Add non-animated SSSE3 blitter
[openttd/fttd.git] / src / video / win32_v.cpp
blob186ac1025881795f67798b4ff6995f369d98e972
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file win32_v.cpp Implementation of the Windows (GDI) video driver. */
12 #include "../stdafx.h"
13 #include "../openttd.h"
14 #include "../gfx_func.h"
15 #include "../os/windows/win32.h"
16 #include "../rev.h"
17 #include "../blitter/factory.hpp"
18 #include "../network/network.h"
19 #include "../core/math_func.hpp"
20 #include "../core/random_func.hpp"
21 #include "../texteff.hpp"
22 #include "../thread/thread.h"
23 #include "../progress.h"
24 #include "../window_gui.h"
25 #include "../window_func.h"
26 #include "win32_v.h"
27 #include <windows.h>
28 #include <imm.h>
30 /* Missing define in MinGW headers. */
31 #ifndef MAPVK_VK_TO_CHAR
32 #define MAPVK_VK_TO_CHAR (2)
33 #endif
35 static struct {
36 HWND main_wnd;
37 HBITMAP dib_sect;
38 void *buffer_bits;
39 HPALETTE gdi_palette;
40 RECT update_rect;
41 int width;
42 int height;
43 int width_org;
44 int height_org;
45 bool fullscreen;
46 bool has_focus;
47 bool running;
48 } _wnd;
50 bool _force_full_redraw;
51 bool _window_maximize;
52 uint _display_hz;
53 uint _fullscreen_bpp;
54 static Dimension _bck_resolution;
55 #if !defined(WINCE) || _WIN32_WCE >= 0x400
56 DWORD _imm_props;
57 #endif
59 /** Whether the drawing is/may be done in a separate thread. */
60 static bool _draw_threaded;
61 /** Thread used to 'draw' to the screen, i.e. push data to the screen. */
62 static ThreadObject *_draw_thread = NULL;
63 /** Mutex to keep the access to the shared memory controlled. */
64 static ThreadMutex *_draw_mutex = NULL;
65 /** Should we keep continue drawing? */
66 static volatile bool _draw_continue;
67 /** Local copy of the palette for use in the drawing thread. */
68 static Palette _local_palette;
70 static void MakePalette()
72 LOGPALETTE *pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY));
74 pal->palVersion = 0x300;
75 pal->palNumEntries = 256;
77 for (uint i = 0; i != 256; i++) {
78 pal->palPalEntry[i].peRed = _cur_palette.palette[i].r;
79 pal->palPalEntry[i].peGreen = _cur_palette.palette[i].g;
80 pal->palPalEntry[i].peBlue = _cur_palette.palette[i].b;
81 pal->palPalEntry[i].peFlags = 0;
84 _wnd.gdi_palette = CreatePalette(pal);
85 if (_wnd.gdi_palette == NULL) usererror("CreatePalette failed!\n");
87 _cur_palette.first_dirty = 0;
88 _cur_palette.count_dirty = 256;
89 _local_palette = _cur_palette;
92 static void UpdatePalette(HDC dc, uint start, uint count)
94 RGBQUAD rgb[256];
95 uint i;
97 for (i = 0; i != count; i++) {
98 rgb[i].rgbRed = _local_palette.palette[start + i].r;
99 rgb[i].rgbGreen = _local_palette.palette[start + i].g;
100 rgb[i].rgbBlue = _local_palette.palette[start + i].b;
101 rgb[i].rgbReserved = 0;
104 SetDIBColorTable(dc, start, count, rgb);
107 bool VideoDriver_Win32::ClaimMousePointer()
109 MyShowCursor(false, true);
110 return true;
113 struct VkMapping {
114 byte vk_from;
115 byte vk_count;
116 byte map_to;
119 #define AS(x, z) {x, 0, z}
120 #define AM(x, y, z, w) {x, y - x, z}
122 static const VkMapping _vk_mapping[] = {
123 /* Pageup stuff + up/down */
124 AM(VK_PRIOR, VK_DOWN, WKC_PAGEUP, WKC_DOWN),
125 /* Map letters & digits */
126 AM('A', 'Z', 'A', 'Z'),
127 AM('0', '9', '0', '9'),
129 AS(VK_ESCAPE, WKC_ESC),
130 AS(VK_PAUSE, WKC_PAUSE),
131 AS(VK_BACK, WKC_BACKSPACE),
132 AM(VK_INSERT, VK_DELETE, WKC_INSERT, WKC_DELETE),
134 AS(VK_SPACE, WKC_SPACE),
135 AS(VK_RETURN, WKC_RETURN),
136 AS(VK_TAB, WKC_TAB),
138 /* Function keys */
139 AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
141 /* Numeric part */
142 AM(VK_NUMPAD0, VK_NUMPAD9, '0', '9'),
143 AS(VK_DIVIDE, WKC_NUM_DIV),
144 AS(VK_MULTIPLY, WKC_NUM_MUL),
145 AS(VK_SUBTRACT, WKC_NUM_MINUS),
146 AS(VK_ADD, WKC_NUM_PLUS),
147 AS(VK_DECIMAL, WKC_NUM_DECIMAL),
149 /* Other non-letter keys */
150 AS(0xBF, WKC_SLASH),
151 AS(0xBA, WKC_SEMICOLON),
152 AS(0xBB, WKC_EQUALS),
153 AS(0xDB, WKC_L_BRACKET),
154 AS(0xDC, WKC_BACKSLASH),
155 AS(0xDD, WKC_R_BRACKET),
157 AS(0xDE, WKC_SINGLEQUOTE),
158 AS(0xBC, WKC_COMMA),
159 AS(0xBD, WKC_MINUS),
160 AS(0xBE, WKC_PERIOD)
163 static uint MapWindowsKey(uint sym)
165 const VkMapping *map;
166 uint key = 0;
168 for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
169 if ((uint)(sym - map->vk_from) <= map->vk_count) {
170 key = sym - map->vk_from + map->map_to;
171 break;
175 if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
176 if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
177 if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
178 return key;
181 static bool AllocateDibSection(int w, int h, bool force = false);
183 static void ClientSizeChanged(int w, int h)
185 /* allocate new dib section of the new size */
186 if (AllocateDibSection(w, h)) {
187 if (_draw_mutex != NULL) _draw_mutex->BeginCritical();
188 /* mark all palette colours dirty */
189 _cur_palette.first_dirty = 0;
190 _cur_palette.count_dirty = 256;
191 _local_palette = _cur_palette;
193 BlitterFactory::GetCurrentBlitter()->PostResize();
195 GameSizeChanged();
197 /* redraw screen */
198 if (_wnd.running) {
199 _screen.dst_ptr = _wnd.buffer_bits;
200 UpdateWindows();
203 if (_draw_mutex != NULL) _draw_mutex->EndCritical();
207 #ifdef _DEBUG
208 /* Keep this function here..
