Merge branch 'maint' of orgmode.org:org-mode into maint
[org-mode/org-kjn.git] / contrib / lisp / org-sudoku.el
blob4b4a3ac5b89c164f2ef22d08b67d62d1e7ae0c6f
1 ;;; org-sudoku.el --- Greate and solve SUDOKU games in Org tables
3 ;; Copyright (C) 2012, 2013, 2014 Free Software Foundation, Inc.
4 ;;
5 ;; Author: Carsten Dominik <carsten at orgmode dot org>
6 ;; Keywords: outlines, hypermedia, calendar, wp, games
7 ;; Homepage: http://orgmode.org
8 ;; Version: 0.01
9 ;;
10 ;; This file is not yet part of GNU Emacs.
12 ;; This program is free software; you can redistribute it and/or modify
13 ;; it under the terms of the GNU General Public License as published by
14 ;; the Free Software Foundation; either version 3, or (at your option)
15 ;; any later version.
17 ;; This program is distributed in the hope that it will be useful,
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 ;; GNU General Public License for more details.
22 ;; You should have received a copy of the GNU General Public License
23 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
24 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
26 ;;; Commentary:
28 ;; This is a quick hack to create and solve SUDOKU games in org tables.
30 ;; Commands:
32 ;; org-sudoku-create Create a new SUDOKU game
33 ;; org-sudoku-solve-field Solve the field at point in a SUDOKU game
34 ;; (this is for cheeting when you are stuck)
35 ;; org-sudoku-solve Solve the entire game
38 ;;; Code
40 (require 'org)
41 (require 'org-table)
43 ;;; Customization
45 (defvar org-sudoku-size 9
46 "The size of the sudoku game, 9 for a 9x9 game and 4 for a 4x4 game.
47 Larger games do not seem to work because of limited resources - even though
48 the algorithm is general.")
50 (defvar org-sudoku-timeout 2.0
51 "Timeout for finding a solution when creating a new game.
52 After this timeout, the program starts over from scratch to create
53 a game.")
55 ;;; Interactive commands
57 (defun org-sudoku-create (nfilled)
58 "Create a sudoku game."
59 (interactive "nNumber of pre-filled fields: ")
60 (let ((sizesq org-sudoku-size)
61 game)
62 (loop for i from 1 to org-sudoku-size do
63 (loop for j from 1 to org-sudoku-size do
64 (push (list (cons i j) 0) game)))
65 (setq game (nreverse game))
66 (random t)
67 (setq game (org-sudoku-build-allowed game))
68 (setq game (org-sudoku-set-field game (cons 1 1)
69 (1+ (random org-sudoku-size))))
70 (catch 'solved
71 (let ((cnt 0))
72 (while t
73 (catch 'abort
74 (message "Attempt %d to create a game" (setq cnt (1+ cnt)))
75 (setq game1 (org-sudoku-deep-copy game))
76 (setq game1 (org-sudoku-solve-game
77 game1 'random (+ (float-time) org-sudoku-timeout)))
78 (when game1
79 (setq game game1)
80 (throw 'solved t))))))
81 (let ((sqrtsize (floor (sqrt org-sudoku-size))))
82 (loop for i from 1 to org-sudoku-size do
83 (insert "| |\n")
84 (if (and (= (mod i sqrtsize) 0) (< i org-sudoku-size))
85 (insert "|-\n")))
86 (backward-char 5)
87 (org-table-align))
88 (while (> (length game) nfilled)
89 (setq game (delete (nth (1+ (random (length game))) game) game)))
90 (mapc (lambda (e)
91 (org-table-put (caar e) (cdar e) (int-to-string (nth 1 e))))
92 game)
93 (org-table-align)
94 (org-table-goto-line 1)
95 (org-table-goto-column 1)
96 (message "Enjoy!")))
98 (defun org-sudoku-solve ()
99 "Solve the sudoku game in the table at point."
100 (interactive)
101 (unless (org-at-table-p)
102 (error "not at a table"))
103 (let (game)
104 (setq game (org-sudoku-get-game))
105 (setq game (org-sudoku-build-allowed game))
106 (setq game (org-sudoku-solve-game game))
107 ;; Insert the values
108 (mapc (lambda (e)
109 (org-table-put (caar e) (cdar e) (int-to-string (nth 1 e))))
110 game)
111 (org-table-align)))
113 (defun org-sudoku-solve-field ()
114 "Just solve the field at point.
115 This works by solving the whole game, then inserting only the single field."
116 (interactive)
117 (unless (org-at-table-p)
118 (error "Not at a table"))
119 (org-table-check-inside-data-field)
120 (let ((i (org-table-current-dline))
121 (j (org-table-current-column))
122 game)
123 (setq game (org-sudoku-get-game))
124 (setq game (org-sudoku-build-allowed game))
125 (setq game (org-sudoku-solve-game game))
126 (if game
127 (progn
128 (org-table-put i j (number-to-string
129 (nth 1 (assoc (cons i j) game)))
130 'align)
131 (org-table-goto-line i)
132 (org-table-goto-column j))
133 (error "No solution"))))
135 ;;; Internal functions
137 (defun org-sudoku-get-game ()
138 "Interpret table at point as sudoku game and read it.
