4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file strings.cpp Handling of translated strings. */
14 #include "station_base.h"
16 #include "screenshot.h"
17 #include "waypoint_base.h"
18 #include "depot_base.h"
20 #include "newgrf_text.h"
21 #include "fileio_func.h"
22 #include "signs_base.h"
23 #include "fontdetection.h"
25 #include "strings_func.h"
27 #include "core/endian_func.hpp"
28 #include "date_func.h"
29 #include "vehicle_base.h"
30 #include "engine_base.h"
32 #include "townname_func.h"
33 #include "string_func.h"
34 #include "company_base.h"
35 #include "smallmap_gui.h"
36 #include "window_func.h"
38 #include "game/game_text.hpp"
41 #include "table/strings.h"
42 #include "table/control_codes.h"
44 char _config_language_file
[MAX_PATH
]; ///< The file (name) stored in the configuration.
45 LanguageList _languages
; ///< The actual list of language meta data.
46 const LanguageMetadata
*_current_language
= NULL
; ///< The currently loaded language.
48 TextDirection _current_text_dir
; ///< Text direction of the currently selected language.
51 Collator
*_current_collator
= NULL
; ///< Collator for the language currently in use.
54 static uint64 _global_string_params_data
[20]; ///< Global array of string parameters. To access, use #SetDParam.
55 static WChar _global_string_params_type
[20]; ///< Type of parameters stored in #_decode_parameters
56 StringParameters
_global_string_params(_global_string_params_data
, 20, _global_string_params_type
);
58 /** Reset the type array. */
59 void StringParameters::ClearTypeInformation()
61 assert(this->type
!= NULL
);
62 MemSetT(this->type
, 0, this->num_param
);
67 * Read an int64 from the argument array. The offset is increased
68 * so the next time GetInt64 is called the next value is read.
70 int64
StringParameters::GetInt64(WChar type
)
72 if (this->offset
>= this->num_param
) {
73 DEBUG(misc
, 0, "Trying to read invalid string parameter");
76 if (this->type
!= NULL
) {
77 assert(this->type
[this->offset
] == 0 || this->type
[this->offset
] == type
);
78 this->type
[this->offset
] = type
;
80 return this->data
[this->offset
++];
84 * Shift all data in the data array by the given amount to make
85 * room for some extra parameters.
87 void StringParameters::ShiftParameters(uint amount
)
89 assert(amount
<= this->num_param
);
90 MemMoveT(this->data
+ amount
, this->data
, this->num_param
- amount
);
94 * Set DParam n to some number that is suitable for string size computations.
95 * @param n Index of the string parameter.
96 * @param max_value The biggest value which shall be displayed.
97 * For the result only the number of digits of \a max_value matter.
98 * @param min_count Minimum number of digits independent of \a max.
99 * @param size Font of the number
101 void SetDParamMaxValue(uint n
, uint64 max_value
, uint min_count
, FontSize size
)
104 while (max_value
>= 10) {
108 SetDParamMaxDigits(n
, max(min_count
, num_digits
), size
);
112 * Set DParam n to some number that is suitable for string size computations.
113 * @param n Index of the string parameter.
114 * @param count Number of digits which shall be displayable.
115 * @param size Font of the number
117 void SetDParamMaxDigits(uint n
, uint count
, FontSize size
)
120 GetBroadestDigit(&front
, &next
, size
);
121 uint64 val
= count
> 1 ? front
: next
;
122 for (; count
> 1; count
--) {
123 val
= 10 * val
+ next
;
129 * Copy \a num string parameters from array \a src into the global string parameter array.
130 * @param offs Index in the global array to copy the first string parameter to.
131 * @param src Source array of string parameters.
132 * @param num Number of string parameters to copy.
134 void CopyInDParam(int offs
, const uint64
*src
, int num
)
136 MemCpyT(_global_string_params
.GetPointerToOffset(offs
), src
, num
);
140 * Copy \a num string parameters from the global string parameter array to the \a dst array.
141 * @param dst Destination array of string parameters.
142 * @param offs Index in the global array to copy the first string parameter from.
143 * @param num Number of string parameters to copy.
145 void CopyOutDParam(uint64
*dst
, int offs
, int num
)
147 MemCpyT(dst
, _global_string_params
.GetPointerToOffset(offs
), num
);
151 * Copy \a num string parameters from the global string parameter array to the \a dst array.
152 * Furthermore clone raw string parameters into \a strings and amend the data in \a dst.
153 * @param dst Destination array of string parameters.
154 * @param strings Destination array for clone of the raw strings. Must be of same length as dst. Deallocation left to the caller.
155 * @param string The string used to determine where raw strings are and where there are no raw strings.
156 * @param num Number of string parameters to copy.
158 void CopyOutDParam(uint64
*dst
, const char **strings
, StringID string
, int num
)
160 char buf
[DRAW_STRING_BUFFER
];
161 GetString(buf
, string
, lastof(buf
));
163 MemCpyT(dst
, _global_string_params
.GetPointerToOffset(0), num
);
164 for (int i
= 0; i
< num
; i
++) {
165 if (_global_string_params
.HasTypeInformation() && _global_string_params
.GetTypeAtOffset(i
) == SCC_RAW_STRING_POINTER
) {
166 strings
[i
] = strdup((const char *)(size_t)_global_string_params
.GetParam(i
));
167 dst
[i
] = (size_t)strings
[i
];
174 static char *StationGetSpecialString(char *buff
, int x
, const char *last
);
175 static char *GetSpecialTownNameString(char *buff
, int ind
, uint32 seed
, const char *last
);
176 static char *GetSpecialNameString(char *buff
, int ind
, StringParameters
*args
, const char *last
);
178 static char *FormatString(char *buff
, const char *str
, StringParameters
*args
, const char *last
, uint case_index
= 0, bool game_script
= false, bool dry_run
= false);
180 struct LanguagePack
: public LanguagePackHeader
{
181 char data
[]; // list of strings
184 static char **_langpack_offs
;
185 static LanguagePack
*_langpack
;
186 static uint _langtab_num
[TAB_COUNT
]; ///< Offset into langpack offs
187 static uint _langtab_start
[TAB_COUNT
]; ///< Offset into langpack offs
188 static bool _scan_for_gender_data
= false; ///< Are we scanning for the gender of the current string? (instead of formatting it)
191 const char *GetStringPtr(StringID string
)
193 switch (GB(string
, TAB_COUNT_OFFSET
, TAB_COUNT_BITS
)) {
194 case GAME_TEXT_TAB
: return GetGameStringPtr(GB(string
, TAB_SIZE_OFFSET
, TAB_SIZE_BITS
));
195 /* GetGRFStringPtr doesn't handle 0xD4xx ids, we need to convert those to 0xD0xx. */
196 case 26: return GetStringPtr(GetGRFStringID(0, 0xD000 + GB(string
, TAB_SIZE_OFFSET
, 10)));
197 case 28: return GetGRFStringPtr(GB(string
, TAB_SIZE_OFFSET
, TAB_SIZE_BITS
));
198 case 29: return GetGRFStringPtr(GB(string
, TAB_SIZE_OFFSET
, TAB_SIZE_BITS
) + 0x0800);
199 case 30: return GetGRFStringPtr(GB(string
, TAB_SIZE_OFFSET
, TAB_SIZE_BITS
) + 0x1000);
200 default: return _langpack_offs
[_langtab_start
[GB(string
, TAB_COUNT_OFFSET
, TAB_COUNT_BITS
)] + GB(string
, TAB_SIZE_OFFSET
, TAB_SIZE_BITS
)];
205 * Get a parsed string with most special stringcodes replaced by the string parameters.
206 * @param buffr Pointer to a string buffer where the formatted string should be written to.
208 * @param args Arguments for the string.
209 * @param last Pointer just past the end of \a buffr.
210 * @param case_index The "case index". This will only be set when FormatString wants to print the string in a different case.
211 * @param game_script The string is coming directly from a game script.
212 * @return Pointer to the final zero byte of the formatted string.
214 char *GetStringWithArgs(char *buffr
, StringID string
, StringParameters
*args
, const char *last
, uint case_index
, bool game_script
)
216 if (string
== 0) return GetStringWithArgs(buffr
, STR_UNDEFINED
, args
, last
);
218 uint index
= GB(string
, TAB_SIZE_OFFSET
, TAB_SIZE_BITS
);
219 uint tab
= GB(string
, TAB_COUNT_OFFSET
, TAB_COUNT_BITS
);
223 if (index
>= 0xC0 && !game_script
) {
224 return GetSpecialTownNameString(buffr
, index
- 0xC0, args
->GetInt32(), last
);
229 if (index
>= 0xE4 && !game_script
) {
230 return GetSpecialNameString(buffr
, index
- 0xE4, args
, last
);
235 /* Old table for custom names. This is no longer used */
237 error("Incorrect conversion of custom name string.");
242 return FormatString(buffr
, GetGameStringPtr(index
), args
, last
, case_index
, true);
245 /* Include string within newgrf text (format code 81) */
246 if (HasBit(index
, 10)) {
247 StringID string
= GetGRFStringID(0, 0xD000 + GB(index
, 0, 10));
248 return GetStringWithArgs(buffr
, string
, args
, last
, case_index
);
253 return FormatString(buffr
, GetGRFStringPtr(index
), args
, last
, case_index
);
256 return FormatString(buffr
, GetGRFStringPtr(index
+ 0x0800), args
, last
, case_index
);
259 return FormatString(buffr
, GetGRFStringPtr(index
+ 0x1000), args
, last
, case_index
);
262 if (index
>= _langtab_num
[tab
]) {
264 return GetStringWithArgs(buffr
, STR_UNDEFINED
, args
, last
);
266 error("String 0x%X is invalid. You are probably using an old version of the .lng file.\n", string
);
269 return FormatString(buffr
, GetStringPtr(string
), args
, last
, case_index
);
272 char *GetString(char *buffr
, StringID string
, const char *last
)
274 _global_string_params
.ClearTypeInformation();
275 _global_string_params
.offset
= 0;
276 return GetStringWithArgs(buffr
, string
, &_global_string_params
, last
);
280 char *InlineString(char *buf
, StringID string
)
282 buf
+= Utf8Encode(buf
, SCC_STRING_ID
);
283 buf
+= Utf8Encode(buf
, string
);
289 * This function is used to "bind" a C string to a OpenTTD dparam slot.
