4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file genworld_gui.cpp GUI to configure and show progress during map generation. */
13 #include "heightmap.h"
16 #include "network/network.h"
17 #include "strings_func.h"
18 #include "window_func.h"
19 #include "date_func.h"
20 #include "sound_func.h"
22 #include "string_func.h"
23 #include "widgets/dropdown_type.h"
24 #include "widgets/dropdown_func.h"
25 #include "querystring_gui.h"
27 #include "settings_func.h"
28 #include "core/geometry_func.hpp"
29 #include "core/random_func.hpp"
33 #include "widgets/genworld_widget.h"
36 extern void MakeNewgameSettingsLive();
38 /** Enum for the modes we can generate in. */
39 enum GenenerateLandscapeWindowMode
{
40 GLWM_GENERATE
, ///< Generate new game.
41 GLWM_HEIGHTMAP
, ///< Load from heightmap.
42 GLWM_SCENARIO
, ///< Generate flat land.
46 * Changes landscape type and sets genworld window dirty
47 * @param landscape new landscape type
49 void SetNewLandscapeType(byte landscape
)
51 _settings_newgame
.game_creation
.landscape
= landscape
;
52 InvalidateWindowClassesData(WC_SELECT_GAME
);
53 InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE
);
56 /** Widgets of GenerateLandscapeWindow when generating world */
57 static const NWidgetPart _nested_generate_landscape_widgets
[] = {
58 NWidget(NWID_HORIZONTAL
),
59 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
60 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION
, STR_NULL
),
62 NWidget(WWT_PANEL
, COLOUR_BROWN
),
63 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
64 /* Landscape selection. */
65 NWidget(NWID_HORIZONTAL
), SetPIP(10, 0, 10),
66 NWidget(NWID_SPACER
), SetFill(1, 0),
67 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
68 NWidget(NWID_SPACER
), SetFill(1, 0),
69 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
70 NWidget(NWID_SPACER
), SetFill(1, 0),
71 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
72 NWidget(NWID_SPACER
), SetFill(1, 0),
73 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
74 NWidget(NWID_SPACER
), SetFill(1, 0),
76 NWidget(NWID_SPACER
), SetMinimalSize(0, 11),
77 NWidget(NWID_HORIZONTAL
), SetPIP(10, 5, 10),
78 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
79 /* Left column with labels. */
80 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
81 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 1),
82 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_LAND_GENERATOR
, STR_NULL
), SetFill(1, 1),
83 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS
, STR_NULL
), SetFill(1, 1),
84 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TERRAIN_TYPE
, STR_NULL
), SetFill(1, 1),
85 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_RANDOM_SEED
, STR_NULL
), SetFill(1, 1),
86 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES
, STR_NULL
), SetFill(1, 1),
87 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TREE_PLACER
, STR_NULL
), SetFill(1, 1),
88 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_VARIETY
, STR_NULL
), SetFill(1, 1),
89 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BORDER_TYPE
, STR_NULL
), SetFill(1, 1),
91 /* Widgets at the right of the labels. */
92 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
94 NWidget(NWID_HORIZONTAL
), SetPIP(0, 4, 0),
95 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 0),
96 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(1, 1),
97 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 0),
99 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_LANDSCAPE_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
100 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
101 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TERRAIN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
102 NWidget(WWT_EDITBOX
, COLOUR_ORANGE
, WID_GL_RANDOM_EDITBOX
), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE
, STR_MAPGEN_RANDOM_SEED_HELP
), SetFill(1, 1),
103 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_WATER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
104 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TREE_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
105 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_VARIETY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
106 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_BORDERS_RANDOM
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
109 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
110 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
111 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
112 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetFill(1, 1),
113 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT
, STR_NULL
), SetFill(1, 1),
114 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES
, STR_NULL
), SetFill(1, 1),
115 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SMOOTHNESS
, STR_NULL
), SetFill(1, 1),
117 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
119 NWidget(NWID_HORIZONTAL
),
120 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
), SetFill(0, 1),
121 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
), SetFill(1, 0),
122 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_UP
), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
), SetFill(0, 1),
125 NWidget(NWID_HORIZONTAL
),
126 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_SNOW_LINE_DOWN
), SetFill(0, 1),
127 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
128 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_SNOW_LINE_UP
), SetFill(0, 1),
130 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_INDUSTRY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
131 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_SMOOTHNESS_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
134 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_RANDOM_BUTTON
), SetDataTip(STR_MAPGEN_RANDOM
, STR_MAPGEN_RANDOM_HELP
), SetFill(1, 0),
135 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
136 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS
, STR_NULL
), SetFill(1, 1),
137 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_RIVER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
139 NWidget(NWID_SPACER
), SetFill(1, 1),
140 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_GL_GENERATE_BUTTON
), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE
, STR_NULL
), SetFill(1, 0),
143 NWidget(NWID_SPACER
), SetMinimalSize(0, 4),
144 /* Map borders buttons for each edge. */
145 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(10, 0, 10),
146 NWidget(NWID_HORIZONTAL
), SetPIP(0, 0, 3),
147 NWidget(NWID_SPACER
), SetFill(1, 1),
