Rearrange storage of reserved tracks for railway tiles
[openttd/fttd.git] / src / window.cpp
blobbeab126c4daa820630a4120ad362cf7d29be7024
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file window.cpp Windowing system, widgets and events */
12 #include "stdafx.h"
13 #include <stdarg.h>
14 #include "company_func.h"
15 #include "gfx_func.h"
16 #include "console_func.h"
17 #include "console_gui.h"
18 #include "viewport_func.h"
19 #include "progress.h"
20 #include "blitter/factory.hpp"
21 #include "zoom_func.h"
22 #include "vehicle_base.h"
23 #include "map/subcoord.h"
24 #include "window_func.h"
25 #include "tilehighlight_func.h"
26 #include "network/network.h"
27 #include "querystring_gui.h"
28 #include "widgets/dropdown_func.h"
29 #include "strings_func.h"
30 #include "settings_type.h"
31 #include "settings_func.h"
32 #include "ini_type.h"
33 #include "newgrf_debug.h"
34 #include "hotkeys.h"
35 #include "toolbar_gui.h"
36 #include "statusbar_gui.h"
37 #include "error.h"
38 #include "game/game.hpp"
39 #include "video/video_driver.hpp"
41 /** Values for _settings_client.gui.auto_scrolling */
42 enum ViewportAutoscrolling {
43 VA_DISABLED, //!< Do not autoscroll when mouse is at edge of viewport.
44 VA_MAIN_VIEWPORT_FULLSCREEN, //!< Scroll main viewport at edge when using fullscreen.
45 VA_MAIN_VIEWPORT, //!< Scroll main viewport at edge.
46 VA_EVERY_VIEWPORT, //!< Scroll all viewports at their edges.
49 static Point _drag_delta; ///< delta between mouse cursor and upper left corner of dragged window
50 static Window *_mouseover_last_w = NULL; ///< Window of the last #MOUSEOVER event.
51 static Window *_last_scroll_window = NULL; ///< Window of the last scroll event.
53 /** List of windows opened at the screen sorted from the front. */
54 Window *_z_front_window = NULL;
55 /** List of windows opened at the screen sorted from the back. */
56 Window *_z_back_window = NULL;
58 /** If false, highlight is white, otherwise the by the widget defined colour. */
59 bool _window_highlight_colour = false;
62 * Window that currently has focus. - The main purpose is to generate
63 * #FocusLost events, not to give next window in z-order focus when a
64 * window is closed.
66 Window *_focused_window;
68 Point _cursorpos_drag_start;
70 int _scrollbar_start_pos;
71 int _scrollbar_size;
72 byte _scroller_click_timeout = 0;
74 bool _scrolling_viewport; ///< A viewport is being scrolled with the mouse.
75 bool _mouse_hovering; ///< The mouse is hovering over the same point.
77 SpecialMouseMode _special_mouse_mode; ///< Mode of the mouse.
79 /**
80 * List of all WindowDescs.
81 * This is a pointer to ensure initialisation order with the various static WindowDesc instances.
83 static SmallVector<WindowDesc*, 16> *_window_descs = NULL;
85 /** Config file to store WindowDesc */
86 char *_windows_file;
88 /** Window description constructor. */
89 WindowDesc::WindowDesc(WindowPosition def_pos, const char *ini_key, int16 def_width, int16 def_height,
90 WindowClass window_class, WindowClass parent_class, uint32 flags,
91 const NWidgetPart *nwid_parts, int16 nwid_length, HotkeyList *hotkeys) :
92 default_pos(def_pos),
93 default_width(def_width),
94 default_height(def_height),
95 cls(window_class),
96 parent_cls(parent_class),
97 ini_key(ini_key),
98 flags(flags),
99 nwid_parts(nwid_parts),
100 nwid_length(nwid_length),
101 hotkeys(hotkeys),
102 pref_sticky(false),
103 pref_width(0),
104 pref_height(0)
106 if (_window_descs == NULL) _window_descs = new SmallVector<WindowDesc*, 16>();
107 *_window_descs->Append() = this;
110 WindowDesc::~WindowDesc()
112 _window_descs->Erase(_window_descs->Find(this));
116 * Load all WindowDesc settings from _windows_file.
118 void WindowDesc::LoadFromConfig()
120 IniFile *ini = new IniFile();
121 ini->LoadFromDisk(_windows_file, BASE_DIR);
122 for (WindowDesc **it = _window_descs->Begin(); it != _window_descs->End(); ++it) {
123 if ((*it)->ini_key == NULL) continue;
124 IniLoadWindowSettings(ini, (*it)->ini_key, *it);
126 delete ini;
130 * Sort WindowDesc by ini_key.
132 static int CDECL DescSorter(WindowDesc * const *a, WindowDesc * const *b)
134 if ((*a)->ini_key != NULL && (*b)->ini_key != NULL) return strcmp((*a)->ini_key, (*b)->ini_key);
135 return ((*b)->ini_key != NULL ? 1 : 0) - ((*a)->ini_key != NULL ? 1 : 0);
139 * Save all WindowDesc settings to _windows_file.
141 void WindowDesc::SaveToConfig()
143 /* Sort the stuff to get a nice ini file on first write */
144 QSortT(_window_descs->Begin(), _window_descs->Length(), DescSorter);
146 IniFile *ini = new IniFile();
147 ini->LoadFromDisk(_windows_file, BASE_DIR);
148 for (WindowDesc **it = _window_descs->Begin(); it != _window_descs->End(); ++it) {
149 if ((*it)->ini_key == NULL) continue;
150 IniSaveWindowSettings(ini, (*it)->ini_key, *it);
152 ini->SaveToDisk(_windows_file);
153 delete ini;
157 * Read default values from WindowDesc configuration an apply them to the window.
159 void Window::ApplyDefaults()
161 if (this->nested_root != NULL && this->nested_root->GetWidgetOfType(WWT_STICKYBOX) != NULL) {
162 if (this->window_desc->pref_sticky) this->flags |= WF_STICKY;
163 } else {
164 /* There is no stickybox; clear the preference in case someone tried to be funny */
165 this->window_desc->pref_sticky = false;
170 * Compute the row of a widget that a user clicked in.
171 * @param clickpos Vertical position of the mouse click.
172 * @param widget Widget number of the widget clicked in.
173 * @param padding Amount of empty space between the widget edge and the top of the first row.
174 * @param line_height Height of a single row. A negative value means using the vertical resize step of the widget.
175 * @return Row number clicked at. If clicked at a wrong position, #INT_MAX is returned.
176 * @note The widget does not know where a list printed at the widget ends, so below a list is not a wrong position.
178 int Window::GetRowFromWidget(int clickpos, int widget, int padding, int line_height) const
180 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(widget);
181 if (line_height < 0) line_height = wid->resize_y;
182 if (clickpos < (int)wid->pos_y + padding) return INT_MAX;
183 return (clickpos - (int)wid->pos_y - padding) / line_height;
187 * Disable the highlighted status of all widgets.
189 void Window::DisableAllWidgetHighlight()
191 for (uint i = 0; i < this->nested_array_size; i++) {
192 NWidgetBase *nwid = this->GetWidget<NWidgetBase>(i);
193 if (nwid == NULL) continue;
195 if (nwid->IsHighlighted()) {
196 nwid->SetHighlighted(TC_INVALID);
197 this->SetWidgetDirty(i);
201 CLRBITS(this->flags, WF_HIGHLIGHTED);
205 * Sets the highlighted status of a widget.
206 * @param widget_index index of this widget in the window
207 * @param highlighted_colour Colour of highlight, or TC_INVALID to disable.
209 void Window::SetWidgetHighlight(byte widget_index, TextColour highlighted_colour)
211 assert(widget_index < this->nested_array_size);
213 NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
214 if (nwid == NULL) return;
216 nwid->SetHighlighted(highlighted_colour);
217 this->SetWidgetDirty(widget_index);
219 if (highlighted_colour != TC_INVALID) {
220 /* If we set a highlight, the window has a highlight */
221 this->flags |= WF_HIGHLIGHTED;
222 } else {
223 /* If we disable a highlight, check all widgets if anyone still has a highlight */
224 bool valid = false;
225 for (uint i = 0; i < this->nested_array_size; i++) {
226 NWidgetBase *nwid = this->GetWidget<NWidgetBase>(i);
227 if (nwid == NULL) continue;
228 if (!nwid->IsHighlighted()) continue;
230 valid = true;
232 /* If nobody has a highlight, disable the flag on the window */
233 if (!valid) CLRBITS(this->flags, WF_HIGHLIGHTED);
238 * Gets the highlighted status of a widget.
239 * @param widget_index index of this widget in the window
240 * @return status of the widget ie: highlighted = true, not highlighted = false
242 bool Window::IsWidgetHighlighted(byte widget_index) const
244 assert(widget_index < this->nested_array_size);
246 const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
247 if (nwid == NULL) return false;
249 return nwid->IsHighlighted();
253 * A dropdown window associated to this window has been closed.
254 * @param pt the point inside the window the mouse resides on after closure.
255 * @param widget the widget (button) that the dropdown is associated with.
256 * @param index the element in the dropdown that is selected.
257 * @param instant_close whether the dropdown was configured to close on mouse up.
259 void Window::OnDropdownClose(Point pt, int widget, int index, bool instant_close)
261 if (widget < 0) return;
263 if (instant_close) {
264 /* Send event for selected option if we're still
265 * on the parent button of the dropdown (behaviour of the dropdowns in the main toolbar). */
266 if (GetWidgetFromPos(this, pt.x, pt.y) == widget) {
267 this->OnDropdownSelect(widget, index);
271 /* Raise the dropdown button */
272 NWidgetCore *nwi2 = this->GetWidget<NWidgetCore>(widget);
273 if ((nwi2->type & WWT_MASK) == NWID_BUTTON_DROPDOWN) {
274 nwi2->disp_flags &= ~ND_DROPDOWN_ACTIVE;
275 } else {
276 this->RaiseWidget(widget);
278 this->SetWidgetDirty(widget);
282 * Return the Scrollbar to a widget index.
283 * @param widnum Scrollbar widget index
284 * @return Scrollbar to the widget
286 const Scrollbar *Window::GetScrollbar(uint widnum) const
288 return this->GetWidget<NWidgetScrollbar>(widnum);
292 * Return the Scrollbar to a widget index.
293 * @param widnum Scrollbar widget index
294 * @return Scrollbar to the widget
296 Scrollbar *Window::GetScrollbar(uint widnum)
298 return this->GetWidget<NWidgetScrollbar>(widnum);
302 * Return the querystring associated to a editbox.
303 * @param widnum Editbox widget index
304 * @return QueryString or NULL.
306 const QueryString *Window::GetQueryString(uint widnum) const
308 const SmallMap<int, QueryString*>::Pair *query = this->querystrings.Find(widnum);
309 return query != this->querystrings.End() ? query->second : NULL;
313 * Return the querystring associated to a editbox.
314 * @param widnum Editbox widget index
315 * @return QueryString or NULL.
317 QueryString *Window::GetQueryString(uint widnum)
319 SmallMap<int, QueryString*>::Pair *query = this->querystrings.Find(widnum);
320 return query != this->querystrings.End() ? query->second : NULL;
324 * Get the current input text if an edit box has the focus.
325 * @return The currently focused input text or NULL if no input focused.
327 /* virtual */ const char *Window::GetFocusedText() const
329 if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) {
330 return this->GetQueryString(this->nested_focus->index)->GetText();
333 return NULL;
337 * Get the string at the caret if an edit box has the focus.
338 * @return The text at the caret or NULL if no edit box is focused.
340 /* virtual */ const char *Window::GetCaret() const
342 if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) {
343 return this->GetQueryString(this->nested_focus->index)->GetCaret();
346 return NULL;
350 * Get the range of the currently marked input text.
351 * @param[out] length Length of the marked text.
352 * @return Pointer to the start of the marked text or NULL if no text is marked.
354 /* virtual */ const char *Window::GetMarkedText(size_t *length) const
356 if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) {
357 return this->GetQueryString(this->nested_focus->index)->GetMarkedText(length);
360 return NULL;
364 * Get the current caret position if an edit box has the focus.
365 * @return Top-left location of the caret, relative to the window.
367 /* virtual */ Point Window::GetCaretPosition() const
369 if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) {
370 return this->GetQueryString(this->nested_focus->index)->GetCaretPosition(this, this->nested_focus->index);
373 Point pt = {0, 0};
374 return pt;
378 * Get the bounding rectangle for a text range if an edit box has the focus.
379 * @param from Start of the string range.
380 * @param to End of the string range.
381 * @return Rectangle encompassing the string range, relative to the window.
383 /* virtual */ Rect Window::GetTextBoundingRect(const char *from, const char *to) const
385 if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) {
386 return this->GetQueryString(this->nested_focus->index)->GetBoundingRect(this, this->nested_focus->index, from, to);
389 Rect r = {0, 0, 0, 0};
390 return r;
394 * Get the character that is rendered at a position by the focused edit box.
395 * @param pt The position to test.
396 * @return Pointer to the character at the position or NULL if no character is at the position.
398 /* virtual */ const char *Window::GetTextCharacterAtPosition(const Point &pt) const
400 if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) {
401 return this->GetQueryString(this->nested_focus->index)->GetCharAtPosition(this, this->nested_focus->index, pt);
404 return NULL;
408 * Set the window that has the focus
409 * @param w The window to set the focus on
411 void SetFocusedWindow(Window *w)
413 if (_focused_window == w) return;
415 /* Invalidate focused widget */
416 if (_focused_window != NULL) {
417 if (_focused_window->nested_focus != NULL) _focused_window->nested_focus->SetDirty(_focused_window);
420 /* Remember which window was previously focused */
421 Window *old_focused = _focused_window;
422 _focused_window = w;
424 /* So we can inform it that it lost focus */
425 if (old_focused != NULL) old_focused->OnFocusLost();
426 if (_focused_window != NULL) _focused_window->OnFocus();
430 * Check if an edit box is in global focus. That is if focused window
431 * has a edit box as focused widget, or if a console is focused.
