Rework return statement in FlowsDown
[openttd/fttd.git] / src / settings_gui.cpp
blob5fc2d92a735312dfaeea6296760cf4600ee5b1eb
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file settings_gui.cpp GUI for settings. */
12 #include "stdafx.h"
13 #include "currency.h"
14 #include "error.h"
15 #include "settings_gui.h"
16 #include "textbuf_gui.h"
17 #include "command_func.h"
18 #include "screenshot.h"
19 #include "network/network.h"
20 #include "town.h"
21 #include "settings_internal.h"
22 #include "newgrf_townname.h"
23 #include "strings_func.h"
24 #include "window_func.h"
25 #include "string_func.h"
26 #include "widgets/dropdown_type.h"
27 #include "widgets/dropdown_func.h"
28 #include "highscore.h"
29 #include "base_media_base.h"
30 #include "company_base.h"
31 #include "company_func.h"
32 #include "viewport_func.h"
33 #include "core/geometry_func.hpp"
34 #include "ai/ai.hpp"
35 #include "blitter/factory.hpp"
36 #include "language.h"
37 #include "textfile_gui.h"
38 #include "stringfilter_type.h"
39 #include "querystring_gui.h"
42 static const StringID _driveside_dropdown[] = {
43 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT,
44 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT,
45 INVALID_STRING_ID
48 static const StringID _autosave_dropdown[] = {
49 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF,
50 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH,
51 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS,
52 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS,
53 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS,
54 INVALID_STRING_ID,
57 int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1; ///< Number of original town names.
58 static StringID *_grf_names = NULL; ///< Pointer to town names defined by NewGRFs.
59 static int _nb_grf_names = 0; ///< Number of town names defined by NewGRFs.
61 static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd);
63 /** Allocate memory for the NewGRF town names. */
64 void InitGRFTownGeneratorNames()
66 free(_grf_names);
67 _grf_names = GetGRFTownNameList();
68 _nb_grf_names = 0;
69 for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
72 /**
73 * Get a town name.
74 * @param town_name Number of the wanted town name.
75 * @return Name of the town as string ID.
77 static inline StringID TownName(int town_name)
79 if (town_name < _nb_orig_names) return STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + town_name;
80 town_name -= _nb_orig_names;
81 if (town_name < _nb_grf_names) return _grf_names[town_name];
82 return STR_UNDEFINED;
85 /**
86 * Get index of the current screen resolution.
87 * @return Index of the current screen resolution if it is a known resolution, #_num_resolutions otherwise.
89 static int GetCurRes()
91 int i;
93 for (i = 0; i != _num_resolutions; i++) {
94 if ((int)_resolutions[i].width == _screen.width &&
95 (int)_resolutions[i].height == _screen.height) {
96 break;
99 return i;
102 static void ShowCustCurrency();
104 template <class T>
105 static DropDownList *BuiltSetDropDownList(int *selected_index)
107 int n = T::GetNumSets();
108 *selected_index = T::GetIndexOfUsedSet();
110 DropDownList *list = new DropDownList();
111 for (int i = 0; i < n; i++) {
112 *list->Append() = new DropDownListCharStringItem(T::GetSet(i)->name, i, (_game_mode == GM_MENU) ? false : (*selected_index != i));
115 return list;
118 /** Window for displaying the textfile of a BaseSet. */
119 template <class TBaseSet>
120 struct BaseSetTextfileWindow : public TextfileWindow {
121 const TBaseSet* baseset; ///< View the textfile of this BaseSet.
122 StringID content_type; ///< STR_CONTENT_TYPE_xxx for title.
124 BaseSetTextfileWindow(TextfileType file_type, const TBaseSet* baseset, StringID content_type) : TextfileWindow(file_type), baseset(baseset), content_type(content_type)
126 const char *textfile = this->baseset->GetTextfile(file_type);
127 this->LoadTextfile(textfile, BASESET_DIR);
130 /* virtual */ void SetStringParameters(int widget) const
132 if (widget == WID_TF_CAPTION) {
133 SetDParam(0, content_type);
134 SetDParamStr(1, this->baseset->name);
140 * Open the BaseSet version of the textfile window.
141 * @param file_type The type of textfile to display.
142 * @param baseset The BaseSet to use.
143 * @param content_type STR_CONTENT_TYPE_xxx for title.
145 template <class TBaseSet>
146 void ShowBaseSetTextfileWindow(TextfileType file_type, const TBaseSet* baseset, StringID content_type)
148 DeleteWindowByClass(WC_TEXTFILE);
149 new BaseSetTextfileWindow<TBaseSet>(file_type, baseset, content_type);
152 struct GameOptionsWindow : Window {
153 GameSettings *opt;
154 bool reload;
156 GameOptionsWindow(WindowDesc *desc) : Window(desc)
158 this->opt = &GetGameSettings();
159 this->reload = false;
161 this->InitNested(WN_GAME_OPTIONS_GAME_OPTIONS);
162 this->OnInvalidateData(0);
165 ~GameOptionsWindow()
167 DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
168 if (this->reload) _switch_mode = SM_MENU;
172 * Build the dropdown list for a specific widget.
173 * @param widget Widget to build list for
174 * @param selected_index Currently selected item
175 * @return the built dropdown list, or NULL if the widget has no dropdown menu.
177 DropDownList *BuildDropDownList(int widget, int *selected_index) const
179 DropDownList *list = NULL;
180 switch (widget) {
181 case WID_GO_CURRENCY_DROPDOWN: { // Setup currencies dropdown
182 list = new DropDownList();
183 *selected_index = this->opt->locale.currency;
184 StringID *items = BuildCurrencyDropdown();
185 uint64 disabled = _game_mode == GM_MENU ? 0LL : ~GetMaskOfAllowedCurrencies();
187 /* Add non-custom currencies; sorted naturally */
188 for (uint i = 0; i < CURRENCY_END; items++, i++) {
189 if (i == CURRENCY_CUSTOM) continue;
190 *list->Append() = new DropDownListStringItem(*items, i, HasBit(disabled, i));
192 QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc);
194 /* Append custom currency at the end */
195 *list->Append() = new DropDownListItem(-1, false); // separator line
196 *list->Append() = new DropDownListStringItem(STR_GAME_OPTIONS_CURRENCY_CUSTOM, CURRENCY_CUSTOM, HasBit(disabled, CURRENCY_CUSTOM));
197 break;
200 case WID_GO_ROADSIDE_DROPDOWN: { // Setup road-side dropdown
201 list = new DropDownList();
202 *selected_index = this->opt->vehicle.road_side;
203 const StringID *items = _driveside_dropdown;
204 uint disabled = 0;
206 /* You can only change the drive side if you are in the menu or ingame with
207 * no vehicles present. In a networking game only the server can change it */
208 extern bool RoadVehiclesAreBuilt();
209 if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) {
210 disabled = ~(1 << this->opt->vehicle.road_side); // disable the other value
213 for (uint i = 0; *items != INVALID_STRING_ID; items++, i++) {
214 *list->Append() = new DropDownListStringItem(*items, i, HasBit(disabled, i));
216 break;
219 case WID_GO_TOWNNAME_DROPDOWN: { // Setup townname dropdown
220 list = new DropDownList();
221 *selected_index = this->opt->game_creation.town_name;
223 int enabled_item = (_game_mode == GM_MENU || Town::GetNumItems() == 0) ? -1 : *selected_index;
225 /* Add and sort newgrf townnames generators */
226 for (int i = 0; i < _nb_grf_names; i++) {
227 int result = _nb_orig_names + i;
228 *list->Append() = new DropDownListStringItem(_grf_names[i], result, enabled_item != result && enabled_item >= 0);
230 QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc);
232 int newgrf_size = list->Length();
233 /* Insert newgrf_names at the top of the list */
234 if (newgrf_size > 0) {
235 *list->Append() = new DropDownListItem(-1, false); // separator line
236 newgrf_size++;
239 /* Add and sort original townnames generators */
240 for (int i = 0; i < _nb_orig_names; i++) {
241 *list->Append() = new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i, i, enabled_item != i && enabled_item >= 0);
243 QSortT(list->Begin() + newgrf_size, list->Length() - newgrf_size, DropDownListStringItem::NatSortFunc);
244 break;
247 case WID_GO_AUTOSAVE_DROPDOWN: { // Setup autosave dropdown
248 list = new DropDownList();
249 *selected_index = _settings_client.gui.autosave;
250 const StringID *items = _autosave_dropdown;
251 for (uint i = 0; *items != INVALID_STRING_ID; items++, i++) {
252 *list->Append() = new DropDownListStringItem(*items, i, false);
254 break;
257 case WID_GO_LANG_DROPDOWN: { // Setup interface language dropdown
258 list = new DropDownList();
259 for (uint i = 0; i < _languages.Length(); i++) {
260 if (&_languages[i] == _current_language) *selected_index = i;
261 *list->Append() = new DropDownListStringItem(SPECSTR_LANGUAGE_START + i, i, false);
263 QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc);
264 break;
267 case WID_GO_RESOLUTION_DROPDOWN: // Setup resolution dropdown
268 list = new DropDownList();
269 *selected_index = GetCurRes();
270 for (int i = 0; i < _num_resolutions; i++) {
271 *list->Append() = new DropDownListStringItem(SPECSTR_RESOLUTION_START + i, i, false);
273 break;
275 case WID_GO_SCREENSHOT_DROPDOWN: // Setup screenshot format dropdown
276 list = new DropDownList();
277 *selected_index = _cur_screenshot_format;
278 for (uint i = 0; i < _num_screenshot_formats; i++) {
279 if (!GetScreenshotFormatSupports_32bpp(i) && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) continue;
280 *list->Append() = new DropDownListStringItem(SPECSTR_SCREENSHOT_START + i, i, false);
282 break;
284 case WID_GO_BASE_GRF_DROPDOWN:
285 list = BuiltSetDropDownList<BaseGraphics>(selected_index);
286 break;
288 case WID_GO_BASE_SFX_DROPDOWN:
289 list = BuiltSetDropDownList<BaseSounds>(selected_index);
290 break;
292 case WID_GO_BASE_MUSIC_DROPDOWN:
293 list = BuiltSetDropDownList<BaseMusic>(selected_index);
294 break;
296 default:
297 return NULL;
300 return list;
303 virtual void SetStringParameters(int widget) const
305 switch (widget) {
306 case WID_GO_CURRENCY_DROPDOWN: SetDParam(0, _currency_specs[this->opt->locale.currency].name); break;
307 case WID_GO_ROADSIDE_DROPDOWN: SetDParam(0, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT + this->opt->vehicle.road_side); break;
308 case WID_GO_TOWNNAME_DROPDOWN: SetDParam(0, TownName(this->opt->game_creation.town_name)); break;
309 case WID_GO_AUTOSAVE_DROPDOWN: SetDParam(0, _autosave_dropdown[_settings_client.gui.autosave]); break;
310 case WID_GO_LANG_DROPDOWN: SetDParamStr(0, _current_language->own_name); break;
311 case WID_GO_RESOLUTION_DROPDOWN: SetDParam(0, GetCurRes() == _num_resolutions ? STR_GAME_OPTIONS_RESOLUTION_OTHER : SPECSTR_RESOLUTION_START + GetCurRes()); break;
312 case WID_GO_SCREENSHOT_DROPDOWN: SetDParam(0, SPECSTR_SCREENSHOT_START + _cur_screenshot_format); break;
313 case WID_GO_BASE_GRF_DROPDOWN: SetDParamStr(0, BaseGraphics::GetUsedSet()->name); break;
314 case WID_GO_BASE_GRF_STATUS: SetDParam(0, BaseGraphics::GetUsedSet()->GetNumInvalid()); break;
315 case WID_GO_BASE_SFX_DROPDOWN: SetDParamStr(0, BaseSounds::GetUsedSet()->name); break;
316 case WID_GO_BASE_MUSIC_DROPDOWN: SetDParamStr(0, BaseMusic::GetUsedSet()->name); break;
317 case WID_GO_BASE_MUSIC_STATUS: SetDParam(0, BaseMusic::GetUsedSet()->GetNumInvalid()); break;
321 virtual void DrawWidget(const Rect &r, int widget) const
323 switch (widget) {
324 case WID_GO_BASE_GRF_DESCRIPTION:
325 SetDParamStr(0, BaseGraphics::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
326 DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
327 break;
329 case WID_GO_BASE_SFX_DESCRIPTION:
330 SetDParamStr(0, BaseSounds::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
331 DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
332 break;
334 case WID_GO_BASE_MUSIC_DESCRIPTION:
335 SetDParamStr(0, BaseMusic::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
336 DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
337 break;
341 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
343 switch (widget) {
344 case WID_GO_BASE_GRF_DESCRIPTION:
345 /* Find the biggest description for the default size. */
346 for (int i = 0; i < BaseGraphics::GetNumSets(); i++) {
347 SetDParamStr(0, BaseGraphics::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
348 size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
350 break;
352 case WID_GO_BASE_GRF_STATUS:
353 /* Find the biggest description for the default size. */
354 for (int i = 0; i < BaseGraphics::GetNumSets(); i++) {
355 uint invalid_files = BaseGraphics::GetSet(i)->GetNumInvalid();
356 if (invalid_files == 0) continue;
358 SetDParam(0, invalid_files);
359 *size = maxdim(*size, GetStringBoundingBox(STR_GAME_OPTIONS_BASE_GRF_STATUS));
361 break;
363 case WID_GO_BASE_SFX_DESCRIPTION:
364 /* Find the biggest description for the default size. */
365 for (int i = 0; i < BaseSounds::GetNumSets(); i++) {
366 SetDParamStr(0, BaseSounds::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
367 size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
369 break;
371 case WID_GO_BASE_MUSIC_DESCRIPTION:
372 /* Find the biggest description for the default size. */
373 for (int i = 0; i < BaseMusic::GetNumSets(); i++) {
