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[openttd/fttd.git] / src / gfx_func.h
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1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file gfx_func.h Functions related to the gfx engine. */
12 /**
13 * @defgroup dirty Dirty
15 * Handles the repaint of some part of the screen.
17 * Some places in the code are called functions which makes something "dirty".
18 * This has nothing to do with making a Tile or Window darker or less visible.
19 * This term comes from memory caching and is used to define an object must
20 * be repaint. If some data of an object (like a Tile, Window, Vehicle, whatever)
21 * are changed which are so extensive the object must be repaint its marked
22 * as "dirty". The video driver repaint this object instead of the whole screen
23 * (this is btw. also possible if needed). This is used to avoid a
24 * flickering of the screen by the video driver constantly repainting it.
26 * This whole mechanism is controlled by an rectangle defined in #_invalid_rect. This
27 * rectangle defines the area on the screen which must be repaint. If a new object
28 * needs to be repainted this rectangle is extended to 'catch' the object on the
29 * screen. At some point (which is normally uninteresting for patch writers) this
30 * rectangle is send to the video drivers method
31 * VideoDriver::MakeDirty and it is truncated back to an empty rectangle. At some
32 * later point (which is uninteresting, too) the video driver
33 * repaints all these saved rectangle instead of the whole screen and drop the
34 * rectangle informations. Then a new round begins by marking objects "dirty".
36 * @see VideoDriver::MakeDirty
37 * @see _invalid_rect
41 #ifndef GFX_FUNC_H
42 #define GFX_FUNC_H
44 #include "gfx_type.h"
45 #include "blitter/blitter.h"
46 #include "strings_type.h"
47 #include "string.h"
49 /** Data about how and where to blit pixels. */
50 struct BlitArea {
51 Blitter::Surface *surface;
52 void *dst_ptr;
53 int left, top, width, height;
56 /** Data about how and where to blit pixels. */
57 struct DrawPixelInfo : BlitArea {
58 ZoomLevel zoom;
61 void GameLoop();
63 void CreateConsole();
65 extern byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
66 extern bool _fullscreen;
67 extern byte _support8bpp;
68 extern CursorVars _cursor;
69 extern bool _ctrl_pressed; ///< Is Ctrl pressed?
70 extern bool _shift_pressed; ///< Is Shift pressed?
71 extern byte _fast_forward;
73 extern bool _left_button_down;
74 extern bool _left_button_clicked;
75 extern bool _right_button_down;
76 extern bool _right_button_clicked;
78 extern ttd_unique_ptr <Blitter::Surface> _screen_surface;
79 extern int _screen_width, _screen_height;
81 extern int _num_resolutions;
82 extern Dimension _resolutions[32];
83 extern Dimension _cur_resolution;
84 extern Palette _cur_palette; ///< Current palette
85 extern int _cur_palette_first_dirty; ///< First palette dirty element.
86 extern int _cur_palette_count_dirty; ///< Number of palette dirty elements.
88 void HandleKeypress(uint keycode, WChar key);
89 void HandleTextInput(const char *str, bool marked = false, const char *caret = NULL, const char *insert_location = NULL, const char *replacement_end = NULL);
90 void HandleCtrlChanged();
91 void HandleMouseEvents();
92 void CSleep(int milliseconds);
93 void UpdateWindows();
95 void DrawMouseCursor();
96 void ScreenSizeChanged();
97 void GameSizeChanged();
98 void UndrawMouseCursor();
100 /** Size of the buffer used for drawing strings. */
101 static const int DRAW_STRING_BUFFER = 2048;
103 void ScrollScreenRect (int left, int top, int width, int height, int dx, int dy);
105 Dimension GetSpriteSize(SpriteID sprid, Point *offset = NULL, ZoomLevel zoom = ZOOM_LVL_GUI);
106 void DrawSpriteViewport (DrawPixelInfo *dpi, SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = NULL);
107 void DrawSprite (BlitArea *dpi, SpriteID img, PaletteID pal, int x, int y);