209 * It allows you to redraw the screen from within the MSVC debugger */
210 int RedrawScreenDebug()
212 HDC dc, dc2;
213 static int _fooctr;
214 HBITMAP old_bmp;
215 HPALETTE old_palette;
217 _screen.dst_ptr = _wnd.buffer_bits;
218 UpdateWindows();
220 dc = GetDC(_wnd.main_wnd);
221 dc2 = CreateCompatibleDC(dc);
223 old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect);
224 old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
225 BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
226 SelectPalette(dc, old_palette, TRUE);
227 SelectObject(dc2, old_bmp);
228 DeleteDC(dc2);
229 ReleaseDC(_wnd.main_wnd, dc);
231 return _fooctr++;
233 #endif
235 /* Windows 95 will not have a WM_MOUSELEAVE message, so define it if needed */
236 #if !defined(WM_MOUSELEAVE)
237 #define WM_MOUSELEAVE 0x02A3
238 #endif
239 #define TID_POLLMOUSE 1
240 #define MOUSE_POLL_DELAY 75
242 static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD time)
244 RECT rc;
245 POINT pt;
247 /* Get the rectangle of our window and translate it to screen coordinates.
248 * Compare this with the current screen coordinates of the mouse and if it
249 * falls outside of the area or our window we have left the window. */
250 GetClientRect(hwnd, &rc);
251 MapWindowPoints(hwnd, HWND_DESKTOP, (LPPOINT)(LPRECT)&rc, 2);
252 GetCursorPos(&pt);
254 if (!PtInRect(&rc, pt) || (WindowFromPoint(pt) != hwnd)) {
255 KillTimer(hwnd, event);
256 PostMessage(hwnd, WM_MOUSELEAVE, 0, 0L);
261 * Instantiate a new window.
262 * @param full_screen Whether to make a full screen window or not.
263 * @return True if the window could be created.
265 bool VideoDriver_Win32::MakeWindow(bool full_screen)
267 _fullscreen = full_screen;
269 /* recreate window? */
270 if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) {
271 DestroyWindow(_wnd.main_wnd);
272 _wnd.main_wnd = 0;
275 #if defined(WINCE)
276 /* WinCE is always fullscreen */
277 #else
278 if (full_screen) {
279 DEVMODE settings;
281 /* Make sure we are always at least the screen-depth of the blitter */
282 if (_fullscreen_bpp < BlitterFactory::GetCurrentBlitter()->GetScreenDepth()) _fullscreen_bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
284 memset(&settings, 0, sizeof(settings));
285 settings.dmSize = sizeof(settings);
286 settings.dmFields =
287 (_fullscreen_bpp != 0 ? DM_BITSPERPEL : 0) |
288 DM_PELSWIDTH |
289 DM_PELSHEIGHT |
290 (_display_hz != 0 ? DM_DISPLAYFREQUENCY : 0);
291 settings.dmBitsPerPel = _fullscreen_bpp;
292 settings.dmPelsWidth = _wnd.width_org;
293 settings.dmPelsHeight = _wnd.height_org;
294 settings.dmDisplayFrequency = _display_hz;
296 /* Check for 8 bpp support. */
297 if (settings.dmBitsPerPel != 32 && ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
298 settings.dmBitsPerPel = 32;
301 /* Test fullscreen with current resolution, if it fails use desktop resolution. */
302 if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
303 RECT r;
304 GetWindowRect(GetDesktopWindow(), &r);
305 /* Guard against recursion. If we already failed here once, just fall through to
306 * the next ChangeDisplaySettings call which will fail and error out appropriately. */
307 if ((int)settings.dmPelsWidth != r.right - r.left || (int)settings.dmPelsHeight != r.bottom - r.top) {
308 return this->ChangeResolution(r.right - r.left, r.bottom - r.top);
312 if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
313 this->MakeWindow(false); // don't care about the result
314 return false; // the request failed
316 } else if (_wnd.fullscreen) {
317 /* restore display? */
318 ChangeDisplaySettings(NULL, 0);
319 /* restore the resolution */
320 _wnd.width = _bck_resolution.width;
321 _wnd.height = _bck_resolution.height;
323 #endif
326 RECT r;
327 DWORD style, showstyle;
328 int w, h;
330 showstyle = SW_SHOWNORMAL;
331 _wnd.fullscreen = full_screen;
332 if (_wnd.fullscreen) {
333 style = WS_POPUP;
334 SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
335 } else {
336 style = WS_OVERLAPPEDWINDOW;
337 /* On window creation, check if we were in maximize mode before */
338 if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