374 SetDParamStr(0, BaseMusic::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
375 size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
377 break;
379 case WID_GO_BASE_MUSIC_STATUS:
380 /* Find the biggest description for the default size. */
381 for (int i = 0; i < BaseMusic::GetNumSets(); i++) {
382 uint invalid_files = BaseMusic::GetSet(i)->GetNumInvalid();
383 if (invalid_files == 0) continue;
385 SetDParam(0, invalid_files);
386 *size = maxdim(*size, GetStringBoundingBox(STR_GAME_OPTIONS_BASE_MUSIC_STATUS));
388 break;
390 default: {
391 int selected;
392 DropDownList *list = this->BuildDropDownList(widget, &selected);
393 if (list != NULL) {
394 /* Find the biggest item for the default size. */
395 for (const DropDownListItem * const *it = list->Begin(); it != list->End(); it++) {
396 Dimension string_dim;
397 int width = (*it)->Width();
398 string_dim.width = width + padding.width;
399 string_dim.height = (*it)->Height(width) + padding.height;
400 *size = maxdim(*size, string_dim);
402 delete list;
408 virtual void OnClick(Point pt, int widget, int click_count)
410 if (widget >= WID_GO_BASE_GRF_TEXTFILE && widget < WID_GO_BASE_GRF_TEXTFILE + TFT_END) {
411 if (BaseGraphics::GetUsedSet() == NULL) return;
413 ShowBaseSetTextfileWindow((TextfileType)(widget - WID_GO_BASE_GRF_TEXTFILE), BaseGraphics::GetUsedSet(), STR_CONTENT_TYPE_BASE_GRAPHICS);
414 return;
416 if (widget >= WID_GO_BASE_SFX_TEXTFILE && widget < WID_GO_BASE_SFX_TEXTFILE + TFT_END) {
417 if (BaseSounds::GetUsedSet() == NULL) return;
419 ShowBaseSetTextfileWindow((TextfileType)(widget - WID_GO_BASE_SFX_TEXTFILE), BaseSounds::GetUsedSet(), STR_CONTENT_TYPE_BASE_SOUNDS);
420 return;
422 if (widget >= WID_GO_BASE_MUSIC_TEXTFILE && widget < WID_GO_BASE_MUSIC_TEXTFILE + TFT_END) {
423 if (BaseMusic::GetUsedSet() == NULL) return;
425 ShowBaseSetTextfileWindow((TextfileType)(widget - WID_GO_BASE_MUSIC_TEXTFILE), BaseMusic::GetUsedSet(), STR_CONTENT_TYPE_BASE_MUSIC);
426 return;
428 switch (widget) {
429 case WID_GO_FULLSCREEN_BUTTON: // Click fullscreen on/off
430 /* try to toggle full-screen on/off */
431 if (!ToggleFullScreen(!_fullscreen)) {
432 ShowErrorMessage(STR_ERROR_FULLSCREEN_FAILED, INVALID_STRING_ID, WL_ERROR);
434 this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
435 this->SetDirty();
436 break;
438 default: {
439 int selected;
440 DropDownList *list = this->BuildDropDownList(widget, &selected);
441 if (list != NULL) {
442 ShowDropDownList(this, list, selected, widget);
444 break;
450 * Set the base media set.
451 * @param index the index of the media set
452 * @tparam T class of media set
454 template <class T>
455 void SetMediaSet(int index)
457 if (_game_mode == GM_MENU) {
458 const char *name = T::GetSet(index)->name;
460 free(T::ini_set);
461 T::ini_set = strdup(name);
463 T::SetSet(name);
464 this->reload = true;
465 this->InvalidateData();
469 virtual void OnDropdownSelect(int widget, int index)
471 switch (widget) {
472 case WID_GO_CURRENCY_DROPDOWN: // Currency
473 if (index == CURRENCY_CUSTOM) ShowCustCurrency();
474 this->opt->locale.currency = index;
475 ReInitAllWindows();
476 break;
478 case WID_GO_ROADSIDE_DROPDOWN: // Road side
479 if (this->opt->vehicle.road_side != index) { // only change if setting changed
480 uint i;
481 if (GetSettingFromName("vehicle.road_side", &i) == NULL) NOT_REACHED();
482 SetSettingValue(i, index);
483 MarkWholeScreenDirty();
485 break;
487 case WID_GO_TOWNNAME_DROPDOWN: // Town names
488 if (_game_mode == GM_MENU || Town::GetNumItems() == 0) {
489 this->opt->game_creation.town_name = index;
490 SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
492 break;
494 case WID_GO_AUTOSAVE_DROPDOWN: // Autosave options
495 _settings_client.gui.autosave = index;
496 this->SetDirty();
497 break;
499 case WID_GO_LANG_DROPDOWN: // Change interface language
500 ReadLanguagePack(&_languages[index]);
501 DeleteWindowByClass(WC_QUERY_STRING);
502 CheckForMissingGlyphs();
503 UpdateAllVirtCoords();
504 ReInitAllWindows();
505 break;
507 case WID_GO_RESOLUTION_DROPDOWN: // Change resolution
508 if (index < _num_resolutions && ChangeResInGame(_resolutions[index].width, _resolutions[index].height)) {
509 this->SetDirty();
511 break;
513 case WID_GO_SCREENSHOT_DROPDOWN: // Change screenshot format
514 SetScreenshotFormat(index);
515 this->SetDirty();
516 break;
518 case WID_GO_BASE_GRF_DROPDOWN:
519 this->SetMediaSet<BaseGraphics>(index);
520 break;
522 case WID_GO_BASE_SFX_DROPDOWN:
523 this->SetMediaSet<BaseSounds>(index);
524 break;
526 case WID_GO_BASE_MUSIC_DROPDOWN:
527 this->SetMediaSet<BaseMusic>(index);
528 break;
533 * Some data on this window has become invalid.
534 * @param data Information about the changed data. @see GameOptionsInvalidationData
535 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
537 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
539 if (!gui_scope) return;
540 this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
542 bool missing_files = BaseGraphics::GetUsedSet()->GetNumMissing() == 0;
543 this->GetWidget<NWidgetCore>(WID_GO_BASE_GRF_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_GRF_STATUS, STR_NULL);
545 for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
546 this->SetWidgetDisabledState(WID_GO_BASE_GRF_TEXTFILE + tft, BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->GetTextfile(tft) == NULL);
547 this->SetWidgetDisabledState(WID_GO_BASE_SFX_TEXTFILE + tft, BaseSounds::GetUsedSet() == NULL || BaseSounds::GetUsedSet()->GetTextfile(tft) == NULL);
548 this->SetWidgetDisabledState(WID_GO_BASE_MUSIC_TEXTFILE + tft, BaseMusic::GetUsedSet() == NULL || BaseMusic::GetUsedSet()->GetTextfile(tft) == NULL);
551 missing_files = BaseMusic::GetUsedSet()->GetNumInvalid() == 0;
552 this->GetWidget<NWidgetCore>(WID_GO_BASE_MUSIC_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_MUSIC_STATUS, STR_NULL);
556 static const NWidgetPart _nested_game_options_widgets[] = {
557 NWidget(NWID_HORIZONTAL),
558 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
559 NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
560 EndContainer(),
561 NWidget(WWT_PANEL, COLOUR_GREY, WID_GO_BACKGROUND), SetPIP(6, 6, 10),
562 NWidget(NWID_HORIZONTAL), SetPIP(10, 10, 10),
563 NWidget(NWID_VERTICAL), SetPIP(0, 6, 0),
564 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME, STR_NULL),
565 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_CURRENCY_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP), SetFill(1, 0),
566 EndContainer(),
567 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME, STR_NULL),
568 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_ROADSIDE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP), SetFill(1, 0),
569 EndContainer(),
570 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_AUTOSAVE_FRAME, STR_NULL),
571 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_AUTOSAVE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP), SetFill(1, 0),
572 EndContainer(),
573 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_RESOLUTION, STR_NULL),
574 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_RESOLUTION_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_RESOLUTION_TOOLTIP), SetFill(1, 0), SetPadding(0, 0, 3, 0),
575 NWidget(NWID_HORIZONTAL),
576 NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_FULLSCREEN, STR_NULL),
577 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_FULLSCREEN_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP),
578 EndContainer(),
579 EndContainer(),
580 EndContainer(),
582 NWidget(NWID_VERTICAL), SetPIP(0, 6, 0),
583 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL),
584 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_TOWNNAME_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
585 EndContainer(),
586 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_LANGUAGE, STR_NULL),
587 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_LANG_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_LANGUAGE_TOOLTIP), SetFill(1, 0),
588 EndContainer(),
589 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_SCREENSHOT_FORMAT, STR_NULL),
590 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_SCREENSHOT_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_SCREENSHOT_FORMAT_TOOLTIP), SetFill(1, 0),
591 EndContainer(),
592 NWidget(NWID_SPACER), SetMinimalSize(0, 0), SetFill(0, 1),
593 EndContainer(),
594 EndContainer(),
596 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_GRF, STR_NULL), SetPadding(0, 10, 0, 10),
597 NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
598 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_BASE_GRF_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_GRF_TOOLTIP),
599 NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_GRF_STATUS), SetMinimalSize(150, 12), SetDataTip(STR_EMPTY, STR_NULL), SetFill(1, 0),
600 EndContainer(),
601 NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_GRF_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 6, 0),
602 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
603 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_GRF_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
604 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_GRF_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
605 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_GRF_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
606 EndContainer(),
607 EndContainer(),
609 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_SFX, STR_NULL), SetPadding(0, 10, 0, 10),
610 NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
611 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_BASE_SFX_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_SFX_TOOLTIP),
612 NWidget(NWID_SPACER), SetFill(1, 0),
613 EndContainer(),
614 NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_SFX_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 6, 0),
615 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
616 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_SFX_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
617 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_SFX_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
618 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_SFX_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
619 EndContainer(),
620 EndContainer(),
622 NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_MUSIC, STR_NULL), SetPadding(0, 10, 0, 10),
623 NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
624 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_BASE_MUSIC_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP),
625 NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_MUSIC_STATUS), SetMinimalSize(150, 12), SetDataTip(STR_EMPTY, STR_NULL), SetFill(1, 0),
626 EndContainer(),
627 NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_MUSIC_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 6, 0),
628 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
629 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_MUSIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
630 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_MUSIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
631 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_MUSIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
632 EndContainer(),
633 EndContainer(),
634 EndContainer(),
637 static WindowDesc _game_options_desc(
638 WDP_CENTER, "settings_game", 0, 0,
639 WC_GAME_OPTIONS, WC_NONE,
641 _nested_game_options_widgets, lengthof(_nested_game_options_widgets)
644 /** Open the game options window. */
645 void ShowGameOptions()
647 DeleteWindowByClass(WC_GAME_OPTIONS);
648 new GameOptionsWindow(&_game_options_desc);
651 static int SETTING_HEIGHT = 11; ///< Height of a single setting in the tree view in pixels
652 static const int LEVEL_WIDTH = 15; ///< Indenting width of a sub-page in pixels
655 * Flags for #SettingEntry
656 * @note The #SEF_BUTTONS_MASK matches expectations of the formal parameter 'state' of #DrawArrowButtons
658 enum SettingEntryFlags {
659 SEF_LEFT_DEPRESSED = 0x01, ///< Of a numeric setting entry, the left button is depressed
660 SEF_RIGHT_DEPRESSED = 0x02, ///< Of a numeric setting entry, the right button is depressed
661 SEF_BUTTONS_MASK = (SEF_LEFT_DEPRESSED | SEF_RIGHT_DEPRESSED), ///< Bit-mask for button flags
663 SEF_LAST_FIELD = 0x04, ///< This entry is the last one in a (sub-)page
664 SEF_FILTERED = 0x08, ///< Entry is hidden by the string filter
666 /* Entry kind */
667 SEF_SETTING_KIND = 0x10, ///< Entry kind: Entry is a setting
668 SEF_SUBTREE_KIND = 0x20, ///< Entry kind: Entry is a sub-tree
669 SEF_KIND_MASK = (SEF_SETTING_KIND | SEF_SUBTREE_KIND), ///< Bit-mask for fetching entry kind
672 struct SettingsPage; // Forward declaration
674 /** Data fields for a sub-page (#SEF_SUBTREE_KIND kind)*/
675 struct SettingEntrySubtree {
676 SettingsPage *page; ///< Pointer to the sub-page
677 bool folded; ///< Sub-page is folded (not visible except for its title)