148 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NORTHWEST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
150 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_NW
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_NORTHWEST
), SetFill(1, 1),
151 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_NE
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_NORTHEAST
), SetFill(1, 1),
152 NWidget(NWID_HORIZONTAL
), SetPIP(3, 0, 0),
153 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NORTHEAST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
154 NWidget(NWID_SPACER
), SetFill(1, 1),
157 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(10, 0, 10),
158 NWidget(NWID_HORIZONTAL
), SetPIP(0, 0, 3),
159 NWidget(NWID_SPACER
), SetFill(1, 1),
160 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SOUTHWEST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
162 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_SW
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_SOUTHWEST
), SetFill(1, 1),
163 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_SE
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_SOUTHEAST
), SetFill(1, 1),
164 NWidget(NWID_HORIZONTAL
), SetPIP(3, 0, 0),
165 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SOUTHEAST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
166 NWidget(NWID_SPACER
), SetFill(1, 1),
169 NWidget(NWID_SPACER
), SetMinimalSize(0, 9), SetFill(1, 1),
173 /** Widgets of GenerateLandscapeWindow when loading heightmap */
174 static const NWidgetPart _nested_heightmap_load_widgets
[] = {
176 NWidget(NWID_HORIZONTAL
),
177 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
178 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION
, STR_NULL
),
180 NWidget(WWT_PANEL
, COLOUR_BROWN
),
181 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
182 /* Landscape selection. */
183 NWidget(NWID_HORIZONTAL
), SetPIP(10, 0, 10),
184 NWidget(NWID_SPACER
), SetFill(1, 0),
185 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
186 NWidget(NWID_SPACER
), SetFill(1, 0),
187 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
188 NWidget(NWID_SPACER
), SetFill(1, 0),
189 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
190 NWidget(NWID_SPACER
), SetFill(1, 0),
191 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
192 NWidget(NWID_SPACER
), SetFill(1, 0),
194 NWidget(NWID_SPACER
), SetMinimalSize(0, 11), SetFill(0, 1),
195 NWidget(NWID_HORIZONTAL
), SetPIP(10, 3, 10),
196 /* Labels at the left side. */
197 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
198 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME
, STR_NULL
), SetFill(1, 1),
199 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_NULL
), SetFill(1, 1),
200 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS
, STR_NULL
), SetFill(1, 1),
201 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES
, STR_NULL
), SetFill(1, 1),
202 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_RANDOM_SEED
, STR_NULL
), SetFill(1, 1),
203 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS
, STR_NULL
), SetFill(1, 1),
204 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TREE_PLACER
, STR_NULL
), SetFill(1, 1),
205 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION
, STR_NULL
), SetFill(1, 1),
207 /* Widgets at the right of the labels. */
208 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
209 NWidget(WWT_EMPTY
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_NAME_TEXT
), SetFill(1, 0),
210 NWidget(NWID_HORIZONTAL
), SetPIP(0, 5, 0),
211 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
213 NWidget(NWID_HORIZONTAL
), SetPIP(0, 4, 0),
214 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetFill(1, 0),
215 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(1, 1),
216 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetFill(1, 0),
218 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
219 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_INDUSTRY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
220 NWidget(WWT_EDITBOX
, COLOUR_ORANGE
, WID_GL_RANDOM_EDITBOX
), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE
, STR_MAPGEN_RANDOM_SEED_HELP
), SetFill(1, 1),
221 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_RIVER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
222 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TREE_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
223 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
225 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
226 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
227 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
228 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL
, STR_NULL
), SetFill(1, 1),
229 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetFill(1, 1),
230 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT
, STR_NULL
), SetFill(1, 1),
232 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
233 NWidget(WWT_TEXT
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_SIZE_TEXT
), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE
, STR_NULL
), SetFill(1, 0),
234 NWidget(NWID_HORIZONTAL
),
235 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
), SetFill(0, 1),
236 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
), SetFill(1, 0),
237 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_UP
), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
), SetFill(0, 1),
239 NWidget(NWID_HORIZONTAL
),
240 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_SNOW_LINE_DOWN
), SetFill(0, 1),
241 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
242 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_SNOW_LINE_UP
), SetFill(0, 1),
246 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_RANDOM_BUTTON
), SetDataTip(STR_MAPGEN_RANDOM
, STR_MAPGEN_RANDOM_HELP
), SetFill(1, 0),
247 NWidget(NWID_SPACER
), SetFill(1, 1),
248 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_GL_GENERATE_BUTTON
), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE
, STR_NULL
), SetFill(1, 0),
253 NWidget(NWID_SPACER
), SetMinimalSize(0, 9), SetFill(1, 1),
257 static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode
)
259 DeleteAllNonVitalWindows();
260 ClearErrorMessages();
262 /* Copy all XXX_newgame to XXX when coming from outside the editor */
263 MakeNewgameSettingsLive();
264 ResetGRFConfig(true);
266 if (_settings_client
.sound
.confirm
) SndPlayFx(SND_15_BEEP
);
268 case GLWM_GENERATE
: _switch_mode
= (_game_mode
== GM_EDITOR
) ? SM_GENRANDLAND
: SM_NEWGAME
; break;
269 case GLWM_HEIGHTMAP
: _switch_mode
= (_game_mode
== GM_EDITOR
) ? SM_LOAD_HEIGHTMAP
: SM_START_HEIGHTMAP
; break;
270 case GLWM_SCENARIO
: _switch_mode
