4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file station_cmd.cpp Handling of station tiles. */
17 #include "cmd_helper.h"
18 #include "viewport_func.h"
19 #include "command_func.h"
21 #include "news_func.h"
26 #include "newgrf_cargo.h"
27 #include "newgrf_debug.h"
28 #include "newgrf_station.h"
29 #include "newgrf_canal.h" /* For the buoy */
30 #include "pathfinder/yapf/yapf.h"
31 #include "road_internal.h" /* For drawing catenary/checking road removal */
32 #include "autoslope.h"
34 #include "strings_func.h"
35 #include "clear_func.h"
36 #include "date_func.h"
37 #include "vehicle_func.h"
39 #include "animated_tile_func.h"
40 #include "elrail_func.h"
41 #include "station_base.h"
42 #include "roadstop_base.h"
43 #include "newgrf_railtype.h"
44 #include "waypoint_base.h"
45 #include "waypoint_func.h"
48 #include "core/random_func.hpp"
49 #include "company_base.h"
50 #include "table/airporttile_ids.h"
51 #include "newgrf_airporttiles.h"
52 #include "order_backup.h"
53 #include "newgrf_house.h"
54 #include "company_gui.h"
55 #include "linkgraph/linkgraph.h"
56 #include "linkgraph/linkgraphschedule.h"
57 #include "linkgraph/refresh.h"
58 #include "widgets/station_widget.h"
59 #include "signalbuffer.h"
60 #include "map/zoneheight.h"
63 #include "table/strings.h"
66 * Static instance of FlowStat::SharesMap.
67 * Note: This instance is created on task start.
68 * Lazy creation on first usage results in a data race between the CDist threads.
70 /* static */ const FlowStat::SharesMap
FlowStat::empty_sharesmap
;
73 * Check whether the given tile is a hangar.
74 * @param t the tile to of whether it is a hangar.
75 * @pre IsStationTile(t)
76 * @return true if and only if the tile is a hangar.
78 bool IsHangar(TileIndex t
)
80 assert(IsStationTile(t
));
82 /* If the tile isn't an airport there's no chance it's a hangar. */
83 if (!IsAirport(t
)) return false;
85 const Station
*st
= Station::GetByTile(t
);
86 const AirportSpec
*as
= st
->airport
.GetSpec();
88 for (uint i
= 0; i
< as
->nof_depots
; i
++) {
89 if (st
->airport
.GetHangarTile(i
) == t
) return true;
96 * Check whether the tile is a mine.
97 * @param tile the tile to investigate.
98 * @return true if and only if the tile is a mine
100 static bool CMSAMine(TileIndex tile
)
103 if (!IsIndustryTile(tile
)) return false;
105 const Industry
*ind
= Industry::GetByTile(tile
);
107 /* No extractive industry */
108 if ((GetIndustrySpec(ind
->type
)->life_type
& INDUSTRYLIFE_EXTRACTIVE
) == 0) return false;
110 for (uint i
= 0; i
< lengthof(ind
->produced_cargo
); i
++) {
111 /* The industry extracts something non-liquid, i.e. no oil or plastic, so it is a mine.
112 * Also the production of passengers and mail is ignored. */
113 if (ind
->produced_cargo
[i
] != CT_INVALID
&&
114 (CargoSpec::Get(ind
->produced_cargo
[i
])->classes
& (CC_LIQUID
| CC_PASSENGERS
| CC_MAIL
)) == 0) {
122 #define M(x) ((x) - STR_SV_STNAME)
127 STATIONNAMING_AIRPORT
,
128 STATIONNAMING_OILRIG
,
130 STATIONNAMING_HELIPORT
,
133 static StringID
GenerateStationName(Station
*st
, TileIndex tile
, StationNaming name_class
)
135 static const uint32 _gen_station_name_bits
[] = {
136 0, // STATIONNAMING_RAIL
137 0, // STATIONNAMING_ROAD
138 1U << M(STR_SV_STNAME_AIRPORT
), // STATIONNAMING_AIRPORT
139 1U << M(STR_SV_STNAME_OILFIELD
), // STATIONNAMING_OILRIG
140 1U << M(STR_SV_STNAME_DOCKS
), // STATIONNAMING_DOCK
141 1U << M(STR_SV_STNAME_HELIPORT
), // STATIONNAMING_HELIPORT
144 const Town
*t
= st
->town
;
145 uint32 free_names
= UINT32_MAX
;
147 bool indtypes
[NUM_INDUSTRYTYPES
];
148 memset(indtypes
, 0, sizeof(indtypes
));
151 FOR_ALL_STATIONS(s
) {
152 if (s
!= st
&& s
->town
== t
) {
153 if (s
->indtype
!= IT_INVALID
) {
154 indtypes
[s
->indtype
] = true;
155 StringID name
= GetIndustrySpec(s
->indtype
)->station_name
;
156 if (name
!= STR_UNDEFINED
) {
157 /* Filter for other industrytypes with the same name */
158 for (IndustryType it
= 0; it
< NUM_INDUSTRYTYPES
; it
++) {
159 const IndustrySpec
*indsp
= GetIndustrySpec(it
);
160 if (indsp
->enabled
&& indsp
->station_name
== name
) indtypes
[it
] = true;
165 uint str
= M(s
->string_id
);
167 if (str
== M(STR_SV_STNAME_FOREST
)) {
168 str
= M(STR_SV_STNAME_WOODS
);
170 ClrBit(free_names
, str
);
175 CircularTileIterator
iter (tile
, 7);
176 for (TileIndex indtile
= iter
; indtile
!= INVALID_TILE
; indtile
= ++iter
) {
177 if (!IsIndustryTile(indtile
)) continue;
179 /* If the station name is undefined it means that it doesn't name a station */
180 const IndustryType indtype
= GetIndustryType(indtile
);
181 const IndustrySpec
*indsp
= GetIndustrySpec(indtype
);
182 if (indsp
->station_name
== STR_UNDEFINED
) continue;
184 /* In all cases if an industry that provides a name is found
185 * two of the standard names will be disabled. */
186 free_names
&= ~(1 << M(STR_SV_STNAME_OILFIELD
) | 1 << M(STR_SV_STNAME_MINES
));
188 if (!indtypes
[indtype
]) {
189 /* An industry has been found nearby */
190 /* STR_NULL means it only disables oil rig/mines */
191 if (indsp
->station_name
!= STR_NULL
) {
192 st
->indtype
= indtype
;
193 return STR_SV_STNAME_FALLBACK
;
199 /* check default names */
200 uint32 tmp
= free_names
& _gen_station_name_bits
[name_class
];
201 if (tmp
!= 0) return STR_SV_STNAME
+ FindFirstBit(tmp
);
203 TileArea
around (tile
);
207 if (HasBit(free_names
, M(STR_SV_STNAME_MINES
))) {
209 TILE_AREA_LOOP(t
, around
) {
210 if (CMSAMine(t
) && ++num
>= 2) {
211 return STR_SV_STNAME_MINES
;
216 /* check close enough to town to get central as name? */
217 if (DistanceMax(tile
, t
->xy
) < 8) {
218 if (HasBit(free_names
, M(STR_SV_STNAME
))) return STR_SV_STNAME
;
220 if (HasBit(free_names
, M(STR_SV_STNAME_CENTRAL
))) return STR_SV_STNAME_CENTRAL
;
224 if (HasBit(free_names
, M(STR_SV_STNAME_LAKESIDE
)) &&
225 DistanceFromEdge(tile
) < 20) {
227 TILE_AREA_LOOP(t
, around
) {
228 if (IsPlainWaterTile(t
) && ++num
>= 5) {
229 return STR_SV_STNAME_LAKESIDE
;
235 if (HasBit(free_names
, M(STR_SV_STNAME_WOODS
))) {
238 TILE_AREA_LOOP(t
, around
) {
239 if ((IsTreeTile(t
) && ++trees
>= 8) || (IsTileForestIndustry(t
) && ++forest
>= 2)) {
240 return _settings_game
.game_creation
.landscape
== LT_TROPIC
? STR_SV_STNAME_FOREST
: STR_SV_STNAME_WOODS
;
245 /* check elevation compared to town */
246 int z
= GetTileZ(tile
);
247 int z2
= GetTileZ(t
->xy
);
249 if (HasBit(free_names
, M(STR_SV_STNAME_VALLEY
))) return STR_SV_STNAME_VALLEY
;
251 if (HasBit(free_names
, M(STR_SV_STNAME_HEIGHTS
))) return STR_SV_STNAME_HEIGHTS
;
254 /* check direction compared to town */
255 static const int8 _direction_and_table
[] = {
256 ~( (1 << M(STR_SV_STNAME_WEST
)) | (1 << M(STR_SV_STNAME_EAST
)) | (1 << M(STR_SV_STNAME_NORTH
)) ),
257 ~( (1 << M(STR_SV_STNAME_SOUTH
)) | (1 << M(STR_SV_STNAME_WEST
)) | (1 << M(STR_SV_STNAME_NORTH
)) ),
258 ~( (1 << M(STR_SV_STNAME_SOUTH
)) | (1 << M(STR_SV_STNAME_EAST
)) | (1 << M(STR_SV_STNAME_NORTH
)) ),
259 ~( (1 << M(STR_SV_STNAME_SOUTH
)) | (1 << M(STR_SV_STNAME_WEST
)) | (1 << M(STR_SV_STNAME_EAST
)) ),
262 free_names
&= _direction_and_table
[
263 (TileX(tile
) < TileX(t
->xy
)) +
264 (TileY(tile
) < TileY(t
->xy
)) * 2];
266 tmp
= free_names
& ((1 << 1) | (1 << 2) | (1 << 3) | (1 << 4) | (1 << 6) | (1 << 7) | (1 << 12) | (1 << 26) | (1 << 27) | (1 << 28) | (1 << 29) | (1 << 30));
267 return (tmp
== 0) ? STR_SV_STNAME_FALLBACK
: (STR_SV_STNAME
+ FindFirstBit(tmp
));
272 * Find the closest deleted station of the current company
273 * @param tile the tile to search from.
274 * @return the closest station or NULL if too far.
276 static Station
*GetClosestDeletedStation(TileIndex tile
)
279 Station
*best_station
= NULL
;
282 FOR_ALL_STATIONS(st
) {
283 if (!st
->IsInUse() && st
->owner
== _current_company
) {
284 uint cur_dist
= DistanceManhattan(tile
, st
->xy
);
286 if (cur_dist
< threshold
) {
287 threshold
= cur_dist
;
297 void Station::GetTileArea(TileArea
*ta
, StationType type
) const
301 *ta
= this->train_station
;
304 case STATION_AIRPORT
:
309 *ta
= this->truck_station
;
313 *ta
= this->bus_station
;
318 *ta
= this->dock_area
;
321 default: NOT_REACHED();
326 * Update the virtual coords needed to draw the station sign.
328 void Station::UpdateVirtCoord()
330 Point pt
= RemapCoords2(TileX(this->xy
) * TILE_SIZE
, TileY(this->xy
) * TILE_SIZE
);
332 pt
.y
-= 32 * ZOOM_LVL_BASE
;
333 if ((this->facilities
& FACIL_AIRPORT
) && this->airport
.type
== AT_OILRIG
) pt
.y
-= 16 * ZOOM_LVL_BASE
;
335 SetDParam(0, this->index
);
336 SetDParam(1, this->facilities
);
337 this->sign
.UpdatePosition(pt
.x
, pt
.y
, STR_VIEWPORT_STATION
);
339 SetWindowDirty(WC_STATION_VIEW
, this->index
);
342 /** Update the virtual coords needed to draw the station sign for all stations. */
343 void UpdateAllStationVirtCoords()
347 FOR_ALL_BASE_STATIONS(st
) {
348 st
->UpdateVirtCoord();
353 * Get a mask of the cargo types that the station accepts.
354 * @param st Station to query
355 * @return the expected mask
357 static uint
GetAcceptanceMask(const Station
*st
)
361 for (CargoID i
= 0; i
< NUM_CARGO
; i
++) {
362 if (HasBit(st
->goods
[i
].status
, GoodsEntry::GES_ACCEPTANCE
)) mask
|= 1 << i
;
368 * Get the cargo types being produced around a tile area.
369 * @param area Tile area
370 * @param rad Search radius in addition to the given area
372 CargoArray
GetAreaProduction (const TileArea
&area
, int rad
)
379 /* Loop over all tiles to get the produced cargo of
380 * everything except industries */
381 TILE_AREA_LOOP(tile
, ta
) AddProducedCargo(tile
, produced
);
383 /* Loop over the industries. They produce cargo for
384 * anything that is within 'rad' from their bounding
385 * box. As such if you have e.g. a oil well the tile
386 * area loop might not hit an industry tile while
387 * the industry would produce cargo for the station.
390 FOR_ALL_INDUSTRIES(i
) {
391 if (!ta
.Intersects(i
->location
)) continue;
393 for (uint j
= 0; j
< lengthof(i
->produced_cargo
); j
++) {
394 CargoID cargo
= i
->produced_cargo
[j
];
395 if (cargo
!= CT_INVALID
) produced
[cargo
]++;
403 * Get the acceptance of cargoes around a tile area in 1/8.
404 * @param area Tile area
405 * @param rad Search radius in addition to given area
406 * @param always_accepted bitmask of cargo accepted by houses and headquarters; can be NULL
408 CargoArray
GetAreaAcceptance (const TileArea
&area
, int rad
, uint32
*always_accepted
)
410 CargoArray acceptance
;
411 if (always_accepted
!= NULL
) *always_accepted
= 0;
416 TILE_AREA_LOOP(tile
, ta
) AddAcceptedCargo(tile
, acceptance
, always_accepted
);
422 * Update the acceptance for a station.
423 * @param st Station to update
424 * @param show_msg controls whether to display a message that acceptance was changed.
426 void UpdateStationAcceptance(Station
*st
, bool show_msg
)
428 /* old accepted goods types */
429 uint old_acc
= GetAcceptanceMask(st
);
431 /* And retrieve the acceptance. */
432 CargoArray acceptance
;
433 if (!st
->rect
.empty()) {
434 acceptance
= GetAreaAcceptance (st
->rect
,
435 st
->GetCatchmentRadius(), &st
->always_accepted
);
438 /* Adjust in case our station only accepts fewer kinds of goods */
439 for (CargoID i
= 0; i
< NUM_CARGO
; i
++) {
440 /* Make sure the station can accept the goods type. */
441 uint amt
= st
->CanHandleCargo(i
) ? acceptance
[i
] : 0;
443 GoodsEntry
&ge
= st
->goods
[i
];
444 SB(ge
.status
, GoodsEntry::GES_ACCEPTANCE
, 1, amt
>= 8);
445 if (LinkGraph::IsValidID(ge
.link_graph
)) {
446 (*LinkGraph::Get(ge
.link_graph
))[ge
.node
]->SetDemand(amt
/ 8);
450 /* Only show a message in case the acceptance was actually changed. */
451 uint new_acc
= GetAcceptanceMask(st
);
452 uint diff_acc
= old_acc
^ new_acc
;
453 if (diff_acc
== 0) return;
455 /* show a message to report that the acceptance was changed? */
456 if (show_msg
&& st
->owner
== _local_company
&& st
->IsInUse()) {
457 /* List of accept and reject strings for different number of
459 static const StringID accept_msg
[] = {
460 STR_NEWS_STATION_NOW_ACCEPTS_CARGO
,
461 STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO
,
463 static const StringID reject_msg
[] = {
464 STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO
,
465 STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO
,
468 /* Array of accepted and rejected cargo types */
469 CargoID accepts
[2] = { CT_INVALID
, CT_INVALID
};
470 CargoID rejects
[2] = { CT_INVALID
, CT_INVALID
};
474 /* Test each cargo type to see if its acceptance has changed */
475 for (CargoID i
= 0; i
< NUM_CARGO
; i
++) {
476 if (!HasBit (diff_acc
, i
)) continue;
478 if (HasBit(new_acc
, i
)) {
479 if (num_acc
< lengthof(accepts
)) {
480 /* New cargo is accepted */
481 accepts
[num_acc
++] = i
;
484 if (num_rej
< lengthof(rejects
)) {
485 /* Old cargo is no longer accepted */
486 rejects
[num_rej
++] = i
;
491 /* Show news message if there are any changes */
492 if (num_acc
> 0) AddNewsItem
<AcceptanceNewsItem
> (st
, num_acc
, accepts
, accept_msg
[num_acc
- 1]);
493 if (num_rej
> 0) AddNewsItem
<AcceptanceNewsItem
> (st
, num_rej
, rejects
, reject_msg
[num_rej
- 1]);
496 /* redraw the station view since acceptance changed */
497 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_ACCEPT_RATING_LIST
);
500 /** Update the station sign tile and virtual position. */
501 static void UpdateStationSign (BaseStation
*st
)
503 if (st
->rect
.empty()) { // no tiles belong to this station
504 st
->UpdateVirtCoord();
508 /* clamp sign coord to be inside the station rect */
509 st
->xy
= st
->rect
.get_closest_tile(st
->xy
);
510 st
->UpdateVirtCoord();
512 if (st
->IsWaypoint()) return;
513 Station
*full_station
= Station::From(st
);
514 for (CargoID c
= 0; c
< NUM_CARGO
; ++c
) {
515 LinkGraphID lg
= full_station
->goods
[c
].link_graph
;
516 if (!LinkGraph::IsValidID(lg
)) continue;
521 * This is called right after a station was deleted.
522 * It checks if the whole station is free of substations, and if so, the station will be
523 * deleted after a little while.
526 static void DeleteStationIfEmpty(BaseStation
*st
)
528 if (!st
->IsInUse()) {
530 InvalidateWindowData(WC_STATION_LIST
, st
->owner
, 0);
534 CommandCost
ClearTile_Station(TileIndex tile
, DoCommandFlag flags
);
537 * Checks if the given tile is buildable, flat and has a certain height.
538 * @param tile TileIndex to check.
539 * @param invalid_dirs Prohibited directions for slopes (set of #DiagDirection).
540 * @param allowed_z Height allowed for the tile. If allowed_z is negative, it will be set to the height of this tile.
541 * @param allow_steep Whether steep slopes are allowed.
542 * @param check_bridge Minimum allowed height for a bridge, 0 for none.
543 * @return The cost in case of success, or an error code if it failed.
545 CommandCost
CheckBuildableTile (TileIndex tile
, uint invalid_dirs
,
546 int &allowed_z
, bool allow_steep
, int check_bridge
= 0)
549 Slope tileh
= GetTileSlope (tile
, &z
);
550 z
+= GetSlopeMaxZ (tileh
);
552 if (HasBridgeAbove (tile
) && ((check_bridge
== 0)
553 || (GetBridgeHeight (GetSouthernBridgeEnd (tile
)) < z
+ check_bridge
))) {
554 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
557 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
558 if (ret
.Failed()) return ret
;
560 /* Prohibit building if
561 * 1) The tile is "steep" (i.e. stretches two height levels).
562 * 2) The tile is non-flat and the build_on_slopes switch is disabled.
564 if ((!allow_steep
&& IsSteepSlope(tileh
)) ||
565 ((!_settings_game
.construction
.build_on_slopes
) && tileh
!= SLOPE_FLAT
)) {
566 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED
);
569 CommandCost
cost(EXPENSES_CONSTRUCTION
);
570 if (tileh
!= SLOPE_FLAT
) {
571 /* Forbid building if the tile faces a slope in a invalid direction. */
572 for (DiagDirection dir
= DIAGDIR_BEGIN
; dir
!= DIAGDIR_END
; dir
++) {
573 if (HasBit(invalid_dirs
, dir
) && !CanBuildDepotByTileh(dir
, tileh
)) {
574 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED
);
577 cost
.AddCost(_price
[PR_BUILD_FOUNDATION
]);
580 /* The level of this tile must be equal to allowed_z. */
584 } else if (allowed_z
!= z
) {
585 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED
);
592 * Checks if a rail station can be built at the given area.
593 * @param tile_area Area to check.
594 * @param flags Operation to perform.
595 * @param axis Rail station axis.
596 * @param station StationID to be queried and returned if available.
597 * @param rt The rail type to check for (overbuilding rail stations over rail).
598 * @param affected_vehicles List of trains with PBS reservations on the tiles
599 * @param statspec Station spec.
600 * @param plat_len Platform length.
601 * @param numtracks Number of platforms.
602 * @param layout Station layout.
603 * @return The cost in case of success, or an error code if it failed.
605 static CommandCost
CheckFlatLandRailStation (TileArea tile_area
,
606 DoCommandFlag flags
, Axis axis
, StationID
*station
, RailType rt
,
607 SmallVector
<Train
*, 4> &affected_vehicles
,
608 const StationSpec
*statspec
, byte plat_len
, byte numtracks
,
611 CommandCost
cost(EXPENSES_CONSTRUCTION
);
613 uint invalid_dirs
= 5 << axis
;
615 bool slope_cb
= statspec
!= NULL
&& HasBit(statspec
->callback_mask
, CBM_STATION_SLOPE_CHECK
);
617 TILE_AREA_LOOP(tile_cur
, tile_area
) {
619 if (statspec
!= NULL
) {
620 /* Disallow bridges over custom station tiles for now. */
623 uint dx
= TileX (tile_cur
) - TileX (tile_area
.tile
);
624 uint dy
= TileY (tile_cur
) - TileY (tile_area
.tile
);
625 uint platform
, offset
;
626 if (axis
== AXIS_X
) {
633 uint gfx
= layout
[platform
* plat_len
+ offset
];
634 check_bridge
= (gfx
< 2 ? 1 : gfx
< 4 ? 2 : 4);
636 CommandCost ret
= CheckBuildableTile (tile_cur
, invalid_dirs
, allowed_z
, false, check_bridge
);
637 if (ret
.Failed()) return ret
;
641 /* Do slope check if requested. */
642 ret
= PerformStationTileSlopeCheck(tile_area
.tile
, tile_cur
, statspec
, axis
, plat_len
, numtracks
);
643 if (ret
.Failed()) return ret
;
646 /* if station is set, then we have special handling to allow building on top of already existing stations.
647 * so station points to INVALID_STATION if we can build on any station.
648 * Or it points to a station if we're only allowed to build on exactly that station. */
649 if (station
!= NULL
&& IsStationTile(tile_cur
)) {
650 if (!IsRailStation(tile_cur
)) {
651 return ClearTile_Station(tile_cur
, DC_AUTO
); // get error message
653 StationID st
= GetStationIndex(tile_cur
);
654 if (*station
== INVALID_STATION
) {
656 } else if (*station
!= st
) {
657 return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING
);
661 /* Rail type is only valid when building a railway station; if station to
662 * build isn't a rail station it's INVALID_RAILTYPE. */
663 if (rt
!= INVALID_RAILTYPE
&& IsNormalRailTile(tile_cur
) &&
664 HasPowerOnRail(GetRailType(tile_cur
), rt
)) {
665 /* Allow overbuilding if the tile:
666 * - has rail, but no signals
667 * - it has exactly one track
668 * - the track is in line with the station
669 * - the current rail type has power on the to-be-built type (e.g. convert normal rail to el rail)
671 Track track
= AxisToTrack(axis
);
673 if (GetTrackBits(tile_cur
) == TrackToTrackBits(track
) && !HasSignalOnTrack(tile_cur
, track
)) {
674 /* Check for trains having a reservation for this tile. */
675 if (GetRailReservationTrackBits (tile_cur
) != TRACK_BIT_NONE
) {
676 Train
*v
= GetTrainForReservation(tile_cur
, track
);
678 *affected_vehicles
.Append() = v
;
681 CommandCost ret
= DoCommand(tile_cur
, 0, track
, flags
, CMD_REMOVE_SINGLE_RAIL
);
682 if (ret
.Failed()) return ret
;
684 /* With flags & ~DC_EXEC CmdLandscapeClear would fail since the rail still exists */
688 ret
= DoCommand(tile_cur
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
689 if (ret
.Failed()) return ret
;
698 * Checks if a road stop can be built at the given tile.
