Add non-animated SSSE3 blitter
[openttd/fttd.git] / src / console.cpp
blob8ca3f3a5ffb08f9bffe10db180ee70ac7892382c
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file console.cpp Handling of the in-game console. */
12 #include "stdafx.h"
13 #include "console_internal.h"
14 #include "network/network.h"
15 #include "network/network_func.h"
16 #include "network/network_admin.h"
17 #include "debug.h"
18 #include "console_func.h"
19 #include "settings_type.h"
21 #include <stdarg.h>
23 static const uint ICON_TOKEN_COUNT = 20; ///< Maximum number of tokens in one command
25 /* console parser */
26 IConsoleCmd *_iconsole_cmds; ///< list of registered commands
27 IConsoleAlias *_iconsole_aliases; ///< list of registered aliases
29 FILE *_iconsole_output_file;
31 void IConsoleInit()
33 _iconsole_output_file = NULL;
34 #ifdef ENABLE_NETWORK /* Initialize network only variables */
35 _redirect_console_to_client = INVALID_CLIENT_ID;
36 _redirect_console_to_admin = INVALID_ADMIN_ID;
37 #endif
39 IConsoleGUIInit();
41 IConsoleStdLibRegister();
44 static void IConsoleWriteToLogFile(const char *string)
46 if (_iconsole_output_file != NULL) {
47 /* if there is an console output file ... also print it there */
48 const char *header = GetLogPrefix();
49 if ((strlen(header) != 0 && fwrite(header, strlen(header), 1, _iconsole_output_file) != 1) ||
50 fwrite(string, strlen(string), 1, _iconsole_output_file) != 1 ||
51 fwrite("\n", 1, 1, _iconsole_output_file) != 1) {
52 fclose(_iconsole_output_file);
53 _iconsole_output_file = NULL;
54 IConsolePrintF(CC_DEFAULT, "cannot write to log file");
59 bool CloseConsoleLogIfActive()
61 if (_iconsole_output_file != NULL) {
62 IConsolePrintF(CC_DEFAULT, "file output complete");
63 fclose(_iconsole_output_file);
64 _iconsole_output_file = NULL;
65 return true;
68 return false;
71 void IConsoleFree()
73 IConsoleGUIFree();
74 CloseConsoleLogIfActive();
77 /**
78 * Handle the printing of text entered into the console or redirected there
79 * by any other means. Text can be redirected to other clients in a network game
80 * as well as to a logfile. If the network server is a dedicated server, all activities
81 * are also logged. All lines to print are added to a temporary buffer which can be
82 * used as a history to print them onscreen
83 * @param colour_code the colour of the command. Red in case of errors, etc.
84 * @param string the message entered or output on the console (notice, error, etc.)
86 void IConsolePrint(TextColour colour_code, const char *string)
88 assert(IsValidConsoleColour(colour_code));
90 char *str;
91 #ifdef ENABLE_NETWORK
92 if (_redirect_console_to_client != INVALID_CLIENT_ID) {
93 /* Redirect the string to the client */
94 NetworkServerSendRcon(_redirect_console_to_client, colour_code, string);
95 return;
98 if (_redirect_console_to_admin != INVALID_ADMIN_ID) {
99 NetworkServerSendAdminRcon(_redirect_console_to_admin, colour_code, string);
100 return;
102 #endif
104 /* Create a copy of the string, strip if of colours and invalid
105 * characters and (when applicable) assign it to the console buffer */
106 str = strdup(string);
107 str_strip_colours(str);
108 str_validate(str, str + strlen(str));
110 if (_network_dedicated) {
111 #ifdef ENABLE_NETWORK
112 NetworkAdminConsole("console", str);
113 #endif /* ENABLE_NETWORK */
114 fprintf(stdout, "%s%s\n", GetLogPrefix(), str);
115 fflush(stdout);
116 IConsoleWriteToLogFile(str);
117 free(str); // free duplicated string since it's not used anymore
118 return;
121 IConsoleWriteToLogFile(str);
122 IConsoleGUIPrint(colour_code, str);
126 * Handle the printing of text entered into the console or redirected there
127 * by any other means. Uses printf() style format, for more information look
128 * at IConsolePrint()
130 void CDECL IConsolePrintF(TextColour colour_code, const char *format, ...)