= SM_EDITOR
; break;
271 default: NOT_REACHED();
275 static void LandscapeGenerationCallback(Window
*w
, bool confirmed
)
277 if (confirmed
) StartGeneratingLandscape((GenenerateLandscapeWindowMode
)w
->window_number
);
280 static DropDownList
*BuildMapsizeDropDown()
282 DropDownList
*list
= new DropDownList();
284 for (uint i
= MIN_MAP_SIZE_BITS
; i
<= MAX_MAP_SIZE_BITS
; i
++) {
285 DropDownListParamStringItem
*item
= new DropDownListParamStringItem(STR_JUST_INT
, i
, false);
286 item
->SetParam(0, 1 << i
);
287 *list
->Append() = item
;
293 static const StringID _elevations
[] = {STR_TERRAIN_TYPE_VERY_FLAT
, STR_TERRAIN_TYPE_FLAT
, STR_TERRAIN_TYPE_HILLY
, STR_TERRAIN_TYPE_MOUNTAINOUS
, INVALID_STRING_ID
};
294 static const StringID _sea_lakes
[] = {STR_SEA_LEVEL_VERY_LOW
, STR_SEA_LEVEL_LOW
, STR_SEA_LEVEL_MEDIUM
, STR_SEA_LEVEL_HIGH
, STR_SEA_LEVEL_CUSTOM
, INVALID_STRING_ID
};
295 static const StringID _rivers
[] = {STR_RIVERS_NONE
, STR_RIVERS_FEW
, STR_RIVERS_MODERATE
, STR_RIVERS_LOT
, INVALID_STRING_ID
};
296 static const StringID _smoothness
[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH
, INVALID_STRING_ID
};
297 static const StringID _tree_placer
[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE
, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL
, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED
, INVALID_STRING_ID
};
298 static const StringID _rotation
[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE
, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE
, INVALID_STRING_ID
};
299 static const StringID _landscape
[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL
, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS
, INVALID_STRING_ID
};
300 static const StringID _num_towns
[] = {STR_NUM_VERY_LOW
, STR_NUM_LOW
, STR_NUM_NORMAL
, STR_NUM_HIGH
, STR_NUM_CUSTOM
, INVALID_STRING_ID
};
301 static const StringID _num_inds
[] = {STR_FUNDING_ONLY
, STR_MINIMAL
, STR_NUM_VERY_LOW
, STR_NUM_LOW
, STR_NUM_NORMAL
, STR_NUM_HIGH
, INVALID_STRING_ID
};
302 static const StringID _variety
[] = {STR_VARIETY_NONE
, STR_VARIETY_VERY_LOW
, STR_VARIETY_LOW
, STR_VARIETY_MEDIUM
, STR_VARIETY_HIGH
, STR_VARIETY_VERY_HIGH
, INVALID_STRING_ID
};
304 assert_compile(lengthof(_num_inds
) == ID_END
+ 1);
306 struct GenerateLandscapeWindow
: public Window
{
311 GenenerateLandscapeWindowMode mode
;
312 QueryString seed_editbox
;
314 GenerateLandscapeWindow(WindowDesc
*desc
, WindowNumber number
= 0) : Window(desc
), seed_editbox(11)
316 this->InitNested(number
);
318 this->LowerWidget(_settings_newgame
.game_creation
.landscape
+ WID_GL_TEMPERATE
);
320 this->querystrings
[WID_GL_RANDOM_EDITBOX
] = &this->seed_editbox
;
321 this->seed_editbox
.text
.Print("%u", _settings_newgame
.game_creation
.generation_seed
);
322 this->seed_editbox
.caption
= STR_NULL
;
323 this->seed_editbox
.text
.afilter
= CS_NUMERAL
;
325 this->mode
= (GenenerateLandscapeWindowMode
)this->window_number
;
327 /* Disable town, industry and trees in SE */
328 this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN
, _game_mode
== GM_EDITOR
);
329 this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN
, _game_mode
== GM_EDITOR
);
330 this->SetWidgetDisabledState(WID_GL_TREE_PULLDOWN
, _game_mode
== GM_EDITOR
);
332 this->OnInvalidateData();
336 virtual void SetStringParameters(int widget
) const
339 case WID_GL_START_DATE_TEXT
: SetDParam(0, ConvertYMDToDate(_settings_newgame
.game_creation
.starting_year
, 0, 1)); break;
340 case WID_GL_MAPSIZE_X_PULLDOWN
: SetDParam(0, 1 << _settings_newgame
.game_creation
.map_x
); break;
341 case WID_GL_MAPSIZE_Y_PULLDOWN
: SetDParam(0, 1 << _settings_newgame
.game_creation
.map_y
); break;
342 case WID_GL_SNOW_LEVEL_TEXT
: SetDParam(0, _settings_newgame
.game_creation
.snow_line_height
); break;
344 case WID_GL_TOWN_PULLDOWN
:
345 if (_game_mode
== GM_EDITOR
) {
346 SetDParam(0, STR_CONFIG_SETTING_OFF
);
347 } else if (_settings_newgame
.difficulty
.number_towns
== CUSTOM_TOWN_NUMBER_DIFFICULTY
) {
348 SetDParam(0, STR_NUM_CUSTOM_NUMBER
);
349 SetDParam(1, _settings_newgame
.game_creation
.custom_town_number
);
351 SetDParam(0, _num_towns
[_settings_newgame
.difficulty
.number_towns
]);
355 case WID_GL_INDUSTRY_PULLDOWN
: SetDParam(0, _game_mode
== GM_EDITOR
? STR_CONFIG_SETTING_OFF
: _num_inds
[_settings_newgame
.difficulty
.industry_density
]); break;
356 case WID_GL_LANDSCAPE_PULLDOWN
: SetDParam(0, _landscape
[_settings_newgame
.game_creation
.land_generator
]); break;
357 case WID_GL_TREE_PULLDOWN
: SetDParam(0, _tree_placer
[_settings_newgame
.game_creation
.tree_placer
]); break;
358 case WID_GL_TERRAIN_PULLDOWN
: SetDParam(0, _elevations
[_settings_newgame
.difficulty
.terrain_type
]); break;
360 case WID_GL_WATER_PULLDOWN
:
361 if (_settings_newgame
.difficulty
.quantity_sea_lakes
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
362 SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE
);
363 SetDParam(1, _settings_newgame
.game_creation
.custom_sea_level
);
365 SetDParam(0, _sea_lakes
[_settings_newgame
.difficulty
.quantity_sea_lakes
]);
369 case WID_GL_RIVER_PULLDOWN
: SetDParam(0, _rivers
[_settings_newgame
.game_creation
.amount_of_rivers
]); break;
370 case WID_GL_SMOOTHNESS_PULLDOWN
: SetDParam(0, _smoothness
[_settings_newgame
.game_creation
.tgen_smoothness
]); break;
371 case WID_GL_VARIETY_PULLDOWN
: SetDParam(0, _variety
[_settings_newgame
.game_creation
.variety
]); break;
372 case WID_GL_BORDERS_RANDOM
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOMIZE
: STR_MAPGEN_BORDER_MANUAL
); break;
373 case WID_GL_WATER_NE
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
374 case WID_GL_WATER_NW
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
375 case WID_GL_WATER_SE
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
376 case WID_GL_WATER_SW
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
377 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: SetDParam(0, _rotation
[_settings_newgame
.game_creation
.heightmap_rotation
]); break;
379 case WID_GL_HEIGHTMAP_SIZE_TEXT
:
380 if (_settings_newgame
.game_creation
.heightmap_rotation
== HM_CLOCKWISE
) {
381 SetDParam(0, this->y
);
382 SetDParam(1, this->x
);
384 SetDParam(0, this->x
);
385 SetDParam(1, this->y
);
392 * Some data on this window has become invalid.
393 * @param data Information about the changed data.
394 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
396 virtual void OnInvalidateData(int data
= 0, bool gui_scope
= true)
398 if (!gui_scope
) return;
399 /* Update the climate buttons */
400 this->SetWidgetLoweredState(WID_GL_TEMPERATE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
401 this->SetWidgetLoweredState(WID_GL_ARCTIC
