4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file autoreplace_cmd.cpp Deals with autoreplace execution but not the setup */
13 #include "company_func.h"
15 #include "command_func.h"
16 #include "engine_func.h"
17 #include "vehicle_func.h"
18 #include "autoreplace_func.h"
19 #include "autoreplace_gui.h"
20 #include "articulated_vehicles.h"
21 #include "core/random_func.hpp"
23 #include "table/strings.h"
25 extern void ChangeVehicleViewports(VehicleID from_index
, VehicleID to_index
);
26 extern void ChangeVehicleNews(VehicleID from_index
, VehicleID to_index
);
27 extern void ChangeVehicleViewWindow(VehicleID from_index
, VehicleID to_index
);
30 * Figure out if two engines got at least one type of cargo in common (refitting if needed)
31 * @param engine_a one of the EngineIDs
32 * @param engine_b the other EngineID
33 * @param type the type of the engines
34 * @return true if they can both carry the same type of cargo (or at least one of them got no capacity at all)
36 static bool EnginesHaveCargoInCommon(EngineID engine_a
, EngineID engine_b
)
38 uint32 available_cargoes_a
= GetUnionOfArticulatedRefitMasks(engine_a
, true);
39 uint32 available_cargoes_b
= GetUnionOfArticulatedRefitMasks(engine_b
, true);
40 return (available_cargoes_a
== 0 || available_cargoes_b
== 0 || (available_cargoes_a
& available_cargoes_b
) != 0);
44 * Checks some basic properties whether autoreplace is allowed
45 * @param from Origin engine
46 * @param to Destination engine
47 * @param company Company to check for
48 * @return true if autoreplace is allowed
50 bool CheckAutoreplaceValidity(EngineID from
, EngineID to
, CompanyID company
)
52 assert(Engine::IsValidID(from
) && Engine::IsValidID(to
));
54 /* we can't replace an engine into itself (that would be autorenew) */
55 if (from
== to
) return false;
57 const Engine
*e_from
= Engine::Get(from
);
58 const Engine
*e_to
= Engine::Get(to
);
59 VehicleType type
= e_from
->type
;
61 /* check that the new vehicle type is available to the company and its type is the same as the original one */
62 if (!IsEngineBuildable(to
, type
, company
)) return false;
66 /* make sure the railtypes are compatible */
67 if ((GetRailTypeInfo(e_from
->u
.rail
.railtype
)->compatible_railtypes
& GetRailTypeInfo(e_to
->u
.rail
.railtype
)->compatible_railtypes
) == 0) return false;
69 /* make sure we do not replace wagons with engines or vice versa */
70 if ((e_from
->u
.rail
.railveh_type
== RAILVEH_WAGON
) != (e_to
->u
.rail
.railveh_type
== RAILVEH_WAGON
)) return false;
75 /* make sure that we do not replace a tram with a normal road vehicles or vice versa */
76 if (HasBit(e_from
->info
.misc_flags
, EF_ROAD_TRAM
) != HasBit(e_to
->info
.misc_flags
, EF_ROAD_TRAM
)) return false;
80 /* make sure that we do not replace a plane with a helicopter or vice versa */
81 if ((e_from
->u
.air
.subtype
& AIR_CTOL
) != (e_to
->u
.air
.subtype
& AIR_CTOL
)) return false;
87 /* the engines needs to be able to carry the same cargo */
88 return EnginesHaveCargoInCommon(from
, to
);
92 * Check the capacity of all vehicles in a chain and spread cargo if needed.
93 * @param v The vehicle to check.
94 * @pre You can only do this if the consist is not loading or unloading. It
95 * must not carry reserved cargo, nor cargo to be unloaded or transferred.
97 void CheckCargoCapacity(Vehicle
*v
)
99 assert(v
== NULL
|| v
->First() == v
);
101 for (Vehicle
*src
= v
; src
!= NULL
; src
= src
->Next()) {
102 assert(src
->cargo
.TotalCount() == src
->cargo
.ActionCount(VehicleCargoList::MTA_KEEP
));
104 /* Do we need to more cargo away? */
105 if (src
->cargo
.TotalCount() <= src
->cargo_cap
) continue;
107 /* We need to move a particular amount. Try that on the other vehicles. */
108 uint to_spread
= src
->cargo
.TotalCount() - src
->cargo_cap
;
109 for (Vehicle
*dest
= v
; dest
!= NULL
&& to_spread
!= 0; dest
= dest
->Next()) {
110 assert(dest
->cargo
.TotalCount() == dest
->cargo
.ActionCount(VehicleCargoList::MTA_KEEP
));
111 if (dest
->cargo
.TotalCount() >= dest
->cargo_cap
|| dest
->cargo_type
!= src
->cargo_type
) continue;
113 uint amount
= min(to_spread
, dest
->cargo_cap
- dest
->cargo
.TotalCount());
114 src
->cargo
.Shift(amount
, &dest
->cargo
);
118 /* Any left-overs will be thrown away, but not their feeder share. */
119 if (src
->cargo_cap
< src
->cargo
.TotalCount()) src
->cargo
.Truncate(src
->cargo
.TotalCount() - src
->cargo_cap
);
124 * Transfer cargo from a single (articulated )old vehicle to the new vehicle chain
125 * @param old_veh Old vehicle that will be sold
126 * @param new_head Head of the completely constructed new vehicle chain
127 * @param part_of_chain The vehicle is part of a train
128 * @pre You can only do this if both consists are not loading or unloading.
