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7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file ground_vehicle.hpp Base class and functions for all vehicles that move through ground. */
12 #ifndef GROUND_VEHICLE_HPP
13 #define GROUND_VEHICLE_HPP
15 #include "vehicle_base.h"
16 #include "vehicle_gui.h"
17 #include "landscape.h"
18 #include "window_func.h"
19 #include "widgets/vehicle_widget.h"
21 /** What is the status of our acceleration? */
23 AS_ACCEL
, ///< We want to go faster, if possible of course.
24 AS_BRAKE
, ///< We want to stop.
28 * Cached, frequently calculated values.
29 * All of these values except cached_slope_resistance are set only for the first part of a vehicle.
31 struct GroundVehicleCache
{
32 /* Cached acceleration values, recalculated when the cargo on a vehicle changes (in addition to the conditions below) */
33 uint32 cached_weight
; ///< Total weight of the consist (valid only for the first engine).
34 uint32 cached_slope_resistance
; ///< Resistance caused by weight when this vehicle part is at a slope.
35 uint32 cached_max_te
; ///< Maximum tractive effort of consist (valid only for the first engine).
36 uint16 cached_axle_resistance
; ///< Resistance caused by the axles of the vehicle (valid only for the first engine).
38 /* Cached acceleration values, recalculated on load and each time a vehicle is added to/removed from the consist. */
39 uint16 cached_max_track_speed
; ///< Maximum consist speed limited by track type (valid only for the first engine).
40 uint32 cached_power
; ///< Total power of the consist (valid only for the first engine).
41 uint32 cached_air_drag
; ///< Air drag coefficient of the vehicle (valid only for the first engine).
43 /* Cached NewGRF values, recalculated on load and each time a vehicle is added to/removed from the consist. */
44 uint16 cached_total_length
; ///< Length of the whole vehicle (valid only for the first engine).
45 EngineID first_engine
; ///< Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
46 uint8 cached_veh_length
; ///< Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can be set by a callback.
48 /* Cached UI information. */
49 uint16 last_speed
; ///< The last speed we did display, so we only have to redraw when this changes.
52 /** Ground vehicle flags. */
53 enum GroundVehicleFlags
{
54 GVF_GOINGUP_BIT
= 0, ///< Vehicle is currently going uphill. (Cached track information for acceleration)
55 GVF_GOINGDOWN_BIT
= 1, ///< Vehicle is currently going downhill. (Cached track information for acceleration)
56 GVF_SUPPRESS_IMPLICIT_ORDERS
= 2, ///< Disable insertion and removal of automatic orders until the vehicle completes the real order.
59 /** Base class for all vehicles that move through ground. */
60 struct GroundVehicleBase
: public VehicleAdapter
<GroundVehicleBase
, Vehicle
> {
61 GroundVehicleCache gcache
; ///< Cache of often calculated values.
62 uint16 gv_flags
; ///< @see GroundVehicleFlags.
65 GroundVehicleBase (VehicleType type
)
66 : VehicleAdapter
<GroundVehicleBase
, Vehicle
> (type
)
71 * Converts a Vehicle to a GroundVehicleBase with type checking.
72 * @param v Vehicle pointer
73 * @return pointer to GroundVehicleBase
75 static GroundVehicleBase
*From (Vehicle
*v
)
77 assert (v
->IsGroundVehicle());
78 return static_cast <GroundVehicleBase
*> (v
);
82 * Converts a const Vehicle to const GroundVehicleBase with type checking.
83 * @param v Vehicle pointer
84 * @return pointer to GroundVehicleBase
86 static const GroundVehicleBase
*From (const Vehicle
*v
)
88 assert (v
->IsGroundVehicle());
89 return static_cast <const GroundVehicleBase
*> (v
);
93 * Common code executed for crashed ground vehicles
94 * @param flooded was this vehicle flooded?
95 * @return number of victims
97 uint
Crash (bool flooded
) OVERRIDE
99 /* Crashed vehicles aren't going up or down */
100 for (GroundVehicleBase
*v
= this; v
!= NULL
; v
= v
->Next()) {
101 ClrBit(v
->gv_flags
, GVF_GOINGUP_BIT
);
102 ClrBit(v
->gv_flags
, GVF_GOINGDOWN_BIT
);
104 return this->Vehicle::Crash (flooded
);
108 * Calculates the total slope resistance for this vehicle.
109 * @return Slope resistance.
111 int64
GetSlopeResistance (void) const
115 for (const GroundVehicleBase
*u
= this; u
!= NULL
; u
= u
->Next()) {
116 if (HasBit(u
->gv_flags
, GVF_GOINGUP_BIT
)) {
117 incl
+= u
->gcache
.cached_slope_resistance
;
118 } else if (HasBit(u
->gv_flags
, GVF_GOINGDOWN_BIT
)) {
119 incl
-= u
->gcache
.cached_slope_resistance
;
127 * Reset the Z position of a vehicle when entering a new tile,
128 * and clear inclination flags.
