Add support for deleted functions
[openttd/fttd.git] / src / newgrf_industries.cpp
blob896bd80c3ae33978d0e000dc2f063aac7b77a646
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file newgrf_industries.cpp Handling of NewGRF industries. */
12 #include "stdafx.h"
13 #include "debug.h"
14 #include "industry.h"
15 #include "newgrf_industries.h"
16 #include "newgrf_town.h"
17 #include "newgrf_cargo.h"
18 #include "window_func.h"
19 #include "town.h"
20 #include "company_base.h"
21 #include "error.h"
22 #include "strings_func.h"
23 #include "core/random_func.hpp"
24 #include "map/common.h"
25 #include "map/slope.h"
26 #include "map/util.h"
28 #include "table/strings.h"
30 /* Since the industry IDs defined by the GRF file don't necessarily correlate
31 * to those used by the game, the IDs used for overriding old industries must be
32 * translated when the idustry spec is set. */
33 IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
34 IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE);
36 /**
37 * Map the GRF local type to an industry type.
38 * @param grf_type The GRF local type.
39 * @param grf_id The GRF of the local type.
40 * @return The industry type in the global scope.
42 IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id)
44 if (grf_type == IT_INVALID) return IT_INVALID;
45 if (!HasBit(grf_type, 7)) return GB(grf_type, 0, 6);
47 return _industry_mngr.GetID(GB(grf_type, 0, 6), grf_id);
50 /**
51 * Make an analysis of a tile and check for its belonging to the same
52 * industry, and/or the same grf file
53 * @param tile TileIndex of the tile to query
54 * @param i Industry to which to compare the tile to
55 * @param cur_grfid GRFID of the current callback chain
56 * @return value encoded as per NFO specs
58 uint32 GetIndustryIDAtOffset(TileIndex tile, const Industry *i, uint32 cur_grfid)
60 if (!i->TileBelongsToIndustry(tile)) {
61 /* No industry and/or the tile does not have the same industry as the one we match it with */
62 return 0xFFFF;
65 IndustryGfx gfx = GetCleanIndustryGfx(tile);
66 const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx);
68 if (gfx < NEW_INDUSTRYTILEOFFSET) { // Does it belongs to an old type?
69 /* It is an old tile. We have to see if it's been overridden */
70 if (indtsp->grf_prop.override == INVALID_INDUSTRYTILE) { // has it been overridden?
71 return 0xFF << 8 | gfx; // no. Tag FF + the gfx id of that tile
73 /* Overridden */
74 const IndustryTileSpec *tile_ovr = GetIndustryTileSpec(indtsp->grf_prop.override);
76 if (tile_ovr->grf_prop.grffile->grfid == cur_grfid) {
77 return tile_ovr->grf_prop.local_id; // same grf file
78 } else {
79 return 0xFFFE; // not the same grf file
82 /* Not an 'old type' tile */
83 if (indtsp->grf_prop.spritegroup[0] != NULL) { // tile has a spritegroup ?
84 if (indtsp->grf_prop.grffile->grfid == cur_grfid) { // same industry, same grf ?
85 return indtsp->grf_prop.local_id;
86 } else {
87 return 0xFFFE; // Defined in another grf file
90 /* The tile has no spritegroup */
91 return 0xFF << 8 | indtsp->grf_prop.subst_id; // so just give him the substitute
94 static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current)
96 uint32 best_dist = UINT32_MAX;
97 const Industry *i;
98 FOR_ALL_INDUSTRIES(i) {
99 if (i->type != type || i == current) continue;
101 best_dist = min(best_dist, DistanceManhattan(tile, i->location.tile));
104 return best_dist;
108 * Implementation of both var 67 and 68
109 * since the mechanism is almost the same, it is easier to regroup them on the same
110 * function.
111 * @param param_setID parameter given to the callback, which is the set id, or the local id, in our terminology
112 * @param layout_filter on what layout do we filter?
113 * @param town_filter Do we filter on the same town as the current industry?
