4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file newgrf_storage.cpp Functionality related to the temporary and persistent storage arrays for NewGRFs. */
13 #include "newgrf_storage.h"
14 #include "core/pool_func.hpp"
15 #include "core/endian_func.hpp"
19 template<> PersistentStorage::Pool
PersistentStorage::PoolItem::pool ("PersistentStorage");
20 INSTANTIATE_POOL_METHODS(PersistentStorage
)
22 /** The changed storage arrays */
23 static std::set
<BasePersistentStorageArray
*> *_changed_storage_arrays
= new std::set
<BasePersistentStorageArray
*>;
25 bool BasePersistentStorageArray::gameloop
;
26 bool BasePersistentStorageArray::command
;
27 bool BasePersistentStorageArray::testmode
;
30 * Remove references to use.
32 BasePersistentStorageArray::~BasePersistentStorageArray()
34 _changed_storage_arrays
->erase(this);
38 * Add the changed storage array to the list of changed arrays.
39 * This is done so we only have to revert/save the changed
40 * arrays, which saves quite a few clears, etc. after callbacks.
41 * @param storage the array that has changed
43 void AddChangedPersistentStorage(BasePersistentStorageArray
*storage
)
45 _changed_storage_arrays
->insert(storage
);
49 * Clear temporary changes made since the last call to SwitchMode, and
50 * set whether subsequent changes shall be persistent or temporary.
52 * @param mode Mode switch affecting temporary/persistent changes.
53 * @param ignore_prev_mode Disable some sanity checks for exceptional call circumstances.
55 /* static */ void BasePersistentStorageArray::SwitchMode(PersistentStorageMode mode
, bool ignore_prev_mode
)
58 case PSM_ENTER_GAMELOOP
:
59 assert(ignore_prev_mode
|| !gameloop
);
60 assert(!command
&& !testmode
);
64 case PSM_LEAVE_GAMELOOP
:
65 assert(ignore_prev_mode
|| gameloop
);
66 assert(!command
&& !testmode
);
70 case PSM_ENTER_COMMAND
:
71 assert((ignore_prev_mode
|| !command
) && !testmode
);
75 case PSM_LEAVE_COMMAND
:
76 assert(ignore_prev_mode
|| command
);
80 case PSM_ENTER_TESTMODE
:
81 assert(!command
&& (ignore_prev_mode
|| !testmode
));
85 case PSM_LEAVE_TESTMODE
:
86 assert(ignore_prev_mode
|| testmode
);
90 default: NOT_REACHED();
93 /* Discard all temporary changes */
94 for (std::set
<BasePersistentStorageArray
*>::iterator it
= _changed_storage_arrays
->begin(); it
!= _changed_storage_arrays
->end(); it
++) {
95 DEBUG(desync
, 1, "Discarding persistent storage changes: Feature %d, GrfID %08X, Tile %d", (*it
)->feature
, BSWAP32((*it
)->grfid
), (*it
)->tile
);
96 (*it
)->ClearChanges();
98 _changed_storage_arrays
->clear();