129 * They must not carry reserved cargo, nor cargo to be unloaded or
132 static void TransferCargo(Vehicle
*old_veh
, Vehicle
*new_head
, bool part_of_chain
)
134 assert(!part_of_chain
|| new_head
->IsPrimaryVehicle());
135 /* Loop through source parts */
136 for (Vehicle
*src
= old_veh
; src
!= NULL
; src
= src
->Next()) {
137 assert(src
->cargo
.TotalCount() == src
->cargo
.ActionCount(VehicleCargoList::MTA_KEEP
));
138 if (!part_of_chain
&& src
->type
== VEH_TRAIN
&& src
!= old_veh
&& src
!= Train::From(old_veh
)->other_multiheaded_part
&& !src
->IsArticulatedPart()) {
139 /* Skip vehicles, which do not belong to old_veh */
140 src
= src
->GetLastEnginePart();
143 if (src
->cargo_type
>= NUM_CARGO
|| src
->cargo
.TotalCount() == 0) continue;
145 /* Find free space in the new chain */
146 for (Vehicle
*dest
= new_head
; dest
!= NULL
&& src
->cargo
.TotalCount() > 0; dest
= dest
->Next()) {
147 assert(dest
->cargo
.TotalCount() == dest
->cargo
.ActionCount(VehicleCargoList::MTA_KEEP
));
148 if (!part_of_chain
&& dest
->type
== VEH_TRAIN
&& dest
!= new_head
&& dest
!= Train::From(new_head
)->other_multiheaded_part
&& !dest
->IsArticulatedPart()) {
149 /* Skip vehicles, which do not belong to new_head */
150 dest
= dest
->GetLastEnginePart();
153 if (dest
->cargo_type
!= src
->cargo_type
) continue;
155 uint amount
= min(src
->cargo
.TotalCount(), dest
->cargo_cap
- dest
->cargo
.TotalCount());
156 if (amount
<= 0) continue;
158 src
->cargo
.Shift(amount
, &dest
->cargo
);
162 /* Update train weight etc., the old vehicle will be sold anyway */
163 if (part_of_chain
&& new_head
->type
== VEH_TRAIN
) Train::From(new_head
)->ConsistChanged(CCF_LOADUNLOAD
);
167 * Tests whether refit orders that applied to v will also apply to the new vehicle type
168 * @param v The vehicle to be replaced
169 * @param engine_type The type we want to replace with
170 * @return true iff all refit orders stay valid
172 static bool VerifyAutoreplaceRefitForOrders(const Vehicle
*v
, EngineID engine_type
)
175 uint32 union_refit_mask_a
= GetUnionOfArticulatedRefitMasks(v
->engine_type
, false);
176 uint32 union_refit_mask_b
= GetUnionOfArticulatedRefitMasks(engine_type
, false);
179 const Vehicle
*u
= (v
->type
== VEH_TRAIN
) ? v
->First() : v
;
180 FOR_VEHICLE_ORDERS(u
, o
) {
181 if (!o
->IsRefit() || o
->IsAutoRefit()) continue;
182 CargoID cargo_type
= o
->GetRefitCargo();
184 if (!HasBit(union_refit_mask_a
, cargo_type
)) continue;
185 if (!HasBit(union_refit_mask_b
, cargo_type
)) return false;
192 * Function to find what type of cargo to refit to when autoreplacing
193 * @param *v Original vehicle that is being replaced.