139 A game structure is returned."
140 (let (b e g i j game)
142 (org-table-goto-line 1)
143 (org-table-goto-column 1)
144 (setq b (point))
145 (org-table-goto-line org-sudoku-size)
146 (org-table-goto-column org-sudoku-size)
147 (setq e (point))
148 (setq g (org-table-copy-region b e))
149 (setq i 0 j 0)
150 (mapc (lambda (c)
151 (setq i (1+ i) j 0)
152 (mapc
153 (lambda (v)
154 (setq j (1+ j))
155 (push (list (cons i j)
156 (string-to-number v))
157 game))
160 (nreverse game)))
162 (defun org-sudoku-build-allowed (game)
163 (let (i j v numbers)
164 (loop for i from 1 to org-sudoku-size do
165 (push i numbers))
166 (setq numbers (nreverse numbers))
167 ;; add the lists of allowed values for each entry
168 (setq game (mapcar
169 (lambda (e)
170 (list (car e) (nth 1 e)
171 (if (= (nth 1 e) 0)
172 (copy-sequence numbers)
173 nil)))
174 game))
175 ;; remove the known values from the list of allowed values
176 (mapc
177 (lambda (e)
178 (setq i (caar e) j (cdar e) v (cadr e))
179 (when (> v 0)
180 ;; We do have a value here
181 (mapc
182 (lambda (f)
183 (setq a (assoc f game))
184 (setf (nth 2 a) (delete v (nth 2 a))))
185 (cons (cons i j) (org-sudoku-rel-fields i j)))))
186 game)
187 game))
189 (defun org-sudoku-find-next-constrained-field (game)
190 (setq game (mapcar (lambda (e) (if (nth 2 e) e nil)) game))
191 (setq game (delq nil game))
192 (let (va vb la lb)
193 (setq game
194 (sort game (lambda (a b)
195 (setq va (nth 1 a) vb (nth 1 b)
196 la (length (nth 2 a)) lb (length (nth 2 b)))
197 (cond
198 ((and (= va 0) (> vb 0)) t)
199 ((and (> va 0) (= vb 0)) nil)
200 ((not (= (* va vb) 0)) nil)
201 (t (< la lb))))))
202 (if (or (not game) (> 0 (nth 1 (car game))))
204 (caar game))))
206 (defun org-sudoku-solve-game (game &optional random stop-at)
207 "Solve GAME.
208 If RANDOM is non-nit, select candidates randomly from a fields option.
209 If RANDOM is nil, always start with the first allowed value and try
210 solving from there.
211 STOP-AT can be a float time, the solver will abort at that time because
212 it is probably stuck."
213 (let (e v v1 allowed next g)
214 (when (and stop-at
215 (> (float-time) stop-at))
216 (setq game nil)
217 (throw 'abort nil))
218 (while (setq next (org-sudoku-find-next-constrained-field game))
219 (setq e (assoc next game)
220 v (nth 1 e)
221 allowed (nth 2 e))
222 (catch 'solved
223 (if (= (length allowed) 1)
224 (setq game (org-sudoku-set-field game next (car allowed)))
225 (while allowed
226 (setq g (org-sudoku-deep-copy game))
227 (if (not random)
228 (setq v1 (car allowed))
229 (setq v1 (nth (random (length allowed)) allowed)))
230 (setq g (org-sudoku-set-field g next v1))
231 (setq g (org-sudoku-solve-game g random stop-at))
232 (when g
233 (setq game g)
234 (throw 'solved g)))
235 (setq game nil))))
236 (if (or (not game)
237 (org-sudoku-unknown-field-p game))
239 game)))
241 (defun org-sudoku-unknown-field-p (game)
242 "Are there still unknown fields in the game?"
243 (delq nil (mapcar (lambda (e) (if (> (nth 1 e) 0) nil t)) game)))
245 (defun org-sudoku-deep-copy (game)
246 "Make a copy of the game so that manipulating the copy does not change the parent."
247 (mapcar (lambda(e)
248 (list (car e) (nth 1 e) (copy-sequence (nth 2 e))))
249 game))
251 (defun org-sudoku-set-field (game field value)
252 "Put VALUE into FIELD, and tell related fields that they cannot be VALUE."
253 (let (i j)
254 (setq i (car field) j (cdr field))
255 (setq a (assoc field game))
256 (setf (nth 1 a) value)
257 (setf (nth 2 a) nil)
259 ;; Remove value from all related fields
260 (mapc
261 (lambda (f)
262 (setq a (assoc f game))
263 (setf (nth 2 a) (delete value (nth 2 a))))
264 (org-sudoku-rel-fields i j))
265 game))
267 (defun org-sudoku-rel-fields (i j)
268 "Compute the list of related fields for field (i j)."
269 (let ((sqrtsize (floor (sqrt org-sudoku-size)))
270 ll imin imax jmin jmax f)
271 (setq f (cons i j))
272 (loop for ii from 1 to org-sudoku-size do
273 (or (= ii i) (push (cons ii j) ll)))
274 (loop for jj from 1 to org-sudoku-size do
275 (or (= jj j) (push (cons i jj) ll)))
276 (setq imin (1+ (* sqrtsize (/ (1- i) sqrtsize)))
277 imax (+ imin sqrtsize -1))
278 (setq jmin (1+ (* sqrtsize (/ (1- j) sqrtsize)))
279 jmax (+ jmin sqrtsize -1))
280 (loop for ii from imin to imax do
281 (loop for jj from jmin to jmax do
282 (setq ff (cons ii jj))
283 (or (equal ff f)
284 (member ff ll)
285 (push ff ll))))
286 ll))
288 ;;; org-sudoku ends here