4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file bridge_gui.cpp Graphical user interface for bridge construction */
14 #include "command_func.h"
16 #include "strings_func.h"
17 #include "window_func.h"
18 #include "sound_func.h"
20 #include "tunnelbridge.h"
21 #include "sortlist_type.h"
22 #include "widgets/dropdown_func.h"
23 #include "core/geometry_func.hpp"
24 #include "cmd_helper.h"
26 #include "map/common.h"
28 #include "map/tunnelbridge.h"
31 #include "widgets/bridge_widget.h"
33 #include "table/strings.h"
35 /** The type of the last built rail bridge */
36 static BridgeType _last_railbridge_type
= 0;
37 /** The type of the last built road bridge */
38 static BridgeType _last_roadbridge_type
= 0;
41 * Carriage for the data we need if we want to build a bridge
43 struct BuildBridgeData
{
45 const BridgeSpec
*spec
;
49 typedef GUIList
<BuildBridgeData
> GUIBridgeList
; ///< List of bridges, used in #BuildBridgeWindow.
52 * Callback executed after a build Bridge CMD has been called
54 * @param result Whether the build succeeded
55 * @param end_tile End tile of the bridge.
56 * @param p1 packed start tile coords (~ dx)
57 * @param p2 various bitstuffed elements
58 * - p2 = (bit 0- 7) - bridge type (hi bh)
59 * - p2 = (bit 8-11) - rail type or road types.
60 * - p2 = (bit 12-13) - transport type.
62 void CcBuildBridge(const CommandCost
&result
, TileIndex end_tile
, uint32 p1
, uint32 p2
)
64 if (result
.Failed()) return;
65 if (_settings_client
.sound
.confirm
) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL
, end_tile
);
67 TransportType transport_type
= Extract
<TransportType
, 12, 2>(p2
);
69 if (transport_type
== TRANSPORT_ROAD
) {
70 DiagDirection end_direction
= ReverseDiagDir(GetTunnelBridgeDirection(end_tile
));
71 ConnectRoadToStructure(end_tile
, end_direction
);
73 DiagDirection start_direction
= ReverseDiagDir(GetTunnelBridgeDirection(p1
));
74 ConnectRoadToStructure(p1
, start_direction
);
78 /** Window class for handling the bridge-build GUI. */
79 class BuildBridgeWindow
: public Window
{
81 /* Runtime saved values */
82 static Listing last_sorting
; ///< Last setting of the sort.
84 /* Constants for sorting the bridges */
85 static const StringID sorter_names
[];
86 static GUIBridgeList::SortFunction
* const sorter_funcs
[];
88 /* Internal variables */
92 GUIBridgeList
*bridges
;
93 int bridgetext_offset
; ///< Horizontal offset of the text describing the bridge properties in #WID_BBS_BRIDGE_LIST relative to the left edge.
96 /** Sort the bridges by their index */
97 static int CDECL
BridgeIndexSorter(const BuildBridgeData
*a
, const BuildBridgeData
*b
)
99 return a
->index
- b
->index
;
102 /** Sort the bridges by their price */
103 static int CDECL
BridgePriceSorter(const BuildBridgeData
*a
, const BuildBridgeData
*b
)
105 return a
->cost
- b
->cost
;
108 /** Sort the bridges by their maximum speed */
109 static int CDECL
BridgeSpeedSorter(const BuildBridgeData
*a
, const BuildBridgeData
*b
)
111 return a
->spec
->speed
- b
->spec
->speed
;
114 void BuildBridge(uint8 i
)
116 switch ((TransportType
)(this->type
>> 12)) {
117 case TRANSPORT_RAIL
: _last_railbridge_type
= this->bridges
->Get(i
)->index
; break;
118 case TRANSPORT_ROAD
: _last_roadbridge_type
= this->bridges
->Get(i
)->index
; break;
121 DoCommandP(this->end_tile
, this->start_tile
, this->type
| this->bridges
->Get(i
)->index
,
122 CMD_BUILD_BRIDGE
| CMD_MSG(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE
), CcBuildBridge
);
125 /** Sort the builable bridges */
126 void SortBridgeList()
128 this->bridges
->Sort();
130 /* Display the current sort variant */
131 this->GetWidget
<NWidgetCore
>(WID_BBS_DROPDOWN_CRITERIA
)->widget_data
= this->sorter_names
[this->bridges
->SortType()];
133 /* Set the modified widgets dirty */
134 this->SetWidgetDirty(WID_BBS_DROPDOWN_CRITERIA
);
135 this->SetWidgetDirty(WID_BBS_BRIDGE_LIST
);
139 BuildBridgeWindow(WindowDesc
*desc
, TileIndex start
, TileIndex end
, uint32 br_type
, GUIBridgeList
*bl
) : Window(desc
),
145 this->CreateNestedTree();
146 this->vscroll
= this->GetScrollbar(WID_BBS_SCROLLBAR
);
147 /* Change the data, or the caption of the gui. Set it to road or rail, accordingly. */
148 this->GetWidget
<NWidgetCore
>(WID_BBS_CAPTION
)->widget_data
= (GB(this->type
, 15, 2) == TRANSPORT_ROAD
) ? STR_SELECT_ROAD_BRIDGE_CAPTION
: STR_SELECT_RAIL_BRIDGE_CAPTION
;
149 this->FinishInitNested(GB(br_type
, 12, 2)); // Initializes 'this->bridgetext_offset'.