194 * @param engine_type The EngineID of the vehicle that is being replaced to
195 * @param part_of_chain The vehicle is part of a train
196 * @return The cargo type to replace to
197 * CT_NO_REFIT is returned if no refit is needed
198 * CT_INVALID is returned when both old and new vehicle got cargo capacity and refitting the new one to the old one's cargo type isn't possible
200 static CargoID
GetNewCargoTypeForReplace(Vehicle
*v
, EngineID engine_type
, bool part_of_chain
)
202 uint32 available_cargo_types
, union_mask
;
203 GetArticulatedRefitMasks(engine_type
, true, &union_mask
, &available_cargo_types
);
205 if (union_mask
== 0) return CT_NO_REFIT
; // Don't try to refit an engine with no cargo capacity
208 if (IsArticulatedVehicleCarryingDifferentCargoes(v
, &cargo_type
)) return CT_INVALID
; // We cannot refit to mixed cargoes in an automated way
210 if (cargo_type
== CT_INVALID
) {
211 if (v
->type
!= VEH_TRAIN
) return CT_NO_REFIT
; // If the vehicle does not carry anything at all, every replacement is fine.
213 if (!part_of_chain
) return CT_NO_REFIT
;
215 /* the old engine didn't have cargo capacity, but the new one does
216 * now we will figure out what cargo the train is carrying and refit to fit this */
218 for (v
= v
->First(); v
!= NULL
; v
= v
->Next()) {
219 if (!v
->GetEngine()->CanCarryCargo()) continue;
220 /* Now we found a cargo type being carried on the train and we will see if it is possible to carry to this one */
221 if (HasBit(available_cargo_types
, v
->cargo_type
)) return v
->cargo_type
;
224 return CT_NO_REFIT
; // We failed to find a cargo type on the old vehicle and we will not refit the new one
226 if (!HasBit(available_cargo_types
, cargo_type
)) return CT_INVALID
; // We can't refit the vehicle to carry the cargo we want
228 if (part_of_chain
&& !VerifyAutoreplaceRefitForOrders(v
, engine_type
)) return CT_INVALID
; // Some refit orders lose their effect
235 * Get the EngineID of the replacement for a vehicle
236 * @param v The vehicle to find a replacement for
237 * @param c The vehicle's owner (it's faster to forward the pointer than refinding it)
238 * @param always_replace Always replace, even if not old.
239 * @param [out] e the EngineID of the replacement. INVALID_ENGINE if no replacement is found
240 * @return Error if the engine to build is not available
242 static CommandCost
GetNewEngineType(const Vehicle
*v
, const Company
*c
, bool always_replace
, EngineID
&e
)
244 assert(v
->type
!= VEH_TRAIN
|| !v
->IsArticulatedPart());
248 if (v
->type
== VEH_TRAIN
&& Train::From(v
)->IsRearDualheaded()) {
249 /* we build the rear ends of multiheaded trains with the front ones */
250 return CommandCost();
253 bool replace_when_old
;
254 e
= EngineReplacementForCompany(c
, v
->engine_type
, v
->group_id
, &replace_when_old
);
255 if (!always_replace
&& replace_when_old
&& !v
->NeedsAutorenewing(c
, false)) e
= INVALID_ENGINE
;
257 /* Autoreplace, if engine is available */
258 if (e
!= INVALID_ENGINE
&& IsEngineBuildable(e
, v
->type
, _current_company
)) {
259 return CommandCost();
262 /* Autorenew if needed */
263 if (v
->NeedsAutorenewing(c
)) e
= v
->engine_type
;
265 /* Nothing to do or all is fine? */
266 if (e
== INVALID_ENGINE
|| IsEngineBuildable(e
, v
->type
, _current_company
)) return CommandCost();
268 /* The engine we need is not available. Report error to user */
269 return CommandCost(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE
+ v
->type
);
273 * Builds and refits a replacement vehicle
274 * Important: The old vehicle is still in the original vehicle chain (used for determining the cargo when the old vehicle did not carry anything, but the new one does)
275 * @param old_veh A single (articulated/multiheaded) vehicle that shall be replaced.
