Add support for deleted functions
[openttd/fttd.git] / src / train_gui.cpp
blob24cecd5f1cf5278af4636d08ba9a12aceee3d561
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file train_gui.cpp GUI for trains. */
12 #include "stdafx.h"
13 #include "window_gui.h"
14 #include "command_func.h"
15 #include "train.h"
16 #include "strings_func.h"
17 #include "vehicle_func.h"
19 #include "table/strings.h"
21 /**
22 * Callback for building wagons.
23 * @param result The result of the command.
24 * @param tile The tile the command was executed on.
25 * @param p1 Additional data for the command (for the #CommandProc)
26 * @param p2 Additional data for the command (for the #CommandProc)
28 void CcBuildWagon(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
30 if (result.Failed()) return;
32 /* find a locomotive in the depot. */
33 const Vehicle *found = NULL;
34 const Train *t;
35 FOR_ALL_TRAINS(t) {
36 if (t->IsFrontEngine() && t->tile == tile && t->IsStoppedInDepot()) {
37 if (found != NULL) return; // must be exactly one.
38 found = t;
42 /* if we found a loco, */
43 if (found != NULL) {
44 found = found->Last();
45 /* put the new wagon at the end of the loco. */
46 DoCommandP(0, _new_vehicle_id, found->index, CMD_MOVE_RAIL_VEHICLE);
47 InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
51 /**
52 * Highlight the position where a rail vehicle is dragged over by drawing a light gray background.
53 * @param px The current x position to draw from.
54 * @param max_width The maximum space available to draw.
55 * @param selection Selected vehicle that is dragged.
56 * @return The width of the highlight mark.
58 static int HighlightDragPosition(int px, int max_width, VehicleID selection)
60 bool rtl = _current_text_dir == TD_RTL;
62 assert(selection != INVALID_VEHICLE);
63 int dragged_width = WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
64 for (Train *t = Train::Get(selection); t != NULL; t = t->HasArticulatedPart() ? t->GetNextArticulatedPart() : NULL) {
65 dragged_width += t->GetDisplayImageWidth(NULL);
68 int drag_hlight_left = rtl ? max(px -dragged_width, 0) : px;
69 int drag_hlight_right = rtl ? px : min(px + dragged_width, max_width);
70 int drag_hlight_width = max(drag_hlight_right - drag_hlight_left, 0);
72 if (drag_hlight_width > 0) {
73 GfxFillRect(drag_hlight_left + WD_FRAMERECT_LEFT, WD_FRAMERECT_TOP + 1,
74 drag_hlight_right - WD_FRAMERECT_RIGHT, 13 - WD_FRAMERECT_BOTTOM, _colour_gradient[COLOUR_GREY][7]);
77 return drag_hlight_width;
80 /**
81 * Draws an image of a whole train
82 * @param v Front vehicle
83 * @param left The minimum horizontal position
84 * @param right The maximum horizontal position
85 * @param y Vertical position to draw at
86 * @param selection Selected vehicle to draw a frame around
87 * @param skip Number of pixels to skip at the front (for scrolling)
88 * @param drag_dest The vehicle another one is dragged over, \c INVALID_VEHICLE if none.
90 void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest)
92 bool rtl = _current_text_dir == TD_RTL;
93 Direction dir = rtl ? DIR_E : DIR_W;
95 DrawPixelInfo tmp_dpi, *old_dpi;
96 /* Position of highlight box */
97 int highlight_l = 0;
98 int highlight_r = 0;
99 int max_width = right - left + 1;
101 if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, 14)) return;
103 old_dpi = _cur_dpi;
104 _cur_dpi = &tmp_dpi;
106 int px = rtl ? max_width + skip : -skip;
107 bool sel_articulated = false;
108 bool dragging = (drag_dest != INVALID_VEHICLE);
109 bool drag_at_end_of_train = (drag_dest == v->index); // Head index is used to mark dragging at end of train.