290 * @param n slot of the string
291 * @param str string to bind
293 void SetDParamStr(uint n
, const char *str
)
295 SetDParam(n
, (uint64
)(size_t)str
);
299 * Shift the string parameters in the global string parameter array by \a amount positions, making room at the beginning.
300 * @param amount Number of positions to shift.
302 void InjectDParam(uint amount
)
304 _global_string_params
.ShiftParameters(amount
);
308 * Format a number into a string.
309 * @param buff the buffer to write to
310 * @param number the number to write down
311 * @param last the last element in the buffer
312 * @param separator the thousands-separator to use
313 * @param zerofill minimum number of digits to print for the integer part. The number will be filled with zeros at the front if necessary.
314 * @param fractional_digits number of fractional digits to display after a decimal separator. The decimal separator is inserted
315 * in front of the \a fractional_digits last digit of \a number.
316 * @return till where we wrote
318 static char *FormatNumber(char *buff
, int64 number
, const char *last
, const char *separator
, int zerofill
= 1, int fractional_digits
= 0)
320 static const int max_digits
= 20;
321 uint64 divisor
= 10000000000000000000ULL;
322 zerofill
+= fractional_digits
;
323 int thousands_offset
= (max_digits
- fractional_digits
- 1) % 3;
326 buff
+= seprintf(buff
, last
, "-");
332 for (int i
= 0; i
< max_digits
; i
++) {
333 if (i
== max_digits
- fractional_digits
) {
334 const char *decimal_separator
= _settings_game
.locale
.digit_decimal_separator
;
335 if (decimal_separator
== NULL
) decimal_separator
= _langpack
->digit_decimal_separator
;
336 buff
+= seprintf(buff
, last
, "%s", decimal_separator
);
340 if (num
>= divisor
) {
341 quot
= num
/ divisor
;
344 if ((tot
|= quot
) || i
>= max_digits
- zerofill
) {
345 buff
+= seprintf(buff
, last
, "%i", (int)quot
);
346 if ((i
% 3) == thousands_offset
&& i
< max_digits
- 1 - fractional_digits
) buff
= strecpy(buff
, separator
, last
);
357 static char *FormatCommaNumber(char *buff
, int64 number
, const char *last
, int fractional_digits
= 0)
359 const char *separator
= _settings_game
.locale
.digit_group_separator
;
360 if (separator
== NULL
) separator
= _langpack
->digit_group_separator
;
361 return FormatNumber(buff
, number
, last
, separator
, 1, fractional_digits
);
364 static char *FormatNoCommaNumber(char *buff
, int64 number
, const char *last
)
366 return FormatNumber(buff
, number
, last
, "");
369 static char *FormatZerofillNumber(char *buff
, int64 number
, int64 count
, const char *last
)
371 return FormatNumber(buff
, number
, last
, "", count
);
374 static char *FormatHexNumber(char *buff
, uint64 number
, const char *last
)
376 return buff
+ seprintf(buff
, last
, "0x" OTTD_PRINTFHEX64
, number
);
380 * Format a given number as a number of bytes with the SI prefix.
381 * @param buff the buffer to write to
382 * @param number the number of bytes to write down
383 * @param last the last element in the buffer
384 * @return till where we wrote
386 static char *FormatBytes(char *buff
, int64 number
, const char *last
)
390 /* 1 2^10 2^20 2^30 2^40 2^50 2^60 */
391 const char * const iec_prefixes
[] = {"", "Ki", "Mi", "Gi", "Ti", "Pi", "Ei"};
393 while (number
>= 1024 * 1024) {
398 const char *decimal_separator
= _settings_game
.locale
.digit_decimal_separator
;
399 if (decimal_separator
== NULL
) decimal_separator
= _langpack
->digit_decimal_separator
;
403 buff
+= seprintf(buff
, last
, "%i", (int)number
);
404 } else if (number
< 1024 * 10) {
405 buff
+= seprintf(buff
, last
, "%i%s%02i", (int)number
/ 1024, decimal_separator
, (int)(number
% 1024) * 100 / 1024);
406 } else if (number
< 1024 * 100) {
407 buff
+= seprintf(buff
, last
, "%i%s%01i", (int)number
/ 1024, decimal_separator
, (int)(number
% 1024) * 10 / 1024);
409 assert(number
< 1024 * 1024);
410 buff
+= seprintf(buff
, last
, "%i", (int)number
/ 1024);
413 assert(id
< lengthof(iec_prefixes
));
414 buff
+= seprintf(buff
, last
, " %sB", iec_prefixes
[id
]);
419 static char *FormatYmdString(char *buff
, Date date
, const char *last
, uint case_index
)
422 ConvertDateToYMD(date
, &ymd
);
424 int64 args
[] = {ymd
.day
+ STR_ORDINAL_NUMBER_1ST
- 1, STR_MONTH_ABBREV_JAN
+ ymd
.month
, ymd
.year
};
425 StringParameters
tmp_params(args
);
426 return FormatString(buff
, GetStringPtr(STR_FORMAT_DATE_LONG
), &tmp_params
, last
, case_index
);
429 static char *FormatMonthAndYear(char *buff
, Date date
, const char *last
, uint case_index
)
432 ConvertDateToYMD(date
, &ymd
);
434 int64 args
[] = {STR_MONTH_JAN
+ ymd
.month
, ymd
.year
};
435 StringParameters
tmp_params(args
);
436 return FormatString(buff
, GetStringPtr(STR_FORMAT_DATE_SHORT
), &tmp_params
, last
, case_index
);
439 static char *FormatTinyOrISODate(char *buff
, Date date
, StringID str
, const char *last
)
442 ConvertDateToYMD(date
, &ymd
);
446 /* We want to zero-pad the days and months */
447 snprintf(day
, lengthof(day
), "%02i", ymd
.day
);
448 snprintf(month
, lengthof(month
), "%02i", ymd
.month
+ 1);
450 int64 args
[] = {(int64
)(size_t)day
, (int64
)(size_t)month
, ymd
.year
};
451 StringParameters
tmp_params(args
);
452 return FormatString(buff
, GetStringPtr(str
), &tmp_params
, last
);
455 static char *FormatGenericCurrency(char *buff
, const CurrencySpec
*spec
, Money number
, bool compact
, const char *last
)
457 /* We are going to make number absolute for printing, so
458 * keep this piece of data as we need it later on */
459 bool negative
= number
< 0;
460 const char *multiplier
= "";
462 number
*= spec
->rate
;
464 /* convert from negative */
466 if (buff
+ Utf8CharLen(SCC_RED
) > last
) return buff
;
467 buff
+= Utf8Encode(buff
, SCC_RED
);
468 buff
= strecpy(buff
, "-", last
);
472 /* Add prefix part, following symbol_pos specification.
473 * Here, it can can be either 0 (prefix) or 2 (both prefix and suffix).
474 * The only remaining value is 1 (suffix), so everything that is not 1 */
475 if (spec
->symbol_pos
!= 1) buff
= strecpy(buff
, spec
->prefix
, last
);
477 /* for huge numbers, compact the number into k or M */
479 /* Take care of the 'k' rounding. Having 1 000 000 k
480 * and 1 000 M is inconsistent, so always use 1 000 M. */
481 if (number
>= 1000000000 - 500) {
482 number
= (number
+ 500000) / 1000000;
484 } else if (number
>= 1000000) {
485 number
= (number
+ 500) / 1000;
490 const char *separator
= _settings_game
.locale
.digit_group_separator_currency
;
491 if (separator
== NULL
&& !StrEmpty(_currency
->separator
)) separator
= _currency
->separator
;
492 if (separator
== NULL
) separator
= _langpack
->digit_group_separator_currency
;
493 buff
= FormatNumber(buff
, number
, last
, separator
);
494 buff
= strecpy(buff
, multiplier
, last
);
496 /* Add suffix part, following symbol_pos specification.
497 * Here, it can can be either 1 (suffix) or 2 (both prefix and suffix).
498 * The only remaining value is 1 (prefix), so everything that is not 0 */
499 if (spec
->symbol_pos
!= 0) buff
= strecpy(buff
, spec
->suffix
, last
);
502 if (buff
+ Utf8CharLen(SCC_PREVIOUS_COLOUR
) > last
) return buff
;
503 buff
+= Utf8Encode(buff
, SCC_PREVIOUS_COLOUR
);
511 * Determine the "plural" index given a plural form and a number.
512 * @param count The number to get the plural index of.
513 * @param plural_form The plural form we want an index for.
514 * @return The plural index for the given form.
516 static int DeterminePluralForm(int64 count
, int plural_form
)
518 /* The absolute value determines plurality */
519 uint64 n
= abs(count
);
521 switch (plural_form
) {
525 /* Two forms: singular used for one only.
527 * Danish, Dutch, English, German, Norwegian, Swedish, Estonian, Finnish,
528 * Greek, Hebrew, Italian, Portuguese, Spanish, Esperanto */
530 return n
!= 1 ? 1 : 0;
534 * Hungarian, Japanese, Korean, Turkish */
538 /* Two forms: singular used for 0 and 1.
540 * French, Brazilian Portuguese */
542 return n
> 1 ? 1 : 0;
544 /* Three forms: special cases for 0, and numbers ending in 1 except when ending in 11.
545 * Note: Cases are out of order for hysterical reasons. '0' is last.
549 return n
% 10 == 1 && n
% 100 != 11 ? 0 : n
!= 0 ? 1 : 2;
551 /* Five forms: special cases for 1, 2, 3 to 6, and 7 to 10.
555 return n
== 1 ? 0 : n
== 2 ? 1 : n
< 7 ? 2 : n
< 11 ? 3 : 4;
557 /* Three forms: special cases for numbers ending in 1 except when ending in 11, and 2 to 9 except when ending in 12 to 19.
561 return n
% 10 == 1 && n
% 100 != 11 ? 0 : n
% 10 >= 2 && (n
% 100 < 10 || n
% 100 >= 20) ? 1 : 2;
563 /* Three forms: special cases for numbers ending in 1 except when ending in 11, and 2 to 4 except when ending in 12 to 14.
565 * Croatian, Russian, Ukrainian */
567 return n
% 10 == 1 && n
% 100 != 11 ? 0 : n
% 10 >= 2 && n
% 10 <= 4 && (n
% 100 < 10 || n
% 100 >= 20) ? 1 : 2;
569 /* Three forms: special cases for 1, and numbers ending in 2 to 4 except when ending in 12 to 14.
