Translations update
[openttd/fttd.git] / src / order_backup.cpp
blobc2bb03e1b136411c393db62a7de339df0798b140
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file order_backup.cpp Handling of order backups. */
12 #include "stdafx.h"
13 #include "command_func.h"
14 #include "core/pool_func.hpp"
15 #include "network/network.h"
16 #include "network/network_func.h"
17 #include "order_backup.h"
18 #include "vehicle_base.h"
19 #include "window_func.h"
20 #include "station_func.h"
22 template<> OrderBackup::Pool OrderBackup::PoolItem::pool ("BackupOrder");
23 INSTANTIATE_POOL_METHODS(OrderBackup)
25 /** Free everything that is allocated. */
26 OrderBackup::~OrderBackup()
28 if (CleaningPool()) return;
30 Order *o = this->orders;
31 while (o != NULL) {
32 Order *next = o->next;
33 delete o;
34 o = next;
38 /**
39 * Create an order backup for the given vehicle.
40 * @param v The vehicle to make a backup of.
41 * @param user The user that is requesting the backup.
43 OrderBackup::OrderBackup(const Vehicle *v, uint32 user)
45 this->user = user;
46 this->tile = v->tile;
47 this->group = v->group_id;
49 this->CopyConsistPropertiesFrom(v);
51 /* If we have shared orders, store the vehicle we share the order with. */
52 if (v->IsOrderListShared()) {
53 this->clone = (v->FirstShared() == v) ? v->NextShared() : v->FirstShared();
54 } else {
55 /* Else copy the orders */
56 Order **tail = &this->orders;
58 /* Count the number of orders */
59 const Order *order;
60 FOR_VEHICLE_ORDERS(v, order) {
61 Order *copy = new Order();
62 copy->AssignOrder(*order);
63 *tail = copy;
64 tail = &copy->next;
69 /**
70 * Restore the data of this order to the given vehicle.
71 * @param v The vehicle to restore to.
73 void OrderBackup::DoRestore(Vehicle *v)
75 /* If we had shared orders, recover that */
76 if (this->clone != NULL) {
77 DoCommand(0, v->index | CO_SHARE << 30, this->clone->index, DC_EXEC, CMD_CLONE_ORDER);
78 } else if (this->orders != NULL && OrderList::CanAllocateItem()) {
79 v->orders.list = new OrderList(this->orders, v);
80 this->orders = NULL;
81 /* Make sure buoys/oil rigs are updated in the station list. */
82 InvalidateWindowClassesData(WC_STATION_LIST, 0);
85 v->CopyConsistPropertiesFrom(this);
87 /* Make sure orders are in range */
88 v->UpdateRealOrderIndex();
89 if (v->cur_implicit_order_index >= v->GetNumOrders()) v->cur_implicit_order_index = v->cur_real_order_index;
91 /* Restore vehicle group */
92 DoCommand(0, this->group, v->index, DC_EXEC, CMD_ADD_VEHICLE_GROUP);
95 /**
96 * Create an order backup for the given vehicle.
97 * @param v The vehicle to make a backup of.
98 * @param user The user that is requesting the backup.
99 * @note Will automatically remove any previous backups of this user.
101 /* static */ void OrderBackup::Backup(const Vehicle *v, uint32 user)
103 /* Don't use reset as that broadcasts over the network to reset the variable,
104 * which is what we are doing at the moment. */
105 OrderBackup *ob;
106 FOR_ALL_ORDER_BACKUPS(ob) {
107 if (ob->user == user) delete ob;
109 if (OrderBackup::CanAllocateItem()) {
110 new OrderBackup(v, user);
115 * Restore the data of this order to the given vehicle.
116 * @param v The vehicle to restore to.
117 * @param user The user that built the vehicle, thus wants to restore.
118 * @note After restoration the backup will automatically be removed.
120 /* static */ void OrderBackup::Restore(Vehicle *v, uint32 user)
122 OrderBackup *ob;
123 FOR_ALL_ORDER_BACKUPS(ob) {
124 if (v->tile != ob->tile || ob->user != user) continue;
126 ob->DoRestore(v);
127 delete ob;
132 * Reset an OrderBackup given a tile and user.
133 * @param tile The tile associated with the OrderBackup.
134 * @param user The user associated with the OrderBackup.
135 * @note Must not be used from the GUI!
137 /* static */ void OrderBackup::ResetOfUser(TileIndex tile, uint32 user)
139 OrderBackup *ob;
140 FOR_ALL_ORDER_BACKUPS(ob) {
141 if (ob->user == user && (ob->tile == tile || tile == INVALID_TILE)) delete ob;
146 * Clear an OrderBackup
147 * @param tile Tile related to the to-be-cleared OrderBackup.
