4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file crashlog.cpp Implementation of generic function to be called to log a crash */
15 #include "date_func.h"
17 #include "strings_func.h"
18 #include "blitter/factory.hpp"
19 #include "base_media_base.h"
20 #include "music/music_driver.hpp"
21 #include "sound/sound_driver.hpp"
22 #include "video/video_driver.hpp"
23 #include "saveload/saveload.h"
24 #include "screenshot.h"
26 #include "network/network.h"
28 #include "fontcache.h"
30 #include "ai/ai_info.hpp"
31 #include "game/game.hpp"
32 #include "game/game_info.hpp"
33 #include "company_base.h"
34 #include "company_func.h"
38 /* static */ const char *CrashLog::message
= NULL
;
39 /* static */ char *CrashLog::gamelog_buffer
= NULL
;
40 /* static */ const char *CrashLog::gamelog_last
= NULL
;
42 char *CrashLog::LogCompiler(char *buffer
, const char *last
) const
44 buffer
+= seprintf(buffer
, last
, " Compiler: "
47 #elif defined(__ICC) && defined(__GNUC__)
48 "ICC %d (GCC %d.%d.%d mode)", __ICC
, __GNUC__
, __GNUC_MINOR__
, __GNUC_PATCHLEVEL__
51 #elif defined(__GNUC__)
52 "GCC %d.%d.%d", __GNUC__
, __GNUC_MINOR__
, __GNUC_PATCHLEVEL__
53 #elif defined(__WATCOMC__)
54 "WatcomC %d", __WATCOMC__
59 #if defined(__VERSION__)
60 return buffer
+ seprintf(buffer
, last
, " \"" __VERSION__
"\"\n\n");
62 return buffer
+ seprintf(buffer
, last
, "\n\n");
66 /* virtual */ char *CrashLog::LogRegisters(char *buffer
, const char *last
) const
68 /* Stub implementation; not all OSes support this. */
72 /* virtual */ char *CrashLog::LogModules(char *buffer
, const char *last
) const
74 /* Stub implementation; not all OSes support this. */
79 * Writes OpenTTD's version to the buffer.
80 * @param buffer The begin where to write at.
81 * @param last The last position in the buffer to write to.
82 * @return the position of the \c '\0' character after the buffer.
84 char *CrashLog::LogOpenTTDVersion(char *buffer
, const char *last
) const
86 return buffer
+ seprintf(buffer
, last
,
93 " Build date: %s\n\n",
95 _openttd_revision_modified
,
96 _openttd_newgrf_version
,
102 #if (TTD_ENDIAN == TTD_LITTLE_ENDIAN)
117 * Writes the (important) configuration settings to the buffer.
118 * E.g. graphics set, sound set, blitter and AIs.
119 * @param buffer The begin where to write at.
120 * @param last The last position in the buffer to write to.
121 * @return the position of the \c '\0' character after the buffer.