432 * @return returns true if an edit box is in global focus or if the focused window is a console, else false
434 bool EditBoxInGlobalFocus()
436 if (_focused_window == NULL) return false;
438 /* The console does not have an edit box so a special case is needed. */
439 if (_focused_window->window_class == WC_CONSOLE) return true;
441 return _focused_window->nested_focus != NULL && _focused_window->nested_focus->type == WWT_EDITBOX;
445 * Makes no widget on this window have focus. The function however doesn't change which window has focus.
447 void Window::UnfocusFocusedWidget()
449 if (this->nested_focus != NULL) {
450 if (this->nested_focus->type == WWT_EDITBOX) _video_driver->EditBoxLostFocus();
452 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
453 this->nested_focus->SetDirty(this);
454 this->nested_focus = NULL;
459 * Set focus within this window to the given widget. The function however doesn't change which window has focus.
460 * @param widget_index Index of the widget in the window to set the focus to.
461 * @return Focus has changed.
463 bool Window::SetFocusedWidget(int widget_index)
465 /* Do nothing if widget_index is already focused, or if it wasn't a valid widget. */
466 if ((uint)widget_index >= this->nested_array_size) return false;
468 assert(this->nested_array[widget_index] != NULL); // Setting focus to a non-existing widget is a bad idea.
469 if (this->nested_focus != NULL) {
470 if (this->GetWidget<NWidgetCore>(widget_index) == this->nested_focus) return false;
472 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
473 this->nested_focus->SetDirty(this);
474 if (this->nested_focus->type == WWT_EDITBOX) _video_driver->EditBoxLostFocus();
476 this->nested_focus = this->GetWidget<NWidgetCore>(widget_index);
477 return true;
481 * Called when window looses focus
483 void Window::OnFocusLost()
485 if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) _video_driver->EditBoxLostFocus();
489 * Sets the enabled/disabled status of a list of widgets.
490 * By default, widgets are enabled.
491 * On certain conditions, they have to be disabled.
492 * @param disab_stat status to use ie: disabled = true, enabled = false
493 * @param widgets list of widgets ended by WIDGET_LIST_END
495 void CDECL Window::SetWidgetsDisabledState(bool disab_stat, int widgets, ...)
497 va_list wdg_list;
499 va_start(wdg_list, widgets);
501 while (widgets != WIDGET_LIST_END) {
502 SetWidgetDisabledState(widgets, disab_stat);
503 widgets = va_arg(wdg_list, int);
506 va_end(wdg_list);
510 * Sets the lowered/raised status of a list of widgets.
511 * @param lowered_stat status to use ie: lowered = true, raised = false
512 * @param widgets list of widgets ended by WIDGET_LIST_END
514 void CDECL Window::SetWidgetsLoweredState(bool lowered_stat, int widgets, ...)
516 va_list wdg_list;
518 va_start(wdg_list, widgets);
520 while (widgets != WIDGET_LIST_END) {
521 SetWidgetLoweredState(widgets, lowered_stat);
522 widgets = va_arg(wdg_list, int);
525 va_end(wdg_list);
529 * Raise the buttons of the window.
530 * @param autoraise Raise only the push buttons of the window.
532 void Window::RaiseButtons(bool autoraise)
534 for (uint i = 0; i < this->nested_array_size; i++) {
535 if (this->nested_array[i] == NULL) continue;
536 WidgetType type = this->nested_array[i]->type;
537 if (((type & ~WWB_PUSHBUTTON) < WWT_LAST || type == NWID_PUSHBUTTON_DROPDOWN) &&
538 (!autoraise || (type & WWB_PUSHBUTTON) || type == WWT_EDITBOX) && this->IsWidgetLowered(i)) {
539 this->RaiseWidget(i);
540 this->SetWidgetDirty(i);
544 /* Special widgets without widget index */
545 NWidgetCore *wid = this->nested_root != NULL ? (NWidgetCore*)this->nested_root->GetWidgetOfType(WWT_DEFSIZEBOX) : NULL;
546 if (wid != NULL) {
547 wid->SetLowered(false);
548 wid->SetDirty(this);
553 * Invalidate a widget, i.e. mark it as being changed and in need of redraw.
554 * @param widget_index the widget to redraw.
556 void Window::SetWidgetDirty(byte widget_index) const
558 /* Sometimes this function is called before the window is even fully initialized */
559 if (this->nested_array == NULL) return;
561 this->nested_array[widget_index]->SetDirty(this);
565 * A hotkey has been pressed.
566 * @param hotkey Hotkey index, by default a widget index of a button or editbox.
567 * @return #ES_HANDLED if the key press has been handled, and the hotkey is not unavailable for some reason.
569 EventState Window::OnHotkey(int hotkey)
571 if (hotkey < 0) return ES_NOT_HANDLED;
573 NWidgetCore *nw = this->GetWidget<NWidgetCore>(hotkey);
574 if (nw == NULL || nw->IsDisabled()) return ES_NOT_HANDLED;
576 if (nw->type == WWT_EDITBOX) {
577 if (this->IsShaded()) return ES_NOT_HANDLED;
579 /* Focus editbox */
580 this->SetFocusedWidget(hotkey);
581 SetFocusedWindow(this);
582 } else {
583 /* Click button */
584 this->OnClick(Point(), hotkey, 1);
586 return ES_HANDLED;
590 * Do all things to make a button look clicked and mark it to be
591 * unclicked in a few ticks.
592 * @param widget the widget to "click"
594 void Window::HandleButtonClick(byte widget)
596 this->LowerWidget(widget);
597 this->SetTimeout();
598 this->SetWidgetDirty(widget);
601 static void StartWindowDrag(Window *w);
602 static void StartWindowSizing(Window *w, bool to_left);
605 * Dispatch left mouse-button (possibly double) click in window.
606 * @param w Window to dispatch event in
607 * @param x X coordinate of the click
608 * @param y Y coordinate of the click
609 * @param click_count Number of fast consecutive clicks at same position
611 static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
613 NWidgetCore *nw = w->nested_root->GetWidgetFromPos(x, y);
614 WidgetType widget_type = (nw != NULL) ? nw->type : WWT_EMPTY;
616 bool focused_widget_changed = false;
617 /* If clicked on a window that previously did dot have focus */
618 if (_focused_window != w && // We already have focus, right?
619 (w->window_desc->flags & WDF_NO_FOCUS) == 0 && // Don't lose focus to toolbars
620 widget_type != WWT_CLOSEBOX) { // Don't change focused window if 'X' (close button) was clicked
621 focused_widget_changed = true;
622 SetFocusedWindow(w);
623 w->OnFocus();
626 if (nw == NULL) return; // exit if clicked outside of widgets
628 /* don't allow any interaction if the button has been disabled */
629 if (nw->IsDisabled()) return;
631 int widget_index = nw->index; ///< Index of the widget
633 /* Clicked on a widget that is not disabled.
634 * So unless the clicked widget is the caption bar, change focus to this widget.
635 * Exception: In the OSK we always want the editbox to stay focussed. */
636 if (widget_type != WWT_CAPTION && w->window_class != WC_OSK) {
637 /* focused_widget_changed is 'now' only true if the window this widget
638 * is in gained focus. In that case it must remain true, also if the
639 * local widget focus did not change. As such it's the logical-or of
640 * both changed states.
642 * If this is not preserved, then the OSK window would be opened when
643 * a user has the edit box focused and then click on another window and
644 * then back again on the edit box (to type some text).
646 focused_widget_changed |= w->SetFocusedWidget(widget_index);
649 /* Close any child drop down menus. If the button pressed was the drop down
650 * list's own button, then we should not process the click any further. */
651 if (HideDropDownMenu(w) == widget_index && widget_index >= 0) return;
653 if ((widget_type & ~WWB_PUSHBUTTON) < WWT_LAST && (widget_type & WWB_PUSHBUTTON)) w->HandleButtonClick(widget_index);
655 Point pt = { x, y };
657 switch (widget_type) {
658 case NWID_VSCROLLBAR:
659 case NWID_HSCROLLBAR:
660 ScrollbarClickHandler(w, nw, x, y);
661 break;
663 case WWT_EDITBOX: {
664 QueryString *query = w->GetQueryString(widget_index);
665 if (query != NULL) query->ClickEditBox(w, pt, widget_index, click_count, focused_widget_changed);
666 break;
669 case WWT_CLOSEBOX: // 'X'
670 delete w;
671 return;
673 case WWT_CAPTION: // 'Title bar'
674 StartWindowDrag(w);
675 return;
677 case WWT_RESIZEBOX:
678 /* When the resize widget is on the left size of the window
679 * we assume that that button is used to resize to the left. */
680 StartWindowSizing(w, (int)nw->pos_x < (w->width / 2));
681 nw->SetDirty(w);
682 return;
684 case WWT_DEFSIZEBOX: {
685 if (_ctrl_pressed) {
686 w->window_desc->pref_width = w->width;
687 w->window_desc->pref_height = w->height;
688 } else {
689 int16 def_width = max<int16>(min(w->window_desc->GetDefaultWidth(), _screen.width), w->nested_root->smallest_x);
690 int16 def_height = max<int16>(min(w->window_desc->GetDefaultHeight(), _screen.height - 50), w->nested_root->smallest_y);
692 int dx = (w->resize.step_width == 0) ? 0 : def_width - w->width;
693 int dy = (w->resize.step_height == 0) ? 0 : def_height - w->height;
694 /* dx and dy has to go by step.. calculate it.
695 * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
696 if (w->resize.step_width > 1) dx -= dx % (int)w->resize.step_width;
697 if (w->resize.step_height > 1) dy -= dy % (int)w->resize.step_height;
698 ResizeWindow(w, dx, dy, false);
701 nw->SetLowered(true);
702 nw->SetDirty(w);
703 w->SetTimeout();
704 break;
707 case WWT_DEBUGBOX:
708 w->ShowNewGRFInspectWindow();
709 break;
711 case WWT_SHADEBOX:
712 nw->SetDirty(w);
713 w->SetShaded(!w->IsShaded());
714 return;
716 case WWT_STICKYBOX:
717 w->flags ^= WF_STICKY;
718 nw->SetDirty(w);
719 if (_ctrl_pressed) w->window_desc->pref_sticky = (w->flags & WF_STICKY) != 0;
720 return;
722 default:
723 break;
726 /* Widget has no index, so the window is not interested in it. */
727 if (widget_index < 0) return;
729 /* Check if the widget is highlighted; if so, disable highlight and dispatch an event to the GameScript */
730 if (w->IsWidgetHighlighted(widget_index)) {
731 w->SetWidgetHighlight(widget_index, TC_INVALID);
732 Game::NewEvent(new ScriptEventWindowWidgetClick((ScriptWindow::WindowClass)w->window_class, w->window_number, widget_index));
735 w->OnClick(pt, widget_index, click_count);
739 * Dispatch right mouse-button click in window.
740 * @param w Window to dispatch event in
741 * @param x X coordinate of the click
742 * @param y Y coordinate of the click
744 static void DispatchRightClickEvent(Window *w, int x, int y)
746 NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
747 if (wid == NULL) return;
749 /* No widget to handle, or the window is not interested in it. */
750 if (wid->index >= 0) {
751 Point pt = { x, y };
752 if (w->OnRightClick(pt, wid->index)) return;
755 if (_settings_client.gui.hover_delay == 0 && wid->tool_tip != 0) GuiShowTooltips(w, wid->tool_tip, 0, NULL, TCC_RIGHT_CLICK);
759 * Dispatch hover of the mouse over a window.
760 * @param w Window to dispatch event in.
761 * @param x X coordinate of the click.
762 * @param y Y coordinate of the click.
764 static void DispatchHoverEvent(Window *w, int x, int y)
766 NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
768 /* No widget to handle */
769 if (wid == NULL) return;
771 /* Show the tooltip if there is any */
772 if (wid->tool_tip != 0) {
773 GuiShowTooltips(w, wid->tool_tip);
774 return;
777 /* Widget has no index, so the window is not interested in it. */
778 if (wid->index < 0) return;
780 Point pt = { x, y };
781 w->OnHover(pt, wid->index);
785 * Dispatch the mousewheel-action to the window.
786 * The window will scroll any compatible scrollbars if the mouse is pointed over the bar or its contents
787 * @param w Window
788 * @param nwid the widget where the scrollwheel was used
789 * @param wheel scroll up or down
791 static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
793 if (nwid == NULL) return;
795 /* Using wheel on caption/shade-box shades or unshades the window. */
796 if (nwid->type == WWT_CAPTION || nwid->type == WWT_SHADEBOX) {
797 w->SetShaded(wheel < 0);
798 return;
801 /* Wheeling a vertical scrollbar. */
802 if (nwid->type == NWID_VSCROLLBAR) {
803 NWidgetScrollbar *sb = static_cast<NWidgetScrollbar *>(nwid);
804 if (sb->GetCount() > sb->GetCapacity()) {
805 sb->UpdatePosition(wheel);
806 w->SetDirty();
808 return;
811 /* Scroll the widget attached to the scrollbar. */
812 Scrollbar *sb = (nwid->scrollbar_index >= 0 ? w->GetScrollbar(nwid->scrollbar_index) : NULL);
813 if (sb != NULL && sb->GetCount() > sb->GetCapacity()) {
814 sb->UpdatePosition(wheel);
815 w->SetDirty();
820 * Returns whether a window may be shown or not.
821 * @param w The window to consider.
822 * @return True iff it may be shown, otherwise false.
824 static bool MayBeShown(const Window *w)
826 /* If we're not modal, everything is okay. */
827 if (!HasModalProgress()) return true;
829 switch (w->window_class) {
830 case WC_MAIN_WINDOW: ///< The background, i.e. the game.
831 case WC_MODAL_PROGRESS: ///< The actual progress window.
832 case WC_CONFIRM_POPUP_QUERY: ///< The abort window.
833 return true;
835 default:
836 return false;
841 * Generate repaint events for the visible part of window w within the rectangle.
843 * The function goes recursively upwards in the window stack, and splits the rectangle
844 * into multiple pieces at the window edges, so obscured parts are not redrawn.