678 StringID title; ///< Title of the sub-page
681 /** Data fields for a single setting (#SEF_SETTING_KIND kind) */
682 struct SettingEntrySetting {
683 const char *name; ///< Name of the setting
684 const SettingDesc *setting; ///< Setting description of the setting
685 uint index; ///< Index of the setting in the settings table
688 /** How the list of advanced settings is filtered. */
689 enum RestrictionMode {
690 RM_BASIC, ///< Display settings associated to the "basic" list.
691 RM_ADVANCED, ///< Display settings associated to the "advanced" list.
692 RM_ALL, ///< List all settings regardless of the default/newgame/... values.
693 RM_CHANGED_AGAINST_DEFAULT, ///< Show only settings which are different compared to default values.
694 RM_CHANGED_AGAINST_NEW, ///< Show only settings which are different compared to the user's new game setting values.
695 RM_END, ///< End for iteration.
698 /** Filter for settings list. */
699 struct SettingFilter {
700 StringFilter string; ///< Filter string.
701 RestrictionMode mode; ///< Filter based on category.
702 SettingType type; ///< Filter based on type.
705 /** Data structure describing a single setting in a tab */
706 struct SettingEntry {
707 byte flags; ///< Flags of the setting entry. @see SettingEntryFlags
708 byte level; ///< Nesting level of this setting entry
709 union {
710 SettingEntrySetting entry; ///< Data fields if entry is a setting
711 SettingEntrySubtree sub; ///< Data fields if entry is a sub-page
712 } d; ///< Data fields for each kind
714 SettingEntry(const char *nm);
715 SettingEntry(SettingsPage *sub, StringID title);
717 void Init(byte level);
718 void FoldAll();
719 void UnFoldAll();
720 void SetButtons(byte new_val);
723 * Set whether this is the last visible entry of the parent node.
724 * @param last_field Value to set
726 void SetLastField(bool last_field) { if (last_field) SETBITS(this->flags, SEF_LAST_FIELD); else CLRBITS(this->flags, SEF_LAST_FIELD); }
728 uint Length() const;
729 void GetFoldingState(bool &all_folded, bool &all_unfolded) const;
730 bool IsVisible(const SettingEntry *item) const;
731 SettingEntry *FindEntry(uint row, uint *cur_row);
732 uint GetMaxHelpHeight(int maxw);
734 bool IsFiltered() const;
735 bool UpdateFilterState(SettingFilter &filter, bool force_visible);
737 uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last, SettingEntry *selected);
740 * Get the help text of a single setting.
741 * @return The requested help text.
743 inline StringID GetHelpText()
745 assert((this->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
746 return this->d.entry.setting->desc.str_help;
749 void SetValueDParams(uint first_param, int32 value);
751 private:
752 void DrawSetting(GameSettings *settings_ptr, int x, int y, int max_x, int state, bool highlight);
753 bool IsVisibleByRestrictionMode(RestrictionMode mode) const;
756 /** Data structure describing one page of settings in the settings window. */
757 struct SettingsPage {
758 SettingEntry *entries; ///< Array of setting entries of the page.
759 byte num; ///< Number of entries on the page (statically filled).
761 void Init(byte level = 0);
762 void FoldAll();
763 void UnFoldAll();
765 uint Length() const;
766 void GetFoldingState(bool &all_folded, bool &all_unfolded) const;
767 bool IsVisible(const SettingEntry *item) const;
768 SettingEntry *FindEntry(uint row, uint *cur_row) const;
769 uint GetMaxHelpHeight(int maxw);
771 bool UpdateFilterState(SettingFilter &filter, bool force_visible);
773 uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, SettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
777 /* == SettingEntry methods == */
780 * Constructor for a single setting in the 'advanced settings' window
781 * @param nm Name of the setting in the setting table
783 SettingEntry::SettingEntry(const char *nm)
785 this->flags = SEF_SETTING_KIND;
786 this->level = 0;
787 this->d.entry.name = nm;
788 this->d.entry.setting = NULL;
789 this->d.entry.index = 0;
793 * Constructor for a sub-page in the 'advanced settings' window
794 * @param sub Sub-page
795 * @param title Title of the sub-page
797 SettingEntry::SettingEntry(SettingsPage *sub, StringID title)
799 this->flags = SEF_SUBTREE_KIND;
800 this->level = 0;
801 this->d.sub.page = sub;
802 this->d.sub.folded = true;
803 this->d.sub.title = title;
807 * Initialization of a setting entry
808 * @param level Page nesting level of this entry
810 void SettingEntry::Init(byte level)
812 this->level = level;
814 switch (this->flags & SEF_KIND_MASK) {
815 case SEF_SETTING_KIND:
816 this->d.entry.setting = GetSettingFromName(this->d.entry.name, &this->d.entry.index);
817 assert(this->d.entry.setting != NULL);
818 break;
819 case SEF_SUBTREE_KIND:
820 this->d.sub.page->Init(level + 1);
821 break;
822 default: NOT_REACHED();
826 /** Recursively close all (filtered) folds of sub-pages */
827 void SettingEntry::FoldAll()
829 if (this->IsFiltered()) return;
830 switch (this->flags & SEF_KIND_MASK) {
831 case SEF_SETTING_KIND:
832 break;
834 case SEF_SUBTREE_KIND:
835 this->d.sub.folded = true;
836 this->d.sub.page->FoldAll();
837 break;
839 default: NOT_REACHED();
843 /** Recursively open all (filtered) folds of sub-pages */
844 void SettingEntry::UnFoldAll()
846 if (this->IsFiltered()) return;
847 switch (this->flags & SEF_KIND_MASK) {
848 case SEF_SETTING_KIND:
849 break;
851 case SEF_SUBTREE_KIND:
852 this->d.sub.folded = false;
853 this->d.sub.page->UnFoldAll();
854 break;
856 default: NOT_REACHED();
861 * Recursively accumulate the folding state of the (filtered) tree.
862 * @param[in,out] all_folded Set to false, if one entry is not folded.
863 * @param[in,out] all_unfolded Set to false, if one entry is folded.
865 void SettingEntry::GetFoldingState(bool &all_folded, bool &all_unfolded) const
867 if (this->IsFiltered()) return;
868 switch (this->flags & SEF_KIND_MASK) {
869 case SEF_SETTING_KIND:
870 break;
872 case SEF_SUBTREE_KIND:
873 if (this->d.sub.folded) {
874 all_unfolded = false;
875 } else {
876 all_folded = false;
878 this->d.sub.page->GetFoldingState(all_folded, all_unfolded);
879 break;
881 default: NOT_REACHED();
886 * Check whether an entry is visible and not folded or filtered away.
887 * Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible.
888 * @param item Entry to search for.
889 * @return true if entry is visible.
891 bool SettingEntry::IsVisible(const SettingEntry *item) const
893 if (this->IsFiltered()) return false;
894 if (this == item) return true;
896 switch (this->flags & SEF_KIND_MASK) {
897 case SEF_SETTING_KIND:
898 return false;
900 case SEF_SUBTREE_KIND:
901 return !this->d.sub.folded && this->d.sub.page->IsVisible(item);
903 default: NOT_REACHED();
908 * Set the button-depressed flags (#SEF_LEFT_DEPRESSED and #SEF_RIGHT_DEPRESSED) to a specified value
909 * @param new_val New value for the button flags
910 * @see SettingEntryFlags
912 void SettingEntry::SetButtons(byte new_val)
914 assert((new_val & ~SEF_BUTTONS_MASK) == 0); // Should not touch any flags outside the buttons
915 this->flags = (this->flags & ~SEF_BUTTONS_MASK) | new_val;
918 /** Return numbers of rows needed to display the (filtered) entry */
919 uint SettingEntry::Length() const
921 if (this->IsFiltered()) return 0;
922 switch (this->flags & SEF_KIND_MASK) {
923 case SEF_SETTING_KIND:
924 return 1;
925 case SEF_SUBTREE_KIND:
926 if (this->d.sub.folded) return 1; // Only displaying the title
928 return 1 + this->d.sub.page->Length(); // 1 extra row for the title
929 default: NOT_REACHED();
934 * Find setting entry at row \a row_num
935 * @param row_num Index of entry to return
936 * @param cur_row Current row number
937 * @return The requested setting entry or \c NULL if it not found (folded or filtered)
939 SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row)
941 if (this->IsFiltered()) return NULL;
942 if (row_num == *cur_row) return this;
944 switch (this->flags & SEF_KIND_MASK) {
945 case SEF_SETTING_KIND:
946 (*cur_row)++;
947 break;
948 case SEF_SUBTREE_KIND:
949 (*cur_row)++; // add one for row containing the title
950 if (this->d.sub.folded) {
951 break;
954 /* sub-page is visible => search it too */
955 return this->d.sub.page->FindEntry(row_num, cur_row);
956 default: NOT_REACHED();
958 return NULL;
962 * Get the biggest height of the help text(s), if the width is at least \a maxw. Help text gets wrapped if needed.
963 * @param maxw Maximal width of a line help text.
964 * @return Biggest height needed to display any help text of this node (and its descendants).
966 uint SettingEntry::GetMaxHelpHeight(int maxw)
968 switch (this->flags & SEF_KIND_MASK) {
969 case SEF_SETTING_KIND: return GetStringHeight(this->GetHelpText(), maxw);
970 case SEF_SUBTREE_KIND: return this->d.sub.page->GetMaxHelpHeight(maxw);
971 default: NOT_REACHED();
976 * Check whether an entry is hidden due to filters
977 * @return true if hidden.
979 bool SettingEntry::IsFiltered() const
981 return (this->flags & SEF_FILTERED) != 0;
985 * Checks whether an entry shall be made visible based on the restriction mode.
986 * @param mode The current status of the restriction drop down box.
987 * @return true if the entry shall be visible.
989 bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const
991 /* There shall not be any restriction, i.e. all settings shall be visible. */
992 if (mode == RM_ALL) return true;
994 GameSettings *settings_ptr = &GetGameSettings();
995 assert((this->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
996 const SettingDesc *sd = this->d.entry.setting;
998 if (mode == RM_BASIC) return (this->d.entry.setting->desc.cat & SC_BASIC_LIST) != 0;
999 if (mode == RM_ADVANCED) return (this->d.entry.setting->desc.cat & SC_ADVANCED_LIST) != 0;
1001 /* Read the current value. */
1002 const void *var = ResolveVariableAddress(settings_ptr, sd);
1003 int64 current_value = ReadValue(var, sd->save.conv);
1005 int64 filter_value;
1007 if (mode == RM_CHANGED_AGAINST_DEFAULT) {
1008 /* This entry shall only be visible, if the value deviates from its default value. */
1010 /* Read the default value. */
1011 filter_value = ReadValue(&sd->desc.def, sd->save.conv);
1012 } else {
1013 assert(mode == RM_CHANGED_AGAINST_NEW);
1014 /* This entry shall only be visible, if the value deviates from
1015 * its value is used when starting a new game. */
1017 /* Make sure we're not comparing the new game settings against itself. */
1018 assert(settings_ptr != &_settings_newgame);
1020 /* Read the new game's value. */
1021 var = ResolveVariableAddress(&_settings_newgame, sd);
1022 filter_value = ReadValue(var, sd->save.conv);
1025 return current_value != filter_value;
1029 * Update the filter state.
1030 * @param filter Filter
1031 * @param force_visible Whether to force all items visible, no matter what (due to filter text; not affected by restriction drop down box).
1032 * @return true if item remains visible
1034 bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
1036 CLRBITS(this->flags, SEF_FILTERED);
1038 bool visible = true;
1039 switch (this->flags & SEF_KIND_MASK) {
1040 case SEF_SETTING_KIND: {
1041 const SettingDesc *sd = this->d.entry.setting;
1042 if (!force_visible && !filter.string.IsEmpty()) {
1043 /* Process the search text filter for this item. */
1044 filter.string.ResetState();
1046 const SettingDescBase *sdb = &sd->desc;
1048 SetDParam(0, STR_EMPTY);
1049 filter.string.AddLine(sdb->str);
1050 filter.string.AddLine(this->GetHelpText());
1052 visible = filter.string.GetState();
1054 if (filter.type != ST_ALL) visible = visible && sd->GetType() == filter.type;
1055 visible = visible && this->IsVisibleByRestrictionMode(filter.mode);
1056 break;
1058 case SEF_SUBTREE_KIND: {
1059 if (!force_visible && !filter.string.IsEmpty()) {
1060 filter.string.ResetState();
1061 filter.string.AddLine(this->d.sub.title);
1062 force_visible = filter.string.GetState();
1064 visible = this->d.sub.page->UpdateFilterState(filter, force_visible);
1065 break;
1067 default: NOT_REACHED();
1070 if (!visible) SETBITS(this->flags, SEF_FILTERED);
1071 return visible;
1077 * Draw a row in the settings panel.