573 return n
== 1 ? 0 : n
% 10 >= 2 && n
% 10 <= 4 && (n
% 100 < 10 || n
% 100 >= 20) ? 1 : 2;
575 /* Four forms: special cases for numbers ending in 01, 02, and 03 to 04.
579 return n
% 100 == 1 ? 0 : n
% 100 == 2 ? 1 : n
% 100 == 3 || n
% 100 == 4 ? 2 : 3;
581 /* Two forms: singular used for numbers ending in 1 except when ending in 11.
585 return n
% 10 == 1 && n
% 100 != 11 ? 0 : 1;
587 /* Three forms: special cases for 1, and 2 to 4
591 return n
== 1 ? 0 : n
>= 2 && n
<= 4 ? 1 : 2;
593 /* Two forms: cases for numbers ending with a consonant, and with a vowel.
594 * Korean doesn't have the concept of plural, but depending on how a
595 * number is pronounced it needs another version of a particle.
596 * As such the plural system is misused to give this distinction.
618 /* Four forms: special cases for 1, 0 and numbers ending in 02 to 10, and numbers ending in 11 to 19.
622 return (n
== 1 ? 0 : n
== 0 || (n
% 100 > 1 && n
% 100 < 11) ? 1 : (n
% 100 > 10 && n
% 100 < 20) ? 2 : 3);
623 /* Four forms: special cases for 1 and 11, 2 and 12, 3 .. 10 and 13 .. 19, other
627 return ((n
== 1 || n
== 11) ? 0 : (n
== 2 || n
== 12) ? 1 : ((n
> 2 && n
< 11) || (n
> 12 && n
< 20)) ? 2 : 3);
631 static const char *ParseStringChoice(const char *b
, uint form
, char **dst
, const char *last
)
633 /* <NUM> {Length of each string} {each string} */
635 uint pos
, i
, mypos
= 0;
637 for (i
= pos
= 0; i
!= n
; i
++) {
638 uint len
= (byte
)*b
++;
639 if (i
== form
) mypos
= pos
;
643 *dst
+= seprintf(*dst
, last
, "%s", b
+ mypos
);
647 /** Helper for unit conversion. */
648 struct UnitConversion
{
649 int multiplier
; ///< Amount to multiply upon conversion.
650 int shift
; ///< Amount to shift upon conversion.
653 * Convert value from OpenTTD's internal unit into the displayed value.
654 * @param input The input to convert.
655 * @param round Whether to round the value or not.
656 * @return The converted value.
658 int64
ToDisplay(int64 input
, bool round
= true) const
660 return ((input
* this->multiplier
) + (round
&& this->shift
!= 0 ? 1 << (this->shift
- 1) : 0)) >> this->shift
;
664 * Convert the displayed value back into a value of OpenTTD's internal unit.
665 * @param input The input to convert.
666 * @param round Whether to round the value up or not.
667 * @param divider Divide the return value by this.
668 * @return The converted value.
670 int64
FromDisplay(int64 input
, bool round
= true, int64 divider
= 1) const
672 return ((input
<< this->shift
) + (round
? (this->multiplier
* divider
) - 1 : 0)) / (this->multiplier
* divider
);
676 /** Information about a specific unit system. */
678 UnitConversion c
; ///< Conversion
679 StringID s
; ///< String for the unit
682 /** Information about a specific unit system with a long variant. */
684 UnitConversion c
; ///< Conversion
685 StringID s
; ///< String for the short variant of the unit
686 StringID l
; ///< String for the long variant of the unit
689 /** Unit conversions for velocity. */
690 static const Units _units_velocity
[] = {
691 { { 1, 0}, STR_UNITS_VELOCITY_IMPERIAL
},
692 { { 103, 6}, STR_UNITS_VELOCITY_METRIC
},
693 { {1831, 12}, STR_UNITS_VELOCITY_SI
},
696 /** Unit conversions for velocity. */
697 static const Units _units_power
[] = {
698 { { 1, 0}, STR_UNITS_POWER_IMPERIAL
},
699 { {4153, 12}, STR_UNITS_POWER_METRIC
},
700 { {6109, 13}, STR_UNITS_POWER_SI
},
703 /** Unit conversions for weight. */
704 static const UnitsLong _units_weight
[] = {
705 { {4515, 12}, STR_UNITS_WEIGHT_SHORT_IMPERIAL
, STR_UNITS_WEIGHT_LONG_IMPERIAL
},
706 { { 1, 0}, STR_UNITS_WEIGHT_SHORT_METRIC
, STR_UNITS_WEIGHT_LONG_METRIC
},
707 { {1000, 0}, STR_UNITS_WEIGHT_SHORT_SI
, STR_UNITS_WEIGHT_LONG_SI
},
710 /** Unit conversions for volume. */
711 static const UnitsLong _units_volume
[] = {
712 { {4227, 4}, STR_UNITS_VOLUME_SHORT_IMPERIAL
, STR_UNITS_VOLUME_LONG_IMPERIAL
},
713 { {1000, 0}, STR_UNITS_VOLUME_SHORT_METRIC
, STR_UNITS_VOLUME_LONG_METRIC
},
714 { { 1, 0}, STR_UNITS_VOLUME_SHORT_SI
, STR_UNITS_VOLUME_LONG_SI
},
717 /** Unit conversions for force. */
718 static const Units _units_force
[] = {
719 { {3597, 4}, STR_UNITS_FORCE_IMPERIAL
},
720 { {3263, 5}, STR_UNITS_FORCE_METRIC
},
721 { { 1, 0}, STR_UNITS_FORCE_SI
},
724 /** Unit conversions for height. */
725 static const Units _units_height
[] = {
726 { { 3, 0}, STR_UNITS_HEIGHT_IMPERIAL
}, // "Wrong" conversion factor for more nicer GUI values
727 { { 1, 0}, STR_UNITS_HEIGHT_METRIC
},
728 { { 1, 0}, STR_UNITS_HEIGHT_SI
},
732 * Convert the given (internal) speed to the display speed.
733 * @param speed the speed to convert
734 * @return the converted speed.
736 uint
ConvertSpeedToDisplaySpeed(uint speed
)
738 /* For historical reasons we don't want to mess with the
739 * conversion for speed. So, don't round it and keep the
740 * original conversion factors instead of the real ones. */
741 return _units_velocity
[_settings_game
.locale
.units_velocity
].c
.ToDisplay(speed
, false);
745 * Convert the given display speed to the (internal) speed.
746 * @param speed the speed to convert
747 * @return the converted speed.
749 uint
ConvertDisplaySpeedToSpeed(uint speed
)
751 return _units_velocity
[_settings_game
.locale
.units_velocity
].c
.FromDisplay(speed
);
755 * Convert the given km/h-ish speed to the display speed.
756 * @param speed the speed to convert
757 * @return the converted speed.
759 uint
ConvertKmhishSpeedToDisplaySpeed(uint speed
)
761 return _units_velocity
[_settings_game
.locale
.units_velocity
].c
.ToDisplay(speed
* 10, false) / 16;
765 * Convert the given display speed to the km/h-ish speed.
766 * @param speed the speed to convert
767 * @return the converted speed.
769 uint
ConvertDisplaySpeedToKmhishSpeed(uint speed
)
771 return _units_velocity
[_settings_game
.locale
.units_velocity
].c
.FromDisplay(speed
* 16, true, 10);
774 * Parse most format codes within a string and write the result to a buffer.
775 * @param buff The buffer to write the final string to.
776 * @param str The original string with format codes.
777 * @param args Pointer to extra arguments used by various string codes.
779 * @param last Pointer to just past the end of the buff array.
780 * @param dry_run True when the argt array is not yet initialized.
782 static char *FormatString(char *buff
, const char *str_arg
, StringParameters
*args
, const char *last
, uint case_index
, bool game_script
, bool dry_run
)
784 uint orig_offset
= args
->offset
;
786 /* When there is no array with types there is no need to do a dry run. */
787 if (args
->HasTypeInformation() && !dry_run
) {
788 if (UsingNewGRFTextStack()) {
789 /* Values from the NewGRF text stack are only copied to the normal
790 * argv array at the time they are encountered. That means that if
791 * another string command references a value later in the string it
792 * would fail. We solve that by running FormatString twice. The first
793 * pass makes sure the argv array is correctly filled and the second
794 * pass can reference later values without problems. */
795 struct TextRefStack
*backup
= CreateTextRefStackBackup();
796 FormatString(buff
, str_arg
, args
, last
, case_index
, game_script
, true);
797 RestoreTextRefStackBackup(backup
);
799 FormatString(buff
, str_arg
, args
, last
, case_index
, game_script
, true);
801 /* We have to restore the original offset here to to read the correct values. */
802 args
->offset
= orig_offset
;
805 uint next_substr_case_index
= 0;
806 char *buf_start
= buff
;
807 std::stack
<const char *> str_stack
;
808 str_stack
.push(str_arg
);
811 while (!str_stack
.empty() && (b
= Utf8Consume(&str_stack
.top())) == '\0') {
814 if (str_stack
.empty()) break;
815 const char *&str
= str_stack
.top();
817 if (SCC_NEWGRF_FIRST
<= b
&& b
<= SCC_NEWGRF_LAST
) {
818 /* We need to pass some stuff as it might be modified; oh boy. */
819 //todo: should argve be passed here too?
