4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file misc.cpp Misc functions that shouldn't be here. */
13 #include "landscape.h"
14 #include "news_func.h"
16 #include "ai/ai_gui.hpp"
18 #include "newgrf_house.h"
19 #include "economy_func.h"
20 #include "date_func.h"
21 #include "texteff.hpp"
24 #include "animated_tile_func.h"
25 #include "tilehighlight_func.h"
26 #include "network/network_func.h"
27 #include "window_func.h"
28 #include "core/pool_type.hpp"
29 #include "game/game.hpp"
30 #include "linkgraph/linkgraphschedule.h"
33 extern TileIndex _cur_tileloop_tile
;
34 extern void MakeNewgameSettingsLive();
36 void InitializeSound();
37 void InitializeMusic();
38 void InitializeVehicles();
39 void InitializeRailGui();
40 void InitializeRoadGui();
41 void InitializeAirportGui();
42 void InitializeDockGui();
43 void InitializeObjectGui();
44 void InitializeIndustries();
45 void InitializeObjects();
46 void InitializeTrees();
47 void InitializeCompanies();
48 void InitializeCheats();
49 void InitializeOldNames();
51 void InitializeGame(uint size_x
, uint size_y
, bool reset_date
, bool reset_settings
)
53 /* Make sure there isn't any window that can influence anything
54 * related to the new game we're about to start/load. */
57 AllocateMap(size_x
, size_y
);
59 _pause_mode
= PM_UNPAUSED
;
62 _cur_tileloop_tile
= 1;
63 _thd
.redsq
= INVALID_TILE
;
64 if (reset_settings
) MakeNewgameSettingsLive();
67 SetDate(ConvertYMDToDate(_settings_game
.game_creation
.starting_year
, 0, 1), 0);
71 LinkGraphSchedule::Clear();
72 PoolBase::Clean(PT_NORMAL
);
74 ResetPersistentNewGRFData();
81 InitNewsItemStructs();
82 InitializeLandscape();
85 InitializeAirportGui();
87 InitializeObjectGui();
90 InitializeIndustries();
92 InitializeBuildingCounts();
94 InitializeCompanies();
100 #ifdef ENABLE_NETWORK
101 NetworkInitChatMessage();
102 #endif /* ENABLE_NETWORK */
103 InitializeAnimatedTiles();
107 ResetObjectToPlace();
111 GamelogAddRevision();
113 GamelogGRFAddList(_grfconfig
);