339 SetRect(&r, 0, 0, _wnd.width, _wnd.height);
342 #if !defined(WINCE)
343 AdjustWindowRect(&r, style, FALSE);
344 #endif
345 w = r.right - r.left;
346 h = r.bottom - r.top;
348 if (_wnd.main_wnd != NULL) {
349 if (!_window_maximize) SetWindowPos(_wnd.main_wnd, 0, 0, 0, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER | SWP_NOMOVE);
350 } else {
351 TCHAR Windowtitle[50];
352 int x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
353 int y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
355 _sntprintf(Windowtitle, lengthof(Windowtitle), _T("OpenTTD %s"), MB_TO_WIDE(_openttd_revision));
357 _wnd.main_wnd = CreateWindow(_T("OTTD"), Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
358 if (_wnd.main_wnd == NULL) usererror("CreateWindow failed");
359 ShowWindow(_wnd.main_wnd, showstyle);
363 BlitterFactory::GetCurrentBlitter()->PostResize();
365 GameSizeChanged(); // invalidate all windows, force redraw
366 return true; // the request succeeded
369 /** Do palette animation and blit to the window. */
370 static void PaintWindow(HDC dc)
372 HDC dc2 = CreateCompatibleDC(dc);
373 HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect);
374 HPALETTE old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
376 if (_cur_palette.count_dirty != 0) {
377 Blitter *blitter = BlitterFactory::GetCurrentBlitter();
379 switch (blitter->UsePaletteAnimation()) {
380 case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
381 UpdatePalette(dc2, _local_palette.first_dirty, _local_palette.count_dirty);
382 break;
384 case Blitter::PALETTE_ANIMATION_BLITTER:
385 blitter->PaletteAnimate(_local_palette);
386 break;
388 case Blitter::PALETTE_ANIMATION_NONE:
389 break;
391 default:
392 NOT_REACHED();
394 _cur_palette.count_dirty = 0;
397 BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
398 SelectPalette(dc, old_palette, TRUE);
399 SelectObject(dc2, old_bmp);
400 DeleteDC(dc2);
403 static void PaintWindowThread(void *)
405 /* First tell the main thread we're started */
406 _draw_mutex->BeginCritical();
407 _draw_mutex->SendSignal();
409 /* Do our best to make sure the main thread is the one that
410 * gets the signal, and not our wait below. */
411 Sleep(0);
413 /* Now wait for the first thing to draw! */
414 _draw_mutex->WaitForSignal();
416 while (_draw_continue) {
417 /* Convert update region from logical to device coordinates. */
418 POINT pt = {0, 0};
419 ClientToScreen(_wnd.main_wnd, &pt);
420 OffsetRect(&_wnd.update_rect, pt.x, pt.y);
422 /* Create a device context that is clipped to the region we need to draw.
423 * GetDCEx 'consumes' the update region, so we may not destroy it ourself. */
424 HRGN rgn = CreateRectRgnIndirect(&_wnd.update_rect);
425 HDC dc = GetDCEx(_wnd.main_wnd, rgn, DCX_CLIPSIBLINGS | DCX_CLIPCHILDREN | DCX_INTERSECTRGN);
427 PaintWindow(dc);
429 /* Clear update rect. */
430 SetRectEmpty(&_wnd.update_rect);
431 ReleaseDC(_wnd.main_wnd, dc);
433 /* Flush GDI buffer to ensure drawing here doesn't conflict with any GDI usage in the main WndProc. */
434 GdiFlush();
436 _draw_mutex->WaitForSignal();
439 _draw_mutex->EndCritical();
440 _draw_thread->Exit();
443 /** Forward key presses to the window system. */
444 static LRESULT HandleCharMsg(uint keycode, WChar charcode)
446 #if !defined(UNICODE)
447 static char prev_char = 0;
449 char input[2] = {(char)charcode, 0};
450 int input_len = 1;
452 if (prev_char != 0) {
453 /* We stored a lead byte previously, combine it with this byte. */
454 input[0] = prev_char;
455 input[1] = (char)charcode;
456 input_len = 2;
457 } else if (IsDBCSLeadByte(charcode)) {
458 /* We got a lead byte, store and exit. */
459 prev_char = charcode;
460 return 0;
462 prev_char = 0;
464 wchar_t w[2]; // Can get up to two code points as a result.
465 int len = MultiByteToWideChar(CP_ACP, 0, input, input_len, w, 2);
466 switch (len) {
467 case 1: // Normal unicode character.
468 charcode = w[0];
469 break;
471 case 2: // Got an UTF-16 surrogate pair back.
472 charcode = Utf16DecodeSurrogate(w[0], w[1]);
473 break;
475 default: // Some kind of error.