820 b
= RemapNewGRFStringControlCode(b
, buf_start
, &buff
, &str
, (int64
*)args
->GetDataPointer(), dry_run
);
821 if (b
== 0) continue;
826 uint64 sub_args_data
[20];
827 WChar sub_args_type
[20];
828 bool sub_args_need_free
[20];
829 StringParameters
sub_args(sub_args_data
, 20, sub_args_type
);
831 sub_args
.ClearTypeInformation();
832 memset(sub_args_need_free
, 0, sizeof(sub_args_need_free
));
837 stringid
= strtol(str
, &p
, 16);
838 if (*p
!= ':' && *p
!= '\0') {
839 while (*p
!= '\0') p
++;
841 buff
= strecat(buff
, "(invalid SCC_ENCODED)", last
);
844 if (stringid
>= TAB_SIZE
) {
845 while (*p
!= '\0') p
++;
847 buff
= strecat(buff
, "(invalid StringID)", last
);
852 while (*p
!= '\0' && i
< 20) {
856 /* Find the next value */
857 bool instring
= false;
864 if (*p
== '"' && escape
) {
871 instring
= !instring
;
878 if (*p
== ':') break;
879 if (*p
== '\0') break;
883 /* Check if we want to look up another string */
885 size_t len
= Utf8Decode(&l
, s
);
886 bool lookup
= (l
== SCC_ENCODED
);
887 if (lookup
) s
+= len
;
889 param
= (int32
)strtoul(s
, &p
, 16);
892 if (param
>= TAB_SIZE
) {
893 while (*p
!= '\0') p
++;
895 buff
= strecat(buff
, "(invalid sub-StringID)", last
);
898 param
= (GAME_TEXT_TAB
<< TAB_COUNT_OFFSET
) + param
;
901 sub_args
.SetParam(i
++, param
);
906 sub_args_need_free
[i
] = true;
907 sub_args
.SetParam(i
++, (uint64
)(size_t)g
);
910 /* If we didn't error out, we can actually print the string. */
913 buff
= GetStringWithArgs(buff
, (GAME_TEXT_TAB
<< TAB_COUNT_OFFSET
) + stringid
, &sub_args
, last
, true);
916 for (int i
= 0; i
< 20; i
++) {
917 if (sub_args_need_free
[i
]) free((void *)sub_args
.GetParam(i
));
922 case SCC_NEWGRF_STRINL
: {
923 StringID substr
= Utf8Consume(&str
);
924 str_stack
.push(GetStringPtr(substr
));
928 case SCC_NEWGRF_PRINT_WORD_STRING_ID
: {
929 StringID substr
= args
->GetInt32(SCC_NEWGRF_PRINT_WORD_STRING_ID
);
930 str_stack
.push(GetStringPtr(substr
));
931 case_index
= next_substr_case_index
;
932 next_substr_case_index
= 0;
937 case SCC_GENDER_LIST
: { // {G 0 Der Die Das}
938 /* First read the meta data from the language file. */
939 uint offset
= orig_offset
+ (byte
)*str
++;
941 if (!dry_run
&& args
->GetTypeAtOffset(offset
) != 0) {
942 /* Now we need to figure out what text to resolve, i.e.
943 * what do we need to draw? So get the actual raw string
944 * first using the control code to get said string. */
946 char *p
= input
+ Utf8Encode(input
, args
->GetTypeAtOffset(offset
));
949 /* Now do the string formatting. */
951 bool old_sgd
= _scan_for_gender_data
;
952 _scan_for_gender_data
= true;
953 StringParameters
tmp_params(args
->GetPointerToOffset(offset
), args
->num_param
- offset
, NULL
);
954 p
= FormatString(buf
, input
, &tmp_params
, lastof(buf
));
955 _scan_for_gender_data
= old_sgd
;
958 /* And determine the string. */
960 WChar c
= Utf8Consume(&s
);
961 /* Does this string have a gender, if so, set it */
962 if (c
== SCC_GENDER_INDEX
) gender
= (byte
)s
[0];
964 str
= ParseStringChoice(str
, gender
, &buff
, last
);
968 /* This sets up the gender for the string.
969 * We just ignore this one. It's used in {G 0 Der Die Das} to determine the case. */
970 case SCC_GENDER_INDEX
: // {GENDER 0}
971 if (_scan_for_gender_data
) {
972 buff
+= Utf8Encode(buff
, SCC_GENDER_INDEX
);
979 case SCC_PLURAL_LIST
: { // {P}
980 int plural_form
= *str
++; // contains the plural form for this string
981 uint offset
= orig_offset
+ (byte
)*str
++;
982 int64 v
= *args
->GetPointerToOffset(offset
); // contains the number that determines plural
983 str
= ParseStringChoice(str
, DeterminePluralForm(v
, plural_form
), &buff
, last
);
987 case SCC_ARG_INDEX
: { // Move argument pointer
988 args
->offset
= orig_offset
+ (byte
)*str
++;
992 case SCC_SET_CASE
: { // {SET_CASE}
993 /* This is a pseudo command, it's outputted when someone does {STRING.ack}
994 * The modifier is added to all subsequent GetStringWithArgs that accept the modifier. */
995 next_substr_case_index
= (byte
)*str
++;
999 case SCC_SWITCH_CASE
: { // {Used to implement case switching}
1000 /* <0x9E> <NUM CASES> <CASE1> <LEN1> <STRING1> <CASE2> <LEN2> <STRING2> <CASE3> <LEN3> <STRING3> <STRINGDEFAULT>
1001 * Each LEN is printed using 2 bytes in big endian order. */
1002 uint num
= (byte
)*str
++;
1004 if ((byte
)str
[0] == case_index
) {
1005 /* Found the case, adjust str pointer and continue */
1009 /* Otherwise skip to the next case */
1010 str
+= 3 + (str
[1] << 8) + str
[2];
1016 case SCC_REVISION
: // {REV}
1017 buff
= strecpy(buff
, _openttd_revision
, last
);
1020 case SCC_STRING_ID
: // {STRINL}
1021 if (game_script
) break;
1022 buff
= GetStringWithArgs(buff
, Utf8Consume(&str
), args
, last
);
1025 case SCC_RAW_STRING_POINTER
: { // {RAW_STRING}
1026 if (game_script
) break;
1027 const char *str
= (const char *)(size_t)args
->GetInt64(SCC_RAW_STRING_POINTER
);
1028 buff
= FormatString(buff
, str
, args
, last
);
1032 case SCC_STRING
: {// {STRING}
1033 StringID str
= args
->GetInt32(SCC_STRING
);
1034 if (game_script
&& GB(str
, TAB_COUNT_OFFSET
, TAB_COUNT_BITS
) != GAME_TEXT_TAB
) break;
1035 /* WARNING. It's prohibited for the included string to consume any arguments.
1036 * For included strings that consume argument, you should use STRING1, STRING2 etc.
1037 * To debug stuff you can set argv to NULL and it will tell you */
1038 StringParameters
tmp_params(args
->GetDataPointer(), args
->num_param
- args
->offset
, NULL
);
1039 buff
= GetStringWithArgs(buff
, str
, &tmp_params
, last
, next_substr_case_index
, game_script
);
1040 next_substr_case_index
= 0;
1050 case SCC_STRING7
: { // {STRING1..7}
1051 /* Strings that consume arguments */
1052 StringID str
= args
->GetInt32(b
);
1053 if (game_script
&& GB(str
, TAB_COUNT_OFFSET
, TAB_COUNT_BITS
) != GAME_TEXT_TAB
) break;
1054 uint size
= b
- SCC_STRING1
+ 1;
1055 if (game_script
&& size
> args
->num_param
- args
->offset
) {
1056 buff
= strecat(buff
, "(too many parameters)", last
);
1058 StringParameters
sub_args(*args
, size
);
1059 buff
= GetStringWithArgs(buff
, str
, &sub_args
, last
, next_substr_case_index
, game_script
);
1061 next_substr_case_index
= 0;
1065 case SCC_COMMA
: // {COMMA}
1066 buff
= FormatCommaNumber(buff
, args
->GetInt64(SCC_COMMA
), last
);
1069 case SCC_DECIMAL
: {// {DECIMAL}
1070 int64 number
= args
->GetInt64(SCC_DECIMAL
);
1071 int digits
= args
->GetInt32(SCC_DECIMAL
);
1072 buff
= FormatCommaNumber(buff
, number
, last
, digits
);
1076 case SCC_NUM
: // {NUM}
1077 buff
= FormatNoCommaNumber(buff
, args
->GetInt64(SCC_NUM
), last
);
1080 case SCC_ZEROFILL_NUM
: { // {ZEROFILL_NUM}
1081 int64 num
= args
->GetInt64();
1082 buff
= FormatZerofillNumber(buff
, num
, args
->GetInt64(), last
);
1086 case SCC_HEX
: // {HEX}
1087 buff
= FormatHexNumber(buff
, (uint64
)args
->GetInt64(SCC_HEX
), last
);
1090 case SCC_BYTES
: // {BYTES}
1091 buff
= FormatBytes(buff
, args
->GetInt64(), last
);
1094 case SCC_CARGO_TINY
: { // {CARGO_TINY}
1095 /* Tiny description of cargotypes. Layout:
1096 * param 1: cargo type
1097 * param 2: cargo count */
1098 CargoID cargo
= args
->GetInt32(SCC_CARGO_TINY
);
1099 if (cargo
>= CargoSpec::GetArraySize()) break;
1101 StringID cargo_str
= CargoSpec::Get(cargo
)->units_volume
;
1103 switch (cargo_str
) {
1105 amount
= _units_weight
[_settings_game
.locale
.units_weight
].c
.ToDisplay(args
->GetInt64());
1109 amount
= _units_volume
[_settings_game
.locale
.units_volume
].c
.ToDisplay(args
->GetInt64());
1113 amount
= args
->GetInt64();
1118 buff
= FormatCommaNumber(buff
, amount
, last
);
1122 case SCC_CARGO_SHORT
: { // {CARGO_SHORT}
1123 /* Short description of cargotypes. Layout:
1124 * param 1: cargo type
1125 * param 2: cargo count */
1126 CargoID cargo
= args
->GetInt32(SCC_CARGO_SHORT
);
1127 if (cargo
>= CargoSpec::GetArraySize()) break;
1129 StringID cargo_str
= CargoSpec::Get(cargo
)->units_volume
;
1130 switch (cargo_str
) {
1132 assert(_settings_game
.locale
.units_weight
< lengthof(_units_weight
));
1133 int64 args_array
[] = {_units_weight
[_settings_game
.locale
.units_weight
].c
.ToDisplay(args
->GetInt64())};
1134 StringParameters
tmp_params(args_array
);
1135 buff
= FormatString(buff
, GetStringPtr(_units_weight
[_settings_game
.locale
.units_weight
].l
), &tmp_params
, last
);
1140 assert(_settings_game
.locale
.units_volume
< lengthof(_units_volume
));
1141 int64 args_array
[] = {_units_volume
[_settings_game
.locale
.units_volume
].c
.ToDisplay(args
->GetInt64())};
1142 StringParameters
tmp_params(args_array
);
1143 buff
= FormatString(buff
, GetStringPtr(_units_volume
[_settings_game