151 this->parent
= FindWindowById(WC_BUILD_TOOLBAR
, GB(this->type
, 12, 2));
152 this->bridges
->SetListing(this->last_sorting
);
153 this->bridges
->SetSortFuncs(this->sorter_funcs
);
154 this->bridges
->NeedResort();
155 this->SortBridgeList();
157 this->vscroll
->SetCount(bl
->Length());
162 this->last_sorting
= this->bridges
->GetListing();
167 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
170 case WID_BBS_DROPDOWN_ORDER
: {
171 Dimension d
= GetStringBoundingBox(this->GetWidget
<NWidgetCore
>(widget
)->widget_data
);
172 d
.width
+= padding
.width
+ WD_SORTBUTTON_ARROW_WIDTH
* 2; // Doubled since the string is centred and it also looks better.
173 d
.height
+= padding
.height
;
174 *size
= maxdim(*size
, d
);
177 case WID_BBS_DROPDOWN_CRITERIA
: {
178 Dimension d
= {0, 0};
179 for (const StringID
*str
= this->sorter_names
; *str
!= INVALID_STRING_ID
; str
++) {
180 d
= maxdim(d
, GetStringBoundingBox(*str
));
182 d
.width
+= padding
.width
;
183 d
.height
+= padding
.height
;
184 *size
= maxdim(*size
, d
);
187 case WID_BBS_BRIDGE_LIST
: {
188 Dimension sprite_dim
= {0, 0}; // Biggest bridge sprite dimension
189 Dimension text_dim
= {0, 0}; // Biggest text dimension
190 for (int i
= 0; i
< (int)this->bridges
->Length(); i
++) {
191 const BridgeSpec
*b
= this->bridges
->Get(i
)->spec
;
192 sprite_dim
= maxdim(sprite_dim
, GetSpriteSize(b
->sprite
));
194 SetDParam(2, this->bridges
->Get(i
)->cost
);
195 SetDParam(1, b
->speed
);
196 SetDParam(0, b
->material
);
197 text_dim
= maxdim(text_dim
, GetStringBoundingBox(_game_mode
== GM_EDITOR
? STR_SELECT_BRIDGE_SCENEDIT_INFO
: STR_SELECT_BRIDGE_INFO
));
199 sprite_dim
.height
++; // Sprite is rendered one pixel down in the matrix field.
200 text_dim
.height
++; // Allowing the bottom row pixels to be rendered on the edge of the matrix field.
201 resize
->height
= max(sprite_dim
.height
, text_dim
.height
) + 2; // Max of both sizes + account for matrix edges.
203 this->bridgetext_offset
= WD_MATRIX_LEFT
+ sprite_dim
.width
+ 1; // Left edge of text, 1 pixel distance from the sprite.
204 size
->width
= this->bridgetext_offset
+ text_dim
.width
+ WD_MATRIX_RIGHT
;
205 size
->height
= 4 * resize
->height
; // Smallest bridge gui is 4 entries high in the matrix.
211 virtual Point
OnInitialPosition(int16 sm_width
, int16 sm_height
, int window_number
)
213 /* Position the window so hopefully the first bridge from the list is under the mouse pointer. */
214 NWidgetBase
*list
= this->GetWidget
<NWidgetBase
>(WID_BBS_BRIDGE_LIST
);
215 Point corner
; // point of the top left corner of the window.