114 * @param current Industry for which the inquiry is made
115 * @return the formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
117 static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout_filter, bool town_filter, const Industry *current)
119 uint32 GrfID = GetRegister(0x100); ///< Get the GRFID of the definition to look for in register 100h
120 IndustryType ind_index;
121 uint32 closest_dist = UINT32_MAX;
122 byte count = 0;
124 /* Determine what will be the industry type to look for */
125 switch (GrfID) {
126 case 0: // this is a default industry type
127 ind_index = param_setID;
128 break;
130 case 0xFFFFFFFF: // current grf
131 GrfID = GetIndustrySpec(current->type)->grf_prop.grffile->grfid;
132 /* FALL THROUGH */
134 default: // use the grfid specified in register 100h
135 SetBit(param_setID, 7); // bit 7 means it is not an old type
136 ind_index = MapNewGRFIndustryType(param_setID, GrfID);
137 break;
140 /* If the industry type is invalid, there is none and the closest is far away. */
141 if (ind_index >= NUM_INDUSTRYTYPES) return 0 | 0xFFFF;
143 if (layout_filter == 0 && !town_filter) {
144 /* If the filter is 0, it could be because none was specified as well as being really a 0.
145 * In either case, just do the regular var67 */
146 closest_dist = GetClosestIndustry(current->location.tile, ind_index, current);
147 count = min(Industry::GetIndustryTypeCount(ind_index), UINT8_MAX); // clamp to 8 bit
148 } else {
149 /* Count only those who match the same industry type and layout filter
150 * Unfortunately, we have to do it manually */
151 const Industry *i;
152 FOR_ALL_INDUSTRIES(i) {
153 if (i->type == ind_index && i != current && (i->selected_layout == layout_filter || layout_filter == 0) && (!town_filter || i->town == current->town)) {
154 closest_dist = min(closest_dist, DistanceManhattan(current->location.tile, i->location.tile));
155 count++;
160 return count << 16 | GB(closest_dist, 0, 16);
163 /* virtual */ uint32 IndustriesScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
165 if (this->ro.callback == CBID_INDUSTRY_LOCATION) {
166 /* Variables available during construction check. */
168 switch (variable) {
169 case 0x80: return this->tile;
170 case 0x81: return GB(this->tile, 8, 8);
172 /* Pointer to the town the industry is associated with */
173 case 0x82: return this->industry->town->index;
174 case 0x83:
175 case 0x84:
176 case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
178 /* Number of the layout */
179 case 0x86: return this->industry->selected_layout;
181 /* Ground type */
182 case 0x87: return GetTerrainType(this->tile);
184 /* Town zone */
185 case 0x88: return GetTownRadiusGroup(this->industry->town, this->tile);
187 /* Manhattan distance of the closest town */
188 case 0x89: return min(DistanceManhattan(this->industry->town->xy, this->tile), 255);
190 /* Lowest height of the tile */
191 case 0x8A: return Clamp(GetTileZ(this->tile) * (this->ro.grffile->grf_version >= 8 ? 1 : TILE_HEIGHT), 0, 0xFF);
193 /* Distance to the nearest water/land tile */
194 case 0x8B: return GetClosestWaterDistance(this->tile, (GetIndustrySpec(this->industry->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
196 /* Square of Euclidian distance from town */
197 case 0x8D: return min(DistanceSquare(this->industry->town->xy, this->tile), 65535);
199 /* 32 random bits */
200 case 0x8F: return this->random_bits;
204 const IndustrySpec *indspec = GetIndustrySpec(this->type);
206 if (this->industry == NULL) {
207 DEBUG(grf, 1, "Unhandled variable 0x%X (no available industry) in callback 0x%x", variable, this->ro.callback);
209 *available = false;
210 return UINT_MAX;
213 switch (variable) {
214 case 0x40:
215 case 0x41:
216 case 0x42: { // waiting cargo, but only if those two callback flags are set
217 uint16 callback = indspec->callback_mask;
218 if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) {
219 if ((indspec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) {
220 if (this->industry->prod_level == 0) return 0;
221 return min(this->industry->incoming_cargo_waiting[variable - 0x40] / this->industry->prod_level, (uint16)0xFFFF);
222 } else {
223 return min(this->industry->incoming_cargo_waiting[variable - 0x40], (uint16)0xFFFF);