699 * @param tile_area Area to check.
700 * @param flags Operation to perform.
701 * @param invalid_dirs Prohibited directions (set of DiagDirections).
702 * @param is_drive_through True if trying to build a drive-through station.
703 * @param is_truck_stop True when building a truck stop, false otherwise.
704 * @param axis Axis of a drive-through road stop.
705 * @param station StationID to be queried and returned if available.
706 * @param rts Road types to build.
707 * @return The cost in case of success, or an error code if it failed.
709 static CommandCost
CheckFlatLandRoadStop(TileArea tile_area
, DoCommandFlag flags
, uint invalid_dirs
, bool is_drive_through
, bool is_truck_stop
, Axis axis
, StationID
*station
, RoadTypes rts
)
711 CommandCost
cost(EXPENSES_CONSTRUCTION
);
714 TILE_AREA_LOOP(cur_tile
, tile_area
) {
715 CommandCost ret
= CheckBuildableTile (cur_tile
, invalid_dirs
, allowed_z
, !is_drive_through
, 2);
716 if (ret
.Failed()) return ret
;
719 /* If station is set, then we have special handling to allow building on top of already existing stations.
720 * Station points to INVALID_STATION if we can build on any station.
721 * Or it points to a station if we're only allowed to build on exactly that station. */
722 if (station
!= NULL
&& IsStationTile(cur_tile
)) {
723 if (!IsRoadStop(cur_tile
)) {
724 return ClearTile_Station(cur_tile
, DC_AUTO
); // Get error message.
726 if (is_truck_stop
!= IsTruckStop(cur_tile
) ||
727 is_drive_through
!= IsDriveThroughStopTile(cur_tile
)) {
728 return ClearTile_Station(cur_tile
, DC_AUTO
); // Get error message.
730 /* Drive-through station in the wrong direction. */
731 if (is_drive_through
&& IsDriveThroughStopTile(cur_tile
) && GetRoadStopAxis(cur_tile
) != axis
){
732 return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION
);
734 StationID st
= GetStationIndex(cur_tile
);
735 if (*station
== INVALID_STATION
) {
737 } else if (*station
!= st
) {
738 return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING
);
742 bool build_over_road
= is_drive_through
&& IsNormalRoadTile(cur_tile
);
743 /* Road bits in the wrong direction. */
744 RoadBits rb
= IsRoadTile(cur_tile
) ? GetAllRoadBits(cur_tile
) : ROAD_NONE
;
745 if (build_over_road
&& (rb
& (axis
== AXIS_X
? ROAD_Y
: ROAD_X
)) != 0) {
746 /* Someone was pedantic and *NEEDED* three fracking different error messages. */
747 switch (CountBits(rb
)) {
749 return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION
);
752 if (rb
== ROAD_X
|| rb
== ROAD_Y
) return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION
);
753 return_cmd_error(STR_ERROR_DRIVE_THROUGH_CORNER
);
756 return_cmd_error(STR_ERROR_DRIVE_THROUGH_JUNCTION
);
760 RoadTypes cur_rts
= IsRoadTile(cur_tile
) ? GetRoadTypes(cur_tile
) : ROADTYPES_NONE
;
761 uint num_roadbits
= 0;
762 if (build_over_road
) {
763 /* There is a road, check if we can build road+tram stop over it. */
764 if (HasBit(cur_rts
, ROADTYPE_ROAD
)) {
765 Owner road_owner
= GetRoadOwner(cur_tile
, ROADTYPE_ROAD
);
766 if (road_owner
== OWNER_TOWN
) {
767 if (!_settings_game
.construction
.road_stop_on_town_road
) return_cmd_error(STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD
);
768 } else if (!_settings_game
.construction
.road_stop_on_competitor_road
&& road_owner
!= OWNER_NONE
) {
769 CommandCost ret
= CheckOwnership(road_owner
);
770 if (ret
.Failed()) return ret
;
772 num_roadbits
+= CountBits(GetRoadBits(cur_tile
, ROADTYPE_ROAD
));
775 /* There is a tram, check if we can build road+tram stop over it. */
776 if (HasBit(cur_rts
, ROADTYPE_TRAM
)) {
777 Owner tram_owner
= GetRoadOwner(cur_tile
, ROADTYPE_TRAM
);
778 if (Company::IsValidID(tram_owner
) &&
779 (!_settings_game
.construction
.road_stop_on_competitor_road
||
780 /* Disallow breaking end-of-line of someone else
781 * so trams can still reverse on this tile. */
782 HasExactlyOneBit(GetRoadBits(cur_tile
, ROADTYPE_TRAM
)))) {
783 CommandCost ret
= CheckOwnership(tram_owner
);
784 if (ret
.Failed()) return ret
;
786 num_roadbits
+= CountBits(GetRoadBits(cur_tile
, ROADTYPE_TRAM
));
789 /* Take into account existing roadbits. */
792 ret
= DoCommand(cur_tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
793 if (ret
.Failed()) return ret
;
797 uint roadbits_to_build
= CountBits(rts
) * 2 - num_roadbits
;
798 cost
.AddCost(_price
[PR_BUILD_ROAD
] * roadbits_to_build
);
806 * Checks if an airport can be built at the given area.
807 * @param tile_area Area to check.
808 * @param flags Operation to perform.
809 * @param station StationID of airport allowed in search area.
810 * @return The cost in case of success, or an error code if it failed.
812 static CommandCost
CheckFlatLandAirport(TileArea tile_area
, DoCommandFlag flags
, StationID
*station
)
814 CommandCost
cost(EXPENSES_CONSTRUCTION
);
817 TILE_AREA_LOOP(tile_cur
, tile_area
) {
818 CommandCost ret
= CheckBuildableTile(tile_cur
, 0, allowed_z
, true);
819 if (ret
.Failed()) return ret
;
822 /* if station is set, then allow building on top of an already
823 * existing airport, either the one in *station if it is not
824 * INVALID_STATION, or anyone otherwise and store which one
826 if (station
!= NULL
&& IsStationTile(tile_cur
)) {
827 if (!IsAirport(tile_cur
)) {
828 return ClearTile_Station(tile_cur
, DC_AUTO
); // get error message
830 StationID st
= GetStationIndex(tile_cur
);
831 if (*station
== INVALID_STATION
) {
833 } else if (*station
!= st
) {
834 return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING
);
838 ret
= DoCommand(tile_cur
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
839 if (ret
.Failed()) return ret
;
848 * Check whether we can expand the rail part of the given station.
849 * @param st the station to expand
850 * @param new_ta the current (and if all is fine new) tile area of the rail part of the station
851 * @param axis the axis of the newly build rail
852 * @return Succeeded or failed command.
854 CommandCost
CanExpandRailStation(const BaseStation
*st
, TileArea
&new_ta
, Axis axis
)
856 TileArea cur_ta
= st
->train_station
;
858 /* determine new size of train station region.. */
859 int x
= min(TileX(cur_ta
.tile
), TileX(new_ta
.tile
));
860 int y
= min(TileY(cur_ta
.tile
), TileY(new_ta
.tile
));
861 new_ta
.w
= max(TileX(cur_ta
.tile
) + cur_ta
.w
, TileX(new_ta
.tile
) + new_ta
.w
) - x
;
862 new_ta
.h
= max(TileY(cur_ta
.tile
) + cur_ta
.h
, TileY(new_ta
.tile
) + new_ta
.h
) - y
;
863 new_ta
.tile
= TileXY(x
, y
);
865 /* make sure the final size is not too big. */
866 if (new_ta
.w
> _settings_game
.station
.station_spread
|| new_ta
.h
> _settings_game
.station
.station_spread
) {
867 return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT
);
870 return CommandCost();
873 static inline byte
*CreateSingle(byte
*layout
, int n
)
876 do *layout
++ = 0; while (--i
);
877 layout
[((n
- 1) >> 1) - n
] = 2;
881 static inline byte
*CreateMulti(byte
*layout
, int n
, byte b
)
884 do *layout
++ = b
; while (--i
);
887 layout
[n
- 1 - n
] = 0;
893 * Create the station layout for the given number of tracks and platform length.
894 * @param layout The layout to write to.
895 * @param numtracks The number of tracks to write.
896 * @param plat_len The length of the platforms.
897 * @param statspec The specification of the station to (possibly) get the layout from.
899 void GetStationLayout(byte
*layout
, int numtracks
, int plat_len
, const StationSpec
*statspec
)
901 if (statspec
!= NULL
&& statspec
->lengths
>= plat_len
&&
902 statspec
->platforms
[plat_len
- 1] >= numtracks
&&
903 statspec
->layouts
[plat_len
- 1][numtracks
- 1]) {
904 /* Custom layout defined, follow it. */
905 memcpy(layout
, statspec
->layouts
[plat_len
- 1][numtracks
- 1],
906 plat_len
* numtracks
);
911 CreateSingle(layout
, numtracks
);
913 if (numtracks
& 1) layout
= CreateSingle(layout
, plat_len
);
916 while (--numtracks
>= 0) {
917 layout
= CreateMulti(layout
, plat_len
, 4);
918 layout
= CreateMulti(layout
, plat_len
, 6);
924 * Find a nearby station that joins this station.
925 * @param pst 'return' pointer for the found station
926 * @param ta the area of the newly built station
927 * @param existing_station an existing station we build over
928 * @param station_to_join the station to join, if adjacent is set
929 * @param adjacent whether adjacent stations are allowed
930 * @param waypoint find waypoints, else stations
931 * @param error_message the error message when building a station on top of others
932 * @return command cost with the error or 'okay'
934 static CommandCost
FindJoiningBaseStation (BaseStation
**pst
, TileArea ta
,
935 StationID existing_station
, StationID station_to_join
, bool adjacent
,
936 bool waypoint
, StringID error_message
)
938 BaseStation
*st
; // station to join
939 bool need_link
; // need an adjacent piece of joined station
940 bool avoid_other
; // avoid (other) adjacent stations
942 if (existing_station
!= INVALID_STATION
) {
943 /* we are partially overbuilding a station */
944 if (adjacent
&& station_to_join
!= existing_station
) {
945 /* you cannot join a different station */
946 return_cmd_error(error_message
);
949 assert (BaseStation::IsValidID (existing_station
));
950 st
= BaseStation::Get (existing_station
);
951 assert (st
->IsWaypoint() == waypoint
);
953 avoid_other
= !_settings_game
.station
.adjacent_stations
;
954 } else if (!adjacent
) {
955 /* join adjacent station if unique, else error out */
959 } else if (station_to_join
!= INVALID_STATION
) {
960 /* not overbuilding, and we want to join a given station */
961 st
= BaseStation::GetIfValid (station_to_join
);
962 if (st
== NULL
) return CMD_ERROR
;
963 if (st
->IsWaypoint() != waypoint
) return CMD_ERROR
;
964 need_link
= st
->IsInUse() && !_settings_game
.station
.distant_join_stations
;
965 avoid_other
= !_settings_game
.station
.adjacent_stations
;
967 /* not overbuilding, and we want to build a new station */
970 avoid_other
= !_settings_game
.station
.adjacent_stations
;
973 if (need_link
|| avoid_other
) {
975 TILE_AREA_LOOP(tile_cur
, ta
) {
976 if (IsStationTile(tile_cur
)) {
977 StationID t
= GetStationIndex(tile_cur
);
978 if (!BaseStation::IsValidID(t
)) continue;
979 BaseStation
*neighbour
= BaseStation::Get(t
);
980 if (neighbour
->IsWaypoint() != waypoint
) continue;
982 /* found an adjacent piece of a station */
984 /* wanted to join a given station */
985 if (t
== st
->index
) {
986 /* found an adjacent piece */
988 if (!avoid_other
) break;
989 } else if (avoid_other
) {
990 /* found a different station */
991 return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING
);
993 } else if (need_link
) {
994 /* wanted to join any station */
997 if (!avoid_other
) break;
998 } else if (avoid_other
) {
999 /* wanted to build a new station */
1000 return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING
);
1006 /* tried to join a non-adjacent station but distant join is disabled? */
1007 if (st
!= NULL
&& need_link
) return CMD_ERROR
;
1011 return CommandCost();
1015 * Find a nearby station that joins this station.
1016 * @tparam T the class to find a station for
1017 * @param pst 'return' pointer for the found station
1018 * @param ta the area of the newly built station
1019 * @param existing_station an existing station we build over
1020 * @param station_to_join the station to join, if adjacent is set
1021 * @param adjacent whether adjacent stations are allowed
1022 * @param error_message the error message when building a station on top of others
1023 * @return command cost with the error or 'okay'
1026 static inline CommandCost
FindJoiningBaseStation (T
**pst
, TileArea ta
,
1027 StationID existing_station
, StationID station_to_join
, bool adjacent
,
1028 StringID error_message
)
1031 CommandCost ret
= FindJoiningBaseStation (&bst
, ta
,
1032 existing_station
, station_to_join
, adjacent
,
1033 T::IS_WAYPOINT
, error_message
);
1034 if (ret
.Succeeded()) *pst
= bst
!= NULL
? T::From (bst
) : NULL
;
1039 * Find a nearby waypoint that joins this waypoint.
1040 * @param existing_waypoint an existing waypoint we build over
1041 * @param waypoint_to_join the waypoint to join to
1042 * @param adjacent whether adjacent waypoints are allowed
1043 * @param ta the area of the newly build waypoint
1044 * @param wp 'return' pointer for the found waypoint
1045 * @return command cost with the error or 'okay'
1047 CommandCost
FindJoiningWaypoint(StationID existing_waypoint
, StationID waypoint_to_join
, bool adjacent
, TileArea ta
, Waypoint
**wp
)
1049 return FindJoiningBaseStation
<Waypoint
> (wp
, ta
, existing_waypoint
,
1050 waypoint_to_join
, adjacent
,
1051 STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST
);
1055 * Common part of building various station parts and possibly attaching them to an existing one.
1056 * @param [out] st Station to attach to
1057 * @param area Area occupied by the new part
1058 * @param existing_station Existing station we build over
1059 * @param station_to_join Station to join, if adjacent is set
1060 * @param adjacent Whether adjacent stations are allowed
1061 * @param error_message Error message when building a station on top of others
1062 * @param flags Command flags
1063 * @param name_class Station naming class to use to generate the new station's name
1064 * @return Command error that occurred, if any
1066 static CommandCost
BuildStationPart (Station
**st
, const TileArea
&area
,
1067 StationID existing_station
, StationID station_to_join
, bool adjacent
,
1068 StringID error_message
, DoCommandFlag flags
, StationNaming name_class
)
1070 CommandCost ret
= FindJoiningBaseStation
<Station
> (st
, area
,
1071 existing_station
, station_to_join
, adjacent
, error_message
);
1072 if (ret
.Failed()) return ret
;
1074 /* Find a deleted station close to us */
1075 if (*st
== NULL
&& !adjacent
) *st
= GetClosestDeletedStation(area
.tile
);
1078 if ((*st
)->owner
!= _current_company
) {
1079 return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION
);
1082 if (!(*st
)->TestAddRect(area
)) {
1083 return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT
);
1086 /* allocate and initialize new station */
1087 if (!Station::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING
);
1089 if (flags
& DC_EXEC
) {
1090 *st
= new Station(area
.tile
);
1092 (*st
)->town
= ClosestTownFromTile(area
.tile
);
1093 (*st
)->string_id
= GenerateStationName(*st
, area
.tile
, name_class
);
1095 if (Company::IsValidID(_current_company
)) {
1096 SetBit((*st
)->town
->have_ratings
, _current_company
);
1101 return CommandCost();
1105 static void FreeTrainReservation(Train
*v
)
1107 FreeTrainTrackReservation(v
);
1109 const RailPathPos pos
= v
->GetPos();
1110 if (!pos
.in_wormhole() && IsRailStationTile(pos
.tile
)) SetRailStationPlatformReservation(pos
, false);
1112 const RailPathPos rev
= v
->Last()->GetReversePos();
1113 if (!rev
.in_wormhole() && IsRailStationTile(rev
.tile
)) SetRailStationPlatformReservation(rev
, false);
1116 static void RestoreTrainReservation(Train
*v
)
1118 const RailPathPos pos
= v
->GetPos();
1119 if (!pos
.in_wormhole() && IsRailStationTile(pos
.tile
)) SetRailStationPlatformReservation(pos
, true);
1121 /* Check first if the train can have a reservation (not heading into a depot). */
1122 if (FreeTrainTrackReservation(v
)) TryPathReserve(v
, true, true);
1124 const RailPathPos rev
= v
->Last()->GetReversePos();
1125 if (!rev
.in_wormhole() && IsRailStationTile(rev
.tile
)) SetRailStationPlatformReservation(rev
, true);
1129 * Build rail station
1130 * @param tile_org northern most position of station dragging/placement
1131 * @param flags operation to perform
1132 * @param p1 various bitstuffed elements
1133 * - p1 = (bit 0- 3) - railtype
1134 * - p1 = (bit 4) - orientation (Axis)
1135 * - p1 = (bit 8-15) - number of tracks
1136 * - p1 = (bit 16-23) - platform length
1137 * - p1 = (bit 24) - allow stations directly adjacent to other stations.
1138 * @param p2 various bitstuffed elements
1139 * - p2 = (bit 0- 7) - custom station class
1140 * - p2 = (bit 8-15) - custom station id
1141 * - p2 = (bit 16-31) - station ID to join (INVALID_STATION if build new one)
1142 * @param text unused
1143 * @return the cost of this operation or an error
1145 CommandCost
CmdBuildRailStation(TileIndex tile_org
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1147 /* Unpack parameters */
1148 RailType rt
= Extract
<RailType
, 0, 4>(p1
);
1149 Axis axis
= Extract
<Axis
, 4, 1>(p1
);
1150 byte numtracks
= GB(p1
, 8, 8);
1151 byte plat_len
= GB(p1
, 16, 8);
1152 bool adjacent
= HasBit(p1
, 24);
1154 StationClassID spec_class
= Extract
<StationClassID
, 0, 8>(p2
);
1155 byte spec_index
= GB(p2
, 8, 8);
1156 StationID station_to_join
= GB(p2
, 16, 16);
1158 /* Does the authority allow this? */
1159 CommandCost ret
= CheckIfAuthorityAllowsNewStation(tile_org
, flags
);
1160 if (ret
.Failed()) return ret
;
1162 if (!ValParamRailtype(rt
)) return CMD_ERROR
;
1164 /* Check if the given station class is valid */
1165 if ((uint
)spec_class
>= StationClass::GetClassCount() || spec_class
== STAT_CLASS_WAYP
) return CMD_ERROR
;
1166 const StationClass
*statclass
= StationClass::Get(spec_class
);
1167 if (spec_index
>= statclass
->GetSpecCount()) return CMD_ERROR
;
1168 const StationSpec
*statspec
= statclass
->GetSpec(spec_index
);
1170 if (plat_len
== 0 || numtracks
== 0) return CMD_ERROR
;
1173 if (axis
== AXIS_X
) {
1181 if (h_org
> _settings_game
.station
.station_spread
|| w_org
> _settings_game
.station
.station_spread
) return CMD_ERROR
;
1183 byte
*layout_ptr
= AllocaM(byte
, numtracks
* plat_len
);
1184 GetStationLayout (layout_ptr
, numtracks
, plat_len
, statspec
);
1186 /* these values are those that will be stored in train_tile and station_platforms */
1187 TileArea
new_location(tile_org
, w_org
, h_org
);
1189 /* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */
1190 StationID est
= INVALID_STATION
;
1191 SmallVector
<Train
*, 4> affected_vehicles
;
1192 /* Clear the land below the station. */
1193 CommandCost cost
= CheckFlatLandRailStation (new_location
, flags
, axis
, &est
, rt
, affected_vehicles
, statspec
, plat_len
, numtracks
, layout_ptr
);
1194 if (cost
.Failed()) return cost
;
1195 /* Add construction expenses. */
1196 cost
.AddCost((numtracks
* _price
[PR_BUILD_STATION_RAIL
] + _price
[PR_BUILD_STATION_RAIL_LENGTH
]) * plat_len
);
1197 cost
.AddCost(numtracks
* plat_len
* RailBuildCost(rt
));
1200 ret
= BuildStationPart (&st
, new_location
, est
, station_to_join
,
1201 adjacent
, STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST
,
1202 flags
, STATIONNAMING_RAIL
);
1203 if (ret
.Failed()) return ret
;
1205 if (st
!= NULL
&& st
->train_station
.tile
!= INVALID_TILE
) {
1206 CommandCost ret
= CanExpandRailStation(st
, new_location
, axis
);
1207 if (ret
.Failed()) return ret
;
1210 /* Check if we can allocate a custom stationspec to this station */
1211 int specindex
= AllocateSpecToStation(statspec
, st
, (flags
& DC_EXEC
) != 0);
1212 if (specindex
== -1) return_cmd_error(STR_ERROR_TOO_MANY_STATION_SPECS
);
1214 if (statspec
!= NULL
) {
1215 /* Perform NewStation checks */
1217 /* Check if the station size is permitted */
1218 if (HasBit(statspec
->disallowed_platforms
, min(numtracks
- 1, 7)) || HasBit(statspec
->disallowed_lengths
, min(plat_len
- 1, 7))) {
1222 /* Check if the station is buildable */
1223 if (HasBit(statspec
->callback_mask
, CBM_STATION_AVAIL
)) {
1224 uint16 cb_res
= GetStationCallback(CBID_STATION_AVAILABILITY
, 0, 0, statspec
, NULL
, INVALID_TILE
);
1225 if (cb_res
!= CALLBACK_FAILED
&& !Convert8bitBooleanCallback(statspec
->grf_prop
.grffile
, CBID_STATION_AVAILABILITY
, cb_res
)) return CMD_ERROR
;
1229 if (flags
& DC_EXEC
) {
1230 st
->train_station
= new_location
;
1231 st
->AddFacility(FACIL_TRAIN
, new_location
.tile
);
1233 st
->rect
.Add (TileArea (tile_org
, w_org
, h_org
));
1235 if (statspec
!= NULL
) {
1236 /* Include this station spec's animation trigger bitmask
1237 * in the station's cached copy. */
1238 st
->cached_anim_triggers
|= statspec
->animation
.triggers
;
1241 Company
*c
= Company::Get(st
->owner
);
1243 TileIndexDiff delta_along
= (axis
== AXIS_X
? TileDiffXY (1, 0) : TileDiffXY (0, 1));
1244 TileIndexDiff delta_across
= delta_along
^ TileDiffXY (1, 1); // perpendicular to delta_along
1246 TileIndex tile_track
= tile_org
;
1247 for (uint i
= 0; i
< numtracks
; i
++, tile_track
+= delta_across
) {
1248 TileIndex tile
= tile_track
;
1249 for (uint j
= 0; j
< plat_len
; j
++, tile
+= delta_along
) {
1250 byte layout
= *layout_ptr
++;
1251 if (IsRailStationTile(tile
) && HasStationReservation(tile
)) {
1252 /* Check for trains having a reservation for this tile. */
1253 Train
*v
= GetTrainForReservation(tile
, AxisToTrack(GetRailStationAxis(tile
)));
1255 *affected_vehicles
.Append() = v
;
1256 FreeTrainReservation(v
);
1260 /* Railtype can change when overbuilding. */
1261 if (IsRailStationTile(tile
)) {
1262 if (!IsStationTileBlocked(tile
)) c
->infrastructure
.rail
[GetRailType(tile
)]--;
1263 c
->infrastructure
.station
--;
1266 /* Remove animation if overbuilding */
1267 DeleteAnimatedTile(tile
);
1268 byte old_specindex
= HasStationTileRail(tile
) ? GetCustomStationSpecIndex(tile
) : 0;
1269 MakeRailStation(tile
, st
->owner
, st
->index
, axis
, layout
& ~1, rt
);
1270 /* Free the spec if we overbuild something */
1271 DeallocateSpecFromStation(st
, old_specindex
);
1273 SetCustomStationSpecIndex(tile
, specindex
);
1274 SetStationTileRandomBits(tile
, GB(Random(), 0, 4));
1275 SetAnimationFrame(tile
, 0);
1277 if (!IsStationTileBlocked(tile
)) c
->infrastructure
.rail
[rt
]++;
1278 c
->infrastructure
.station
++;
1280 if (statspec
!= NULL
) {
1281 /* Use a fixed axis for GetPlatformInfo as our platforms / numtracks are always the right way around */
1282 uint32 platinfo
= GetPlatformInfo (AXIS_X
, GetStationGfx(tile
), plat_len
, numtracks
, j
, i
, false);
1284 /* As the station is not yet completely finished, the station does not yet exist. */
1285 uint16 callback
= GetStationCallback(CBID_STATION_TILE_LAYOUT
, platinfo
, 0, statspec
, NULL
, tile
);
1286 if (callback
!= CALLBACK_FAILED
) {
1288 SetStationGfx(tile
, (callback
& ~1) + axis
);
1290 ErrorUnknownCallbackResult(statspec
->grf_prop
.grffile
->grfid
, CBID_STATION_TILE_LAYOUT
, callback
);
1294 /* Trigger station animation -- after building? */
1295 TriggerStationAnimation(st
, tile
, SAT_BUILT
);
1299 AddTrackToSignalBuffer (tile_track
, AxisToTrack(axis
), _current_company
);
1300 YapfNotifyTrackLayoutChange();
1303 for (uint i
= 0; i
< affected_vehicles
.Length(); ++i
) {
1304 RestoreTrainReservation(affected_vehicles
[i
]);
1307 /* Check whether we need to expand the reservation of trains already on the station. */
1308 TileIndex tile
= tile_org
;
1309 for (uint i
= 0; i
< numtracks
; i
++, tile
+= delta_across
) {
1310 /* Don't even try to make eye candy parts reserved. */
1311 if (IsStationTileBlocked(tile
)) continue;
1313 bool reservation
= false;
1315 /* We can only account for tiles that are reachable from this tile, so ignore primarily blocked tiles while finding the platform begin and end. */
1316 TileIndex platform_begin
= tile
;
1318 reservation
|= HasStationReservation (platform_begin
);
1319 TileIndex prev
= platform_begin
- delta_along
;
1320 if (!IsCompatibleTrainStationTile (prev
, platform_begin
)) break;
1321 platform_begin
= prev
;
1324 TileIndex platform_end
= tile
;
1325 while (!reservation
) {
1326 TileIndex next
= platform_end
+ delta_along
;
1327 if (!IsCompatibleTrainStationTile (next
, platform_end
)) break;
1328 platform_end
= next
;
1329 reservation
= HasStationReservation (next
);
1332 /* If there is at least on reservation on the platform, we reserve the whole platform. */
1334 SetRailStationPlatformReservation (platform_begin
, AxisToDiagDir(axis
), true);
1338 st
->MarkTilesDirty(false);
1339 st
->UpdateVirtCoord();
1340 UpdateStationAcceptance(st
, false);
1341 st
->RecomputeIndustriesNear();
1342 InvalidateWindowData(WC_SELECT_STATION
, 0, 0);
1343 InvalidateWindowData(WC_STATION_LIST
, st
->owner
, 0);
1344 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_TRAINS
);
1345 DirtyCompanyInfrastructureWindows(st
->owner
);
1352 * Remove a number of tiles from any rail station or waypoint within the area.