110 for (; v != NULL && (rtl ? px > 0 : px < max_width); v = v->Next()) {
111 if (dragging && !drag_at_end_of_train && drag_dest == v->index) {
112 /* Highlight the drag-and-drop destination inside the train. */
113 int drag_hlight_width = HighlightDragPosition(px, max_width, selection);
114 px += rtl ? -drag_hlight_width : drag_hlight_width;
117 Point offset;
118 int width = Train::From(v)->GetDisplayImageWidth(&offset);
120 if (rtl ? px + width > 0 : px - width < max_width) {
121 PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
122 DrawSprite(v->GetImage(dir, image_type), pal, px + (rtl ? -offset.x : offset.x), 7 + offset.y);
125 if (!v->IsArticulatedPart()) sel_articulated = false;
127 if (v->index == selection) {
128 /* Set the highlight position */
129 highlight_l = rtl ? px - width : px;
130 highlight_r = rtl ? px - 1 : px + width - 1;
131 sel_articulated = true;
132 } else if ((_cursor.vehchain && highlight_r != 0) || sel_articulated) {
133 if (rtl) {
134 highlight_l -= width;
135 } else {
136 highlight_r += width;
140 px += rtl ? -width : width;
143 if (dragging && drag_at_end_of_train) {
144 /* Highlight the drag-and-drop destination at the end of the train. */
145 HighlightDragPosition(px, max_width, selection);
148 if (highlight_l != highlight_r) {
149 /* Draw the highlight. Now done after drawing all the engines, as
150 * the next engine after the highlight could overlap it. */
151 DrawFrameRect(highlight_l, 0, highlight_r, 13, COLOUR_WHITE, FR_BORDERONLY);
154 _cur_dpi = old_dpi;
157 /** Helper struct for the cargo details information */
158 struct CargoSummaryItem {
159 CargoID cargo; ///< The cargo that is carried
160 StringID subtype; ///< STR_EMPTY if none
161 uint capacity; ///< Amount that can be carried
162 uint amount; ///< Amount that is carried
163 StationID source; ///< One of the source stations
165 /** Used by CargoSummary::Find() and similar functions */
166 inline bool operator != (const CargoSummaryItem &other) const
168 return this->cargo != other.cargo || this->subtype != other.subtype;
172 static const uint TRAIN_DETAILS_MIN_INDENT = 32; ///< Minimum indent level in the train details window
173 static const uint TRAIN_DETAILS_MAX_INDENT = 72; ///< Maximum indent level in the train details window; wider than this and we start on a new line
175 /** Container for the cargo summary information. */
176 typedef SmallVector<CargoSummaryItem, 2> CargoSummary;
177 /** Reused container of cargo details */
178 static CargoSummary _cargo_summary;
181 * Draw the details cargo tab for the given vehicle at the given position
183 * @param item Data to draw
184 * @param left The left most coordinate to draw
185 * @param right The right most coordinate to draw
186 * @param y The y coordinate
188 static void TrainDetailsCargoTab(const CargoSummaryItem *item, int left, int right, int y)
190 StringID str;
191 if (item->amount > 0) {
192 SetDParam(0, item->cargo);
193 SetDParam(1, item->amount);
194 SetDParam(2, item->source);
195 SetDParam(3, _settings_game.vehicle.freight_trains);
196 str = FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_DETAILS_CARGO_FROM_MULT : STR_VEHICLE_DETAILS_CARGO_FROM;
197 } else {
198 SetDParam(0, STR_QUANTITY_N_A);
199 str = item->cargo == INVALID_CARGO ? STR_LTBLUE_STRING : STR_VEHICLE_DETAILS_CARGO_EMPTY;
202 DrawString(left, right, y, str);
206 * Draw the details info tab for the given vehicle at the given position
208 * @param v current vehicle
209 * @param left The left most coordinate to draw
210 * @param right The right most coordinate to draw
211 * @param y The y coordinate
213 static void TrainDetailsInfoTab(const Vehicle *v, int left, int right, int y)
215 if (RailVehInfo(v->engine_type)->railveh_type == RAILVEH_WAGON) {
216 SetDParam(0, v->engine_type);
217 SetDParam(1, v->value);