132 assert(IsValidConsoleColour(colour_code));
134 va_list va;
135 char buf[ICON_MAX_STREAMSIZE];
137 va_start(va, format);
138 vsnprintf(buf, sizeof(buf), format, va);
139 va_end(va);
141 IConsolePrint(colour_code, buf);
145 * It is possible to print debugging information to the console,
146 * which is achieved by using this function. Can only be used by
147 * debug() in debug.cpp. You need at least a level 2 (developer) for debugging
148 * messages to show up
149 * @param dbg debugging category
150 * @param string debugging message
152 void IConsoleDebug(const char *dbg, const char *string)
154 if (_settings_client.gui.developer <= 1) return;
155 IConsolePrintF(CC_DEBUG, "dbg: [%s] %s", dbg, string);
159 * It is possible to print warnings to the console. These are mostly
160 * errors or mishaps, but non-fatal. You need at least a level 1 (developer) for
161 * debugging messages to show up
163 void IConsoleWarning(const char *string)
165 if (_settings_client.gui.developer == 0) return;
166 IConsolePrintF(CC_WARNING, "WARNING: %s", string);
170 * It is possible to print error information to the console. This can include
171 * game errors, or errors in general you would want the user to notice
173 void IConsoleError(const char *string)
175 IConsolePrintF(CC_ERROR, "ERROR: %s", string);
179 * Change a string into its number representation. Supports
180 * decimal and hexadecimal numbers as well as 'on'/'off' 'true'/'false'
181 * @param *value the variable a successful conversion will be put in
182 * @param *arg the string to be converted
183 * @return Return true on success or false on failure
185 bool GetArgumentInteger(uint32 *value, const char *arg)
187 char *endptr;
189 if (strcmp(arg, "on") == 0 || strcmp(arg, "true") == 0) {
190 *value = 1;
191 return true;
193 if (strcmp(arg, "off") == 0 || strcmp(arg, "false") == 0) {
194 *value = 0;
195 return true;
198 *value = strtoul(arg, &endptr, 0);
199 return arg != endptr;
203 * Add an item to an alphabetically sorted list.
204 * @param base first item of the list
205 * @param item_new the item to add
207 template<class T>
208 void IConsoleAddSorted(T **base, T *item_new)
210 if (*base == NULL) {
211 *base = item_new;
212 return;
215 T *item_before = NULL;
216 T *item = *base;
217 /* The list is alphabetically sorted, insert the new item at the correct location */
218 while (item != NULL) {
219 if (strcmp(item->name, item_new->name) > 0) break; // insert here
221 item_before = item;
222 item = item->next;
225 if (item_before == NULL) {
226 *base = item_new;
227 } else {
228 item_before->next = item_new;
231 item_new->next = item;
235 * Remove underscores from a string; the string will be modified!
236 * @param name The string to remove the underscores from.
237 * @return #name.