1353 * @param start tile of station piece to remove
1354 * @param flags operation to perform
1355 * @param p1 start_tile
1356 * @param p2 various bitstuffed elements
1357 * - p2 = bit 0 - if set keep the rail
1358 * @param waypoint remove from waypoints, else from stations
1359 * @return the cost of this operation or an error
1361 static CommandCost
RemoveFromRailBaseStation (TileIndex start
,
1362 DoCommandFlag flags
, uint32 p1
, uint32 p2
, bool waypoint
)
1364 TileIndex end
= p1
== 0 ? start
: p1
;
1365 if (start
>= MapSize() || end
>= MapSize()) return CMD_ERROR
;
1367 bool keep_rail
= HasBit(p2
, 0);
1369 TileArea
ta(start
, end
);
1370 SmallVector
<BaseStation
*, 4> affected_stations
;
1372 /* Count of the number of tiles removed */
1374 CommandCost
total_cost(EXPENSES_CONSTRUCTION
);
1375 /* Accumulator for the errors seen during clearing. If no errors happen,
1376 * and the quantity is 0 there is no station. Otherwise it will be one
1377 * of the other error that got accumulated. */
1380 /* Do the action for every tile into the area */
1381 TILE_AREA_LOOP(tile
, ta
) {
1382 /* Make sure the specified tile is a rail station */
1383 if (!HasStationTileRail(tile
)) continue;
1385 /* If there is a vehicle on ground, do not allow to remove (flood) the tile */
1386 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1388 if (ret
.Failed()) continue;
1390 /* Check ownership of station */
1391 BaseStation
*st
= BaseStation::GetByTile (tile
);
1392 if (st
== NULL
|| st
->IsWaypoint() != waypoint
) continue;
1394 if (_current_company
!= OWNER_WATER
) {
1395 CommandCost ret
= CheckOwnership(st
->owner
);
1397 if (ret
.Failed()) continue;
1400 /* If we reached here, the tile is valid so increase the quantity of tiles we will remove */
1403 if (keep_rail
|| IsStationTileBlocked(tile
)) {
1404 /* Don't refund the 'steel' of the track when we keep the
1405 * rail, or when the tile didn't have any rail at all. */
1406 total_cost
.AddCost(-_price
[PR_CLEAR_RAIL
]);
1409 if (flags
& DC_EXEC
) {
1410 /* read variables before the station tile is removed */
1411 uint specindex
= GetCustomStationSpecIndex(tile
);
1412 Track track
= GetRailStationTrack(tile
);
1413 Owner owner
= GetTileOwner(tile
);
1414 RailType rt
= GetRailType(tile
);
1417 if (HasStationReservation(tile
)) {
1418 v
= GetTrainForReservation(tile
, track
);
1419 if (v
!= NULL
) FreeTrainReservation(v
);
1422 bool build_rail
= keep_rail
&& !IsStationTileBlocked(tile
);
1423 if (!build_rail
&& !IsStationTileBlocked(tile
)) Company::Get(owner
)->infrastructure
.rail
[rt
]--;
1425 DoClearSquare(tile
);
1426 DeleteNewGRFInspectWindow(GSF_STATIONS
, tile
);
1427 if (build_rail
) MakeRailNormal(tile
, owner
, TrackToTrackBits(track
), rt
);
1428 Company::Get(owner
)->infrastructure
.station
--;
1429 DirtyCompanyInfrastructureWindows(owner
);
1431 st
->AfterRemoveTile(tile
);
1432 AddTrackToSignalBuffer(tile
, track
, owner
);
1433 YapfNotifyTrackLayoutChange();
1435 DeallocateSpecFromStation(st
, specindex
);
1437 affected_stations
.Include(st
);
1439 if (v
!= NULL
) RestoreTrainReservation(v
);
1443 if (quantity
== 0) return error
.Failed() ? error
: CommandCost(STR_ERROR_THERE_IS_NO_STATION
);
1445 for (BaseStation
**stp
= affected_stations
.Begin(); stp
!= affected_stations
.End(); stp
++) {
1446 BaseStation
*st
= *stp
;
1448 /* now we need to make the "spanned" area of the railway station smaller
1449 * if we deleted something at the edges.
1450 * we also need to adjust train_tile. */
1451 st
->train_station
.shrink_span (std::bind1st (std::mem_fun (&BaseStation::TileBelongsToRailStation
), st
));
1452 UpdateStationSign (st
);
1454 /* if we deleted the whole station, delete the train facility. */
1455 if (st
->train_station
.tile
== INVALID_TILE
) {
1456 st
->facilities
&= ~FACIL_TRAIN
;
1457 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_TRAINS
);
1458 DeleteStationIfEmpty(st
);
1462 total_cost
.AddCost(quantity
* _price
[waypoint
? PR_CLEAR_WAYPOINT_RAIL
: PR_CLEAR_STATION_RAIL
]);
1465 /* Do all station specific functions here. */
1466 for (BaseStation
**stp
= affected_stations
.Begin(); stp
!= affected_stations
.End(); stp
++) {
1467 Station
*st
= Station::From(*stp
);
1469 if (st
->train_station
.tile
== INVALID_TILE
) SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_TRAINS
);
1470 st
->MarkTilesDirty(false);
1471 st
->RecomputeIndustriesNear();
1479 * Remove a single tile from a rail station.
1480 * This allows for custom-built station with holes and weird layouts
1481 * @param start tile of station piece to remove
1482 * @param flags operation to perform
1483 * @param p1 start_tile
1484 * @param p2 various bitstuffed elements
1485 * - p2 = bit 0 - if set keep the rail
1486 * @param text unused
1487 * @return the cost of this operation or an error
1489 CommandCost
CmdRemoveFromRailStation(TileIndex start
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1491 return RemoveFromRailBaseStation (start
, flags
, p1
, p2
, false);
1495 * Remove a single tile from a waypoint.
1496 * This allows for custom-built waypoint with holes and weird layouts
1497 * @param start tile of waypoint piece to remove
1498 * @param flags operation to perform
1499 * @param p1 start_tile
1500 * @param p2 various bitstuffed elements
1501 * - p2 = bit 0 - if set keep the rail
1502 * @param text unused
1503 * @return the cost of this operation or an error
1505 CommandCost
CmdRemoveFromRailWaypoint(TileIndex start
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1507 return RemoveFromRailBaseStation (start
, flags
, p1
, p2
, true);
1512 * Remove a rail station/waypoint
1513 * @param st The station/waypoint to remove the rail part from
1514 * @param flags operation to perform
1515 * @param removal_cost the cost for removing a tile
1516 * @return cost or failure of operation
1518 static CommandCost
RemoveRailStation (BaseStation
*st
, DoCommandFlag flags
,
1521 /* Current company owns the station? */
1522 if (_current_company
!= OWNER_WATER
) {
1523 CommandCost ret
= CheckOwnership(st
->owner
);
1524 if (ret
.Failed()) return ret
;
1527 /* determine width and height of platforms */
1528 TileArea ta
= st
->train_station
;
1530 assert(ta
.w
!= 0 && ta
.h
!= 0);
1532 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1533 /* clear all areas of the station */
1534 TILE_AREA_LOOP(tile
, ta
) {
1535 /* only remove tiles that are actually train station tiles */
1536 if (!st
->TileBelongsToRailStation(tile
)) continue;
1538 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1539 if (ret
.Failed()) return ret
;
1541 cost
.AddCost(removal_cost
);
1542 if (flags
& DC_EXEC
) {
1543 /* read variables before the station tile is removed */
1544 Track track
= GetRailStationTrack(tile
);
1545 Owner owner
= GetTileOwner(tile
); // _current_company can be OWNER_WATER
1547 if (HasStationReservation(tile
)) {
1548 v
= GetTrainForReservation (tile
, track
, true);
1550 if (!IsStationTileBlocked(tile
)) Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)]--;
1551 Company::Get(owner
)->infrastructure
.station
--;
1552 DoClearSquare(tile
);
1553 DeleteNewGRFInspectWindow(GSF_STATIONS
, tile
);
1554 AddTrackToSignalBuffer(tile
, track
, owner
);
1555 YapfNotifyTrackLayoutChange();
1556 if (v
!= NULL
) TryPathReserve(v
, true);
1560 if (flags
& DC_EXEC
) {
1561 st
->AfterRemoveRect(st
->train_station
);
1563 st
->train_station
.Clear();
1565 st
->facilities
&= ~FACIL_TRAIN
;
1569 st
->speclist
= NULL
;
1570 st
->cached_anim_triggers
= 0;
1572 DirtyCompanyInfrastructureWindows(st
->owner
);
1573 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_TRAINS
);
1574 UpdateStationSign (st
);
1575 DeleteStationIfEmpty(st
);
1582 * Remove a rail station
1583 * @param tile Tile of the station.
1584 * @param flags operation to perform
1585 * @return cost or failure of operation
1587 static CommandCost
RemoveRailStation(TileIndex tile
, DoCommandFlag flags
)
1589 /* if there is flooding, remove platforms tile by tile */
1590 if (_current_company
== OWNER_WATER
) {
1591 return DoCommand(tile
, 0, 0, DC_EXEC
, CMD_REMOVE_FROM_RAIL_STATION
);
1594 Station
*st
= Station::GetByTile(tile
);
1595 CommandCost cost
= RemoveRailStation(st
, flags
, _price
[PR_CLEAR_STATION_RAIL
]);
1597 if (flags
& DC_EXEC
) st
->RecomputeIndustriesNear();
1603 * Remove a rail waypoint
1604 * @param tile Tile of the waypoint.
1605 * @param flags operation to perform
1606 * @return cost or failure of operation
1608 static CommandCost
RemoveRailWaypoint(TileIndex tile
, DoCommandFlag flags
)
1610 /* if there is flooding, remove waypoints tile by tile */
1611 if (_current_company
== OWNER_WATER
) {
1612 return DoCommand(tile
, 0, 0, DC_EXEC
, CMD_REMOVE_FROM_RAIL_WAYPOINT
);
1615 return RemoveRailStation(Waypoint::GetByTile(tile
), flags
, _price
[PR_CLEAR_WAYPOINT_RAIL
]);
1620 * @param truck_station Determines whether a stop is #ROADSTOP_BUS or #ROADSTOP_TRUCK
1621 * @param st The Station to do the whole procedure for
1622 * @return a pointer to where to link a new RoadStop*
1624 static RoadStop
**FindRoadStopSpot(bool truck_station
, Station
*st
)
1626 RoadStop
**primary_stop
= (truck_station
) ? &st
->truck_stops
: &st
->bus_stops
;
1628 if (*primary_stop
== NULL
) {
1629 /* we have no roadstop of the type yet, so write a "primary stop" */
1630 return primary_stop
;
1632 /* there are stops already, so append to the end of the list */
1633 RoadStop
*stop
= *primary_stop
;
1634 while (stop
->next
!= NULL
) stop
= stop
->next
;
1639 static CommandCost
RemoveRoadStop(TileIndex tile
, DoCommandFlag flags
);
1642 * Build a bus or truck stop.
1643 * @param tile Northernmost tile of the stop.
1644 * @param flags Operation to perform.
1645 * @param p1 bit 0..7: Width of the road stop.
1646 * bit 8..15: Length of the road stop.
1647 * @param p2 bit 0: 0 For bus stops, 1 for truck stops.
1648 * bit 1: 0 For normal stops, 1 for drive-through.
1649 * bit 2..3: The roadtypes.
1650 * bit 5: Allow stations directly adjacent to other stations.
1651 * bit 6..7: Entrance direction (#DiagDirection).
1652 * bit 16..31: Station ID to join (INVALID_STATION if build new one).
1653 * @param text Unused.
1654 * @return The cost of this operation or an error.
1656 CommandCost
CmdBuildRoadStop(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1658 bool type
= HasBit(p2
, 0);
1659 bool is_drive_through
= HasBit(p2
, 1);
1660 RoadTypes rts
= Extract
<RoadTypes
, 2, 2>(p2
);
1661 StationID station_to_join
= GB(p2
, 16, 16);
1663 uint8 width
= (uint8
)GB(p1
, 0, 8);
1664 uint8 lenght
= (uint8
)GB(p1
, 8, 8);
1666 /* Check if the requested road stop is too big */
1667 if (width
> _settings_game
.station
.station_spread
|| lenght
> _settings_game
.station
.station_spread
) return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT
);
1668 /* Check for incorrect width / length. */
1669 if (width
== 0 || lenght
== 0) return CMD_ERROR
;
1670 /* Check if the first tile and the last tile are valid */
1671 if (!IsValidTile(tile
) || TileAddWrap(tile
, width
- 1, lenght
- 1) == INVALID_TILE
) return CMD_ERROR
;
1673 TileArea
roadstop_area(tile
, width
, lenght
);
1675 if (!HasExactlyOneBit(rts
) || !HasRoadTypesAvail(_current_company
, rts
)) return CMD_ERROR
;
1677 /* Trams only have drive through stops */
1678 if (!is_drive_through
&& HasBit(rts
, ROADTYPE_TRAM
)) return CMD_ERROR
;
1680 DiagDirection ddir
= Extract
<DiagDirection
, 6, 2>(p2
);
1682 /* Safeguard the parameters. */
1683 if (!IsValidDiagDirection(ddir
)) return CMD_ERROR
;
1684 /* If it is a drive-through stop, check for valid axis. */
1685 if (is_drive_through
&& !IsValidAxis((Axis
)ddir
)) return CMD_ERROR
;
1687 CommandCost ret
= CheckIfAuthorityAllowsNewStation(tile
, flags
);
1688 if (ret
.Failed()) return ret
;
1690 /* Total road stop cost. */
1691 CommandCost
cost(EXPENSES_CONSTRUCTION
, roadstop_area
.w
* roadstop_area
.h
* _price
[type
? PR_BUILD_STATION_TRUCK
: PR_BUILD_STATION_BUS
]);
1692 StationID est
= INVALID_STATION
;
1693 ret
= CheckFlatLandRoadStop(roadstop_area
, flags
, is_drive_through
? 5 << ddir
: 1 << ddir
, is_drive_through
, type
, DiagDirToAxis(ddir
), &est
, rts
);
1694 if (ret
.Failed()) return ret
;
1698 ret
= BuildStationPart (&st
, roadstop_area
, est
, station_to_join
,
1699 HasBit (p2
, 5), STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST
,
1700 flags
, STATIONNAMING_ROAD
);
1701 if (ret
.Failed()) return ret
;
1703 /* Check if this number of road stops can be allocated. */
1704 if (!RoadStop::CanAllocateItem(roadstop_area
.w
* roadstop_area
.h
)) return_cmd_error(type
? STR_ERROR_TOO_MANY_TRUCK_STOPS
: STR_ERROR_TOO_MANY_BUS_STOPS
);
1706 if (flags
& DC_EXEC
) {
1707 /* Check every tile in the area. */
1708 TILE_AREA_LOOP(cur_tile
, roadstop_area
) {
1709 RoadTypes cur_rts
= (IsRoadTile(cur_tile
) || IsStationTile(cur_tile
)) ? GetRoadTypes(cur_tile
) : ROADTYPES_NONE
;
1710 Owner road_owner
= HasBit(cur_rts
, ROADTYPE_ROAD
) ? GetRoadOwner(cur_tile
, ROADTYPE_ROAD
) : _current_company
;
1711 Owner tram_owner
= HasBit(cur_rts
, ROADTYPE_TRAM
) ? GetRoadOwner(cur_tile
, ROADTYPE_TRAM
) : _current_company
;
1713 if (IsStationTile(cur_tile
) && IsRoadStop(cur_tile
)) {
1714 RemoveRoadStop(cur_tile
, flags
);
1717 RoadStop
*road_stop
= new RoadStop(cur_tile
);
1718 /* Insert into linked list of RoadStops. */
1719 RoadStop
**currstop
= FindRoadStopSpot(type
, st
);
1720 *currstop
= road_stop
;
1723 st
->truck_station
.Add(cur_tile
);
1725 st
->bus_station
.Add(cur_tile
);
1728 /* Initialize an empty station. */
1729 st
->AddFacility((type
) ? FACIL_TRUCK_STOP
: FACIL_BUS_STOP
, cur_tile
);
1731 st
->rect
.Add (cur_tile
);
1733 RoadStopType rs_type
= type
? ROADSTOP_TRUCK
: ROADSTOP_BUS
;
1734 if (is_drive_through
) {
1735 /* Update company infrastructure counts. If the current tile is a normal
1736 * road tile, count only the new road bits needed to get a full diagonal road. */
1738 FOR_EACH_SET_ROADTYPE(rt
, cur_rts
| rts
) {
1739 Company
*c
= Company::GetIfValid(rt
== ROADTYPE_ROAD
? road_owner
: tram_owner
);
1741 c
->infrastructure
.road
[rt
] += 2 - (IsRoadTile(cur_tile
) && HasBit(cur_rts
, rt
) ? CountBits(GetRoadBits(cur_tile
, rt
)) : 0);
1742 DirtyCompanyInfrastructureWindows(c
->index
);
1746 MakeDriveThroughRoadStop(cur_tile
, st
->owner
, road_owner
, tram_owner
, st
->index
, rs_type
, rts
| cur_rts
, DiagDirToAxis(ddir
));
1747 road_stop
->MakeDriveThrough();
1749 /* Non-drive-through stop never overbuild and always count as two road bits. */
1750 Company::Get(st
->owner
)->infrastructure
.road
[FIND_FIRST_BIT(rts
)] += 2;
1751 MakeRoadStop(cur_tile
, st
->owner
, st
->index
, rs_type
, rts
, ddir
);
1753 Company::Get(st
->owner
)->infrastructure
.station
++;
1754 DirtyCompanyInfrastructureWindows(st
->owner
);
1756 MarkTileDirtyByTile(cur_tile
);
1761 st
->UpdateVirtCoord();
1762 UpdateStationAcceptance(st
, false);
1763 st
->RecomputeIndustriesNear();
1764 InvalidateWindowData(WC_SELECT_STATION
, 0, 0);
1765 InvalidateWindowData(WC_STATION_LIST
, st
->owner
, 0);
1766 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_ROADVEHS
);
1773 * Remove a bus station/truck stop
1774 * @param tile TileIndex been queried
1775 * @param flags operation to perform
1776 * @return cost or failure of operation
1778 static CommandCost
RemoveRoadStop(TileIndex tile
, DoCommandFlag flags
)
1780 Station
*st
= Station::GetByTile(tile
);
1782 if (_current_company
!= OWNER_WATER
) {
1783 CommandCost ret
= CheckOwnership(st
->owner
);
1784 if (ret
.Failed()) return ret
;
1787 bool is_truck
= IsTruckStop(tile
);
1789 RoadStop
**primary_stop
;
1791 if (is_truck
) { // truck stop
1792 primary_stop
= &st
->truck_stops
;
1793 cur_stop
= RoadStop::GetByTile(tile
, ROADSTOP_TRUCK
);
1795 primary_stop
= &st
->bus_stops
;
1796 cur_stop
= RoadStop::GetByTile(tile
, ROADSTOP_BUS
);
1799 assert(cur_stop
!= NULL
);
1801 /* don't do the check for drive-through road stops when company bankrupts */
1802 if (IsDriveThroughStopTile(tile
) && (flags
& DC_BANKRUPT
)) {
1803 /* remove the 'going through road stop' status from all vehicles on that tile */
1804 VehicleTileIterator
iter (tile
);
1805 while (!iter
.finished()) {
1806 Vehicle
*v
= iter
.next();
1807 if (v
->type
== VEH_ROAD
) {
1808 /* Okay... we are a road vehicle on a drive through road stop.