276 * @param new_vehicle Returns the newly build and refitted vehicle
277 * @param part_of_chain The vehicle is part of a train
278 * @return cost or error
280 static CommandCost
BuildReplacementVehicle(Vehicle
*old_veh
, Vehicle
**new_vehicle
, bool part_of_chain
)
284 /* Shall the vehicle be replaced? */
285 const Company
*c
= Company::Get(_current_company
);
287 CommandCost cost
= GetNewEngineType(old_veh
, c
, true, e
);
288 if (cost
.Failed()) return cost
;
289 if (e
== INVALID_ENGINE
) return CommandCost(); // neither autoreplace is set, nor autorenew is triggered
291 /* Does it need to be refitted */
292 CargoID refit_cargo
= GetNewCargoTypeForReplace(old_veh
, e
, part_of_chain
);
293 if (refit_cargo
== CT_INVALID
) return CommandCost(); // incompatible cargoes
295 /* Build the new vehicle */
296 cost
= DoCommand(old_veh
->tile
, e
, 0, DC_EXEC
| DC_AUTOREPLACE
, GetCmdBuildVeh(old_veh
));
297 if (cost
.Failed()) return cost
;
299 Vehicle
*new_veh
= Vehicle::Get(_new_vehicle_id
);
300 *new_vehicle
= new_veh
;
302 /* Refit the vehicle if needed */
303 if (refit_cargo
!= CT_NO_REFIT
) {
304 byte subtype
= GetBestFittingSubType(old_veh
, new_veh
, refit_cargo
);
306 cost
.AddCost(DoCommand(0, new_veh
->index
, refit_cargo
| (subtype
<< 8), DC_EXEC
, GetCmdRefitVeh(new_veh
)));
307 assert(cost
.Succeeded()); // This should be ensured by GetNewCargoTypeForReplace()
310 /* Try to reverse the vehicle, but do not care if it fails as the new type might not be reversible */
311 if (new_veh
->type
== VEH_TRAIN
&& HasBit(Train::From(old_veh
)->flags
, VRF_REVERSE_DIRECTION
)) {
312 DoCommand(0, new_veh
->index
, true, DC_EXEC
, CMD_REVERSE_TRAIN_DIRECTION
);
319 * Issue a start/stop command
321 * @param evaluate_callback shall the start/stop callback be evaluated?
322 * @return success or error
324 static inline CommandCost
CmdStartStopVehicle(const Vehicle
*v
, bool evaluate_callback
)
326 return DoCommand(0, v
->index
, evaluate_callback
? 1 : 0, DC_EXEC
| DC_AUTOREPLACE
, CMD_START_STOP_VEHICLE
);
330 * Issue a train vehicle move command
331 * @param v The vehicle to move
332 * @param after The vehicle to insert 'v' after, or NULL to start new chain
333 * @param flags the command flags to use
334 * @param whole_chain move all vehicles following 'v' (true), or only 'v' (false)
335 * @return success or error
337 static inline CommandCost
CmdMoveVehicle(const Vehicle
*v
, const Vehicle
*after
, DoCommandFlag flags
, bool whole_chain
)
339 return DoCommand(0, v
->index
| (whole_chain
? 1 : 0) << 20, after
!= NULL
? after
->index
: INVALID_VEHICLE
, flags
| DC_NO_CARGO_CAP_CHECK
, CMD_MOVE_RAIL_VEHICLE
);
343 * Copy head specific things to the new vehicle chain after it was successfully constructed
344 * @param old_head The old front vehicle (no wagons attached anymore)
345 * @param new_head The new head of the completely replaced vehicle chain
346 * @param flags the command flags to use
348 static CommandCost
CopyHeadSpecificThings(Vehicle
*old_head
, Vehicle
*new_head
, DoCommandFlag flags
)
350 CommandCost cost
= CommandCost();
353 if (cost
.Succeeded() && old_head
!= new_head
) cost
.AddCost(DoCommand(0, new_head
->index
| CO_SHARE
<< 30, old_head
->index
, DC_EXEC
, CMD_CLONE_ORDER
));
355 /* Copy group membership */
356 if (cost
.Succeeded() && old_head
!= new_head
) cost
.AddCost(DoCommand(0, old_head
->group_id
, new_head
->index
, DC_EXEC
, CMD_ADD_VEHICLE_GROUP
));
358 /* Perform start/stop check whether the new vehicle suits newgrf restrictions etc. */
359 if (cost
.Succeeded()) {
360 /* Start the vehicle, might be denied by certain things */
361 assert((new_head
->vehstatus
& VS_STOPPED
) != 0);
362 cost
.AddCost(CmdStartStopVehicle(new_head
, true));
364 /* Stop the vehicle again, but do not care about evil newgrfs allowing starting but not stopping :p */
365 if (cost
.Succeeded()) cost
.AddCost(CmdStartStopVehicle(new_head
, false));
368 /* Last do those things which do never fail (resp. we do not care about), but which are not undo-able */
369 if (cost
.Succeeded() && old_head
!= new_head
&& (flags
& DC_EXEC
) != 0) {
370 /* Copy other things which cannot be copied by a command and which shall not stay resetted from the build vehicle command */
371 new_head
->CopyVehicleConfigAndStatistics(old_head
);
373 /* Switch vehicle windows/news to the new vehicle, so they are not closed/deleted when the old vehicle is sold */
