * 8 + j, ROOK, color);
326 break;
328 j++;
331 brd.wtm = (!strcmp(side, "w")) ? WHITE : BLACK;
333 brd.ep = -1;
334 if (strncmp(ep, "-", 1)) {
335 i = (ep[0] - 'a') + (ep[1] - '1') * 8;
336 j = i + (brd.wtm == WHITE? 8 : -8);
337 /* polyglot compatibility hack */
338 if ((BIT(j - 1) & PAWNS(brd.wtm)) || (BIT(j + 1) & PAWNS(brd.wtm)))
339 brd.ep = i;
341 assert((brd.ep >= 16 && brd.ep <= 47) || brd.ep == -1);
343 brd.castle_mask = 0;
345 if (strchr(castle, 'K'))
346 brd.castle_mask |= WHITE_CASTLE_KINGSIDE;
347 if (strchr(castle, 'Q'))
348 brd.castle_mask |= WHITE_CASTLE_QUEENSIDE;
349 if (strchr(castle, 'k'))
350 brd.castle_mask |= BLACK_CASTLE_KINGSIDE;
351 if (strchr(castle, 'q'))
352 brd.castle_mask |= BLACK_CASTLE_QUEENSIDE;
354 brd.fifty_rule = 0;
356 update_boards();
357 calc_zobrist(&brd.hash_key, &brd.hash_pawn_key);
359 assert(board_is_legal(&brd));
360 set_engine_value(&e.hopeless_moves, 0);
362 return TRUE;
365 /* update bitboards, normaly after making moves */
366 void
367 update_boards(void)
369 side_boards[WHITE] = PAWNS(WHITE) | KNIGHTS(WHITE) | BISHOPS(WHITE) | \
370 ROOKS(WHITE) | QUEENS(WHITE) | KING(WHITE);
371 side_boards[BLACK] = PAWNS(BLACK) | KNIGHTS(BLACK) | BISHOPS(BLACK) | \
372 ROOKS(BLACK) | QUEENS(BLACK) | KING(BLACK);
374 complete = side_boards[WHITE] | side_boards[BLACK];
377 /* simple board representation for debugging */
378 void
379 print_bb(uint64_t b)
381 int rank, file;
383 for (rank = 7; rank >= 0; rank--) {
384 for (file = 0; file < 8; file++)
385 if (b & (1ULL << (rank * 8 + file)))
386 printf("* ");
387 else
388 printf("X ");
389 printf("\n");
391 printf("\n");
394 /* simple bitboard representation for debugging */
395 void
396 print_board()
398 int i, j, p;
399 char pieces[] = {' ', 'P', 'N', 'B', 'R', 'Q', 'K'};
401 for (i = 7; i >= 0; i--) {
402 printf("%d ", i + 1);
403 for (j = 0; j < 8; j++) {
404 p = square64[i * 8 + j];
405 if (p) {
406 if (side_boards[BLACK] & BIT(i * 8 + j))
407 printf("%c ", (char)(pieces[p] + ('a' - 'A')));
408 else
409 printf("%c ", pieces[p]);
410 } else
411 printf(". ");
413 printf("\n");
415 printf("\n a b c d e f g h\n");