225 } else {
226 return 0;
230 /* Manhattan distance of closes dry/water tile */
231 case 0x43:
232 if (this->tile == INVALID_TILE) break;
233 return GetClosestWaterDistance(this->tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
235 /* Layout number */
236 case 0x44: return this->industry->selected_layout;
238 /* Company info */
239 case 0x45: {
240 byte colours = 0;
241 bool is_ai = false;
243 const Company *c = Company::GetIfValid(this->industry->founder);
244 if (c != NULL) {
245 const Livery *l = &c->livery[LS_DEFAULT];
247 is_ai = c->is_ai;
248 colours = l->colour1 + l->colour2 * 16;
251 return this->industry->founder | (is_ai ? 0x10000 : 0) | (colours << 24);
254 case 0x46: return this->industry->construction_date; // Date when built - long format - (in days)
256 /* Get industry ID at offset param */
257 case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, this->industry->location.tile, false), this->industry, this->ro.grffile->grfid);
259 /* Get random tile bits at offset param */
260 case 0x61: {
261 if (this->tile == INVALID_TILE) break;
262 TileIndex tile = GetNearbyTile(parameter, this->tile, false);
263 return this->industry->TileBelongsToIndustry(tile) ? GetIndustryRandomBits(tile) : 0;
266 /* Land info of nearby tiles */
267 case 0x62:
268 if (this->tile == INVALID_TILE) break;
269 return GetNearbyIndustryTileInformation(parameter, this->tile, INVALID_INDUSTRY, false, this->ro.grffile->grf_version >= 8);
271 /* Animation stage of nearby tiles */
272 case 0x63: {
273 if (this->tile == INVALID_TILE) break;
274 TileIndex tile = GetNearbyTile(parameter, this->tile, false);
275 if (this->industry->TileBelongsToIndustry(tile)) {
276 return GetAnimationFrame(tile);
278 return 0xFFFFFFFF;
281 /* Distance of nearest industry of given type */
282 case 0x64:
283 if (this->tile == INVALID_TILE) break;
284 return GetClosestIndustry(this->tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), this->industry);
285 /* Get town zone and Manhattan distance of closest town */
286 case 0x65:
287 if (this->tile == INVALID_TILE) break;
288 return GetTownRadiusGroup(this->industry->town, this->tile) << 16 | min(DistanceManhattan(this->tile, this->industry->town->xy), 0xFFFF);
289 /* Get square of Euclidian distance of closes town */
290 case 0x66:
291 if (this->tile == INVALID_TILE) break;
292 return GetTownRadiusGroup(this->industry->town, this->tile) << 16 | min(DistanceSquare(this->tile, this->industry->town->xy), 0xFFFF);
294 /* Count of industry, distance of closest instance
295 * 68 is the same as 67, but with a filtering on selected layout */
296 case 0x67:
297 case 0x68: {
298 byte layout_filter = 0;
299 bool town_filter = false;
300 if (variable == 0x68) {
301 uint32 reg = GetRegister(0x101);
302 layout_filter = GB(reg, 0, 8);
303 town_filter = HasBit(reg, 8);
305 return GetCountAndDistanceOfClosestInstance(parameter, layout_filter, town_filter, this->industry);
308 /* Get a variable from the persistent storage */
309 case 0x7C: return (this->industry->psa != NULL) ? this->industry->psa->GetValue(parameter) : 0;
311 /* Industry structure access*/
312 case 0x80: return this->industry->location.tile;
313 case 0x81: return GB(this->industry->location.tile, 8, 8);
314 /* Pointer to the town the industry is associated with */
315 case 0x82: return this->industry->town->index;
316 case 0x83:
317 case 0x84:
318 case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
319 case 0x86: return this->industry->location.w;
320 case 0x87: return this->industry->location.h;// xy dimensions
322 case 0x88:
323 case 0x89: return this->industry->produced_cargo[variable - 0x88];
324 case 0x8A: return this->industry->produced_cargo_waiting[0];
325 case 0x8B: return GB(this->industry->produced_cargo_waiting[0], 8, 8);
326 case 0x8C: return this->industry->produced_cargo_waiting[1];
327 case 0x8D: return GB(this->industry->produced_cargo_waiting[1], 8, 8);
328 case 0x8E:
329 case 0x8F: return this->industry->production_rate[variable - 0x8E];
330 case 0x90:
331 case 0x91:
332 case 0x92: return this->industry->accepts_cargo[variable - 0x90];
333 case 0x93: return this->industry->prod_level;
