Add non-animated SSSE3 blitter
[openttd/fttd.git] / src / road_cmd.h
blobc46bae4202fcb8b33ed40dbbb6aa5d327f1285ea
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file road_cmd.h Road related functions. */
12 #ifndef ROAD_CMD_H
13 #define ROAD_CMD_H
15 #include "direction_type.h"
16 #include "road_type.h"
17 #include "house.h"
19 void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt);
20 void DrawLevelCrossing(TileInfo *ti);
21 void UpdateNearestTownForRoadTiles(bool invalidate);
22 void UpdateRoadSide(TileIndex tile, HouseZonesBits grp);
24 #endif /* ROAD_CMD_H */