123 char *CrashLog::LogConfiguration(char *buffer
, const char *last
) const
125 buffer
+= seprintf(buffer
, last
,
128 " Graphics set: %s (%u)\n"
130 " Music driver: %s\n"
131 " Music set: %s (%u)\n"
133 " Sound driver: %s\n"
134 " Sound set: %s (%u)\n"
135 " Video driver: %s\n\n",
136 BlitterFactory::GetCurrentBlitter() == NULL
? "none" : BlitterFactory::GetCurrentBlitter()->GetName(),
137 BaseGraphics::GetUsedSet() == NULL
? "none" : BaseGraphics::GetUsedSet()->name
,
138 BaseGraphics::GetUsedSet() == NULL
? UINT32_MAX
: BaseGraphics::GetUsedSet()->version
,
139 _current_language
== NULL
? "none" : _current_language
->file
,
140 _music_driver
== NULL
? "none" : _music_driver
->GetName(),
141 BaseMusic::GetUsedSet() == NULL
? "none" : BaseMusic::GetUsedSet()->name
,
142 BaseMusic::GetUsedSet() == NULL
? UINT32_MAX
: BaseMusic::GetUsedSet()->version
,
143 _networking
? (_network_server
? "server" : "client") : "no",
144 _sound_driver
== NULL
? "none" : _sound_driver
->GetName(),
145 BaseSounds::GetUsedSet() == NULL
? "none" : BaseSounds::GetUsedSet()->name
,
146 BaseSounds::GetUsedSet() == NULL
? UINT32_MAX
: BaseSounds::GetUsedSet()->version
,
147 _video_driver
== NULL
? "none" : _video_driver
->GetName()
150 buffer
+= seprintf(buffer
, last
,
156 FontCache::Get(FS_SMALL
)->GetFontName(),
157 FontCache::Get(FS_NORMAL
)->GetFontName(),
158 FontCache::Get(FS_LARGE
)->GetFontName(),
159 FontCache::Get(FS_MONO
)->GetFontName()
162 buffer
+= seprintf(buffer
, last
, "AI Configuration (local: %i):\n", (int)_local_company
);
164 FOR_ALL_COMPANIES(c
) {
165 if (c
->ai_info
== NULL
) {
166 buffer
+= seprintf(buffer
, last
, " %2i: Human\n", (int)c
->index
);
168 buffer
+= seprintf(buffer
, last
, " %2i: %s (v%d)\n", (int)c
->index
, c
->ai_info
->GetName(), c
->ai_info
->GetVersion());
172 if (Game::GetInfo() != NULL
) {
173 buffer
+= seprintf(buffer
, last
, " GS: %s (v%d)\n", Game::GetInfo()->GetName(), Game::GetInfo()->GetVersion());
175 buffer
+= seprintf(buffer
, last
, "\n");
180 /* Include these here so it's close to where it's actually used. */
182 # include <allegro.h>
183 #endif /* WITH_ALLEGRO */
184 #ifdef WITH_FONTCONFIG
185 # include <fontconfig/fontconfig.h>
186 #endif /* WITH_FONTCONFIG */
188 /* pngconf.h, included by png.h doesn't like something in the
189 * freetype headers. As such it's not alphabetically sorted. */
191 #endif /* WITH_PNG */
193 # include <ft2build.h>
194 # include FT_FREETYPE_H
195 #endif /* WITH_FREETYPE */
197 # include <unicode/uversion.h>
198 #endif /* WITH_ICU */
203 #include <lzo/lzo1x.h>
208 #endif /* WITH_SDL */
214 * Writes information (versions) of the used libraries.
215 * @param buffer The begin where to write at.
216 * @param last The last position in the buffer to write to.
217 * @return the position of the \c '\0' character after the buffer.
219 char *CrashLog::LogLibraries(char *buffer
, const char *last
) const
221 buffer
+= seprintf(buffer
, last
, "Libraries:\n");
224 buffer
+= seprintf(buffer
, last
, " Allegro: %s\n", allegro_id
);
225 #endif /* WITH_ALLEGRO */
227 #ifdef WITH_FONTCONFIG
228 int version
= FcGetVersion();
229 buffer
+= seprintf(buffer
, last
, " FontConfig: %d.%d.%d\n", version
/ 10000, (version
/ 100) % 100, version
% 100);
230 #endif /* WITH_FONTCONFIG */
234 int major
, minor
, patch
;
235 FT_Init_FreeType(&library
);
236 FT_Library_Version(library
, &major
, &minor
, &patch
);
237 FT_Done_FreeType(library
);
238 buffer
+= seprintf(buffer
, last
, " FreeType: %d.%d.%d\n", major
, minor
, patch
);
239 #endif /* WITH_FREETYPE */
242 /* 4 times 0-255, separated by dots (.) and a trailing '\0' */
243 char buf
[4 * 3 + 3 + 1];
246 u_versionToString(ver
, buf
);
247 buffer
+= seprintf(buffer
, last
, " ICU: %s\n", buf
);
248 #endif /* WITH_ICU */
251 buffer
+= seprintf(buffer
, last
, " LZMA: %s\n", lzma_version_string());
255 buffer
+= seprintf(buffer
, last
, " LZO: %s\n", lzo_version_string());
259 buffer
+= seprintf(buffer
, last
, " PNG: %s\n", png_get_libpng_ver(NULL
));
260 #endif /* WITH_PNG */
263 #ifdef DYNAMICALLY_LOADED_SDL
264 if (SDL_CALL SDL_Linked_Version
!= NULL
) {
268 const SDL_version
*v
= SDL_CALL
SDL_Linked_Version();
269 buffer
+= seprintf(buffer
, last
, " SDL: %d.%d.%d\n", v
->major
, v
->minor
, v
->patch
);
271 #endif /* WITH_SDL */
274 buffer
+= seprintf(buffer
, last
, " Zlib: %s\n", zlibVersion());
277 buffer
+= seprintf(buffer
, last
, "\n");
282 * Helper function for printing the gamelog.