374 ChangeVehicleViewports(old_head
->index
, new_head
->index
);
375 ChangeVehicleViewWindow(old_head
->index
, new_head
->index
);
376 ChangeVehicleNews(old_head
->index
, new_head
->index
);
383 * Replace a single unit in a free wagon chain
384 * @param single_unit vehicle to let autoreplace/renew operator on
385 * @param flags command flags
386 * @param nothing_to_do is set to 'false' when something was done (only valid when not failed)
387 * @return cost or error
389 static CommandCost
ReplaceFreeUnit(Vehicle
**single_unit
, DoCommandFlag flags
, bool *nothing_to_do
)
391 Train
*old_v
= Train::From(*single_unit
);
392 assert(!old_v
->IsArticulatedPart() && !old_v
->IsRearDualheaded());
394 CommandCost cost
= CommandCost(EXPENSES_NEW_VEHICLES
, 0);
396 /* Build and refit replacement vehicle */
397 Vehicle
*new_v
= NULL
;
398 cost
.AddCost(BuildReplacementVehicle(old_v
, &new_v
, false));
400 /* Was a new vehicle constructed? */
401 if (cost
.Succeeded() && new_v
!= NULL
) {
402 *nothing_to_do
= false;
404 if ((flags
& DC_EXEC
) != 0) {
405 /* Move the new vehicle behind the old */
406 CmdMoveVehicle(new_v
, old_v
, DC_EXEC
, false);
409 * Note: We do only transfer cargo from the old to the new vehicle.
410 * I.e. we do not transfer remaining cargo to other vehicles.
411 * Else you would also need to consider moving cargo to other free chains,
412 * or doing the same in ReplaceChain(), which would be quite troublesome.
414 TransferCargo(old_v
, new_v
, false);
416 *single_unit
= new_v
;
419 /* Sell the old vehicle */
420 cost
.AddCost(DoCommand(0, old_v
->index
, 0, flags
, GetCmdSellVeh(old_v
)));
422 /* If we are not in DC_EXEC undo everything */
423 if ((flags
& DC_EXEC
) == 0) {
424 DoCommand(0, new_v
->index
, 0, DC_EXEC
, GetCmdSellVeh(new_v
));
432 * Replace a whole vehicle chain
433 * @param chain vehicle chain to let autoreplace/renew operator on
434 * @param flags command flags
435 * @param wagon_removal remove wagons when the resulting chain occupies more tiles than the old did
436 * @param nothing_to_do is set to 'false' when something was done (only valid when not failed)
437 * @return cost or error
439 static CommandCost
ReplaceChain(Vehicle
**chain
, DoCommandFlag flags
, bool wagon_removal
, bool *nothing_to_do
)
441 Vehicle
*old_head
= *chain
;
442 assert(old_head
->IsPrimaryVehicle());
444 CommandCost cost
= CommandCost(EXPENSES_NEW_VEHICLES
, 0);
446 if (old_head
->type
== VEH_TRAIN
) {
447 /* Store the length of the old vehicle chain, rounded up to whole tiles */
448 uint16 old_total_length
= CeilDiv(Train::From(old_head
)->gcache
.cached_total_length
, TILE_SIZE
) * TILE_SIZE
;
450 int num_units
= 0; ///< Number of units in the chain
451 for (Train
*w
= Train::From(old_head
); w
!= NULL
; w
= w
->GetNextUnit()) num_units
++;
453 Train
**old_vehs
= CallocT
<Train
*>(num_units
); ///< Will store vehicles of the old chain in their order
454 Train
**new_vehs
= CallocT
<Train
*>(num_units
); ///< New vehicles corresponding to old_vehs or NULL if no replacement
455 Money
*new_costs
= MallocT
<Money
>(num_units
); ///< Costs for buying and refitting the new vehicles
457 /* Collect vehicles and build replacements
458 * Note: The replacement vehicles can only successfully build as long as the old vehicles are still in their chain */
461 for (w
= Train::From(old_head
), i
= 0; w
!= NULL
; w
= w
->GetNextUnit(), i
++) {
462 assert(i
< num_units
);
465 CommandCost ret
= BuildReplacementVehicle(old_vehs
[i
], (Vehicle
**)&new_vehs
[i
], true);
467 if (cost
.Failed()) break;
469 new_costs
[i
] = ret
.GetCost();
470 if (new_vehs
[i
] != NULL
) *nothing_to_do
= false;
472 Train
*new_head
= (new_vehs
[0] != NULL
? new_vehs
[0] : old_vehs
[0]);
474 /* Note: When autoreplace has already failed here, old_vehs[] is not completely initialized. But it is also not needed. */
475 if (cost
.Succeeded()) {
476 /* Separate the head, so we can start constructing the new chain */
477 Train
*second
= Train::From(old_head
)->GetNextUnit();
478 if (second
!= NULL
) cost
.AddCost(CmdMoveVehicle(second
, NULL
, DC_EXEC
| DC_AUTOREPLACE
, true));
480 assert(Train::From(new_head
)->GetNextUnit() == NULL
);
482 /* Append engines to the new chain
483 * We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
484 * That way we also have less trouble when exceeding the unitnumber limit.