1809 * But that road stop has just been removed, so we need to make
1810 * sure we are in a valid state... however, vehicles can also
1811 * turn on road stop tiles, so only clear the 'road stop' state
1812 * bits and only when the state was 'in road stop', otherwise
1813 * we'll end up clearing the turn around bits. */
1814 RoadVehicle
*rv
= RoadVehicle::From(v
);
1815 if (HasBit(rv
->state
, RVS_IN_DT_ROAD_STOP
)) rv
->state
&= RVSB_ROAD_STOP_TRACKDIR_MASK
;
1819 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1820 if (ret
.Failed()) return ret
;
1823 if (flags
& DC_EXEC
) {
1824 if (*primary_stop
== cur_stop
) {
1825 /* removed the first stop in the list */
1826 *primary_stop
= cur_stop
->next
;
1827 /* removed the only stop? */
1828 if (*primary_stop
== NULL
) {
1829 st
->facilities
&= (is_truck
? ~FACIL_TRUCK_STOP
: ~FACIL_BUS_STOP
);
1832 /* tell the predecessor in the list to skip this stop */
1833 RoadStop
*pred
= *primary_stop
;
1834 while (pred
->next
!= cur_stop
) pred
= pred
->next
;
1835 pred
->next
= cur_stop
->next
;
1838 /* Update company infrastructure counts. */
1840 FOR_EACH_SET_ROADTYPE(rt
, GetRoadTypes(tile
)) {
1841 Company
*c
= Company::GetIfValid(GetRoadOwner(tile
, rt
));
1843 c
->infrastructure
.road
[rt
] -= 2;
1844 DirtyCompanyInfrastructureWindows(c
->index
);
1847 Company::Get(st
->owner
)->infrastructure
.station
--;
1848 DirtyCompanyInfrastructureWindows(st
->owner
);
1850 if (IsDriveThroughStopTile(tile
)) {
1851 /* Clears the tile for us */
1852 cur_stop
->ClearDriveThrough();
1854 DoClearSquare(tile
);
1857 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_ROADVEHS
);
1860 /* Make sure no vehicle is going to the old roadstop */
1862 FOR_ALL_ROADVEHICLES(v
) {
1863 if (v
->First() == v
&& v
->current_order
.IsType(OT_GOTO_STATION
) &&
1864 v
->dest_tile
== tile
) {
1865 v
->dest_tile
= v
->GetOrderStationLocation(st
->index
);
1869 st
->AfterRemoveTile(tile
);
1871 UpdateStationSign (st
);
1872 st
->RecomputeIndustriesNear();
1873 DeleteStationIfEmpty(st
);
1875 /* Update the tile area of the truck/bus stop */
1877 st
->truck_station
.Clear();
1878 for (const RoadStop
*rs
= st
->truck_stops
; rs
!= NULL
; rs
= rs
->next
) st
->truck_station
.Add(rs
->xy
);
1880 st
->bus_station
.Clear();
1881 for (const RoadStop
*rs
= st
->bus_stops
; rs
!= NULL
; rs
= rs
->next
) st
->bus_station
.Add(rs
->xy
);
1885 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[is_truck
? PR_CLEAR_STATION_TRUCK
: PR_CLEAR_STATION_BUS
]);
1889 * Remove bus or truck stops.
1890 * @param tile Northernmost tile of the removal area.
1891 * @param flags Operation to perform.
1892 * @param p1 bit 0..7: Width of the removal area.
1893 * bit 8..15: Height of the removal area.
1894 * @param p2 bit 0: 0 For bus stops, 1 for truck stops.
1895 * @param p2 bit 1: 0 to keep roads of all drive-through stops, 1 to remove them.
1896 * @param text Unused.
1897 * @return The cost of this operation or an error.
1899 CommandCost
CmdRemoveRoadStop(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1901 uint8 width
= (uint8
)GB(p1
, 0, 8);
1902 uint8 height
= (uint8
)GB(p1
, 8, 8);
1903 bool keep_drive_through_roads
= !HasBit(p2
, 1);
1905 /* Check for incorrect width / height. */
1906 if (width
== 0 || height
== 0) return CMD_ERROR
;
1907 /* Check if the first tile and the last tile are valid */
1908 if (!IsValidTile(tile
) || TileAddWrap(tile
, width
- 1, height
- 1) == INVALID_TILE
) return CMD_ERROR
;
1909 /* Bankrupting company is not supposed to remove roads, there may be road vehicles. */
1910 if (!keep_drive_through_roads
&& (flags
& DC_BANKRUPT
)) return CMD_ERROR
;
1912 TileArea
roadstop_area(tile
, width
, height
);
1914 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1915 CommandCost
last_error(STR_ERROR_THERE_IS_NO_STATION
);
1916 bool had_success
= false;
1918 TILE_AREA_LOOP(cur_tile
, roadstop_area
) {
1919 /* Make sure the specified tile is a road stop of the correct type */
1920 if (!IsStationTile(cur_tile
) || !IsRoadStop(cur_tile
) || (uint32
)GetRoadStopType(cur_tile
) != GB(p2
, 0, 1)) continue;
1922 /* Save information on to-be-restored roads before the stop is removed. */
1923 RoadTypes rts
= ROADTYPES_NONE
;
1924 RoadBits road_bits
= ROAD_NONE
;
1925 Owner road_owner
[] = { OWNER_NONE
, OWNER_NONE
};
1926 assert_compile(lengthof(road_owner
) == ROADTYPE_END
);
1927 if (IsDriveThroughStopTile(cur_tile
)) {
1929 FOR_EACH_SET_ROADTYPE(rt
, GetRoadTypes(cur_tile
)) {
1930 road_owner
[rt
] = GetRoadOwner(cur_tile
, rt
);
1931 /* If we don't want to preserve our roads then restore only roads of others. */
1932 if (keep_drive_through_roads
|| road_owner
[rt
] != _current_company
) SetBit(rts
, rt
);
1934 road_bits
= AxisToRoadBits (GetRoadStopAxis (cur_tile
));
1937 CommandCost ret
= RemoveRoadStop(cur_tile
, flags
);
1945 /* Restore roads. */
1946 if ((flags
& DC_EXEC
) && rts
!= ROADTYPES_NONE
) {
1947 MakeRoadNormal(cur_tile
, road_bits
, rts
, ClosestTownFromTile(cur_tile
)->index
,
1948 road_owner
[ROADTYPE_ROAD
], road_owner
[ROADTYPE_TRAM
]);
1950 /* Update company infrastructure counts. */
1952 FOR_EACH_SET_ROADTYPE(rt
, rts
) {
1953 Company
*c
= Company::GetIfValid(GetRoadOwner(cur_tile
, rt
));
1955 c
->infrastructure
.road
[rt
] += CountBits(road_bits
);
1956 DirtyCompanyInfrastructureWindows(c
->index
);
1962 return had_success
? cost
: last_error
;
1966 * Computes the minimal distance from town's xy to any airport's tile.
1967 * @param att Airport tile table
1968 * @param airport_tile Airport reference tile
1969 * @param town_tile town's tile (t->xy)
1970 * @return minimal manhattan distance from town_tile to any airport's tile
1972 static uint
GetMinimalAirportDistanceToTile (const AirportTileTable
*att
,
1973 TileIndex airport_tile
, TileIndex town_tile
)
1975 uint mindist
= UINT_MAX
;
1977 for (AirportTileTableIterator
iter (att
, airport_tile
); iter
!= INVALID_TILE
; ++iter
) {
1978 mindist
= min (mindist
, DistanceManhattan (town_tile
, iter
));
1985 * Get a possible noise reduction factor based on distance from town center.
1986 * The further you get, the less noise you generate.
1987 * So all those folks at city council can now happily slee... work in their offices
1988 * @param as airport information
1989 * @param layout Airport layout
1990 * @param airport_tile Airport reference tile
1991 * @param town_tile TileIndex of town's center, the one who will receive the airport's candidature
1992 * @return the noise that will be generated, according to distance
1994 uint8
GetAirportNoiseLevelForTown (const AirportSpec
*as
, uint layout
,
1995 TileIndex airport_tile
, TileIndex town_tile
)
1997 /* 0 cannot be accounted, and 1 is the lowest that can be reduced from town.
1998 * So no need to go any further*/
1999 if (as
->noise_level
< 2) return as
->noise_level
;
2001 uint distance
= GetMinimalAirportDistanceToTile (as
->table
[layout
], airport_tile
, town_tile
);
2003 /* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance
2004 * adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance.
2005 * Basically, it says that the less tolerant a town is, the bigger the distance before
2006 * an actual decrease can be granted */
2007 uint8 town_tolerance_distance
= 8 + (_settings_game
.difficulty
.town_council_tolerance
* 4);
2009 /* now, we want to have the distance segmented using the distance judged bareable by town
2010 * This will give us the coefficient of reduction the distance provides. */
2011 uint noise_reduction
= distance
/ town_tolerance_distance
;
2013 /* If the noise reduction equals the airport noise itself, don't give it for free.
2014 * Otherwise, simply reduce the airport's level. */
2015 return noise_reduction
>= as
->noise_level
? 1 : as
->noise_level
- noise_reduction
;
2019 * Finds the town nearest to given airport. Based on minimal manhattan distance to any airport's tile.
2020 * If two towns have the same distance, town with lower index is returned.
2021 * @param as airport's description
2022 * @param layout Airport layout
2023 * @param tile Airport reference tile
2024 * @return nearest town to airport
2026 Town
*AirportGetNearestTown (const AirportSpec
*as
, uint layout
, TileIndex tile
)
2028 Town
*t
, *nearest
= NULL
;
2029 uint add
= as
->size_x
+ as
->size_y
- 2; // GetMinimalAirportDistanceToTile can differ from DistanceManhattan by this much
2030 uint mindist
= UINT_MAX
- add
; // prevent overflow
2031 const AirportTileTable
*att
= as
->table
[layout
];
2033 if (DistanceManhattan (t
->xy
, tile
) < mindist
+ add
) { // avoid calling GetMinimalAirportDistanceToTile too often
2034 uint dist
= GetMinimalAirportDistanceToTile (att
, tile
, t
->xy
);
2035 if (dist
< mindist
) {
2046 /** Recalculate the noise generated by the airports of each town */
2047 void UpdateAirportsNoise()
2052 FOR_ALL_TOWNS(t
) t
->noise_reached
= 0;
2054 FOR_ALL_STATIONS(st
) {
2055 if (st
->airport
.tile
!= INVALID_TILE
&& st
->airport
.type
!= AT_OILRIG
) {
2056 const AirportSpec
*as
= st
->airport
.GetSpec();
2057 Town
*nearest
= AirportGetNearestTown (as
, st
->airport
.layout
, st
->airport
.tile
);
2058 nearest
->noise_reached
+= GetAirportNoiseLevelForTown (as
, st
->airport
.layout
, st
->airport
.tile
, nearest
->xy
);
2065 * Checks if an airport can be removed (no aircraft on it or landing)
2066 * @param st Station whose airport is to be removed
2067 * @param flags Operation to perform
2068 * @return Cost or failure of operation
2070 static CommandCost
CanRemoveAirport(Station
*st
, DoCommandFlag flags
)
2073 FOR_ALL_AIRCRAFT(a
) {
2074 if (!a
->IsNormalAircraft()) continue;
2075 if (a
->targetairport
== st
->index
&& a
->state
!= FLYING
)
2076 return_cmd_error(STR_ERROR_AIRCRAFT_IN_THE_WAY
);
2079 CommandCost
cost(EXPENSES_CONSTRUCTION
);
2081 TILE_AREA_LOOP(tile_cur
, st
->airport
) {
2082 if (!st
->TileBelongsToAirport(tile_cur
)) continue;
2084 CommandCost ret
= EnsureNoVehicleOnGround(tile_cur
);
2085 if (ret
.Failed()) return ret
;
2087 cost
.AddCost(_price
[PR_CLEAR_STATION_AIRPORT
]);
2096 * @param tile tile where airport will be built
2097 * @param flags operation to perform
2099 * - p1 = (bit 0- 7) - airport type, @see airport.h
2100 * - p1 = (bit 8-15) - airport layout
2101 * @param p2 various bitstuffed elements
2102 * - p2 = (bit 0) - allow airports directly adjacent to other airports.
2103 * - p2 = (bit 16-31) - station ID to join (INVALID_STATION if build new one)
2104 * @param text unused
2105 * @return the cost of this operation or an error
2107 CommandCost
CmdBuildAirport(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
2109 StationID station_to_join
= GB(p2
, 16, 16);
2110 byte airport_type
= GB(p1
, 0, 8);
2111 byte layout
= GB(p1
, 8, 8);
2113 if (airport_type
>= NUM_AIRPORTS
) return CMD_ERROR
;
2115 CommandCost ret
= CheckIfAuthorityAllowsNewStation(tile
, flags
);
2116 if (ret
.Failed()) return ret
;
2118 /* Check if a valid, buildable airport was chosen for construction */
2119 const AirportSpec
*as
= AirportSpec::Get(airport_type
);
2120 if (!as
->IsAvailable() || layout
>= as
->num_table
) return CMD_ERROR
;
2122 Direction rotation
= as
->rotation
[layout
];
2125 if (rotation
== DIR_E
|| rotation
== DIR_W
) Swap(w
, h
);
2126 TileArea airport_area
= TileArea(tile
, w
, h
);
2128 if (w
> _settings_game
.station
.station_spread
|| h
> _settings_game
.station
.station_spread
) {
2129 return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT
);
2132 StationID est
= INVALID_STATION
;
2133 CommandCost cost
= CheckFlatLandAirport(airport_area
, flags
, &est
);
2134 if (cost
.Failed()) return cost
;
2137 ret
= BuildStationPart (&st
, airport_area
, est
, station_to_join
,
2138 HasBit (p2
, 0), STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST
,
2139 flags
, (GetAirport(airport_type
)->flags
& AirportFTAClass::AIRPLANES
) ? STATIONNAMING_AIRPORT
: STATIONNAMING_HELIPORT
);
2140 if (ret
.Failed()) return ret
;
2142 /* action to be performed */
2144 AIRPORT_NEW
, // airport is a new station
2145 AIRPORT_ADD
, // add an airport to an existing station
2146 AIRPORT_UPGRADE
, // upgrade the airport in a station
2148 (est
!= INVALID_STATION
) ? AIRPORT_UPGRADE
:
2149 (st
!= NULL
) ? AIRPORT_ADD
: AIRPORT_NEW
;
2151 if (action
== AIRPORT_ADD
&& st
->airport
.tile
!= INVALID_TILE
) {
2152 return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT
);
2155 /* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */
2156 Town
*nearest
= AirportGetNearestTown (as
, layout
, tile
);
2157 uint newnoise_level
= nearest
->noise_reached
+ GetAirportNoiseLevelForTown (as
, layout
, tile
, nearest
->xy
);
2159 if (action
== AIRPORT_UPGRADE
) {
2160 const AirportSpec
*old_as
= st
->airport
.GetSpec();
2161 Town
*old_nearest
= AirportGetNearestTown (old_as
, st
->airport
.layout
, st
->airport
.tile
);
2162 if (old_nearest
== nearest
) {
2163 newnoise_level
-= GetAirportNoiseLevelForTown (old_as
, st
->airport
.layout
, st
->airport
.tile
, nearest
->xy
);
2167 /* Check if local auth would allow a new airport */
2168 StringID authority_refuse_message
= STR_NULL
;
2169 Town
*authority_refuse_town
= NULL
;
2171 if (_settings_game
.economy
.station_noise_level
) {
2172 /* do not allow to build a new airport if this raise the town noise over the maximum allowed by town */
2173 if (newnoise_level
> nearest
->MaxTownNoise()) {
2174 authority_refuse_message
= STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE
;
2175 authority_refuse_town
= nearest
;
2177 } else if (action
!= AIRPORT_UPGRADE
) {
2178 Town
*t
= ClosestTownFromTile(tile
);
2181 FOR_ALL_STATIONS(st
) {
2182 if (st
->town
== t
&& (st
->facilities
& FACIL_AIRPORT
) && st
->airport
.type
!= AT_OILRIG
) num
++;
2185 authority_refuse_message
= STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT
;
2186 authority_refuse_town
= t
;
2190 if (authority_refuse_message
!= STR_NULL
) {
2191 SetDParam(0, authority_refuse_town
->index
);
2192 return_cmd_error(authority_refuse_message
);
2195 if (action
== AIRPORT_UPGRADE
) {
2196 /* check that the old airport can be removed */
2197 CommandCost r
= CanRemoveAirport(st
, flags
);
2198 if (r
.Failed()) return r
;
2202 for (AirportTileTableIterator
iter(as
->table
[layout
], tile
); iter
!= INVALID_TILE
; ++iter
) {
2203 cost
.AddCost(_price
[PR_BUILD_STATION_AIRPORT
]);
2206 if (flags
& DC_EXEC
) {
2207 if (action
== AIRPORT_UPGRADE
) {
2208 /* delete old airport if upgrading */
2209 const AirportSpec
*old_as
= st
->airport
.GetSpec();
2210 Town
*old_nearest
= AirportGetNearestTown (old_as
, st
->airport
.layout
, st
->airport
.tile
);
2212 if (old_nearest
!= nearest
) {
2213 old_nearest
->noise_reached
-= GetAirportNoiseLevelForTown (old_as
, st
->airport
.layout
, st
->airport
.tile
, old_nearest
->xy
);
2214 if (_settings_game
.economy
.station_noise_level
) {
2215 SetWindowDirty(WC_TOWN_VIEW
, st
->town
->index
);
2219 TILE_AREA_LOOP(tile_cur
, st
->airport
) {
2220 if (IsHangarTile(tile_cur
)) OrderBackup::Reset(tile_cur
, false);
2221 DeleteAnimatedTile(tile_cur
);
2222 DoClearSquare(tile_cur
);
2223 DeleteNewGRFInspectWindow(GSF_AIRPORTTILES
, tile_cur
);
2226 for (uint i
= 0; i
< st
->airport
.GetNumHangars(); ++i
) {
2228 WC_VEHICLE_DEPOT
, st
->airport
.GetHangarTile(i
)
2232 st
->AfterRemoveRect(st
->airport
);
2233 st
->airport
.Clear();
2236 /* Always add the noise, so there will be no need to recalculate when option toggles */
2237 nearest
->noise_reached
= newnoise_level
;
2239 st
->AddFacility(FACIL_AIRPORT
, tile
);
2240 st
->airport
.type
= airport_type
;
2241 st
->airport
.layout
= layout
;
2242 st
->airport
.flags
= 0;
2243 st
->airport
.rotation
= rotation
;
2245 st
->rect
.Add (TileArea (tile
, w
, h
));
2247 for (AirportTileTableIterator
iter(as
->table
[layout
], tile
); iter
!= INVALID_TILE
; ++iter
) {
2248 MakeAirport(iter
, st
->owner
, st
->index
, iter
.GetStationGfx(), WATER_CLASS_INVALID
);
2249 SetStationTileRandomBits(iter
, GB(Random(), 0, 4));
2250 st
->airport
.Add(iter
);
2252 if (AirportTileSpec::Get(GetTranslatedAirportTileID(iter
.GetStationGfx()))->animation
.status
!= ANIM_STATUS_NO_ANIMATION
) AddAnimatedTile(iter
);
2255 /* Only call the animation trigger after all tiles have been built */
2256 for (AirportTileTableIterator
iter(as
->table
[layout
], tile
); iter
!= INVALID_TILE
; ++iter
) {
2257 AirportTileAnimationTrigger(st
, iter
, AAT_BUILT
);
2260 if (action
!= AIRPORT_NEW
) UpdateAirplanesOnNewStation(st
);
2262 if (action
== AIRPORT_UPGRADE
) {
2263 UpdateStationSign (st
);
2265 Company::Get(st
->owner
)->infrastructure
.airport
++;
2266 DirtyCompanyInfrastructureWindows(st
->owner
);
2267 st
->UpdateVirtCoord();
2270 UpdateStationAcceptance(st
, false);
2271 st
->RecomputeIndustriesNear();
2272 InvalidateWindowData(WC_SELECT_STATION
, 0, 0);
2273 InvalidateWindowData(WC_STATION_LIST
, st
->owner
, 0);
2274 InvalidateWindowData(WC_STATION_VIEW
, st
->index
, -1);
2276 if (_settings_game
.economy
.station_noise_level
) {
2277 SetWindowDirty(WC_TOWN_VIEW
, st
->town
->index
);
2286 * @param tile TileIndex been queried
2287 * @param flags operation to perform
2288 * @return cost or failure of operation
2290 static CommandCost
RemoveAirport(TileIndex tile
, DoCommandFlag flags
)
2292 Station
*st
= Station::GetByTile(tile
);
2294 if (_current_company
!= OWNER_WATER
) {
2295 CommandCost ret
= CheckOwnership(st
->owner
);
2296 if (ret
.Failed()) return ret
;
2299 CommandCost cost
= CanRemoveAirport(st
, flags
);
2300 if (cost
.Failed()) return cost
;
2302 if (flags
& DC_EXEC
) {
2303 const AirportSpec
*as
= st
->airport
.GetSpec();
2304 /* The noise level is the noise from the airport and reduce it to account for the distance to the town center.