283 * @param s the string to print.
285 /* static */ void CrashLog::GamelogFillCrashLog(const char *s
)
287 CrashLog::gamelog_buffer
+= seprintf(CrashLog::gamelog_buffer
, CrashLog::gamelog_last
, "%s\n", s
);
291 * Writes the gamelog data to the buffer.
292 * @param buffer The begin where to write at.
293 * @param last The last position in the buffer to write to.
294 * @return the position of the \c '\0' character after the buffer.
296 char *CrashLog::LogGamelog(char *buffer
, const char *last
) const
298 CrashLog::gamelog_buffer
= buffer
;
299 CrashLog::gamelog_last
= last
;
300 GamelogPrint(&CrashLog::GamelogFillCrashLog
);
301 return CrashLog::gamelog_buffer
+ seprintf(CrashLog::gamelog_buffer
, last
, "\n");
305 * Fill the crash log buffer with all data of a crash log.
306 * @param buffer The begin where to write at.
307 * @param last The last position in the buffer to write to.
308 * @return the position of the \c '\0' character after the buffer.
310 char *CrashLog::FillCrashLog(char *buffer
, const char *last
) const
312 time_t cur_time
= time(NULL
);
313 buffer
+= seprintf(buffer
, last
, "*** OpenTTD Crash Report ***\n\n");
314 buffer
+= seprintf(buffer
, last
, "Crash at: %s", asctime(gmtime(&cur_time
)));
317 ConvertDateToYMD(_date
, &ymd
);
318 buffer
+= seprintf(buffer
, last
, "In game date: %i-%02i-%02i (%i)\n\n", ymd
.year
, ymd
.month
+ 1, ymd
.day
, _date_fract
);
320 buffer
= this->LogError(buffer
, last
, CrashLog::message
);
321 buffer
= this->LogOpenTTDVersion(buffer
, last
);
322 buffer
= this->LogRegisters(buffer
, last
);
323 buffer
= this->LogStacktrace(buffer
, last
);
324 buffer
= this->LogOSVersion(buffer
, last
);
325 buffer
= this->LogCompiler(buffer
, last
);
326 buffer
= this->LogConfiguration(buffer
, last
);
327 buffer
= this->LogLibraries(buffer
, last
);
328 buffer
= this->LogModules(buffer
, last
);
329 buffer
= this->LogGamelog(buffer
, last
);
331 buffer
+= seprintf(buffer
, last
, "*** End of OpenTTD Crash Report ***\n");
336 * Write the crash log to a file.
337 * @note On success the filename will be filled with the full path of the
338 * crash log file. Make sure filename is at least \c MAX_PATH big.
339 * @param buffer The begin of the buffer to write to the disk.
340 * @param filename Output for the filename of the written file.
341 * @param filename_last The last position in the filename buffer.
342 * @return true when the crash log was successfully written.
344 bool CrashLog::WriteCrashLog(const char *buffer
, char *filename
, const char *filename_last
) const
346 seprintf(filename
, filename_last
, "%scrash.log", _personal_dir
);
348 FILE *file
= FioFOpenFile(filename
, "w", NO_DIRECTORY
);
349 if (file
== NULL
) return false;
351 size_t len
= strlen(buffer
);
352 size_t written
= fwrite(buffer
, 1, len
, file
);
355 return len
== written
;
358 /* virtual */ int CrashLog::WriteCrashDump(char *filename
, const char *filename_last
) const
360 /* Stub implementation; not all OSes support this. */
365 * Write the (crash) savegame to a file.