485 * OTOH the vehicle attach callback is more expensive this way :s */
486 Train
*last_engine
= NULL
; ///< Shall store the last engine unit after this step
487 if (cost
.Succeeded()) {
488 for (int i
= num_units
- 1; i
> 0; i
--) {
489 Train
*append
= (new_vehs
[i
] != NULL
? new_vehs
[i
] : old_vehs
[i
]);
491 if (RailVehInfo(append
->engine_type
)->railveh_type
== RAILVEH_WAGON
) continue;
493 if (new_vehs
[i
] != NULL
) {
494 /* Move the old engine to a separate row with DC_AUTOREPLACE. Else
495 * moving the wagon in front may fail later due to unitnumber limit.
496 * (We have to attach wagons without DC_AUTOREPLACE.) */
497 CmdMoveVehicle(old_vehs
[i
], NULL
, DC_EXEC
| DC_AUTOREPLACE
, false);
500 if (last_engine
== NULL
) last_engine
= append
;
501 cost
.AddCost(CmdMoveVehicle(append
, new_head
, DC_EXEC
, false));
502 if (cost
.Failed()) break;
504 if (last_engine
== NULL
) last_engine
= new_head
;
507 /* When wagon removal is enabled and the new engines without any wagons are already longer than the old, we have to fail */
508 if (cost
.Succeeded() && wagon_removal
&& new_head
->gcache
.cached_total_length
> old_total_length
) cost
= CommandCost(STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT
);
510 /* Append/insert wagons into the new vehicle chain
511 * We do this from back to front, so we can stop when wagon removal or maximum train length (i.e. from mammoth-train setting) is triggered.
513 if (cost
.Succeeded()) {
514 for (int i
= num_units
- 1; i
> 0; i
--) {
515 assert(last_engine
!= NULL
);
516 Vehicle
*append
= (new_vehs
[i
] != NULL
? new_vehs
[i
] : old_vehs
[i
]);
518 if (RailVehInfo(append
->engine_type
)->railveh_type
== RAILVEH_WAGON
) {
519 /* Insert wagon after 'last_engine' */
520 CommandCost res
= CmdMoveVehicle(append
, last_engine
, DC_EXEC
, false);
522 /* When we allow removal of wagons, either the move failing due
523 * to the train becoming too long, or the train becoming longer
524 * would move the vehicle to the empty vehicle chain. */
525 if (wagon_removal
&& (res
.Failed() ? res
.GetErrorMessage() == STR_ERROR_TRAIN_TOO_LONG
: new_head
->gcache
.cached_total_length
> old_total_length
)) {
526 CmdMoveVehicle(append
, NULL
, DC_EXEC
| DC_AUTOREPLACE
, false);
531 if (cost
.Failed()) break;
533 /* We have reached 'last_engine', continue with the next engine towards the front */
534 assert(append
== last_engine
);
535 last_engine
= last_engine
->GetPrevUnit();
540 /* Sell superfluous new vehicles that could not be inserted. */
541 if (cost
.Succeeded() && wagon_removal
) {
542 assert(new_head
->gcache
.cached_total_length
<= _settings_game
.vehicle
.max_train_length
* TILE_SIZE
);
543 for (int i
= 1; i
< num_units
; i
++) {
544 Vehicle
*wagon
= new_vehs
[i
];
545 if (wagon
== NULL
) continue;
546 if (wagon
->First() == new_head
) break;
548 assert(RailVehInfo(wagon
->engine_type
)->railveh_type
== RAILVEH_WAGON
);
551 CommandCost ret
= DoCommand(0, wagon
->index
, 0, DC_EXEC
, GetCmdSellVeh(wagon
));
552 assert(ret
.Succeeded());
555 /* Revert the money subtraction when the vehicle was built.