216 corner
.y
= Clamp(_cursor
.pos
.y
- list
->pos_y
- 5, GetMainViewTop(), GetMainViewBottom() - sm_height
);
217 corner
.x
= Clamp(_cursor
.pos
.x
- list
->pos_x
- 5, 0, _screen
.width
- sm_width
);
221 virtual void DrawWidget(const Rect
&r
, int widget
) const
224 case WID_BBS_DROPDOWN_ORDER
:
225 this->DrawSortButtonState(widget
, this->bridges
->IsDescSortOrder() ? SBS_DOWN
: SBS_UP
);
228 case WID_BBS_BRIDGE_LIST
: {
230 for (int i
= this->vscroll
->GetPosition(); this->vscroll
->IsVisible(i
) && i
< (int)this->bridges
->Length(); i
++) {
231 const BridgeSpec
*b
= this->bridges
->Get(i
)->spec
;
233 SetDParam(2, this->bridges
->Get(i
)->cost
);
234 SetDParam(1, b
->speed
);
235 SetDParam(0, b
->material
);
237 DrawSprite(b
->sprite
, b
->pal
, r
.left
+ WD_MATRIX_LEFT
, y
+ this->resize
.step_height
- 1 - GetSpriteSize(b
->sprite
).height
);
238 DrawStringMultiLine(r
.left
+ this->bridgetext_offset
, r
.right
, y
+ 2, y
+ this->resize
.step_height
,
239 _game_mode
== GM_EDITOR
? STR_SELECT_BRIDGE_SCENEDIT_INFO
: STR_SELECT_BRIDGE_INFO
);
240 y
+= this->resize
.step_height
;
247 virtual EventState
OnKeyPress(WChar key
, uint16 keycode
)
249 const uint8 i
= keycode
- '1';
250 if (i
< 9 && i
< this->bridges
->Length()) {
251 /* Build the requested bridge */
252 this->BuildBridge(i
);
256 return ES_NOT_HANDLED
;
259 virtual void OnClick(Point pt
, int widget
, int click_count
)
263 case WID_BBS_BRIDGE_LIST
: {
264 uint i
= this->vscroll
->GetScrolledRowFromWidget(pt
.y
, this, WID_BBS_BRIDGE_LIST
);
265 if (i
< this->bridges
->Length()) {
266 this->BuildBridge(i
);
272 case WID_BBS_DROPDOWN_ORDER
:
273 this->bridges
->ToggleSortOrder();
277 case WID_BBS_DROPDOWN_CRITERIA
:
278 ShowDropDownMenu(this, this->sorter_names
, this->bridges
->SortType(), WID_BBS_DROPDOWN_CRITERIA
, 0, 0);
283 virtual void OnDropdownSelect(int widget
, int index
)
285 if (widget
== WID_BBS_DROPDOWN_CRITERIA
&& this->bridges
->SortType() != index
) {
286 this->bridges
->SetSortType(index
);
288 this->SortBridgeList();
292 virtual void OnResize()
294 this->vscroll
->SetCapacityFromWidget(this, WID_BBS_BRIDGE_LIST
);
298 /** Set the default sorting for the bridges */
299 Listing
BuildBridgeWindow::last_sorting
= {true, 2};
301 /** Available bridge sorting functions. */
302 GUIBridgeList::SortFunction
* const BuildBridgeWindow::sorter_funcs
[] = {
308 /** Names of the sorting functions. */
309 const StringID
BuildBridgeWindow::sorter_names
[] = {
312 STR_SORT_BY_MAX_SPEED
,
316 /** Widgets of the bridge gui. */
317 static const NWidgetPart _nested_build_bridge_widgets
[] = {
319 NWidget(NWID_HORIZONTAL
),
320 NWidget(WWT_CLOSEBOX
, COLOUR_DARK_GREEN
),
321 NWidget(WWT_CAPTION
, COLOUR_DARK_GREEN
, WID_BBS_CAPTION
), SetDataTip(STR_SELECT_RAIL_BRIDGE_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
322 NWidget(WWT_DEFSIZEBOX
, COLOUR_DARK_GREEN
),
325 NWidget(NWID_HORIZONTAL
),
326 NWidget(NWID_VERTICAL
),
327 /* Sort order + criteria buttons */
328 NWidget(NWID_HORIZONTAL
),
329 NWidget(WWT_TEXTBTN
, COLOUR_DARK_GREEN
, WID_BBS_DROPDOWN_ORDER
), SetFill(1, 0), SetDataTip(STR_BUTTON_SORT_BY
, STR_TOOLTIP_SORT_ORDER
),
330 NWidget(WWT_DROPDOWN
, COLOUR_DARK_GREEN
, WID_BBS_DROPDOWN_CRITERIA
), SetFill(1, 0), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA
),
333 NWidget(WWT_MATRIX
, COLOUR_DARK_GREEN
, WID_BBS_BRIDGE_LIST
), SetFill(1, 0), SetResize(0, 22), SetMatrixDataTip(1, 0, STR_SELECT_BRIDGE_SELECTION_TOOLTIP
), SetScrollbar(WID_BBS_SCROLLBAR
),
336 /* scrollbar + resize button */
337 NWidget(NWID_VERTICAL
),
338 NWidget(NWID_VSCROLLBAR
, COLOUR_DARK_GREEN
, WID_BBS_SCROLLBAR
),
339 NWidget(WWT_RESIZEBOX
, COLOUR_DARK_GREEN
),
344 /** Window definition for the rail bridge selection window. */
345 static WindowDesc
_build_bridge_desc(
346 WDP_AUTO
, "build_bridge", 200, 114,
347 WC_BUILD_BRIDGE
, WC_BUILD_TOOLBAR
,
349 _nested_build_bridge_widgets
, lengthof(_nested_build_bridge_widgets
)
353 * Prepare the data for the build a bridge window.
