Add non-animated SSSE3 blitter
[openttd/fttd.git] / src / game / game_instance.hpp
blob08ce3442474c9333025f8018ef143e5f98edda4e
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file game_instance.hpp The GameInstance tracks games. */
12 #ifndef GAME_INSTANCE_HPP
13 #define GAME_INSTANCE_HPP
15 #include "../script/script_instance.hpp"
17 /** Runtime information about a game script like a pointer to the squirrel vm and the current state. */
18 class GameInstance : public ScriptInstance {
19 public:
20 GameInstance();
22 /**
23 * Initialize the script and prepare it for its first run.
24 * @param info The GameInfo to start.
26 void Initialize(class GameInfo *info);
28 /* virtual */ int GetSetting(const char *name);
29 /* virtual */ ScriptInfo *FindLibrary(const char *library, int version);
31 private:
32 /* virtual */ void RegisterAPI();
33 /* virtual */ void Died();
34 /* virtual */ CommandCallback *GetDoCommandCallback();
35 /* virtual */ void LoadDummyScript() {}
38 #endif /* GAME_INSTANCE_HPP */