4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file vehicle_gui.h Functions related to the vehicle's GUIs. */
15 #include "window_type.h"
16 #include "vehicle_type.h"
17 #include "order_type.h"
18 #include "station_type.h"
19 #include "engine_type.h"
20 #include "company_type.h"
22 void ShowVehicleRefitWindow(const Vehicle
*v
, VehicleOrderID order
, Window
*parent
, bool auto_refit
= false);
24 /** The tabs in the train details window */
25 enum TrainDetailsWindowTabs
{
26 TDW_TAB_CARGO
= 0, ///< Tab with cargo carried by the vehicles
27 TDW_TAB_INFO
, ///< Tab with name and value of the vehicles
28 TDW_TAB_CAPACITY
, ///< Tab with cargo capacity of the vehicles
29 TDW_TAB_TOTALS
, ///< Tab with sum of total cargo transported
32 /** Special values for vehicle-related windows for the data parameter of #InvalidateWindowData. */
33 enum VehicleInvalidateWindowData
{
34 VIWD_REMOVE_ALL_ORDERS
= -1, ///< Removed / replaced all orders (after deleting / sharing).
35 VIWD_MODIFY_ORDERS
= -2, ///< Other order modifications.
36 VIWD_CONSIST_CHANGED
= -3, ///< Vehicle composition was changed.
37 VIWD_AUTOREPLACE
= -4, ///< Autoreplace replaced the vehicle.
40 int DrawVehiclePurchaseInfo(int left
, int right
, int y
, EngineID engine_number
);
42 void DrawTrainImage(const Train
*v
, int left
, int right
, int y
, VehicleID selection
, EngineImageType image_type
, int skip
, VehicleID drag_dest
= INVALID_VEHICLE
);
43 void DrawRoadVehImage(const Vehicle
*v
, int left
, int right
, int y
, VehicleID selection
, EngineImageType image_type
, int skip
= 0);
44 void DrawShipImage(const Vehicle
*v
, int left
, int right
, int y
, VehicleID selection
, EngineImageType image_type
);
45 void DrawAircraftImage(const Vehicle
*v
, int left
, int right
, int y
, VehicleID selection
, EngineImageType image_type
);
47 void ShowBuildVehicleWindow(TileIndex tile
, VehicleType type
);
49 uint
ShowRefitOptionsList(int left
, int right
, int y
, EngineID engine
);
50 StringID
GetCargoSubtypeText(const Vehicle
*v
);
52 void ShowVehicleListWindow(const Vehicle
*v
);
53 void ShowVehicleListWindow(CompanyID company
, VehicleType vehicle_type
);
54 void ShowVehicleListWindow(CompanyID company
, VehicleType vehicle_type
, StationID station
);
55 void ShowVehicleListWindow(CompanyID company
, VehicleType vehicle_type
, TileIndex depot_tile
);
58 * Get the height of a single vehicle in the GUIs.
59 * @param type the vehicle type to look at
62 static inline uint
GetVehicleHeight(VehicleType type
)
64 return (type
== VEH_TRAIN
|| type
== VEH_ROAD
) ? 14 : 24;
67 int GetVehicleWidth(Vehicle
*v
, EngineImageType image_type
);
69 /** Dimensions of a cell in the purchase/depot windows. */
70 struct VehicleCellSize
{
71 uint height
; ///< Vehicle cell height.
72 uint extend_left
; ///< Extend of the cell to the left.
73 uint extend_right
; ///< Extend of the cell to the right.
76 VehicleCellSize
GetVehicleImageCellSize(VehicleType type
, EngineImageType image_type
);
79 * Get WindowClass for vehicle list of given vehicle type
80 * @param vt vehicle type to check
81 * @return corresponding window class
82 * @note works only for company buildable vehicle types
84 static inline WindowClass
GetWindowClassForVehicleType(VehicleType vt
)
87 default: NOT_REACHED();
88 case VEH_TRAIN
: return WC_TRAINS_LIST
;
89 case VEH_ROAD
: return WC_ROADVEH_LIST
;
90 case VEH_SHIP
: return WC_SHIPS_LIST
;
91 case VEH_AIRCRAFT
: return WC_AIRCRAFT_LIST
;
95 /* Unified window procedure */
96 void ShowVehicleViewWindow(const Vehicle
*v
);
97 bool VehicleClicked(const Vehicle
*v
);
98 void StartStopVehicle(const Vehicle
*v
, bool texteffect
);
100 Vehicle
*CheckClickOnVehicle(const struct ViewPort
*vp
, int x
, int y
);
102 void DrawVehicleImage(const Vehicle
*v
, int left
, int right
, int y
, VehicleID selection
, EngineImageType image_type
, int skip
);
104 #endif /* VEHICLE_GUI_H */