1079 * See SettingsPage::Draw() for an explanation about how drawing is performed.
1081 * The \a parent_last parameter ensures that the vertical lines at the left are
1082 * only drawn when another entry follows, that it prevents output like
1083 * \verbatim
1084 * |-- setting
1085 * |-- (-) - Title
1086 * | |-- setting
1087 * | |-- setting
1088 * \endverbatim
1089 * The left-most vertical line is not wanted. It is prevented by setting the
1090 * appropriate bit in the \a parent_last parameter.
1092 * @param settings_ptr Pointer to current values of all settings
1093 * @param left Left-most position in window/panel to start drawing \a first_row
1094 * @param right Right-most x position to draw strings at.
1095 * @param base_y Upper-most position in window/panel to start drawing \a first_row
1096 * @param first_row First row number to draw
1097 * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
1098 * @param cur_row Current row number (internal variable)
1099 * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
1100 * @param selected Selected entry by the user.
1101 * @return Row number of the next row to draw
1103 uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last, SettingEntry *selected)
1105 if (this->IsFiltered()) return cur_row;
1106 if (cur_row >= max_row) return cur_row;
1108 bool rtl = _current_text_dir == TD_RTL;
1109 int offset = rtl ? -4 : 4;
1110 int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH;
1112 int x = rtl ? right : left;
1113 int y = base_y;
1114 if (cur_row >= first_row) {
1115 int colour = _colour_gradient[COLOUR_ORANGE][4];
1116 y = base_y + (cur_row - first_row) * SETTING_HEIGHT; // Compute correct y start position
1118 /* Draw vertical for parent nesting levels */
1119 for (uint lvl = 0; lvl < this->level; lvl++) {
1120 if (!HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y + SETTING_HEIGHT - 1, colour);
1121 x += level_width;
1123 /* draw own |- prefix */
1124 int halfway_y = y + SETTING_HEIGHT / 2;
1125 int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1;
1126 GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
1127 /* Small horizontal line from the last vertical line */
1128 GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour);
1129 x += level_width;
1132 switch (this->flags & SEF_KIND_MASK) {
1133 case SEF_SETTING_KIND:
1134 if (cur_row >= first_row) {
1135 this->DrawSetting(settings_ptr, rtl ? left : x, rtl ? x : right, y, this->flags & SEF_BUTTONS_MASK,
1136 this == selected);
1138 cur_row++;
1139 break;
1140 case SEF_SUBTREE_KIND:
1141 if (cur_row >= first_row) {
1142 DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? x - 8 : x, y + (SETTING_HEIGHT - 11) / 2);
1143 DrawString(rtl ? left : x + 12, rtl ? x - 12 : right, y, this->d.sub.title);
1145 cur_row++;
1146 if (!this->d.sub.folded) {
1147 if (this->flags & SEF_LAST_FIELD) {
1148 assert(this->level < sizeof(parent_last));
1149 SetBit(parent_last, this->level); // Add own last-field state
1152 cur_row = this->d.sub.page->Draw(settings_ptr, left, right, base_y, first_row, max_row, selected, cur_row, parent_last);
1154 break;
1155 default: NOT_REACHED();
1157 return cur_row;
1160 static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd)
1162 if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
1163 if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
1164 return GetVariableAddress(&sd->save, &Company::Get(_local_company)->settings);
1165 } else {
1166 return GetVariableAddress(&sd->save, &_settings_client.company);
1168 } else {
1169 return GetVariableAddress(&sd->save, settings_ptr);
1174 * Set the DParams for drawing the value of a setting.
1175 * @param first_param First DParam to use
1176 * @param value Setting value to set params for.
1178 void SettingEntry::SetValueDParams(uint first_param, int32 value)
1180 assert((this->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
1181 const SettingDescBase *sdb = &this->d.entry.setting->desc;
1182 if (sdb->cmd == SDT_BOOLX) {
1183 SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
1184 } else {
1185 if ((sdb->flags & SGF_MULTISTRING) != 0) {
1186 SetDParam(first_param++, sdb->str_val - sdb->min + value);
1187 } else if ((sdb->flags & SGF_DISPLAY_ABS) != 0) {
1188 SetDParam(first_param++, sdb->str_val + ((value >= 0) ? 1 : 0));
1189 value = abs(value);
1190 } else {
1191 SetDParam(first_param++, sdb->str_val + ((value == 0 && (sdb->flags & SGF_0ISDISABLED) != 0) ? 1 : 0));
1193 SetDParam(first_param++, value);
1198 * Private function to draw setting value (button + text + current value)
1199 * @param settings_ptr Pointer to current values of all settings
1200 * @param left Left-most position in window/panel to start drawing
1201 * @param right Right-most position in window/panel to draw
1202 * @param y Upper-most position in window/panel to start drawing
1203 * @param state State of the left + right arrow buttons to draw for the setting
1204 * @param highlight Highlight entry.
1206 void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, int state, bool highlight)
1208 const SettingDesc *sd = this->d.entry.setting;
1209 const SettingDescBase *sdb = &sd->desc;
1210 const void *var = ResolveVariableAddress(settings_ptr, sd);
1212 bool rtl = _current_text_dir == TD_RTL;
1213 uint buttons_left = rtl ? right + 1 - SETTING_BUTTON_WIDTH : left;
1214 uint text_left = left + (rtl ? 0 : SETTING_BUTTON_WIDTH + 5);
1215 uint text_right = right - (rtl ? SETTING_BUTTON_WIDTH + 5 : 0);
1216 uint button_y = y + (SETTING_HEIGHT - SETTING_BUTTON_HEIGHT) / 2;
1218 /* We do not allow changes of some items when we are a client in a networkgame */
1219 bool editable = sd->IsEditable();
1221 SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE);
1222 int32 value = (int32)ReadValue(var, sd->save.conv);
1223 if (sdb->cmd == SDT_BOOLX) {
1224 /* Draw checkbox for boolean-value either on/off */
1225 DrawBoolButton(buttons_left, button_y, value != 0, editable);
1226 } else if ((sdb->flags & SGF_MULTISTRING) != 0) {
1227 /* Draw [v] button for settings of an enum-type */
1228 DrawDropDownButton(buttons_left, button_y, COLOUR_YELLOW, state != 0, editable);
1229 } else {
1230 /* Draw [<][>] boxes for settings of an integer-type */
1231 DrawArrowButtons(buttons_left, button_y, COLOUR_YELLOW, state,
1232 editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max);
1234 this->SetValueDParams(1, value);
1235 DrawString(text_left, text_right, y, sdb->str, highlight ? TC_WHITE : TC_LIGHT_BLUE);
1239 /* == SettingsPage methods == */
1242 * Initialization of an entire setting page
1243 * @param level Nesting level of this page (internal variable, do not provide a value for it when calling)
1245 void SettingsPage::Init(byte level)
1247 for (uint field = 0; field < this->num; field++) {
1248 this->entries[field].Init(level);
1252 /** Recursively close all folds of sub-pages */
1253 void SettingsPage::FoldAll()
1255 for (uint field = 0; field < this->num; field++) {
1256 this->entries[field].FoldAll();
1260 /** Recursively open all folds of sub-pages */
1261 void SettingsPage::UnFoldAll()
1263 for (uint field = 0; field < this->num; field++) {
1264 this->entries[field].UnFoldAll();
1269 * Recursively accumulate the folding state of the tree.
1270 * @param[in,out] all_folded Set to false, if one entry is not folded.
1271 * @param[in,out] all_unfolded Set to false, if one entry is folded.
1273 void SettingsPage::GetFoldingState(bool &all_folded, bool &all_unfolded) const
1275 for (uint field = 0; field < this->num; field++) {
1276 this->entries[field].GetFoldingState(all_folded, all_unfolded);
1281 * Update the filter state.
1282 * @param filter Filter
1283 * @param force_visible Whether to force all items visible, no matter what
1284 * @return true if item remains visible
1286 bool SettingsPage::UpdateFilterState(SettingFilter &filter, bool force_visible)
1288 bool visible = false;
1289 bool first_visible = true;
1290 for (int field = this->num - 1; field >= 0; field--) {
1291 visible |= this->entries[field].UpdateFilterState(filter, force_visible);
1292 this->entries[field].SetLastField(first_visible);
1293 if (visible && first_visible) first_visible = false;
1295 return visible;
1300 * Check whether an entry is visible and not folded or filtered away.
1301 * Note: This does not consider the scrolling range; it might still require scrolling ot make the setting really visible.
1302 * @param item Entry to search for.
1303 * @return true if entry is visible.
1305 bool SettingsPage::IsVisible(const SettingEntry *item) const
1307 for (uint field = 0; field < this->num; field++) {
1308 if (this->entries[field].IsVisible(item)) return true;
1310 return false;
1313 /** Return number of rows needed to display the whole page */
1314 uint SettingsPage::Length() const
1316 uint length = 0;
1317 for (uint field = 0; field < this->num; field++) {
1318 length += this->entries[field].Length();
1320 return length;
1324 * Find the setting entry at row number \a row_num
1325 * @param row_num Index of entry to return
1326 * @param cur_row Variable used for keeping track of the current row number. Should point to memory initialized to \c 0 when first called.
1327 * @return The requested setting entry or \c NULL if it does not exist
1329 SettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) const
1331 SettingEntry *pe = NULL;
1333 for (uint field = 0; field < this->num; field++) {
1334 pe = this->entries[field].FindEntry(row_num, cur_row);
1335 if (pe != NULL) {
1336 break;
1339 return pe;
1343 * Get the biggest height of the help texts, if the width is at least \a maxw. Help text gets wrapped if needed.
1344 * @param maxw Maximal width of a line help text.
1345 * @return Biggest height needed to display any help text of this (sub-)tree.
1347 uint SettingsPage::GetMaxHelpHeight(int maxw)
1349 uint biggest = 0;
1350 for (uint field = 0; field < this->num; field++) {
1351 biggest = max(biggest, this->entries[field].GetMaxHelpHeight(maxw));
1353 return biggest;
1357 * Draw a selected part of the settings page.
1359 * The scrollbar uses rows of the page, while the page data structure is a tree of #SettingsPage and #SettingEntry objects.
1360 * As a result, the drawing routing traverses the tree from top to bottom, counting rows in \a cur_row until it reaches \a first_row.
1361 * Then it enables drawing rows while traversing until \a max_row is reached, at which point drawing is terminated.
1363 * @param settings_ptr Pointer to current values of all settings
1364 * @param left Left-most position in window/panel to start drawing of each setting row
1365 * @param right Right-most position in window/panel to draw at
1366 * @param base_y Upper-most position in window/panel to start drawing of row number \a first_row
1367 * @param first_row Number of first row to draw
1368 * @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
1369 * @param cur_row Current row number (internal variable)
1370 * @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
1371 * @param selected Selected entry by the user.
1372 * @return Row number of the next row to draw
1374 uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, SettingEntry *selected, uint cur_row, uint parent_last) const
1376 if (cur_row >= max_row) return cur_row;
1378 for (uint i = 0; i < this->num; i++) {
1379 cur_row = this->entries[i].Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last, selected);
1380 if (cur_row >= max_row) {
1381 break;
1384 return cur_row;
1388 static SettingEntry _settings_ui_localisation[] = {
1389 SettingEntry("locale.units_velocity"),
1390 SettingEntry("locale.units_power"),
1391 SettingEntry("locale.units_weight"),
1392 SettingEntry("locale.units_volume"),
1393 SettingEntry("locale.units_force"),
1394 SettingEntry("locale.units_height"),
1396 /** Localisation options sub-page */
1397 static SettingsPage _settings_ui_localisation_page = {_settings_ui_localisation, lengthof(_settings_ui_localisation)};
1399 static SettingEntry _settings_ui_display[] = {
1400 SettingEntry("gui.date_format_in_default_names"),
1401 SettingEntry("gui.population_in_label"),
1402 SettingEntry("gui.measure_tooltip"),
1403 SettingEntry("gui.loading_indicators"),
1404 SettingEntry("gui.liveries"),
1405 SettingEntry("gui.show_track_reservation"),
1406 SettingEntry("gui.expenses_layout"),
1407 SettingEntry("gui.smallmap_land_colour"),
1408 SettingEntry("gui.zoom_min"),
1409 SettingEntry("gui.zoom_max"),
1410 SettingEntry("gui.graph_line_thickness"),
1412 /** Display options sub-page */
1413 static SettingsPage _settings_ui_display_page = {_settings_ui_display, lengthof(_settings_ui_display)};
1415 static SettingEntry _settings_ui_interaction[] = {
1416 SettingEntry("gui.window_snap_radius"),
1417 SettingEntry("gui.window_soft_limit"),
1418 SettingEntry("gui.link_terraform_toolbar"),
1419 SettingEntry("gui.prefer_teamchat"),
1420 SettingEntry("gui.auto_scrolling"),
1421 SettingEntry("gui.reverse_scroll"),
1422 SettingEntry("gui.smooth_scroll"),
1423 SettingEntry("gui.left_mouse_btn_scrolling"),
1424 /* While the horizontal scrollwheel scrolling is written as general code, only
1425 * the cocoa (OSX) driver generates input for it.