354 * If we can't build a bridge under the given conditions
355 * show an error message.
357 * @param start The start tile of the bridge
358 * @param end The end tile of the bridge
359 * @param transport_type The transport type
360 * @param road_rail_type The road/rail type
362 void ShowBuildBridgeWindow(TileIndex start
, TileIndex end
, TransportType transport_type
, byte road_rail_type
)
364 DeleteWindowByClass(WC_BUILD_BRIDGE
);
366 /* Data type for the bridge.
367 * Bit 13,12 = transport type,
368 * 11..8 = road/rail types,
369 * 7..0 = type of bridge */
370 uint32 type
= (transport_type
<< 12) | (road_rail_type
<< 8);
372 /* The bridge length without ramps. */
373 const uint bridge_len
= GetTunnelBridgeLength(start
, end
);
375 /* If Ctrl is being pressed, check whether the last bridge built is available
376 * If so, return this bridge type. Otherwise continue normally.
377 * We store bridge types for each transport type, so we have to check for
378 * the transport type beforehand.
380 BridgeType last_bridge_type
= 0;
381 switch (transport_type
) {
382 case TRANSPORT_ROAD
: last_bridge_type
= _last_roadbridge_type
; break;
383 case TRANSPORT_RAIL
: last_bridge_type
= _last_railbridge_type
; break;
384 default: break; // water ways and air routes don't have bridge types
386 if (_ctrl_pressed
&& CheckBridgeAvailability(last_bridge_type
, bridge_len
).Succeeded()) {
387 DoCommandP(end
, start
, type
| last_bridge_type
, CMD_BUILD_BRIDGE
| CMD_MSG(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE
), CcBuildBridge
);
391 /* only query bridge building possibility once, result is the same for all bridges!
392 * returns CMD_ERROR on failure, and price on success */
393 StringID errmsg
= INVALID_STRING_ID
;
394 CommandCost ret
= DoCommand(end
, start
, type
, CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE
)) | DC_QUERY_COST
, CMD_BUILD_BRIDGE
);
396 GUIBridgeList
*bl
= NULL
;
398 errmsg
= ret
.GetErrorMessage();
400 /* check which bridges can be built */
401 const uint tot_bridgedata_len
= CalcBridgeLenCostFactor(bridge_len
+ 2);
403 bl
= new GUIBridgeList();
405 Money infra_cost
= 0;
406 switch (transport_type
) {
408 infra_cost
= (bridge_len
+ 2) * _price
[PR_BUILD_ROAD
] * 2;
409 /* In case we add a new road type as well, we must be aware of those costs. */
410 if (IsRoadBridgeTile(start
)) infra_cost
*= CountBits(GetRoadTypes(start
) | (RoadTypes
)road_rail_type
);
412 case TRANSPORT_RAIL
: infra_cost
= (bridge_len
+ 2) * RailBuildCost((RailType
)road_rail_type
); break;
416 /* loop for all bridgetypes */
417 for (BridgeType brd_type
= 0; brd_type
!= MAX_BRIDGES
; brd_type
++) {
418 if (CheckBridgeAvailability(brd_type
, bridge_len
).Succeeded()) {
419 /* bridge is accepted, add to list */
420 BuildBridgeData
*item
= bl
->Append();
421 item
->index
= brd_type
;
422 item
->spec
= GetBridgeSpec(brd_type
);
423 /* Add to terraforming & bulldozing costs the cost of the
424 * bridge itself (not computed with DC_QUERY_COST) */
425 item
->cost
= ret
.GetCost() + (((int64
)tot_bridgedata_len
* _price
[PR_BUILD_BRIDGE
] * item
->spec
->price
) >> 8) + infra_cost
;
430 if (bl
!= NULL
&& bl
->Length() != 0) {
431 new BuildBridgeWindow(&_build_bridge_desc
, start
, end
, type
, bl
);
434 ShowErrorMessage(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE
, errmsg
, WL_INFO
, TileX(end
) * TILE_SIZE
, TileY(end
) * TILE_SIZE
);