Fix ICU iterators on leading/trailing whitespace
[openttd/fttd.git] / src / ground_vehicle.hpp
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1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file ground_vehicle.hpp Base class and functions for all vehicles that move through ground. */
12 #ifndef GROUND_VEHICLE_HPP
13 #define GROUND_VEHICLE_HPP
15 #include "vehicle_base.h"
16 #include "vehicle_gui.h"
17 #include "landscape.h"
18 #include "window_func.h"
19 #include "widgets/vehicle_widget.h"
21 /** What is the status of our acceleration? */
22 enum AccelStatus {
23 AS_ACCEL, ///< We want to go faster, if possible of course.
24 AS_BRAKE, ///< We want to stop.
27 /**
28 * Cached, frequently calculated values.
29 * All of these values except cached_slope_resistance are set only for the first part of a vehicle.
31 struct GroundVehicleCache {
32 /* Cached acceleration values, recalculated when the cargo on a vehicle changes (in addition to the conditions below) */
33 uint32 cached_weight; ///< Total weight of the consist (valid only for the first engine).
34 uint32 cached_slope_resistance; ///< Resistance caused by weight when this vehicle part is at a slope.
35 uint32 cached_max_te; ///< Maximum tractive effort of consist (valid only for the first engine).
36 uint16 cached_axle_resistance; ///< Resistance caused by the axles of the vehicle (valid only for the first engine).
38 /* Cached acceleration values, recalculated on load and each time a vehicle is added to/removed from the consist. */
39 uint16 cached_max_track_speed; ///< Maximum consist speed limited by track type (valid only for the first engine).
40 uint32 cached_power; ///< Total power of the consist (valid only for the first engine).
41 uint32 cached_air_drag; ///< Air drag coefficient of the vehicle (valid only for the first engine).
43 /* Cached NewGRF values, recalculated on load and each time a vehicle is added to/removed from the consist. */
44 uint16 cached_total_length; ///< Length of the whole vehicle (valid only for the first engine).
45 EngineID first_engine; ///< Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
46 uint8 cached_veh_length; ///< Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can be set by a callback.
48 /* Cached UI information. */
49 uint16 last_speed; ///< The last speed we did display, so we only have to redraw when this changes.
52 /** Ground vehicle flags. */
53 enum GroundVehicleFlags {
54 GVF_GOINGUP_BIT = 0, ///< Vehicle is currently going uphill. (Cached track information for acceleration)
55 GVF_GOINGDOWN_BIT = 1, ///< Vehicle is currently going downhill. (Cached track information for acceleration)
56 GVF_SUPPRESS_IMPLICIT_ORDERS = 2, ///< Disable insertion and removal of automatic orders until the vehicle completes the real order.
59 /**
60 * Base class for all vehicles that move through ground.
62 * Child classes must define all of the following functions.
63 * These functions are not defined as pure virtual functions at this class to improve performance.
65 * virtual uint16 GetPower() const = 0;
66 * virtual uint16 GetPoweredPartPower(const T *head) const = 0;
67 * virtual uint16 GetWeight() const = 0;
68 * virtual byte GetTractiveEffort() const = 0;
69 * virtual byte GetAirDrag() const = 0;
70 * virtual byte GetAirDragArea() const = 0;
71 * virtual AccelStatus GetAccelerationStatus() const = 0;
72 * virtual uint16 GetCurrentSpeed() const = 0;
73 * virtual uint32 GetRollingFriction() const = 0;
74 * virtual int GetAccelerationType() const = 0;
75 * virtual int32 GetSlopeSteepness() const = 0;
76 * virtual int GetDisplayMaxSpeed() const = 0;
77 * virtual uint16 GetMaxTrackSpeed() const = 0;
78 * virtual bool TileMayHaveSlopedTrack() const = 0;
80 template <class T, VehicleType Type>
81 struct GroundVehicle : public SpecializedVehicle<T, Type> {
82 GroundVehicleCache gcache; ///< Cache of often calculated values.
83 uint16 gv_flags; ///< @see GroundVehicleFlags.
85 typedef GroundVehicle<T, Type> GroundVehicleBase; ///< Our type
87 /**
88 * The constructor at SpecializedVehicle must be called.
90 GroundVehicle() : SpecializedVehicle<T, Type>() {}
92 void PowerChanged();
93 void CargoChanged();
94 int GetAcceleration() const;
95 bool IsChainInDepot() const;
97 /**
98 * Common code executed for crashed ground vehicles
99 * @param flooded was this vehicle flooded?
100 * @return number of victims
102 /* virtual */ uint Crash(bool flooded)
104 /* Crashed vehicles aren't going up or down */
105 for (T *v = T::From(this); v != NULL; v = v->Next()) {
106 ClrBit(v->gv_flags, GVF_GOINGUP_BIT);
107 ClrBit(v->gv_flags, GVF_GOINGDOWN_BIT);
109 return this->Vehicle::Crash(flooded);
113 * Calculates the total slope resistance for this vehicle.
114 * @return Slope resistance.