846 * @param w Window that needs to be repainted
847 * @param left Left edge of the rectangle that should be repainted
848 * @param top Top edge of the rectangle that should be repainted
849 * @param right Right edge of the rectangle that should be repainted
850 * @param bottom Bottom edge of the rectangle that should be repainted
852 static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
854 const Window *v;
855 FOR_ALL_WINDOWS_FROM_BACK_FROM(v, w->z_front) {
856 if (MayBeShown(v) &&
857 right > v->left &&
858 bottom > v->top &&
859 left < v->left + v->width &&
860 top < v->top + v->height) {
861 /* v and rectangle intersect with each other */
862 int x;
864 if (left < (x = v->left)) {
865 DrawOverlappedWindow(w, left, top, x, bottom);
866 DrawOverlappedWindow(w, x, top, right, bottom);
867 return;
870 if (right > (x = v->left + v->width)) {
871 DrawOverlappedWindow(w, left, top, x, bottom);
872 DrawOverlappedWindow(w, x, top, right, bottom);
873 return;
876 if (top < (x = v->top)) {
877 DrawOverlappedWindow(w, left, top, right, x);
878 DrawOverlappedWindow(w, left, x, right, bottom);
879 return;
882 if (bottom > (x = v->top + v->height)) {
883 DrawOverlappedWindow(w, left, top, right, x);
884 DrawOverlappedWindow(w, left, x, right, bottom);
885 return;
888 return;
892 /* Setup blitter, and dispatch a repaint event to window *wz */
893 DrawPixelInfo *dp = _cur_dpi;
894 dp->width = right - left;
895 dp->height = bottom - top;
896 dp->left = left - w->left;
897 dp->top = top - w->top;
898 dp->pitch = _screen.pitch;
899 dp->dst_ptr = BlitterFactoryBase::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
900 dp->zoom = ZOOM_LVL_NORMAL;
901 w->OnPaint();
905 * From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
906 * These windows should be re-painted.
907 * @param left Left edge of the rectangle that should be repainted
908 * @param top Top edge of the rectangle that should be repainted
909 * @param right Right edge of the rectangle that should be repainted
910 * @param bottom Bottom edge of the rectangle that should be repainted
912 void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
914 Window *w;
915 DrawPixelInfo bk;
916 _cur_dpi = &bk;
918 FOR_ALL_WINDOWS_FROM_BACK(w) {
919 if (MayBeShown(w) &&
920 right > w->left &&
921 bottom > w->top &&
922 left < w->left + w->width &&
923 top < w->top + w->height) {
924 /* Window w intersects with the rectangle => needs repaint */
925 DrawOverlappedWindow(w, left, top, right, bottom);
931 * Mark entire window as dirty (in need of re-paint)
932 * @ingroup dirty
934 void Window::SetDirty() const
936 SetDirtyBlocks(this->left, this->top, this->left + this->width, this->top + this->height);
940 * Re-initialize a window, and optionally change its size.
941 * @param rx Horizontal resize of the window.
942 * @param ry Vertical resize of the window.
943 * @note For just resizing the window, use #ResizeWindow instead.
945 void Window::ReInit(int rx, int ry)
947 this->SetDirty(); // Mark whole current window as dirty.
949 /* Save current size. */
950 int window_width = this->width;
951 int window_height = this->height;
953 this->OnInit();
954 /* Re-initialize the window from the ground up. No need to change the nested_array, as all widgets stay where they are. */
955 this->nested_root->SetupSmallestSize(this, false);
956 this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
957 this->width = this->nested_root->smallest_x;
958 this->height = this->nested_root->smallest_y;
959 this->resize.step_width = this->nested_root->resize_x;
960 this->resize.step_height = this->nested_root->resize_y;
962 /* Resize as close to the original size + requested resize as possible. */
963 window_width = max(window_width + rx, this->width);
964 window_height = max(window_height + ry, this->height);
965 int dx = (this->resize.step_width == 0) ? 0 : window_width - this->width;
966 int dy = (this->resize.step_height == 0) ? 0 : window_height - this->height;
967 /* dx and dy has to go by step.. calculate it.
968 * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
969 if (this->resize.step_width > 1) dx -= dx % (int)this->resize.step_width;
970 if (this->resize.step_height > 1) dy -= dy % (int)this->resize.step_height;
972 ResizeWindow(this, dx, dy);
973 /* ResizeWindow() does this->SetDirty() already, no need to do it again here. */
977 * Set the shaded state of the window to \a make_shaded.
978 * @param make_shaded If \c true, shade the window (roll up until just the title bar is visible), else unshade/unroll the window to its original size.
979 * @note The method uses #Window::ReInit(), thus after the call, the whole window should be considered changed.
981 void Window::SetShaded(bool make_shaded)
983 if (this->shade_select == NULL) return;
985 int desired = make_shaded ? SZSP_HORIZONTAL : 0;
986 if (this->shade_select->shown_plane != desired) {
987 if (make_shaded) {
988 if (this->nested_focus != NULL) this->UnfocusFocusedWidget();
989 this->unshaded_size.width = this->width;
990 this->unshaded_size.height = this->height;
991 this->shade_select->SetDisplayedPlane(desired);
992 this->ReInit(0, -this->height);
993 } else {
994 this->shade_select->SetDisplayedPlane(desired);
995 int dx = ((int)this->unshaded_size.width > this->width) ? (int)this->unshaded_size.width - this->width : 0;
996 int dy = ((int)this->unshaded_size.height > this->height) ? (int)this->unshaded_size.height - this->height : 0;
997 this->ReInit(dx, dy);
1003 * Find the Window whose parent pointer points to this window
1004 * @param w parent Window to find child of
1005 * @param wc Window class of the window to remove; #WC_INVALID if class does not matter
1006 * @return a Window pointer that is the child of \a w, or \c NULL otherwise
1008 static Window *FindChildWindow(const Window *w, WindowClass wc)
1010 Window *v;
1011 FOR_ALL_WINDOWS_FROM_BACK(v) {
1012 if ((wc == WC_INVALID || wc == v->window_class) && v->parent == w) return v;
1015 return NULL;
1019 * Delete all children a window might have in a head-recursive manner
1020 * @param wc Window class of the window to remove; #WC_INVALID if class does not matter
1022 void Window::DeleteChildWindows(WindowClass wc) const
1024 Window *child = FindChildWindow(this, wc);
1025 while (child != NULL) {
1026 delete child;
1027 child = FindChildWindow(this, wc);
1032 * Remove window and all its child windows from the window stack.
1034 Window::~Window()
1036 if (_thd.window_class == this->window_class &&
1037 _thd.window_number == this->window_number) {
1038 ResetObjectToPlace();
1041 /* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */
1042 if (_mouseover_last_w == this) _mouseover_last_w = NULL;
1044 /* We can't scroll the window when it's closed. */
1045 if (_last_scroll_window == this) _last_scroll_window = NULL;
1047 /* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */
1048 if (_focused_window == this) {
1049 this->OnFocusLost();
1050 _focused_window = NULL;
1053 this->DeleteChildWindows();
1055 if (this->viewport != NULL) DeleteWindowViewport(this);
1057 this->SetDirty();
1059 free(this->nested_array); // Contents is released through deletion of #nested_root.
1060 delete this->nested_root;
1062 this->window_class = WC_INVALID;
1066 * Find a window by its class and window number
1067 * @param cls Window class
1068 * @param number Number of the window within the window class
1069 * @return Pointer to the found window, or \c NULL if not available
1071 Window *FindWindowById(WindowClass cls, WindowNumber number)
1073 Window *w;
1074 FOR_ALL_WINDOWS_FROM_BACK(w) {
1075 if (w->window_class == cls && w->window_number == number) return w;
1078 return NULL;
1082 * Find any window by its class. Useful when searching for a window that uses
1083 * the window number as a #WindowType, like #WC_SEND_NETWORK_MSG.
1084 * @param cls Window class
1085 * @return Pointer to the found window, or \c NULL if not available
1087 Window *FindWindowByClass(WindowClass cls)
1089 Window *w;
1090 FOR_ALL_WINDOWS_FROM_BACK(w) {
1091 if (w->window_class == cls) return w;
1094 return NULL;
1098 * Delete a window by its class and window number (if it is open).
1099 * @param cls Window class
1100 * @param number Number of the window within the window class
1101 * @param force force deletion; if false don't delete when stickied
1103 void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
1105 Window *w = FindWindowById(cls, number);
1106 if (force || w == NULL ||
1107 (w->flags & WF_STICKY) == 0) {
1108 delete w;
1113 * Delete all windows of a given class
1114 * @param cls Window class of windows to delete
1116 void DeleteWindowByClass(WindowClass cls)
1118 Window *w;
1120 restart_search:
1121 /* When we find the window to delete, we need to restart the search
1122 * as deleting this window could cascade in deleting (many) others
1123 * anywhere in the z-array */
1124 FOR_ALL_WINDOWS_FROM_BACK(w) {
1125 if (w->window_class == cls) {
1126 delete w;
1127 goto restart_search;
1133 * Delete all windows of a company. We identify windows of a company
1134 * by looking at the caption colour. If it is equal to the company ID
1135 * then we say the window belongs to the company and should be deleted
1136 * @param id company identifier
1138 void DeleteCompanyWindows(CompanyID id)
1140 Window *w;
1142 restart_search:
1143 /* When we find the window to delete, we need to restart the search
1144 * as deleting this window could cascade in deleting (many) others
1145 * anywhere in the z-array */
1146 FOR_ALL_WINDOWS_FROM_BACK(w) {
1147 if (w->owner == id) {
1148 delete w;
1149 goto restart_search;
1153 /* Also delete the company specific windows that don't have a company-colour. */
1154 DeleteWindowById(WC_BUY_COMPANY, id);
1158 * Change the owner of all the windows one company can take over from another
1159 * company in the case of a company merger. Do not change ownership of windows
1160 * that need to be deleted once takeover is complete
1161 * @param old_owner original owner of the window
1162 * @param new_owner the new owner of the window
1164 void ChangeWindowOwner(Owner old_owner, Owner new_owner)
1166 Window *w;
1167 FOR_ALL_WINDOWS_FROM_BACK(w) {
1168 if (w->owner != old_owner) continue;
1170 switch (w->window_class) {
1171 case WC_COMPANY_COLOUR:
1172 case WC_FINANCES:
1173 case WC_STATION_LIST:
1174 case WC_TRAINS_LIST:
1175 case WC_ROADVEH_LIST:
1176 case WC_SHIPS_LIST:
1177 case WC_AIRCRAFT_LIST:
1178 case WC_BUY_COMPANY:
1179 case WC_COMPANY:
1180 case WC_COMPANY_INFRASTRUCTURE:
1181 continue;
1183 default:
1184 w->owner = new_owner;
1185 break;
1190 static void BringWindowToFront(Window *w);
1193 * Find a window and make it the relative top-window on the screen.
1194 * The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation".
1195 * @param cls WindowClass of the window to activate
1196 * @param number WindowNumber of the window to activate
1197 * @return a pointer to the window thus activated
1199 Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
1201 Window *w = FindWindowById(cls, number);
1203 if (w != NULL) {
1204 if (w->IsShaded()) w->SetShaded(false); // Restore original window size if it was shaded.
1206 w->SetWhiteBorder();
1207 BringWindowToFront(w);
1208 w->SetDirty();
1211 return w;
1214 static inline bool IsVitalWindow(const Window *w)
1216 switch (w->window_class) {
1217 case WC_MAIN_TOOLBAR:
1218 case WC_STATUS_BAR:
1219 case WC_NEWS_WINDOW:
1220 case WC_SEND_NETWORK_MSG:
1221 return true;
1223 default:
1224 return false;
1229 * Get the z-priority for a given window. This is used in comparison with other z-priority values;
1230 * a window with a given z-priority will appear above other windows with a lower value, and below
1231 * those with a higher one (the ordering within z-priorities is arbitrary).
1232 * @param w The window to get the z-priority for
1233 * @pre w->window_class != WC_INVALID
1234 * @return The window's z-priority
1236 static uint GetWindowZPriority(const Window *w)
1238 assert(w->window_class != WC_INVALID);
1240 uint z_priority = 0;
1242 switch (w->window_class) {
1243 case WC_ENDSCREEN:
1244 ++z_priority;
1246 case WC_HIGHSCORE:
1247 ++z_priority;
1249 case WC_TOOLTIPS:
1250 ++z_priority;
1252 case WC_DROPDOWN_MENU:
1253 ++z_priority;
1255 case WC_MAIN_TOOLBAR:
1256 case WC_STATUS_BAR:
1257 ++z_priority;
1259 case WC_OSK:
1260 ++z_priority;
1262 case WC_QUERY_STRING:
1263 case WC_SEND_NETWORK_MSG:
1264 ++z_priority;
1266 case WC_ERRMSG:
1267 case WC_CONFIRM_POPUP_QUERY:
1268 case WC_MODAL_PROGRESS:
1269 case WC_NETWORK_STATUS_WINDOW:
1270 ++z_priority;
1272 case WC_GENERATE_LANDSCAPE:
1273 case WC_SAVELOAD:
1274 case WC_GAME_OPTIONS:
1275 case WC_CUSTOM_CURRENCY:
1276 case WC_NETWORK_WINDOW:
1277 case WC_GRF_PARAMETERS:
1278 case WC_AI_LIST:
1279 case WC_AI_SETTINGS:
1280 case WC_TEXTFILE:
1281 ++z_priority;
1283 case WC_CONSOLE:
1284 ++z_priority;
1286 case WC_NEWS_WINDOW:
1287 ++z_priority;
1289 default:
1290 ++z_priority;
1292 case WC_MAIN_WINDOW:
1293 return z_priority;
1298 * Adds a window to the z-ordering, according to its z-priority.
1299 * @param w Window to add
1301 static void AddWindowToZOrdering(Window *w)
1303 assert(w->z_front == NULL && w->z_back == NULL);
1305 if (_z_front_window == NULL) {
1306 /* It's the only window. */
1307 _z_front_window = _z_back_window = w;
1308 w->z_front = w->z_back = NULL;
1309 } else {
1310 /* Search down the z-ordering for its location. */
1311 Window *v = _z_front_window;
1312 uint last_z_priority = UINT_MAX;
1313 while (v != NULL && (v->window_class == WC_INVALID || GetWindowZPriority(v) > GetWindowZPriority(w))) {
1314 if (v->window_class != WC_INVALID) {
1315 /* Sanity check z-ordering, while we're at it. */
1316 assert(last_z_priority >= GetWindowZPriority(v));
1317 last_z_priority = GetWindowZPriority(v);
1320 v = v->z_back;
1323 if (v == NULL) {
1324 /* It's the new back window. */
1325 w->z_front = _z_back_window;
1326 w->z_back = NULL;
1327 _z_back_window->z_back = w;
1328 _z_back_window = w;
1329 } else if (v == _z_front_window) {
1330 /* It's the new front window. */
1331 w->z_front = NULL;
1332 w->z_back = _z_front_window;
1333 _z_front_window->z_front = w;
1334 _z_front_window = w;
1335 } else {
1336 /* It's somewhere else in the z-ordering. */
1337 w->z_front = v->z_front;
1338 w->z_back = v;
1339 v->z_front->z_back = w;
1340 v->z_front = w;
1347 * Removes a window from the z-ordering.