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
402 this->SetWidgetLoweredState(WID_GL_TROPICAL
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
403 this->SetWidgetLoweredState(WID_GL_TOYLAND
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
405 /* You can't select smoothness / non-water borders if not terragenesis */
406 if (mode
== GLWM_GENERATE
) {
407 this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN
, _settings_newgame
.game_creation
.land_generator
== 0);
408 this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN
, _settings_newgame
.game_creation
.land_generator
== 0);
409 this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM
, _settings_newgame
.game_creation
.land_generator
== 0 || !_settings_newgame
.construction
.freeform_edges
);
410 this->SetWidgetsDisabledState(_settings_newgame
.game_creation
.land_generator
== 0 || !_settings_newgame
.construction
.freeform_edges
|| _settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
,
411 WID_GL_WATER_NW
, WID_GL_WATER_NE
, WID_GL_WATER_SE
, WID_GL_WATER_SW
, WIDGET_LIST_END
);
413 this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM
, _settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
);
415 this->SetWidgetLoweredState(WID_GL_WATER_NW
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
));
416 this->SetWidgetLoweredState(WID_GL_WATER_NE
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
));
417 this->SetWidgetLoweredState(WID_GL_WATER_SE
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
));
418 this->SetWidgetLoweredState(WID_GL_WATER_SW
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
));
420 this->SetWidgetsDisabledState(_settings_newgame
.game_creation
.land_generator
== 0 && (_settings_newgame
.game_creation
.landscape
== LT_ARCTIC
|| _settings_newgame
.game_creation
.landscape
== LT_TROPIC
),
421 WID_GL_TERRAIN_PULLDOWN
, WID_GL_WATER_PULLDOWN
, WIDGET_LIST_END
);
424 /* Disable snowline if not arctic */
425 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT
, _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
427 /* Update availability of decreasing / increasing start date and snow level */
428 this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN
, _settings_newgame
.game_creation
.starting_year
<= MIN_YEAR
);
429 this->SetWidgetDisabledState(WID_GL_START_DATE_UP
, _settings_newgame
.game_creation
.starting_year
>= MAX_YEAR
);
430 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN
, _settings_newgame
.game_creation
.snow_line_height
<= MIN_SNOWLINE_HEIGHT
|| _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
431 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP
, _settings_newgame
.game_creation
.snow_line_height
>= MAX_SNOWLINE_HEIGHT
|| _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
433 /* Do not allow a custom sea level with the original land generator. */
434 if (_settings_newgame
.game_creation
.land_generator
== 0 &&
435 _settings_newgame
.difficulty
.quantity_sea_lakes
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
436 _settings_newgame
.difficulty
.quantity_sea_lakes
= CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
;
441 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
443 const StringID
*strs
= NULL
;
445 case WID_GL_START_DATE_TEXT
:
446 SetDParam(0, ConvertYMDToDate(MAX_YEAR
, 0, 1));
447 *size
= GetStringBoundingBox(STR_BLACK_DATE_LONG
);
450 case WID_GL_MAPSIZE_X_PULLDOWN
:
451 case WID_GL_MAPSIZE_Y_PULLDOWN
:
452 SetDParamMaxValue(0, MAX_MAP_SIZE
);
453 *size
= GetStringBoundingBox(STR_JUST_INT
);
456 case WID_GL_SNOW_LEVEL_TEXT
:
457 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
458 *size
= GetStringBoundingBox(STR_JUST_INT
);
461 case WID_GL_HEIGHTMAP_SIZE_TEXT
:
462 SetDParam(0, this->x
);
463 SetDParam(1, this->y
);
464 *size
= GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE
);
467 case WID_GL_TOWN_PULLDOWN
:
469 SetDParamMaxValue(0, CUSTOM_TOWN_MAX_NUMBER
);
470 *size
= GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER
);
473 case WID_GL_INDUSTRY_PULLDOWN
: strs
= _num_inds
; break;
474 case WID_GL_LANDSCAPE_PULLDOWN
: strs
= _landscape
; break;
475 case WID_GL_TREE_PULLDOWN
: strs
= _tree_placer
; break;
476 case WID_GL_TERRAIN_PULLDOWN
: strs
= _elevations
; break;
477 case WID_GL_WATER_PULLDOWN
:
479 SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
);
480 *size
= GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE
);
483 case WID_GL_RIVER_PULLDOWN
: strs
= _rivers
; break;
484 case WID_GL_SMOOTHNESS_PULLDOWN
: strs
= _smoothness
; break;
485 case WID_GL_VARIETY_PULLDOWN
: strs
= _variety
; break;
486 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: strs
= _rotation
; break;
487 case WID_GL_BORDERS_RANDOM
:
488 *size
= maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE
), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL
));
491 case WID_GL_WATER_NE
:
492 case WID_GL_WATER_NW
:
493 case WID_GL_WATER_SE
:
494 case WID_GL_WATER_SW
:
495 *size
= maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM
), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER
), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM
)));
498 case WID_GL_HEIGHTMAP_NAME_TEXT
:
506 while (*strs
!= INVALID_STRING_ID
) {
507 *size
= maxdim(*size
, GetStringBoundingBox(*strs
++));
510 size
->width
+= padding
.width
;
511 size
->height
= FONT_HEIGHT_NORMAL
+ WD_DROPDOWNTEXT_TOP
+ WD_DROPDOWNTEXT_BOTTOM
;
514 virtual void DrawWidget(const Rect
&r
, int widget
) const
517 case WID_GL_HEIGHTMAP_NAME_TEXT
: {
518 DrawString(r
.left
, r
.right
, r
.top
, this->name
, TC_ORANGE
);
524 virtual void OnClick(Point pt
, int widget
, int click_count
)
527 case WID_GL_TEMPERATE
:
529 case WID_GL_TROPICAL
:
531 SetNewLandscapeType(widget
- WID_GL_TEMPERATE
);
534 case WID_GL_MAPSIZE_X_PULLDOWN
: // Mapsize X
535 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_x
, WID_GL_MAPSIZE_X_PULLDOWN
);
538 case WID_GL_MAPSIZE_Y_PULLDOWN
: // Mapsize Y
539 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_y
, WID_GL_MAPSIZE_Y_PULLDOWN
);
542 case WID_GL_TOWN_PULLDOWN
: // Number of towns
543 ShowDropDownMenu(this, _num_towns
, _settings_newgame
.difficulty
.number_towns
, WID_GL_TOWN_PULLDOWN
, 0, 0);
546 case WID_GL_INDUSTRY_PULLDOWN
: // Number of industries
547 ShowDropDownMenu(this, _num_inds
, _settings_newgame
.difficulty
.industry_density
, WID_GL_INDUSTRY_PULLDOWN
, 0, 0);
550 case WID_GL_RANDOM_BUTTON
: // Random seed
551 _settings_newgame
.game_creation
.generation_seed
= InteractiveRandom();
552 this->seed_editbox
.text
.Print("%u", _settings_newgame
.game_creation
.generation_seed
);
556 case WID_GL_GENERATE_BUTTON
: { // Generate
557 /* Get rotated map size. */
560 if (_settings_newgame