116 inline int32 GetSlopeResistance() const
118 int32 incl = 0;
120 for (const T *u = T::From(this); u != NULL; u = u->Next()) {
121 if (HasBit(u->gv_flags, GVF_GOINGUP_BIT)) {
122 incl += u->gcache.cached_slope_resistance;
123 } else if (HasBit(u->gv_flags, GVF_GOINGDOWN_BIT)) {
124 incl -= u->gcache.cached_slope_resistance;
128 return incl;
132 * Updates vehicle's Z position and inclination.
133 * Used when the vehicle entered given tile.
134 * @pre The vehicle has to be at (or near to) a border of the tile,
135 * directed towards tile centre
137 inline void UpdateZPositionAndInclination()
139 this->z_pos = GetSlopePixelZ(this->x_pos, this->y_pos);
140 ClrBit(this->gv_flags, GVF_GOINGUP_BIT);
141 ClrBit(this->gv_flags, GVF_GOINGDOWN_BIT);
143 if (T::From(this)->TileMayHaveSlopedTrack()) {
144 /* To check whether the current tile is sloped, and in which
145 * direction it is sloped, we get the 'z' at the center of
146 * the tile (middle_z) and the edge of the tile (old_z),
147 * which we then can compare. */
148 int middle_z = GetSlopePixelZ((this->x_pos & ~TILE_UNIT_MASK) | (TILE_SIZE / 2), (this->y_pos & ~TILE_UNIT_MASK) | (TILE_SIZE / 2));
150 if (middle_z != this->z_pos) {
151 SetBit(this->gv_flags, (middle_z > this->z_pos) ? GVF_GOINGUP_BIT : GVF_GOINGDOWN_BIT);
157 * Updates vehicle's Z position.
158 * Inclination can't change in the middle of a tile.
159 * The faster code is used for trains and road vehicles unless they are
160 * reversing on a sloped tile.
162 inline void UpdateZPosition()
164 #if 0
165 /* The following code does this: */
167 if (HasBit(this->gv_flags, GVF_GOINGUP_BIT)) {
168 switch (this->direction) {
169 case DIR_NE:
170 this->z_pos += (this->x_pos & 1); break;
171 case DIR_SW:
172 this->z_pos += (this->x_pos & 1) ^ 1; break;
173 case DIR_NW:
174 this->z_pos += (this->y_pos & 1); break;
175 case DIR_SE:
176 this->z_pos += (this->y_pos & 1) ^ 1; break;
177 default: break;
179 } else if (HasBit(this->gv_flags, GVF_GOINGDOWN_BIT)) {
180 switch (this->direction) {
181 case DIR_NE:
182 this->z_pos -= (this->x_pos & 1); break;
183 case DIR_SW:
184 this->z_pos -= (this->x_pos & 1) ^ 1; break;
185 case DIR_NW:
186 this->z_pos -= (this->y_pos & 1); break;
187 case DIR_SE:
188 this->z_pos -= (this->y_pos & 1) ^ 1; break;
189 default: break;
193 /* But gcc 4.4.5 isn't able to nicely optimise it, and the resulting
194 * code is full of conditional jumps. */
195 #endif
197 /* Vehicle's Z position can change only if it has GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set.
198 * Furthermore, if this function is called once every time the vehicle's position changes,
199 * we know the Z position changes by +/-1 at certain moments - when x_pos, y_pos is odd/even,
200 * depending on orientation of the slope and vehicle's direction */
202 if (HasBit(this->gv_flags, GVF_GOINGUP_BIT) || HasBit(this->gv_flags, GVF_GOINGDOWN_BIT)) {
203 if (T::From(this)->HasToUseGetSlopePixelZ()) {
204 /* In some cases, we have to use GetSlopePixelZ() */
205 this->z_pos = GetSlopePixelZ(this->x_pos, this->y_pos);
206 return;
208 /* DirToDiagDir() is a simple right shift */
209 DiagDirection dir = DirToDiagDir(this->direction);
210 /* Read variables, so the compiler knows the access doesn't trap */
211 int8 x_pos = this->x_pos;
212 int8 y_pos = this->y_pos;
213 /* DiagDirToAxis() is a simple mask */
214 int8 d = DiagDirToAxis(dir) == AXIS_X ? x_pos : y_pos;
215 /* We need only the least significant bit */
216 d &= 1;
217 /* Conditional "^ 1". Optimised to "(dir - 1) <= 1". */
218 d ^= (int8)(dir == DIAGDIR_SW || dir == DIAGDIR_SE);
219 /* Subtraction instead of addition because we are testing for GVF_GOINGUP_BIT.
220 * GVF_GOINGUP_BIT is used because it's bit 0, so simple AND can be used,
221 * without any shift */
222 this->z_pos += HasBit(this->gv_flags, GVF_GOINGUP_BIT) ? d : -d;
225 assert(this->z_pos == GetSlopePixelZ(this->x_pos, this->y_pos));
229 * Checks if the vehicle is in a slope and sets the required flags in that case.
230 * @param new_tile True if the vehicle reached a new tile.
231 * @param update_delta Indicates to also update the delta.
232 * @return Old height of the vehicle.