1348 * @param w Window to remove
1350 static void RemoveWindowFromZOrdering(Window *w)
1352 if (w->z_front == NULL) {
1353 assert(_z_front_window == w);
1354 _z_front_window = w->z_back;
1355 } else {
1356 w->z_front->z_back = w->z_back;
1359 if (w->z_back == NULL) {
1360 assert(_z_back_window == w);
1361 _z_back_window = w->z_front;
1362 } else {
1363 w->z_back->z_front = w->z_front;
1366 w->z_front = w->z_back = NULL;
1370 * On clicking on a window, make it the frontmost window of all windows with an equal
1371 * or lower z-priority. The window is marked dirty for a repaint
1372 * @param w window that is put into the relative foreground
1374 static void BringWindowToFront(Window *w)
1376 RemoveWindowFromZOrdering(w);
1377 AddWindowToZOrdering(w);
1379 w->SetDirty();
1383 * Initializes the data (except the position and initial size) of a new Window.
1384 * @param desc Window description.
1385 * @param window_number Number being assigned to the new window
1386 * @return Window pointer of the newly created window
1387 * @pre If nested widgets are used (\a widget is \c NULL), #nested_root and #nested_array_size must be initialized.
1388 * In addition, #nested_array is either \c NULL, or already initialized.
1390 void Window::InitializeData(WindowNumber window_number)
1392 /* Set up window properties; some of them are needed to set up smallest size below */
1393 this->window_class = this->window_desc->cls;
1394 this->SetWhiteBorder();
1395 if (this->window_desc->default_pos == WDP_CENTER) this->flags |= WF_CENTERED;
1396 this->owner = INVALID_OWNER;
1397 this->nested_focus = NULL;
1398 this->window_number = window_number;
1400 this->OnInit();
1401 /* Initialize nested widget tree. */
1402 if (this->nested_array == NULL) {
1403 this->nested_array = CallocT<NWidgetBase *>(this->nested_array_size);
1404 this->nested_root->SetupSmallestSize(this, true);
1405 } else {
1406 this->nested_root->SetupSmallestSize(this, false);
1408 /* Initialize to smallest size. */
1409 this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
1411 /* Further set up window properties,
1412 * this->left, this->top, this->width, this->height, this->resize.width, and this->resize.height are initialized later. */
1413 this->resize.step_width = this->nested_root->resize_x;
1414 this->resize.step_height = this->nested_root->resize_y;
1416 /* Give focus to the opened window unless a text box
1417 * of focused window has focus (so we don't interrupt typing). But if the new
1418 * window has a text box, then take focus anyway. */
1419 if (!EditBoxInGlobalFocus() || this->nested_root->GetWidgetOfType(WWT_EDITBOX) != NULL) SetFocusedWindow(this);
1421 /* Insert the window into the correct location in the z-ordering. */
1422 AddWindowToZOrdering(this);
1426 * Set the position and smallest size of the window.
1427 * @param x Offset in pixels from the left of the screen of the new window.
1428 * @param y Offset in pixels from the top of the screen of the new window.
1429 * @param sm_width Smallest width in pixels of the window.
1430 * @param sm_height Smallest height in pixels of the window.
1432 void Window::InitializePositionSize(int x, int y, int sm_width, int sm_height)
1434 this->left = x;
1435 this->top = y;
1436 this->width = sm_width;
1437 this->height = sm_height;
1441 * Resize window towards the default size.
1442 * Prior to construction, a position for the new window (for its default size)
1443 * has been found with LocalGetWindowPlacement(). Initially, the window is
1444 * constructed with minimal size. Resizing the window to its default size is
1445 * done here.
1446 * @param def_width default width in pixels of the window
1447 * @param def_height default height in pixels of the window
1448 * @see Window::Window(), Window::InitializeData(), Window::InitializePositionSize()
1450 void Window::FindWindowPlacementAndResize(int def_width, int def_height)
1452 def_width = max(def_width, this->width); // Don't allow default size to be smaller than smallest size
1453 def_height = max(def_height, this->height);
1454 /* Try to make windows smaller when our window is too small.
1455 * w->(width|height) is normally the same as min_(width|height),
1456 * but this way the GUIs can be made a little more dynamic;
1457 * one can use the same spec for multiple windows and those
1458 * can then determine the real minimum size of the window. */
1459 if (this->width != def_width || this->height != def_height) {
1460 /* Think about the overlapping toolbars when determining the minimum window size */
1461 int free_height = _screen.height;
1462 const Window *wt = FindWindowById(WC_STATUS_BAR, 0);
1463 if (wt != NULL) free_height -= wt->height;
1464 wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
1465 if (wt != NULL) free_height -= wt->height;
1467 int enlarge_x = max(min(def_width - this->width, _screen.width - this->width), 0);
1468 int enlarge_y = max(min(def_height - this->height, free_height - this->height), 0);
1470 /* X and Y has to go by step.. calculate it.
1471 * The cast to int is necessary else x/y are implicitly casted to
1472 * unsigned int, which won't work. */
1473 if (this->resize.step_width > 1) enlarge_x -= enlarge_x % (int)this->resize.step_width;
1474 if (this->resize.step_height > 1) enlarge_y -= enlarge_y % (int)this->resize.step_height;
1476 ResizeWindow(this, enlarge_x, enlarge_y);
1477 /* ResizeWindow() calls this->OnResize(). */
1478 } else {
1479 /* Always call OnResize; that way the scrollbars and matrices get initialized. */
1480 this->OnResize();
1483 int nx = this->left;
1484 int ny = this->top;
1486 if (nx + this->width > _screen.width) nx -= (nx + this->width - _screen.width);
1488 const Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
1489 ny = max(ny, (wt == NULL || this == wt || this->top == 0) ? 0 : wt->height);
1490 nx = max(nx, 0);
1492 if (this->viewport != NULL) {
1493 this->viewport->left += nx - this->left;
1494 this->viewport->top += ny - this->top;
1496 this->left = nx;
1497 this->top = ny;
1499 this->SetDirty();
1503 * Decide whether a given rectangle is a good place to open a completely visible new window.
1504 * The new window should be within screen borders, and not overlap with another already
1505 * existing window (except for the main window in the background).
1506 * @param left Left edge of the rectangle
1507 * @param top Top edge of the rectangle
1508 * @param width Width of the rectangle
1509 * @param height Height of the rectangle
1510 * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
1511 * @return Boolean indication that the rectangle is a good place for the new window
1513 static bool IsGoodAutoPlace1(int left, int top, int width, int height, Point &pos)
1515 int right = width + left;
1516 int bottom = height + top;
1518 const Window *main_toolbar = FindWindowByClass(WC_MAIN_TOOLBAR);
1519 if (left < 0 || (main_toolbar != NULL && top < main_toolbar->height) || right > _screen.width || bottom > _screen.height) return false;
1521 /* Make sure it is not obscured by any window. */
1522 const Window *w;
1523 FOR_ALL_WINDOWS_FROM_BACK(w) {
1524 if (w->window_class == WC_MAIN_WINDOW) continue;
1526 if (right > w->left &&
1527 w->left + w->width > left &&
1528 bottom > w->top &&
1529 w->top + w->height > top) {
1530 return false;
1534 pos.x = left;
1535 pos.y = top;
1536 return true;
1540 * Decide whether a given rectangle is a good place to open a mostly visible new window.
1541 * The new window should be mostly within screen borders, and not overlap with another already
1542 * existing window (except for the main window in the background).
1543 * @param left Left edge of the rectangle
1544 * @param top Top edge of the rectangle
1545 * @param width Width of the rectangle
1546 * @param height Height of the rectangle
1547 * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
1548 * @return Boolean indication that the rectangle is a good place for the new window
1550 static bool IsGoodAutoPlace2(int left, int top, int width, int height, Point &pos)
1552 /* Left part of the rectangle may be at most 1/4 off-screen,
1553 * right part of the rectangle may be at most 1/2 off-screen
1555 if (left < -(width >> 2) || left > _screen.width - (width >> 1)) return false;
1556 /* Bottom part of the rectangle may be at most 1/4 off-screen */
1557 if (top < 22 || top > _screen.height - (height >> 2)) return false;
1559 /* Make sure it is not obscured by any window. */
1560 const Window *w;
1561 FOR_ALL_WINDOWS_FROM_BACK(w) {
1562 if (w->window_class == WC_MAIN_WINDOW) continue;
1564 if (left + width > w->left &&
1565 w->left + w->width > left &&
1566 top + height > w->top &&
1567 w->top + w->height > top) {
1568 return false;
1572 pos.x = left;
1573 pos.y = top;
1574 return true;
1578 * Find a good place for opening a new window of a given width and height.
1579 * @param width Width of the new window
1580 * @param height Height of the new window
1581 * @return Top-left coordinate of the new window
1583 static Point GetAutoPlacePosition(int width, int height)
1585 Point pt;
1587 /* First attempt, try top-left of the screen */
1588 const Window *main_toolbar = FindWindowByClass(WC_MAIN_TOOLBAR);
1589 if (IsGoodAutoPlace1(0, main_toolbar != NULL ? main_toolbar->height + 2 : 2, width, height, pt)) return pt;
1591 /* Second attempt, try around all existing windows with a distance of 2 pixels.
1592 * The new window must be entirely on-screen, and not overlap with an existing window.
1593 * Eight starting points are tried, two at each corner.
1595 const Window *w;
1596 FOR_ALL_WINDOWS_FROM_BACK(w) {
1597 if (w->window_class == WC_MAIN_WINDOW) continue;
1599 if (IsGoodAutoPlace1(w->left + w->width + 2, w->top, width, height, pt)) return pt;
1600 if (IsGoodAutoPlace1(w->left - width - 2, w->top, width, height, pt)) return pt;
1601 if (IsGoodAutoPlace1(w->left, w->top + w->height + 2, width, height, pt)) return pt;
1602 if (IsGoodAutoPlace1(w->left, w->top - height - 2, width, height, pt)) return pt;
1603 if (IsGoodAutoPlace1(w->left + w->width + 2, w->top + w->height - height, width, height, pt)) return pt;
1604 if (IsGoodAutoPlace1(w->left - width - 2, w->top + w->height - height, width, height, pt)) return pt;
1605 if (IsGoodAutoPlace1(w->left + w->width - width, w->top + w->height + 2, width, height, pt)) return pt;
1606 if (IsGoodAutoPlace1(w->left + w->width - width, w->top - height - 2, width, height, pt)) return pt;
1609 /* Third attempt, try around all existing windows with a distance of 2 pixels.
1610 * The new window may be partly off-screen, and must not overlap with an existing window.
1611 * Only four starting points are tried.
1613 FOR_ALL_WINDOWS_FROM_BACK(w) {
1614 if (w->window_class == WC_MAIN_WINDOW) continue;
1616 if (IsGoodAutoPlace2(w->left + w->width + 2, w->top, width, height, pt)) return pt;
1617 if (IsGoodAutoPlace2(w->left - width - 2, w->top, width, height, pt)) return pt;
1618 if (IsGoodAutoPlace2(w->left, w->top + w->height + 2, width, height, pt)) return pt;
1619 if (IsGoodAutoPlace2(w->left, w->top - height - 2, width, height, pt)) return pt;
1622 /* Fourth and final attempt, put window at diagonal starting from (0, 24), try multiples
1623 * of (+5, +5)
1625 int left = 0, top = 24;
1627 restart:
1628 FOR_ALL_WINDOWS_FROM_BACK(w) {
1629 if (w->left == left && w->top == top) {
1630 left += 5;
1631 top += 5;
1632 goto restart;
1636 pt.x = left;
1637 pt.y = top;
1638 return pt;
1642 * Computer the position of the top-left corner of a window to be opened right
1643 * under the toolbar.
1644 * @param window_width the width of the window to get the position for
1645 * @return Coordinate of the top-left corner of the new window.
1647 Point GetToolbarAlignedWindowPosition(int window_width)
1649 const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
1650 assert(w != NULL);
1651 Point pt = { _current_text_dir == TD_RTL ? w->left : (w->left + w->width) - window_width, w->top + w->height };
1652 return pt;
1656 * Compute the position of the top-left corner of a new window that is opened.
1658 * By default position a child window at an offset of 10/10 of its parent.
1659 * With the exception of WC_BUILD_TOOLBAR (build railway/roads/ship docks/airports)
1660 * and WC_SCEN_LAND_GEN (landscaping). Whose child window has an offset of 0/toolbar-height of
1661 * its parent. So it's exactly under the parent toolbar and no buttons will be covered.
1662 * However if it falls too extremely outside window positions, reposition
1663 * it to an automatic place.
1665 * @param *desc The pointer to the WindowDesc to be created.
1666 * @param sm_width Smallest width of the window.
1667 * @param sm_height Smallest height of the window.
1668 * @param window_number The window number of the new window.
1670 * @return Coordinate of the top-left corner of the new window.