.game_creation
.heightmap_rotation
== HM_CLOCKWISE
) {
567 if (mode
== GLWM_HEIGHTMAP
&&
568 (map_x
* 2 < (1U << _settings_newgame
.game_creation
.map_x
) ||
569 map_x
/ 2 > (1U << _settings_newgame
.game_creation
.map_x
) ||
570 map_y
* 2 < (1U << _settings_newgame
.game_creation
.map_y
) ||
571 map_y
/ 2 > (1U << _settings_newgame
.game_creation
.map_y
))) {
573 STR_WARNING_HEIGHTMAP_SCALE_CAPTION
,
574 STR_WARNING_HEIGHTMAP_SCALE_MESSAGE
,
576 LandscapeGenerationCallback
);
578 StartGeneratingLandscape(mode
);
583 case WID_GL_START_DATE_DOWN
:
584 case WID_GL_START_DATE_UP
: // Year buttons
585 /* Don't allow too fast scrolling */
586 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
587 this->HandleButtonClick(widget
);
589 _settings_newgame
.game_creation
.starting_year
= Clamp(_settings_newgame
.game_creation
.starting_year
+ widget
- WID_GL_START_DATE_TEXT
, MIN_YEAR
, MAX_YEAR
);
590 this->InvalidateData();
592 _left_button_clicked
= false;
595 case WID_GL_START_DATE_TEXT
: // Year text
596 this->widget_id
= WID_GL_START_DATE_TEXT
;
597 SetDParam(0, _settings_newgame
.game_creation
.starting_year
);
598 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_START_DATE_QUERY_CAPT
, 8, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
601 case WID_GL_SNOW_LEVEL_DOWN
:
602 case WID_GL_SNOW_LEVEL_UP
: // Snow line buttons
603 /* Don't allow too fast scrolling */
604 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
605 this->HandleButtonClick(widget
);
607 _settings_newgame
.game_creation
.snow_line_height
= Clamp(_settings_newgame
.game_creation
.snow_line_height
+ widget
- WID_GL_SNOW_LEVEL_TEXT
, MIN_SNOWLINE_HEIGHT
, MAX_SNOWLINE_HEIGHT
);
608 this->InvalidateData();
610 _left_button_clicked
= false;
613 case WID_GL_SNOW_LEVEL_TEXT
: // Snow line text
614 this->widget_id
= WID_GL_SNOW_LEVEL_TEXT
;
615 SetDParam(0, _settings_newgame
.game_creation
.snow_line_height
);
616 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_SNOW_LINE_QUERY_CAPT
, 3, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
619 case WID_GL_TREE_PULLDOWN
: // Tree placer
620 ShowDropDownMenu(this, _tree_placer
, _settings_newgame
.game_creation
.tree_placer
, WID_GL_TREE_PULLDOWN
, 0, 0);
623 case WID_GL_LANDSCAPE_PULLDOWN
: // Landscape generator
624 ShowDropDownMenu(this, _landscape
, _settings_newgame
.game_creation
.land_generator
, WID_GL_LANDSCAPE_PULLDOWN
, 0, 0);
627 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: // Heightmap rotation
628 ShowDropDownMenu(this, _rotation
, _settings_newgame
.game_creation
.heightmap_rotation
, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
, 0, 0);
631 case WID_GL_TERRAIN_PULLDOWN
: // Terrain type
632 ShowDropDownMenu(this, _elevations
, _settings_newgame
.difficulty
.terrain_type
, WID_GL_TERRAIN_PULLDOWN
, 0, 0);
635 case WID_GL_WATER_PULLDOWN
: { // Water quantity
636 uint32 hidden_mask
= 0;
637 /* Disable custom water level when the original map generator is active. */
638 if (_settings_newgame
.game_creation
.land_generator
== 0) {
639 SetBit(hidden_mask
, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
);
641 ShowDropDownMenu(this, _sea_lakes
, _settings_newgame
.difficulty
.quantity_sea_lakes
, WID_GL_WATER_PULLDOWN
, 0, hidden_mask
);
645 case WID_GL_RIVER_PULLDOWN
: // Amount of rivers
646 ShowDropDownMenu(this, _rivers
, _settings_newgame
.game_creation
.amount_of_rivers
, WID_GL_RIVER_PULLDOWN
, 0, 0);
649 case WID_GL_SMOOTHNESS_PULLDOWN
: // Map smoothness
650 ShowDropDownMenu(this, _smoothness
, _settings_newgame
.game_creation
.tgen_smoothness
, WID_GL_SMOOTHNESS_PULLDOWN
, 0, 0);
653 case WID_GL_VARIETY_PULLDOWN
: // Map variety
654 ShowDropDownMenu(this, _variety
, _settings_newgame
.game_creation
.variety
, WID_GL_VARIETY_PULLDOWN
, 0, 0);
657 /* Freetype map borders */
658 case WID_GL_WATER_NW
:
659 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
);
660 this->InvalidateData();
663 case WID_GL_WATER_NE
:
664 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
);
665 this->InvalidateData();
668 case WID_GL_WATER_SE
:
669 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
);
670 this->InvalidateData();
673 case WID_GL_WATER_SW
:
674 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
);
675 this->InvalidateData();
678 case WID_GL_BORDERS_RANDOM
:
679 _settings_newgame
.game_creation
.water_borders
= (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? 0 : BORDERS_RANDOM
;
680 this->InvalidateData();
685 virtual void OnTimeout()
687 static const int raise_widgets
[] = {WID_GL_START_DATE_DOWN
, WID_GL_START_DATE_UP
, WID_GL_SNOW_LEVEL_UP
, WID_GL_SNOW_LEVEL_DOWN
, WIDGET_LIST_END
};
688 for (const int *widget
= raise_widgets
; *widget
!= WIDGET_LIST_END
; widget
++) {
689 if (this->IsWidgetLowered(*widget
)) {
690 this->RaiseWidget(*widget
);
691 this->SetWidgetDirty(*widget
);
696 virtual void OnEditboxChanged(int wid
)
698 if (wid
== WID_GL_RANDOM_EDITBOX
) {
699 /* the seed is unsigned, therefore atoi cannot be used.
700 * As UINT32_MAX is a 'magic' value (use random seed) it
701 * should not be possible to be entered into the input
702 * field; the generate seed button can be used instead. */
703 _settings_newgame
.game_creation
.generation_seed
= minu(strtoul(this->seed_editbox
.text
.buf
, NULL
, 10), UINT32_MAX
- 1);
707 virtual void OnDropdownSelect(int widget
, int index
)
710 case WID_GL_MAPSIZE_X_PULLDOWN
: _settings_newgame
.game_creation
.map_x
= index
; break;
711 case WID_GL_MAPSIZE_Y_PULLDOWN
: _settings_newgame
.game_creation
.map_y
= index
; break;
712 case WID_GL_TREE_PULLDOWN
: _settings_newgame
.game_creation
.tree_placer
= index
; break;
713 case WID_GL_RIVER_PULLDOWN
: _settings_newgame
.game_creation
.amount_of_rivers
= index
; break;
714 case WID_GL_SMOOTHNESS_PULLDOWN
: _settings_newgame
.game_creation
.tgen_smoothness
= index
; break;
715 case WID_GL_VARIETY_PULLDOWN
: _settings_newgame
.game_creation
.variety
= index
; break;
716 case WID_GL_LANDSCAPE_PULLDOWN
: _settings_newgame
.game_creation
.land_generator
= index
; break;
717 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: _settings_newgame
.game_creation
.heightmap_rotation
= index
; break;
719 case WID_GL_TOWN_PULLDOWN
:
720 if ((uint
)index
== CUSTOM_TOWN_NUMBER_DIFFICULTY
) {
721 this->widget_id
= widget
;
722 SetDParam(0, _settings_newgame
.game_creation
.custom_town_number
);
723 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_NUMBER_OF_TOWNS
, 5, this, CS_NUMERAL
, QSF_NONE
);
725 IConsoleSetSetting("difficulty.number_towns", index
);
728 case WID_GL_INDUSTRY_PULLDOWN
:
729 IConsoleSetSetting("difficulty.industry_density", index
);
732 case WID_GL_TERRAIN_PULLDOWN
: {
733 GameMode old_gm
= _game_mode
;
734 _game_mode