556 * This value is different from the sell value, esp. because of refitting */
557 cost
.AddCost(-new_costs
[i
]);
561 /* The new vehicle chain is constructed, now take over orders and everything... */
562 if (cost
.Succeeded()) cost
.AddCost(CopyHeadSpecificThings(old_head
, new_head
, flags
));
564 if (cost
.Succeeded()) {
566 if ((flags
& DC_EXEC
) != 0 && new_head
!= old_head
) {
570 /* Transfer cargo of old vehicles and sell them */
571 for (int i
= 0; i
< num_units
; i
++) {
572 Vehicle
*w
= old_vehs
[i
];
573 /* Is the vehicle again part of the new chain?
574 * Note: We cannot test 'new_vehs[i] != NULL' as wagon removal might cause to remove both */
575 if (w
->First() == new_head
) continue;
577 if ((flags
& DC_EXEC
) != 0) TransferCargo(w
, new_head
, true);
580 * Note: This might temporarly construct new trains, so use DC_AUTOREPLACE to prevent
581 * it from failing due to engine limits. */
582 cost
.AddCost(DoCommand(0, w
->index
, 0, flags
| DC_AUTOREPLACE
, GetCmdSellVeh(w
)));
583 if ((flags
& DC_EXEC
) != 0) {
585 if (i
== 0) old_head
= NULL
;
589 if ((flags
& DC_EXEC
) != 0) CheckCargoCapacity(new_head
);
592 /* If we are not in DC_EXEC undo everything, i.e. rearrange old vehicles.
593 * We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
594 * Note: The vehicle attach callback is disabled here :) */
595 if ((flags
& DC_EXEC
) == 0) {
596 /* Separate the head, so we can reattach the old vehicles */
597 Train
*second
= Train::From(old_head
)->GetNextUnit();
598 if (second
!= NULL
) CmdMoveVehicle(second
, NULL
, DC_EXEC
| DC_AUTOREPLACE
, true);
600 assert(Train::From(old_head
)->GetNextUnit() == NULL
);
602 for (int i
= num_units
- 1; i
> 0; i
--) {
603 CommandCost ret
= CmdMoveVehicle(old_vehs
[i
], old_head
, DC_EXEC
| DC_AUTOREPLACE
, false);
604 assert(ret
.Succeeded());
609 /* Finally undo buying of new vehicles */
610 if ((flags
& DC_EXEC
) == 0) {
611 for (int i
= num_units
- 1; i
>= 0; i
--) {
612 if (new_vehs
[i
] != NULL
) {
613 DoCommand(0, new_vehs
[i
]->index
, 0, DC_EXEC
, GetCmdSellVeh(new_vehs
[i
]));
623 /* Build and refit replacement vehicle */
624 Vehicle
*new_head
= NULL
;
625 cost
.AddCost(BuildReplacementVehicle(old_head
, &new_head
, true));
627 /* Was a new vehicle constructed? */
628 if (cost
.Succeeded() && new_head
!= NULL
) {
629 *nothing_to_do
= false;
631 /* The new vehicle is constructed, now take over orders and everything... */
632 cost
.AddCost(CopyHeadSpecificThings(old_head
, new_head
, flags
));
634 if (cost
.Succeeded()) {
635 /* The new vehicle is constructed, now take over cargo */
636 if ((flags
& DC_EXEC
) != 0) {
637 TransferCargo(old_head
, new_head
, true);
641 /* Sell the old vehicle */
642 cost
.AddCost(DoCommand(0, old_head
->index
, 0, flags
, GetCmdSellVeh(old_head
)));
645 /* If we are not in DC_EXEC undo everything */
646 if ((flags
& DC_EXEC
) == 0) {
647 DoCommand(0, new_head
->index
, 0, DC_EXEC
, GetCmdSellVeh(new_head
));
656 * Autoreplaces a vehicle
657 * Trains are replaced as a whole chain, free wagons in depot are replaced on their own
658 * @param tile not used
659 * @param flags type of operation
660 * @param p1 Index of vehicle
663 * @return the cost of this operation or an error
665 CommandCost
CmdAutoreplaceVehicle(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
667 Vehicle
*v
= Vehicle::GetIfValid(p1
);
668 if (v
== NULL
) return CMD_ERROR
;
670 CommandCost ret
= CheckOwnership(v
->owner
);
671 if (ret
.Failed()) return ret
;
673 if (!v
->IsChainInDepot()) return CMD_ERROR
;
674 if (v
->vehstatus
& VS_CRASHED
) return CMD_ERROR
;
676 bool free_wagon
= false;
677 if (v
->type
== VEH_TRAIN
) {
678 Train
*t
= Train::From(v
);
679 if (t
->IsArticulatedPart() || t
->IsRearDualheaded()) return CMD_ERROR
;
680 free_wagon
= !t
->IsFrontEngine();
681 if (free_wagon
&& t
->First()->IsFrontEngine()) return CMD_ERROR
;
683 if (!v
->IsPrimaryVehicle()) return CMD_ERROR
;
686 const Company
*c
= Company::Get(_current_company
);
687 bool wagon_removal
= c
->settings
.renew_keep_length
;
689 /* Test whether any replacement is set, before issuing a whole lot of commands that would end in nothing changed */
691 bool any_replacements
= false;
694 CommandCost cost
= GetNewEngineType(w
, c
, false, e
);
695 if (cost
.Failed()) return cost
;
696 any_replacements
|= (e
!= INVALID_ENGINE
);
697 w
= (!free_wagon
&& w
->type
== VEH_TRAIN
? Train::From(w
)->GetNextUnit() : NULL
);
700 CommandCost cost
= CommandCost(EXPENSES_NEW_VEHICLES
, 0);
701 bool nothing_to_do
= true;
703 if (any_replacements
) {
704 bool was_stopped
= free_wagon
|| ((v
->vehstatus
& VS_STOPPED
) != 0);
706 /* Stop the vehicle */
707 if (!was_stopped
) cost
.AddCost(CmdStartStopVehicle(v
, true));
708 if (cost
.Failed()) return cost
;
710 assert(free_wagon
|| v
->IsStoppedInDepot());
712 /* We have to construct the new vehicle chain to test whether it is valid.