.locale
.units_volume
].l
), &tmp_params
, last
);
1148 StringParameters
tmp_params(*args
, 1);
1149 buff
= GetStringWithArgs(buff
, cargo_str
, &tmp_params
, last
);
1156 case SCC_CARGO_LONG
: { // {CARGO_LONG}
1157 /* First parameter is cargo type, second parameter is cargo count */
1158 CargoID cargo
= args
->GetInt32(SCC_CARGO_LONG
);
1159 if (cargo
!= CT_INVALID
&& cargo
>= CargoSpec::GetArraySize()) break;
1161 StringID cargo_str
= (cargo
== CT_INVALID
) ? STR_QUANTITY_N_A
: CargoSpec::Get(cargo
)->quantifier
;
1162 StringParameters
tmp_args(*args
, 1);
1163 buff
= GetStringWithArgs(buff
, cargo_str
, &tmp_args
, last
);
1167 case SCC_CARGO_LIST
: { // {CARGO_LIST}
1168 uint32 cmask
= args
->GetInt32(SCC_CARGO_LIST
);
1171 const CargoSpec
*cs
;
1172 FOR_ALL_SORTED_CARGOSPECS(cs
) {
1173 if (!HasBit(cmask
, cs
->Index())) continue;
1175 if (buff
>= last
- 2) break; // ',' and ' '
1180 /* Add a comma if this is not the first item */
1185 buff
= GetStringWithArgs(buff
, cs
->name
, args
, last
, next_substr_case_index
, game_script
);
1188 /* If first is still true then no cargo is accepted */
1189 if (first
) buff
= GetStringWithArgs(buff
, STR_JUST_NOTHING
, args
, last
, next_substr_case_index
, game_script
);
1192 next_substr_case_index
= 0;
1194 /* Make sure we detect any buffer overflow */
1195 assert(buff
< last
);
1199 case SCC_CURRENCY_SHORT
: // {CURRENCY_SHORT}
1200 buff
= FormatGenericCurrency(buff
, _currency
, args
->GetInt64(), true, last
);
1203 case SCC_CURRENCY_LONG
: // {CURRENCY_LONG}
1204 buff
= FormatGenericCurrency(buff
, _currency
, args
->GetInt64(SCC_CURRENCY_LONG
), false, last
);
1207 case SCC_DATE_TINY
: // {DATE_TINY}
1208 buff
= FormatTinyOrISODate(buff
, args
->GetInt32(SCC_DATE_TINY
), STR_FORMAT_DATE_TINY
, last
);
1211 case SCC_DATE_SHORT
: // {DATE_SHORT}
1212 buff
= FormatMonthAndYear(buff
, args
->GetInt32(SCC_DATE_SHORT
), last
, next_substr_case_index
);
1213 next_substr_case_index
= 0;
1216 case SCC_DATE_LONG
: // {DATE_LONG}
1217 buff
= FormatYmdString(buff
, args
->GetInt32(SCC_DATE_LONG
), last
, next_substr_case_index
);
1218 next_substr_case_index
= 0;
1221 case SCC_DATE_ISO
: // {DATE_ISO}
1222 buff
= FormatTinyOrISODate(buff
, args
->GetInt32(), STR_FORMAT_DATE_ISO
, last
);
1225 case SCC_FORCE
: { // {FORCE}
1226 assert(_settings_game
.locale
.units_force
< lengthof(_units_force
));
1227 int64 args_array
[1] = {_units_force
[_settings_game
.locale
.units_force
].c
.ToDisplay(args
->GetInt64())};
1228 StringParameters
tmp_params(args_array
);
1229 buff
= FormatString(buff
, GetStringPtr(_units_force
[_settings_game
.locale
.units_force
].s
), &tmp_params
, last
);
1233 case SCC_HEIGHT
: { // {HEIGHT}
1234 assert(_settings_game
.locale
.units_height
< lengthof(_units_height
));
1235 int64 args_array
[] = {_units_height
[_settings_game
.locale
.units_height
].c
.ToDisplay(args
->GetInt64())};
1236 StringParameters
tmp_params(args_array
);
1237 buff
= FormatString(buff
, GetStringPtr(_units_height
[_settings_game
.locale
.units_height
].s
), &tmp_params
, last
);
1241 case SCC_POWER
: { // {POWER}
1242 assert(_settings_game
.locale
.units_power
< lengthof(_units_power
));
1243 int64 args_array
[1] = {_units_power
[_settings_game
.locale
.units_power
].c
.ToDisplay(args
->GetInt64())};
1244 StringParameters
tmp_params(args_array
);
1245 buff
= FormatString(buff
, GetStringPtr(_units_power
[_settings_game
.locale
.units_power
].s
), &tmp_params
, last
);
1249 case SCC_VELOCITY
: { // {VELOCITY}
1250 assert(_settings_game
.locale
.units_velocity
< lengthof(_units_velocity
));
1251 int64 args_array
[] = {ConvertKmhishSpeedToDisplaySpeed(args
->GetInt64(SCC_VELOCITY
))};
1252 StringParameters
tmp_params(args_array
);
1253 buff
= FormatString(buff
, GetStringPtr(_units_velocity
[_settings_game
.locale
.units_velocity
].s
), &tmp_params
, last
);
1257 case SCC_VOLUME_SHORT
: { // {VOLUME_SHORT}
1258 assert(_settings_game
.locale
.units_volume
< lengthof(_units_volume
));
1259 int64 args_array
[1] = {_units_volume
[_settings_game
.locale
.units_volume
].c
.ToDisplay(args
->GetInt64())};
1260 StringParameters
tmp_params(args_array
);
1261 buff
= FormatString(buff
, GetStringPtr(_units_volume
[_settings_game
.locale
.units_volume
].s
), &tmp_params
, last
);
1265 case SCC_VOLUME_LONG
: { // {VOLUME_LONG}
1266 assert(_settings_game
.locale
.units_volume
< lengthof(_units_volume
));
1267 int64 args_array
[1] = {_units_volume
[_settings_game
.locale
.units_volume
].c
.ToDisplay(args
->GetInt64(SCC_VOLUME_LONG
))};
1268 StringParameters
tmp_params(args_array
);
1269 buff
= FormatString(buff
, GetStringPtr(_units_volume
[_settings_game
.locale
.units_volume
].l
), &tmp_params
, last
);
1273 case SCC_WEIGHT_SHORT
: { // {WEIGHT_SHORT}
1274 assert(_settings_game
.locale
.units_weight
< lengthof(_units_weight
));
1275 int64 args_array
[1] = {_units_weight
[_settings_game
.locale
.units_weight
].c
.ToDisplay(args
->GetInt64())};
1276 StringParameters
tmp_params(args_array
);
1277 buff
= FormatString(buff
, GetStringPtr(_units_weight
[_settings_game
.locale
.units_weight
].s
), &tmp_params
, last
);
1281 case SCC_WEIGHT_LONG
: { // {WEIGHT_LONG}
1282 assert(_settings_game
.locale
.units_weight
< lengthof(_units_weight
));
1283 int64 args_array
[1] = {_units_weight
[_settings_game
.locale
.units_weight
].c
.ToDisplay(args
->GetInt64(SCC_WEIGHT_LONG
))};
1284 StringParameters
tmp_params(args_array
);
1285 buff
= FormatString(buff
, GetStringPtr(_units_weight
[_settings_game
.locale
.units_weight
].l
), &tmp_params
, last
);
1289 case SCC_COMPANY_NAME
: { // {COMPANY}
1290 const Company
*c
= Company::GetIfValid(args
->GetInt32());
1291 if (c
== NULL
) break;
1293 if (c
->name
!= NULL
) {
1294 int64 args_array
[] = {(uint64
)(size_t)c
->name
};
1295 StringParameters
tmp_params(args_array
);
1296 buff
= GetStringWithArgs(buff
, STR_JUST_RAW_STRING
, &tmp_params
, last
);
1298 int64 args_array
[] = {c
->name_2
};
1299 StringParameters
tmp_params(args_array
);
1300 buff
= GetStringWithArgs(buff
, c
->name_1
, &tmp_params
, last
);
1305 case SCC_COMPANY_NUM
: { // {COMPANY_NUM}
1306 CompanyID company
= (CompanyID
)args
->GetInt32();
1308 /* Nothing is added for AI or inactive companies */
1309 if (Company::IsValidHumanID(company
)) {
1310 int64 args_array
[] = {company
+ 1};
1311 StringParameters
tmp_params(args_array
);
1312 buff
= GetStringWithArgs(buff
, STR_FORMAT_COMPANY_NUM
, &tmp_params
, last
);
1317 case SCC_DEPOT_NAME
: { // {DEPOT}
1318 VehicleType vt
= (VehicleType
)args
->GetInt32(SCC_DEPOT_NAME
);
1319 if (vt
== VEH_AIRCRAFT
) {
1320 uint64 args_array
[] = {args
->GetInt32()};
1321 WChar types_array
[] = {SCC_STATION_NAME
};
1322 StringParameters
tmp_params(args_array
, 1, types_array
);
1323 buff
= GetStringWithArgs(buff
, STR_FORMAT_DEPOT_NAME_AIRCRAFT
, &tmp_params
, last
);
1327 const Depot
*d
= Depot::Get(args
->GetInt32());
1328 if (d
->name
!= NULL
) {
1329 int64 args_array
[] = {(uint64
)(size_t)d
->name
};
1330 StringParameters
tmp_params(args_array
);
1331 buff
= GetStringWithArgs(buff
, STR_JUST_RAW_STRING
, &tmp_params
, last
);
1333 int64 args_array
[] = {d
->town
->index
, d
->town_cn
+ 1};
1334 StringParameters
tmp_params(args_array
);
1335 buff
= GetStringWithArgs(buff
, STR_FORMAT_DEPOT_NAME_TRAIN
+ 2 * vt
+ (d
->town_cn
== 0 ? 0 : 1), &tmp_params
, last
);
1340 case SCC_ENGINE_NAME
: { // {ENGINE}
1341 const Engine
*e
= Engine::GetIfValid(args
->GetInt32(SCC_ENGINE_NAME
));
1342 if (e
== NULL
) break;
1344 if (e
->name
!= NULL
&& e
->IsEnabled()) {
1345 int64 args_array
[] = {(uint64
)(size_t)e
->name
};
1346 StringParameters
tmp_params(args_array
);
1347 buff
= GetStringWithArgs(buff
, STR_JUST_RAW_STRING
, &tmp_params
, last
);
1349 StringParameters
tmp_params(NULL
, 0, NULL
);
1350 buff
= GetStringWithArgs(buff
, e
->info
.string_id
, &tmp_params
, last
);
1355 case SCC_GROUP_NAME
: { // {GROUP}
1356 const Group
*g
= Group::GetIfValid(args
->GetInt32());
1357 if (g
== NULL
) break;
1359 if (g
->name
!= NULL
) {
1360 int64 args_array
[] = {(uint64
)(size_t)g
->name
};
1361 StringParameters
tmp_params(args_array
);
1362 buff
= GetStringWithArgs(buff
, STR_JUST_RAW_STRING
, &tmp_params
, last
);
1364 int64 args_array
[] = {g
->index
};
1365 StringParameters
tmp_params(args_array
);
1367 buff
= GetStringWithArgs(buff
, STR_FORMAT_GROUP_NAME
, &tmp_params
, last
);
1372 case SCC_INDUSTRY_NAME
: { // {INDUSTRY}
1373 const Industry
*i
= Industry::GetIfValid(args
->GetInt32(SCC_INDUSTRY_NAME
));
1374 if (i
== NULL
) break;
1376 if (_scan_for_gender_data
) {
1377 /* Gender is defined by the industry type.
