Add non-animated SSSE3 blitter
[openttd/fttd.git] / src / engine_base.h
blob99a15aaea009c294ceb99a5faa4d344ae0d20b44
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file engine_base.h Base class for engines. */
12 #ifndef ENGINE_BASE_H
13 #define ENGINE_BASE_H
15 #include "engine_type.h"
16 #include "vehicle_type.h"
17 #include "core/pool_type.hpp"
18 #include "newgrf_commons.h"
20 typedef Pool<Engine, EngineID, 64, 64000> EnginePool;
21 extern EnginePool _engine_pool;
23 struct Engine : EnginePool::PoolItem<&_engine_pool> {
24 char *name; ///< Custom name of engine.
25 Date intro_date; ///< Date of introduction of the engine.
26 Date age;
27 uint16 reliability; ///< Current reliability of the engine.
28 uint16 reliability_spd_dec; ///< Speed of reliability decay between services (per day).
29 uint16 reliability_start; ///< Initial reliability of the engine.
30 uint16 reliability_max; ///< Maximal reliability of the engine.
31 uint16 reliability_final; ///< Final reliability of the engine.
32 uint16 duration_phase_1; ///< First reliability phase in months, increasing reliability from #reliability_start to #reliability_max.
33 uint16 duration_phase_2; ///< Second reliability phase in months, keeping #reliability_max.
34 uint16 duration_phase_3; ///< Third reliability phase on months, decaying to #reliability_final.
35 byte flags; ///< Flags of the engine. @see EngineFlags
36 CompanyMask preview_asked; ///< Bit for each company which has already been offered a preview.
37 CompanyByte preview_company;///< Company which is currently being offered a preview \c INVALID_COMPANY means no company.
38 byte preview_wait; ///< Daily countdown timer for timeout of offering the engine to the #preview_company company.
39 CompanyMask company_avail; ///< Bit for each company whether the engine is available for that company.
40 uint8 original_image_index; ///< Original vehicle image index, thus the image index of the overridden vehicle
41 VehicleType type; ///< %Vehicle type, ie #VEH_ROAD, #VEH_TRAIN, etc.
43 EngineInfo info;
45 union {
46 RailVehicleInfo rail;
47 RoadVehicleInfo road;
48 ShipVehicleInfo ship;
49 AircraftVehicleInfo air;
50 } u;
52 /* NewGRF related data */
53 /**
54 * Properties related the the grf file.
55 * NUM_CARGO real cargo plus two pseudo cargo sprite groups.
56 * Used for obtaining the sprite offset of custom sprites, and for
57 * evaluating callbacks.
59 GRFFilePropsBase<NUM_CARGO + 2> grf_prop;
60 uint16 overrides_count;
61 struct WagonOverride *overrides;
62 uint16 list_position;
64 Engine();
65 Engine(VehicleType type, EngineID base);
66 ~Engine();
67 bool IsEnabled() const;
69 /**
70 * Determines the default cargo type of an engine.
72 * Usually a valid cargo is returned, even though the vehicle has zero capacity, and can therefore not carry anything. But the cargotype is still used
73 * for livery selection etc..
75 * Vehicles with CT_INVALID as default cargo are usually not available, but it can appear as default cargo of articulated parts.
77 * @return The default cargo type.
78 * @see CanCarryCargo
80 CargoID GetDefaultCargoType() const
82 return this->info.cargo_type;
85 uint DetermineCapacity(const Vehicle *v, uint16 *mail_capacity = NULL) const;
87 bool CanCarryCargo() const;
89 /**
90 * Determines the default cargo capacity of an engine for display purposes.
92 * For planes carrying both passenger and mail this is the passenger capacity.
93 * For multiheaded engines this is the capacity of both heads.
94 * For articulated engines use GetCapacityOfArticulatedParts
96 * @param mail_capacity returns secondary cargo (mail) capacity of aircraft
97 * @return The default capacity
98 * @see GetDefaultCargoType
100 uint GetDisplayDefaultCapacity(uint16 *mail_capacity = NULL) const
102 return this->DetermineCapacity(NULL, mail_capacity);
105 Money GetRunningCost() const;
106 Money GetCost() const;
107 uint GetDisplayMaxSpeed() const;
108 uint GetPower() const;
109 uint GetDisplayWeight() const;
110 uint GetDisplayMaxTractiveEffort() const;
111 Date GetLifeLengthInDays() const;
112 uint16 GetRange() const;
115 * Check if the engine is a ground vehicle.
116 * @return True iff the engine is a train or a road vehicle.
118 inline bool IsGroundVehicle() const
120 return this->type == VEH_TRAIN || this->type == VEH_ROAD;
124 * Retrieve the NewGRF the engine is tied to.
125 * This is the GRF providing the Action 3.
126 * @return NewGRF associated to the engine.
128 const GRFFile *GetGRF() const
130 return this->grf_prop.grffile;
133 uint32 GetGRFID() const;
136 struct EngineIDMapping {
137 uint32 grfid; ///< The GRF ID of the file the entity belongs to
138 uint16 internal_id; ///< The internal ID within the GRF file
139 VehicleTypeByte type; ///< The engine type
140 uint8 substitute_id; ///< The (original) entity ID to use if this GRF is not available (currently not used)
144 * Stores the mapping of EngineID to the internal id of newgrfs.
145 * Note: This is not part of Engine, as the data in the EngineOverrideManager and the engine pool get resetted in different cases.
147 struct EngineOverrideManager : SmallVector<EngineIDMapping, 256> {
148 static const uint NUM_DEFAULT_ENGINES; ///< Number of default entries
150 void ResetToDefaultMapping();
151 EngineID GetID(VehicleType type, uint16 grf_local_id, uint32 grfid);
153 static bool ResetToCurrentNewGRFConfig();
156 extern EngineOverrideManager _engine_mngr;
158 #define FOR_ALL_ENGINES_FROM(var, start) FOR_ALL_ITEMS_FROM(Engine, engine_index, var, start)
159 #define FOR_ALL_ENGINES(var) FOR_ALL_ENGINES_FROM(var, 0)
161 #define FOR_ALL_ENGINES_OF_TYPE(e, engine_type) FOR_ALL_ENGINES(e) if (e->type == engine_type)
163 static inline const EngineInfo *EngInfo(EngineID e)
165 return &Engine::Get(e)->info;
168 static inline const RailVehicleInfo *RailVehInfo(EngineID e)
170 return &Engine::Get(e)->u.rail;
173 static inline const RoadVehicleInfo *RoadVehInfo(EngineID e)
175 return &Engine::Get(e)->u.road;
178 static inline const ShipVehicleInfo *ShipVehInfo(EngineID e)
180 return &Engine::Get(e)->u.ship;
183 static inline const AircraftVehicleInfo *AircraftVehInfo(EngineID e)
185 return &Engine::Get(e)->u.air;
188 #endif /* ENGINE_BASE_H */