Fix ICU iterators on leading/trailing whitespace
[openttd/fttd.git] / src / signs_cmd.cpp
blob3109d1ef0358a9bcb621a5e5d99392524324b0b9
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file signs_cmd.cpp Handling of sign related commands. */
12 #include "stdafx.h"
13 #include "landscape.h"
14 #include "company_func.h"
15 #include "signs_base.h"
16 #include "signs_func.h"
17 #include "command_func.h"
18 #include "tilehighlight_func.h"
19 #include "window_func.h"
20 #include "string_func.h"
22 #include "table/strings.h"
24 /** The last built sign. */
25 SignID _new_sign_id;
27 /**
28 * Place a sign at the given coordinates. Ownership of sign has
29 * no effect whatsoever except for the colour the sign gets for easy recognition,
30 * but everybody is able to rename/remove it.
31 * @param tile tile to place sign at
32 * @param flags type of operation
33 * @param p1 unused
34 * @param p2 unused
35 * @param text unused
36 * @return the cost of this operation or an error
38 CommandCost CmdPlaceSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
40 /* Try to locate a new sign */
41 if (!Sign::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_SIGNS);
43 /* Check sign text length if any */
44 if (!StrEmpty(text) && Utf8StringLength(text) >= MAX_LENGTH_SIGN_NAME_CHARS) return CMD_ERROR;
46 /* When we execute, really make the sign */
47 if (flags & DC_EXEC) {
48 Sign *si = new Sign(_game_mode == GM_EDITOR ? OWNER_DEITY : _current_company);
49 int x = TileX(tile) * TILE_SIZE;
50 int y = TileY(tile) * TILE_SIZE;
52 si->x = x;
53 si->y = y;
54 si->z = GetSlopePixelZ(x, y);
55 if (!StrEmpty(text)) {
56 si->name = strdup(text);
58 si->UpdateVirtCoord();
59 InvalidateWindowData(WC_SIGN_LIST, 0, 0);
60 _new_sign_id = si->index;
63 return CommandCost();
66 /**
67 * Rename a sign. If the new name of the sign is empty, we assume
68 * the user wanted to delete it. So delete it. Ownership of signs
69 * has no meaning/effect whatsoever except for eyecandy
70 * @param tile unused
71 * @param flags type of operation
72 * @param p1 index of the sign to be renamed/removed
73 * @param p2 unused
74 * @param text the new name or an empty string when resetting to the default
75 * @return the cost of this operation or an error
77 CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
79 Sign *si = Sign::GetIfValid(p1);
80 if (si == NULL) return CMD_ERROR;
81 if (si->owner == OWNER_DEITY && _current_company != OWNER_DEITY && _game_mode != GM_EDITOR) return CMD_ERROR;
83 /* Rename the signs when empty, otherwise remove it */
84 if (!StrEmpty(text)) {
85 if (Utf8StringLength(text) >= MAX_LENGTH_SIGN_NAME_CHARS) return CMD_ERROR;
87 if (flags & DC_EXEC) {
88 /* Delete the old name */
89 free(si->name);
90 /* Assign the new one */
91 si->name = strdup(text);
92 if (_game_mode != GM_EDITOR) si->owner = _current_company;
94 si->UpdateVirtCoord();
95 InvalidateWindowData(WC_SIGN_LIST, 0, 1);
97 } else { // Delete sign
98 if (flags & DC_EXEC) {
99 si->sign.MarkDirty();
100 delete si;
102 InvalidateWindowData(WC_SIGN_LIST, 0, 0);
106 return CommandCost();
110 * Callback function that is called after a sign is placed
111 * @param result of the operation
112 * @param tile unused
113 * @param p1 unused
114 * @param p2 unused
116 void CcPlaceSign(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
118 if (result.Failed()) return;
120 ShowRenameSignWindow(Sign::Get(_new_sign_id));
121 ResetObjectToPlace();
126 * PlaceProc function, called when someone pressed the button if the
127 * sign-tool is selected
128 * @param tile on which to place the sign
130 void PlaceProc_Sign(TileIndex tile)
132 DoCommandP(tile, 0, 0, CMD_PLACE_SIGN | CMD_MSG(STR_ERROR_CAN_T_PLACE_SIGN_HERE), CcPlaceSign);