239 char *RemoveUnderscores(char *name)
241 char *q = name;
242 for (const char *p = name; *p != '\0'; p++) {
243 if (*p != '_') *q++ = *p;
245 *q = '\0';
246 return name;
250 * Register a new command to be used in the console
251 * @param name name of the command that will be used
252 * @param proc function that will be called upon execution of command
254 void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc, IConsoleHook *hook)
256 IConsoleCmd *item_new = MallocT<IConsoleCmd>(1);
257 item_new->name = RemoveUnderscores(strdup(name));
258 item_new->next = NULL;
259 item_new->proc = proc;
260 item_new->hook = hook;
262 IConsoleAddSorted(&_iconsole_cmds, item_new);
266 * Find the command pointed to by its string
267 * @param name command to be found
268 * @return return Cmdstruct of the found command, or NULL on failure
270 IConsoleCmd *IConsoleCmdGet(const char *name)
272 IConsoleCmd *item;
274 for (item = _iconsole_cmds; item != NULL; item = item->next) {
275 if (strcmp(item->name, name) == 0) return item;
277 return NULL;
281 * Register a an alias for an already existing command in the console
282 * @param name name of the alias that will be used
283 * @param cmd name of the command that 'name' will be alias of
285 void IConsoleAliasRegister(const char *name, const char *cmd)
287 if (IConsoleAliasGet(name) != NULL) {
288 IConsoleError("an alias with this name already exists; insertion aborted");
289 return;
292 char *new_alias = RemoveUnderscores(strdup(name));
293 char *cmd_aliased = strdup(cmd);
294 IConsoleAlias *item_new = MallocT<IConsoleAlias>(1);
296 item_new->next = NULL;
297 item_new->cmdline = cmd_aliased;
298 item_new->name = new_alias;
300 IConsoleAddSorted(&_iconsole_aliases, item_new);
304 * Find the alias pointed to by its string
305 * @param name alias to be found
306 * @return return Aliasstruct of the found alias, or NULL on failure
308 IConsoleAlias *IConsoleAliasGet(const char *name)
310 IConsoleAlias *item;
312 for (item = _iconsole_aliases; item != NULL; item = item->next) {
313 if (strcmp(item->name, name) == 0) return item;
316 return NULL;
319 * An alias is just another name for a command, or for more commands
320 * Execute it as well.
321 * @param *alias is the alias of the command
322 * @param tokencount the number of parameters passed
323 * @param *tokens are the parameters given to the original command (0 is the first param)
325 static void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char *tokens[ICON_TOKEN_COUNT])
327 char alias_buffer[ICON_MAX_STREAMSIZE] = { '\0' };
328 char *alias_stream = alias_buffer;
330 DEBUG(console, 6, "Requested command is an alias; parsing...");
332 for (const char *cmdptr = alias->cmdline; *cmdptr != '\0'; cmdptr++) {
333 switch (*cmdptr) {
334 case '\'': // ' will double for ""
335 alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
336 break;
338 case ';': // Cmd separator; execute previous and start new command
339 IConsoleCmdExec(alias_buffer);
341 alias_stream = alias_buffer;
342 *alias_stream = '\0'; // Make sure the new command is terminated.
344 cmdptr++;
345 break;
347 case '%': // Some or all parameters
348 cmdptr++;
349 switch (*cmdptr) {
350 case '+': { // All parameters separated: "[param 1]" "[param 2]"
351 for (uint i = 0; i != tokencount; i++) {
352 if (i != 0) alias_stream = strecpy(alias_stream, " ", lastof(alias_buffer));
353 alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
354 alias_stream = strecpy(alias_stream, tokens[i], lastof(alias_buffer));
355 alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
357 break;
360 case '!': { // Merge the parameters to one: "[param 1] [param 2] [param 3...]"
361 alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
362 for (uint i = 0; i != tokencount; i++) {
363 if (i != 0) alias_stream = strecpy(alias_stream, " ", lastof(alias_buffer));
364 alias_stream = strecpy(alias_stream, tokens[i], lastof(alias_buffer));
366 alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
367 break;
370 default: { // One specific parameter: %A = [param 1] %B = [param 2] ...