334 /* amount of cargo produced so far THIS month. */
335 case 0x94: return this->industry->this_month_production[0];
336 case 0x95: return GB(this->industry->this_month_production[0], 8, 8);
337 case 0x96: return this->industry->this_month_production[1];
338 case 0x97: return GB(this->industry->this_month_production[1], 8, 8);
339 /* amount of cargo transported so far THIS month. */
340 case 0x98: return this->industry->this_month_transported[0];
341 case 0x99: return GB(this->industry->this_month_transported[0], 8, 8);
342 case 0x9A: return this->industry->this_month_transported[1];
343 case 0x9B: return GB(this->industry->this_month_transported[1], 8, 8);
344 /* fraction of cargo transported LAST month. */
345 case 0x9C:
346 case 0x9D: return this->industry->last_month_pct_transported[variable - 0x9C];
347 /* amount of cargo produced LAST month. */
348 case 0x9E: return this->industry->last_month_production[0];
349 case 0x9F: return GB(this->industry->last_month_production[0], 8, 8);
350 case 0xA0: return this->industry->last_month_production[1];
351 case 0xA1: return GB(this->industry->last_month_production[1], 8, 8);
352 /* amount of cargo transported last month. */
353 case 0xA2: return this->industry->last_month_transported[0];
354 case 0xA3: return GB(this->industry->last_month_transported[0], 8, 8);
355 case 0xA4: return this->industry->last_month_transported[1];
356 case 0xA5: return GB(this->industry->last_month_transported[1], 8, 8);
358 case 0xA6: return this->industry->type;
359 case 0xA7: return this->industry->founder;
360 case 0xA8: return this->industry->random_colour;
361 case 0xA9: return Clamp(this->industry->last_prod_year - ORIGINAL_BASE_YEAR, 0, 255);
362 case 0xAA: return this->industry->counter;
363 case 0xAB: return GB(this->industry->counter, 8, 8);
364 case 0xAC: return this->industry->was_cargo_delivered;
366 case 0xB0: return Clamp(this->industry->construction_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date when built since 1920 (in days)
367 case 0xB3: return this->industry->construction_type; // Construction type
368 case 0xB4: return Clamp(this->industry->last_cargo_accepted_at - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date last cargo accepted since 1920 (in days)
371 DEBUG(grf, 1, "Unhandled industry variable 0x%X", variable);
373 *available = false;
374 return UINT_MAX;
377 /* virtual */ uint32 IndustriesScopeResolver::GetRandomBits() const
379 return this->industry != NULL ? this->industry->random : 0;
382 /* virtual */ uint32 IndustriesScopeResolver::GetTriggers() const
384 return this->industry != NULL ? this->industry->random_triggers : 0;
387 /* virtual */ void IndustriesScopeResolver::SetTriggers(int triggers) const
389 assert(this->industry != NULL && this->industry->index != INVALID_INDUSTRY);
390 this->industry->random_triggers = triggers;
393 /* virtual */ void IndustriesScopeResolver::StorePSA(uint pos, int32 value)
395 if (this->industry->index == INVALID_INDUSTRY) return;
397 if (this->industry->psa == NULL) {
398 /* There is no need to create a storage if the value is zero. */
399 if (value == 0) return;
401 /* Create storage on first modification. */
402 const IndustrySpec *indsp = GetIndustrySpec(this->industry->type);
403 uint32 grfid = (indsp->grf_prop.grffile != NULL) ? indsp->grf_prop.grffile->grfid : 0;
404 assert(PersistentStorage::CanAllocateItem());
405 this->industry->psa = new PersistentStorage(grfid, GSF_INDUSTRIES, this->industry->location.tile);
408 this->industry->psa->StoreValue(pos, value);
412 * Get the grf file associated with the given industry type.
413 * @param type Industry type to query.
414 * @return The associated GRF file, if any.
416 static const GRFFile *GetGrffile(IndustryType type)
418 const IndustrySpec *indspec = GetIndustrySpec(type);
419 return (indspec != NULL) ? indspec->grf_prop.grffile : NULL;
423 * Constructor of the industries resolver.
424 * @param tile %Tile owned by the industry.
425 * @param industry %Industry being resolved.
426 * @param type Type of the industry.
427 * @param random_bits Random bits of the new industry.
428 * @param callback Callback ID.
429 * @param callback_param1 First parameter (var 10) of the callback.