366 * @note On success the filename will be filled with the full path of the
367 * crash save file. Make sure filename is at least \c MAX_PATH big.
368 * @param filename Output for the filename of the written file.
369 * @param filename_last The last position in the filename buffer.
370 * @return true when the crash save was successfully made.
372 bool CrashLog::WriteSavegame(char *filename
, const char *filename_last
) const
374 /* If the map array doesn't exist, saving will fail too. If the map got
375 * initialised, there is a big chance the rest is initialised too. */
376 if (_mth
== NULL
) return false;
381 seprintf(filename
, filename_last
, "%scrash.sav", _personal_dir
);
383 /* Don't do a threaded saveload. */
384 return SaveGame(filename
, NO_DIRECTORY
, false);
391 * Write the (crash) screenshot to a file.
392 * @note On success the filename will be filled with the full path of the
393 * screenshot. Make sure filename is at least \c MAX_PATH big.
394 * @param filename Output for the filename of the written file.
395 * @param filename_last The last position in the filename buffer.
396 * @return true when the crash screenshot was successfully made.
398 bool CrashLog::WriteScreenshot(char *filename
, const char *filename_last
) const
400 /* Don't draw when we have invalid screen size */
401 if (_screen
.width
< 1 || _screen
.height
< 1 || _screen
.dst_ptr
== NULL
) return false;
403 bool res
= MakeScreenshot(SC_CRASHLOG
, "crash");
404 if (res
) strecpy(filename
, _full_screenshot_name
, filename_last
);
409 * Makes the crash log, writes it to a file and then subsequently tries
410 * to make a crash dump and crash savegame. It uses DEBUG to write
411 * information like paths to the console.
412 * @return true when everything is made successfully.
414 bool CrashLog::MakeCrashLog() const
416 /* Don't keep looping logging crashes. */
417 static bool crashlogged
= false;
418 if (crashlogged
) return false;
421 char filename
[MAX_PATH
];
425 printf("Crash encountered, generating crash log...\n");
426 this->FillCrashLog(buffer
, lastof(buffer
));
427 printf("%s\n", buffer
);
428 printf("Crash log generated.\n\n");
430 printf("Writing crash log to disk...\n");
431 bool bret
= this->WriteCrashLog(buffer
, filename
, lastof(filename
));
433 printf("Crash log written to %s. Please add this file to any bug reports.\n\n", filename
);
435 printf("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
439 /* Don't mention writing crash dumps because not all platforms support it. */
440 int dret
= this->WriteCrashDump(filename
, lastof(filename
));
442 printf("Writing crash dump failed.\n\n");
444 } else if (dret
> 0) {
445 printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", filename
);
448 printf("Writing crash savegame...\n");
449 bret
= this->WriteSavegame(filename
, lastof(filename
));
451 printf("Crash savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename
);
454 printf("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
457 printf("Writing crash screenshot...\n");
458 bret
= this->WriteScreenshot(filename
, lastof(filename
));
460 printf("Crash screenshot written to %s. Please add this file to any bug reports.\n\n", filename
);
463 printf("Writing crash screenshot failed.\n\n");
470 * Sets a message for the error message handler.
471 * @param message The error message of the error.
473 /* static */ void CrashLog::SetErrorMessage(const char *message
)
475 CrashLog::message
= message
;
479 * Try to close the sound/video stuff so it doesn't keep lingering around
480 * incorrect video states or so, e.g. keeping dpmi disabled.
482 /* static */ void CrashLog::AfterCrashLogCleanup()
484 if (_music_driver
!= NULL
) _music_driver
->Stop();
485 if (_sound_driver
!= NULL
) _sound_driver
->Stop();
486 if (_video_driver
!= NULL
) _video_driver
->Stop();