4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file 8bpp_simple.hpp Simple (and slow) 8 bpp blitter. */
12 #ifndef BLITTER_8BPP_SIMPLE_HPP
13 #define BLITTER_8BPP_SIMPLE_HPP
15 #include "8bpp_base.hpp"
16 #include "factory.hpp"
18 /** Most trivial 8bpp blitter. */
19 class Blitter_8bppSimple FINAL
: public Blitter_8bppBase
{
21 /* virtual */ void Draw(Blitter::BlitterParams
*bp
, BlitterMode mode
, ZoomLevel zoom
);
22 /* virtual */ Sprite
*Encode(const SpriteLoader::Sprite
*sprite
, AllocatorProc
*allocator
);
24 /* virtual */ const char *GetName() { return "8bpp-simple"; }
27 /** Factory for the most trivial 8bpp blitter. */
28 class FBlitter_8bppSimple
: public BlitterFactory
{
30 FBlitter_8bppSimple() : BlitterFactory("8bpp-simple", "8bpp Simple Blitter (relative slow, but never wrong)") {}
31 /* virtual */ Blitter
*CreateInstance() { return new Blitter_8bppSimple(); }
34 #endif /* BLITTER_8BPP_SIMPLE_HPP */