218 DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE);
219 } else {
220 SetDParam(0, v->engine_type);
221 SetDParam(1, v->build_year);
222 SetDParam(2, v->value);
223 DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE);
228 * Draw the details capacity tab for the given vehicle at the given position
230 * @param item Data to draw
231 * @param left The left most coordinate to draw
232 * @param right The right most coordinate to draw
233 * @param y The y coordinate
235 static void TrainDetailsCapacityTab(const CargoSummaryItem *item, int left, int right, int y)
237 StringID str;
238 if (item->cargo != INVALID_CARGO) {
239 SetDParam(0, item->cargo);
240 SetDParam(1, item->capacity);
241 SetDParam(4, item->subtype);
242 SetDParam(5, _settings_game.vehicle.freight_trains);
243 str = FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_INFO_CAPACITY_MULT : STR_VEHICLE_INFO_CAPACITY;
244 } else {
245 /* Draw subtype only */
246 SetDParam(0, item->subtype);
247 str = STR_VEHICLE_INFO_NO_CAPACITY;
249 DrawString(left, right, y, str);
253 * Collects the cargo transported
254 * @param v Vehicle to process
255 * @param summary Space for the result
257 static void GetCargoSummaryOfArticulatedVehicle(const Train *v, CargoSummary *summary)
259 summary->Clear();
260 do {
261 if (!v->GetEngine()->CanCarryCargo()) continue;
263 CargoSummaryItem new_item;
264 new_item.cargo = v->cargo_cap > 0 ? v->cargo_type : INVALID_CARGO;
265 new_item.subtype = GetCargoSubtypeText(v);
266 if (new_item.cargo == INVALID_CARGO && new_item.subtype == STR_EMPTY) continue;
268 CargoSummaryItem *item = summary->Find(new_item);
269 if (item == summary->End()) {
270 item = summary->Append();
271 item->cargo = new_item.cargo;
272 item->subtype = new_item.subtype;
273 item->capacity = 0;
274 item->amount = 0;
275 item->source = INVALID_STATION;
278 item->capacity += v->cargo_cap;
279 item->amount += v->cargo.StoredCount();
280 if (item->source == INVALID_STATION) item->source = v->cargo.Source();
281 } while ((v = v->Next()) != NULL && v->IsArticulatedPart());
285 * Get the length of an articulated vehicle.
286 * @param v the vehicle to get the length of.
287 * @return the length in pixels.
289 static uint GetLengthOfArticulatedVehicle(const Train *v)
291 uint length = 0;
293 do {
294 length += v->GetDisplayImageWidth();
295 } while ((v = v->Next()) != NULL && v->IsArticulatedPart());
297 return length;
301 * Determines the number of lines in the train details window
302 * @param veh_id Train
303 * @param det_tab Selected details tab
304 * @return Number of line
306 int GetTrainDetailsWndVScroll(VehicleID veh_id, TrainDetailsWindowTabs det_tab)
308 int num = 0;
310 if (det_tab == TDW_TAB_TOTALS) { // Total cargo tab
311 CargoArray act_cargo;
312 CargoArray max_cargo;
313 for (const Vehicle *v = Vehicle::Get(veh_id); v != NULL; v = v->Next()) {
314 act_cargo[v->cargo_type] += v->cargo.StoredCount();
315 max_cargo[v->cargo_type] += v->cargo_cap;
318 /* Set scroll-amount separately from counting, as to not compute num double
319 * for more carriages of the same type
321 for (CargoID i = 0; i < NUM_CARGO; i++) {
322 if (max_cargo[i] > 0) num++; // only count carriages that the train has
324 num++; // needs one more because first line is description string
325 } else {
326 for (const Train *v = Train::Get(veh_id); v != NULL; v = v->GetNextVehicle()) {
327 GetCargoSummaryOfArticulatedVehicle(v, &_cargo_summary);
328 num += max(1u, _cargo_summary.Length());
330 uint length = GetLengthOfArticulatedVehicle(v);
331 if (length > TRAIN_DETAILS_MAX_INDENT) num++;
335 return num;
339 * Draw the details for the given vehicle at the given position
341 * @param v current vehicle
342 * @param left The left most coordinate to draw
343 * @param right The right most coordinate to draw