1426 * Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
1427 SettingEntry("gui.scrollwheel_scrolling"),
1428 SettingEntry("gui.scrollwheel_multiplier"),
1429 SettingEntry("gui.osk_activation"),
1430 #ifdef __APPLE__
1431 /* We might need to emulate a right mouse button on mac */
1432 SettingEntry("gui.right_mouse_btn_emulation"),
1433 #endif
1435 /** Interaction sub-page */
1436 static SettingsPage _settings_ui_interaction_page = {_settings_ui_interaction, lengthof(_settings_ui_interaction)};
1438 static SettingEntry _settings_ui_sound[] = {
1439 SettingEntry("sound.click_beep"),
1440 SettingEntry("sound.confirm"),
1441 SettingEntry("sound.news_ticker"),
1442 SettingEntry("sound.news_full"),
1443 SettingEntry("sound.new_year"),
1444 SettingEntry("sound.disaster"),
1445 SettingEntry("sound.vehicle"),
1446 SettingEntry("sound.ambient"),
1448 /** Sound effects sub-page */
1449 static SettingsPage _settings_ui_sound_page = {_settings_ui_sound, lengthof(_settings_ui_sound)};
1451 static SettingEntry _settings_ui_news[] = {
1452 SettingEntry("news_display.arrival_player"),
1453 SettingEntry("news_display.arrival_other"),
1454 SettingEntry("news_display.accident"),
1455 SettingEntry("news_display.company_info"),
1456 SettingEntry("news_display.open"),
1457 SettingEntry("news_display.close"),
1458 SettingEntry("news_display.economy"),
1459 SettingEntry("news_display.production_player"),
1460 SettingEntry("news_display.production_other"),
1461 SettingEntry("news_display.production_nobody"),
1462 SettingEntry("news_display.advice"),
1463 SettingEntry("news_display.new_vehicles"),
1464 SettingEntry("news_display.acceptance"),
1465 SettingEntry("news_display.subsidies"),
1466 SettingEntry("news_display.general"),
1467 SettingEntry("gui.coloured_news_year"),
1469 /** News sub-page */
1470 static SettingsPage _settings_ui_news_page = {_settings_ui_news, lengthof(_settings_ui_news)};
1472 static SettingEntry _settings_ui[] = {
1473 SettingEntry(&_settings_ui_localisation_page, STR_CONFIG_SETTING_LOCALISATION),
1474 SettingEntry(&_settings_ui_display_page, STR_CONFIG_SETTING_DISPLAY_OPTIONS),
1475 SettingEntry(&_settings_ui_interaction_page, STR_CONFIG_SETTING_INTERACTION),
1476 SettingEntry(&_settings_ui_sound_page, STR_CONFIG_SETTING_SOUND),
1477 SettingEntry(&_settings_ui_news_page, STR_CONFIG_SETTING_NEWS),
1478 SettingEntry("gui.show_finances"),
1479 SettingEntry("gui.errmsg_duration"),
1480 SettingEntry("gui.hover_delay"),
1481 SettingEntry("gui.toolbar_pos"),
1482 SettingEntry("gui.statusbar_pos"),
1483 SettingEntry("gui.newgrf_default_palette"),
1484 SettingEntry("gui.pause_on_newgame"),
1485 SettingEntry("gui.advanced_vehicle_list"),
1486 SettingEntry("gui.timetable_in_ticks"),
1487 SettingEntry("gui.timetable_arrival_departure"),
1488 SettingEntry("gui.quick_goto"),
1489 SettingEntry("gui.default_rail_type"),
1490 SettingEntry("gui.disable_unsuitable_building"),
1491 SettingEntry("gui.persistent_buildingtools"),
1493 /** Interface subpage */
1494 static SettingsPage _settings_ui_page = {_settings_ui, lengthof(_settings_ui)};
1496 static SettingEntry _settings_construction_signals[] = {
1497 SettingEntry("construction.train_signal_side"),
1498 SettingEntry("gui.enable_signal_gui"),
1499 SettingEntry("gui.drag_signals_fixed_distance"),
1500 SettingEntry("gui.semaphore_build_before"),
1501 SettingEntry("gui.default_signal_type"),
1502 SettingEntry("gui.cycle_signal_types"),
1504 /** Signals subpage */
1505 static SettingsPage _settings_construction_signals_page = {_settings_construction_signals, lengthof(_settings_construction_signals)};
1507 static SettingEntry _settings_construction[] = {
1508 SettingEntry(&_settings_construction_signals_page, STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS),
1509 SettingEntry("construction.build_on_slopes"),
1510 SettingEntry("construction.autoslope"),
1511 SettingEntry("construction.extra_dynamite"),
1512 SettingEntry("construction.max_bridge_length"),
1513 SettingEntry("construction.max_tunnel_length"),
1514 SettingEntry("station.never_expire_airports"),
1515 SettingEntry("construction.freeform_edges"),
1516 SettingEntry("construction.extra_tree_placement"),
1517 SettingEntry("construction.command_pause_level"),
1519 /** Construction sub-page */
1520 static SettingsPage _settings_construction_page = {_settings_construction, lengthof(_settings_construction)};
1522 static SettingEntry _settings_stations_cargo[] = {
1523 SettingEntry("order.improved_load"),
1524 SettingEntry("order.gradual_loading"),
1525 SettingEntry("order.selectgoods"),
1527 /** Cargo handling sub-page */
1528 static SettingsPage _settings_stations_cargo_page = {_settings_stations_cargo, lengthof(_settings_stations_cargo)};
1530 static SettingEntry _settings_stations[] = {
1531 SettingEntry(&_settings_stations_cargo_page, STR_CONFIG_SETTING_STATIONS_CARGOHANDLING),
1532 SettingEntry("station.adjacent_stations"),
1533 SettingEntry("station.distant_join_stations"),
1534 SettingEntry("station.station_spread"),
1535 SettingEntry("economy.station_noise_level"),
1536 SettingEntry("station.modified_catchment"),
1537 SettingEntry("construction.road_stop_on_town_road"),
1538 SettingEntry("construction.road_stop_on_competitor_road"),
1540 /** Stations sub-page */
1541 static SettingsPage _settings_stations_page = {_settings_stations, lengthof(_settings_stations)};
1543 static SettingEntry _settings_economy_towns[] = {
1544 SettingEntry("difficulty.town_council_tolerance"),
1545 SettingEntry("economy.bribe"),
1546 SettingEntry("economy.exclusive_rights"),
1547 SettingEntry("economy.fund_roads"),
1548 SettingEntry("economy.fund_buildings"),
1549 SettingEntry("economy.town_layout"),
1550 SettingEntry("economy.allow_town_roads"),
1551 SettingEntry("economy.allow_town_level_crossings"),
1552 SettingEntry("economy.found_town"),
1553 SettingEntry("economy.mod_road_rebuild"),
1554 SettingEntry("economy.town_growth_rate"),
1555 SettingEntry("economy.larger_towns"),
1556 SettingEntry("economy.initial_city_size"),
1558 /** Towns sub-page */
1559 static SettingsPage _settings_economy_towns_page = {_settings_economy_towns, lengthof(_settings_economy_towns)};
1561 static SettingEntry _settings_economy_industries[] = {
1562 SettingEntry("construction.raw_industry_construction"),
1563 SettingEntry("construction.industry_platform"),
1564 SettingEntry("economy.multiple_industry_per_town"),
1565 SettingEntry("game_creation.oil_refinery_limit"),
1567 /** Industries sub-page */
1568 static SettingsPage _settings_economy_industries_page = {_settings_economy_industries, lengthof(_settings_economy_industries)};
1571 static SettingEntry _settings_economy[] = {
1572 SettingEntry(&_settings_economy_towns_page, STR_CONFIG_SETTING_ECONOMY_TOWNS),
1573 SettingEntry(&_settings_economy_industries_page, STR_CONFIG_SETTING_ECONOMY_INDUSTRIES),
1574 SettingEntry("economy.inflation"),
1575 SettingEntry("difficulty.initial_interest"),
1576 SettingEntry("difficulty.max_loan"),
1577 SettingEntry("difficulty.subsidy_multiplier"),
1578 SettingEntry("difficulty.economy"),
1579 SettingEntry("economy.smooth_economy"),
1580 SettingEntry("economy.feeder_payment_share"),
1581 SettingEntry("economy.infrastructure_maintenance"),
1582 SettingEntry("difficulty.vehicle_costs"),
1583 SettingEntry("difficulty.construction_cost"),
1584 SettingEntry("difficulty.disasters"),
1586 /** Economy sub-page */
1587 static SettingsPage _settings_economy_page = {_settings_economy, lengthof(_settings_economy)};
1589 static SettingEntry _settings_linkgraph[] = {
1590 SettingEntry("linkgraph.recalc_time"),
1591 SettingEntry("linkgraph.recalc_interval"),
1592 SettingEntry("linkgraph.distribution_pax"),
1593 SettingEntry("linkgraph.distribution_mail"),
1594 SettingEntry("linkgraph.distribution_armoured"),
1595 SettingEntry("linkgraph.distribution_default"),
1596 SettingEntry("linkgraph.accuracy"),
1597 SettingEntry("linkgraph.demand_distance"),
1598 SettingEntry("linkgraph.demand_size"),
1599 SettingEntry("linkgraph.short_path_saturation"),
1601 /** Linkgraph sub-page */
1602 static SettingsPage _settings_linkgraph_page = {_settings_linkgraph, lengthof(_settings_linkgraph)};
1604 static SettingEntry _settings_ai_npc[] = {
1605 SettingEntry("script.settings_profile"),
1606 SettingEntry("script.script_max_opcode_till_suspend"),
1607 SettingEntry("difficulty.competitor_speed"),
1608 SettingEntry("ai.ai_in_multiplayer"),
1609 SettingEntry("ai.ai_disable_veh_train"),
1610 SettingEntry("ai.ai_disable_veh_roadveh"),
1611 SettingEntry("ai.ai_disable_veh_aircraft"),
1612 SettingEntry("ai.ai_disable_veh_ship"),
1614 /** Computer players sub-page */
1615 static SettingsPage _settings_ai_npc_page = {_settings_ai_npc, lengthof(_settings_ai_npc)};
1617 static SettingEntry _settings_ai[] = {
1618 SettingEntry(&_settings_ai_npc_page, STR_CONFIG_SETTING_AI_NPC),
1619 SettingEntry("economy.give_money"),
1620 SettingEntry("economy.allow_shares"),
1622 /** AI sub-page */
1623 static SettingsPage _settings_ai_page = {_settings_ai, lengthof(_settings_ai)};
1625 static SettingEntry _settings_vehicles_routing[] = {
1626 SettingEntry("pf.pathfinder_for_trains"),
1627 SettingEntry("pf.forbid_90_deg"),
1628 SettingEntry("pf.pathfinder_for_roadvehs"),
1629 SettingEntry("pf.roadveh_queue"),
1630 SettingEntry("pf.pathfinder_for_ships"),
1632 /** Autorenew sub-page */
1633 static SettingsPage _settings_vehicles_routing_page = {_settings_vehicles_routing, lengthof(_settings_vehicles_routing)};
1635 static SettingEntry _settings_vehicles_autorenew[] = {
1636 SettingEntry("company.engine_renew"),
1637 SettingEntry("company.engine_renew_months"),
1638 SettingEntry("company.engine_renew_money"),
1640 /** Autorenew sub-page */
1641 static SettingsPage _settings_vehicles_autorenew_page = {_settings_vehicles_autorenew, lengthof(_settings_vehicles_autorenew)};
1643 static SettingEntry _settings_vehicles_servicing[] = {
1644 SettingEntry("vehicle.servint_ispercent"),
1645 SettingEntry("vehicle.servint_trains"),
1646 SettingEntry("vehicle.servint_roadveh"),
1647 SettingEntry("vehicle.servint_ships"),
1648 SettingEntry("vehicle.servint_aircraft"),
1649 SettingEntry("difficulty.vehicle_breakdowns"),
1650 SettingEntry("order.no_servicing_if_no_breakdowns"),