1378 * STR_FORMAT_INDUSTRY_NAME may have the town first, so it would result in the gender of the town name */
1379 StringParameters
tmp_params(NULL
, 0, NULL
);
1380 buff
= FormatString(buff
, GetStringPtr(GetIndustrySpec(i
->type
)->name
), &tmp_params
, last
, next_substr_case_index
);
1382 /* First print the town name and the industry type name. */
1383 int64 args_array
[2] = {i
->town
->index
, GetIndustrySpec(i
->type
)->name
};
1384 StringParameters
tmp_params(args_array
);
1386 buff
= FormatString(buff
, GetStringPtr(STR_FORMAT_INDUSTRY_NAME
), &tmp_params
, last
, next_substr_case_index
);
1388 next_substr_case_index
= 0;
1392 case SCC_PRESIDENT_NAME
: { // {PRESIDENT_NAME}
1393 const Company
*c
= Company::GetIfValid(args
->GetInt32(SCC_PRESIDENT_NAME
));
1394 if (c
== NULL
) break;
1396 if (c
->president_name
!= NULL
) {
1397 int64 args_array
[] = {(uint64
)(size_t)c
->president_name
};
1398 StringParameters
tmp_params(args_array
);
1399 buff
= GetStringWithArgs(buff
, STR_JUST_RAW_STRING
, &tmp_params
, last
);
1401 int64 args_array
[] = {c
->president_name_2
};
1402 StringParameters
tmp_params(args_array
);
1403 buff
= GetStringWithArgs(buff
, c
->president_name_1
, &tmp_params
, last
);
1408 case SCC_STATION_NAME
: { // {STATION}
1409 StationID sid
= args
->GetInt32(SCC_STATION_NAME
);
1410 const Station
*st
= Station::GetIfValid(sid
);
1413 /* The station doesn't exist anymore. The only place where we might
1414 * be "drawing" an invalid station is in the case of cargo that is
1416 StringParameters
tmp_params(NULL
, 0, NULL
);
1417 buff
= GetStringWithArgs(buff
, STR_UNKNOWN_STATION
, &tmp_params
, last
);
1421 if (st
->name
!= NULL
) {
1422 int64 args_array
[] = {(uint64
)(size_t)st
->name
};
1423 StringParameters
tmp_params(args_array
);
1424 buff
= GetStringWithArgs(buff
, STR_JUST_RAW_STRING
, &tmp_params
, last
);
1426 StringID str
= st
->string_id
;
1427 if (st
->indtype
!= IT_INVALID
) {
1428 /* Special case where the industry provides the name for the station */
1429 const IndustrySpec
*indsp
= GetIndustrySpec(st
->indtype
);
1431 /* Industry GRFs can change which might remove the station name and
1432 * thus cause very strange things. Here we check for that before we
1433 * actually set the station name. */
1434 if (indsp
->station_name
!= STR_NULL
&& indsp
->station_name
!= STR_UNDEFINED
) {
1435 str
= indsp
->station_name
;
1439 int64 args_array
[] = {STR_TOWN_NAME
, st
->town
->index
, st
->index
};
1440 StringParameters
tmp_params(args_array
);
1441 buff
= GetStringWithArgs(buff
, str
, &tmp_params
, last
);
1446 case SCC_TOWN_NAME
: { // {TOWN}
1447 const Town
*t
= Town::GetIfValid(args
->GetInt32(SCC_TOWN_NAME
));
1448 if (t
== NULL
) break;
1450 if (t
->name
!= NULL
) {
1451 int64 args_array
[] = {(uint64
)(size_t)t
->name
};
1452 StringParameters
tmp_params(args_array
);
1453 buff
= GetStringWithArgs(buff
, STR_JUST_RAW_STRING
, &tmp_params
, last
);
1455 buff
= GetTownName(buff
, t
, last
);
1460 case SCC_WAYPOINT_NAME
: { // {WAYPOINT}
1461 Waypoint
*wp
= Waypoint::GetIfValid(args
->GetInt32(SCC_WAYPOINT_NAME
));
1462 if (wp
== NULL
) break;
1464 if (wp
->name
!= NULL
) {
1465 int64 args_array
[] = {(uint64
)(size_t)wp
->name
};
1466 StringParameters
tmp_params(args_array
);
1467 buff
= GetStringWithArgs(buff
, STR_JUST_RAW_STRING
, &tmp_params
, last
);
1469 int64 args_array
[] = {wp
->town
->index
, wp
->town_cn
+ 1};
1470 StringParameters
tmp_params(args_array
);
1471 StringID str
= ((wp
->string_id
== STR_SV_STNAME_BUOY
) ? STR_FORMAT_BUOY_NAME
: STR_FORMAT_WAYPOINT_NAME
);
1472 if (wp
->town_cn
!= 0) str
++;
1473 buff
= GetStringWithArgs(buff
, str
, &tmp_params
, last
);
1478 case SCC_VEHICLE_NAME
: { // {VEHICLE}
1479 const Vehicle
*v
= Vehicle::GetIfValid(args
->GetInt32(SCC_VEHICLE_NAME
));
1480 if (v
== NULL
) break;
1482 if (v
->name
!= NULL
) {
1483 int64 args_array
[] = {(uint64
)(size_t)v
->name
};
1484 StringParameters
tmp_params(args_array
);
1485 buff
= GetStringWithArgs(buff
, STR_JUST_RAW_STRING
, &tmp_params
, last
);
1487 int64 args_array
[] = {v
->unitnumber
};
1488 StringParameters
tmp_params(args_array
);
1492 default: str
= STR_INVALID_VEHICLE
; break;
1493 case VEH_TRAIN
: str
= STR_SV_TRAIN_NAME
; break;
1494 case VEH_ROAD
: str
= STR_SV_ROAD_VEHICLE_NAME
; break;
1495 case VEH_SHIP
: str
= STR_SV_SHIP_NAME
; break;
1496 case VEH_AIRCRAFT
: str
= STR_SV_AIRCRAFT_NAME
; break;
1499 buff
= GetStringWithArgs(buff
, str
, &tmp_params
, last
);
1504 case SCC_SIGN_NAME
: { // {SIGN}
1505 const Sign
*si
= Sign::GetIfValid(args
->GetInt32());
1506 if (si
== NULL
) break;
1508 if (si
->name
!= NULL
) {
1509 int64 args_array
[] = {(uint64
)(size_t)si
->name
};
1510 StringParameters
tmp_params(args_array
);
1511 buff
= GetStringWithArgs(buff
, STR_JUST_RAW_STRING
, &tmp_params
, last
);
1513 StringParameters
tmp_params(NULL
, 0, NULL
);
1514 buff
= GetStringWithArgs(buff
, STR_DEFAULT_SIGN_NAME
, &tmp_params
, last
);
1519 case SCC_STATION_FEATURES
: { // {STATIONFEATURES}
1520 buff
= StationGetSpecialString(buff
, args
->GetInt32(SCC_STATION_FEATURES
), last
);
1525 if (buff
+ Utf8CharLen(b
) < last
) buff
+= Utf8Encode(buff
, b
);
1534 static char *StationGetSpecialString(char *buff
, int x
, const char *last
)
1536 if ((x
& FACIL_TRAIN
) && (buff
+ Utf8CharLen(SCC_TRAIN
) < last
)) buff
+= Utf8Encode(buff
, SCC_TRAIN
);
1537 if ((x
& FACIL_TRUCK_STOP
) && (buff
+ Utf8CharLen(SCC_LORRY
) < last
)) buff
+= Utf8Encode(buff
, SCC_LORRY
);
1538 if ((x
& FACIL_BUS_STOP
) && (buff
+ Utf8CharLen(SCC_BUS
) < last
)) buff
+= Utf8Encode(buff
, SCC_BUS
);
1539 if ((x
& FACIL_DOCK
) && (buff
+ Utf8CharLen(SCC_SHIP
) < last
)) buff
+= Utf8Encode(buff
, SCC_SHIP
);
1540 if ((x
& FACIL_AIRPORT
) && (buff
+ Utf8CharLen(SCC_PLANE
) < last
)) buff
+= Utf8Encode(buff
, SCC_PLANE
);
1545 static char *GetSpecialTownNameString(char *buff
, int ind
, uint32 seed
, const char *last
)
1547 return GenerateTownNameString(buff
, last
, ind
, seed
);
1550 static const char * const _silly_company_names
[] = {
1552 "Tiny Transport Ltd.",
1554 "Comfy-Coach & Co.",
1555 "Crush & Bump Ltd.",
1556 "Broken & Late Ltd.",
1558 "Supersonic Travel",
1560 "Lightning International",
1561 "Pannik & Loozit Ltd.",
1562 "Inter-City Transport",
1563 "Getout & Pushit Ltd."