148 * @param flags For command.
149 * @param p1 Unused.
150 * @param p2 User that had the OrderBackup.
151 * @param text Unused.
152 * @return The cost of this operation or an error.
154 CommandCost CmdClearOrderBackup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
156 /* No need to check anything. If the tile or user don't exist we just ignore it. */
157 if (flags & DC_EXEC) OrderBackup::ResetOfUser(tile == 0 ? INVALID_TILE : tile, p2);
159 return CommandCost();
163 * Reset an user's OrderBackup if needed.
164 * @param user The user associated with the OrderBackup.
165 * @pre _network_server.
166 * @note Must not be used from a command.
168 /* static */ void OrderBackup::ResetUser(uint32 user)
170 assert(_network_server);
172 OrderBackup *ob;
173 FOR_ALL_ORDER_BACKUPS(ob) {
174 /* If it's not an backup of us, so ignore it. */
175 if (ob->user != user) continue;
177 DoCommandP(0, 0, user, CMD_CLEAR_ORDER_BACKUP);
178 return;
183 * Reset the OrderBackups from GUI/game logic.
184 * @param t The tile of the order backup.
185 * @param from_gui Whether the call came from the GUI, i.e. whether
186 * it must be synced over the network.
188 /* static */ void OrderBackup::Reset(TileIndex t, bool from_gui)
190 /* The user has CLIENT_ID_SERVER as default when network play is not active,
191 * but compiled it. A network client has its own variable for the unique
192 * client/user identifier. Finally if networking isn't compiled in the
193 * default is just plain and simple: 0. */
194 #ifdef ENABLE_NETWORK
195 uint32 user = _networking && !_network_server ? _network_own_client_id : CLIENT_ID_SERVER;
196 #else
197 uint32 user = 0;
198 #endif
200 OrderBackup *ob;
201 FOR_ALL_ORDER_BACKUPS(ob) {
202 /* If it's not an backup of us, so ignore it. */
203 if (ob->user != user) continue;
204 /* If it's not for our chosen tile either, ignore it. */
205 if (t != INVALID_TILE && t != ob->tile) continue;
207 if (from_gui) {
208 /* We need to circumvent the "prevention" from this command being executed
209 * while the game is paused, so use the internal method. Nor do we want
210 * this command to get its cost estimated when shift is pressed. */
211 DoCommandPInternal(ob->tile, 0, user, CMD_CLEAR_ORDER_BACKUP, NULL, false);
212 } else {
213 /* The command came from the game logic, i.e. the clearing of a tile.
214 * In that case we have no need to actually sync this, just do it. */
215 delete ob;
221 * Clear the group of all backups having this group ID.
222 * @param group The group to clear.
224 /* static */ void OrderBackup::ClearGroup(GroupID group)
226 OrderBackup *ob;
227 FOR_ALL_ORDER_BACKUPS(ob) {
228 if (ob->group == group) ob->group = DEFAULT_GROUP;
233 * Clear/update the (clone) vehicle from an order backup.
234 * @param v The vehicle to clear.
235 * @pre v != NULL
236 * @note If it is not possible to set another vehicle as clone
237 * "example", then this backed up order will be removed.
239 /* static */ void OrderBackup::ClearVehicle(const Vehicle *v)
241 assert(v != NULL);
242 OrderBackup *ob;
243 FOR_ALL_ORDER_BACKUPS(ob) {
244 if (ob->clone == v) {
245 /* Get another item in the shared list. */
246 ob->clone = (v->FirstShared() == v) ? v->NextShared() : v->FirstShared();
247 /* But if that isn't there, remove it. */
248 if (ob->clone == NULL) delete ob;
254 * Removes an order from all vehicles. Triggers when, say, a station is removed.
255 * @param type The type of the order (OT_GOTO_[STATION|DEPOT|WAYPOINT]).
256 * @param destination The destination. Can be a StationID, DepotID or WaypointID.
258 /* static */ void OrderBackup::RemoveOrder(OrderType type, DestinationID destination)
260 OrderBackup *ob;
261 FOR_ALL_ORDER_BACKUPS(ob) {
262 for (Order *order = ob->orders; order != NULL; order = order->next) {
263 OrderType ot = order->GetType();
264 if (ot == OT_GOTO_DEPOT && (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) continue;
265 if (ot == OT_IMPLICIT || (IsHangarTile(ob->tile) && ot == OT_GOTO_DEPOT)) ot = OT_GOTO_STATION;
266 if (ot == type && order->GetDestination() == destination) {
267 /* Remove the order backup! If a station/depot gets removed, we can't/shouldn't restore those broken orders. */
268 delete ob;
269 break;