476 DEBUG(driver, 1, "Invalid DBCS character sequence encountered, dropping input");
477 charcode = 0;
478 break;
480 #else
481 static WChar prev_char = 0;
483 /* Did we get a lead surrogate? If yes, store and exit. */
484 if (Utf16IsLeadSurrogate(charcode)) {
485 if (prev_char != 0) DEBUG(driver, 1, "Got two UTF-16 lead surrogates, dropping the first one");
486 prev_char = charcode;
487 return 0;
490 /* Stored lead surrogate and incoming trail surrogate? Combine and forward to input handling. */
491 if (prev_char != 0) {
492 if (Utf16IsTrailSurrogate(charcode)) {
493 charcode = Utf16DecodeSurrogate(prev_char, charcode);
494 } else {
495 DEBUG(driver, 1, "Got an UTF-16 lead surrogate without a trail surrogate, dropping the lead surrogate");
498 prev_char = 0;
499 #endif /* UNICODE */
501 HandleKeypress(keycode, charcode);
503 return 0;
506 #if !defined(WINCE) || _WIN32_WCE >= 0x400
507 /** Should we draw the composition string ourself, i.e is this a normal IME? */
508 static bool DrawIMECompositionString()
510 return (_imm_props & IME_PROP_AT_CARET) && !(_imm_props & IME_PROP_SPECIAL_UI);
513 /** Set position of the composition window to the caret position. */
514 static void SetCompositionPos(HWND hwnd)
516 HIMC hIMC = ImmGetContext(hwnd);
517 if (hIMC != NULL) {
518 COMPOSITIONFORM cf;
519 cf.dwStyle = CFS_POINT;
521 if (EditBoxInGlobalFocus()) {
522 /* Get caret position. */
523 Point pt = _focused_window->GetCaretPosition();
524 cf.ptCurrentPos.x = _focused_window->left + pt.x;
525 cf.ptCurrentPos.y = _focused_window->top + pt.y;
526 } else {
527 cf.ptCurrentPos.x = 0;
528 cf.ptCurrentPos.y = 0;
530 ImmSetCompositionWindow(hIMC, &cf);
532 ImmReleaseContext(hwnd, hIMC);
535 /** Set the position of the candidate window. */
536 static void SetCandidatePos(HWND hwnd)
538 HIMC hIMC = ImmGetContext(hwnd);
539 if (hIMC != NULL) {
540 CANDIDATEFORM cf;
541 cf.dwIndex = 0;
542 cf.dwStyle = CFS_EXCLUDE;
544 if (EditBoxInGlobalFocus()) {
545 Point pt = _focused_window->GetCaretPosition();
546 cf.ptCurrentPos.x = _focused_window->left + pt.x;
547 cf.ptCurrentPos.y = _focused_window->top + pt.y;
548 if (_focused_window->window_class == WC_CONSOLE) {
549 cf.rcArea.left = _focused_window->left;
550 cf.rcArea.top = _focused_window->top;
551 cf.rcArea.right = _focused_window->left + _focused_window->width;
552 cf.rcArea.bottom = _focused_window->top + _focused_window->height;
553 } else {
554 cf.rcArea.left = _focused_window->left + _focused_window->nested_focus->pos_x;
555 cf.rcArea.top = _focused_window->top + _focused_window->nested_focus->pos_y;
556 cf.rcArea.right = cf.rcArea.left + _focused_window->nested_focus->current_x;
557 cf.rcArea.bottom = cf.rcArea.top + _focused_window->nested_focus->current_y;
559 } else {
560 cf.ptCurrentPos.x = 0;
561 cf.ptCurrentPos.y = 0;
562 SetRectEmpty(&cf.rcArea);
564 ImmSetCandidateWindow(hIMC, &cf);
566 ImmReleaseContext(hwnd, hIMC);
569 /** Handle WM_IME_COMPOSITION messages. */
570 static LRESULT HandleIMEComposition(HWND hwnd, WPARAM wParam, LPARAM lParam)
572 HIMC hIMC = ImmGetContext(hwnd);
574 if (hIMC != NULL) {
575 if (lParam & GCS_RESULTSTR) {
576 /* Read result string from the IME. */
577 LONG len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, NULL, 0); // Length is always in bytes, even in UNICODE build.
578 TCHAR *str = (TCHAR *)_alloca(len + sizeof(TCHAR));
579 len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, str, len);
580 str[len / sizeof(TCHAR)] = '\0';
582 /* Transmit text to windowing system. */
583 if (len > 0) {
584 HandleTextInput(NULL, true); // Clear marked string.
585 HandleTextInput(FS2OTTD(str));
587 SetCompositionPos(hwnd);
589 /* Don't pass the result string on to the default window proc. */
590 lParam &= ~(GCS_RESULTSTR | GCS_RESULTCLAUSE | GCS_RESULTREADCLAUSE | GCS_RESULTREADSTR);