344 * @param y The y coordinate
345 * @param vscroll_pos Position of scrollbar
346 * @param vscroll_cap Number of lines currently displayed
347 * @param det_tab Selected details tab
349 void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_pos, uint16 vscroll_cap, TrainDetailsWindowTabs det_tab)
351 /* draw the first 3 details tabs */
352 if (det_tab != TDW_TAB_TOTALS) {
353 bool rtl = _current_text_dir == TD_RTL;
354 Direction dir = rtl ? DIR_E : DIR_W;
355 int x = rtl ? right : left;
356 int sprite_y_offset = 4 + (FONT_HEIGHT_NORMAL - 10) / 2;
357 int line_height = WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM;
358 for (; v != NULL && vscroll_pos > -vscroll_cap; v = v->GetNextVehicle()) {
359 GetCargoSummaryOfArticulatedVehicle(v, &_cargo_summary);
361 /* Draw sprites */
362 uint dx = 0;
363 int px = x;
364 const Train *u = v;
365 do {
366 Point offset;
367 int width = u->GetDisplayImageWidth(&offset);
368 if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
369 PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
370 DrawSprite(u->GetImage(dir, EIT_IN_DETAILS), pal, px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + offset.y);
372 px += rtl ? -width : width;
373 dx += width;
374 u = u->Next();
375 } while (u != NULL && u->IsArticulatedPart());
377 bool separate_sprite_row = (dx > TRAIN_DETAILS_MAX_INDENT);
378 if (separate_sprite_row) {
379 vscroll_pos--;
380 dx = 0;
383 uint num_lines = max(1u, _cargo_summary.Length());
384 for (uint i = 0; i < num_lines; i++) {
385 int sprite_width = max<int>(dx, TRAIN_DETAILS_MIN_INDENT) + 3;
386 int data_left = left + (rtl ? 0 : sprite_width);
387 int data_right = right - (rtl ? sprite_width : 0);
388 if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
389 int py = y - line_height * vscroll_pos;
390 if (i > 0 || separate_sprite_row) {
391 if (vscroll_pos != 0) GfxFillRect(left, py - WD_MATRIX_TOP - 1, right, py - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][5]);
393 switch (det_tab) {
394 case TDW_TAB_CARGO:
395 if (i < _cargo_summary.Length()) {
396 TrainDetailsCargoTab(&_cargo_summary[i], data_left, data_right, py);
397 } else {
398 DrawString(data_left, data_right, py, STR_QUANTITY_N_A, TC_LIGHT_BLUE);
400 break;
402 case TDW_TAB_INFO:
403 if (i == 0) TrainDetailsInfoTab(v, data_left, data_right, py);
404 break;
406 case TDW_TAB_CAPACITY:
407 if (i < _cargo_summary.Length()) {
408 TrainDetailsCapacityTab(&_cargo_summary[i], data_left, data_right, py);
409 } else {
410 SetDParam(0, STR_EMPTY);
411 DrawString(data_left, data_right, py, STR_VEHICLE_INFO_NO_CAPACITY);
413 break;
415 default: NOT_REACHED();
418 vscroll_pos--;
421 } else {
422 CargoArray act_cargo;
423 CargoArray max_cargo;
424 Money feeder_share = 0;
426 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
427 act_cargo[u->cargo_type] += u->cargo.StoredCount();
428 max_cargo[u->cargo_type] += u->cargo_cap;
429 feeder_share += u->cargo.FeederShare();
432 /* draw total cargo tab */
433 DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT);
434 y += WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM;
436 for (CargoID i = 0; i < NUM_CARGO; i++) {
437 if (max_cargo[i] > 0 && --vscroll_pos < 0 && vscroll_pos > -vscroll_cap) {
438 SetDParam(0, i); // {CARGO} #1
439 SetDParam(1, act_cargo[i]); // {CARGO} #2
440 SetDParam(2, i); // {SHORTCARGO} #1
441 SetDParam(3, max_cargo[i]); // {SHORTCARGO} #2
442 SetDParam(4, _settings_game.vehicle.freight_trains);
443 DrawString(left, right, y, FreightWagonMult(i) > 1 ? STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT : STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY);
444 y += WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM;
447 SetDParam(0, feeder_share);
448 DrawString(left, right, y, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);