130 void ResetZPosition (void)
132 this->z_pos
= GetSlopePixelZ (this->x_pos
, this->y_pos
);
133 ClrBit(this->gv_flags
, GVF_GOINGUP_BIT
);
134 ClrBit(this->gv_flags
, GVF_GOINGDOWN_BIT
);
137 /** Update the inclination when entering a new tile. */
138 void UpdateInclination (void)
140 /* To check whether the current tile is sloped, and in which
141 * direction it is sloped, we get the 'z' at the center of
142 * the tile (middle_z) and the edge of the tile (old_z),
143 * which we then can compare. */
144 int middle_z
= GetSlopePixelZ((this->x_pos
& ~TILE_UNIT_MASK
) | (TILE_SIZE
/ 2), (this->y_pos
& ~TILE_UNIT_MASK
) | (TILE_SIZE
/ 2));
146 if (middle_z
!= this->z_pos
) {
147 SetBit(this->gv_flags
, (middle_z
> this->z_pos
) ? GVF_GOINGUP_BIT
: GVF_GOINGDOWN_BIT
);
152 * Updates vehicle's Z position.
153 * Inclination can't change in the middle of a tile.
154 * The faster code is used for trains and road vehicles unless they are
155 * reversing on a sloped tile.
157 inline void UpdateZPosition()
160 /* The following code does this: */
162 if (HasBit(this->gv_flags
, GVF_GOINGUP_BIT
)) {
163 switch (this->direction
) {
165 this->z_pos
+= (this->x_pos
& 1); break;
167 this->z_pos
+= (this->x_pos
& 1) ^ 1; break;
169 this->z_pos
+= (this->y_pos
& 1); break;
171 this->z_pos
+= (this->y_pos
& 1) ^ 1; break;
175 switch (this->direction
) {
177 this->z_pos
-= (this->x_pos
& 1); break;
179 this->z_pos
-= (this->x_pos
& 1) ^ 1; break;
181 this->z_pos
-= (this->y_pos
& 1); break;
183 this->z_pos
-= (this->y_pos
& 1) ^ 1; break;
188 /* But gcc 4.4.5 isn't able to nicely optimise it, and the resulting
189 * code is full of conditional jumps. */
192 /* Vehicle's Z position can change only if it has GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set.
193 * Furthermore, if this function is called once every time the vehicle's position changes,
194 * we know the Z position changes by +/-1 at certain moments - when x_pos, y_pos is odd/even,
195 * depending on orientation of the slope and vehicle's direction */
197 /* DirToDiagDir() is a simple right shift */
198 DiagDirection dir
= DirToDiagDir(this->direction
);
199 /* Read variables, so the compiler knows the access doesn't trap */
200 int8 x_pos
= this->x_pos
;
201 int8 y_pos
= this->y_pos
;
202 /* DiagDirToAxis() is a simple mask */
203 int8 d
= DiagDirToAxis(dir
) == AXIS_X
? x_pos
: y_pos
;
204 /* We need only the least significant bit */
206 /* Conditional "^ 1". Optimised to "(dir - 1) <= 1". */
207 d
^= (int8
)(dir
== DIAGDIR_SW
|| dir
== DIAGDIR_SE
);
208 /* Subtraction instead of addition because we are testing for GVF_GOINGUP_BIT.
209 * GVF_GOINGUP_BIT is used because it's bit 0, so simple AND can be used,
210 * without any shift */
211 this->z_pos
+= HasBit(this->gv_flags
, GVF_GOINGUP_BIT
) ? d
: -d
;
215 * Set front engine state.
217 inline void SetFrontEngine() { SetBit(this->subtype
, GVSF_FRONT
); }
220 * Remove the front engine state.
222 inline void ClearFrontEngine() { ClrBit(this->subtype
, GVSF_FRONT
); }
225 * Set a vehicle to be an articulated part.
227 inline void SetArticulatedPart() { SetBit(this->subtype
, GVSF_ARTICULATED_PART
); }
230 * Clear a vehicle from being an articulated part.
232 inline void ClearArticulatedPart() { ClrBit(this->subtype
, GVSF_ARTICULATED_PART
); }
235 * Set a vehicle to be a wagon.
237 inline void SetWagon() { SetBit(this->subtype
, GVSF_WAGON
); }
240 * Clear wagon property.
242 inline void ClearWagon() { ClrBit(this->subtype
, GVSF_WAGON
); }
247 inline void SetEngine() { SetBit(this->subtype
, GVSF_ENGINE
); }
250 * Clear engine status.
252 inline void ClearEngine() { ClrBit(this->subtype
, GVSF_ENGINE
); }
255 * Set a vehicle as a free wagon.
257 inline void SetFreeWagon() { SetBit(this->subtype
, GVSF_FREE_WAGON
); }
260 * Clear a vehicle from being a free wagon.
262 inline void ClearFreeWagon() { ClrBit(this->subtype
, GVSF_FREE_WAGON
); }
265 * Set a vehicle as a multiheaded engine.
267 inline void SetMultiheaded() { SetBit(this->subtype
, GVSF_MULTIHEADED
); }
270 * Clear multiheaded engine property.