593 if ((lParam & GCS_COMPSTR) && DrawIMECompositionString()) {
594 /* Read composition string from the IME. */
595 LONG len = ImmGetCompositionString(hIMC, GCS_COMPSTR, NULL, 0); // Length is always in bytes, even in UNICODE build.
596 TCHAR *str = (TCHAR *)_alloca(len + sizeof(TCHAR));
597 len = ImmGetCompositionString(hIMC, GCS_COMPSTR, str, len);
598 str[len / sizeof(TCHAR)] = '\0';
600 if (len > 0) {
601 static char utf8_buf[1024];
602 convert_from_fs(str, utf8_buf, lengthof(utf8_buf));
604 /* Convert caret position from bytes in the input string to a position in the UTF-8 encoded string. */
605 LONG caret_bytes = ImmGetCompositionString(hIMC, GCS_CURSORPOS, NULL, 0);
606 const char *caret = utf8_buf;
607 for (const TCHAR *c = str; *c != '\0' && *caret != '\0' && caret_bytes > 0; c++, caret_bytes--) {
608 /* Skip DBCS lead bytes or leading surrogates. */
609 #ifdef UNICODE
610 if (Utf16IsLeadSurrogate(*c)) {
611 #else
612 if (IsDBCSLeadByte(*c)) {
613 #endif
614 c++;
615 caret_bytes--;
617 Utf8Consume(&caret);
620 HandleTextInput(utf8_buf, true, caret);
621 } else {
622 HandleTextInput(NULL, true);
625 lParam &= ~(GCS_COMPSTR | GCS_COMPATTR | GCS_COMPCLAUSE | GCS_CURSORPOS | GCS_DELTASTART);
628 ImmReleaseContext(hwnd, hIMC);
630 return lParam != 0 ? DefWindowProc(hwnd, WM_IME_COMPOSITION, wParam, lParam) : 0;
633 /** Clear the current composition string. */
634 static void CancelIMEComposition(HWND hwnd)
636 HIMC hIMC = ImmGetContext(hwnd);
637 if (hIMC != NULL) ImmNotifyIME(hIMC, NI_COMPOSITIONSTR, CPS_CANCEL, 0);
638 ImmReleaseContext(hwnd, hIMC);
639 /* Clear any marked string from the current edit box. */
640 HandleTextInput(NULL, true);
643 #else
645 static bool DrawIMECompositionString() { return false; }
646 static void SetCompositionPos(HWND hwnd) {}
647 static void SetCandidatePos(HWND hwnd) {}
648 static void CancelIMEComposition(HWND hwnd) {}
650 #endif /* !defined(WINCE) || _WIN32_WCE >= 0x400 */
652 static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
654 static uint32 keycode = 0;
655 static bool console = false;
656 static bool in_sizemove = false;
658 switch (msg) {
659 case WM_CREATE:
660 SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
661 SetCompositionPos(hwnd);
662 #if !defined(WINCE) || _WIN32_WCE >= 0x400
663 _imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
664 #endif
665 break;
667 case WM_ENTERSIZEMOVE:
668 in_sizemove = true;
669 break;
671 case WM_EXITSIZEMOVE:
672 in_sizemove = false;
673 break;
675 case WM_PAINT:
676 if (!in_sizemove && _draw_mutex != NULL && !HasModalProgress()) {
677 /* Get the union of the old update rect and the new update rect. */
678 RECT r;
679 GetUpdateRect(hwnd, &r, FALSE);
680 UnionRect(&_wnd.update_rect, &_wnd.update_rect, &r);
682 /* Mark the window as updated, otherwise Windows would send more WM_PAINT messages. */
683 ValidateRect(hwnd, NULL);
684 _draw_mutex->SendSignal();
685 } else {
686 PAINTSTRUCT ps;
688 BeginPaint(hwnd, &ps);
689 PaintWindow(ps.hdc);
690 EndPaint(hwnd, &ps);
692 return 0;
694 case WM_PALETTECHANGED:
695 if ((HWND)wParam == hwnd) return 0;
696 /* FALL THROUGH */
698 case WM_QUERYNEWPALETTE: {
699 HDC hDC = GetWindowDC(hwnd);
700 HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE);
701 UINT nChanged = RealizePalette(hDC);
703 SelectPalette(hDC, hOldPalette, TRUE);
704 ReleaseDC(hwnd, hDC);
705 if (nChanged != 0) InvalidateRect(hwnd, NULL, FALSE);
706 return 0;
709 case WM_CLOSE:
710 HandleExitGameRequest();
711 return 0;
713 case WM_DESTROY:
714 if (_window_maximize) _cur_resolution = _bck_resolution;
715 return 0;
717 case WM_LBUTTONDOWN:
718 SetCapture(hwnd);
719 _left_button_down = true;
720 HandleMouseEvents();
721 return 0;
723 case WM_LBUTTONUP:
724 ReleaseCapture();
725 _left_button_down = false;
726 _left_button_clicked = false;
727 HandleMouseEvents();
728 return 0;
730 case WM_RBUTTONDOWN:
731 SetCapture(hwnd);
732 _right_button_down = true;
733 _right_button_clicked = true;
734 HandleMouseEvents();
735 return 0;
737 case WM_RBUTTONUP:
738 ReleaseCapture();
739 _right_button_down = false;
740 HandleMouseEvents();
741 return 0;
743 case WM_MOUSELEAVE:
744 UndrawMouseCursor();
745 _cursor.in_window = false;
747 if (!_left_button_down && !_right_button_down) MyShowCursor(true);
748 return 0;
750 case WM_MOUSEMOVE: {
751 int x = (int16)LOWORD(lParam);
752 int y = (int16)HIWORD(lParam);
753 POINT pt;
755 /* If the mouse was not in the window and it has moved it means it has
756 * come into the window, so start drawing the mouse. Also start
757 * tracking the mouse for exiting the window */
758 if (!_cursor.in_window) {
759 _cursor.in_window = true;
760 SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
762 DrawMouseCursor();
765 if (_cursor.fix_at) {
766 int dx = x - _cursor.pos.x;
767 int dy = y - _cursor.pos.y;
768 if (dx != 0 || dy != 0) {
769 _cursor.delta.x = dx;
770 _cursor.delta.y = dy;
772 pt.x = _cursor.pos.x;
773 pt.y = _cursor.pos.y;
775 ClientToScreen(hwnd, &pt);
776 SetCursorPos(pt.x, pt.y);
778 } else {
779 _cursor.delta.x = x - _cursor.pos.x;
780 _cursor.delta.y = y - _cursor.pos.y;
781 _cursor.pos.x = x;
782 _cursor.pos.y = y;
783 _cursor.dirty = true;
785 MyShowCursor(false);
786 HandleMouseEvents();
787 return 0;
790 #if !defined(WINCE) || _WIN32_WCE >= 0x400
791 case WM_INPUTLANGCHANGE:
792 _imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
793 break;
795 case WM_IME_SETCONTEXT:
796 /* Don't show the composition window if we draw the string ourself. */
797 if (DrawIMECompositionString()) lParam &= ~ISC_SHOWUICOMPOSITIONWINDOW;
798 break;
800 case WM_IME_STARTCOMPOSITION:
801 SetCompositionPos(hwnd);
802 if (DrawIMECompositionString()) return 0;
803 break;
805 case WM_IME_COMPOSITION:
806 return HandleIMEComposition(hwnd, wParam, lParam);
808 case WM_IME_ENDCOMPOSITION:
809 /* Clear any pending composition string. */
810 HandleTextInput(NULL, true);
811 if (DrawIMECompositionString()) return 0;
812 break;
814 case WM_IME_NOTIFY:
815 if (wParam == IMN_OPENCANDIDATE) SetCandidatePos(hwnd);
816 break;
818 #if !defined(UNICODE)
819 case WM_IME_CHAR:
820 if (GB(wParam, 8, 8) != 0) {
821 /* DBCS character, send lead byte first. */
822 HandleCharMsg(0, GB(wParam, 8, 8));
824 HandleCharMsg(0, GB(wParam, 0, 8));
825 return 0;
826 #endif
827 #endif
829 case WM_DEADCHAR:
830 console = GB(lParam, 16, 8) == 41;
831 return 0;
833 case WM_CHAR: {
834 uint scancode = GB(lParam, 16, 8);
835 uint charcode = wParam;
837 /* If the console key is a dead-key, we need to press it twice to get a WM_CHAR message.