2305 * And as for construction, always remove it, even if the setting is not set, in order to avoid the
2306 * need of recalculation */
2307 Town
*nearest
= AirportGetNearestTown (as
, st
->airport
.layout
, st
->airport
.tile
);
2308 nearest
->noise_reached
-= GetAirportNoiseLevelForTown (as
, st
->airport
.layout
, st
->airport
.tile
, nearest
->xy
);
2310 TILE_AREA_LOOP(tile_cur
, st
->airport
) {
2311 if (IsHangarTile(tile_cur
)) OrderBackup::Reset(tile_cur
, false);
2312 DeleteAnimatedTile(tile_cur
);
2313 DoClearSquare(tile_cur
);
2314 DeleteNewGRFInspectWindow(GSF_AIRPORTTILES
, tile_cur
);
2317 /* Clear the persistent storage. */
2318 delete st
->airport
.psa
;
2320 for (uint i
= 0; i
< st
->airport
.GetNumHangars(); ++i
) {
2322 WC_VEHICLE_DEPOT
, st
->airport
.GetHangarTile(i
)
2326 st
->AfterRemoveRect(st
->airport
);
2328 st
->airport
.Clear();
2329 st
->facilities
&= ~FACIL_AIRPORT
;
2331 InvalidateWindowData(WC_STATION_VIEW
, st
->index
, -1);
2333 if (_settings_game
.economy
.station_noise_level
) {
2334 SetWindowDirty(WC_TOWN_VIEW
, st
->town
->index
);
2337 Company::Get(st
->owner
)->infrastructure
.airport
--;
2338 DirtyCompanyInfrastructureWindows(st
->owner
);
2340 UpdateStationSign (st
);
2341 st
->RecomputeIndustriesNear();
2342 DeleteStationIfEmpty(st
);
2343 DeleteNewGRFInspectWindow(GSF_AIRPORTS
, st
->index
);
2350 * Open/close an airport to incoming aircraft.
2351 * @param tile Unused.
2352 * @param flags Operation to perform.
2353 * @param p1 Station ID of the airport.
2355 * @param text unused
2356 * @return the cost of this operation or an error
2358 CommandCost
CmdOpenCloseAirport(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
2360 if (!Station::IsValidID(p1
)) return CMD_ERROR
;
2361 Station
*st
= Station::Get(p1
);
2363 if (!(st
->facilities
& FACIL_AIRPORT
) || st
->owner
== OWNER_NONE
) return CMD_ERROR
;
2365 CommandCost ret
= CheckOwnership(st
->owner
);
2366 if (ret
.Failed()) return ret
;
2368 if (flags
& DC_EXEC
) {
2369 st
->airport
.flags
^= AIRPORT_CLOSED_block
;
2370 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_CLOSE_AIRPORT
);
2372 return CommandCost();
2376 * Tests whether the company's vehicles have this station in orders
2377 * @param station station ID
2378 * @param include_company If true only check vehicles of \a company, if false only check vehicles of other companies
2379 * @param company company ID
2381 bool HasStationInUse(StationID station
, bool include_company
, CompanyID company
)
2384 FOR_ALL_VEHICLES(v
) {
2385 if ((v
->owner
== company
) == include_company
) {
2387 FOR_VEHICLE_ORDERS(v
, order
) {
2388 if ((order
->IsType(OT_GOTO_STATION
) || order
->IsType(OT_GOTO_WAYPOINT
)) && order
->GetDestination() == station
) {
2397 /** Information about dock tile area for a given direction. */
2398 struct DockTileArea
{
2399 CoordDiff offset
; ///< offset to northern tile
2400 byte width
; ///< width of dock area
2401 byte height
; ///< height of dock area
2405 * Build a dock/haven.
2406 * @param tile tile where dock will be built
2407 * @param flags operation to perform
2408 * @param p1 (bit 0) - allow docks directly adjacent to other docks.
2409 * @param p2 bit 16-31: station ID to join (INVALID_STATION if build new one)
2410 * @param text unused
2411 * @return the cost of this operation or an error
2413 CommandCost
CmdBuildDock(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
2415 static const DockTileArea dock_tilearea
[DIAGDIR_END
] = {
2416 { { -1, 0 }, 2, 1 },
2419 { { 0, -1 }, 1, 2 },
2422 StationID station_to_join
= GB(p2
, 16, 16);
2424 Slope slope
= GetTileSlope (tile
);
2425 DiagDirection direction
= GetInclinedSlopeDirection (slope
);
2428 if (direction
!= INVALID_DIAGDIR
) {
2429 /* Docks cannot be placed on rapids */
2430 if (HasTileWaterGround(tile
)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE
);
2432 direction
= ReverseDiagDir(direction
);
2434 CommandCost ret
= CheckIfAuthorityAllowsNewStation(tile
, flags
);
2435 if (ret
.Failed()) return ret
;
2437 ret
= DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
2438 if (ret
.Failed()) return ret
;
2440 TileIndex tile_cur
= tile
+ TileOffsByDiagDir(direction
);
2443 if (!IsWaterTile (tile_cur
) || !IsTileFlat (tile_cur
, &h
)) {
2444 return_cmd_error(STR_ERROR_SITE_UNSUITABLE
);
2447 if (HasBridgeAbove (tile_cur
)
2448 && (GetBridgeHeight (GetSouthernBridgeEnd (tile_cur
)) < h
+ 2)) {
2449 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
2452 /* Get the water class of the water tile before it is cleared.*/
2453 wc
= GetWaterClass (tile_cur
);
2455 ret
= DoCommand(tile_cur
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
2456 if (ret
.Failed()) return ret
;
2458 tile_cur
+= TileOffsByDiagDir(direction
);
2459 if (!IsWaterTile(tile_cur
) || !IsTileFlat(tile_cur
)) {
2460 return_cmd_error(STR_ERROR_SITE_UNSUITABLE
);
2463 dock_area
= TileArea(tile
+ ToTileIndexDiff(dock_tilearea
[direction
].offset
),
2464 dock_tilearea
[direction
].width
, dock_tilearea
[direction
].height
);
2465 } else if (slope
== SLOPE_FLAT
) {
2466 if (!HasTileWaterGround(tile
)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE
);
2468 CommandCost ret
= CheckIfAuthorityAllowsNewStation(tile
, flags
);
2469 if (ret
.Failed()) return ret
;
2471 /* Get the water class of the water tile before it is cleared.*/
2472 wc
= GetWaterClass (tile
);
2473 ret
= DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
2474 if (ret
.Failed()) return ret
;
2476 dock_area
= TileArea (tile
);
2478 return_cmd_error(STR_ERROR_SITE_UNSUITABLE
);
2483 CommandCost ret
= BuildStationPart (&st
, dock_area
, INVALID_STATION
,
2484 station_to_join
, HasBit (p1
, 0), INVALID_STRING_ID
,
2485 flags
, STATIONNAMING_DOCK
);
2486 if (ret
.Failed()) return ret
;
2488 /* Check if we can allocate a new dock. */
2489 if (!Dock::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_DOCKS
);
2491 if (flags
& DC_EXEC
) {
2492 Dock
**dl
= &st
->docks
;
2493 while (*dl
!= NULL
) dl
= &(*dl
)->next
;
2495 *dl
= new Dock(tile
);
2496 st
->dock_area
.Add(dock_area
);
2498 st
->AddFacility(FACIL_DOCK
, tile
);
2500 st
->rect
.Add (dock_area
);
2502 /* If the water part of the dock is on a canal, update infrastructure counts.
2503 * This is needed as we've unconditionally cleared that tile before. */
2504 if (wc
== WATER_CLASS_CANAL
) {
2505 Company::Get(st
->owner
)->infrastructure
.water
++;
2507 Company::Get(st
->owner
)->infrastructure
.station
+= 2;
2508 DirtyCompanyInfrastructureWindows(st
->owner
);
2510 if (direction
!= INVALID_DIAGDIR
) {
2511 MakeDock (tile
, st
->owner
, st
->index
, direction
, wc
);
2513 MakeDockBuoy (tile
, st
->owner
, st
->index
, wc
);
2516 st
->UpdateVirtCoord();
2517 UpdateStationAcceptance(st
, false);
2518 st
->RecomputeIndustriesNear();
2519 InvalidateWindowData(WC_SELECT_STATION
, 0, 0);
2520 InvalidateWindowData(WC_STATION_LIST
, st
->owner
, 0);
2521 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_SHIPS
);
2524 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_STATION_DOCK
]);
2529 * @param tile TileIndex been queried
2530 * @param flags operation to perform
2531 * @return cost or failure of operation
2533 static CommandCost
RemoveDock(TileIndex tile
, DoCommandFlag flags
)
2535 assert(IsDock(tile
));
2537 Station
*st
= Station::GetByTile(tile
);
2538 CommandCost ret
= CheckOwnership(st
->owner
);
2539 if (ret
.Failed()) return ret
;
2541 Dock
**d
= &st
->docks
;
2542 TileIndex tile1
, tile2
;
2543 while ( tile1
= (*d
)->xy
, tile2
= GetOtherDockTile(tile1
),
2544 tile
!= tile1
&& tile
!= tile2
) {
2545 /* the dock should really be there, so no check for NULL */
2549 ret
= EnsureNoVehicleOnGround(tile1
);
2550 if (ret
.Succeeded() && tile2
!= INVALID_TILE
) ret
= EnsureNoVehicleOnGround(tile2
);
2551 if (ret
.Failed()) return ret
;
2553 if (flags
& DC_EXEC
) {
2554 TileIndex docking_location
= GetDockingTile(tile1
);
2556 TileArea
dock_area (tile1
);
2557 if (tile2
!= INVALID_TILE
) {
2558 DoClearSquare (tile1
);
2559 MarkTileDirtyByTile (tile1
);
2560 MakeWaterKeepingClass (tile2
, st
->owner
);
2561 dock_area
.Add (tile2
);
2563 MakeWaterKeepingClass (tile1
, st
->owner
);
2565 st
->AfterRemoveRect (dock_area
);
2567 Dock
*next
= (*d
)->next
;
2570 if (next
== NULL
&& d
== &st
->docks
) st
->facilities
&= ~FACIL_DOCK
;
2572 Company::Get(st
->owner
)->infrastructure
.station
-= 2;
2573 DirtyCompanyInfrastructureWindows(st
->owner
);
2575 /* Update the tile area of the docks */
2576 st
->dock_area
.Clear();
2577 for (const Dock
*dock
= st
->docks
; dock
!= NULL
; dock
= dock
->next
) {
2578 st
->dock_area
.Add(dock
->xy
);
2579 TileIndex other
= GetOtherDockTile (dock
->xy
);
2580 if (other
!= INVALID_TILE
) st
->dock_area
.Add (other
);
2583 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_SHIPS
);
2584 UpdateStationSign (st
);
2585 st
->RecomputeIndustriesNear();
2586 DeleteStationIfEmpty(st
);
2588 /* All ships that were going to our station, can't go to it anymore.
2589 * Just clear the order, then automatically the next appropriate order
2590 * will be selected and in case of no appropriate order it will just
2591 * wander around the world. */
2594 if (s
->current_order
.IsType(OT_LOADING
) && s
->tile
== docking_location
) {
2598 if (s
->dest_tile
== docking_location
) {
2600 s
->current_order
.Clear();
2605 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_CLEAR_STATION_DOCK
]);
2608 #include "table/station_land.h"
2610 const DrawTileSprites
*GetDefaultStationTileLayout (void)
2612 return _station_display_datas_rail
;
2616 * Check whether a sprite is a track sprite, which can be replaced by a non-track ground sprite and a rail overlay.
2617 * If the ground sprite is suitable, \a ground is replaced with the new non-track ground sprite, and \a overlay_offset
2618 * is set to the overlay to draw.
2619 * @param ti Positional info for the tile to decide snowyness etc. May be NULL.
2620 * @param [in,out] ground Groundsprite to draw.
2621 * @param [out] overlay_offset Overlay to draw.
2622 * @return true if overlay can be drawn.
2624 bool SplitGroundSpriteForOverlay(const TileInfo
*ti
, SpriteID
*ground
, RailTrackOffset
*overlay_offset
)
2628 case SPR_RAIL_TRACK_X
:
2629 snow_desert
= false;
2630 *overlay_offset
= RTO_X
;
2633 case SPR_RAIL_TRACK_Y
:
2634 snow_desert
= false;
2635 *overlay_offset
= RTO_Y
;
2638 case SPR_RAIL_TRACK_X_SNOW
:
2640 *overlay_offset
= RTO_X
;
2643 case SPR_RAIL_TRACK_Y_SNOW
:
2645 *overlay_offset
= RTO_Y
;
2653 /* Decide snow/desert from tile */
2654 switch (_settings_game
.game_creation
.landscape
) {
2656 snow_desert
= (uint
)ti
->z
> GetSnowLine() * TILE_HEIGHT
;
2660 snow_desert
= GetTropicZone(ti
->tile
) == TROPICZONE_DESERT
;
2668 *ground
= snow_desert
? SPR_FLAT_SNOW_DESERT_TILE
: SPR_FLAT_GRASS_TILE
;
2672 static void DrawTile_Airport (TileInfo
*ti
)
2674 StationGfx gfx
= GetAirportGfx (ti
->tile
);
2675 if (gfx
>= NEW_AIRPORTTILE_OFFSET
) {
2676 const AirportTileSpec
*ats
= AirportTileSpec::Get (gfx
);
2677 if (ats
->grf_prop
.spritegroup
[0] != NULL
&& DrawNewAirportTile (ti
, Station::GetByTile(ti
->tile
), gfx
, ats
)) {
2680 /* No sprite group (or no valid one) found, meaning no graphics associated.
2681 * Use the substitute one instead */
2682 assert (ats
->grf_prop
.subst_id
!= INVALID_AIRPORTTILE
);
2683 gfx
= ats
->grf_prop
.subst_id
;
2686 const DrawTileSprites
*t
= &_station_display_datas_airport
[gfx
];
2687 PalSpriteID ground
= t
->ground
;
2688 const DrawTileSeqStruct
*const *seq
;
2691 case APT_GRASS_FENCE_NE_FLAG
:
2692 case APT_GRASS_FENCE_NE_FLAG_2
:
2693 seq
= _station_display_datas_airport_flag_grass_fence_ne
;
2695 case APT_RADAR_GRASS_FENCE_SW
:
2696 case APT_RADAR_FENCE_SW
:
2697 seq
= _station_display_datas_airport_radar_fence_sw
;
2699 case APT_RADAR_FENCE_NE
:
2700 seq
= _station_display_datas_airport_radar_fence_ne
;
2707 if (anim
) seq
+= GetAnimationFrame (ti
->tile
);
2709 if (ti
->tileh
!= SLOPE_FLAT
) {
2710 DrawFoundation (ti
, FOUNDATION_LEVELED
);
2713 Owner owner
= GetTileOwner (ti
->tile
);
2714 PaletteID palette
= COMPANY_SPRITE_COLOUR(owner
);
2716 SpriteID image
= ground
.sprite
;
2717 PaletteID pal
= ground
.pal
;
2718 DrawGroundSprite (ti
, image
, GroundSpritePaletteTransform (image
, pal
, palette
));
2720 DrawOrigTileSeq (ti
, *seq
, TO_BUILDINGS
, palette
);
2724 * Draw custom foundations for a station tile.
2725 * @param ti TileInfo of the tile.
2726 * @param statspec Station spec.
2727 * @param st Station.
2728 * @param tile_layout Tile layout.
2729 * @return Whether foundations were actually drawn.
2731 static bool DrawRailStationFoundation (TileInfo
*ti
,
2732 const StationSpec
*statspec
, BaseStation
*st
, uint tile_layout
)
2734 /* Check whether the foundation continues beyond the tile's upper sides. */
2735 uint edge_info
= GetFoundationSpriteBlock (ti
->tile
);
2736 SpriteID image
= GetCustomStationFoundationRelocation (statspec
, st
, ti
->tile
, tile_layout
, edge_info
);
2737 if (image
== 0) return false;
2739 if (HasBit(statspec
->flags
, SSF_EXTENDED_FOUNDATIONS
)) {
2740 /* Station provides extended foundations. */
2741 static const uint8 foundation_parts
[] = {
2742 0, 0, 0, 0, // Invalid, Invalid, Invalid, SLOPE_SW
2743 0, 1, 2, 3, // Invalid, SLOPE_EW, SLOPE_SE, SLOPE_WSE
2744 0, 4, 5, 6, // Invalid, SLOPE_NW, SLOPE_NS, SLOPE_NWS
2745 7, 8, 9 // SLOPE_NE, SLOPE_ENW, SLOPE_SEN
2748 AddSortableSpriteToDraw (ti
->vd
, image
+ foundation_parts
[ti
->tileh
],
2749 PAL_NONE
, ti
->x
, ti
->y
, 16, 16, 7, ti
->z
);
2751 /* Draw simple foundations, built up from 8 possible foundation sprites. */
2753 /* Each set bit represents one of the eight composite sprites to be drawn.
2754 * 'Invalid' entries will not drawn but are included for completeness. */
2755 static const uint8 composite_foundation_parts
[] = {
2756 /* Invalid (00000000), Invalid (11010001), Invalid (11100100), SLOPE_SW (11100000) */
2757 0x00, 0xD1, 0xE4, 0xE0,
2758 /* Invalid (11001010), SLOPE_EW (11001001), SLOPE_SE (11000100), SLOPE_WSE (11000000) */
2759 0xCA, 0xC9, 0xC4, 0xC0,
2760 /* Invalid (11010010), SLOPE_NW (10010001), SLOPE_NS (11100100), SLOPE_NWS (10100000) */
2761 0xD2, 0x91, 0xE4, 0xA0,
2762 /* SLOPE_NE (01001010), SLOPE_ENW (00001001), SLOPE_SEN (01000100) */
2766 uint8 parts
= composite_foundation_parts
[ti
->tileh
];
2768 /* If foundations continue beyond the tile's upper sides then
2769 * mask out the last two pieces. */
2770 if (HasBit(edge_info
, 0)) ClrBit(parts
, 6);
2771 if (HasBit(edge_info
, 1)) ClrBit(parts
, 7);
2774 /* We always have to draw at least one sprite to make
2775 * sure there is a boundingbox and a sprite with the
2776 * correct offset for the childsprites. So, draw the
2777 * (completely empty) sprite of the default foundations. */
2781 StartSpriteCombine (ti
->vd
);
2782 for (int i
= 0; i
< 8; i
++) {
2783 if (HasBit(parts
, i
)) {
2784 AddSortableSpriteToDraw (ti
->vd
, image
+ i
, PAL_NONE
, ti
->x
, ti
->y
, 16, 16, 7, ti
->z
);
2787 EndSpriteCombine (ti
->vd
);
2790 OffsetGroundSprite (ti
->vd
, 31, 1);
2791 ti
->z
+= ApplyPixelFoundationToSlope (FOUNDATION_LEVELED
, &ti
->tileh
);
2795 static void DrawTile_RailStation (TileInfo
*ti
)
2797 const RailtypeInfo
*rti
= GetRailTypeInfo (GetRailType (ti
->tile
));
2799 const NewGRFSpriteLayout
*layout
= NULL
;
2800 const DrawTileSprites
*t
= NULL
;
2801 BaseStation
*st
= NULL
;
2802 const StationSpec
*statspec
= NULL
;
2803 uint tile_layout
= 0;
2805 uint spec_index
= GetCustomStationSpecIndex (ti
->tile
);
2806 if (spec_index
!= 0) {
2807 /* look for customization */
2808 st
= BaseStation::GetByTile (ti
->tile
);
2809 statspec
= st
->speclist
[spec_index
].spec
;
2811 if (statspec
!= NULL
) {
2812 tile_layout
= GetStationGfx (ti
->tile
);
2814 if (HasBit(statspec
->callback_mask
, CBM_STATION_SPRITE_LAYOUT
)) {
2815 uint16 callback
= GetStationCallback (CBID_STATION_SPRITE_LAYOUT
, 0, 0, statspec
, st
, ti
->tile
);
2816 if (callback
!= CALLBACK_FAILED
) tile_layout
= (callback
& ~1) + GetRailStationAxis (ti
->tile
);
2819 /* Ensure the chosen tile layout is valid for this custom station */
2820 if (statspec
->renderdata
!= NULL
) {
2821 layout
= &statspec
->renderdata
[tile_layout
< statspec
->tiles
? tile_layout
: (uint
)GetRailStationAxis(ti
->tile
)];
2822 if (!layout
->NeedsPreprocessing()) {
2830 if (layout
== NULL
&& (t
== NULL
|| t
->seq
== NULL
)) {
2831 StationGfx gfx
= GetStationGfx (ti
->tile
);
2832 bool waypoint
= (GetStationType (ti
->tile
) == STATION_WAYPOINT
);
2833 t
= (waypoint
? _station_display_datas_waypoint
: _station_display_datas_rail
) + gfx
;
2836 if (ti
->tileh
!= SLOPE_FLAT
) {
2837 if (statspec
== NULL
|| !HasBit(statspec
->flags
, SSF_CUSTOM_FOUNDATIONS
)
2838 || !DrawRailStationFoundation (ti
, statspec
, st
, tile_layout
)) {
2839 DrawFoundation(ti
, FOUNDATION_LEVELED
);
2843 int32 total_offset
= rti
->GetRailtypeSpriteOffset();
2844 uint32 relocation
= 0;
2845 uint32 ground_relocation
= 0;
2848 const DrawTileSeqStruct
*seq
;
2849 if (layout
!= NULL
) {
2850 /* Sprite layout which needs preprocessing */
2851 bool separate_ground
= HasBit(statspec
->flags
, SSF_SEPARATE_GROUND
);
2852 uint32 var10_values
= layout
->PrepareLayout (total_offset
, rti
->fallback_railtype
, 0, 0, separate_ground
);
2854 FOR_EACH_SET_BIT(var10
, var10_values
) {
2855 uint32 var10_relocation
= GetCustomStationRelocation (statspec
, st
, ti
->tile
, var10
);
2856 layout
->ProcessRegisters (var10
, var10_relocation
, separate_ground
);
2858 seq
= layout
->GetLayout (&ground
);
2863 if (statspec
!= NULL
) {
2864 /* Simple sprite layout */
2865 ground_relocation
= relocation
= GetCustomStationRelocation (statspec
, st
, ti
->tile
, 0);
2866 if (HasBit(statspec
->flags
, SSF_SEPARATE_GROUND
)) {
2867 ground_relocation
= GetCustomStationRelocation (statspec
, st
, ti
->tile
, 1);
2869 ground_relocation
+= rti
->fallback_railtype
;
2873 Owner owner
= GetTileOwner (ti
->tile
);
2874 PaletteID palette
= COMPANY_SPRITE_COLOUR(owner
);
2876 bool reserved
= _game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasStationReservation (ti
->tile
);
2877 SpriteID image
= ground
.sprite
;
2878 PaletteID pal
= ground
.pal
;
2879 RailTrackOffset overlay_offset
;
2880 if (rti
->UsesOverlay() && SplitGroundSpriteForOverlay (ti
, &image