272 inline void ClearMultiheaded() { ClrBit(this->subtype
, GVSF_MULTIHEADED
); }
275 * Check if the vehicle is a free wagon (got no engine in front of it).
276 * @return Returns true if the vehicle is a free wagon.
278 inline bool IsFreeWagon() const { return HasBit(this->subtype
, GVSF_FREE_WAGON
); }
281 * Check if a vehicle is an engine (can be first in a consist).
282 * @return Returns true if vehicle is an engine.
284 inline bool IsEngine() const { return HasBit(this->subtype
, GVSF_ENGINE
); }
287 * Check if a vehicle is a wagon.
288 * @return Returns true if vehicle is a wagon.
290 inline bool IsWagon() const { return HasBit(this->subtype
, GVSF_WAGON
); }
293 * Check if the vehicle is a multiheaded engine.
294 * @return Returns true if the vehicle is a multiheaded engine.
296 inline bool IsMultiheaded() const { return HasBit(this->subtype
, GVSF_MULTIHEADED
); }
299 * Tell if we are dealing with the rear end of a multiheaded engine.
300 * @return True if the engine is the rear part of a dualheaded engine.
302 inline bool IsRearDualheaded() const { return this->IsMultiheaded() && !this->IsEngine(); }
305 * Update the GUI variant of the current speed of the vehicle.
306 * Also mark the widget dirty when that is needed, i.e. when
307 * the speed of this vehicle has changed.
309 inline void SetLastSpeed()
311 if (this->cur_speed
!= this->gcache
.last_speed
) {
312 SetWindowWidgetDirty(WC_VEHICLE_VIEW
, this->index
, WID_VV_START_STOP
);
313 this->gcache
.last_speed
= this->cur_speed
;
319 * Update the speed of the vehicle.
321 * It updates the cur_speed and subspeed variables depending on the state
322 * of the vehicle; in this case the current acceleration, minimum and
323 * maximum speeds of the vehicle. It returns the distance that that the
324 * vehicle can drive this tick. #Vehicle::GetAdvanceDistance() determines
325 * the distance to drive before moving a step on the map.
326 * @param accel The acceleration we would like to give this vehicle.
327 * @param min_speed The minimum speed here, in vehicle specific units.
328 * @param max_speed The maximum speed here, in vehicle specific units.
329 * @return Distance to drive.
331 inline uint
DoUpdateSpeed(uint accel
, int min_speed
, int max_speed
)
333 uint spd
= this->subspeed
+ accel
;
334 this->subspeed
= (byte
)spd
;
336 /* When we are going faster than the maximum speed, reduce the speed
337 * somewhat gradually. But never lower than the maximum speed. */
338 int tempmax
= max_speed
;
339 if (this->cur_speed
> max_speed
) {
340 tempmax
= max(this->cur_speed
- (this->cur_speed
/ 10) - 1, max_speed
);
343 /* Enforce a maximum and minimum speed. Normally we would use something like
344 * Clamp for this, but in this case min_speed might be below the maximum speed
345 * threshold for some reason. That makes acceleration fail and assertions
346 * happen in Clamp. So make it explicit that min_speed overrules the maximum
347 * speed by explicit ordering of min and max. */
348 this->cur_speed
= spd
= max(min(this->cur_speed
+ ((int)spd
>> 8), tempmax
), min_speed
);
350 int scaled_spd
= this->GetAdvanceSpeed(spd
);
352 scaled_spd
+= this->progress
;
353 this->progress
= 0; // set later in *Handler or *Controller
359 * Base class for all vehicles that move through ground.
361 * Child classes must define all of the following functions.
362 * These functions are not defined as pure virtual functions at this class to improve performance.
364 * virtual uint16 GetPower() const = 0;
365 * virtual uint16 GetPoweredPartPower(const T *head) const = 0;
366 * virtual uint16 GetWeight() const = 0;
367 * virtual byte GetTractiveEffort() const = 0;
368 * virtual byte GetAirDrag() const = 0;
369 * virtual byte GetAirDragArea() const = 0;
370 * virtual AccelStatus GetAccelerationStatus() const = 0;
371 * virtual uint16 GetCurrentSpeed() const = 0;
372 * virtual uint32 GetRollingFriction() const = 0;
373 * virtual int GetAccelerationType() const = 0;
374 * virtual int32 GetSlopeSteepness() const = 0;
375 * virtual int GetDisplayMaxSpeed() const = 0;
376 * virtual uint16 GetMaxTrackSpeed() const = 0;
378 template <class T
, VehicleType Type
>
379 struct GroundVehicle
: public SpecializedVehicle
<T
, Type
, GroundVehicleBase
> {
381 * The constructor at SpecializedVehicle must be called.
383 GroundVehicle() : SpecializedVehicle
<T
, Type
, GroundVehicleBase
> () {}
387 int GetAcceleration() const;
388 bool IsChainInDepot() const;
391 #endif /* GROUND_VEHICLE_HPP */