838 * But we then get two WM_CHAR messages, so ignore the first one */
839 if (console && scancode == 41) {
840 console = false;
841 return 0;
844 /* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
845 * clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
846 uint cur_keycode = keycode;
847 keycode = 0;
849 return HandleCharMsg(cur_keycode, charcode);
852 case WM_KEYDOWN: {
853 /* No matter the keyboard layout, we will map the '~' to the console. */
854 uint scancode = GB(lParam, 16, 8);
855 keycode = scancode == 41 ? (uint)WKC_BACKQUOTE : MapWindowsKey(wParam);
857 /* Silently drop all messages handled by WM_CHAR. */
858 MSG msg;
859 if (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) {
860 if ((msg.message == WM_CHAR || msg.message == WM_DEADCHAR) && GB(lParam, 16, 8) == GB(msg.lParam, 16, 8)) {
861 return 0;
865 uint charcode = MapVirtualKey(wParam, MAPVK_VK_TO_CHAR);
867 /* No character translation? */
868 if (charcode == 0) {
869 HandleKeypress(keycode, 0);
870 return 0;
873 /* Is the console key a dead key? If yes, ignore the first key down event. */
874 if (HasBit(charcode, 31) && !console) {
875 if (scancode == 41) {
876 console = true;
877 return 0;
880 console = false;
882 /* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
883 * clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
884 uint cur_keycode = keycode;
885 keycode = 0;
887 return HandleCharMsg(cur_keycode, LOWORD(charcode));
890 case WM_SYSKEYDOWN: // user presses F10 or Alt, both activating the title-menu
891 switch (wParam) {
892 case VK_RETURN:
893 case 'F': // Full Screen on ALT + ENTER/F
894 ToggleFullScreen(!_wnd.fullscreen);
895 return 0;
897 case VK_MENU: // Just ALT
898 return 0; // do nothing
900 case VK_F10: // F10, ignore activation of menu
901 HandleKeypress(MapWindowsKey(wParam), 0);
902 return 0;
904 default: // ALT in combination with something else
905 HandleKeypress(MapWindowsKey(wParam), 0);
906 break;
908 break;
910 case WM_SIZE:
911 if (wParam != SIZE_MINIMIZED) {
912 /* Set maximized flag when we maximize (obviously), but also when we
913 * switched to fullscreen from a maximized state */
914 _window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
915 if (_window_maximize || _fullscreen) _bck_resolution = _cur_resolution;
916 ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
918 return 0;
920 #if !defined(WINCE)
921 case WM_SIZING: {
922 RECT *r = (RECT*)lParam;
923 RECT r2;
924 int w, h;
926 SetRect(&r2, 0, 0, 0, 0);
927 AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
929 w = r->right - r->left - (r2.right - r2.left);
930 h = r->bottom - r->top - (r2.bottom - r2.top);
931 w = max(w, 64);
932 h = max(h, 64);
933 SetRect(&r2, 0, 0, w, h);
935 AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
936 w = r2.right - r2.left;
937 h = r2.bottom - r2.top;
939 switch (wParam) {
940 case WMSZ_BOTTOM:
941 r->bottom = r->top + h;
942 break;
944 case WMSZ_BOTTOMLEFT:
945 r->bottom = r->top + h;
946 r->left = r->right - w;
947 break;
949 case WMSZ_BOTTOMRIGHT:
950 r->bottom = r->top + h;
951 r->right = r->left + w;
952 break;
954 case WMSZ_LEFT:
955 r->left = r->right - w;
956 break;
958 case WMSZ_RIGHT:
959 r->right = r->left + w;
960 break;
962 case WMSZ_TOP:
963 r->top = r->bottom - h;
964 break;
966 case WMSZ_TOPLEFT:
967 r->top = r->bottom - h;
968 r->left = r->right - w;
969 break;
971 case WMSZ_TOPRIGHT:
972 r->top = r->bottom - h;
973 r->right = r->left + w;
974 break;
976 return TRUE;
978 #endif
980 /* needed for wheel */
981 #if !defined(WM_MOUSEWHEEL)
982 # define WM_MOUSEWHEEL 0x020A
983 #endif /* WM_MOUSEWHEEL */
984 #if !defined(GET_WHEEL_DELTA_WPARAM)
985 # define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
986 #endif /* GET_WHEEL_DELTA_WPARAM */
988 case WM_MOUSEWHEEL: {
989 int delta = GET_WHEEL_DELTA_WPARAM(wParam);
991 if (delta < 0) {
992 _cursor.wheel++;
993 } else if (delta > 0) {
994 _cursor.wheel--;
996 HandleMouseEvents();
997 return 0;
1000 case WM_SETFOCUS:
1001 _wnd.has_focus = true;
1002 SetCompositionPos(hwnd);
1003 break;
1005 case WM_KILLFOCUS:
1006 _wnd.has_focus = false;
1007 break;
1009 #if !defined(WINCE)
1010 case WM_ACTIVATE: {
1011 /* Don't do anything if we are closing openttd */
1012 if (_exit_game) break;
1014 bool active = (LOWORD(wParam) != WA_INACTIVE);
1015 bool minimized = (HIWORD(wParam) != 0);
1016 if (_wnd.fullscreen) {
1017 if (active && minimized) {
1018 /* Restore the game window */
1019 ShowWindow(hwnd, SW_RESTORE);
1020 static_cast<VideoDriver_Win32 *>(_video_driver)->MakeWindow(true);
1021 } else if (!active && !minimized) {
1022 /* Minimise the window and restore desktop */