430 * @param callback_param2 Second parameter (var 18) of the callback.
432 IndustriesResolverObject::IndustriesResolverObject(TileIndex tile, Industry *indus, IndustryType type, uint32 random_bits,
433 CallbackID callback, uint32 callback_param1, uint32 callback_param2)
434 : ResolverObject(GetGrffile(type), callback, callback_param1, callback_param2),
435 industries_scope(*this, tile, indus, type, random_bits),
436 town_scope(NULL)
440 IndustriesResolverObject::~IndustriesResolverObject()
442 delete this->town_scope;
446 * Get or create the town scope object associated with the industry.
447 * @return The associated town scope, if it exists.
449 TownScopeResolver *IndustriesResolverObject::GetTown()
451 if (this->town_scope == NULL) {
452 Town *t = NULL;
453 bool readonly = true;
454 if (this->industries_scope.industry != NULL) {
455 t = this->industries_scope.industry->town;
456 readonly = this->industries_scope.industry->index == INVALID_INDUSTRY;
457 } else if (this->industries_scope.tile != INVALID_TILE) {
458 t = ClosestTownFromTile(this->industries_scope.tile, UINT_MAX);
460 if (t == NULL) return NULL;
461 this->town_scope = new TownScopeResolver(*this, t, readonly);
463 return this->town_scope;
467 * Scope resolver for industries.
468 * @param ro Surrounding resolver.
469 * @param tile %Tile owned by the industry.
470 * @param industry %Industry being resolved.
471 * @param type Type of the industry.
472 * @param random_bits Random bits of the new industry.
474 IndustriesScopeResolver::IndustriesScopeResolver(ResolverObject &ro, TileIndex tile, Industry *industry, IndustryType type, uint32 random_bits)
475 : ScopeResolver(ro)
477 this->tile = tile;
478 this->industry = industry;
479 this->type = type;
480 this->random_bits = random_bits;
484 * Perform an industry callback.
485 * @param callback The callback to perform.
486 * @param param1 The first parameter.
487 * @param param2 The second parameter.
488 * @param industry The industry to do the callback for.
489 * @param type The type of industry to do the callback for.
490 * @param tile The tile associated with the callback.
491 * @return The callback result.
493 uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile)
495 IndustriesResolverObject object(tile, industry, type, 0, callback, param1, param2);
496 const SpriteGroup *group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup[0], object);
497 if (group == NULL) return CALLBACK_FAILED;
499 return group->GetCallbackResult();
503 * Check that the industry callback allows creation of the industry.
504 * @param tile %Tile to build the industry.
505 * @param type Type of industry to build.
506 * @param layout Layout number.
507 * @param seed Seed for the random generator.
508 * @param initial_random_bits The random bits the industry is going to have after construction.
509 * @param founder Industry founder
510 * @param creation_type The circumstances the industry is created under.
511 * @return Succeeded or failed command.
513 CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
515 const IndustrySpec *indspec = GetIndustrySpec(type);
517 Industry ind;
518 ind.index = INVALID_INDUSTRY;
519 ind.location.tile = tile;
520 ind.location.w = 0; // important to mark the industry invalid
521 ind.type = type;
522 ind.selected_layout = layout;
523 ind.town = ClosestTownFromTile(tile, UINT_MAX);
524 ind.random = initial_random_bits;
525 ind.founder = founder;
526 ind.psa = NULL;
528 IndustriesResolverObject object(tile, &ind, type, seed, CBID_INDUSTRY_LOCATION, 0, creation_type);
529 const SpriteGroup *group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup[0], object);
531 /* Unlike the "normal" cases, not having a valid result means we allow
532 * the building of the industry, as that's how it's done in TTDP. */
533 if (group == NULL) return CommandCost();
534 uint16 result = group->GetCallbackResult();
535 if (result == CALLBACK_FAILED) return CommandCost();
537 return GetErrorMessageFromLocationCallbackResult(result, indspec->grf_prop.grffile, STR_ERROR_SITE_UNSUITABLE);
541 * Check with callback #CBID_INDUSTRY_PROBABILITY whether the industry can be built.
542 * @param type Industry type to check.
543 * @param creation_type Reason to construct a new industry.
544 * @return If the industry has no callback or allows building, \c true is returned. Otherwise, \c false is returned.