1672 static Point LocalGetWindowPlacement(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
1674 Point pt;
1675 const Window *w;
1677 int16 default_width = max(desc->GetDefaultWidth(), sm_width);
1678 int16 default_height = max(desc->GetDefaultHeight(), sm_height);
1680 if (desc->parent_cls != 0 /* WC_MAIN_WINDOW */ &&
1681 (w = FindWindowById(desc->parent_cls, window_number)) != NULL &&
1682 w->left < _screen.width - 20 && w->left > -60 && w->top < _screen.height - 20) {
1684 pt.x = w->left + ((desc->parent_cls == WC_BUILD_TOOLBAR || desc->parent_cls == WC_SCEN_LAND_GEN) ? 0 : 10);
1685 if (pt.x > _screen.width + 10 - default_width) {
1686 pt.x = (_screen.width + 10 - default_width) - 20;
1688 pt.y = w->top + ((desc->parent_cls == WC_BUILD_TOOLBAR || desc->parent_cls == WC_SCEN_LAND_GEN) ? w->height : 10);
1689 return pt;
1692 switch (desc->default_pos) {
1693 case WDP_ALIGN_TOOLBAR: // Align to the toolbar
1694 return GetToolbarAlignedWindowPosition(default_width);
1696 case WDP_AUTO: // Find a good automatic position for the window
1697 return GetAutoPlacePosition(default_width, default_height);
1699 case WDP_CENTER: // Centre the window horizontally
1700 pt.x = (_screen.width - default_width) / 2;
1701 pt.y = (_screen.height - default_height) / 2;
1702 break;
1704 case WDP_MANUAL:
1705 pt.x = 0;
1706 pt.y = 0;
1707 break;
1709 default:
1710 NOT_REACHED();
1713 return pt;
1716 /* virtual */ Point Window::OnInitialPosition(int16 sm_width, int16 sm_height, int window_number)
1718 return LocalGetWindowPlacement(this->window_desc, sm_width, sm_height, window_number);
1722 * Perform the first part of the initialization of a nested widget tree.
1723 * Construct a nested widget tree in #nested_root, and optionally fill the #nested_array array to provide quick access to the uninitialized widgets.
1724 * This is mainly useful for setting very basic properties.
1725 * @param fill_nested Fill the #nested_array (enabling is expensive!).
1726 * @note Filling the nested array requires an additional traversal through the nested widget tree, and is best performed by #FinishInitNested rather than here.
1728 void Window::CreateNestedTree(bool fill_nested)
1730 int biggest_index = -1;
1731 this->nested_root = MakeWindowNWidgetTree(this->window_desc->nwid_parts, this->window_desc->nwid_length, &biggest_index, &this->shade_select);
1732 this->nested_array_size = (uint)(biggest_index + 1);
1734 if (fill_nested) {
1735 this->nested_array = CallocT<NWidgetBase *>(this->nested_array_size);
1736 this->nested_root->FillNestedArray(this->nested_array, this->nested_array_size);
1741 * Perform the second part of the initialization of a nested widget tree.
1742 * @param window_number Number of the new window.
1744 void Window::FinishInitNested(WindowNumber window_number)
1746 this->InitializeData(window_number);
1747 this->ApplyDefaults();
1748 Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number);
1749 this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y);
1750 this->FindWindowPlacementAndResize(this->window_desc->GetDefaultWidth(), this->window_desc->GetDefaultHeight());
1754 * Perform complete initialization of the #Window with nested widgets, to allow use.
1755 * @param window_number Number of the new window.
1757 void Window::InitNested(WindowNumber window_number)
1759 this->CreateNestedTree(false);
1760 this->FinishInitNested(window_number);
1764 * Empty constructor, initialization has been moved to #InitNested() called from the constructor of the derived class.
1765 * @param desc The description of the window.
1767 Window::Window(WindowDesc *desc) : window_desc(desc), scrolling_scrollbar(-1)
1772 * Do a search for a window at specific coordinates. For this we start
1773 * at the topmost window, obviously and work our way down to the bottom
1774 * @param x position x to query
1775 * @param y position y to query
1776 * @return a pointer to the found window if any, NULL otherwise
1778 Window *FindWindowFromPt(int x, int y)
1780 Window *w;
1781 FOR_ALL_WINDOWS_FROM_FRONT(w) {
1782 if (MayBeShown(w) && IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) {
1783 return w;
1787 return NULL;
1791 * (re)initialize the windowing system
1793 void InitWindowSystem()
1795 IConsoleClose();
1797 _z_back_window = NULL;
1798 _z_front_window = NULL;
1799 _focused_window = NULL;
1800 _mouseover_last_w = NULL;
1801 _last_scroll_window = NULL;
1802 _scrolling_viewport = false;
1803 _mouse_hovering = false;
1805 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
1806 NWidgetScrollbar::InvalidateDimensionCache();
1808 ShowFirstError();
1812 * Close down the windowing system
1814 void UnInitWindowSystem()
1816 UnshowCriticalError();
1818 Window *w;
1819 FOR_ALL_WINDOWS_FROM_FRONT(w) delete w;
1821 for (w = _z_front_window; w != NULL; /* nothing */) {
1822 Window *to_del = w;
1823 w = w->z_back;
1824 free(to_del);
1827 _z_front_window = NULL;
1828 _z_back_window = NULL;
1832 * Reset the windowing system, by means of shutting it down followed by re-initialization
1834 void ResetWindowSystem()
1836 UnInitWindowSystem();
1837 InitWindowSystem();
1838 _thd.Reset();
1841 static void DecreaseWindowCounters()
1843 Window *w;
1844 FOR_ALL_WINDOWS_FROM_FRONT(w) {
1845 if (_scroller_click_timeout == 0) {
1846 /* Unclick scrollbar buttons if they are pressed. */
1847 for (uint i = 0; i < w->nested_array_size; i++) {
1848 NWidgetBase *nwid = w->nested_array[i];
1849 if (nwid != NULL && (nwid->type == NWID_HSCROLLBAR || nwid->type == NWID_VSCROLLBAR)) {
1850 NWidgetScrollbar *sb = static_cast<NWidgetScrollbar*>(nwid);
1851 if (sb->disp_flags & (ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN)) {
1852 sb->disp_flags &= ~(ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN);
1853 w->scrolling_scrollbar = -1;
1854 sb->SetDirty(w);
1860 /* Handle editboxes */
1861 for (SmallMap<int, QueryString*>::Pair *it = w->querystrings.Begin(); it != w->querystrings.End(); ++it) {
1862 it->second->HandleEditBox(w, it->first);
1865 w->OnMouseLoop();
1868 FOR_ALL_WINDOWS_FROM_FRONT(w) {
1869 if ((w->flags & WF_TIMEOUT) && --w->timeout_timer == 0) {
1870 CLRBITS(w->flags, WF_TIMEOUT);
1872 w->OnTimeout();
1873 w->RaiseButtons(true);
1878 static void HandlePlacePresize()
1880 if (_special_mouse_mode != WSM_PRESIZE) return;
1882 Window *w = _thd.GetCallbackWnd();
1883 if (w == NULL) return;
1885 Point pt = GetTileBelowCursor();
1886 if (pt.x == -1) {
1887 _thd.selend.x = -1;
1888 return;
1891 w->OnPlacePresize(pt, TileVirtXY(pt.x, pt.y));
1895 * Handle dragging and dropping in mouse dragging mode (#WSM_DRAGDROP).
1896 * @return State of handling the event.
1898 static EventState HandleMouseDragDrop()
1900 if (_special_mouse_mode != WSM_DRAGDROP) return ES_NOT_HANDLED;
1902 if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED; // Dragging, but the mouse did not move.
1904 Window *w = _thd.GetCallbackWnd();
1905 if (w != NULL) {
1906 /* Send an event in client coordinates. */
1907 Point pt;
1908 pt.x = _cursor.pos.x - w->left;
1909 pt.y = _cursor.pos.y - w->top;
1910 if (_left_button_down) {
1911 w->OnMouseDrag(pt, GetWidgetFromPos(w, pt.x, pt.y));
1912 } else {
1913 w->OnDragDrop(pt, GetWidgetFromPos(w, pt.x, pt.y));
1917 if (!_left_button_down) ResetObjectToPlace(); // Button released, finished dragging.
1918 return ES_HANDLED;
1921 /** Report position of the mouse to the underlying window. */
1922 static void HandleMouseOver()
1924 Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
1926 /* We changed window, put a MOUSEOVER event to the last window */
1927 if (_mouseover_last_w != NULL && _mouseover_last_w != w) {
1928 /* Reset mouse-over coordinates of previous window */
1929 Point pt = { -1, -1 };
1930 _mouseover_last_w->OnMouseOver(pt, 0);
1933 /* _mouseover_last_w will get reset when the window is deleted, see DeleteWindow() */
1934 _mouseover_last_w = w;
1936 if (w != NULL) {
1937 /* send an event in client coordinates. */
1938 Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
1939 const NWidgetCore *widget = w->nested_root->GetWidgetFromPos(pt.x, pt.y);
1940 if (widget != NULL) w->OnMouseOver(pt, widget->index);
1944 /** The minimum number of pixels of the title bar must be visible in both the X or Y direction */
1945 static const int MIN_VISIBLE_TITLE_BAR = 13;
1947 /** Direction for moving the window. */
1948 enum PreventHideDirection {
1949 PHD_UP, ///< Above v is a safe position.
1950 PHD_DOWN, ///< Below v is a safe position.
1954 * Do not allow hiding of the rectangle with base coordinates \a nx and \a ny behind window \a v.
1955 * If needed, move the window base coordinates to keep it visible.
1956 * @param nx Base horizontal coordinate of the rectangle.
1957 * @param ny Base vertical coordinate of the rectangle.
1958 * @param rect Rectangle that must stay visible for #MIN_VISIBLE_TITLE_BAR pixels (horizontally, vertically, or both)
1959 * @param v Window lying in front of the rectangle.
1960 * @param px Previous horizontal base coordinate.
1961 * @param dir If no room horizontally, move the rectangle to the indicated position.
1963 static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
1965 if (v == NULL) return;
1967 int v_bottom = v->top + v->height;
1968 int v_right = v->left + v->width;
1969 int safe_y = (dir == PHD_UP) ? (v->top - MIN_VISIBLE_TITLE_BAR - rect.top) : (v_bottom + MIN_VISIBLE_TITLE_BAR - rect.bottom); // Compute safe vertical position.
1971 if (*ny + rect.top <= v->top - MIN_VISIBLE_TITLE_BAR) return; // Above v is enough space
1972 if (*ny + rect.bottom >= v_bottom + MIN_VISIBLE_TITLE_BAR) return; // Below v is enough space
1974 /* Vertically, the rectangle is hidden behind v. */
1975 if (*nx + rect.left + MIN_VISIBLE_TITLE_BAR < v->left) { // At left of v.
1976 if (v->left < MIN_VISIBLE_TITLE_BAR) *ny = safe_y; // But enough room, force it to a safe position.
1977 return;
1979 if (*nx + rect.right - MIN_VISIBLE_TITLE_BAR > v_right) { // At right of v.
1980 if (v_right > _screen.width - MIN_VISIBLE_TITLE_BAR) *ny = safe_y; // Not enough room, force it to a safe position.
1981 return;
1984 /* Horizontally also hidden, force movement to a safe area. */
1985 if (px + rect.left < v->left && v->left >= MIN_VISIBLE_TITLE_BAR) { // Coming from the left, and enough room there.
1986 *nx = v->left - MIN_VISIBLE_TITLE_BAR - rect.left;
1987 } else if (px + rect.right > v_right && v_right <= _screen.width - MIN_VISIBLE_TITLE_BAR) { // Coming from the right, and enough room there.
1988 *nx = v_right + MIN_VISIBLE_TITLE_BAR - rect.right;
1989 } else {
1990 *ny = safe_y;
1995 * Make sure at least a part of the caption bar is still visible by moving
1996 * the window if necessary.
1997 * @param w The window to check.
1998 * @param nx The proposed new x-location of the window.
1999 * @param ny The proposed new y-location of the window.
2001 static void EnsureVisibleCaption(Window *w, int nx, int ny)
2003 /* Search for the title bar rectangle. */
2004 Rect caption_rect;
2005 const NWidgetBase *caption = w->nested_root->GetWidgetOfType(WWT_CAPTION);
2006 if (caption != NULL) {
2007 caption_rect.left = caption->pos_x;
2008 caption_rect.right = caption->pos_x + caption->current_x;
2009 caption_rect.top = caption->pos_y;
2010 caption_rect.bottom = caption->pos_y + caption->current_y;
2012 /* Make sure the window doesn't leave the screen */
2013 nx = Clamp(nx, MIN_VISIBLE_TITLE_BAR - caption_rect.right, _screen.width - MIN_VISIBLE_TITLE_BAR - caption_rect.left);
2014 ny = Clamp(ny, 0, _screen.height - MIN_VISIBLE_TITLE_BAR);
2016 /* Make sure the title bar isn't hidden behind the main tool bar or the status bar. */
2017 PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_MAIN_TOOLBAR, 0), w->left, PHD_DOWN);
2018 PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_STATUS_BAR, 0), w->left, PHD_UP);
2021 if (w->viewport != NULL) {
2022 w->viewport->left += nx - w->left;
2023 w->viewport->top += ny - w->top;
2026 w->left = nx;
2027 w->top = ny;
2031 * Resize the window.
2032 * Update all the widgets of a window based on their resize flags
2033 * Both the areas of the old window and the new sized window are set dirty
2034 * ensuring proper redrawal.
2035 * @param w Window to resize
2036 * @param delta_x Delta x-size of changed window (positive if larger, etc.)
2037 * @param delta_y Delta y-size of changed window
2038 * @param clamp_to_screen Whether to make sure the whole window stays visible
2040 void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen)
2042 if (delta_x != 0 || delta_y != 0) {
2043 if (clamp_to_screen) {
2044 /* Determine the new right/bottom position. If that is outside of the bounds of
2045 * the resolution clamp it in such a manner that it stays within the bounds. */
2046 int new_right = w->left + w->width + delta_x;
2047 int new_bottom = w->top + w->height + delta_y;
2048 if (new_right >= (int)_cur_resolution.width) delta_x -= Ceil(new_right - _cur_resolution.width, max(1U, w->nested_root->resize_x));
2049 if (new_bottom >= (int)_cur_resolution.height) delta_y -= Ceil(new_bottom - _cur_resolution.height, max(1U, w->nested_root->resize_y));
2052 w->SetDirty();
2054 uint new_xinc = max(0, (w->nested_root->resize_x == 0) ? 0 : (int)(w->nested_root->current_x - w->nested_root->smallest_x) + delta_x);
2055 uint new_yinc = max(0, (w->nested_root->resize_y == 0) ? 0 : (int)(w->nested_root->current_y - w->nested_root->smallest_y) + delta_y);
2056 assert(w->nested_root->resize_x == 0 || new_xinc % w->nested_root->resize_x == 0);
2057 assert(w->nested_root->resize_y == 0 || new_yinc % w->nested_root->resize_y == 0);
2059 w->nested_root->AssignSizePosition(ST_RESIZE, 0, 0, w->nested_root->smallest_x + new_xinc, w->nested_root->smallest_y + new_yinc, _current_text_dir == TD_RTL);
2060 w->width = w->nested_root->current_x;
2061 w->height = w->nested_root->current_y;
2064 EnsureVisibleCaption(w, w->left, w->top);
2066 /* Always call OnResize to make sure everything is initialised correctly if it needs to be. */
2067 w->OnResize();
2068 w->SetDirty();
2072 * Return the top of the main view available for general use.