371 int param = *cmdptr - 'A';
373 if (param < 0 || param >= tokencount) {
374 IConsoleError("too many or wrong amount of parameters passed to alias, aborting");
375 IConsolePrintF(CC_WARNING, "Usage of alias '%s': %s", alias->name, alias->cmdline);
376 return;
379 alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
380 alias_stream = strecpy(alias_stream, tokens[param], lastof(alias_buffer));
381 alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
382 break;
385 break;
387 default:
388 *alias_stream++ = *cmdptr;
389 *alias_stream = '\0';
390 break;
393 if (alias_stream >= lastof(alias_buffer) - 1) {
394 IConsoleError("Requested alias execution would overflow execution buffer");
395 return;
399 IConsoleCmdExec(alias_buffer);
403 * Execute a given command passed to us. First chop it up into
404 * individual tokens (separated by spaces), then execute it if possible
405 * @param cmdstr string to be parsed and executed
407 void IConsoleCmdExec(const char *cmdstr)
409 const char *cmdptr;
410 char *tokens[ICON_TOKEN_COUNT], tokenstream[ICON_MAX_STREAMSIZE];
411 uint t_index, tstream_i;
413 bool longtoken = false;
414 bool foundtoken = false;
416 if (cmdstr[0] == '#') return; // comments
418 for (cmdptr = cmdstr; *cmdptr != '\0'; cmdptr++) {
419 if (!IsValidChar(*cmdptr, CS_ALPHANUMERAL)) {
420 IConsoleError("command contains malformed characters, aborting");
421 IConsolePrintF(CC_ERROR, "ERROR: command was: '%s'", cmdstr);
422 return;
426 DEBUG(console, 4, "Executing cmdline: '%s'", cmdstr);
428 memset(&tokens, 0, sizeof(tokens));
429 memset(&tokenstream, 0, sizeof(tokenstream));
431 /* 1. Split up commandline into tokens, separated by spaces, commands
432 * enclosed in "" are taken as one token. We can only go as far as the amount
433 * of characters in our stream or the max amount of tokens we can handle */
434 for (cmdptr = cmdstr, t_index = 0, tstream_i = 0; *cmdptr != '\0'; cmdptr++) {
435 if (t_index >= lengthof(tokens) || tstream_i >= lengthof(tokenstream)) break;
437 switch (*cmdptr) {
438 case ' ': // Token separator
439 if (!foundtoken) break;
441 if (longtoken) {
442 tokenstream[tstream_i] = *cmdptr;
443 } else {
444 tokenstream[tstream_i] = '\0';
445 foundtoken = false;
448 tstream_i++;
449 break;
450 case '"': // Tokens enclosed in "" are one token
451 longtoken = !longtoken;
452 if (!foundtoken) {
453 tokens[t_index++] = &tokenstream[tstream_i];
454 foundtoken = true;
456 break;
457 case '\\': // Escape character for ""
458 if (cmdptr[1] == '"' && tstream_i + 1 < lengthof(tokenstream)) {
459 tokenstream[tstream_i++] = *++cmdptr;
460 break;
462 /* FALL THROUGH */
463 default: // Normal character
464 tokenstream[tstream_i++] = *cmdptr;
466 if (!foundtoken) {
467 tokens[t_index++] = &tokenstream[tstream_i - 1];
468 foundtoken = true;
470 break;
474 for (uint i = 0; tokens[i] != NULL; i++) {
475 DEBUG(console, 8, "Token %d is: '%s'", i, tokens[i]);
478 if (tokens[0] == '\0') return; // don't execute empty commands
479 /* 2. Determine type of command (cmd or alias) and execute
480 * First try commands, then aliases. Execute
481 * the found action taking into account its hooking code
483 RemoveUnderscores(tokens[0]);
484 IConsoleCmd *cmd = IConsoleCmdGet(tokens[0]);
485 if (cmd != NULL) {
486 ConsoleHookResult chr = (cmd->hook == NULL ? CHR_ALLOW : cmd->hook(true));
487 switch (chr) {
488 case CHR_ALLOW:
489 if (!cmd->proc(t_index, tokens)) { // index started with 0
490 cmd->proc(0, NULL); // if command failed, give help
492 return;
494 case CHR_DISALLOW: return;
495 case CHR_HIDE: break;
499 t_index--;
500 IConsoleAlias *alias = IConsoleAliasGet(tokens[0]);
501 if (alias != NULL) {
502 IConsoleAliasExec(alias, t_index, &tokens[1]);
503 return;
506 IConsoleError("command not found");