1651 SettingEntry("order.serviceathelipad"),
1653 /** Servicing sub-page */
1654 static SettingsPage _settings_vehicles_servicing_page = {_settings_vehicles_servicing, lengthof(_settings_vehicles_servicing)};
1656 static SettingEntry _settings_vehicles_trains[] = {
1657 SettingEntry("difficulty.line_reverse_mode"),
1658 SettingEntry("pf.reverse_at_signals"),
1659 SettingEntry("vehicle.train_acceleration_model"),
1660 SettingEntry("vehicle.train_slope_steepness"),
1661 SettingEntry("vehicle.max_train_length"),
1662 SettingEntry("vehicle.wagon_speed_limits"),
1663 SettingEntry("vehicle.disable_elrails"),
1664 SettingEntry("vehicle.freight_trains"),
1665 SettingEntry("gui.stop_location"),
1667 /** Trains sub-page */
1668 static SettingsPage _settings_vehicles_trains_page = {_settings_vehicles_trains, lengthof(_settings_vehicles_trains)};
1670 static SettingEntry _settings_vehicles[] = {
1671 SettingEntry(&_settings_vehicles_routing_page, STR_CONFIG_SETTING_VEHICLES_ROUTING),
1672 SettingEntry(&_settings_vehicles_autorenew_page, STR_CONFIG_SETTING_VEHICLES_AUTORENEW),
1673 SettingEntry(&_settings_vehicles_servicing_page, STR_CONFIG_SETTING_VEHICLES_SERVICING),
1674 SettingEntry(&_settings_vehicles_trains_page, STR_CONFIG_SETTING_VEHICLES_TRAINS),
1675 SettingEntry("gui.new_nonstop"),
1676 SettingEntry("gui.order_review_system"),
1677 SettingEntry("gui.vehicle_income_warn"),
1678 SettingEntry("gui.lost_vehicle_warn"),
1679 SettingEntry("vehicle.never_expire_vehicles"),
1680 SettingEntry("vehicle.max_trains"),
1681 SettingEntry("vehicle.max_roadveh"),
1682 SettingEntry("vehicle.max_aircraft"),
1683 SettingEntry("vehicle.max_ships"),
1684 SettingEntry("vehicle.plane_speed"),
1685 SettingEntry("vehicle.plane_crashes"),
1686 SettingEntry("vehicle.dynamic_engines"),
1687 SettingEntry("vehicle.roadveh_acceleration_model"),
1688 SettingEntry("vehicle.roadveh_slope_steepness"),
1689 SettingEntry("vehicle.smoke_amount"),
1691 /** Vehicles sub-page */
1692 static SettingsPage _settings_vehicles_page = {_settings_vehicles, lengthof(_settings_vehicles)};
1694 static SettingEntry _settings_main[] = {
1695 SettingEntry(&_settings_ui_page, STR_CONFIG_SETTING_GUI),
1696 SettingEntry(&_settings_construction_page, STR_CONFIG_SETTING_CONSTRUCTION),
1697 SettingEntry(&_settings_vehicles_page, STR_CONFIG_SETTING_VEHICLES),
1698 SettingEntry(&_settings_stations_page, STR_CONFIG_SETTING_STATIONS),
1699 SettingEntry(&_settings_economy_page, STR_CONFIG_SETTING_ECONOMY),
1700 SettingEntry(&_settings_linkgraph_page, STR_CONFIG_SETTING_LINKGRAPH),
1701 SettingEntry(&_settings_ai_page, STR_CONFIG_SETTING_AI),
1704 /** Main page, holding all advanced settings */
1705 static SettingsPage _settings_main_page = {_settings_main, lengthof(_settings_main)};
1707 static const StringID _game_settings_restrict_dropdown[] = {
1708 STR_CONFIG_SETTING_RESTRICT_BASIC, // RM_BASIC
1709 STR_CONFIG_SETTING_RESTRICT_ADVANCED, // RM_ADVANCED
1710 STR_CONFIG_SETTING_RESTRICT_ALL, // RM_ALL
1711 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT, // RM_CHANGED_AGAINST_DEFAULT
1712 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW, // RM_CHANGED_AGAINST_NEW
1714 assert_compile(lengthof(_game_settings_restrict_dropdown) == RM_END);
1716 struct GameSettingsWindow : Window {
1717 static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values
1718 static const int SETTINGTREE_RIGHT_OFFSET = 5; ///< Position of right edge of setting values
1719 static const int SETTINGTREE_TOP_OFFSET = 5; ///< Position of top edge of setting values
1720 static const int SETTINGTREE_BOTTOM_OFFSET = 5; ///< Position of bottom edge of setting values
1722 static GameSettings *settings_ptr; ///< Pointer to the game settings being displayed and modified.
1724 SettingEntry *valuewindow_entry; ///< If non-NULL, pointer to setting for which a value-entering window has been opened.
1725 SettingEntry *clicked_entry; ///< If non-NULL, pointer to a clicked numeric setting (with a depressed left or right button).
1726 SettingEntry *last_clicked; ///< If non-NULL, pointer to the last clicked setting.
1727 SettingEntry *valuedropdown_entry; ///< If non-NULL, pointer to the value for which a dropdown window is currently opened.
1728 bool closing_dropdown; ///< True, if the dropdown list is currently closing.
1730 SettingFilter filter; ///< Filter for the list.
1731 QueryString filter_editbox; ///< Filter editbox;
1732 bool manually_changed_folding; ///< Whether the user expanded/collapsed something manually.
1734 Scrollbar *vscroll;
1736 GameSettingsWindow(WindowDesc *desc) : Window(desc), filter_editbox(50)
1738 static bool first_time = true;
1740 filter.mode = (RestrictionMode)_settings_client.gui.settings_restriction_mode;
1741 filter.type = ST_ALL;
1742 settings_ptr = &GetGameSettings();
1744 /* Build up the dynamic settings-array only once per OpenTTD session */
1745 if (first_time) {
1746 _settings_main_page.Init();
1747 first_time = false;
1748 } else {
1749 _settings_main_page.FoldAll(); // Close all sub-pages
1752 this->valuewindow_entry = NULL; // No setting entry for which a entry window is opened
1753 this->clicked_entry = NULL; // No numeric setting buttons are depressed
1754 this->last_clicked = NULL;
1755 this->valuedropdown_entry = NULL;
1756 this->closing_dropdown = false;
1757 this->manually_changed_folding = false;
1759 this->CreateNestedTree();
1760 this->vscroll = this->GetScrollbar(WID_GS_SCROLLBAR);
1761 this->FinishInitNested(WN_GAME_OPTIONS_GAME_SETTINGS);
1763 this->querystrings[WID_GS_FILTER] = &this->filter_editbox;
1764 this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
1765 this->SetFocusedWidget(WID_GS_FILTER);
1767 this->InvalidateData();
1770 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
1772 switch (widget) {
1773 case WID_GS_OPTIONSPANEL:
1774 resize->height = SETTING_HEIGHT = max(11, FONT_HEIGHT_NORMAL + 1);
1775 resize->width = 1;
1777 size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET;
1778 break;
1780 case WID_GS_HELP_TEXT: {
1781 static const StringID setting_types[] = {
1782 STR_CONFIG_SETTING_TYPE_CLIENT,
1783 STR_CONFIG_SETTING_TYPE_COMPANY_MENU, STR_CONFIG_SETTING_TYPE_COMPANY_INGAME,
1784 STR_CONFIG_SETTING_TYPE_GAME_MENU, STR_CONFIG_SETTING_TYPE_GAME_INGAME,
1786 for (uint i = 0; i < lengthof(setting_types); i++) {
1787 SetDParam(0, setting_types[i]);
1788 size->width = max(size->width, GetStringBoundingBox(STR_CONFIG_SETTING_TYPE).width);
1790 size->height = 2 * FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL +
1791 max(size->height, _settings_main_page.GetMaxHelpHeight(size->width));
1792 break;
1795 default:
1796 break;
1800 virtual void OnPaint()
1802 if (this->closing_dropdown) {
1803 this->closing_dropdown = false;
1804 assert(this->valuedropdown_entry != NULL);
1805 this->valuedropdown_entry->SetButtons(0);
1806 this->valuedropdown_entry = NULL;
1808 this->DrawWidgets();
1811 virtual void SetStringParameters(int widget) const
1813 switch (widget) {
1814 case WID_GS_RESTRICT_DROPDOWN:
1815 SetDParam(0, _game_settings_restrict_dropdown[this->filter.mode]);
1816 break;
1818 case WID_GS_TYPE_DROPDOWN:
1819 switch (this->filter.type) {
1820 case ST_GAME: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME); break;
1821 case ST_COMPANY: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME); break;
1822 case ST_CLIENT: SetDParam(0, STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT); break;
1823 default: SetDParam(0, STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL); break;
1825 break;
1829 DropDownList *BuildDropDownList(int widget) const
1831 DropDownList *list = NULL;
1832 switch (widget) {
1833 case WID_GS_RESTRICT_DROPDOWN:
1834 list = new DropDownList();
1836 for (int mode = 0; mode != RM_END; mode++) {
1837 /* If we are in adv. settings screen for the new game's settings,
1838 * we don't want to allow comparing with new game's settings. */
1839 bool disabled = mode == RM_CHANGED_AGAINST_NEW && settings_ptr == &_settings_newgame;
1841 *list->Append() = new DropDownListStringItem(_game_settings_restrict_dropdown[mode], mode, disabled);
1843 break;
1845 case WID_GS_TYPE_DROPDOWN:
1846 list = new DropDownList();
1847 *list->Append() = new DropDownListStringItem(STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL, ST_ALL, false);
1848 *list->Append() = new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME, ST_GAME, false);
1849 *list->Append() = new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME, ST_COMPANY, false);
1850 *list->Append() = new DropDownListStringItem(STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT, ST_CLIENT, false);
1851 break;
1853 return list;
1856 virtual void DrawWidget(const Rect &r, int widget) const
1858 switch (widget) {
1859 case WID_GS_OPTIONSPANEL:
1860 _settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
1861 this->vscroll->GetPosition(), this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->last_clicked);
1862 break;
1864 case WID_GS_HELP_TEXT:
1865 if (this->last_clicked != NULL) {
1866 const SettingDesc *sd = this->last_clicked->d.entry.setting;
1868 int y = r.top;
1869 switch (sd->GetType()) {
1870 case ST_COMPANY: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_COMPANY_INGAME); break;
1871 case ST_CLIENT: SetDParam(0, STR_CONFIG_SETTING_TYPE_CLIENT); break;
1872 case ST_GAME: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_GAME_MENU : STR_CONFIG_SETTING_TYPE_GAME_INGAME); break;
1873 default: NOT_REACHED();
1875 DrawString(r.left, r.right, y, STR_CONFIG_SETTING_TYPE);
1876 y += FONT_HEIGHT_NORMAL;
1878 int32 default_value = ReadValue(&sd->desc.def, sd->save.conv);
1879 this->last_clicked->SetValueDParams(0, default_value);
1880 DrawString(r.left, r.right, y, STR_CONFIG_SETTING_DEFAULT_VALUE);
1881 y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
1883 DrawStringMultiLine(r.left, r.right, y, r.bottom, this->last_clicked->GetHelpText(), TC_WHITE);
1885 break;
1887 default:
1888 break;
1893 * Set the entry that should have its help text displayed, and mark the window dirty so it gets repainted.
1894 * @param pe Setting to display help text of, use \c NULL to stop displaying help of the currently displayed setting.
