Add non-animated SSSE3 blitter
[openttd/fttd.git] / src / video / sdl_v.h
blob730f82b93fe71ac97af19e7ab59d006fb6a7733f
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file sdl_v.h Base of the SDL video driver. */
12 #ifndef VIDEO_SDL_H
13 #define VIDEO_SDL_H
15 #include "video_driver.hpp"
17 /** The SDL video driver. */
18 class VideoDriver_SDL : public VideoDriver {
19 public:
20 /* virtual */ const char *Start(const char * const *param);
22 /* virtual */ void Stop();
24 /* virtual */ void MakeDirty(int left, int top, int width, int height);
26 /* virtual */ void MainLoop();
28 /* virtual */ bool ChangeResolution(int w, int h);
30 /* virtual */ bool ToggleFullscreen(bool fullscreen);
32 /* virtual */ bool AfterBlitterChange();
34 /* virtual */ bool ClaimMousePointer();
36 /* virtual */ const char *GetName() const { return "sdl"; }
37 private:
38 int PollEvent();
39 bool CreateMainSurface(uint w, uint h);
40 void SetupKeyboard();
43 /** Factory for the SDL video driver. */
44 class FVideoDriver_SDL : public DriverFactoryBase {
45 public:
46 FVideoDriver_SDL() : DriverFactoryBase(Driver::DT_VIDEO, 5, "sdl", "SDL Video Driver") {}
47 /* virtual */ Driver *CreateInstance() const { return new VideoDriver_SDL(); }
50 #endif /* VIDEO_SDL_H */