= GM_MENU
;
735 IConsoleSetSetting("difficulty.terrain_type", index
);
740 case WID_GL_WATER_PULLDOWN
: {
741 if ((uint
)index
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
742 this->widget_id
= widget
;
743 SetDParam(0, _settings_newgame
.game_creation
.custom_sea_level
);
744 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_QUANTITY_OF_SEA_LAKES
, 3, this, CS_NUMERAL
, QSF_NONE
);
746 GameMode old_gm
= _game_mode
;
747 _game_mode
= GM_MENU
;
748 IConsoleSetSetting("difficulty.quantity_sea_lakes", index
);
753 this->InvalidateData();
756 virtual void OnQueryTextFinished(char *str
)
758 /* Was 'cancel' pressed? */
759 if (str
== NULL
) return;
762 if (!StrEmpty(str
)) {
765 /* An empty string means revert to the default */
766 switch (this->widget_id
) {
767 case WID_GL_START_DATE_TEXT
: value
= DEF_START_YEAR
; break;
768 case WID_GL_SNOW_LEVEL_TEXT
: value
= DEF_SNOWLINE_HEIGHT
; break;
769 case WID_GL_TOWN_PULLDOWN
: value
= 1; break;
770 case WID_GL_WATER_PULLDOWN
: value
= CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
; break;
771 default: NOT_REACHED();
775 switch (this->widget_id
) {
776 case WID_GL_START_DATE_TEXT
:
777 this->SetWidgetDirty(WID_GL_START_DATE_TEXT
);
778 _settings_newgame
.game_creation
.starting_year
= Clamp(value
, MIN_YEAR
, MAX_YEAR
);
781 case WID_GL_SNOW_LEVEL_TEXT
:
782 this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT
);
783 _settings_newgame
.game_creation
.snow_line_height
= Clamp(value
, MIN_SNOWLINE_HEIGHT
, MAX_SNOWLINE_HEIGHT
);
786 case WID_GL_TOWN_PULLDOWN
:
787 _settings_newgame
.game_creation
.custom_town_number
= Clamp(value
, 1, CUSTOM_TOWN_MAX_NUMBER
);
790 case WID_GL_WATER_PULLDOWN
:
791 _settings_newgame
.game_creation
.custom_sea_level
= Clamp(value
, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
);
795 this->InvalidateData();
799 static WindowDesc
_generate_landscape_desc(
800 WDP_CENTER
, NULL
, 0, 0,
801 WC_GENERATE_LANDSCAPE
, WC_NONE
,
803 _nested_generate_landscape_widgets
, lengthof(_nested_generate_landscape_widgets
)
806 static WindowDesc
_heightmap_load_desc(
807 WDP_CENTER
, NULL
, 0, 0,
808 WC_GENERATE_LANDSCAPE
, WC_NONE
,
810 _nested_heightmap_load_widgets
, lengthof(_nested_heightmap_load_widgets
)
813 static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode
)
818 DeleteWindowByClass(WC_GENERATE_LANDSCAPE
);
820 /* Always give a new seed if not editor */
821 if (_game_mode
!= GM_EDITOR
) _settings_newgame
.game_creation
.generation_seed
= InteractiveRandom();
823 if (mode
== GLWM_HEIGHTMAP
) {
824 /* If the function returns negative, it means there was a problem loading the heightmap */
825 if (!GetHeightmapDimensions(_file_to_saveload
.name
, &x
, &y
)) return;
828 GenerateLandscapeWindow
*w
= AllocateWindowDescFront
<GenerateLandscapeWindow
>((mode
== GLWM_HEIGHTMAP
) ? &_heightmap_load_desc
: &_generate_landscape_desc
, mode
);
830 if (mode
== GLWM_HEIGHTMAP
) {
833 strecpy(w
->name
, _file_to_saveload
.title
, lastof(w
->name
));
836 SetWindowDirty(WC_GENERATE_LANDSCAPE
, mode
);
839 /** Start with a normal game. */
840 void ShowGenerateLandscape()
842 _ShowGenerateLandscape(GLWM_GENERATE
);
845 /** Start with loading a heightmap. */
846 void ShowHeightmapLoad()
848 _ShowGenerateLandscape(GLWM_HEIGHTMAP
);
851 /** Start with a scenario editor. */
852 void StartScenarioEditor()
854 StartGeneratingLandscape(GLWM_SCENARIO
);
858 * Start a normal game without the GUI.
859 * @param seed The seed of the new game.
861 void StartNewGameWithoutGUI(uint seed
)
863 /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
864 _settings_newgame
.game_creation
.generation_seed
= seed
;
866 StartGeneratingLandscape(GLWM_GENERATE
);
869 struct CreateScenarioWindow
: public Window
873 CreateScenarioWindow(WindowDesc
*desc
, WindowNumber window_number
) : Window(desc
)
875 this->InitNested(window_number
);
876 this->LowerWidget(_settings_newgame
.game_creation
.landscape
+ WID_CS_TEMPERATE
);
879 virtual void SetStringParameters(int widget
) const
882 case WID_CS_START_DATE_TEXT
:
883 SetDParam(0, ConvertYMDToDate(_settings_newgame
.game_creation
.starting_year
, 0, 1));
886 case WID_CS_MAPSIZE_X_PULLDOWN
:
887 SetDParam(0, 1 << _settings_newgame
.game_creation
.map_x
);
890 case WID_CS_MAPSIZE_Y_PULLDOWN
:
891 SetDParam(0, 1 << _settings_newgame
.game_creation
.map_y
);
894 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
895 SetDParam(0, _settings_newgame
.game_creation
.se_flat_world_height
);
900 virtual void OnPaint()
902 this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN
, _settings_newgame
.game_creation
.starting_year
<= MIN_YEAR
);
903 this->SetWidgetDisabledState(WID_CS_START_DATE_UP
, _settings_newgame
.game_creation
.starting_year
>= MAX_YEAR
);
904 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN
, _settings_newgame
.game_creation
.se_flat_world_height
<= 0);
905 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP
, _settings_newgame
.game_creation
.se_flat_world_height
>= MAX_TILE_HEIGHT
);
907 this->SetWidgetLoweredState(WID_CS_TEMPERATE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
908 this->SetWidgetLoweredState(WID_CS_ARCTIC
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
909 this->SetWidgetLoweredState(WID_CS_TROPICAL
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
910 this->SetWidgetLoweredState(WID_CS_TOYLAND
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
915 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
917 StringID str
= STR_JUST_INT
;
919 case WID_CS_START_DATE_TEXT
:
920 SetDParam(0, ConvertYMDToDate(MAX_YEAR
, 0, 1));
921 str
= STR_BLACK_DATE_LONG
;
924 case WID_CS_MAPSIZE_X_PULLDOWN
:
925 case WID_CS_MAPSIZE_Y_PULLDOWN
:
926 SetDParamMaxValue(0, MAX_MAP_SIZE
);
929 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
930 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
936 *size
= GetStringBoundingBox(str
);
937 size
->width
+= padding
.width
;
938 size
->height
+= padding
.height
;
941 virtual void OnClick(Point pt
, int widget
, int click_count
)
944 case WID_CS_TEMPERATE
:
946 case WID_CS_TROPICAL
:
948 this->RaiseWidget(_settings_newgame
.game_creation
.landscape
+ WID_CS_TEMPERATE
);
949 SetNewLandscapeType(widget
- WID_CS_TEMPERATE
);
952 case WID_CS_MAPSIZE_X_PULLDOWN
: // Mapsize X
953 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_x
, WID_CS_MAPSIZE_X_PULLDOWN
);
956 case WID_CS_MAPSIZE_Y_PULLDOWN
: // Mapsize Y
957 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_y
, WID_CS_MAPSIZE_Y_PULLDOWN
);
960 case WID_CS_EMPTY_WORLD
: // Empty world / flat world
961 StartGeneratingLandscape(GLWM_SCENARIO
);
964 case WID_CS_RANDOM_WORLD
: // Generate
965 ShowGenerateLandscape();
968 case WID_CS_START_DATE_DOWN