1896 void SetDisplayedHelpText(SettingEntry *pe)
1898 if (this->last_clicked != pe) this->SetDirty();
1899 this->last_clicked = pe;
1902 virtual void OnClick(Point pt, int widget, int click_count)
1904 switch (widget) {
1905 case WID_GS_EXPAND_ALL:
1906 this->manually_changed_folding = true;
1907 _settings_main_page.UnFoldAll();
1908 this->InvalidateData();
1909 break;
1911 case WID_GS_COLLAPSE_ALL:
1912 this->manually_changed_folding = true;
1913 _settings_main_page.FoldAll();
1914 this->InvalidateData();
1915 break;
1917 case WID_GS_RESTRICT_DROPDOWN: {
1918 DropDownList *list = this->BuildDropDownList(widget);
1919 if (list != NULL) {
1920 ShowDropDownList(this, list, this->filter.mode, widget);
1922 break;
1925 case WID_GS_TYPE_DROPDOWN: {
1926 DropDownList *list = this->BuildDropDownList(widget);
1927 if (list != NULL) {
1928 ShowDropDownList(this, list, this->filter.type, widget);
1930 break;
1934 if (widget != WID_GS_OPTIONSPANEL) return;
1936 uint btn = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GS_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET);
1937 if (btn == INT_MAX) return;
1939 uint cur_row = 0;
1940 SettingEntry *pe = _settings_main_page.FindEntry(btn, &cur_row);
1942 if (pe == NULL) return; // Clicked below the last setting of the page
1944 int x = (_current_text_dir == TD_RTL ? this->width - 1 - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate
1945 if (x < 0) return; // Clicked left of the entry
1947 if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) {
1948 this->SetDisplayedHelpText(NULL);
1949 pe->d.sub.folded = !pe->d.sub.folded; // Flip 'folded'-ness of the sub-page
1951 this->manually_changed_folding = true;
1953 this->InvalidateData();
1954 return;
1957 assert((pe->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
1958 const SettingDesc *sd = pe->d.entry.setting;
1960 /* return if action is only active in network, or only settable by server */
1961 if (!sd->IsEditable()) {
1962 this->SetDisplayedHelpText(pe);
1963 return;
1966 const void *var = ResolveVariableAddress(settings_ptr, sd);
1967 int32 value = (int32)ReadValue(var, sd->save.conv);
1969 /* clicked on the icon on the left side. Either scroller, bool on/off or dropdown */
1970 if (x < SETTING_BUTTON_WIDTH && (sd->desc.flags & SGF_MULTISTRING)) {
1971 const SettingDescBase *sdb = &sd->desc;
1972 this->SetDisplayedHelpText(pe);
1974 if (this->valuedropdown_entry == pe) {
1975 /* unclick the dropdown */
1976 HideDropDownMenu(this);
1977 this->closing_dropdown = false;
1978 this->valuedropdown_entry->SetButtons(0);
1979 this->valuedropdown_entry = NULL;
1980 } else {
1981 if (this->valuedropdown_entry != NULL) this->valuedropdown_entry->SetButtons(0);
1982 this->closing_dropdown = false;
1984 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_GS_OPTIONSPANEL);
1985 int rel_y = (pt.y - (int)wid->pos_y - SETTINGTREE_TOP_OFFSET) % wid->resize_y;
1987 Rect wi_rect;
1988 wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
1989 wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1;
1990 wi_rect.top = pt.y - rel_y + (SETTING_HEIGHT - SETTING_BUTTON_HEIGHT) / 2;
1991 wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
1993 /* For dropdowns we also have to check the y position thoroughly, the mouse may not above the just opening dropdown */
1994 if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
1995 this->valuedropdown_entry = pe;
1996 this->valuedropdown_entry->SetButtons(SEF_LEFT_DEPRESSED);
1998 DropDownList *list = new DropDownList();
1999 for (int i = sdb->min; i <= (int)sdb->max; i++) {
2000 *list->Append() = new DropDownListStringItem(sdb->str_val + i - sdb->min, i, false);
2003 ShowDropDownListAt(this, list, value, -1, wi_rect, COLOUR_ORANGE, true);
2006 this->SetDirty();
2007 } else if (x < SETTING_BUTTON_WIDTH) {
2008 this->SetDisplayedHelpText(pe);
2009 const SettingDescBase *sdb = &sd->desc;
2010 int32 oldvalue = value;
2012 switch (sdb->cmd) {
2013 case SDT_BOOLX: value ^= 1; break;
2014 case SDT_ONEOFMANY:
2015 case SDT_NUMX: {
2016 /* Add a dynamic step-size to the scroller. In a maximum of
2017 * 50-steps you should be able to get from min to max,
2018 * unless specified otherwise in the 'interval' variable
2019 * of the current setting. */
2020 uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
2021 if (step == 0) step = 1;
2023 /* don't allow too fast scrolling */
2024 if ((this->flags & WF_TIMEOUT) && this->timeout_timer > 1) {
2025 _left_button_clicked = false;
2026 return;
2029 /* Increase or decrease the value and clamp it to extremes */
2030 if (x >= SETTING_BUTTON_WIDTH / 2) {
2031 value += step;
2032 if (sdb->min < 0) {
2033 assert((int32)sdb->max >= 0);
2034 if (value > (int32)sdb->max) value = (int32)sdb->max;
2035 } else {
2036 if ((uint32)value > sdb->max) value = (int32)sdb->max;
2038 if (value < sdb->min) value = sdb->min; // skip between "disabled" and minimum
2039 } else {
2040 value -= step;
2041 if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
2044 /* Set up scroller timeout for numeric values */
2045 if (value != oldvalue) {
2046 if (this->clicked_entry != NULL) { // Release previous buttons if any
2047 this->clicked_entry->SetButtons(0);
2049 this->clicked_entry = pe;
2050 this->clicked_entry->SetButtons((x >= SETTING_BUTTON_WIDTH / 2) != (_current_text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
2051 this->SetTimeout();
2052 _left_button_clicked = false;
2054 break;
2057 default: NOT_REACHED();
2060 if (value != oldvalue) {
2061 if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
2062 SetCompanySetting(pe->d.entry.index, value);
2063 } else {
2064 SetSettingValue(pe->d.entry.index, value);
2066 this->SetDirty();
2068 } else {
2069 /* Only open editbox if clicked for the second time, and only for types where it is sensible for. */
2070 if (this->last_clicked == pe && sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
2071 /* Show the correct currency-translated value */
2072 if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
2074 this->valuewindow_entry = pe;
2075 SetDParam(0, value);
2076 ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
2078 this->SetDisplayedHelpText(pe);
2082 virtual void OnTimeout()
2084 if (this->clicked_entry != NULL) { // On timeout, release any depressed buttons
2085 this->clicked_entry->SetButtons(0);
2086 this->clicked_entry = NULL;
2087 this->SetDirty();
2091 virtual void OnQueryTextFinished(char *str)
2093 /* The user pressed cancel */
2094 if (str == NULL) return;
2096 assert(this->valuewindow_entry != NULL);
2097 assert((this->valuewindow_entry->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
2098 const SettingDesc *sd = this->valuewindow_entry->d.entry.setting;
2100 int32 value;
2101 if (!StrEmpty(str)) {
2102 value = atoi(str);
2104 /* Save the correct currency-translated value */
2105 if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
2106 } else {
2107 value = (int32)(size_t)sd->desc.def;
2110 if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
2111 SetCompanySetting(this->valuewindow_entry->d.entry.index, value);
2112 } else {
2113 SetSettingValue(this->valuewindow_entry->d.entry.index, value);
2115 this->SetDirty();
2118 virtual void OnDropdownSelect(int widget, int index)
2120 switch (widget) {
2121 case WID_GS_RESTRICT_DROPDOWN:
2122 this->filter.mode = (RestrictionMode)index;
2123 if (this->filter.mode == RM_CHANGED_AGAINST_DEFAULT ||
2124 this->filter.mode == RM_CHANGED_AGAINST_NEW) {
2126 if (!this->manually_changed_folding) {
2127 /* Expand all when selecting 'changes'. Update the filter state first, in case it becomes less restrictive in some cases. */
2128 _settings_main_page.UpdateFilterState(this->filter, false);
2129 _settings_main_page.UnFoldAll();
2131 } else {
2132 /* Non-'changes' filter. Save as default. */
2133 _settings_client.gui.settings_restriction_mode = this->filter.mode;
2135 this->InvalidateData();
2136 break;
2138 case WID_GS_TYPE_DROPDOWN:
2139 this->filter.type = (SettingType)index;
2140 this->InvalidateData();
2141 break;
2143 default:
2144 if (widget < 0) {
2145 /* Deal with drop down boxes on the panel. */
2146 assert(this->valuedropdown_entry != NULL);
2147 const SettingDesc *sd = this->valuedropdown_entry->d.entry.setting;
2148 assert(sd->desc.flags & SGF_MULTISTRING);
2150 if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
2151 SetCompanySetting(this->valuedropdown_entry->d.entry.index, index);
2152 } else {
2153 SetSettingValue(this->valuedropdown_entry->d.entry.index, index);
2156 this->SetDirty();
2158 break;
2162 virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
2164 if (widget >= 0) {
2165 /* Normally the default implementation of OnDropdownClose() takes care of
2166 * a few things. We want that behaviour here too, but only for
2167 * "normal" dropdown boxes. The special dropdown boxes added for every
2168 * setting that needs one can't have this call. */
2169 Window::OnDropdownClose(pt, widget, index, instant_close);
2170 } else {
2171 /* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
2172 * the same dropdown button was clicked again, and then not open the dropdown again.
2173 * So, we only remember that it was closed, and process it on the next OnPaint, which is
2174 * after OnClick. */
2175 assert(this->valuedropdown_entry != NULL);
2176 this->closing_dropdown = true;
2177 this->SetDirty();
2181 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
2183 if (!gui_scope) return;
2185 _settings_main_page.UpdateFilterState(this->filter, false);
2187 this->vscroll->SetCount(_settings_main_page.Length());
2189 if (this->last_clicked != NULL && !_settings_main_page.IsVisible(this->last_clicked)) {
2190 this->SetDisplayedHelpText(NULL);
2193 bool all_folded = true;
2194 bool all_unfolded = true;
2195 _settings_main_page.GetFoldingState(all_folded, all_unfolded);
2196 this->SetWidgetDisabledState(WID_GS_EXPAND_ALL, all_unfolded);
2197 this->SetWidgetDisabledState(WID_GS_COLLAPSE_ALL, all_folded);
2200 virtual void OnEditboxChanged(int wid)
2202 if (wid == WID_GS_FILTER) {
2203 this->filter.string.SetFilterTerm(this->filter_editbox.text.buf);
2204 if (!this->filter.string.IsEmpty() && !this->manually_changed_folding) {
2205 /* User never expanded/collapsed single pages and entered a filter term.
2206 * Expand everything, to save weird expand clicks, */
2207 _settings_main_page.UnFoldAll();
2209 this->InvalidateData();
2213 virtual void OnResize()
2215 this->vscroll->SetCapacityFromWidget(this, WID_GS_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET);
2219 GameSettings *GameSettingsWindow::settings_ptr = NULL;
2221 static const NWidgetPart _nested_settings_selection_widgets[] = {
2222 NWidget(NWID_HORIZONTAL),
2223 NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
2224 NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_CONFIG_SETTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
2225 NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
2226 EndContainer(),
2227 NWidget(WWT_PANEL, COLOUR_MAUVE),
2228 NWidget(NWID_HORIZONTAL), SetPadding(WD_TEXTPANEL_TOP, 0, WD_TEXTPANEL_BOTTOM, 0),
2229 SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),
2230 NWidget(WWT_TEXT, COLOUR_MAUVE, WID_GS_RESTRICT_LABEL), SetDataTip(STR_CONFIG_SETTING_RESTRICT_LABEL, STR_NULL),
2231 NWidget(NWID_VERTICAL), SetPIP(0, WD_PAR_VSEP_NORMAL, 0),
2232 NWidget(WWT_DROPDOWN, COLOUR_MAUVE, WID_GS_RESTRICT_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT), SetFill(1, 0), SetResize(1, 0),
2233 NWidget(WWT_DROPDOWN, COLOUR_MAUVE, WID_GS_TYPE_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT), SetFill(1, 0), SetResize(1, 0),
2234 EndContainer(),
2235 EndContainer(),
2236 NWidget(NWID_HORIZONTAL), SetPadding(0, 0, WD_TEXTPANEL_BOTTOM, 0),
2237 SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),
2238 NWidget(WWT_TEXT, COLOUR_MAUVE), SetFill(0, 1), SetDataTip(STR_CONFIG_SETTING_FILTER_TITLE, STR_NULL),
2239 NWidget(WWT_EDITBOX, COLOUR_MAUVE, WID_GS_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0),
2240 SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
2241 EndContainer(),
2242 EndContainer(),
2243 NWidget(NWID_HORIZONTAL),
2244 NWidget(WWT_PANEL, COLOUR_MAUVE, WID_GS_OPTIONSPANEL), SetMinimalSize(400, 174), SetScrollbar(WID_GS_SCROLLBAR), EndContainer(),
2245 NWidget(NWID_VERTICAL),
2246 NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_GS_SCROLLBAR),
2247 EndContainer(),
2248 EndContainer(),
2249 NWidget(WWT_PANEL, COLOUR_MAUVE), SetMinimalSize(400, 40),
2250 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GS_HELP_TEXT), SetMinimalSize(300, 25), SetFill(1, 1), SetResize(1, 0),
2251 SetPadding(WD_FRAMETEXT_TOP, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_BOTTOM, WD_FRAMETEXT_LEFT),
2252 NWidget(NWID_HORIZONTAL),
2253 NWidget(WWT_PANEL, COLOUR_MAUVE),
2254 NWidget(NWID_HORIZONTAL),
2255 NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_EXPAND_ALL), SetDataTip(STR_CONFIG_SETTING_EXPAND_ALL, STR_NULL),
2256 NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_COLLAPSE_ALL), SetDataTip(STR_CONFIG_SETTING_COLLAPSE_ALL, STR_NULL),
2257 NWidget(NWID_SPACER, INVALID_COLOUR), SetFill(1, 1), SetResize(1, 0),
2258 EndContainer(),
2259 EndContainer(),
2260 NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
2261 EndContainer(),
2262 EndContainer(),
2265 static WindowDesc _settings_selection_desc(
2266 WDP_CENTER, "settings", 510, 450,
2267 WC_GAME_OPTIONS, WC_NONE,
2269 _nested_settings_selection_widgets, lengthof(_nested_settings_selection_widgets)
2272 /** Open advanced settings window. */
2273 void ShowGameSettings()
2275 DeleteWindowByClass(WC_GAME_OPTIONS);
2276 new GameSettingsWindow(&_settings_selection_desc);
2281 * Draw [<][>] boxes.
