4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file 8bpp_optimized.hpp An optimized 8 bpp blitter. */
12 #ifndef BLITTER_8BPP_OPTIMIZED_HPP
13 #define BLITTER_8BPP_OPTIMIZED_HPP
15 #include "8bpp_base.hpp"
16 #include "factory.hpp"
18 /** 8bpp blitter optimised for speed. */
19 class Blitter_8bppOptimized FINAL
: public Blitter_8bppBase
{
21 /** Data stored about a (single) sprite. */
23 uint32 offset
[ZOOM_LVL_COUNT
]; ///< Offsets (from .data) to streams for different zoom levels.
24 byte data
[]; ///< Data, all zoomlevels.
27 /* virtual */ void Draw(Blitter::BlitterParams
*bp
, BlitterMode mode
, ZoomLevel zoom
);
28 /* virtual */ Sprite
*Encode(const SpriteLoader::Sprite
*sprite
, AllocatorProc
*allocator
);
30 /* virtual */ const char *GetName() { return "8bpp-optimized"; }
33 /** Factory for the 8bpp blitter optimised for speed. */
34 class FBlitter_8bppOptimized
: public BlitterFactory
{
36 FBlitter_8bppOptimized() : BlitterFactory("8bpp-optimized", "8bpp Optimized Blitter (compression + all-ZoomLevel cache)") {}
37 /* virtual */ Blitter
*CreateInstance() { return new Blitter_8bppOptimized(); }
40 #endif /* BLITTER_8BPP_OPTIMIZED_HPP */