Add non-animated SSSE3 blitter
[openttd/fttd.git] / src / game / game_scanner.cpp
blobf8c2b4f22eee9c9e340ee7fb1a35c6be104e8fcd
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file game_scanner.cpp allows scanning Game scripts */
12 #include "../stdafx.h"
14 #include "../script/squirrel_class.hpp"
15 #include "game_info.hpp"
16 #include "game_scanner.hpp"
19 void GameScannerInfo::Initialize()
21 ScriptScanner::Initialize("GSScanner");
24 void GameScannerInfo::GetScriptName(ScriptInfo *info, char *name, int len)
26 snprintf(name, len, "%s", info->GetName());
29 void GameScannerInfo::RegisterAPI(class Squirrel *engine)
31 GameInfo::RegisterAPI(engine);
34 GameInfo *GameScannerInfo::FindInfo(const char *nameParam, int versionParam, bool force_exact_match)
36 if (this->info_list.size() == 0) return NULL;
37 if (nameParam == NULL) return NULL;
39 char game_name[1024];
40 ttd_strlcpy(game_name, nameParam, sizeof(game_name));
41 strtolower(game_name);
43 GameInfo *info = NULL;
44 int version = -1;
46 if (versionParam == -1) {
47 /* We want to load the latest version of this Game script; so find it */
48 if (this->info_single_list.find(game_name) != this->info_single_list.end()) return static_cast<GameInfo *>(this->info_single_list[game_name]);
50 /* If we didn't find a match Game script, maybe the user included a version */
51 char *e = strrchr(game_name, '.');
52 if (e == NULL) return NULL;
53 *e = '\0';
54 e++;
55 versionParam = atoi(e);
56 /* FALL THROUGH, like we were calling this function with a version. */
59 if (force_exact_match) {
60 /* Try to find a direct 'name.version' match */
61 char game_name_tmp[1024];
62 snprintf(game_name_tmp, sizeof(game_name_tmp), "%s.%d", game_name, versionParam);
63 strtolower(game_name_tmp);
64 if (this->info_list.find(game_name_tmp) != this->info_list.end()) return static_cast<GameInfo *>(this->info_list[game_name_tmp]);
67 /* See if there is a compatible Game script which goes by that name, with the highest
68 * version which allows loading the requested version */
69 ScriptInfoList::iterator it = this->info_list.begin();
70 for (; it != this->info_list.end(); it++) {
71 GameInfo *i = static_cast<GameInfo *>((*it).second);
72 if (strcasecmp(game_name, i->GetName()) == 0 && i->CanLoadFromVersion(versionParam) && (version == -1 || i->GetVersion() > version)) {
73 version = (*it).second->GetVersion();
74 info = i;
78 return info;
82 void GameScannerLibrary::Initialize()
84 ScriptScanner::Initialize("GSScanner");
87 void GameScannerLibrary::GetScriptName(ScriptInfo *info, char *name, int len)
89 GameLibrary *library = static_cast<GameLibrary *>(info);
90 snprintf(name, len, "%s.%s", library->GetCategory(), library->GetInstanceName());
93 void GameScannerLibrary::RegisterAPI(class Squirrel *engine)
95 GameLibrary::RegisterAPI(engine);
98 GameLibrary *GameScannerLibrary::FindLibrary(const char *library, int version)
100 /* Internally we store libraries as 'library.version' */
101 char library_name[1024];
102 snprintf(library_name, sizeof(library_name), "%s.%d", library, version);
103 strtolower(library_name);
105 /* Check if the library + version exists */
106 ScriptInfoList::iterator iter = this->info_list.find(library_name);
107 if (iter == this->info_list.end()) return NULL;
109 return static_cast<GameLibrary *>((*iter).second);