2282 * @param x the x position to draw
2283 * @param y the y position to draw
2284 * @param button_colour the colour of the button
2285 * @param state 0 = none clicked, 1 = first clicked, 2 = second clicked
2286 * @param clickable_left is the left button clickable?
2287 * @param clickable_right is the right button clickable?
2289 void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
2291 int colour = _colour_gradient[button_colour][2];
2293 DrawFrameRect(x, y, x + SETTING_BUTTON_WIDTH / 2 - 1, y + SETTING_BUTTON_HEIGHT - 1, button_colour, (state == 1) ? FR_LOWERED : FR_NONE);
2294 DrawFrameRect(x + SETTING_BUTTON_WIDTH / 2, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1, button_colour, (state == 2) ? FR_LOWERED : FR_NONE);
2295 DrawSprite(SPR_ARROW_LEFT, PAL_NONE, x + WD_IMGBTN_LEFT, y + WD_IMGBTN_TOP);
2296 DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + SETTING_BUTTON_WIDTH / 2, y + WD_IMGBTN_TOP);
2298 /* Grey out the buttons that aren't clickable */
2299 bool rtl = _current_text_dir == TD_RTL;
2300 if (rtl ? !clickable_right : !clickable_left) {
2301 GfxFillRect(x + 1, y, x + SETTING_BUTTON_WIDTH / 2 - 1, y + SETTING_BUTTON_HEIGHT - 2, colour, FILLRECT_CHECKER);
2303 if (rtl ? !clickable_left : !clickable_right) {
2304 GfxFillRect(x + SETTING_BUTTON_WIDTH / 2 + 1, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 2, colour, FILLRECT_CHECKER);
2309 * Draw a dropdown button.
2310 * @param x the x position to draw
2311 * @param y the y position to draw
2312 * @param button_colour the colour of the button
2313 * @param state true = lowered
2314 * @param clickable is the button clickable?
2316 void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
2318 static const char *DOWNARROW = "\xEE\x8A\xAA";
2320 int colour = _colour_gradient[button_colour][2];
2322 DrawFrameRect(x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1, button_colour, state ? FR_LOWERED : FR_NONE);
2323 DrawString(x + (state ? 1 : 0), x + SETTING_BUTTON_WIDTH - (state ? 0 : 1), y + (state ? 2 : 1), DOWNARROW, TC_BLACK, SA_HOR_CENTER);
2325 if (!clickable) {
2326 GfxFillRect(x + 1, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 2, colour, FILLRECT_CHECKER);
2331 * Draw a toggle button.
2332 * @param x the x position to draw
2333 * @param y the y position to draw
2334 * @param state true = lowered
2335 * @param clickable is the button clickable?
2337 void DrawBoolButton(int x, int y, bool state, bool clickable)
2339 static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
2340 DrawFrameRect(x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1, _bool_ctabs[state][clickable], state ? FR_LOWERED : FR_NONE);
2343 struct CustomCurrencyWindow : Window {
2344 int query_widget;
2346 CustomCurrencyWindow(WindowDesc *desc) : Window(desc)
2348 this->InitNested();
2350 SetButtonState();
2353 void SetButtonState()
2355 this->SetWidgetDisabledState(WID_CC_RATE_DOWN, _custom_currency.rate == 1);
2356 this->SetWidgetDisabledState(WID_CC_RATE_UP, _custom_currency.rate == UINT16_MAX);
2357 this->SetWidgetDisabledState(WID_CC_YEAR_DOWN, _custom_currency.to_euro == CF_NOEURO);
2358 this->SetWidgetDisabledState(WID_CC_YEAR_UP, _custom_currency.to_euro == MAX_YEAR);
2361 virtual void SetStringParameters(int widget) const
2363 switch (widget) {
2364 case WID_CC_RATE: SetDParam(0, 1); SetDParam(1, 1); break;
2365 case WID_CC_SEPARATOR: SetDParamStr(0, _custom_currency.separator); break;
2366 case WID_CC_PREFIX: SetDParamStr(0, _custom_currency.prefix); break;
2367 case WID_CC_SUFFIX: SetDParamStr(0, _custom_currency.suffix); break;
2368 case WID_CC_YEAR:
2369 SetDParam(0, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER);
2370 SetDParam(1, _custom_currency.to_euro);
2371 break;
2373 case WID_CC_PREVIEW:
2374 SetDParam(0, 10000);
2375 break;
2379 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
2381 switch (widget) {
2382 /* Set the appropriate width for the edit 'buttons' */
2383 case WID_CC_SEPARATOR_EDIT:
2384 case WID_CC_PREFIX_EDIT:
2385 case WID_CC_SUFFIX_EDIT:
2386 size->width = this->GetWidget<NWidgetBase>(WID_CC_RATE_DOWN)->smallest_x + this->GetWidget<NWidgetBase>(WID_CC_RATE_UP)->smallest_x;
2387 break;
2389 /* Make sure the window is wide enough for the widest exchange rate */
2390 case WID_CC_RATE:
2391 SetDParam(0, 1);
2392 SetDParam(1, INT32_MAX);
2393 *size = GetStringBoundingBox(STR_CURRENCY_EXCHANGE_RATE);
2394 break;
2398 virtual void OnClick(Point pt, int widget, int click_count)
2400 int line = 0;
2401 int len = 0;
2402 StringID str = 0;
2403 CharSetFilter afilter = CS_ALPHANUMERAL;
2405 switch (widget) {
2406 case WID_CC_RATE_DOWN:
2407 if (_custom_currency.rate > 1) _custom_currency.rate--;
2408 if (_custom_currency.rate == 1) this->DisableWidget(WID_CC_RATE_DOWN);
2409 this->EnableWidget(WID_CC_RATE_UP);
2410 break;
2412 case WID_CC_RATE_UP:
2413 if (_custom_currency.rate < UINT16_MAX) _custom_currency.rate++;
2414 if (_custom_currency.rate == UINT16_MAX) this->DisableWidget(WID_CC_RATE_UP);
2415 this->EnableWidget(WID_CC_RATE_DOWN);
2416 break;
2418 case WID_CC_RATE:
2419 SetDParam(0, _custom_currency.rate);
2420 str = STR_JUST_INT;
2421 len = 5;
2422 line = WID_CC_RATE;
2423 afilter = CS_NUMERAL;
2424 break;
2426 case WID_CC_SEPARATOR_EDIT:
2427 case WID_CC_SEPARATOR:
2428 SetDParamStr(0, _custom_currency.separator);
2429 str = STR_JUST_RAW_STRING;
2430 len = 1;
2431 line = WID_CC_SEPARATOR;
2432 break;
2434 case WID_CC_PREFIX_EDIT:
2435 case WID_CC_PREFIX:
2436 SetDParamStr(0, _custom_currency.prefix);
2437 str = STR_JUST_RAW_STRING;
2438 len = 12;
2439 line = WID_CC_PREFIX;
2440 break;
2442 case WID_CC_SUFFIX_EDIT:
2443 case WID_CC_SUFFIX:
2444 SetDParamStr(0, _custom_currency.suffix);
2445 str = STR_JUST_RAW_STRING;
2446 len = 12;
2447 line = WID_CC_SUFFIX;
2448 break;
2450 case WID_CC_YEAR_DOWN:
2451 _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? CF_NOEURO : _custom_currency.to_euro - 1;
2452 if (_custom_currency.to_euro == CF_NOEURO) this->DisableWidget(WID_CC_YEAR_DOWN);
2453 this->EnableWidget(WID_CC_YEAR_UP);
2454 break;
2456 case WID_CC_YEAR_UP:
2457 _custom_currency.to_euro = Clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR);
2458 if (_custom_currency.to_euro == MAX_YEAR) this->DisableWidget(WID_CC_YEAR_UP);
2459 this->EnableWidget(WID_CC_YEAR_DOWN);
2460 break;
2462 case WID_CC_YEAR:
2463 SetDParam(0, _custom_currency.to_euro);
2464 str = STR_JUST_INT;
2465 len = 7;
2466 line = WID_CC_YEAR;
2467 afilter = CS_NUMERAL;
2468 break;
2471 if (len != 0) {
2472 this->query_widget = line;
2473 ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, this, afilter, QSF_NONE);
2476 this->SetTimeout();
2477 this->SetDirty();
2480 virtual void OnQueryTextFinished(char *str)
2482 if (str == NULL) return;
2484 switch (this->query_widget) {
2485 case WID_CC_RATE:
2486 _custom_currency.rate = Clamp(atoi(str), 1, UINT16_MAX);
2487 break;
2489 case WID_CC_SEPARATOR: // Thousands separator
2490 strecpy(_custom_currency.separator, str, lastof(_custom_currency.separator));
2491 break;
2493 case WID_CC_PREFIX:
2494 strecpy(_custom_currency.prefix, str, lastof(_custom_currency.prefix));
2495 break;
2497 case WID_CC_SUFFIX:
2498 strecpy(_custom_currency.suffix, str, lastof(_custom_currency.suffix));
2499 break;
2501 case WID_CC_YEAR: { // Year to switch to euro
2502 int val = atoi(str);
2504 _custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR));
2505 break;
2508 MarkWholeScreenDirty();
2509 SetButtonState();
2512 virtual void OnTimeout()
2514 this->SetDirty();
2518 static const NWidgetPart _nested_cust_currency_widgets[] = {
2519 NWidget(NWID_HORIZONTAL),
2520 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
2521 NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_CURRENCY_WINDOW, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
2522 EndContainer(),
2523 NWidget(WWT_PANEL, COLOUR_GREY),
2524 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(7, 3, 0),
2525 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
2526 NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_RATE_DOWN), SetDataTip(AWV_DECREASE, STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP),
2527 NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_RATE_UP), SetDataTip(AWV_INCREASE, STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP),
2528 NWidget(NWID_SPACER), SetMinimalSize(5, 0),
2529 NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_RATE), SetDataTip(STR_CURRENCY_EXCHANGE_RATE, STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP), SetFill(1, 0),
2530 EndContainer(),
2531 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
2532 NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, WID_CC_SEPARATOR_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP), SetFill(0, 1),
2533 NWidget(NWID_SPACER), SetMinimalSize(5, 0),
2534 NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_SEPARATOR), SetDataTip(STR_CURRENCY_SEPARATOR, STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP), SetFill(1, 0),
2535 EndContainer(),
2536 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
2537 NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, WID_CC_PREFIX_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP), SetFill(0, 1),
2538 NWidget(NWID_SPACER), SetMinimalSize(5, 0),
2539 NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_PREFIX), SetDataTip(STR_CURRENCY_PREFIX, STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP), SetFill(1, 0),
2540 EndContainer(),
2541 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
2542 NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, WID_CC_SUFFIX_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP), SetFill(0, 1),
2543 NWidget(NWID_SPACER), SetMinimalSize(5, 0),
2544 NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_SUFFIX), SetDataTip(STR_CURRENCY_SUFFIX, STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP), SetFill(1, 0),
2545 EndContainer(),
2546 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
2547 NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_YEAR_DOWN), SetDataTip(AWV_DECREASE, STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP),
2548 NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_YEAR_UP), SetDataTip(AWV_INCREASE, STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP),
2549 NWidget(NWID_SPACER), SetMinimalSize(5, 0),
2550 NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_YEAR), SetDataTip(STR_JUST_STRING, STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP), SetFill(1, 0),
2551 EndContainer(),
2552 EndContainer(),
2553 NWidget(WWT_LABEL, COLOUR_BLUE, WID_CC_PREVIEW),
2554 SetDataTip(STR_CURRENCY_PREVIEW, STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP), SetPadding(15, 1, 18, 2),
2555 EndContainer(),
2558 static WindowDesc _cust_currency_desc(
2559 WDP_CENTER, NULL, 0, 0,
2560 WC_CUSTOM_CURRENCY, WC_NONE,
2562 _nested_cust_currency_widgets, lengthof(_nested_cust_currency_widgets)
2565 /** Open custom currency window. */
2566 static void ShowCustCurrency()
2568 DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
2569 new CustomCurrencyWindow(&_cust_currency_desc);