:
969 case WID_CS_START_DATE_UP
: // Year buttons
970 /* Don't allow too fast scrolling */
971 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
972 this->HandleButtonClick(widget
);
975 _settings_newgame
.game_creation
.starting_year
= Clamp(_settings_newgame
.game_creation
.starting_year
+ widget
- WID_CS_START_DATE_TEXT
, MIN_YEAR
, MAX_YEAR
);
977 _left_button_clicked
= false;
980 case WID_CS_START_DATE_TEXT
: // Year text
981 this->widget_id
= WID_CS_START_DATE_TEXT
;
982 SetDParam(0, _settings_newgame
.game_creation
.starting_year
);
983 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_START_DATE_QUERY_CAPT
, 8, this, CS_NUMERAL
, QSF_NONE
);
986 case WID_CS_FLAT_LAND_HEIGHT_DOWN
:
987 case WID_CS_FLAT_LAND_HEIGHT_UP
: // Height level buttons
988 /* Don't allow too fast scrolling */
989 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
990 this->HandleButtonClick(widget
);
993 _settings_newgame
.game_creation
.se_flat_world_height
= Clamp(_settings_newgame
.game_creation
.se_flat_world_height
+ widget
- WID_CS_FLAT_LAND_HEIGHT_TEXT
, 0, MAX_TILE_HEIGHT
);
995 _left_button_clicked
= false;
998 case WID_CS_FLAT_LAND_HEIGHT_TEXT
: // Height level text
999 this->widget_id
= WID_CS_FLAT_LAND_HEIGHT_TEXT
;
1000 SetDParam(0, _settings_newgame
.game_creation
.se_flat_world_height
);
1001 ShowQueryString(STR_JUST_INT
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT
, 3, this, CS_NUMERAL
, QSF_NONE
);
1006 virtual void OnTimeout()
1008 static const int raise_widgets
[] = {WID_CS_START_DATE_DOWN
, WID_CS_START_DATE_UP
, WID_CS_FLAT_LAND_HEIGHT_DOWN
, WID_CS_FLAT_LAND_HEIGHT_UP
, WIDGET_LIST_END
};
1009 for (const int *widget
= raise_widgets
; *widget
!= WIDGET_LIST_END
; widget
++) {
1010 if (this->IsWidgetLowered(*widget
)) {
1011 this->RaiseWidget(*widget
);
1012 this->SetWidgetDirty(*widget
);
1017 virtual void OnDropdownSelect(int widget
, int index
)
1020 case WID_CS_MAPSIZE_X_PULLDOWN
: _settings_newgame
.game_creation
.map_x
= index
; break;
1021 case WID_CS_MAPSIZE_Y_PULLDOWN
: _settings_newgame
.game_creation
.map_y
= index
; break;
1026 virtual void OnQueryTextFinished(char *str
)
1028 if (!StrEmpty(str
)) {
1029 int32 value
= atoi(str
);
1031 switch (this->widget_id
) {
1032 case WID_CS_START_DATE_TEXT
:
1033 this->SetWidgetDirty(WID_CS_START_DATE_TEXT
);
1034 _settings_newgame
.game_creation
.starting_year
= Clamp(value
, MIN_YEAR
, MAX_YEAR
);
1037 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
1038 this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT
);
1039 _settings_newgame
.game_creation
.se_flat_world_height
= Clamp(value
, 0, MAX_TILE_HEIGHT
);
1048 static const NWidgetPart _nested_create_scenario_widgets
[] = {
1049 NWidget(NWID_HORIZONTAL
),
1050 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
1051 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_SE_MAPGEN_CAPTION
, STR_NULL
),
1053 NWidget(WWT_PANEL
, COLOUR_BROWN
),
1054 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
1055 /* Landscape style selection. */
1056 NWidget(NWID_HORIZONTAL
), SetPIP(10, 3, 10),
1057 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
1058 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
1059 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
1060 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
1062 NWidget(NWID_HORIZONTAL
), SetPIP(10, 8, 10),
1063 /* Green generation type buttons: 'Flat land' and 'Random land'. */
1064 NWidget(NWID_VERTICAL
), SetPIP(10, 6, 10),
1065 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_CS_EMPTY_WORLD
), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD
, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP
), SetFill(1, 1),
1066 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_CS_RANDOM_WORLD
), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND
, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND
), SetFill(1, 1),
1068 /* Labels + setting drop-downs */
1069 NWidget(NWID_VERTICAL
), SetPIP(10, 6, 10),
1071 NWidget(NWID_HORIZONTAL
),
1072 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_NULL
), SetPadding(1, 0, 0, 0),
1073 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1074 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_CS_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetPadding(0, 4, 0, 0),
1075 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 2, 0, 0),
1076 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_CS_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
),
1079 NWidget(NWID_HORIZONTAL
),
1080 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetPadding(1, 0, 0, 0),
1081 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1082 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_DOWN
), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
),
1083 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
),
1084 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_UP
), SetFill(0, 1), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
),
1086 /* Flat map height. */
1087 NWidget(NWID_HORIZONTAL
),
1088 NWidget(WWT_TEXT
, COLOUR_ORANGE
),
1089 SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT
, STR_NULL
), SetPadding(1, 0, 0, 0),
1090 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1091 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_DOWN
), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN
),
1092 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
),
1093 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_UP
), SetFill(0, 1), SetDataTip(SPR_ARROW_UP
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP
),
1100 static WindowDesc
_create_scenario_desc(
1101 WDP_CENTER
, NULL
, 0, 0,
1102 WC_GENERATE_LANDSCAPE
, WC_NONE
,
1104 _nested_create_scenario_widgets
, lengthof(_nested_create_scenario_widgets
)
1107 /** Show the window to create a scenario. */
1108 void ShowCreateScenario()
1110 DeleteWindowByClass(WC_GENERATE_LANDSCAPE
);
1111 new CreateScenarioWindow(&_create_scenario_desc
, GLWM_SCENARIO
);
1114 static const NWidgetPart _nested_generate_progress_widgets
[] = {
1115 NWidget(WWT_CAPTION
, COLOUR_GREY
), SetDataTip(STR_GENERATION_WORLD
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
1116 NWidget(WWT_PANEL
, COLOUR_GREY
),
1117 NWidget(NWID_HORIZONTAL
), SetPIP(20, 0, 20),
1118 NWidget(NWID_VERTICAL
), SetPIP(11, 8, 11),
1119 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_GP_PROGRESS_BAR
), SetFill(1, 0),
1120 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_GP_PROGRESS_TEXT
), SetFill(1, 0),
1121 NWidget(WWT_TEXTBTN
, COLOUR_WHITE
, WID_GP_ABORT
), SetDataTip(STR_GENERATION_ABORT
, STR_NULL
), SetFill(1, 0),
1128 static WindowDesc
_generate_progress_desc(
1129 WDP_CENTER
, NULL
, 0, 0,