713 * Vehicle construction needs random bits, so we have to save the random seeds
714 * to prevent desyncs and to replay newgrf callbacks during DC_EXEC */
715 SavedRandomSeeds saved_seeds
;
716 SaveRandomSeeds(&saved_seeds
);
718 cost
.AddCost(ReplaceFreeUnit(&v
, flags
& ~DC_EXEC
, ¬hing_to_do
));
720 cost
.AddCost(ReplaceChain(&v
, flags
& ~DC_EXEC
, wagon_removal
, ¬hing_to_do
));
722 RestoreRandomSeeds(saved_seeds
);
724 if (cost
.Succeeded() && (flags
& DC_EXEC
) != 0) {
727 ret
= ReplaceFreeUnit(&v
, flags
, ¬hing_to_do
);
729 ret
= ReplaceChain(&v
, flags
, wagon_removal
, ¬hing_to_do
);
731 assert(ret
.Succeeded() && ret
.GetCost() == cost
.GetCost());
734 /* Restart the vehicle */
735 if (!was_stopped
) cost
.AddCost(CmdStartStopVehicle(v
, false));
738 if (cost
.Succeeded() && nothing_to_do
) cost
= CommandCost(STR_ERROR_AUTOREPLACE_NOTHING_TO_DO
);
743 * Change engine renewal parameters
745 * @param flags operation to perform
746 * @param p1 packed data
747 * - bit 0 = replace when engine gets old?
748 * - bits 16-31 = engine group
749 * @param p2 packed data
750 * - bits 0-15 = old engine type
751 * - bits 16-31 = new engine type
753 * @return the cost of this operation or an error
755 CommandCost
CmdSetAutoReplace(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
757 Company
*c
= Company::GetIfValid(_current_company
);
758 if (c
== NULL
) return CMD_ERROR
;
760 EngineID old_engine_type
= GB(p2
, 0, 16);
761 EngineID new_engine_type
= GB(p2
, 16, 16);
762 GroupID id_g
= GB(p1
, 16, 16);
765 if (Group::IsValidID(id_g
) ? Group::Get(id_g
)->owner
!= _current_company
: !IsAllGroupID(id_g
) && !IsDefaultGroupID(id_g
)) return CMD_ERROR
;
766 if (!Engine::IsValidID(old_engine_type
)) return CMD_ERROR
;
768 if (new_engine_type
!= INVALID_ENGINE
) {
769 if (!Engine::IsValidID(new_engine_type
)) return CMD_ERROR
;
770 if (!CheckAutoreplaceValidity(old_engine_type
, new_engine_type
, _current_company
)) return CMD_ERROR
;
772 cost
= AddEngineReplacementForCompany(c
, old_engine_type
, new_engine_type
, id_g
, HasBit(p1
, 0), flags
);
774 cost
= RemoveEngineReplacementForCompany(c
, old_engine_type
, id_g
, flags
);
777 if (flags
& DC_EXEC
) {
778 GroupStatistics::UpdateAutoreplace(_current_company
);
779 if (IsLocalCompany()) SetWindowDirty(WC_REPLACE_VEHICLE
, Engine::Get(old_engine_type
)->type
);
781 if ((flags
& DC_EXEC
) && IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type
, id_g
);