1023 ShowWindow(hwnd, SW_MINIMIZE);
1024 ChangeDisplaySettings(NULL, 0);
1027 break;
1029 #endif
1032 return DefWindowProc(hwnd, msg, wParam, lParam);
1035 static void RegisterWndClass()
1037 static bool registered = false;
1039 if (!registered) {
1040 HINSTANCE hinst = GetModuleHandle(NULL);
1041 WNDCLASS wnd = {
1042 CS_OWNDC,
1043 WndProcGdi,
1046 hinst,
1047 LoadIcon(hinst, MAKEINTRESOURCE(100)),
1048 LoadCursor(NULL, IDC_ARROW),
1051 _T("OTTD")
1054 registered = true;
1055 if (!RegisterClass(&wnd)) usererror("RegisterClass failed");
1059 static bool AllocateDibSection(int w, int h, bool force)
1061 BITMAPINFO *bi;
1062 HDC dc;
1063 int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
1065 w = max(w, 64);
1066 h = max(h, 64);
1068 if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
1070 if (!force && w == _screen.width && h == _screen.height) return false;
1072 _screen.width = w;
1073 _screen.pitch = (bpp == 8) ? Align(w, 4) : w;
1074 _screen.height = h;
1075 bi = (BITMAPINFO*)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
1076 memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
1077 bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
1079 bi->bmiHeader.biWidth = _wnd.width = w;
1080 bi->bmiHeader.biHeight = -(_wnd.height = h);
1082 bi->bmiHeader.biPlanes = 1;
1083 bi->bmiHeader.biBitCount = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
1084 bi->bmiHeader.biCompression = BI_RGB;
1086 if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect);
1088 dc = GetDC(0);
1089 _wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID**)&_wnd.buffer_bits, NULL, 0);
1090 if (_wnd.dib_sect == NULL) usererror("CreateDIBSection failed");
1091 ReleaseDC(0, dc);
1093 return true;
1096 static const Dimension default_resolutions[] = {
1097 { 640, 480 },
1098 { 800, 600 },
1099 { 1024, 768 },
1100 { 1152, 864 },
1101 { 1280, 800 },
1102 { 1280, 960 },
1103 { 1280, 1024 },
1104 { 1400, 1050 },
1105 { 1600, 1200 },
1106 { 1680, 1050 },
1107 { 1920, 1200 }
1110 static void FindResolutions()
1112 uint n = 0;
1113 #if defined(WINCE)
1114 /* EnumDisplaySettingsW is only supported in CE 4.2+
1115 * XXX -- One might argue that we assume 4.2+ on every system. Then we can use this function safely */
1116 #else
1117 uint i;
1118 DEVMODEA dm;
1120 /* XXX - EnumDisplaySettingsW crashes with unicows.dll on Windows95
1121 * Doesn't really matter since we don't pass a string anyways, but still
1122 * a letdown */
1123 for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) {
1124 if (dm.dmBitsPerPel == BlitterFactory::GetCurrentBlitter()->GetScreenDepth() &&
1125 dm.dmPelsWidth >= 640 && dm.dmPelsHeight >= 480) {
1126 uint j;
1128 for (j = 0; j < n; j++) {
1129 if (_resolutions[j].width == dm.dmPelsWidth && _resolutions[j].height == dm.dmPelsHeight) break;
1132 /* In the previous loop we have checked already existing/added resolutions if
1133 * they are the same as the new ones. If this is not the case (j == n); we have
1134 * looped all and found none, add the new one to the list. If we have reached the
1135 * maximum amount of resolutions, then quit querying the display */
1136 if (j == n) {
1137 _resolutions[j].width = dm.dmPelsWidth;
1138 _resolutions[j].height = dm.dmPelsHeight;
1139 if (++n == lengthof(_resolutions)) break;
1143 #endif
1145 /* We have found no resolutions, show the default list */
1146 if (n == 0) {
1147 memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
1148 n = lengthof(default_resolutions);
1151 _num_resolutions = n;
1152 SortResolutions(_num_resolutions);
1155 static FVideoDriver_Win32 iFVideoDriver_Win32;
1157 const char *VideoDriver_Win32::Start(const char * const *parm)
1159 memset(&_wnd, 0, sizeof(_wnd));
1161 RegisterWndClass();
1163 MakePalette();
1165 FindResolutions();
1167 DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height);
1169 /* fullscreen uses those */
1170 _wnd.width_org = _cur_resolution.width;
1171 _wnd.height_org = _cur_resolution.height;
1173 AllocateDibSection(_cur_resolution.width, _cur_resolution.height);
1174 this->MakeWindow(_fullscreen);
1176 MarkWholeScreenDirty();
1178 _draw_threaded = GetDriverParam(parm, "no_threads") == NULL && GetDriverParam(parm, "no_thread") == NULL && GetCPUCoreCount() > 1;
1180 return NULL;
1183 void VideoDriver_Win32::Stop()
1185 DeleteObject(_wnd.gdi_palette);
1186 DeleteObject(_wnd.dib_sect);
1187 DestroyWindow(_wnd.main_wnd);
1189 #if !defined(WINCE)
1190 if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0);
1191 #endif
1192 MyShowCursor(true);
1195 void VideoDriver_Win32::MakeDirty(int left, int top, int width, int height)
1197 RECT r = { left, top, left + width, top + height };