2073 * @return Uppermost vertical coordinate available.
2074 * @note Above the upper y coordinate is often the main toolbar.
2076 int GetMainViewTop()
2078 Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
2079 return (w == NULL) ? 0 : w->top + w->height;
2083 * Return the bottom of the main view available for general use.
2084 * @return The vertical coordinate of the first unusable row, so 'top + height <= bottom' gives the correct result.
2085 * @note At and below the bottom y coordinate is often the status bar.
2087 int GetMainViewBottom()
2089 Window *w = FindWindowById(WC_STATUS_BAR, 0);
2090 return (w == NULL) ? _screen.height : w->top;
2093 static bool _dragging_window; ///< A window is being dragged or resized.
2096 * Handle dragging/resizing of a window.
2097 * @return State of handling the event.
2099 static EventState HandleWindowDragging()
2101 /* Get out immediately if no window is being dragged at all. */
2102 if (!_dragging_window) return ES_NOT_HANDLED;
2104 /* If button still down, but cursor hasn't moved, there is nothing to do. */
2105 if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
2107 /* Otherwise find the window... */
2108 Window *w;
2109 FOR_ALL_WINDOWS_FROM_BACK(w) {
2110 if (w->flags & WF_DRAGGING) {
2111 /* Stop the dragging if the left mouse button was released */
2112 if (!_left_button_down) {
2113 w->flags &= ~WF_DRAGGING;
2114 break;
2117 w->SetDirty();
2119 int x = _cursor.pos.x + _drag_delta.x;
2120 int y = _cursor.pos.y + _drag_delta.y;
2121 int nx = x;
2122 int ny = y;
2124 if (_settings_client.gui.window_snap_radius != 0) {
2125 const Window *v;
2127 int hsnap = _settings_client.gui.window_snap_radius;
2128 int vsnap = _settings_client.gui.window_snap_radius;
2129 int delta;
2131 FOR_ALL_WINDOWS_FROM_BACK(v) {
2132 if (v == w) continue; // Don't snap at yourself
2134 if (y + w->height > v->top && y < v->top + v->height) {
2135 /* Your left border <-> other right border */
2136 delta = abs(v->left + v->width - x);
2137 if (delta <= hsnap) {
2138 nx = v->left + v->width;
2139 hsnap = delta;
2142 /* Your right border <-> other left border */
2143 delta = abs(v->left - x - w->width);
2144 if (delta <= hsnap) {
2145 nx = v->left - w->width;
2146 hsnap = delta;
2150 if (w->top + w->height >= v->top && w->top <= v->top + v->height) {
2151 /* Your left border <-> other left border */
2152 delta = abs(v->left - x);
2153 if (delta <= hsnap) {
2154 nx = v->left;
2155 hsnap = delta;
2158 /* Your right border <-> other right border */
2159 delta = abs(v->left + v->width - x - w->width);
2160 if (delta <= hsnap) {
2161 nx = v->left + v->width - w->width;
2162 hsnap = delta;
2166 if (x + w->width > v->left && x < v->left + v->width) {
2167 /* Your top border <-> other bottom border */
2168 delta = abs(v->top + v->height - y);
2169 if (delta <= vsnap) {
2170 ny = v->top + v->height;
2171 vsnap = delta;
2174 /* Your bottom border <-> other top border */
2175 delta = abs(v->top - y - w->height);
2176 if (delta <= vsnap) {
2177 ny = v->top - w->height;
2178 vsnap = delta;
2182 if (w->left + w->width >= v->left && w->left <= v->left + v->width) {
2183 /* Your top border <-> other top border */
2184 delta = abs(v->top - y);
2185 if (delta <= vsnap) {
2186 ny = v->top;
2187 vsnap = delta;
2190 /* Your bottom border <-> other bottom border */
2191 delta = abs(v->top + v->height - y - w->height);
2192 if (delta <= vsnap) {
2193 ny = v->top + v->height - w->height;
2194 vsnap = delta;
2200 EnsureVisibleCaption(w, nx, ny);
2202 w->SetDirty();
2203 return ES_HANDLED;
2204 } else if (w->flags & WF_SIZING) {
2205 /* Stop the sizing if the left mouse button was released */
2206 if (!_left_button_down) {
2207 w->flags &= ~WF_SIZING;
2208 w->SetDirty();
2209 break;
2212 /* Compute difference in pixels between cursor position and reference point in the window.
2213 * If resizing the left edge of the window, moving to the left makes the window bigger not smaller.
2215 int x, y = _cursor.pos.y - _drag_delta.y;
2216 if (w->flags & WF_SIZING_LEFT) {
2217 x = _drag_delta.x - _cursor.pos.x;
2218 } else {
2219 x = _cursor.pos.x - _drag_delta.x;
2222 /* resize.step_width and/or resize.step_height may be 0, which means no resize is possible. */
2223 if (w->resize.step_width == 0) x = 0;
2224 if (w->resize.step_height == 0) y = 0;
2226 /* Check the resize button won't go past the bottom of the screen */
2227 if (w->top + w->height + y > _screen.height) {
2228 y = _screen.height - w->height - w->top;
2231 /* X and Y has to go by step.. calculate it.
2232 * The cast to int is necessary else x/y are implicitly casted to
2233 * unsigned int, which won't work. */
2234 if (w->resize.step_width > 1) x -= x % (int)w->resize.step_width;
2235 if (w->resize.step_height > 1) y -= y % (int)w->resize.step_height;
2237 /* Check that we don't go below the minimum set size */
2238 if ((int)w->width + x < (int)w->nested_root->smallest_x) {
2239 x = w->nested_root->smallest_x - w->width;
2241 if ((int)w->height + y < (int)w->nested_root->smallest_y) {
2242 y = w->nested_root->smallest_y - w->height;
2245 /* Window already on size */
2246 if (x == 0 && y == 0) return ES_HANDLED;
2248 /* Now find the new cursor pos.. this is NOT _cursor, because we move in steps. */
2249 _drag_delta.y += y;
2250 if ((w->flags & WF_SIZING_LEFT) && x != 0) {
2251 _drag_delta.x -= x; // x > 0 -> window gets longer -> left-edge moves to left -> subtract x to get new position.
2252 w->SetDirty();
2253 w->left -= x; // If dragging left edge, move left window edge in opposite direction by the same amount.
2254 /* ResizeWindow() below ensures marking new position as dirty. */
2255 } else {
2256 _drag_delta.x += x;
2259 /* ResizeWindow sets both pre- and after-size to dirty for redrawal */
2260 ResizeWindow(w, x, y);
2261 return ES_HANDLED;
2265 _dragging_window = false;
2266 return ES_HANDLED;
2270 * Start window dragging
2271 * @param w Window to start dragging
2273 static void StartWindowDrag(Window *w)
2275 w->flags |= WF_DRAGGING;
2276 w->flags &= ~WF_CENTERED;
2277 _dragging_window = true;
2279 _drag_delta.x = w->left - _cursor.pos.x;
2280 _drag_delta.y = w->top - _cursor.pos.y;
2282 BringWindowToFront(w);
2283 DeleteWindowById(WC_DROPDOWN_MENU, 0);
2287 * Start resizing a window.
2288 * @param w Window to start resizing.
2289 * @param to_left Whether to drag towards the left or not
2291 static void StartWindowSizing(Window *w, bool to_left)
2293 w->flags |= to_left ? WF_SIZING_LEFT : WF_SIZING_RIGHT;
2294 w->flags &= ~WF_CENTERED;
2295 _dragging_window = true;
2297 _drag_delta.x = _cursor.pos.x;
2298 _drag_delta.y = _cursor.pos.y;
2300 BringWindowToFront(w);
2301 DeleteWindowById(WC_DROPDOWN_MENU, 0);
2305 * handle scrollbar scrolling with the mouse.
2306 * @return State of handling the event.
2308 static EventState HandleScrollbarScrolling()
2310 Window *w;
2311 FOR_ALL_WINDOWS_FROM_BACK(w) {
2312 if (w->scrolling_scrollbar >= 0) {
2313 /* Abort if no button is clicked any more. */
2314 if (!_left_button_down) {
2315 w->scrolling_scrollbar = -1;
2316 w->SetDirty();
2317 return ES_HANDLED;
2320 int i;
2321 NWidgetScrollbar *sb = w->GetWidget<NWidgetScrollbar>(w->scrolling_scrollbar);
2322 bool rtl = false;
2324 if (sb->type == NWID_HSCROLLBAR) {
2325 i = _cursor.pos.x - _cursorpos_drag_start.x;
2326 rtl = _current_text_dir == TD_RTL;
2327 } else {
2328 i = _cursor.pos.y - _cursorpos_drag_start.y;
2331 if (sb->disp_flags & ND_SCROLLBAR_BTN) {
2332 if (_scroller_click_timeout == 1) {
2333 _scroller_click_timeout = 3;
2334 sb->UpdatePosition(rtl == HasBit(sb->disp_flags, NDB_SCROLLBAR_UP) ? 1 : -1);
2335 w->SetDirty();
2337 return ES_HANDLED;
2340 /* Find the item we want to move to and make sure it's inside bounds. */
2341 int pos = min(max(0, i + _scrollbar_start_pos) * sb->GetCount() / _scrollbar_size, max(0, sb->GetCount() - sb->GetCapacity()));
2342 if (rtl) pos = max(0, sb->GetCount() - sb->GetCapacity() - pos);
2343 if (pos != sb->GetPosition()) {
2344 sb->SetPosition(pos);
2345 w->SetDirty();
2347 return ES_HANDLED;
2351 return ES_NOT_HANDLED;
2355 * Handle viewport scrolling with the mouse.
2356 * @return State of handling the event.
2358 static EventState HandleViewportScroll()
2360 bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
2362 if (!_scrolling_viewport) return ES_NOT_HANDLED;
2364 /* When we don't have a last scroll window we are starting to scroll.
2365 * When the last scroll window and this are not the same we went
2366 * outside of the window and should not left-mouse scroll anymore. */
2367 if (_last_scroll_window == NULL) _last_scroll_window = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
2369 if (_last_scroll_window == NULL || !(_right_button_down || scrollwheel_scrolling || (_settings_client.gui.left_mouse_btn_scrolling && _left_button_down))) {
2370 _cursor.fix_at = false;
2371 _scrolling_viewport = false;
2372 _last_scroll_window = NULL;
2373 return ES_NOT_HANDLED;
2376 if (_last_scroll_window == FindWindowById(WC_MAIN_WINDOW, 0) && _last_scroll_window->viewport->follow_vehicle != INVALID_VEHICLE) {
2377 /* If the main window is following a vehicle, then first let go of it! */
2378 const Vehicle *veh = Vehicle::Get(_last_scroll_window->viewport->follow_vehicle);
2379 ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle
2380 return ES_NOT_HANDLED;
2383 Point delta;
2384 if (_settings_client.gui.reverse_scroll || (_settings_client.gui.left_mouse_btn_scrolling && _left_button_down)) {
2385 delta.x = -_cursor.delta.x;
2386 delta.y = -_cursor.delta.y;
2387 } else {
2388 delta.x = _cursor.delta.x;
2389 delta.y = _cursor.delta.y;
2392 if (scrollwheel_scrolling) {
2393 /* We are using scrollwheels for scrolling */
2394 delta.x = _cursor.h_wheel;
2395 delta.y = _cursor.v_wheel;
2396 _cursor.v_wheel = 0;
2397 _cursor.h_wheel = 0;
2400 /* Create a scroll-event and send it to the window */
2401 if (delta.x != 0 || delta.y != 0) _last_scroll_window->OnScroll(delta);
2403 _cursor.delta.x = 0;
2404 _cursor.delta.y = 0;
2405 return ES_HANDLED;
2409 * Check if a window can be made relative top-most window, and if so do
2410 * it. If a window does not obscure any other windows, it will not
2411 * be brought to the foreground. Also if the only obscuring windows
2412 * are so-called system-windows, the window will not be moved.
2413 * The function will return false when a child window of this window is a
2414 * modal-popup; function returns a false and child window gets a white border
2415 * @param w Window to bring relatively on-top
2416 * @return false if the window has an active modal child, true otherwise
2418 static bool MaybeBringWindowToFront(Window *w)
2420 bool bring_to_front = false;
2422 if (w->window_class == WC_MAIN_WINDOW ||
2423 IsVitalWindow(w) ||
2424 w->window_class == WC_TOOLTIPS ||
2425 w->window_class == WC_DROPDOWN_MENU) {
2426 return true;
2429 /* Use unshaded window size rather than current size for shaded windows. */
2430 int w_width = w->width;
2431 int w_height = w->height;
2432 if (w->IsShaded()) {
2433 w_width = w->unshaded_size.width;
2434 w_height = w->unshaded_size.height;
2437 Window *u;
2438 FOR_ALL_WINDOWS_FROM_BACK_FROM(u, w->z_front) {
2439 /* A modal child will prevent the activation of the parent window */
2440 if (u->parent == w && (u->window_desc->flags & WDF_MODAL)) {
2441 u->SetWhiteBorder();
2442 u->SetDirty();
2443 return false;
2446 if (u->window_class == WC_MAIN_WINDOW ||
2447 IsVitalWindow(u) ||
2448 u->window_class == WC_TOOLTIPS ||
2449 u->window_class == WC_DROPDOWN_MENU) {
2450 continue;
2453 /* Window sizes don't interfere, leave z-order alone */
2454 if (w->left + w_width <= u->left ||
2455 u->left + u->width <= w->left ||
2456 w->top + w_height <= u->top ||
2457 u->top + u->height <= w->top) {
2458 continue;
2461 bring_to_front = true;
2464 if (bring_to_front) BringWindowToFront(w);
2465 return true;
2469 * Process keypress for editbox widget.
