4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file signs.cpp Handling of signs. */
13 #include "landscape.h"
14 #include "signs_base.h"
15 #include "signs_func.h"
16 #include "strings_func.h"
17 #include "core/pool_func.hpp"
19 #include "table/strings.h"
21 /** Initialize the sign-pool */
22 template<> Sign::Pool
Sign::PoolItem::pool ("Sign");
23 INSTANTIATE_POOL_METHODS(Sign
)
28 Sign::Sign(Owner owner
)
33 /** Destroy the sign */
38 if (CleaningPool()) return;
40 DeleteRenameSignWindow(this->index
);
44 * Update the coordinate of one sign
46 void Sign::UpdateVirtCoord()
48 Point pt
= RemapCoords(this->x
, this->y
, this->z
);
49 SetDParam(0, this->index
);
50 this->sign
.UpdatePosition(pt
.x
, pt
.y
- 6 * ZOOM_LVL_BASE
, STR_WHITE_SIGN
);
53 /** Update the coordinates of all signs */
54 void UpdateAllSignVirtCoords()
59 si
->UpdateVirtCoord();