546 uint32 GetIndustryProbabilityCallback(IndustryType type, IndustryAvailabilityCallType creation_type, uint32 default_prob)
548 const IndustrySpec *indspec = GetIndustrySpec(type);
550 if (HasBit(indspec->callback_mask, CBM_IND_PROBABILITY)) {
551 uint16 res = GetIndustryCallback(CBID_INDUSTRY_PROBABILITY, 0, creation_type, NULL, type, INVALID_TILE);
552 if (res != CALLBACK_FAILED) {
553 if (indspec->grf_prop.grffile->grf_version < 8) {
554 /* Disallow if result != 0 */
555 if (res != 0) default_prob = 0;
556 } else {
557 /* Use returned probability. 0x100 to use default */
558 if (res < 0x100) {
559 default_prob = res;
560 } else if (res > 0x100) {
561 ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_PROBABILITY, res);
566 return default_prob;
569 static int32 DerefIndProd(int field, bool use_register)
571 return use_register ? (int32)GetRegister(field) : field;
575 * Get the industry production callback and apply it to the industry.
576 * @param ind the industry this callback has to be called for
577 * @param reason the reason it is called (0 = incoming cargo, 1 = periodic tick callback)
579 void IndustryProductionCallback(Industry *ind, int reason)
581 const IndustrySpec *spec = GetIndustrySpec(ind->type);
582 IndustriesResolverObject object(ind->location.tile, ind, ind->type);
583 if ((spec->behaviour & INDUSTRYBEH_PRODCALLBACK_RANDOM) != 0) object.callback_param1 = Random();
584 int multiplier = 1;
585 if ((spec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) multiplier = ind->prod_level;
586 object.callback_param2 = reason;
588 for (uint loop = 0;; loop++) {
589 /* limit the number of calls to break infinite loops.
590 * 'loop' is provided as 16 bits to the newgrf, so abort when those are exceeded. */
591 if (loop >= 0x10000) {
592 /* display error message */
593 SetDParamStr(0, spec->grf_prop.grffile->filename);
594 SetDParam(1, spec->name);
595 ShowErrorMessage(STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK, WL_WARNING);
597 /* abort the function early, this error isn't critical and will allow the game to continue to run */
598 break;
601 SB(object.callback_param2, 8, 16, loop);
602 const SpriteGroup *tgroup = SpriteGroup::Resolve(spec->grf_prop.spritegroup[0], object);
603 if (tgroup == NULL || tgroup->type != SGT_INDUSTRY_PRODUCTION) break;
604 const IndustryProductionSpriteGroup *group = (const IndustryProductionSpriteGroup *)tgroup;
606 bool deref = (group->version == 1);
608 for (uint i = 0; i < 3; i++) {
609 ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->subtract_input[i], deref) * multiplier, 0, 0xFFFF);
611 for (uint i = 0; i < 2; i++) {
612 ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + max(DerefIndProd(group->add_output[i], deref), 0) * multiplier, 0, 0xFFFF);
615 int32 again = DerefIndProd(group->again, deref);
616 if (again == 0) break;
618 SB(object.callback_param2, 24, 8, again);
621 SetWindowDirty(WC_INDUSTRY_VIEW, ind->index);
625 * Check whether an industry temporarily refuses to accept a certain cargo.
626 * @param ind The industry to query.
627 * @param cargo_type The cargo to get information about.
628 * @pre cargo_type is in ind->accepts_cargo.
629 * @return Whether the given industry refuses to accept this cargo type.
631 bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type)
633 assert(cargo_type == ind->accepts_cargo[0] || cargo_type == ind->accepts_cargo[1] || cargo_type == ind->accepts_cargo[2]);
635 const IndustrySpec *indspec = GetIndustrySpec(ind->type);
636 if (HasBit(indspec->callback_mask, CBM_IND_REFUSE_CARGO)) {
637 uint16 res = GetIndustryCallback(CBID_INDUSTRY_REFUSE_CARGO,
638 0, indspec->grf_prop.grffile->cargo_map[cargo_type],
639 ind, ind->type, ind->location.tile);
640 if (res != CALLBACK_FAILED) return !ConvertBooleanCallback(indspec->grf_prop.grffile, CBID_INDUSTRY_REFUSE_CARGO, res);
642 return false;