Add support for deleted functions
[openttd/fttd.git] / src / road.cpp
blob2f79627469bd7a39ae15e94c8e042a543a10cb45
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file road.cpp Generic road related functions. */
12 #include "stdafx.h"
13 #include "map/ground.h"
14 #include "map/water.h"
15 #include "map/rail.h"
16 #include "map/road.h"
17 #include "genworld.h"
18 #include "company_func.h"
19 #include "company_base.h"
20 #include "engine_base.h"
21 #include "date_func.h"
22 #include "landscape.h"
24 /**
25 * Return if the tile is a valid tile for a crossing.
27 * @param tile the current tile
28 * @param ax the axis of the road over the rail
29 * @return true if it is a valid tile
31 static bool IsPossibleCrossing(const TileIndex tile, Axis ax)
33 return (IsNormalRailTile(tile) && !HasSignalOnTrack(tile, TRACK_UPPER) &&
34 GetTrackBits(tile) == (ax == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X) &&
35 GetFoundationSlope(tile) == SLOPE_FLAT);
38 /**
39 * Clean up unnecessary RoadBits of a planed tile.
40 * @param tile current tile
41 * @param org_rb planed RoadBits
42 * @return optimised RoadBits
44 RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb)
46 if (!IsValidTile(tile)) return ROAD_NONE;
47 for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
48 const TileIndex neighbor_tile = TileAddByDiagDir(tile, dir);
50 /* Get the Roadbit pointing to the neighbor_tile */
51 const RoadBits target_rb = DiagDirToRoadBits(dir);
53 /* If the roadbit is in the current plan */
54 if (org_rb & target_rb) {
55 bool connective = false;
56 const RoadBits mirrored_rb = MirrorRoadBits(target_rb);
58 switch (GetTileType(neighbor_tile)) {
59 /* Always connective ones */
60 case TT_GROUND:
61 connective = IsGroundTile(neighbor_tile);
62 break;
64 /* The conditionally connective ones */
65 case TT_STATION:
66 case TT_MISC:
67 case TT_ROAD: {
68 const RoadBits neighbor_rb = GetAnyRoadBits(neighbor_tile, ROADTYPE_ROAD) | GetAnyRoadBits(neighbor_tile, ROADTYPE_TRAM);
70 /* Accept only connective tiles */
71 connective = (neighbor_rb & mirrored_rb) || // Neighbor has got the fitting RoadBit
72 HasExactlyOneBit(neighbor_rb); // Neighbor has got only one Roadbit
74 break;
77 case TT_RAILWAY:
78 connective = IsTileSubtype(neighbor_tile, TT_TRACK) && IsPossibleCrossing(neighbor_tile, DiagDirToAxis(dir));
79 break;
81 case TT_WATER:
82 /* Check for real water tile */
83 connective = !IsPlainWater(neighbor_tile);
84 break;
86 /* The definitely not connective ones */
87 default: break;
90 /* If the neighbor tile is inconnective, remove the planed road connection to it */
91 if (!connective) org_rb ^= target_rb;
96 return org_rb;
99 /**
100 * Finds out, whether given company has all given RoadTypes available
101 * @param company ID of company
102 * @param rts RoadTypes to test
103 * @return true if company has all requested RoadTypes available
105 bool HasRoadTypesAvail(const CompanyID company, const RoadTypes rts)
107 RoadTypes avail_roadtypes;
109 if (company == OWNER_DEITY || company == OWNER_TOWN || _game_mode == GM_EDITOR || _generating_world) {
110 avail_roadtypes = ROADTYPES_ROAD;
111 } else {
112 Company *c = Company::GetIfValid(company);
113 if (c == NULL) return false;
114 avail_roadtypes = (RoadTypes)c->avail_roadtypes | ROADTYPES_ROAD; // road is available for always for everybody
116 return (rts & ~avail_roadtypes) == 0;
120 * Validate functions for rail building.
121 * @param rt road type to check.
122 * @return true if the current company may build the road.
124 bool ValParamRoadType(const RoadType rt)
126 return HasRoadTypesAvail(_current_company, RoadTypeToRoadTypes(rt));
130 * Get the road types the given company can build.
131 * @param company the company to get the roadtypes for.
132 * @return the road types.
134 RoadTypes GetCompanyRoadtypes(CompanyID company)
136 RoadTypes rt = ROADTYPES_NONE;
138 Engine *e;
139 FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
140 const EngineInfo *ei = &e->info;
142 if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
143 (HasBit(e->company_avail, company) || _date >= e->intro_date + DAYS_IN_YEAR)) {
144 SetBit(rt, HasBit(ei->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
148 return rt;