234 inline byte UpdateInclination(bool new_tile, bool update_delta)
236 byte old_z = this->z_pos;
238 if (new_tile) {
239 this->UpdateZPositionAndInclination();
240 } else {
241 this->UpdateZPosition();
244 this->UpdateViewport(true, update_delta);
245 return old_z;
249 * Set front engine state.
251 inline void SetFrontEngine() { SetBit(this->subtype, GVSF_FRONT); }
254 * Remove the front engine state.
256 inline void ClearFrontEngine() { ClrBit(this->subtype, GVSF_FRONT); }
259 * Set a vehicle to be an articulated part.
261 inline void SetArticulatedPart() { SetBit(this->subtype, GVSF_ARTICULATED_PART); }
264 * Clear a vehicle from being an articulated part.
266 inline void ClearArticulatedPart() { ClrBit(this->subtype, GVSF_ARTICULATED_PART); }
269 * Set a vehicle to be a wagon.
271 inline void SetWagon() { SetBit(this->subtype, GVSF_WAGON); }
274 * Clear wagon property.
276 inline void ClearWagon() { ClrBit(this->subtype, GVSF_WAGON); }
279 * Set engine status.
281 inline void SetEngine() { SetBit(this->subtype, GVSF_ENGINE); }
284 * Clear engine status.
286 inline void ClearEngine() { ClrBit(this->subtype, GVSF_ENGINE); }
289 * Set a vehicle as a free wagon.
291 inline void SetFreeWagon() { SetBit(this->subtype, GVSF_FREE_WAGON); }
294 * Clear a vehicle from being a free wagon.
296 inline void ClearFreeWagon() { ClrBit(this->subtype, GVSF_FREE_WAGON); }
299 * Set a vehicle as a multiheaded engine.
301 inline void SetMultiheaded() { SetBit(this->subtype, GVSF_MULTIHEADED); }
304 * Clear multiheaded engine property.
306 inline void ClearMultiheaded() { ClrBit(this->subtype, GVSF_MULTIHEADED); }
309 * Check if the vehicle is a free wagon (got no engine in front of it).
310 * @return Returns true if the vehicle is a free wagon.
312 inline bool IsFreeWagon() const { return HasBit(this->subtype, GVSF_FREE_WAGON); }
315 * Check if a vehicle is an engine (can be first in a consist).
316 * @return Returns true if vehicle is an engine.
318 inline bool IsEngine() const { return HasBit(this->subtype, GVSF_ENGINE); }
321 * Check if a vehicle is a wagon.
322 * @return Returns true if vehicle is a wagon.
324 inline bool IsWagon() const { return HasBit(this->subtype, GVSF_WAGON); }
327 * Check if the vehicle is a multiheaded engine.
328 * @return Returns true if the vehicle is a multiheaded engine.
330 inline bool IsMultiheaded() const { return HasBit(this->subtype, GVSF_MULTIHEADED); }
333 * Tell if we are dealing with the rear end of a multiheaded engine.
334 * @return True if the engine is the rear part of a dualheaded engine.
336 inline bool IsRearDualheaded() const { return this->IsMultiheaded() && !this->IsEngine(); }
339 * Update the GUI variant of the current speed of the vehicle.
340 * Also mark the widget dirty when that is needed, i.e. when
341 * the speed of this vehicle has changed.
343 inline void SetLastSpeed()
345 if (this->cur_speed != this->gcache.last_speed) {
346 SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
347 this->gcache.last_speed = this->cur_speed;
351 protected:
353 * Update the speed of the vehicle.
355 * It updates the cur_speed and subspeed variables depending on the state
356 * of the vehicle; in this case the current acceleration, minimum and
357 * maximum speeds of the vehicle. It returns the distance that that the
358 * vehicle can drive this tick. #Vehicle::GetAdvanceDistance() determines
359 * the distance to drive before moving a step on the map.
360 * @param accel The acceleration we would like to give this vehicle.
361 * @param min_speed The minimum speed here, in vehicle specific units.
362 * @param max_speed The maximum speed here, in vehicle specific units.
363 * @return Distance to drive.
365 inline uint DoUpdateSpeed(uint accel, int min_speed, int max_speed)
367 uint spd = this->subspeed + accel;
368 this->subspeed = (byte)spd;
370 /* When we are going faster than the maximum speed, reduce the speed
371 * somewhat gradually. But never lower than the maximum speed. */
372 int tempmax = max_speed;
373 if (this->cur_speed > max_speed) {
374 tempmax = max(this->cur_speed - (this->cur_speed / 10) - 1, max_speed);
377 /* Enforce a maximum and minimum speed. Normally we would use something like
378 * Clamp for this, but in this case min_speed might be below the maximum speed
379 * threshold for some reason. That makes acceleration fail and assertions
380 * happen in Clamp. So make it explicit that min_speed overrules the maximum
381 * speed by explicit ordering of min and max. */
382 this->cur_speed = spd = max(min(this->cur_speed + ((int)spd >> 8), tempmax), min_speed);
384 int scaled_spd = this->GetAdvanceSpeed(spd);
386 scaled_spd += this->progress;
387 this->progress = 0; // set later in *Handler or *Controller
388 return scaled_spd;
392 #endif /* GROUND_VEHICLE_HPP */