4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file vehiclelist.cpp Lists of vehicles. */
14 #include "vehiclelist.h"
17 * Pack a VehicleListIdentifier in a single uint32.
18 * @return The packed identifier.
20 uint32
VehicleListIdentifier::Pack()
22 byte c
= this->company
== OWNER_NONE
? 0xF : (byte
)this->company
;
24 assert(this->vtype
< (1 << 2));
25 assert(this->index
< (1 << 20));
26 assert(this->type
< VLT_END
);
27 assert_compile(VLT_END
<= (1 << 3));
29 return c
<< 28 | this->type
<< 23 | this->vtype
<< 26 | this->index
;
33 * Unpack a VehicleListIdentifier from a single uint32.
34 * @param data The data to unpack.
35 * @return true iff the data was valid (enough).
37 bool VehicleListIdentifier::Unpack(uint32 data
)
39 byte c
= GB(data
, 28, 4);
40 this->company
= c
== 0xF ? OWNER_NONE
: (CompanyID
)c
;
41 this->type
= (VehicleListType
)GB(data
, 23, 3);
42 this->vtype
= (VehicleType
)GB(data
, 26, 2);
43 this->index
= GB(data
, 0, 20);
45 return this->type
< VLT_END
;
49 * Decode a packed vehicle list identifier into a new one.
50 * @param data The data to unpack.
52 VehicleListIdentifier::VehicleListIdentifier(uint32 data
)
54 bool ret
= this->Unpack(data
);
59 * Generate a list of vehicles inside a depot.
60 * @param type Type of vehicle
61 * @param tile The tile the depot is located on
62 * @param engines Pointer to list to add vehicles to
63 * @param wagons Pointer to list to add wagons to (can be NULL)
64 * @param individual_wagons If true add every wagon to \a wagons which is not attached to an engine. If false only add the first wagon of every row.
66 void BuildDepotVehicleList(VehicleType type
, TileIndex tile
, VehicleList
*engines
, VehicleList
*wagons
, bool individual_wagons
)
69 if (wagons
!= NULL
&& wagons
!= engines
) wagons
->Clear();
73 /* General tests for all vehicle types */
74 if (v
->type
!= type
) continue;
75 if (v
->tile
!= tile
) continue;
79 const Train
*t
= Train::From(v
);
80 if (t
->IsArticulatedPart() || t
->IsRearDualheaded()) continue;
81 if (t
->trackdir
!= TRACKDIR_DEPOT
) continue;
82 if (wagons
!= NULL
&& t
->First()->IsFreeWagon()) {
83 if (individual_wagons
|| t
->IsFreeWagon()) *wagons
->Append() = t
;
90 if (!v
->IsInDepot()) continue;
94 if (!v
->IsPrimaryVehicle()) continue;
96 *engines
->Append() = v
;
99 /* Ensure the lists are not wasting too much space. If the lists are fresh
100 * (i.e. built within a command) then this will actually do nothing. */
102 if (wagons
!= NULL
&& wagons
!= engines
) wagons
->Compact();
106 * Generate a list of vehicles based on window type.
107 * @param list Pointer to list to add vehicles to
108 * @param vli The identifier of this vehicle list.
109 * @return false if invalid list is requested
111 bool GenerateVehicleSortList(VehicleList
*list
, const VehicleListIdentifier
&vli
)
118 case VL_STATION_LIST
:
119 FOR_ALL_VEHICLES(v
) {
120 if (v
->type
== vli
.vtype
&& v
->IsPrimaryVehicle()) {
123 FOR_VEHICLE_ORDERS(v
, order
) {
124 if ((order
->IsType(OT_GOTO_STATION
) || order
->IsType(OT_GOTO_WAYPOINT
) || order
->IsType(OT_IMPLICIT
))
125 && order
->GetDestination() == vli
.index
) {
134 case VL_SHARED_ORDERS
:
135 /* Add all vehicles from this vehicle's shared order list */
136 v
= Vehicle::GetIfValid(vli
.index
);
137 if (v
== NULL
|| v
->type
!= vli
.vtype
|| !v
->IsPrimaryVehicle()) return false;
139 for (; v
!= NULL
; v
= v
->NextShared()) {
145 if (vli
.index
!= ALL_GROUP
) {
146 FOR_ALL_VEHICLES(v
) {
147 if (v
->type
== vli
.vtype
&& v
->IsPrimaryVehicle() &&
148 v
->owner
== vli
.company
&& v
->group_id
== vli
.index
) {
157 FOR_ALL_VEHICLES(v
) {
158 if (v
->type
== vli
.vtype
&& v
->owner
== vli
.company
&& v
->IsPrimaryVehicle()) {
165 FOR_ALL_VEHICLES(v
) {
166 if (v
->type
== vli
.vtype
&& v
->IsPrimaryVehicle()) {
169 FOR_VEHICLE_ORDERS(v
, order
) {
170 if (order
->IsType(OT_GOTO_DEPOT
) && !(order
->GetDepotActionType() & ODATFB_NEAREST_DEPOT
) && order
->GetDestination() == vli
.index
) {
179 default: return false;