109 /** How to align the to-be drawn text. */
110 enum StringAlignment {
111 SA_LEFT = 0 << 0, ///< Left align the text.
112 SA_HOR_CENTER = 1 << 0, ///< Horizontally center the text.
113 SA_RIGHT = 2 << 0, ///< Right align the text (must be a single bit).
114 SA_HOR_MASK = 3 << 0, ///< Mask for horizontal alignment.
116 SA_TOP = 0 << 2, ///< Top align the text.
117 SA_VERT_CENTER = 1 << 2, ///< Vertically center the text.
118 SA_BOTTOM = 2 << 2, ///< Bottom align the text.
119 SA_VERT_MASK = 3 << 2, ///< Mask for vertical alignment.
121 SA_CENTER = SA_HOR_CENTER | SA_VERT_CENTER, ///< Center both horizontally and vertically.
123 SA_FORCE = 1 << 4, ///< Force the alignment, i.e. don't swap for RTL languages.
125 DECLARE_ENUM_AS_BIT_SET(StringAlignment)
127 int DrawString (BlitArea *dpi, int left, int right, int top, const char *str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL);
128 int DrawString (BlitArea *dpi, int left, int right, int top, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL);
129 int DrawStringMultiLine (BlitArea *dpi, int left, int right, int top, int bottom, const char *str, TextColour colour = TC_FROMSTRING, StringAlignment align = (SA_TOP | SA_LEFT), bool underline = false, FontSize fontsize = FS_NORMAL);
130 int DrawStringMultiLine (BlitArea *dpi, int left, int right, int top, int bottom, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = (SA_TOP | SA_LEFT), bool underline = false, FontSize fontsize = FS_NORMAL);
132 void DrawCharCentered (BlitArea *dpi, WChar c, int x, int y, TextColour colour);
134 void GfxFillRect (BlitArea *dpi, int left, int top, int right, int bottom, int colour, FillRectMode mode = FILLRECT_OPAQUE);
135 void GfxDrawLine (BlitArea *dpi, int left, int top, int right, int bottom, int colour, int width = 1, int dash = 0);
136 void DrawBox (DrawPixelInfo *dpi, int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3);
138 Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize = FS_NORMAL);
139 Dimension GetStringBoundingBox(StringID strid);
140 uint GetStringHeight (const char *str, int maxw, FontSize fontsize = FS_NORMAL);
141 uint GetStringHeight (StringID str, int maxw);
142 int GetStringLineCount(StringID str, int maxw);
143 void LoadStringWidthTable(bool monospace = false);
145 void DrawDirtyBlocks();
146 void SetDirtyBlocks(int left, int top, int right, int bottom);
147 void MarkWholeScreenDirty();
149 void GfxInitPalettes();
150 void CheckBlitter();
152 bool InitBlitArea (const BlitArea *o, BlitArea *n, int left, int top, int width, int height);
155 * Determine where to draw a centred object inside a widget.
156 * @param min The top or left coordinate.
157 * @param max The bottom or right coordinate.
158 * @param size The height or width of the object to draw.
159 * @return Offset of where to start drawing the object.
161 static inline int CenterBounds(int min, int max, int size)
163 return min + (max - min - size + 1) / 2;
166 /* window.cpp */
167 void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
169 void SetMouseCursorBusy(bool busy);
170 void SetMouseCursor (CursorID cursor);
171 void SetAnimatedMouseCursor(const AnimCursor *table);
172 void CursorTick();
173 void UpdateCursorSize();
174 bool ChangeResInGame(int w, int h);
175 void SortResolutions(int count);
176 bool ToggleFullScreen(bool fs);
178 /* gfx.cpp */
179 int GetCharacterHeight(FontSize size);
181 /** Height of characters in the small (#FS_SMALL) font. @note Some characters may be oversized. */
182 #define FONT_HEIGHT_SMALL (GetCharacterHeight(FS_SMALL))
184 /** Height of characters in the normal (#FS_NORMAL) font. @note Some characters may be oversized. */
185 #define FONT_HEIGHT_NORMAL (GetCharacterHeight(FS_NORMAL))
187 /** Height of characters in the large (#FS_LARGE) font. @note Some characters may be oversized. */
188 #define FONT_HEIGHT_LARGE (GetCharacterHeight(FS_LARGE))
190 /** Height of characters in the large (#FS_MONO) font. @note Some characters may be oversized. */
191 #define FONT_HEIGHT_MONO (GetCharacterHeight(FS_MONO))
193 TextColour GetContrastColour(uint8 background);
196 * All 16 colour gradients
197 * 8 colours per gradient from darkest (0) to lightest (7)
199 extern byte _colour_gradient[COLOUR_END][8];
201 extern bool _palette_remap_grf[];
204 * Return the colour for a particular greyscale level.
205 * @param level Intensity, 0 = black, 15 = white
206 * @return colour
208 #define GREY_SCALE(level) (level)
210 static const uint8 PC_BLACK = GREY_SCALE(1); ///< Black palette colour.
211 static const uint8 PC_DARK_GREY = GREY_SCALE(6); ///< Dark grey palette colour.
212 static const uint8 PC_GREY = GREY_SCALE(10); ///< Grey palette colour.
213 static const uint8 PC_WHITE = GREY_SCALE(15); ///< White palette colour.
215 static const uint8 PC_VERY_DARK_RED = 0xB2; ///< Almost-black red palette colour.
216 static const uint8 PC_DARK_RED = 0xB4; ///< Dark red palette colour.
217 static const uint8 PC_RED = 0xB8; ///< Red palette colour.
219 static const uint8 PC_VERY_DARK_BROWN = 0x56; ///< Almost-black brown palette colour.
221 static const uint8 PC_ORANGE = 0xC2; ///< Orange palette colour.
223 static const uint8 PC_YELLOW = 0xBF; ///< Yellow palette colour.
224 static const uint8 PC_LIGHT_YELLOW = 0x44; ///< Light yellow palette colour.
225 static const uint8 PC_VERY_LIGHT_YELLOW = 0x45; ///< Almost-white yellow palette colour.
227 static const uint8 PC_GREEN = 0xD0; ///< Green palette colour.
229 static const uint8 PC_DARK_BLUE = 0x9D; ///< Dark blue palette colour.
230 static const uint8 PC_LIGHT_BLUE = 0x98; ///< Light blue palette colour.
232 #endif /* GFX_FUNC_H */