1130 WC_MODAL_PROGRESS
, WC_NONE
,
1132 _nested_generate_progress_widgets
, lengthof(_nested_generate_progress_widgets
)
1135 struct GenWorldStatus
{
1143 static GenWorldStatus _gws
;
1145 static const StringID _generation_class_table
[] = {
1146 STR_GENERATION_WORLD_GENERATION
,
1147 STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION
,
1148 STR_GENERATION_RIVER_GENERATION
,
1149 STR_GENERATION_CLEARING_TILES
,
1150 STR_SCENEDIT_TOOLBAR_TOWN_GENERATION
,
1151 STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION
,
1152 STR_GENERATION_OBJECT_GENERATION
,
1153 STR_GENERATION_TREE_GENERATION
,
1154 STR_GENERATION_SETTINGUP_GAME
,
1155 STR_GENERATION_PREPARING_TILELOOP
,
1156 STR_GENERATION_PREPARING_SCRIPT
,
1157 STR_GENERATION_PREPARING_GAME
1159 assert_compile(lengthof(_generation_class_table
) == GWP_CLASS_COUNT
);
1162 static void AbortGeneratingWorldCallback(Window
*w
, bool confirmed
)
1165 AbortGeneratingWorld();
1166 } else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
1167 SetMouseCursor(SPR_CURSOR_ZZZ
, PAL_NONE
);
1171 struct GenerateProgressWindow
: public Window
{
1173 GenerateProgressWindow() : Window(&_generate_progress_desc
)
1178 virtual void OnClick(Point pt
, int widget
, int click_count
)
1182 if (_cursor
.sprite
== SPR_CURSOR_ZZZ
) SetMouseCursor(SPR_CURSOR_MOUSE
, PAL_NONE
);
1184 STR_GENERATION_ABORT_CAPTION
,
1185 STR_GENERATION_ABORT_MESSAGE
,
1187 AbortGeneratingWorldCallback
1193 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
1196 case WID_GP_PROGRESS_BAR
: {
1197 SetDParamMaxValue(0, 100);
1198 *size
= GetStringBoundingBox(STR_GENERATION_PROGRESS
);
1199 /* We need some spacing for the 'border' */
1205 case WID_GP_PROGRESS_TEXT
:
1206 for (uint i
= 0; i
< GWP_CLASS_COUNT
; i
++) {
1207 size
->width
= max(size
->width
, GetStringBoundingBox(_generation_class_table
[i
]).width
);
1209 size
->height
= FONT_HEIGHT_NORMAL
* 2 + WD_PAR_VSEP_NORMAL
;
1214 virtual void DrawWidget(const Rect
&r
, int widget
) const
1217 case WID_GP_PROGRESS_BAR
:
1218 /* Draw the % complete with a bar and a text */
1219 DrawFrameRect(r
.left
, r
.top
, r
.right
, r
.bottom
, COLOUR_GREY
, FR_BORDERONLY
);
1220 DrawFrameRect(r
.left
+ 1, r
.top
+ 1, (int)((r
.right
- r
.left
- 2) * _gws
.percent
/ 100) + r
.left
+ 1, r
.bottom
- 1, COLOUR_MAUVE
, FR_NONE
);
1221 SetDParam(0, _gws
.percent
);
1222 DrawString(r
.left
, r
.right
, r
.top
+ 5, STR_GENERATION_PROGRESS
, TC_FROMSTRING
, SA_HOR_CENTER
);
1225 case WID_GP_PROGRESS_TEXT
:
1226 /* Tell which class we are generating */
1227 DrawString(r
.left
, r
.right
, r
.top
, _gws
.cls
, TC_FROMSTRING
, SA_HOR_CENTER
);
1229 /* And say where we are in that class */
1230 SetDParam(0, _gws
.current
);
1231 SetDParam(1, _gws
.total
);
1232 DrawString(r
.left
, r
.right
, r
.top
+ FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
, STR_GENERATION_PROGRESS_NUM
, TC_FROMSTRING
, SA_HOR_CENTER
);
1238 * Initializes the progress counters to the starting point.
1240 void PrepareGenerateWorldProgress()
1242 _gws
.cls
= STR_GENERATION_WORLD_GENERATION
;
1246 _gws
.timer
= 0; // Forces to paint the progress window immediately
1250 * Show the window where a user can follow the process of the map generation.
1252 void ShowGenerateWorldProgress()
1254 if (BringWindowToFrontById(WC_MODAL_PROGRESS
, 0)) return;
1255 new GenerateProgressWindow();
1258 static void _SetGeneratingWorldProgress(GenWorldProgress cls
, uint progress
, uint total
)
1260 static const int percent_table
[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 };
1261 assert_compile(lengthof(percent_table
) == GWP_CLASS_COUNT
+ 1);
1262 assert(cls
< GWP_CLASS_COUNT
);
1264 /* Do not run this function if we aren't in a thread */
1265 if (!IsGenerateWorldThreaded() && !_network_dedicated
) return;
1267 if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
1270 assert(_gws
.cls
== _generation_class_table
[cls
]);
1271 _gws
.current
+= progress
;
1272 assert(_gws
.current
<= _gws
.total
);
1274 _gws
.cls
= _generation_class_table
[cls
];
1275 _gws
.current
= progress
;
1277 _gws
.percent
= percent_table
[cls
];
1280 /* Don't update the screen too often. So update it once in every once in a while... */
1281 if (!_network_dedicated
&& _gws
.timer
!= 0 && _realtime_tick
- _gws
.timer
< MODAL_PROGRESS_REDRAW_TIMEOUT
) return;
1283 /* Percentage is about the number of completed tasks, so 'current - 1' */
1284 _gws
.percent
= percent_table
[cls
] + (percent_table
[cls
+ 1] - percent_table
[cls
]) * (_gws
.current
== 0 ? 0 : _gws
.current
- 1) / _gws
.total
;
1286 if (_network_dedicated
) {
1287 static uint last_percent
= 0;
1289 /* Never display 0% */
1290 if (_gws
.percent
== 0) return;
1291 /* Reset if percent is lower than the last recorded */
1292 if (_gws
.percent
< last_percent
) last_percent
= 0;
1293 /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
1294 if (_gws
.percent
% 5 != 0 && _gws
.percent
<= last_percent
+ 5) return;
1295 /* Never show steps smaller than 2%, even if it is a mod 5% */
1296 if (_gws
.percent
<= last_percent
+ 2) return;
1298 DEBUG(net
, 1, "Map generation percentage complete: %d", _gws
.percent
);
1299 last_percent
= _gws
.percent
;
1301 /* Don't continue as dedicated never has a thread running */
1305 SetWindowDirty(WC_MODAL_PROGRESS
, 0);
1306 MarkWholeScreenDirty();
1308 /* Release the rights to the map generator, and acquire the rights to the
1309 * paint thread. The 'other' thread already has the paint thread rights so
1310 * this ensures us that we are waiting until the paint thread is done
1311 * before we reacquire the mapgen rights */
1312 _modal_progress_work_mutex
->EndCritical();
1313 _modal_progress_paint_mutex
->BeginCritical();
1314 _modal_progress_work_mutex
->BeginCritical();
1315 _modal_progress_paint_mutex
->EndCritical();
1317 _gws
.timer
= _realtime_tick
;
1321 * Set the total of a stage of the world generation.
1322 * @param cls the current class we are in.
1323 * @param total Set the total expected items for this class.
1325 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
1326 * Also, progress works if total is zero, total works if progress is zero.
1328 void SetGeneratingWorldProgress(GenWorldProgress cls
, uint total
)
1330 if (total
== 0) return;
1332 _SetGeneratingWorldProgress(cls
, 0, total
);
1336 * Increases the current stage of the world generation with one.
1337 * @param cls the current class we are in.
1339 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
1340 * Also, progress works if total is zero, total works if progress is zero.
1342 void IncreaseGeneratingWorldProgress(GenWorldProgress cls
)
1344 /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
1345 _SetGeneratingWorldProgress(cls
, 1, 0);