2470 * @param wid Editbox widget.
2471 * @param key the Unicode value of the key.
2472 * @param keycode the untranslated key code including shift state.
2473 * @return #ES_HANDLED if the key press has been handled and no other
2474 * window should receive the event.
2476 EventState Window::HandleEditBoxKey(int wid, WChar key, uint16 keycode)
2478 QueryString *query = this->GetQueryString(wid);
2479 if (query == NULL) return ES_NOT_HANDLED;
2481 int action = QueryString::ACTION_NOTHING;
2483 switch (query->text.HandleKeyPress(key, keycode)) {
2484 case HKPR_EDITING:
2485 this->SetWidgetDirty(wid);
2486 this->OnEditboxChanged(wid);
2487 break;
2489 case HKPR_CURSOR:
2490 this->SetWidgetDirty(wid);
2491 /* For the OSK also invalidate the parent window */
2492 if (this->window_class == WC_OSK) this->InvalidateData();
2493 break;
2495 case HKPR_CONFIRM:
2496 if (this->window_class == WC_OSK) {
2497 this->OnClick(Point(), WID_OSK_OK, 1);
2498 } else if (query->ok_button >= 0) {
2499 this->OnClick(Point(), query->ok_button, 1);
2500 } else {
2501 action = query->ok_button;
2503 break;
2505 case HKPR_CANCEL:
2506 if (this->window_class == WC_OSK) {
2507 this->OnClick(Point(), WID_OSK_CANCEL, 1);
2508 } else if (query->cancel_button >= 0) {
2509 this->OnClick(Point(), query->cancel_button, 1);
2510 } else {
2511 action = query->cancel_button;
2513 break;
2515 case HKPR_NOT_HANDLED:
2516 return ES_NOT_HANDLED;
2518 default: break;
2521 switch (action) {
2522 case QueryString::ACTION_DESELECT:
2523 this->UnfocusFocusedWidget();
2524 break;
2526 case QueryString::ACTION_CLEAR:
2527 if (query->text.bytes <= 1) {
2528 /* If already empty, unfocus instead */
2529 this->UnfocusFocusedWidget();
2530 } else {
2531 query->text.DeleteAll();
2532 this->SetWidgetDirty(wid);
2533 this->OnEditboxChanged(wid);
2535 break;
2537 default:
2538 break;
2541 return ES_HANDLED;
2545 * Handle keyboard input.
2546 * @param keycode Virtual keycode of the key.
2547 * @param key Unicode character of the key.
2549 void HandleKeypress(uint keycode, WChar key)
2551 /* World generation is multithreaded and messes with companies.
2552 * But there is no company related window open anyway, so _current_company is not used. */
2553 assert(HasModalProgress() || IsLocalCompany());
2556 * The Unicode standard defines an area called the private use area. Code points in this
2557 * area are reserved for private use and thus not portable between systems. For instance,
2558 * Apple defines code points for the arrow keys in this area, but these are only printable
2559 * on a system running OS X. We don't want these keys to show up in text fields and such,
2560 * and thus we have to clear the unicode character when we encounter such a key.
2562 if (key >= 0xE000 && key <= 0xF8FF) key = 0;
2565 * If both key and keycode is zero, we don't bother to process the event.
2567 if (key == 0 && keycode == 0) return;
2569 /* Check if the focused window has a focused editbox */
2570 if (EditBoxInGlobalFocus()) {
2571 /* All input will in this case go to the focused editbox */
2572 if (_focused_window->window_class == WC_CONSOLE) {
2573 if (_focused_window->OnKeyPress(key, keycode) == ES_HANDLED) return;
2574 } else {
2575 if (_focused_window->HandleEditBoxKey(_focused_window->nested_focus->index, key, keycode) == ES_HANDLED) return;
2579 /* Call the event, start with the uppermost window, but ignore the toolbar. */
2580 Window *w;
2581 FOR_ALL_WINDOWS_FROM_FRONT(w) {
2582 if (w->window_class == WC_MAIN_TOOLBAR) continue;
2583 if (w->window_desc->hotkeys != NULL) {
2584 int hotkey = w->window_desc->hotkeys->CheckMatch(keycode);
2585 if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2587 if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
2590 w = FindWindowById(WC_MAIN_TOOLBAR, 0);
2591 /* When there is no toolbar w is null, check for that */
2592 if (w != NULL) {
2593 if (w->window_desc->hotkeys != NULL) {
2594 int hotkey = w->window_desc->hotkeys->CheckMatch(keycode);
2595 if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2597 if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
2600 HandleGlobalHotkeys(key, keycode);
2604 * State of CONTROL key has changed
2606 void HandleCtrlChanged()
2608 /* Call the event, start with the uppermost window. */
2609 Window *w;
2610 FOR_ALL_WINDOWS_FROM_FRONT(w) {
2611 if (w->OnCTRLStateChange() == ES_HANDLED) return;
2616 * Insert a text string at the cursor position into the edit box widget.
2617 * @param wid Edit box widget.
2618 * @param str Text string to insert.
2620 /* virtual */ void Window::InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
2622 QueryString *query = this->GetQueryString(wid);
2623 if (query == NULL) return;
2625 if (query->text.InsertString(str, marked, caret, insert_location, replacement_end) || marked) {
2626 this->SetWidgetDirty(wid);
2627 this->OnEditboxChanged(wid);
2632 * Handle text input.
2633 * @param str Text string to input.
2634 * @param marked Is the input a marked composition string from an IME?
2635 * @param caret Move the caret to this point in the insertion string.
2637 void HandleTextInput(const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
2639 if (!EditBoxInGlobalFocus()) return;
2641 _focused_window->InsertTextString(_focused_window->window_class == WC_CONSOLE ? 0 : _focused_window->nested_focus->index, str, marked, caret, insert_location, replacement_end);
2645 * Local counter that is incremented each time an mouse input event is detected.
2646 * The counter is used to stop auto-scrolling.
2647 * @see HandleAutoscroll()
2648 * @see HandleMouseEvents()
2650 static int _input_events_this_tick = 0;
2653 * If needed and switched on, perform auto scrolling (automatically
2654 * moving window contents when mouse is near edge of the window).
2656 static void HandleAutoscroll()
2658 if (_game_mode == GM_MENU || HasModalProgress()) return;
2659 if (_settings_client.gui.auto_scrolling == VA_DISABLED) return;
2660 if (_settings_client.gui.auto_scrolling == VA_MAIN_VIEWPORT_FULLSCREEN && !_fullscreen) return;
2662 int x = _cursor.pos.x;
2663 int y = _cursor.pos.y;
2664 Window *w = FindWindowFromPt(x, y);
2665 if (w == NULL || w->flags & WF_DISABLE_VP_SCROLL) return;
2666 if (_settings_client.gui.auto_scrolling != VA_EVERY_VIEWPORT && w->window_class != WC_MAIN_WINDOW) return;
2668 ViewPort *vp = IsPtInWindowViewport(w, x, y);
2669 if (vp == NULL) return;
2671 x -= vp->left;
2672 y -= vp->top;
2674 /* here allows scrolling in both x and y axis */
2675 #define scrollspeed 3
2676 if (x - 15 < 0) {
2677 w->viewport->dest_scrollpos_x += ScaleByZoom((x - 15) * scrollspeed, vp->zoom);
2678 } else if (15 - (vp->width - x) > 0) {
2679 w->viewport->dest_scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * scrollspeed, vp->zoom);
2681 if (y - 15 < 0) {
2682 w->viewport->dest_scrollpos_y += ScaleByZoom((y - 15) * scrollspeed, vp->zoom);
2683 } else if (15 - (vp->height - y) > 0) {
2684 w->viewport->dest_scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * scrollspeed, vp->zoom);
2686 #undef scrollspeed
2689 enum MouseClick {
2690 MC_NONE = 0,
2691 MC_LEFT,
2692 MC_RIGHT,
2693 MC_DOUBLE_LEFT,
2694 MC_HOVER,
2696 MAX_OFFSET_DOUBLE_CLICK = 5, ///< How much the mouse is allowed to move to call it a double click
2697 TIME_BETWEEN_DOUBLE_CLICK = 500, ///< Time between 2 left clicks before it becoming a double click, in ms
2698 MAX_OFFSET_HOVER = 5, ///< Maximum mouse movement before stopping a hover event.
2700 extern EventState VpHandlePlaceSizingDrag();
2702 static void ScrollMainViewport(int x, int y)
2704 if (_game_mode != GM_MENU) {
2705 Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
2706 assert(w);
2708 w->viewport->dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
2709 w->viewport->dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
2714 * Describes all the different arrow key combinations the game allows
2715 * when it is in scrolling mode.
2716 * The real arrow keys are bitwise numbered as
2717 * 1 = left
2718 * 2 = up
2719 * 4 = right
2720 * 8 = down
2722 static const int8 scrollamt[16][2] = {
2723 { 0, 0}, ///< no key specified
2724 {-2, 0}, ///< 1 : left
2725 { 0, -2}, ///< 2 : up
2726 {-2, -1}, ///< 3 : left + up
2727 { 2, 0}, ///< 4 : right
2728 { 0, 0}, ///< 5 : left + right = nothing
2729 { 2, -1}, ///< 6 : right + up
2730 { 0, -2}, ///< 7 : right + left + up = up
2731 { 0, 2}, ///< 8 : down
2732 {-2, 1}, ///< 9 : down + left
2733 { 0, 0}, ///< 10 : down + up = nothing
2734 {-2, 0}, ///< 11 : left + up + down = left
2735 { 2, 1}, ///< 12 : down + right
2736 { 0, 2}, ///< 13 : left + right + down = down
2737 { 2, 0}, ///< 14 : right + up + down = right
2738 { 0, 0}, ///< 15 : left + up + right + down = nothing
2741 static void HandleKeyScrolling()
2744 * Check that any of the dirkeys is pressed and that the focused window
2745 * doesn't have an edit-box as focused widget.
2747 if (_dirkeys && !EditBoxInGlobalFocus()) {
2748 int factor = _shift_pressed ? 50 : 10;
2749 ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
2753 static void MouseLoop(MouseClick click, int mousewheel)
2755 /* World generation is multithreaded and messes with companies.
2756 * But there is no company related window open anyway, so _current_company is not used. */
2757 assert(HasModalProgress() || IsLocalCompany());
2759 HandlePlacePresize();
2760 UpdateTileSelection();
2762 if (VpHandlePlaceSizingDrag() == ES_HANDLED) return;
2763 if (HandleMouseDragDrop() == ES_HANDLED) return;
2764 if (HandleWindowDragging() == ES_HANDLED) return;
2765 if (HandleScrollbarScrolling() == ES_HANDLED) return;
2766 if (HandleViewportScroll() == ES_HANDLED) return;
2768 HandleMouseOver();
2770 bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
2771 if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
2773 int x = _cursor.pos.x;
2774 int y = _cursor.pos.y;
2775 Window *w = FindWindowFromPt(x, y);
2776 if (w == NULL) return;
2778 if (click != MC_HOVER && !MaybeBringWindowToFront(w)) return;
2779 ViewPort *vp = IsPtInWindowViewport(w, x, y);
2781 /* Don't allow any action in a viewport if either in menu or when having a modal progress window */
2782 if (vp != NULL && (_game_mode == GM_MENU || HasModalProgress())) return;
2784 if (mousewheel != 0) {
2785 /* Send mousewheel event to window */
2786 w->OnMouseWheel(mousewheel);
2788 /* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
2789 if (vp == NULL) DispatchMouseWheelEvent(w, w->nested_root->GetWidgetFromPos(x - w->left, y - w->top), mousewheel);
2792 if (vp != NULL) {
2793 if (scrollwheel_scrolling) click = MC_RIGHT; // we are using the scrollwheel in a viewport, so we emulate right mouse button
2794 switch (click) {
2795 case MC_DOUBLE_LEFT:
2796 case MC_LEFT:
2797 DEBUG(misc, 2, "Cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite);
2798 if (!HandleViewportClicked(vp, x, y) &&
2799 !(w->flags & WF_DISABLE_VP_SCROLL) &&
2800 _settings_client.gui.left_mouse_btn_scrolling) {
2801 _scrolling_viewport = true;
2802 _cursor.fix_at = false;
2804 break;
2806 case MC_RIGHT:
2807 if (!(w->flags & WF_DISABLE_VP_SCROLL)) {
2808 _scrolling_viewport = true;
2809 _cursor.fix_at = true;
2811 /* clear 2D scrolling caches before we start a 2D scroll */
2812 _cursor.h_wheel = 0;
2813 _cursor.v_wheel = 0;
2815 break;
2817 default:
2818 break;
2820 } else {
2821 switch (click) {
2822 case MC_LEFT:
2823 case MC_DOUBLE_LEFT:
2824 DispatchLeftClickEvent(w, x - w->left, y - w->top, click == MC_DOUBLE_LEFT ? 2 : 1);
2825 break;
2827 default:
2828 if (!scrollwheel_scrolling || w == NULL || w->window_class != WC_SMALLMAP) break;
2829 /* We try to use the scrollwheel to scroll since we didn't touch any of the buttons.
2830 * Simulate a right button click so we can get started. */
2831 /* FALL THROUGH */
2833 case MC_RIGHT: DispatchRightClickEvent(w, x - w->left, y - w->top); break;
2835 case MC_HOVER: DispatchHoverEvent(w, x - w->left, y - w->top); break;
2841 * Handle a mouse event from the video driver
2843 void HandleMouseEvents()
2845 /* World generation is multithreaded and messes with companies.