, &overlay_offset
)) {
2881 SpriteID ground
= GetCustomRailSprite (rti
, ti
->tile
, RTSG_GROUND
);
2882 DrawGroundSprite (ti
, image
, PAL_NONE
);
2883 DrawGroundSprite (ti
, ground
+ overlay_offset
, PAL_NONE
);
2886 image
= GetCustomRailSprite (rti
, ti
->tile
, RTSG_OVERLAY
) + overlay_offset
;
2889 image
+= HasBit(image
, SPRITE_MODIFIER_CUSTOM_SPRITE
) ? ground_relocation
: total_offset
;
2890 if (HasBit(pal
, SPRITE_MODIFIER_CUSTOM_SPRITE
)) pal
+= ground_relocation
;
2891 DrawGroundSprite (ti
, image
, GroundSpritePaletteTransform (image
, pal
, palette
));
2894 image
= rti
->base_sprites
.single
[GetRailStationTrack(ti
->tile
)];
2898 /* PBS debugging, draw reserved tracks darker */
2900 DrawGroundSprite (ti
, image
, PALETTE_CRASH
);
2903 if (HasRailCatenaryDrawn (rti
)) {
2904 DrawRailAxisCatenary (ti
, rti
, GetRailStationAxis (ti
->tile
),
2905 CanStationTileHavePylons (ti
->tile
),
2906 CanStationTileHaveWires (ti
->tile
));
2909 if (IsRailWaypoint(ti
->tile
)) {
2910 /* Don't offset the waypoint graphics; they're always the same. */
2914 DrawRailTileSeq (ti
, seq
, TO_BUILDINGS
, total_offset
, relocation
, palette
);
2917 static void DrawTile_RoadStop (TileInfo
*ti
)
2919 if (ti
->tileh
!= SLOPE_FLAT
) {
2920 DrawFoundation (ti
, FOUNDATION_LEVELED
);
2923 StationGfx gfx
= GetStationGfx(ti
->tile
);
2924 bool bus
= (GetStationType (ti
->tile
) == STATION_BUS
);
2925 const DrawTileSprites
*t
= (bus
? _station_display_datas_bus
: _station_display_datas_truck
) + gfx
;
2927 Owner owner
= GetTileOwner(ti
->tile
);
2928 PaletteID palette
= COMPANY_SPRITE_COLOUR(owner
);
2930 SpriteID image
= t
->ground
.sprite
;
2931 PaletteID pal
= t
->ground
.pal
;
2932 DrawGroundSprite (ti
, image
, GroundSpritePaletteTransform (image
, pal
, palette
));
2934 RoadTypes roadtypes
= GetRoadTypes (ti
->tile
);
2935 if (HasBit(roadtypes
, ROADTYPE_TRAM
)) {
2936 Axis axis
= GetRoadStopAxis(ti
->tile
); // tram stops are always drive-through
2937 DrawGroundSprite (ti
, (HasBit(roadtypes
, ROADTYPE_ROAD
) ? SPR_TRAMWAY_OVERLAY
: SPR_TRAMWAY_TRAM
) + (axis
^ 1), PAL_NONE
);
2938 DrawRoadCatenary(ti
, axis
== AXIS_X
? ROAD_X
: ROAD_Y
);
2941 DrawOrigTileSeq (ti
, t
->seq
, TO_BUILDINGS
, palette
);
2944 static void DrawTile_OilRig (TileInfo
*ti
)
2946 if (IsTileOnWater (ti
->tile
)) {
2947 DrawWaterClassGround (ti
);
2949 DrawGroundSprite (ti
, SPR_FLAT_WATER_TILE
, PAL_NONE
);
2953 static void DrawTile_Dock (TileInfo
*ti
)
2955 StationGfx gfx
= IsBuoy (ti
->tile
) ? (int)GFX_DOCK_BUOY
: GetStationGfx (ti
->tile
);
2957 int32 total_offset
= 0;
2958 if (gfx
< DIAGDIR_END
) {
2959 TileIndex water_tile
= GetOtherDockTile (ti
->tile
);
2960 WaterClass wc
= GetWaterClass (water_tile
);
2961 if (wc
== WATER_CLASS_SEA
) {
2964 DrawClearLandTile (ti
, 3);
2966 } else if (gfx
< GFX_DOCK_BUOY
) {
2967 DrawWaterClassGround (ti
);
2969 DrawWaterClassGround(ti
);
2970 SpriteID sprite
= GetCanalSprite(CF_BUOY
, ti
->tile
);
2971 if (sprite
!= 0) total_offset
= sprite
- SPR_IMG_BUOY
;
2974 Owner owner
= GetTileOwner(ti
->tile
);
2977 if (Company::IsValidID(owner
)) {
2978 palette
= COMPANY_SPRITE_COLOUR(owner
);
2980 palette
= PALETTE_TO_GREY
;
2983 DrawRailTileSeq (ti
, _station_display_datas_dock
[gfx
], TO_BUILDINGS
,
2984 total_offset
, 0, palette
);
2987 static void DrawTile_Station (TileInfo
*ti
)
2989 switch (GetStationType (ti
->tile
)) {
2991 case STATION_WAYPOINT
:
2992 DrawTile_RailStation (ti
);
2995 case STATION_AIRPORT
:
2996 DrawTile_Airport (ti
);
2997 /* Airports cannot have bridges over them. */
3002 DrawTile_RoadStop (ti
);
3005 case STATION_OILRIG
:
3006 DrawTile_OilRig (ti
);
3014 DrawBridgeMiddle (ti
);
3017 void RailStationPickerDrawSprite (BlitArea
*dpi
, int x
, int y
, bool waypoint
, RailType railtype
, int image
)
3019 PaletteID pal
= COMPANY_SPRITE_COLOUR(_local_company
);
3020 const DrawTileSprites
*t
= (waypoint
? _station_display_datas_waypoint
: _station_display_datas_rail
) + image
;
3021 const RailtypeInfo
*rti
= GetRailTypeInfo (railtype
);
3022 int32 total_offset
= rti
->GetRailtypeSpriteOffset();
3024 SpriteID ground_spr
;
3025 PaletteID ground_pal
;
3026 if (rti
->UsesOverlay()) {
3027 DrawSprite (dpi
, SPR_FLAT_GRASS_TILE
, PAL_NONE
, x
, y
);
3028 ground_spr
= GetCustomRailSprite (rti
, INVALID_TILE
, RTSG_GROUND
);
3029 bool odd
= (image
% 2) != 0;
3030 assert (t
->ground
.sprite
== (odd
? SPR_RAIL_TRACK_Y
: SPR_RAIL_TRACK_X
));
3031 ground_spr
+= odd
? RTO_Y
: RTO_X
;
3032 ground_pal
= PAL_NONE
;
3034 SpriteID img
= t
->ground
.sprite
;
3035 ground_spr
= img
+ total_offset
;
3036 ground_pal
= HasBit(img
, PALETTE_MODIFIER_COLOUR
) ? pal
: PAL_NONE
;
3038 DrawSprite (dpi
, ground_spr
, ground_pal
, x
, y
);
3040 /* Default waypoint has no railtype specific sprites */
3041 DrawRailTileSeqInGUI (dpi
, x
, y
, t
->seq
, waypoint
? 0 : total_offset
, 0, pal
);
3044 void RoadStationPickerDrawSprite (BlitArea
*dpi
, int x
, int y
, bool bus
, bool tram
, int image
)
3046 PaletteID pal
= COMPANY_SPRITE_COLOUR(_local_company
);
3047 const DrawTileSprites
*t
= (bus
? _station_display_datas_bus
: _station_display_datas_truck
) + image
;
3049 SpriteID img
= t
->ground
.sprite
;
3050 DrawSprite (dpi
, img
, HasBit(img
, PALETTE_MODIFIER_COLOUR
) ? pal
: PAL_NONE
, x
, y
);
3053 DrawSprite (dpi
, SPR_TRAMWAY_TRAM
+ (t
->ground
.sprite
== SPR_ROAD_PAVED_STRAIGHT_X
? 1 : 0), PAL_NONE
, x
, y
);
3056 DrawOrigTileSeqInGUI (dpi
, x
, y
, t
->seq
, pal
);
3059 static int GetSlopePixelZ_Station(TileIndex tile
, uint x
, uint y
)
3061 return GetTileMaxPixelZ(tile
);
3064 static Foundation
GetFoundation_Station(TileIndex tile
, Slope tileh
)
3066 return FlatteningFoundation(tileh
);
3069 static void GetTileDesc_Station(TileIndex tile
, TileDesc
*td
)
3071 td
->owner
[0] = GetTileOwner(tile
);
3072 if (IsDriveThroughStopTile(tile
)) {
3073 Owner road_owner
= INVALID_OWNER
;
3074 Owner tram_owner
= INVALID_OWNER
;
3075 RoadTypes rts
= GetRoadTypes(tile
);
3076 if (HasBit(rts
, ROADTYPE_ROAD
)) road_owner
= GetRoadOwner(tile
, ROADTYPE_ROAD
);
3077 if (HasBit(rts
, ROADTYPE_TRAM
)) tram_owner
= GetRoadOwner(tile
, ROADTYPE_TRAM
);
3079 /* Is there a mix of owners? */
3080 if ((tram_owner
!= INVALID_OWNER
&& tram_owner
!= td
->owner
[0]) ||
3081 (road_owner
!= INVALID_OWNER
&& road_owner
!= td
->owner
[0])) {
3083 if (road_owner
!= INVALID_OWNER
) {
3084 td
->owner_type
[i
] = STR_LAND_AREA_INFORMATION_ROAD_OWNER
;
3085 td
->owner
[i
] = road_owner
;
3088 if (tram_owner
!= INVALID_OWNER
) {
3089 td
->owner_type
[i
] = STR_LAND_AREA_INFORMATION_TRAM_OWNER
;
3090 td
->owner
[i
] = tram_owner
;
3094 td
->build_date
= BaseStation::GetByTile(tile
)->build_date
;
3096 if (HasStationTileRail(tile
)) {
3097 const StationSpec
*spec
= GetStationSpec(tile
);
3100 td
->station_class
= StationClass::Get(spec
->cls_id
)->name
;
3101 td
->station_name
= spec
->name
;
3103 if (spec
->grf_prop
.grffile
!= NULL
) {
3104 const GRFConfig
*gc
= GetGRFConfig(spec
->grf_prop
.grffile
->grfid
);
3105 td
->grf
= gc
->GetName();
3109 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(tile
));
3110 td
->rail
[0].type
= rti
->strings
.name
;
3111 td
->rail
[0].speed
= rti
->max_speed
;
3114 if (IsAirport(tile
)) {
3115 const AirportSpec
*as
= Station::GetByTile(tile
)->airport
.GetSpec();
3116 td
->airport_class
= AirportClass::Get(as
->cls_id
)->name
;
3117 td
->airport_name
= as
->name
;
3119 const AirportTileSpec
*ats
= AirportTileSpec::GetByTile(tile
);
3120 td
->airport_tile_name
= ats
->name
;
3122 if (as
->grf_prop
.grffile
!= NULL
) {
3123 const GRFConfig
*gc
= GetGRFConfig(as
->grf_prop
.grffile
->grfid
);
3124 td
->grf
= gc
->GetName();
3125 } else if (ats
->grf_prop
.grffile
!= NULL
) {
3126 const GRFConfig
*gc
= GetGRFConfig(ats
->grf_prop
.grffile
->grfid
);
3127 td
->grf
= gc
->GetName();
3132 switch (GetStationType(tile
)) {
3133 default: NOT_REACHED();
3134 case STATION_RAIL
: str
= STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION
; break;
3135 case STATION_AIRPORT
:
3136 str
= (IsHangar(tile
) ? STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR
: STR_LAI_STATION_DESCRIPTION_AIRPORT
);
3138 case STATION_TRUCK
: str
= STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA
; break;
3139 case STATION_BUS
: str
= STR_LAI_STATION_DESCRIPTION_BUS_STATION
; break;
3140 case STATION_OILRIG
: str
= STR_INDUSTRY_NAME_OIL_RIG
; break;
3141 case STATION_DOCK
: str
= STR_LAI_STATION_DESCRIPTION_SHIP_DOCK
; break;
3142 case STATION_BUOY
: str
= STR_LAI_STATION_DESCRIPTION_BUOY
; break;
3143 case STATION_WAYPOINT
: str
= STR_LAI_STATION_DESCRIPTION_WAYPOINT
; break;
3149 static TrackStatus
GetTileRailwayStatus_Station(TileIndex tile
, DiagDirection side
)
3151 if (!HasStationRail(tile
) || IsStationTileBlocked(tile
)) return 0;
3153 return CombineTrackStatus(TrackBitsToTrackdirBits(GetRailStationTrackBits(tile
)), TRACKDIR_BIT_NONE
);
3156 static TrackStatus
GetTileRoadStatus_Station(TileIndex tile
, uint sub_mode
, DiagDirection side
)
3158 if (!IsRoadStop(tile
) || (GetRoadTypes(tile
) & sub_mode
) == 0) return 0;
3160 TrackBits trackbits
;
3162 if (IsStandardRoadStopTile(tile
)) {
3163 DiagDirection dir
= GetRoadStopDir(tile
);
3165 if (side
!= INVALID_DIAGDIR
&& dir
!= side
) return 0;
3167 trackbits
= DiagDirToDiagTrackBits(dir
);
3169 Axis axis
= GetRoadStopAxis(tile
);
3171 if (side
!= INVALID_DIAGDIR
&& axis
!= DiagDirToAxis(side
)) return 0;
3173 trackbits
= AxisToTrackBits(axis
);
3176 return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits
), TRACKDIR_BIT_NONE
);
3179 static TrackdirBits
GetTileWaterwayStatus_Station(TileIndex tile
, DiagDirection side
)
3181 if (!IsBuoy(tile
) && !(IsDock(tile
) && IsDockBuoy(tile
))) return TRACKDIR_BIT_NONE
;
3183 /* buoy is coded as a station, it is always on open water */
3184 TrackBits trackbits
= TRACK_BIT_ALL
;
3185 /* remove tracks that connect NE map edge */
3186 if (TileX(tile
) == 0) trackbits
&= ~(TRACK_BIT_X
| TRACK_BIT_UPPER
| TRACK_BIT_RIGHT
);
3187 /* remove tracks that connect NW map edge */
3188 if (TileY(tile
) == 0) trackbits
&= ~(TRACK_BIT_Y
| TRACK_BIT_LEFT
| TRACK_BIT_UPPER
);
3190 return TrackBitsToTrackdirBits(trackbits
);
3194 static void TileLoop_Station(TileIndex tile
)
3196 /* FIXME -- GetTileTrackStatus_Station -> animated stationtiles
3197 * hardcoded.....not good */
3198 switch (GetStationType(tile
)) {
3199 case STATION_AIRPORT
:
3200 AirportTileAnimationTrigger(Station::GetByTile(tile
), tile
, AAT_TILELOOP
);
3204 if (!IsTileFlat(tile
)) break; // only handle water part
3206 case STATION_OILRIG
: //(station part)
3208 TileLoop_Water(tile
);
3216 static void AnimateTile_Station(TileIndex tile
)
3218 if (HasStationRail(tile
)) {
3219 AnimateStationTile(tile
);
3223 if (IsAirport(tile
)) {
3224 AnimateAirportTile(tile
);
3229 static bool ClickTile_Station(TileIndex tile
)
3231 const BaseStation
*bst
= BaseStation::GetByTile(tile
);
3233 if (bst
->IsWaypoint()) {
3234 ShowWaypointWindow(Waypoint::From(bst
));
3235 } else if (IsHangar(tile
)) {
3236 const Station
*st
= Station::From(bst
);
3237 ShowDepotWindow(st
->airport
.GetHangarTile(st
->airport
.GetHangarNum(tile
)), VEH_AIRCRAFT
);
3239 ShowStationViewWindow(bst
->index
);
3245 * Run the watched cargo callback for all houses in the catchment area.
3246 * @param st Station.
3248 void TriggerWatchedCargoCallbacks(Station
*st
)
3250 /* Collect cargoes accepted since the last big tick. */
3252 for (CargoID cid
= 0; cid
< NUM_CARGO
; cid
++) {
3253 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_ACCEPTED_BIGTICK
)) SetBit(cargoes
, cid
);
3256 /* Anything to do? */
3257 if (cargoes
== 0) return;
3259 /* Loop over all houses in the catchment. */
3260 TileArea ta
= st
->GetCatchmentArea();
3261 TILE_AREA_LOOP(tile
, ta
) {
3262 if (IsHouseTile(tile
)) {
3263 WatchedCargoCallback(tile
, cargoes
);
3269 * This function is called for each station once every 250 ticks.
3270 * Not all stations will get the tick at the same time.
3271 * @param st the station receiving the tick.
3272 * @return true if the station is still valid (wasn't deleted)
3274 static bool StationHandleBigTick(BaseStation
*st
)
3276 if (!st
->IsInUse()) {
3277 if (++st
->delete_ctr
>= 8) delete st
;
3281 if (!st
->IsWaypoint()) {
3282 TriggerWatchedCargoCallbacks(Station::From(st
));
3284 for (CargoID i
= 0; i
< NUM_CARGO
; i
++) {
3285 ClrBit(Station::From(st
)->goods
[i
].status
, GoodsEntry::GES_ACCEPTED_BIGTICK
);
3288 UpdateStationAcceptance(Station::From(st
), true);
3294 static inline void byte_inc_sat(byte
*p
)
3301 * Truncate the cargo by a specific amount.
3302 * @param cs The type of cargo to perform the truncation for.
3303 * @param ge The goods entry, of the station, to truncate.
3304 * @param amount The amount to truncate the cargo by.
3306 static void TruncateCargo(const CargoSpec
*cs
, GoodsEntry
*ge
, uint amount
= UINT_MAX
)
3308 /* If truncating also punish the source stations' ratings to
3309 * decrease the flow of incoming cargo. */
3311 StationCargoAmountMap waiting_per_source
;
3312 ge
->cargo
.Truncate(amount
, &waiting_per_source
);
3313 for (StationCargoAmountMap::iterator
i(waiting_per_source
.begin()); i
!= waiting_per_source
.end(); ++i
) {
3314 Station
*source_station
= Station::GetIfValid(i
->first
);
3315 if (source_station
== NULL
) continue;
3317 GoodsEntry
&source_ge
= source_station
->goods
[cs
->Index()];
3318 source_ge
.max_waiting_cargo
= max(source_ge
.max_waiting_cargo
, i
->second
);
3322 static void UpdateStationRating(Station
*st
)
3324 bool waiting_changed
= false;
3326 byte_inc_sat(&st
->time_since_load
);
3327 byte_inc_sat(&st
->time_since_unload
);
3329 const CargoSpec
*cs
;
3330 FOR_ALL_CARGOSPECS(cs
) {
3331 GoodsEntry
*ge
= &st
->goods
[cs
->Index()];
3332 /* Slowly increase the rating back to his original level in the case we
3333 * didn't deliver cargo yet to this station. This happens when a bribe
3334 * failed while you didn't moved that cargo yet to a station. */
3335 if (!ge
->HasRating() && ge
->rating
< INITIAL_STATION_RATING
) {
3339 /* Only change the rating if we are moving this cargo */
3340 if (ge
->HasRating()) {
3341 byte_inc_sat(&ge
->time_since_pickup
);
3342 if (ge
->time_since_pickup
== 255 && _settings_game
.order
.selectgoods
) {
3343 ClrBit(ge
->status
, GoodsEntry::GES_RATING
);
3345 TruncateCargo(cs
, ge
);
3346 waiting_changed
= true;
3352 uint waiting
= ge
->cargo
.AvailableCount();
3354 /* num_dests is at least 1 if there is any cargo as
3355 * INVALID_STATION is also a destination.
3357 uint num_dests
= (uint
)ge
->cargo
.Packets()->MapSize();
3359 /* Average amount of cargo per next hop, but prefer solitary stations
3360 * with only one or two next hops. They are allowed to have more
3361 * cargo waiting per next hop.
3362 * With manual cargo distribution waiting_avg = waiting / 2 as then
3363 * INVALID_STATION is the only destination.
3365 uint waiting_avg
= waiting
/ (num_dests
+ 1);
3367 if (HasBit(cs
->callback_mask
, CBM_CARGO_STATION_RATING_CALC
)) {
3368 /* Perform custom station rating. If it succeeds the speed, days in transit and
3369 * waiting cargo ratings must not be executed. */
3371 /* NewGRFs expect last speed to be 0xFF when no vehicle has arrived yet. */
3372 uint last_speed
= ge
->HasVehicleEverTriedLoading() ? ge
->last_speed
: 0xFF;
3374 uint32 var18
= min(ge
->time_since_pickup
, 0xFF) | (min(ge
->max_waiting_cargo
, 0xFFFF) << 8) | (min(last_speed
, 0xFF) << 24);
3375 /* Convert to the 'old' vehicle types */
3376 uint32 var10
= (st
->last_vehicle_type
== VEH_INVALID
) ? 0x0 : (st
->last_vehicle_type
+ 0x10);
3377 uint16 callback
= GetCargoCallback(CBID_CARGO_STATION_RATING_CALC
, var10
, var18
, cs
);
3378 if (callback
!= CALLBACK_FAILED
) {
3380 rating
= GB(callback
, 0, 14);
3382 /* Simulate a 15 bit signed value */
3383 if (HasBit(callback
, 14)) rating
-= 0x4000;
3388 int b
= ge
->last_speed
- 85;
3389 if (b
>= 0) rating
+= b
>> 2;
3391 byte waittime
= ge
->time_since_pickup
;
3392 if (st
->last_vehicle_type
== VEH_SHIP
) waittime
>>= 2;
3394 (rating
+= 25, waittime
> 12) ||
3395 (rating
+= 25, waittime
> 6) ||
3396 (rating
+= 45, waittime
> 3) ||
3397 (rating
+= 35, true);
3399 (rating
-= 90, ge
->max_waiting_cargo
> 1500) ||
3400 (rating
+= 55, ge
->max_waiting_cargo
> 1000) ||
3401 (rating
+= 35, ge
->max_waiting_cargo
> 600) ||
3402 (rating
+= 10, ge
->max_waiting_cargo
> 300) ||
3403 (rating
+= 20, ge
->max_waiting_cargo
> 100) ||
3404 (rating
+= 10, true);
3407 if (Company::IsValidID(st
->owner
) && HasBit(st
->town
->statues
, st
->owner
)) rating
+= 26;
3409 byte age
= ge
->last_age
;
3411 (rating
+= 10, age
>= 2) ||
3412 (rating
+= 10, age
>= 1) ||
3413 (rating
+= 13, true);
3416 int or_
= ge
->rating
; // old rating
3418 /* only modify rating in steps of -2, -1, 0, 1 or 2 */
3419 ge
->rating
= rating
= or_
+ Clamp(Clamp(rating
, 0, 255) - or_
, -2, 2);
3421 /* if rating is <= 64 and more than 100 items waiting on average per destination,
3422 * remove some random amount of goods from the station */
3423 if (rating
<= 64 && waiting_avg
>= 100) {
3424 int dec
= Random() & 0x1F;
3425 if (waiting_avg
< 200) dec
&= 7;
3426 waiting
-= (dec
+ 1) * num_dests
;
3427 waiting_changed
= true;
3430 /* if rating is <= 127 and there are any items waiting, maybe remove some goods. */
3431 if (rating
<= 127 && waiting
!= 0) {
3432 uint32 r
= Random();
3433 if (rating
<= (int)GB(r
, 0, 7)) {
3434 /* Need to have int, otherwise it will just overflow etc. */
3435 waiting
= max((int)waiting
- (int)((GB(r
, 8, 2) - 1) * num_dests
), 0);
3436 waiting_changed
= true;
3440 /* At some point we really must cap the cargo. Previously this
3441 * was a strict 4095, but now we'll have a less strict, but
3442 * increasingly aggressive truncation of the amount of cargo. */
3443 static const uint WAITING_CARGO_THRESHOLD
= 1 << 12;
3444 static const uint WAITING_CARGO_CUT_FACTOR
= 1 << 6;
3445 static const uint MAX_WAITING_CARGO
= 1 << 15;
3447 if (waiting
> WAITING_CARGO_THRESHOLD
) {
3448 uint difference
= waiting
- WAITING_CARGO_THRESHOLD
;
3449 waiting
-= (difference
/ WAITING_CARGO_CUT_FACTOR
);
3451 waiting
= min(waiting
, MAX_WAITING_CARGO
);
3452 waiting_changed
= true;
3455 /* We can't truncate cargo that's already reserved for loading.