1566 static const char * const _surname_list
[] = {
1598 static const char * const _silly_surname_list
[] = {
1613 static const char _initial_name_letters
[] = {
1614 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J',
1615 'K', 'L', 'M', 'N', 'P', 'R', 'S', 'T', 'W',
1618 static char *GenAndCoName(char *buff
, uint32 arg
, const char *last
)
1620 const char * const *base
;
1623 if (_settings_game
.game_creation
.landscape
== LT_TOYLAND
) {
1624 base
= _silly_surname_list
;
1625 num
= lengthof(_silly_surname_list
);
1627 base
= _surname_list
;
1628 num
= lengthof(_surname_list
);
1631 buff
= strecpy(buff
, base
[num
* GB(arg
, 16, 8) >> 8], last
);
1632 buff
= strecpy(buff
, " & Co.", last
);
1637 static char *GenPresidentName(char *buff
, uint32 x
, const char *last
)
1639 char initial
[] = "?. ";
1640 const char * const *base
;
1644 initial
[0] = _initial_name_letters
[sizeof(_initial_name_letters
) * GB(x
, 0, 8) >> 8];
1645 buff
= strecpy(buff
, initial
, last
);
1647 i
= (sizeof(_initial_name_letters
) + 35) * GB(x
, 8, 8) >> 8;
1648 if (i
< sizeof(_initial_name_letters
)) {
1649 initial
[0] = _initial_name_letters
[i
];
1650 buff
= strecpy(buff
, initial
, last
);
1653 if (_settings_game
.game_creation
.landscape
== LT_TOYLAND
) {
1654 base
= _silly_surname_list
;
1655 num
= lengthof(_silly_surname_list
);
1657 base
= _surname_list
;
1658 num
= lengthof(_surname_list
);
1661 buff
= strecpy(buff
, base
[num
* GB(x
, 16, 8) >> 8], last
);
1666 static char *GetSpecialNameString(char *buff
, int ind
, StringParameters
*args
, const char *last
)
1670 return strecpy(buff
, _silly_company_names
[min(args
->GetInt32() & 0xFFFF, lengthof(_silly_company_names
) - 1)], last
);
1672 case 2: // used for Foobar & Co company names
1673 return GenAndCoName(buff
, args
->GetInt32(), last
);
1675 case 3: // President name
1676 return GenPresidentName(buff
, args
->GetInt32(), last
);
1680 if (IsInsideMM(ind
- 6, 0, SPECSTR_TOWNNAME_LAST
- SPECSTR_TOWNNAME_START
+ 1)) {
1681 buff
= GetSpecialTownNameString(buff
, ind
- 6, args
->GetInt32(), last
);
1682 return strecpy(buff
, " Transport", last
);
1685 /* language name? */
1686 if (IsInsideMM(ind
, (SPECSTR_LANGUAGE_START
- 0x70E4), (SPECSTR_LANGUAGE_END
- 0x70E4) + 1)) {
1687 int i
= ind
- (SPECSTR_LANGUAGE_START
- 0x70E4);
1688 return strecpy(buff
,
1689 &_languages
[i
] == _current_language
? _current_language
->own_name
: _languages
[i
].name
, last
);
1692 /* resolution size? */
1693 if (IsInsideMM(ind
, (SPECSTR_RESOLUTION_START
- 0x70E4), (SPECSTR_RESOLUTION_END
- 0x70E4) + 1)) {
1694 int i
= ind
- (SPECSTR_RESOLUTION_START
- 0x70E4);
1696 buff
, last
, "%ux%u", _resolutions
[i
].width
, _resolutions
[i
].height
1701 /* screenshot format name? */
1702 if (IsInsideMM(ind
, (SPECSTR_SCREENSHOT_START
- 0x70E4), (SPECSTR_SCREENSHOT_END
- 0x70E4) + 1)) {
1703 int i
= ind
- (SPECSTR_SCREENSHOT_START
- 0x70E4);
1704 return strecpy(buff
, GetScreenshotFormatDesc(i
), last
);
1710 #ifdef ENABLE_NETWORK
1711 extern void SortNetworkLanguages();
1712 #else /* ENABLE_NETWORK */
1713 static inline void SortNetworkLanguages() {}
1714 #endif /* ENABLE_NETWORK */
1717 * Check whether the header is a valid header for OpenTTD.
1718 * @return true iff the header is deemed valid.
1720 bool LanguagePackHeader::IsValid() const
1722 return this->ident
== TO_LE32(LanguagePackHeader::IDENT
) &&
1723 this->version
== TO_LE32(LANGUAGE_PACK_VERSION
) &&
1724 this->plural_form
< LANGUAGE_MAX_PLURAL
&&
1725 this->text_dir
<= 1 &&
1726 this->newgrflangid
< MAX_LANG
&&
1727 this->num_genders
< MAX_NUM_GENDERS
&&
1728 this->num_cases
< MAX_NUM_CASES
&&
1729 StrValid(this->name
, lastof(this->name
)) &&
1730 StrValid(this->own_name
, lastof(this->own_name
)) &&
1731 StrValid(this->isocode
, lastof(this->isocode
)) &&
1732 StrValid(this->digit_group_separator
, lastof(this->digit_group_separator
)) &&
1733 StrValid(this->digit_group_separator_currency
, lastof(this->digit_group_separator_currency
)) &&
1734 StrValid(this->digit_decimal_separator
, lastof(this->digit_decimal_separator
));
1738 * Read a particular language.
1739 * @param lang The metadata about the language.
1740 * @return Whether the loading went okay or not.
1742 bool ReadLanguagePack(const LanguageMetadata
*lang
)
1744 /* Current language pack */
1746 LanguagePack
*lang_pack
= (LanguagePack
*)ReadFileToMem(lang
->file
, &len
, 1U << 20);
1747 if (lang_pack
== NULL
) return false;
1749 /* End of read data (+ terminating zero added in ReadFileToMem()) */
1750 const char *end
= (char *)lang_pack
+ len
+ 1;
1752 /* We need at least one byte of lang_pack->data */
1753 if (end
<= lang_pack
->data
|| !lang_pack
->IsValid()) {
1758 #if TTD_ENDIAN == TTD_BIG_ENDIAN
1759 for (uint i
= 0; i
< TAB_COUNT
; i
++) {
1760 lang_pack
->offsets
[i
] = ReadLE16Aligned(&lang_pack
->offsets
[i
]);
1762 #endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
1765 for (uint i
= 0; i
< TAB_COUNT
; i
++) {
1766 uint16 num
= lang_pack
->offsets
[i
];
1767 if (num
> TAB_SIZE
) {
1772 _langtab_start
[i
] = count
;
1773 _langtab_num
[i
] = num
;
1777 /* Allocate offsets */
1778 char **langpack_offs
= MallocT
<char *>(count
);
1781 char *s
= lang_pack
->data
;
1783 for (uint i
= 0; i
< count
; i
++) {
1784 if (s
+ len
>= end
) {
1786 free(langpack_offs
);
1790 len
= ((len
& 0x3F) << 8) + (byte
)*s
++;
1791 if (s
+ len
>= end
) {
1793 free(langpack_offs
);
1797 langpack_offs
[i
] = s
;
1800 *s
++ = '\0'; // zero terminate the string
1804 _langpack
= lang_pack
;
1806 free(_langpack_offs
);
1807 _langpack_offs
= langpack_offs
;
1809 _current_language
= lang
;
1810 _current_text_dir
= (TextDirection
)_current_language
->text_dir
;
1811 const char *c_file
= strrchr(_current_language
->file
, PATHSEPCHAR
) + 1;
1812 strecpy(_config_language_file
, c_file
, lastof(_config_language_file
));
1813 SetCurrentGrfLangID(_current_language
->newgrflangid
);
1816 /* Delete previous collator. */
1817 if (_current_collator
!= NULL
) {
1818 delete _current_collator
;
1819 _current_collator
= NULL
;
1822 /* Create a collator instance for our current locale. */
1823 UErrorCode status
= U_ZERO_ERROR
;
1824 _current_collator
= Collator::createInstance(Locale(_current_language
->isocode
), status
);
1825 /* Sort number substrings by their numerical value. */
1826 if (_current_collator
!= NULL
) _current_collator
->setAttribute(UCOL_NUMERIC_COLLATION
, UCOL_ON
, status
);
1827 /* Avoid using the collator if it is not correctly set. */
1828 if (U_FAILURE(status
)) {
1829 delete _current_collator
;
1830 _current_collator
= NULL
;
1832 #endif /* WITH_ICU */
1834 /* Some lists need to be sorted again after a language change. */
1835 ReconsiderGameScriptLanguage();
1836 InitializeSortedCargoSpecs();
1837 SortIndustryTypes();
1838 BuildIndustriesLegend();
1839 SortNetworkLanguages();
1840 InvalidateWindowClassesData(WC_BUILD_VEHICLE
); // Build vehicle window.
1841 InvalidateWindowClassesData(WC_TRAINS_LIST
); // Train group window.
1842 InvalidateWindowClassesData(WC_ROADVEH_LIST
); // Road vehicle group window.
1843 InvalidateWindowClassesData(WC_SHIPS_LIST
); // Ship group window.
1844 InvalidateWindowClassesData(WC_AIRCRAFT_LIST
); // Aircraft group window.
1845 InvalidateWindowClassesData(WC_INDUSTRY_DIRECTORY
); // Industry directory window.
1846 InvalidateWindowClassesData(WC_STATION_LIST
); // Station list window.
1851 /* Win32 implementation in win32.cpp.
1852 * OS X implementation in os/macosx/macos.mm. */
1853 #if !(defined(WIN32) || defined(__APPLE__))
1855 * Determine the current charset based on the environment
1856 * First check some default values, after this one we passed ourselves
1857 * and if none exist return the value for $LANG
1858 * @param param environment variable to check conditionally if default ones are not
1859 * set. Pass NULL if you don't want additional checks.
1860 * @return return string containing current charset, or NULL if not-determinable
1862 const char *GetCurrentLocale(const char *param
)
1866 env
= getenv("LANGUAGE");
1867 if (env
!= NULL
) return env
;
1869 env
= getenv("LC_ALL");
1870 if (env
!= NULL
) return env
;
1872 if (param
!= NULL
) {
1873 env
= getenv(param
);
1874 if (env
!= NULL
) return env
;
1877 return getenv("LANG");
1880 const char *GetCurrentLocale(const char *param
);
1881 #endif /* !(defined(WIN32) || defined(__APPLE__)) */
1883 int CDECL
StringIDSorter(const StringID
*a
, const StringID
*b
)
1887 GetString(stra
, *a
, lastof(stra
));
1888 GetString(strb
, *b
, lastof(strb
));
1890 return strcmp(stra
, strb
);
1894 * Get the language with the given NewGRF language ID.
1895 * @param newgrflangid NewGRF languages ID to check.
1896 * @return The language's metadata, or NULL if it is not known.
1898 const LanguageMetadata
*GetLanguage(byte newgrflangid
)
1900 for (const LanguageMetadata
*lang
= _languages
.Begin(); lang
!= _languages
.End(); lang
++) {
1901 if (newgrflangid
== lang
->newgrflangid
) return lang
;
1908 * Reads the language file header and checks compatibility.