1199 InvalidateRect(_wnd.main_wnd, &r, FALSE);
1202 static void CheckPaletteAnim()
1204 if (_cur_palette.count_dirty == 0) return;
1206 _local_palette = _cur_palette;
1207 InvalidateRect(_wnd.main_wnd, NULL, FALSE);
1210 void VideoDriver_Win32::MainLoop()
1212 MSG mesg;
1213 uint32 cur_ticks = GetTickCount();
1214 uint32 last_cur_ticks = cur_ticks;
1215 uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
1217 if (_draw_threaded) {
1218 /* Initialise the mutex first, because that's the thing we *need*
1219 * directly in the newly created thread. */
1220 _draw_mutex = ThreadMutex::New();
1221 if (_draw_mutex == NULL) {
1222 _draw_threaded = false;
1223 } else {
1224 _draw_mutex->BeginCritical();
1225 _draw_continue = true;
1227 _draw_threaded = ThreadObject::New(&PaintWindowThread, NULL, &_draw_thread);
1229 /* Free the mutex if we won't be able to use it. */
1230 if (!_draw_threaded) {
1231 _draw_mutex->EndCritical();
1232 delete _draw_mutex;
1233 _draw_mutex = NULL;
1234 } else {
1235 DEBUG(driver, 1, "Threaded drawing enabled");
1237 /* Wait till the draw mutex has started itself. */
1238 _draw_mutex->WaitForSignal();
1243 _wnd.running = true;
1245 CheckPaletteAnim();
1246 for (;;) {
1247 uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
1249 while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
1250 InteractiveRandom(); // randomness
1251 /* Convert key messages to char messages if we want text input. */
1252 if (EditBoxInGlobalFocus()) TranslateMessage(&mesg);
1253 DispatchMessage(&mesg);
1255 if (_exit_game) return;
1257 #if defined(_DEBUG)
1258 if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0 &&
1259 #else
1260 /* Speed up using TAB, but disable for ALT+TAB of course */
1261 if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0 &&
1262 #endif
1263 !_networking && _game_mode != GM_MENU) {
1264 _fast_forward |= 2;
1265 } else if (_fast_forward & 2) {
1266 _fast_forward = 0;
1269 cur_ticks = GetTickCount();
1270 if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
1271 _realtime_tick += cur_ticks - last_cur_ticks;
1272 last_cur_ticks = cur_ticks;
1273 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
1275 bool old_ctrl_pressed = _ctrl_pressed;
1277 _ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
1278 _shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
1280 /* determine which directional keys are down */
1281 if (_wnd.has_focus) {
1282 _dirkeys =
1283 (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
1284 (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
1285 (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
1286 (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
1287 } else {
1288 _dirkeys = 0;
1291 if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
1293 #if !defined(WINCE)
1294 /* Flush GDI buffer to ensure we don't conflict with the drawing thread. */
1295 GdiFlush();
1296 #endif
1298 /* The game loop is the part that can run asynchronously.
1299 * The rest except sleeping can't. */
1300 if (_draw_threaded) _draw_mutex->EndCritical();
1301 GameLoop();
1302 if (_draw_threaded) _draw_mutex->BeginCritical();
1304 if (_force_full_redraw) MarkWholeScreenDirty();
1306 _screen.dst_ptr = _wnd.buffer_bits;
1307 UpdateWindows();
1308 CheckPaletteAnim();
1309 } else {
1310 #if !defined(WINCE)
1311 /* Flush GDI buffer to ensure we don't conflict with the drawing thread. */
1312 GdiFlush();
1313 #endif
1315 /* Release the thread while sleeping */
1316 if (_draw_threaded) _draw_mutex->EndCritical();
1317 Sleep(1);
1318 if (_draw_threaded) _draw_mutex->BeginCritical();
1320 _screen.dst_ptr = _wnd.buffer_bits;
1321 NetworkDrawChatMessage();
1322 DrawMouseCursor();
1326 if (_draw_threaded) {
1327 _draw_continue = false;
1328 /* Sending signal if there is no thread blocked
1329 * is very valid and results in noop */
1330 _draw_mutex->SendSignal();
1331 _draw_mutex->EndCritical();
1332 _draw_thread->Join();
1334 delete _draw_mutex;
1335 delete _draw_thread;
1339 bool VideoDriver_Win32::ChangeResolution(int w, int h)
1341 if (_window_maximize) ShowWindow(_wnd.main_wnd, SW_SHOWNORMAL);
1343 _wnd.width = _wnd.width_org = w;
1344 _wnd.height = _wnd.height_org = h;
1346 return this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
1349 bool VideoDriver_Win32::ToggleFullscreen(bool full_screen)
1351 return this->MakeWindow(full_screen);
1354 bool VideoDriver_Win32::AfterBlitterChange()
1356 return AllocateDibSection(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
1359 void VideoDriver_Win32::EditBoxLostFocus()
1361 CancelIMEComposition(_wnd.main_wnd);
1362 SetCompositionPos(_wnd.main_wnd);
1363 SetCandidatePos(_wnd.main_wnd);