3456 * Thus StoredCount() here. */
3457 if (waiting_changed
&& waiting
< ge
->cargo
.AvailableCount()) {
3458 /* Feed back the exact own waiting cargo at this station for the
3459 * next rating calculation. */
3460 ge
->max_waiting_cargo
= 0;
3462 TruncateCargo(cs
, ge
, ge
->cargo
.AvailableCount() - waiting
);
3464 /* If the average number per next hop is low, be more forgiving. */
3465 ge
->max_waiting_cargo
= waiting_avg
;
3471 StationID index
= st
->index
;
3472 if (waiting_changed
) {
3473 SetWindowDirty(WC_STATION_VIEW
, index
); // update whole window
3475 SetWindowWidgetDirty(WC_STATION_VIEW
, index
, WID_SV_ACCEPT_RATING_LIST
); // update only ratings list
3480 * Reroute cargo of type c at station st or in any vehicles unloading there.
3481 * Make sure the cargo's new next hop is neither "avoid" nor "avoid2".
3482 * @param st Station to be rerouted at.
3483 * @param c Type of cargo.
3484 * @param avoid Original next hop of cargo, avoid this.
3486 void RerouteCargo (Station
*st
, CargoID c
, StationID avoid
)
3488 GoodsEntry
&ge
= st
->goods
[c
];
3490 /* Reroute cargo in station. */
3491 ge
.cargo
.Reroute (avoid
, st
->index
, &ge
);
3493 /* Reroute cargo staged to be transfered. */
3494 for (std::list
<Vehicle
*>::iterator
it(st
->loading_vehicles
.begin()); it
!= st
->loading_vehicles
.end(); ++it
) {
3495 for (Vehicle
*v
= *it
; v
!= NULL
; v
= v
->Next()) {
3496 if (v
->cargo_type
!= c
) continue;
3497 v
->cargo
.Reroute (avoid
, st
->index
, &ge
);
3503 * Check if an order list contains an order for both of the given stations.
3504 * @param l The order list to check.
3505 * @param st1 The first station to look for.
3506 * @param st2 The second station to look for.
3507 * @return Whether the order list has an order for both of the stations.
3509 static bool CheckOrderListLink (const OrderList
*l
, StationID st1
,
3512 bool found1
= false;
3513 bool found2
= false;
3514 for (const Order
*order
= l
->GetFirstOrder(); order
!= NULL
; order
= order
->next
) {
3515 if (!order
->IsType(OT_GOTO_STATION
) && !order
->IsType(OT_IMPLICIT
)) continue;
3516 StationID dest
= order
->GetDestination();
3519 if (found2
) return true;
3520 } else if (dest
== st2
) {
3522 if (found1
) return true;
3529 * Check if a link is stale.
3530 * @param from Source station.
3531 * @param to Destination station.
3532 * @param edge Link to check.
3533 * @return Whether the link has been updated.
3535 static bool CheckStaleLink (StationID from
, StationID to
,
3536 const LinkGraph::Edge
*edge
)
3538 /* Have all vehicles refresh their next hops before deciding to
3539 * remove the node. */
3541 SmallVector
<Vehicle
*, 32> vehicles
;
3542 FOR_ALL_ORDER_LISTS(l
) {
3543 if (!CheckOrderListLink (l
, from
, to
)) continue;
3544 *(vehicles
.Append()) = l
->GetFirstSharedVehicle();
3547 Vehicle
**iter
= vehicles
.Begin();
3548 while (iter
!= vehicles
.End()) {
3551 LinkRefresher::Run (v
, false); // Don't allow merging. Otherwise lg might get deleted.
3552 if (edge
->LastUpdate() == _date
) return true;
3554 Vehicle
*next_shared
= v
->NextShared();
3556 *iter
= next_shared
;
3559 vehicles
.Erase (iter
);
3562 if (iter
== vehicles
.End()) iter
= vehicles
.Begin();
3569 * Check all next hops of cargo packets in this station for existance of a
3570 * a valid link they may use to travel on. Reroute any cargo not having a valid
3571 * link and remove timed out links found like this from the linkgraph. We're
3572 * not all links here as that is expensive and useless. A link no one is using
3573 * doesn't hurt either.
3574 * @param from Station to check.
3576 static void DeleteStaleLinks (Station
*from
)
3578 for (CargoID c
= 0; c
< NUM_CARGO
; ++c
) {
3579 const bool auto_distributed
= (_settings_game
.linkgraph
.GetDistributionType(c
) != DT_MANUAL
);
3580 GoodsEntry
&ge
= from
->goods
[c
];
3581 LinkGraph
*lg
= LinkGraph::GetIfValid(ge
.link_graph
);
3582 if (lg
== NULL
) continue;
3583 LinkGraph::NodeRef node
= (*lg
)[ge
.node
];
3584 for (LinkGraph::EdgeIterator
it(node
.Begin()); it
!= node
.End();) {
3585 LinkGraph::Edge
*edge
= &*it
;
3586 Station
*to
= Station::Get((*lg
)[it
.get_id()]->Station());
3587 assert(to
->goods
[c
].node
== it
.get_id());
3588 ++it
; // Do that before removing the edge. Anything else may crash.
3589 assert(_date
>= edge
->LastUpdate());
3590 uint timeout
= LinkGraph::MIN_TIMEOUT_DISTANCE
+ (DistanceManhattan(from
->xy
, to
->xy
) >> 3);
3591 if ((uint
)(_date
- edge
->LastUpdate()) > timeout
) {
3592 if (!auto_distributed
|| !CheckStaleLink (from
->index
, to
->index
, edge
)) {
3593 /* If it's still considered dead remove it. */
3594 lg
->RemoveEdge (ge
.node
, to
->goods
[c
].node
);
3595 ge
.flows
.DeleteFlows(to
->index
);
3596 RerouteCargo (from
, c
, to
->index
);
3598 } else if (edge
->LastUnrestrictedUpdate() != INVALID_DATE
&& (uint
)(_date
- edge
->LastUnrestrictedUpdate()) > timeout
) {
3600 ge
.flows
.RestrictFlows(to
->index
);
3601 RerouteCargo (from
, c
, to
->index
);
3602 } else if (edge
->LastRestrictedUpdate() != INVALID_DATE
&& (uint
)(_date
- edge
->LastRestrictedUpdate()) > timeout
) {
3606 assert(_date
>= lg
->LastCompression());
3607 if ((uint
)(_date
- lg
->LastCompression()) > LinkGraph::COMPRESSION_INTERVAL
) {
3614 * Increase capacity for a link stat given by station cargo and next hop.
3615 * @param st Station to get the link stats from.
3616 * @param cargo Cargo to increase stat for.
3617 * @param next_station_id Station the consist will be travelling to next.
3618 * @param capacity Capacity to add to link stat.
3619 * @param usage Usage to add to link stat.
3620 * @param mode Update mode to be applied.
3622 void IncreaseStats(Station
*st
, CargoID cargo
, StationID next_station_id
, uint capacity
, uint usage
, EdgeUpdateMode mode
)
3624 GoodsEntry
&ge1
= st
->goods
[cargo
];
3625 Station
*st2
= Station::Get(next_station_id
);
3626 GoodsEntry
&ge2
= st2
->goods
[cargo
];
3627 LinkGraph
*lg
= NULL
;
3628 if (ge1
.link_graph
== INVALID_LINK_GRAPH
) {
3629 if (ge2
.link_graph
== INVALID_LINK_GRAPH
) {
3630 if (LinkGraph::CanAllocateItem()) {
3631 lg
= new LinkGraph(cargo
);
3632 LinkGraphSchedule::instance
.Queue(lg
);
3633 ge2
.link_graph
= lg
->index
;
3634 ge2
.node
= lg
->AddNode(st2
);
3636 DEBUG(misc
, 0, "Can't allocate link graph");
3639 lg
= LinkGraph::Get(ge2
.link_graph
);
3642 ge1
.link_graph
= lg
->index
;
3643 ge1
.node
= lg
->AddNode(st
);
3645 } else if (ge2
.link_graph
== INVALID_LINK_GRAPH
) {
3646 lg
= LinkGraph::Get(ge1
.link_graph
);
3647 ge2
.link_graph
= lg
->index
;
3648 ge2
.node
= lg
->AddNode(st2
);
3650 lg
= LinkGraph::Get(ge1
.link_graph
);
3651 if (ge1
.link_graph
!= ge2
.link_graph
) {
3652 LinkGraph
*lg2
= LinkGraph::Get(ge2
.link_graph
);
3653 if (lg
->Size() < lg2
->Size()) {
3654 LinkGraphSchedule::instance
.Unqueue(lg
);
3655 lg2
->Merge(lg
); // Updates GoodsEntries of lg
3658 LinkGraphSchedule::instance
.Unqueue(lg2
);
3659 lg
->Merge(lg2
); // Updates GoodsEntries of lg2
3664 lg
->UpdateEdge (ge1
.node
, ge2
.node
, capacity
, usage
, mode
);
3669 * Increase capacity for all link stats associated with vehicles in the given consist.
3670 * @param st Station to get the link stats from.
3671 * @param front First vehicle in the consist.
3672 * @param next_station_id Station the consist will be travelling to next.
3674 void IncreaseStats(Station
*st
, const Vehicle
*front
, StationID next_station_id
)
3676 for (const Vehicle
*v
= front
; v
!= NULL
; v
= v
->Next()) {
3677 if (v
->refit_cap
> 0) {
3678 /* The cargo count can indeed be higher than the refit_cap if
3679 * wagons have been auto-replaced and subsequently auto-
3680 * refitted to a higher capacity. The cargo gets redistributed
3681 * among the wagons in that case.
3682 * As usage is not such an important figure anyway we just
3683 * ignore the additional cargo then.*/
3684 IncreaseStats(st
, v
->cargo_type
, next_station_id
, v
->refit_cap
,
3685 min(v
->refit_cap
, v
->cargo
.StoredCount()), EUM_INCREASE
);
3690 /* called for every station each tick */
3691 static void StationHandleSmallTick(BaseStation
*st
)
3693 if (st
->IsWaypoint() || !st
->IsInUse()) return;
3695 byte b
= st
->delete_ctr
+ 1;
3696 if (b
>= STATION_RATING_TICKS
) b
= 0;
3699 if (b
== 0) UpdateStationRating(Station::From(st
));
3702 void OnTick_Station()
3704 if (_game_mode
== GM_EDITOR
) return;
3707 FOR_ALL_BASE_STATIONS(st
) {
3708 StationHandleSmallTick(st
);
3710 /* Clean up the link graph about once a week. */
3711 if (!st
->IsWaypoint() && (_tick_counter
+ st
->index
) % STATION_LINKGRAPH_TICKS
== 0) {
3712 DeleteStaleLinks(Station::From(st
));
3715 /* Run STATION_ACCEPTANCE_TICKS = 250 tick interval trigger for station animation.
3716 * Station index is included so that triggers are not all done
3717 * at the same time. */
3718 if ((_tick_counter
+ st
->index
) % STATION_ACCEPTANCE_TICKS
== 0) {
3719 /* Stop processing this station if it was deleted */
3720 if (!StationHandleBigTick(st
)) continue;
3721 TriggerStationAnimation(st
, st
->xy
, SAT_250_TICKS
);
3722 if (!st
->IsWaypoint()) AirportAnimationTrigger(Station::From(st
), AAT_STATION_250_TICKS
);
3727 /** Monthly loop for stations. */
3728 void StationMonthlyLoop()
3732 FOR_ALL_STATIONS(st
) {
3733 for (CargoID i
= 0; i
< NUM_CARGO
; i
++) {
3734 GoodsEntry
*ge
= &st
->goods
[i
];
3735 SB(ge
->status
, GoodsEntry::GES_LAST_MONTH
, 1, GB(ge
->status
, GoodsEntry::GES_CURRENT_MONTH
, 1));
3736 ClrBit(ge
->status
, GoodsEntry::GES_CURRENT_MONTH
);
3742 void ModifyStationRatingAround(TileIndex tile
, Owner owner
, int amount
, uint radius
)
3746 FOR_ALL_STATIONS(st
) {
3747 if (st
->owner
== owner
&&
3748 DistanceManhattan(tile
, st
->xy
) <= radius
) {
3749 for (CargoID i
= 0; i
< NUM_CARGO
; i
++) {
3750 GoodsEntry
*ge
= &st
->goods
[i
];
3752 if (ge
->status
!= 0) {
3753 ge
->rating
= Clamp(ge
->rating
+ amount
, 0, 255);
3760 static uint
UpdateStationWaiting(Station
*st
, CargoID type
, uint amount
, SourceType source_type
, SourceID source_id
)
3762 /* We can't allocate a CargoPacket? Then don't do anything
3763 * at all; i.e. just discard the incoming cargo. */
3764 if (!CargoPacket::CanAllocateItem()) return 0;
3766 GoodsEntry
&ge
= st
->goods
[type
];
3767 amount
+= ge
.amount_fract
;
3768 ge
.amount_fract
= GB(amount
, 0, 8);
3771 /* No new "real" cargo item yet. */
3772 if (amount
== 0) return 0;
3774 StationID next
= ge
.GetVia(st
->index
);
3775 ge
.cargo
.Append (new CargoPacket (st
, amount
, source_type
, source_id
), next
);
3776 LinkGraph
*lg
= NULL
;
3777 if (ge
.link_graph
== INVALID_LINK_GRAPH
) {
3778 if (LinkGraph::CanAllocateItem()) {
3779 lg
= new LinkGraph(type
);
3780 LinkGraphSchedule::instance
.Queue(lg
);
3781 ge
.link_graph
= lg
->index
;
3782 ge
.node
= lg
->AddNode(st
);
3784 DEBUG(misc
, 0, "Can't allocate link graph");
3787 lg
= LinkGraph::Get(ge
.link_graph
);
3789 if (lg
!= NULL
) (*lg
)[ge
.node
]->UpdateSupply(amount
);
3791 if (!ge
.HasRating()) {
3792 InvalidateWindowData(WC_STATION_LIST
, st
->index
);
3793 SetBit(ge
.status
, GoodsEntry::GES_RATING
);
3796 TriggerStationRandomisation(st
, st
->xy
, SRT_NEW_CARGO
, type
);
3797 TriggerStationAnimation(st
, st
->xy
, SAT_NEW_CARGO
, type
);
3798 AirportAnimationTrigger(st
, AAT_STATION_NEW_CARGO
, type
);
3800 SetWindowDirty(WC_STATION_VIEW
, st
->index
);
3801 st
->MarkTilesDirty(true);
3805 static bool IsUniqueStationName(const char *name
)
3809 FOR_ALL_STATIONS(st
) {
3810 if (st
->name
!= NULL
&& strcmp(st
->name
, name
) == 0) return false;
3818 * @param tile unused
3819 * @param flags operation to perform
3820 * @param p1 station ID that is to be renamed
3822 * @param text the new name or an empty string when resetting to the default
3823 * @return the cost of this operation or an error
3825 CommandCost
CmdRenameStation(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
3827 Station
*st
= Station::GetIfValid(p1
);
3828 if (st
== NULL
) return CMD_ERROR
;
3830 CommandCost ret
= CheckOwnership(st
->owner
);
3831 if (ret
.Failed()) return ret
;
3833 bool reset
= StrEmpty(text
);
3836 if (Utf8StringLength(text
) >= MAX_LENGTH_STATION_NAME_CHARS
) return CMD_ERROR
;
3837 if (!IsUniqueStationName(text
)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE
);
3840 if (flags
& DC_EXEC
) {
3842 st
->name
= reset
? NULL
: xstrdup(text
);
3844 st
->UpdateVirtCoord();
3845 InvalidateWindowData(WC_STATION_LIST
, st
->owner
, 1);
3848 return CommandCost();
3852 * Find all stations around a rectangular producer (industry, house, headquarter, ...)
3854 * @param location The location/area of the producer
3855 * @param stations The list to store the stations in
3857 void FindStationsAroundTiles(const TileArea
&location
, StationList
*stations
)
3859 /* area to search = producer plus station catchment radius */
3860 uint max_rad
= (_settings_game
.station
.modified_catchment
? MAX_CATCHMENT
: CA_UNMODIFIED
);
3862 uint x
= TileX(location
.tile
);
3863 uint y
= TileY(location
.tile
);
3865 uint min_x
= (x
> max_rad
) ? x
- max_rad
: 0;
3866 uint max_x
= x
+ location
.w
+ max_rad
;
3867 uint min_y
= (y
> max_rad
) ? y
- max_rad
: 0;
3868 uint max_y
= y
+ location
.h
+ max_rad
;
3870 if (min_x
== 0 && _settings_game
.construction
.freeform_edges
) min_x
= 1;
3871 if (min_y
== 0 && _settings_game
.construction
.freeform_edges
) min_y
= 1;
3872 if (max_x
>= MapSizeX()) max_x
= MapSizeX() - 1;
3873 if (max_y
>= MapSizeY()) max_y
= MapSizeY() - 1;
3875 for (uint cy
= min_y
; cy
< max_y
; cy
++) {
3876 for (uint cx
= min_x
; cx
< max_x
; cx
++) {
3877 TileIndex cur_tile
= TileXY(cx
, cy
);
3878 if (!IsStationTile(cur_tile
)) continue;
3880 Station
*st
= Station::GetByTile(cur_tile
);
3881 /* st can be NULL in case of waypoints */
3882 if (st
== NULL
) continue;
3884 if (_settings_game
.station
.modified_catchment
) {
3885 int rad
= st
->GetCatchmentRadius();
3889 if (rad_x
< -rad
|| rad_x
>= rad
+ location
.w
) continue;
3890 if (rad_y
< -rad
|| rad_y
>= rad
+ location
.h
) continue;
3893 /* Insert the station in the set. This will fail if it has
3894 * already been added.
3896 stations
->Include(st
);
3902 * Run a tile loop to find stations around a tile, on demand. Cache the result for further requests
3903 * @return pointer to a StationList containing all stations found
3905 const StationList
*StationFinder::GetStations()
3907 if (this->tile
!= INVALID_TILE
) {
3908 FindStationsAroundTiles(*this, &this->stations
);
3909 this->tile
= INVALID_TILE
;
3911 return &this->stations
;
3914 uint
MoveGoodsToStation(CargoID type
, uint amount
, SourceType source_type
, SourceID source_id
, const StationList
*all_stations
)
3916 /* Return if nothing to do. Also the rounding below fails for 0. */
3917 if (amount
== 0) return 0;
3919 Station
*st1
= NULL
; // Station with best rating
3920 Station
*st2
= NULL
; // Second best station
3921 uint best_rating1
= 0; // rating of st1
3922 uint best_rating2
= 0; // rating of st2
3924 for (Station
* const *st_iter
= all_stations
->Begin(); st_iter
!= all_stations
->End(); ++st_iter
) {
3925 Station
*st
= *st_iter
;
3927 /* Is the station reserved exclusively for somebody else? */
3928 if (st
->town
->exclusive_counter
> 0 && st
->town
->exclusivity
!= st
->owner
) continue;
3930 if (st
->goods
[type
].rating
== 0) continue; // Lowest possible rating, better not to give cargo anymore
3932 if (_settings_game
.order
.selectgoods
&& !st
->goods
[type
].HasVehicleEverTriedLoading()) continue; // Selectively servicing stations, and not this one
3934 if (!st
->CanHandleCargo(type
)) continue; // passengers on truck stop or freight on bus stop
3936 /* This station can be used, add it to st1/st2 */
3937 if (st1
== NULL
|| st
->goods
[type
].rating
>= best_rating1
) {
3938 st2
= st1
; best_rating2
= best_rating1
; st1
= st
; best_rating1
= st
->goods
[type
].rating
;
3939 } else if (st2
== NULL
|| st
->goods
[type
].rating
>= best_rating2
) {
3940 st2
= st
; best_rating2
= st
->goods
[type
].rating
;
3944 /* no stations around at all? */
3945 if (st1
== NULL
) return 0;
3947 /* From now we'll calculate with fractal cargo amounts.
3948 * First determine how much cargo we really have. */
3949 amount
*= best_rating1
+ 1;
3952 /* only one station around */
3953 return UpdateStationWaiting(st1
, type
, amount
, source_type
, source_id
);
3956 /* several stations around, the best two (highest rating) are in st1 and st2 */
3957 assert(st1
!= NULL
);
3958 assert(st2
!= NULL
);
3959 assert(best_rating1
!= 0 || best_rating2
!= 0);
3961 /* Then determine the amount the worst station gets. We do it this way as the
3962 * best should get a bonus, which in this case is the rounding difference from
3963 * this calculation. In reality that will mean the bonus will be pretty low.