1909 * @param file the file to read
1910 * @param hdr the place to write the header information to
1911 * @return true if and only if the language file is of a compatible version
1913 static bool GetLanguageFileHeader(const char *file
, LanguagePackHeader
*hdr
)
1915 FILE *f
= fopen(file
, "rb");
1916 if (f
== NULL
) return false;
1918 size_t read
= fread(hdr
, sizeof(*hdr
), 1, f
);
1921 bool ret
= read
== 1 && hdr
->IsValid();
1923 /* Convert endianness for the windows language ID */
1925 hdr
->missing
= FROM_LE16(hdr
->missing
);
1926 hdr
->winlangid
= FROM_LE16(hdr
->winlangid
);
1932 * Gets a list of languages from the given directory.
1933 * @param path the base directory to search in
1935 static void GetLanguageList(const char *path
)
1937 DIR *dir
= ttd_opendir(path
);
1939 struct dirent
*dirent
;
1940 while ((dirent
= readdir(dir
)) != NULL
) {
1941 const char *d_name
= FS2OTTD(dirent
->d_name
);
1942 const char *extension
= strrchr(d_name
, '.');
1944 /* Not a language file */
1945 if (extension
== NULL
|| strcmp(extension
, ".lng") != 0) continue;
1947 LanguageMetadata lmd
;
1948 seprintf(lmd
.file
, lastof(lmd
.file
), "%s%s", path
, d_name
);
1950 /* Check whether the file is of the correct version */
1951 if (!GetLanguageFileHeader(lmd
.file
, &lmd
)) {
1952 DEBUG(misc
, 3, "%s is not a valid language file", lmd
.file
);
1953 } else if (GetLanguage(lmd
.newgrflangid
) != NULL
) {
1954 DEBUG(misc
, 3, "%s's language ID is already known", lmd
.file
);
1956 *_languages
.Append() = lmd
;
1964 * Make a list of the available language packs. Put the data in
1967 void InitializeLanguagePacks()
1971 FOR_ALL_SEARCHPATHS(sp
) {
1972 char path
[MAX_PATH
];
1973 FioAppendDirectory(path
, lengthof(path
), sp
, LANG_DIR
);
1974 GetLanguageList(path
);
1976 if (_languages
.Length() == 0) usererror("No available language packs (invalid versions?)");
1978 /* Acquire the locale of the current system */
1979 const char *lang
= GetCurrentLocale("LC_MESSAGES");
1980 if (lang
== NULL
) lang
= "en_GB";
1982 const LanguageMetadata
*chosen_language
= NULL
; ///< Matching the language in the configuration file or the current locale
1983 const LanguageMetadata
*language_fallback
= NULL
; ///< Using pt_PT for pt_BR locale when pt_BR is not available
1984 const LanguageMetadata
*en_GB_fallback
= _languages
.Begin(); ///< Fallback when no locale-matching language has been found
1986 /* Find a proper language. */
1987 for (const LanguageMetadata
*lng
= _languages
.Begin(); lng
!= _languages
.End(); lng
++) {
1988 /* We are trying to find a default language. The priority is by
1989 * configuration file, local environment and last, if nothing found,
1991 const char *lang_file
= strrchr(lng
->file
, PATHSEPCHAR
) + 1;
1992 if (strcmp(lang_file
, _config_language_file
) == 0) {
1993 chosen_language
= lng
;
1997 if (strcmp (lng
->isocode
, "en_GB") == 0) en_GB_fallback
= lng
;
1998 if (strncmp(lng
->isocode
, lang
, 5) == 0) chosen_language
= lng
;
1999 if (strncmp(lng
->isocode
, lang
, 2) == 0) language_fallback
= lng
;
2002 /* We haven't found the language in the config nor the one in the locale.
2003 * Now we set it to one of the fallback languages */
2004 if (chosen_language
== NULL
) {
2005 chosen_language
= (language_fallback
!= NULL
) ? language_fallback
: en_GB_fallback
;
2008 if (!ReadLanguagePack(chosen_language
)) usererror("Can't read language pack '%s'", chosen_language
->file
);
2012 * Get the ISO language code of the currently loaded language.
2013 * @return the ISO code.
2015 const char *GetCurrentLanguageIsoCode()
2017 return _langpack
->isocode
;
2021 * Check whether there are glyphs missing in the current language.
2022 * @param Pointer to an address for storing the text pointer.
2023 * @return If glyphs are missing, return \c true, else return \c false.
2024 * @post If \c true is returned and str is not NULL, *str points to a string that is found to contain at least one missing glyph.
2026 bool MissingGlyphSearcher::FindMissingGlyphs(const char **str
)
2028 InitFreeType(this->Monospace());
2029 const Sprite
*question_mark
[FS_END
];
2031 for (FontSize size
= this->Monospace() ? FS_MONO
: FS_BEGIN
; size
< (this->Monospace() ? FS_END
: FS_MONO
); size
++) {
2032 question_mark
[size
] = GetGlyph(size
, '?');
2036 for (const char *text
= this->NextString(); text
!= NULL
; text
= this->NextString()) {
2037 FontSize size
= this->DefaultSize();
2038 if (str
!= NULL
) *str
= text
;
2039 for (WChar c
= Utf8Consume(&text
); c
!= '\0'; c
= Utf8Consume(&text
)) {
2040 if (c
== SCC_TINYFONT
) {
2042 } else if (c
== SCC_BIGFONT
) {
2044 } else if (!IsInsideMM(c
, SCC_SPRITE_START
, SCC_SPRITE_END
) && IsPrintable(c
) && !IsTextDirectionChar(c
) && c
!= '?' && GetGlyph(size
, c
) == question_mark
[size
]) {
2045 /* The character is printable, but not in the normal font. This is the case we were testing for. */
2053 /** Helper for searching through the language pack. */
2054 class LanguagePackGlyphSearcher
: public MissingGlyphSearcher
{
2055 uint i
; ///< Iterator for the primary language tables.
2056 uint j
; ///< Iterator for the secondary language tables.
2058 /* virtual */ void Reset()
2064 /* virtual */ FontSize
DefaultSize()
2069 /* virtual */ const char *NextString()
2071 if (this->i
>= TAB_COUNT
) return NULL
;
2073 const char *ret
= _langpack_offs
[_langtab_start
[this->i
] + this->j
];
2076 while (this->i
< TAB_COUNT
&& this->j
>= _langtab_num
[this->i
]) {
2084 /* virtual */ bool Monospace()
2089 /* virtual */ void SetFontNames(FreeTypeSettings
*settings
, const char *font_name
)
2091 #ifdef WITH_FREETYPE
2092 strecpy(settings
->small
.font
, font_name
, lastof(settings
->small
.font
));
2093 strecpy(settings
->medium
.font
, font_name
, lastof(settings
->medium
.font
));
2094 strecpy(settings
->large
.font
, font_name
, lastof(settings
->large
.font
));
2095 #endif /* WITH_FREETYPE */
2100 * Check whether the currently loaded language pack
2101 * uses characters that the currently loaded font
2102 * does not support. If this is the case an error
2103 * message will be shown in English. The error
2104 * message will not be localized because that would
2105 * mean it might use characters that are not in the
2106 * font, which is the whole reason this check has
2108 * @param base_font Whether to look at the base font as well.
2109 * @param searcher The methods to use to search for strings to check.
2110 * If NULL the loaded language pack searcher is used.
2112 void CheckForMissingGlyphs(bool base_font
, MissingGlyphSearcher
*searcher
)
2114 static LanguagePackGlyphSearcher pack_searcher
;
2115 if (searcher
== NULL
) searcher
= &pack_searcher
;
2116 bool bad_font
= !base_font
|| searcher
->FindMissingGlyphs(NULL
);
2117 #ifdef WITH_FREETYPE
2119 /* We found an unprintable character... lets try whether we can find
2120 * a fallback font that can print the characters in the current language. */
2121 FreeTypeSettings backup
;
2122 memcpy(&backup
, &_freetype
, sizeof(backup
));
2124 bad_font
= !SetFallbackFont(&_freetype
, _langpack
->isocode
, _langpack
->winlangid
, searcher
);
2126 memcpy(&_freetype
, &backup
, sizeof(backup
));
2128 if (bad_font
&& base_font
) {
2129 /* Our fallback font does miss characters too, so keep the
2130 * user chosen font as that is more likely to be any good than
2131 * the wild guess we made */
2132 InitFreeType(searcher
->Monospace());
2138 /* All attempts have failed. Display an error. As we do not want the string to be translated by
2139 * the translators, we 'force' it into the binary and 'load' it via a BindCString. To do this
2140 * properly we have to set the colour of the string, otherwise we end up with a lot of artifacts.
2141 * The colour 'character' might change in the future, so for safety we just Utf8 Encode it into
2142 * the string, which takes exactly three characters, so it replaces the "XXX" with the colour marker. */
2143 static char *err_str
= strdup("XXXThe current font is missing some of the characters used in the texts for this language. Read the readme to see how to solve this.");
2144 Utf8Encode(err_str
, SCC_YELLOW
);
2145 SetDParamStr(0, err_str
);
2146 ShowErrorMessage(STR_JUST_RAW_STRING
, INVALID_STRING_ID
, WL_WARNING
);
2148 /* Reset the font width */
2149 LoadStringWidthTable(searcher
->Monospace());
2153 /* Update the font with cache */
2154 LoadStringWidthTable(searcher
->Monospace());
2156 #if !defined(WITH_ICU)
2158 * For right-to-left languages we need the ICU library. If
2159 * we do not have support for that library we warn the user
2160 * about it with a message. As we do not want the string to
2161 * be translated by the translators, we 'force' it into the
2162 * binary and 'load' it via a BindCString. To do this
2163 * properly we have to set the colour of the string,
2164 * otherwise we end up with a lot of artifacts. The colour
2165 * 'character' might change in the future, so for safety
2166 * we just Utf8 Encode it into the string, which takes
2167 * exactly three characters, so it replaces the "XXX" with
2168 * the colour marker.
2170 if (_current_text_dir
!= TD_LTR
) {
2171 static char *err_str
= strdup("XXXThis version of OpenTTD does not support right-to-left languages. Recompile with icu enabled.");
2172 Utf8Encode(err_str
, SCC_YELLOW
);
2173 SetDParamStr(0, err_str
);
2174 ShowErrorMessage(STR_JUST_RAW_STRING
, INVALID_STRING_ID
, WL_ERROR
);