3964 * Nevertheless, the best station should always get the most cargo regardless
3965 * of rounding issues. */
3966 uint worst_cargo
= amount
* best_rating2
/ (best_rating1
+ best_rating2
);
3967 assert(worst_cargo
<= (amount
- worst_cargo
));
3969 /* And then send the cargo to the stations! */
3970 uint moved
= UpdateStationWaiting(st1
, type
, amount
- worst_cargo
, source_type
, source_id
);
3971 /* These two UpdateStationWaiting's can't be in the statement as then the order
3972 * of execution would be undefined and that could cause desyncs with callbacks. */
3973 return moved
+ UpdateStationWaiting(st2
, type
, worst_cargo
, source_type
, source_id
);
3976 void BuildOilRig(TileIndex tile
)
3978 if (!Station::CanAllocateItem()) {
3979 DEBUG(misc
, 0, "Can't allocate station for oilrig at 0x%X, reverting to oilrig only", tile
);
3983 if (!Dock::CanAllocateItem()) {
3984 DEBUG(misc
, 0, "Can't allocate dock for oilrig at 0x%X, reverting to oilrig only", tile
);
3988 Station
*st
= new Station(tile
);
3989 st
->town
= ClosestTownFromTile(tile
);
3991 st
->string_id
= GenerateStationName(st
, tile
, STATIONNAMING_OILRIG
);
3993 assert(IsIndustryTile(tile
));
3994 DeleteAnimatedTile(tile
);
3995 MakeOilrig(tile
, st
->index
, GetWaterClass(tile
));
3997 st
->owner
= OWNER_NONE
;
3998 st
->docks
= new Dock(tile
);
3999 st
->dock_area
= TileArea(tile
, 1, 1);
4000 st
->airport
.type
= AT_OILRIG
;
4001 st
->airport
.Add(tile
);
4002 st
->facilities
= FACIL_AIRPORT
| FACIL_DOCK
;
4003 st
->build_date
= _date
;
4007 st
->UpdateVirtCoord();
4008 UpdateStationAcceptance(st
, false);
4009 st
->RecomputeIndustriesNear();
4012 void DeleteOilRig(TileIndex tile
)
4014 Station
*st
= Station::GetByTile(tile
);
4016 MakeWaterKeepingClass(tile
, OWNER_NONE
);
4020 st
->dock_area
.Clear();
4021 st
->airport
.Clear();
4022 st
->facilities
&= ~(FACIL_AIRPORT
| FACIL_DOCK
);
4023 st
->airport
.flags
= 0;
4025 st
->AfterRemoveTile(tile
);
4027 st
->UpdateVirtCoord();
4028 st
->RecomputeIndustriesNear();
4029 if (!st
->IsInUse()) delete st
;
4032 static void ChangeTileOwner_Station(TileIndex tile
, Owner old_owner
, Owner new_owner
)
4034 if (IsRoadStopTile(tile
)) {
4035 for (RoadType rt
= ROADTYPE_ROAD
; rt
< ROADTYPE_END
; rt
++) {
4036 /* Update all roadtypes, no matter if they are present */
4037 if (GetRoadOwner(tile
, rt
) == old_owner
) {
4038 if (HasTileRoadType(tile
, rt
)) {
4039 /* A drive-through road-stop has always two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
4040 Company::Get(old_owner
)->infrastructure
.road
[rt
] -= 2;
4041 if (new_owner
!= INVALID_OWNER
) Company::Get(new_owner
)->infrastructure
.road
[rt
] += 2;
4043 SetRoadOwner(tile
, rt
, new_owner
== INVALID_OWNER
? OWNER_NONE
: new_owner
);
4048 if (!IsTileOwner(tile
, old_owner
)) return;
4050 if (new_owner
!= INVALID_OWNER
) {
4051 /* Update company infrastructure counts. Only do it here
4052 * if the new owner is valid as otherwise the clear
4053 * command will do it for us. No need to dirty windows
4054 * here, we'll redraw the whole screen anyway.*/
4055 Company
*old_company
= Company::Get(old_owner
);
4056 Company
*new_company
= Company::Get(new_owner
);
4058 /* Update counts for underlying infrastructure. */
4059 switch (GetStationType(tile
)) {
4061 case STATION_WAYPOINT
:
4062 if (!IsStationTileBlocked(tile
)) {
4063 old_company
->infrastructure
.rail
[GetRailType(tile
)]--;
4064 new_company
->infrastructure
.rail
[GetRailType(tile
)]++;
4070 /* Road stops were already handled above. */
4075 if (GetWaterClass(tile
) == WATER_CLASS_CANAL
) {
4076 old_company
->infrastructure
.water
--;
4077 new_company
->infrastructure
.water
++;
4085 /* Update station tile count. */
4086 if (!IsBuoy(tile
) && !IsAirport(tile
)) {
4087 old_company
->infrastructure
.station
--;
4088 new_company
->infrastructure
.station
++;
4091 /* for buoys, owner of tile is owner of water, st->owner == OWNER_NONE */
4092 SetTileOwner(tile
, new_owner
);
4093 InvalidateWindowClassesData(WC_STATION_LIST
, 0);
4095 if (IsDriveThroughStopTile(tile
)) {
4096 /* Remove the drive-through road stop */
4097 DoCommand(tile
, 1 | 1 << 8, (GetStationType(tile
) == STATION_TRUCK
) ? ROADSTOP_TRUCK
: ROADSTOP_BUS
, DC_EXEC
| DC_BANKRUPT
, CMD_REMOVE_ROAD_STOP
);
4098 assert(IsNormalRoadTile(tile
));
4099 /* Change owner of tile and all roadtypes */
4100 ChangeTileOwner(tile
, old_owner
, new_owner
);
4102 DoCommand(tile
, 0, 0, DC_EXEC
| DC_BANKRUPT
, CMD_LANDSCAPE_CLEAR
);
4103 /* Set tile owner of water under (now removed) buoy and dock to OWNER_NONE.
4104 * Update owner of buoy if it was not removed (was in orders).
4105 * Do not update when owned by OWNER_WATER (sea and rivers). */
4106 if ((IsWaterTile(tile
) || IsBuoyTile(tile
)) && IsTileOwner(tile
, old_owner
)) SetTileOwner(tile
, OWNER_NONE
);
4112 * Check if a drive-through road stop tile can be cleared.
4113 * Road stops built on town-owned roads check the conditions
4114 * that would allow clearing of the original road.
4115 * @param tile road stop tile to check
4116 * @param flags command flags
4117 * @return true if the road can be cleared
4119 static bool CanRemoveRoadWithStop(TileIndex tile
, DoCommandFlag flags
)
4121 /* Yeah... water can always remove stops, right? */
4122 if (_current_company
== OWNER_WATER
) return true;
4124 RoadTypes rts
= GetRoadTypes(tile
);
4125 if (HasBit(rts
, ROADTYPE_TRAM
)) {
4126 Owner tram_owner
= GetRoadOwner(tile
, ROADTYPE_TRAM
);
4127 if (tram_owner
!= OWNER_NONE
&& CheckOwnership(tram_owner
).Failed()) return false;
4129 if (HasBit(rts
, ROADTYPE_ROAD
)) {
4130 Owner road_owner
= GetRoadOwner(tile
, ROADTYPE_ROAD
);
4131 if (road_owner
!= OWNER_TOWN
) {
4132 if (road_owner
!= OWNER_NONE
&& CheckOwnership(road_owner
).Failed()) return false;
4134 if (CheckAllowRemoveRoad(tile
, GetAnyRoadBits(tile
, ROADTYPE_ROAD
), OWNER_TOWN
, ROADTYPE_ROAD
, flags
).Failed()) return false;
4142 * Clear a single tile of a station.
4143 * @param tile The tile to clear.
4144 * @param flags The DoCommand flags related to the "command".
4145 * @return The cost, or error of clearing.
4147 CommandCost
ClearTile_Station(TileIndex tile
, DoCommandFlag flags
)
4149 if (flags
& DC_AUTO
) {
4150 switch (GetStationType(tile
)) {
4152 case STATION_RAIL
: return_cmd_error(STR_ERROR_MUST_DEMOLISH_RAILROAD
);
4153 case STATION_WAYPOINT
: return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED
);
4154 case STATION_AIRPORT
: return_cmd_error(STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST
);
4155 case STATION_TRUCK
: return_cmd_error(HasTileRoadType(tile
, ROADTYPE_TRAM
) ? STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST
: STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST
);
4156 case STATION_BUS
: return_cmd_error(HasTileRoadType(tile
, ROADTYPE_TRAM
) ? STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST
: STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST
);
4157 case STATION_BUOY
: return_cmd_error(STR_ERROR_BUOY_IN_THE_WAY
);
4158 case STATION_DOCK
: return_cmd_error(STR_ERROR_MUST_DEMOLISH_DOCK_FIRST
);
4159 case STATION_OILRIG
:
4160 SetDParam(1, STR_INDUSTRY_NAME_OIL_RIG
);
4161 return_cmd_error(STR_ERROR_GENERIC_OBJECT_IN_THE_WAY
);
4165 switch (GetStationType(tile
)) {
4166 case STATION_RAIL
: return RemoveRailStation(tile
, flags
);
4167 case STATION_WAYPOINT
: return RemoveRailWaypoint(tile
, flags
);
4168 case STATION_AIRPORT
: return RemoveAirport(tile
, flags
);
4170 if (IsDriveThroughStopTile(tile
) && !CanRemoveRoadWithStop(tile
, flags
)) {
4171 return_cmd_error(STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST
);
4173 return RemoveRoadStop(tile
, flags
);
4175 if (IsDriveThroughStopTile(tile
) && !CanRemoveRoadWithStop(tile
, flags
)) {
4176 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST
);
4178 return RemoveRoadStop(tile
, flags
);
4179 case STATION_BUOY
: return RemoveBuoy(tile
, flags
);
4180 case STATION_DOCK
: return RemoveDock(tile
, flags
);
4187 static CommandCost
TerraformTile_Station(TileIndex tile
, DoCommandFlag flags
, int z_new
, Slope tileh_new
)
4189 if (_settings_game
.construction
.build_on_slopes
&& AutoslopeEnabled()) {
4190 /* TODO: If you implement newgrf callback 149 'land slope check', you have to decide what to do with it here.
4191 * TTDP does not call it.
4193 if (GetTileMaxZ(tile
) == z_new
+ GetSlopeMaxZ(tileh_new
)) {
4194 switch (GetStationType(tile
)) {
4195 case STATION_WAYPOINT
:
4196 case STATION_RAIL
: {
4197 DiagDirection direction
= AxisToDiagDir(GetRailStationAxis(tile
));
4198 if (!AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, direction
)) break;
4199 if (!AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, ReverseDiagDir(direction
))) break;
4200 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
4203 case STATION_AIRPORT
:
4204 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
4208 DiagDirection direction
= GetRoadStopDir(tile
);
4209 if (!AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, direction
)) break;
4210 if (IsDriveThroughStopTile(tile
)) {
4211 if (!AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, ReverseDiagDir(direction
))) break;
4213 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
4220 return DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
4224 * Get flow for a station.
4225 * @param st Station to get flow for.
4226 * @return Flow for st.
4228 uint
FlowStat::GetShare(StationID st
) const
4231 for (SharesMap::const_iterator it
= this->shares
.begin(); it
!= this->shares
.end(); ++it
) {
4232 if (it
->second
== st
) {
4233 return it
->first
- prev
;
4242 * Get a station a package can be routed to, but exclude the given ones.
4243 * @param excluded StationID not to be selected.
4244 * @param excluded2 Another StationID not to be selected.
4245 * @return A station ID from the shares map.
4247 StationID
FlowStat::GetVia(StationID excluded
, StationID excluded2
) const
4249 if (this->unrestricted
== 0) return INVALID_STATION
;
4250 assert(!this->shares
.empty());
4251 SharesMap::const_iterator it
= this->shares
.upper_bound(RandomRange(this->unrestricted
));
4252 assert(it
!= this->shares
.end() && it
->first
<= this->unrestricted
);
4253 if (it
->second
!= excluded
&& it
->second
!= excluded2
) return it
->second
;
4255 /* We've hit one of the excluded stations.
4256 * Draw another share, from outside its range. */
4258 uint end
= it
->first
;
4259 uint begin
= (it
== this->shares
.begin() ? 0 : (--it
)->first
);
4260 uint interval
= end
- begin
;
4261 if (interval
>= this->unrestricted
) return INVALID_STATION
; // Only one station in the map.
4262 uint new_max
= this->unrestricted
- interval
;
4263 uint rand
= RandomRange(new_max
);
4264 SharesMap::const_iterator it2
= (rand
< begin
) ? this->shares
.upper_bound(rand
) :
4265 this->shares
.upper_bound(rand
+ interval
);
4266 assert(it2
!= this->shares
.end() && it2
->first
<= this->unrestricted
);
4267 if (it2
->second
!= excluded
&& it2
->second
!= excluded2
) return it2
->second
;
4269 /* We've hit the second excluded station.
4270 * Same as before, only a bit more complicated. */
4272 uint end2
= it2
->first
;
4273 uint begin2
= (it2
== this->shares
.begin() ? 0 : (--it2
)->first
);
4274 uint interval2
= end2
- begin2
;
4275 if (interval2
>= new_max
) return INVALID_STATION
; // Only the two excluded stations in the map.
4276 new_max
-= interval2
;
4277 if (begin
> begin2
) {
4278 Swap(begin
, begin2
);
4280 Swap(interval
, interval2
);
4282 rand
= RandomRange(new_max
);
4283 SharesMap::const_iterator it3
= this->shares
.upper_bound(this->unrestricted
);
4285 it3
= this->shares
.upper_bound(rand
);
4286 } else if (rand
< begin2
- interval
) {
4287 it3
= this->shares
.upper_bound(rand
+ interval
);
4289 it3
= this->shares
.upper_bound(rand
+ interval
+ interval2
);
4291 assert(it3
!= this->shares
.end() && it3
->first
<= this->unrestricted
);
4296 * Reduce all flows to minimum capacity so that they don't get in the way of
4297 * link usage statistics too much. Keep them around, though, to continue
4298 * routing any remaining cargo.
4300 void FlowStat::Invalidate()
4302 assert(!this->shares
.empty());
4303 SharesMap new_shares
;
4305 for (SharesMap::iterator
it(this->shares
.begin()); it
!= this->shares
.end(); ++it
) {
4306 new_shares
[++i
] = it
->second
;
4307 if (it
->first
== this->unrestricted
) this->unrestricted
= i
;
4309 this->shares
.swap(new_shares
);
4310 assert(!this->shares
.empty() && this->unrestricted
<= (--this->shares
.end())->first
);
4314 * Change share for specified station. By specifing INT_MIN as parameter you
4315 * can erase a share. Newly added flows will be unrestricted.
4316 * @param st Next Hop to be removed.
4317 * @param flow Share to be added or removed.
4319 void FlowStat::ChangeShare(StationID st
, int flow
)
4321 /* We assert only before changing as afterwards the shares can actually
4322 * be empty. In that case the whole flow stat must be deleted then. */
4323 assert(!this->shares
.empty());
4325 uint removed_shares
= 0;
4326 uint added_shares
= 0;
4327 uint last_share
= 0;
4328 SharesMap new_shares
;
4329 for (SharesMap::iterator
it(this->shares
.begin()); it
!= this->shares
.end(); ++it
) {
4330 if (it
->second
== st
) {
4332 uint share
= it
->first
- last_share
;
4333 if (flow
== INT_MIN
|| (uint
)(-flow
) >= share
) {
4334 removed_shares
+= share
;
4335 if (it
->first
<= this->unrestricted
) this->unrestricted
-= share
;
4336 if (flow
!= INT_MIN
) flow
+= share
;
4337 last_share
= it
->first
;
4338 continue; // remove the whole share
4340 removed_shares
+= (uint
)(-flow
);
4342 added_shares
+= (uint
)(flow
);
4344 if (it
->first
<= this->unrestricted
) this->unrestricted
+= flow
;
4346 /* If we don't continue above the whole flow has been added or
4350 new_shares
[it
->first
+ added_shares
- removed_shares
] = it
->second
;
4351 last_share
= it
->first
;
4354 new_shares
[last_share
+ (uint
)flow
] = st
;
4355 if (this->unrestricted
< last_share
) {
4356 this->ReleaseShare(st
);
4358 this->unrestricted
+= flow
;
4361 this->shares
.swap(new_shares
);
4365 * Restrict a flow by moving it to the end of the map and decreasing the amount
4366 * of unrestricted flow.
4367 * @param st Station of flow to be restricted.
4369 void FlowStat::RestrictShare(StationID st
)
4371 assert(!this->shares
.empty());
4373 uint last_share
= 0;
4374 SharesMap new_shares
;
4375 for (SharesMap::iterator
it(this->shares
.begin()); it
!= this->shares
.end(); ++it
) {
4377 if (it
->first
> this->unrestricted
) return; // Not present or already restricted.
4378 if (it
->second
== st
) {
4379 flow
= it
->first
- last_share
;
4380 this->unrestricted
-= flow
;
4382 new_shares
[it
->first
] = it
->second
;
4385 new_shares
[it
->first
- flow
] = it
->second
;
4387 last_share
= it
->first
;
4389 if (flow
== 0) return;
4390 new_shares
[last_share
+ flow
] = st
;
4391 this->shares
.swap(new_shares
);
4392 assert(!this->shares
.empty());
4396 * Release ("unrestrict") a flow by moving it to the begin of the map and
4397 * increasing the amount of unrestricted flow.
4398 * @param st Station of flow to be released.
4400 void FlowStat::ReleaseShare(StationID st
)
4402 assert(!this->shares
.empty());
4404 uint next_share
= 0;
4406 for (SharesMap::reverse_iterator
it(this->shares
.rbegin()); it
!= this->shares
.rend(); ++it
) {
4407 if (it
->first
< this->unrestricted
) return; // Note: not <= as the share may hit the limit.
4409 flow
= next_share
- it
->first
;
4410 this->unrestricted
+= flow
;
4413 if (it
->first
== this->unrestricted
) return; // !found -> Limit not hit.
4414 if (it
->second
== st
) found
= true;
4416 next_share
= it
->first
;
4418 if (flow
== 0) return;
4419 SharesMap new_shares
;
4420 new_shares
[flow
] = st
;
4421 for (SharesMap::iterator
it(this->shares
.begin()); it
!= this->shares
.end(); ++it
) {
4422 if (it
->second
!= st
) {
4423 new_shares
[flow
+ it
->first
] = it
->second
;
4428 this->shares
.swap(new_shares
);
4429 assert(!this->shares
.empty());
4433 * Scale all shares from link graph's runtime to monthly values.
4434 * @param runtime Time the link graph has been running without compression.
4435 * @pre runtime must be greater than 0 as we don't want infinite flow values.
4437 void FlowStat::ScaleToMonthly(uint runtime
)
4439 assert(runtime
> 0);
4440 SharesMap new_shares
;
4442 for (SharesMap::iterator i
= this->shares
.begin(); i
!= this->shares
.end(); ++i
) {
4443 share
= max(share
+ 1, i
->first
* 30 / runtime
);
4444 new_shares
[share
] = i
->second
;
4445 if (this->unrestricted
== i
->first
) this->unrestricted
= share
;
4447 this->shares
.swap(new_shares
);
4451 * Add some flow from "origin", going via "via".
4452 * @param origin Origin of the flow.
4453 * @param via Next hop.
4454 * @param flow Amount of flow to be added.
4456 void FlowStatMap::AddFlow(StationID origin
, StationID via
, uint flow
)
4458 FlowStatMap::iterator origin_it
= this->find(origin
);
4459 if (origin_it
== this->end()) {
4460 this->insert(std::make_pair(origin
, FlowStat(via
, flow
)));
4462 origin_it
->second
.ChangeShare(via
, flow
);
4463 assert(!origin_it
->second
.GetShares()->empty());
4468 * Pass on some flow, remembering it as invalid, for later subtraction from
4469 * locally consumed flow. This is necessary because we can't have negative
4470 * flows and we don't want to sort the flows before adding them up.
4471 * @param origin Origin of the flow.
4472 * @param via Next hop.
4473 * @param flow Amount of flow to be passed.
4475 void FlowStatMap::PassOnFlow(StationID origin
, StationID via
, uint flow
)
4477 FlowStatMap::iterator prev_it
= this->find(origin
);
4478 if (prev_it
== this->end()) {
4479 FlowStat
fs(via
, flow
);
4480 fs
.AppendShare(INVALID_STATION
, flow
);
4481 this->insert(std::make_pair(origin
, fs
));
4483 prev_it
->second
.ChangeShare(via
, flow
);
4484 prev_it
->second
.ChangeShare(INVALID_STATION
, flow
);
4485 assert(!prev_it
->second
.GetShares()->empty());
4490 * Subtract invalid flows from locally consumed flow.
4491 * @param self ID of own station.
4493 void FlowStatMap::FinalizeLocalConsumption(StationID self
)
4495 for (FlowStatMap::iterator i
= this->begin(); i
!= this->end(); ++i
) {
4496 FlowStat
&fs
= i
->second
;
4497 uint local
= fs
.GetShare(INVALID_STATION
);
4498 if (local
> INT_MAX
) { // make sure it fits in an int
4499 fs
.ChangeShare(self
, -INT_MAX
);
4500 fs
.ChangeShare(INVALID_STATION
, -INT_MAX
);
4503 fs
.ChangeShare(self
, -(int)local
);
4504 fs
.ChangeShare(INVALID_STATION
, -(int)local
);
4506 /* If the local share is used up there must be a share for some
4507 * remote station. */
4508 assert(!fs
.GetShares()->empty());
4513 * Delete all flows at a station for specific cargo and destination.
4514 * @param via Remote station of flows to be deleted.
4515 * @param erased Station id stack to which to append the source stations
4516 * for which the complete FlowStat, not only a share, has been erased.
4518 void FlowStatMap::DeleteFlows (StationID via
, StationIDStack
*erased
)
4520 for (FlowStatMap::iterator f_it
= this->begin(); f_it
!= this->end();) {
4521 FlowStat
&s_flows
= f_it
->second
;
4522 s_flows
.ChangeShare(via
, INT_MIN
);
4523 if (s_flows
.GetShares()->empty()) {
4524 if (erased
!= NULL
) erased
->push_back (f_it
->first
);
4525 this->erase(f_it
++);
4533 * Restrict all flows at a station for specific cargo and destination.
4534 * @param via Remote station of flows to be restricted.
4536 void FlowStatMap::RestrictFlows(StationID via
)
4538 for (FlowStatMap::iterator it
= this->begin(); it
!= this->end(); ++it
) {
4539 it
->second
.RestrictShare(via
);
4544 * Release all flows at a station for specific cargo and destination.
4545 * @param via Remote station of flows to be released.
4547 void FlowStatMap::ReleaseFlows(StationID via
)
4549 for (FlowStatMap::iterator it
= this->begin(); it
!= this->end(); ++it
) {
4550 it
->second
.ReleaseShare(via
);
4555 * Get the sum of all flows from this FlowStatMap.
4556 * @return sum of all flows.
4558 uint
FlowStatMap::GetFlow() const
4561 for (FlowStatMap::const_iterator i
= this->begin(); i
!= this->end(); ++i
) {
4562 ret
+= (--(i
->second
.GetShares()->end()))->first
;
4568 * Get the sum of flows via a specific station from this FlowStatMap.
4569 * @param via Remote station to look for.
4570 * @return all flows for 'via' added up.
4572 uint
FlowStatMap::GetFlowVia(StationID via
) const
4575 for (FlowStatMap::const_iterator i
= this->begin(); i
!= this->end(); ++i
) {
4576 ret
+= i
->second
.GetShare(via
);
4582 * Get the sum of flows from a specific station from this FlowStatMap.
4583 * @param from Origin station to look for.
4584 * @return all flows from 'from' added up.
4586 uint
FlowStatMap::GetFlowFrom(StationID from
) const
4588 FlowStatMap::const_iterator i
= this->find(from
);
4589 if (i
== this->end()) return 0;
4590 return (--(i
->second
.GetShares()->end()))->first
;
4594 * Get the flow from a specific station via a specific other station.
4595 * @param from Origin station to look for.
4596 * @param via Remote station to look for.
4597 * @return flow share originating at 'from' and going to 'via'.
4599 uint
FlowStatMap::GetFlowFromVia(StationID from
, StationID via
) const
4601 FlowStatMap::const_iterator i
= this->find(from
);
4602 if (i
== this->end()) return 0;
4603 return i
->second
.GetShare(via
);
4606 extern const TileTypeProcs _tile_type_station_procs
= {
4607 DrawTile_Station
, // draw_tile_proc
4608 GetSlopePixelZ_Station
, // get_slope_z_proc
4609 ClearTile_Station
, // clear_tile_proc
4610 NULL
, // add_accepted_cargo_proc
4611 GetTileDesc_Station
, // get_tile_desc_proc
4612 GetTileRailwayStatus_Station
, // get_tile_railway_status_proc
4613 GetTileRoadStatus_Station
, // get_tile_road_status_proc
4614 GetTileWaterwayStatus_Station
, // get_tile_waterway_status_proc
4615 ClickTile_Station
, // click_tile_proc
4616 AnimateTile_Station
, // animate_tile_proc
4617 TileLoop_Station
, // tile_loop_proc
4618 ChangeTileOwner_Station
, // change_tile_owner_proc
4619 NULL
, // add_produced_cargo_proc
4620 GetFoundation_Station
, // get_foundation_proc
4621 TerraformTile_Station
, // terraform_tile_proc