2846 * But there is no company related window open anyway, so _current_company is not used. */
2847 assert(HasModalProgress() || IsLocalCompany());
2849 static int double_click_time = 0;
2850 static Point double_click_pos = {0, 0};
2852 /* Mouse event? */
2853 MouseClick click = MC_NONE;
2854 if (_left_button_down && !_left_button_clicked) {
2855 click = MC_LEFT;
2856 if (double_click_time != 0 && _realtime_tick - double_click_time < TIME_BETWEEN_DOUBLE_CLICK &&
2857 double_click_pos.x != 0 && abs(_cursor.pos.x - double_click_pos.x) < MAX_OFFSET_DOUBLE_CLICK &&
2858 double_click_pos.y != 0 && abs(_cursor.pos.y - double_click_pos.y) < MAX_OFFSET_DOUBLE_CLICK) {
2859 click = MC_DOUBLE_LEFT;
2861 double_click_time = _realtime_tick;
2862 double_click_pos = _cursor.pos;
2863 _left_button_clicked = true;
2864 _input_events_this_tick++;
2865 } else if (_right_button_clicked) {
2866 _right_button_clicked = false;
2867 click = MC_RIGHT;
2868 _input_events_this_tick++;
2871 int mousewheel = 0;
2872 if (_cursor.wheel) {
2873 mousewheel = _cursor.wheel;
2874 _cursor.wheel = 0;
2875 _input_events_this_tick++;
2878 static uint32 hover_time = 0;
2879 static Point hover_pos = {0, 0};
2881 if (_settings_client.gui.hover_delay > 0) {
2882 if (!_cursor.in_window || click != MC_NONE || mousewheel != 0 || _left_button_down || _right_button_down ||
2883 hover_pos.x == 0 || abs(_cursor.pos.x - hover_pos.x) >= MAX_OFFSET_HOVER ||
2884 hover_pos.y == 0 || abs(_cursor.pos.y - hover_pos.y) >= MAX_OFFSET_HOVER) {
2885 hover_pos = _cursor.pos;
2886 hover_time = _realtime_tick;
2887 _mouse_hovering = false;
2888 } else {
2889 if (hover_time != 0 && _realtime_tick > hover_time + _settings_client.gui.hover_delay * 1000) {
2890 click = MC_HOVER;
2891 _input_events_this_tick++;
2892 _mouse_hovering = true;
2897 /* Handle sprite picker before any GUI interaction */
2898 if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && _newgrf_debug_sprite_picker.click_time != _realtime_tick) {
2899 /* Next realtime tick? Then redraw has finished */
2900 _newgrf_debug_sprite_picker.mode = SPM_NONE;
2901 InvalidateWindowData(WC_SPRITE_ALIGNER, 0, 1);
2904 if (click == MC_LEFT && _newgrf_debug_sprite_picker.mode == SPM_WAIT_CLICK) {
2905 /* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */
2906 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
2907 _newgrf_debug_sprite_picker.clicked_pixel = blitter->MoveTo(_screen.dst_ptr, _cursor.pos.x, _cursor.pos.y);
2908 _newgrf_debug_sprite_picker.click_time = _realtime_tick;
2909 _newgrf_debug_sprite_picker.sprites.Clear();
2910 _newgrf_debug_sprite_picker.mode = SPM_REDRAW;
2911 MarkWholeScreenDirty();
2912 } else {
2913 MouseLoop(click, mousewheel);
2916 /* We have moved the mouse the required distance,
2917 * no need to move it at any later time. */
2918 _cursor.delta.x = 0;
2919 _cursor.delta.y = 0;
2923 * Check the soft limit of deletable (non vital, non sticky) windows.
2925 static void CheckSoftLimit()
2927 if (_settings_client.gui.window_soft_limit == 0) return;
2929 for (;;) {
2930 uint deletable_count = 0;
2931 Window *w, *last_deletable = NULL;
2932 FOR_ALL_WINDOWS_FROM_FRONT(w) {
2933 if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) || (w->flags & WF_STICKY)) continue;
2935 last_deletable = w;
2936 deletable_count++;
2939 /* We've not reached the soft limit yet. */
2940 if (deletable_count <= _settings_client.gui.window_soft_limit) break;
2942 assert(last_deletable != NULL);
2943 delete last_deletable;
2948 * Regular call from the global game loop
2950 void InputLoop()
2952 /* World generation is multithreaded and messes with companies.
2953 * But there is no company related window open anyway, so _current_company is not used. */
2954 assert(HasModalProgress() || IsLocalCompany());
2956 CheckSoftLimit();
2957 HandleKeyScrolling();
2959 /* Do the actual free of the deleted windows. */
2960 for (Window *v = _z_front_window; v != NULL; /* nothing */) {
2961 Window *w = v;
2962 v = v->z_back;
2964 if (w->window_class != WC_INVALID) continue;
2966 RemoveWindowFromZOrdering(w);
2967 free(w);
2970 if (_scroller_click_timeout != 0) _scroller_click_timeout--;
2971 DecreaseWindowCounters();
2973 if (_input_events_this_tick != 0) {
2974 /* The input loop is called only once per GameLoop() - so we can clear the counter here */
2975 _input_events_this_tick = 0;
2976 /* there were some inputs this tick, don't scroll ??? */
2977 return;
2980 /* HandleMouseEvents was already called for this tick */
2981 HandleMouseEvents();
2982 HandleAutoscroll();
2986 * Update the continuously changing contents of the windows, such as the viewports
2988 void UpdateWindows()
2990 Window *w;
2992 static int highlight_timer = 1;
2993 if (--highlight_timer == 0) {
2994 highlight_timer = 15;
2995 _window_highlight_colour = !_window_highlight_colour;
2998 FOR_ALL_WINDOWS_FROM_FRONT(w) {
2999 w->ProcessScheduledInvalidations();
3000 w->ProcessHighlightedInvalidations();
3003 static int we4_timer = 0;
3004 int t = we4_timer + 1;
3006 if (t >= 100) {
3007 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3008 w->OnHundredthTick();
3010 t = 0;
3012 we4_timer = t;
3014 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3015 if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) {
3016 CLRBITS(w->flags, WF_WHITE_BORDER);
3017 w->SetDirty();
3021 DrawDirtyBlocks();
3023 FOR_ALL_WINDOWS_FROM_BACK(w) {
3024 /* Update viewport only if window is not shaded. */
3025 if (w->viewport != NULL && !w->IsShaded()) UpdateViewportPosition(w);
3027 NetworkDrawChatMessage();
3028 /* Redraw mouse cursor in case it was hidden */
3029 DrawMouseCursor();
3033 * Mark window as dirty (in need of repainting)
3034 * @param cls Window class
3035 * @param number Window number in that class
3037 void SetWindowDirty(WindowClass cls, WindowNumber number)
3039 const Window *w;
3040 FOR_ALL_WINDOWS_FROM_BACK(w) {
3041 if (w->window_class == cls && w->window_number == number) w->SetDirty();
3046 * Mark a particular widget in a particular window as dirty (in need of repainting)
3047 * @param cls Window class
3048 * @param number Window number in that class
3049 * @param widget_index Index number of the widget that needs repainting
3051 void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
3053 const Window *w;
3054 FOR_ALL_WINDOWS_FROM_BACK(w) {
3055 if (w->window_class == cls && w->window_number == number) {
3056 w->SetWidgetDirty(widget_index);
3062 * Mark all windows of a particular class as dirty (in need of repainting)
3063 * @param cls Window class
3065 void SetWindowClassesDirty(WindowClass cls)
3067 Window *w;
3068 FOR_ALL_WINDOWS_FROM_BACK(w) {
3069 if (w->window_class == cls) w->SetDirty();
3074 * Mark this window's data as invalid (in need of re-computing)
3075 * @param data The data to invalidate with
3076 * @param gui_scope Whether the function is called from GUI scope.
3078 void Window::InvalidateData(int data, bool gui_scope)
3080 this->SetDirty();
3081 if (!gui_scope) {
3082 /* Schedule GUI-scope invalidation for next redraw. */
3083 *this->scheduled_invalidation_data.Append() = data;
3085 this->OnInvalidateData(data, gui_scope);
3089 * Process all scheduled invalidations.
3091 void Window::ProcessScheduledInvalidations()
3093 for (int *data = this->scheduled_invalidation_data.Begin(); this->window_class != WC_INVALID && data != this->scheduled_invalidation_data.End(); data++) {
3094 this->OnInvalidateData(*data, true);
3096 this->scheduled_invalidation_data.Clear();
3100 * Process all invalidation of highlighted widgets.
3102 void Window::ProcessHighlightedInvalidations()
3104 if ((this->flags & WF_HIGHLIGHTED) == 0) return;
3106 for (uint i = 0; i < this->nested_array_size; i++) {
3107 if (this->IsWidgetHighlighted(i)) this->SetWidgetDirty(i);
3112 * Mark window data of the window of a given class and specific window number as invalid (in need of re-computing)
3114 * Note that by default the invalidation is not considered to be called from GUI scope.
3115 * That means only a part of invalidation is executed immediately. The rest is scheduled for the next redraw.
3116 * The asynchronous execution is important to prevent GUI code being executed from command scope.
3117 * When not in GUI-scope:
3118 * - OnInvalidateData() may not do test-runs on commands, as they might affect the execution of
3119 * the command which triggered the invalidation. (town rating and such)
3120 * - OnInvalidateData() may not rely on _current_company == _local_company.
3121 * This implies that no NewGRF callbacks may be run.
3123 * However, when invalidations are scheduled, then multiple calls may be scheduled before execution starts. Earlier scheduled
3124 * invalidations may be called with invalidation-data, which is already invalid at the point of execution.
3125 * That means some stuff requires to be executed immediately in command scope, while not everything may be executed in command
3126 * scope. While GUI-scope calls have no restrictions on what they may do, they cannot assume the game to still be in the state
3127 * when the invalidation was scheduled; passed IDs may have got invalid in the mean time.
3129 * Finally, note that invalidations triggered from commands or the game loop result in OnInvalidateData() being called twice.
3130 * Once in command-scope, once in GUI-scope. So make sure to not process differential-changes twice.
3132 * @param cls Window class
3133 * @param number Window number within the class
3134 * @param data The data to invalidate with
3135 * @param gui_scope Whether the call is done from GUI scope
3137 void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
3139 Window *w;
3140 FOR_ALL_WINDOWS_FROM_BACK(w) {
3141 if (w->window_class == cls && w->window_number == number) {
3142 w->InvalidateData(data, gui_scope);
3148 * Mark window data of all windows of a given class as invalid (in need of re-computing)
3149 * Note that by default the invalidation is not considered to be called from GUI scope.
3150 * See InvalidateWindowData() for details on GUI-scope vs. command-scope.
3151 * @param cls Window class
3152 * @param data The data to invalidate with
3153 * @param gui_scope Whether the call is done from GUI scope
3155 void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
3157 Window *w;
3159 FOR_ALL_WINDOWS_FROM_BACK(w) {
3160 if (w->window_class == cls) {
3161 w->InvalidateData(data, gui_scope);
3167 * Dispatch WE_TICK event over all windows
3169 void CallWindowTickEvent()
3171 Window *w;
3172 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3173 w->OnTick();
3178 * Try to delete a non-vital window.
3179 * Non-vital windows are windows other than the game selection, main toolbar,
3180 * status bar, toolbar menu, and tooltip windows. Stickied windows are also
3181 * considered vital.
3183 void DeleteNonVitalWindows()
3185 Window *w;
3187 restart_search:
3188 /* When we find the window to delete, we need to restart the search
3189 * as deleting this window could cascade in deleting (many) others
3190 * anywhere in the z-array */
3191 FOR_ALL_WINDOWS_FROM_BACK(w) {
3192 if (w->window_class != WC_MAIN_WINDOW &&
3193 w->window_class != WC_SELECT_GAME &&
3194 w->window_class != WC_MAIN_TOOLBAR &&
3195 w->window_class != WC_STATUS_BAR &&
3196 w->window_class != WC_TOOLTIPS &&
3197 (w->flags & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
3199 delete w;
3200 goto restart_search;
3206 * It is possible that a stickied window gets to a position where the
3207 * 'close' button is outside the gaming area. You cannot close it then; except
3208 * with this function. It closes all windows calling the standard function,
3209 * then, does a little hacked loop of closing all stickied windows. Note
3210 * that standard windows (status bar, etc.) are not stickied, so these aren't affected
3212 void DeleteAllNonVitalWindows()
3214 Window *w;
3216 /* Delete every window except for stickied ones, then sticky ones as well */
3217 DeleteNonVitalWindows();
3219 restart_search:
3220 /* When we find the window to delete, we need to restart the search
3221 * as deleting this window could cascade in deleting (many) others
3222 * anywhere in the z-array */
3223 FOR_ALL_WINDOWS_FROM_BACK(w) {
3224 if (w->flags & WF_STICKY) {
3225 delete w;
3226 goto restart_search;
3232 * Delete all windows that are used for construction of vehicle etc.
3233 * Once done with that invalidate the others to ensure they get refreshed too.
3235 void DeleteConstructionWindows()
3237 Window *w;
3239 restart_search:
3240 /* When we find the window to delete, we need to restart the search
3241 * as deleting this window could cascade in deleting (many) others
3242 * anywhere in the z-array */
3243 FOR_ALL_WINDOWS_FROM_BACK(w) {
3244 if (w->window_desc->flags & WDF_CONSTRUCTION) {
3245 delete w;
3246 goto restart_search;
3250 FOR_ALL_WINDOWS_FROM_BACK(w) w->SetDirty();
3253 /** Delete all always on-top windows to get an empty screen */
3254 void HideVitalWindows()
3256 DeleteWindowById(WC_MAIN_TOOLBAR, 0);
3257 DeleteWindowById(WC_STATUS_BAR, 0);
3260 /** Re-initialize all windows. */
3261 void ReInitAllWindows()
3263 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
3264 NWidgetScrollbar::InvalidateDimensionCache();
3266 Window *w;
3267 FOR_ALL_WINDOWS_FROM_BACK(w) {
3268 w->ReInit();
3270 #ifdef ENABLE_NETWORK
3271 void NetworkReInitChatBoxSize();
3272 NetworkReInitChatBoxSize();
3273 #endif
3275 /* Make sure essential parts of all windows are visible */
3276 RelocateAllWindows(_cur_resolution.width, _cur_resolution.height);
3277 MarkWholeScreenDirty();
3281 * (Re)position a window at the screen.
3282 * @param w Window structure of the window, may also be \c NULL.
3283 * @param clss The class of the window to position.
3284 * @param setting The actual setting used for the window's position.
3285 * @return X coordinate of left edge of the repositioned window.
3287 static int PositionWindow(Window *w, WindowClass clss, int setting)
3289 if (w == NULL || w->window_class != clss) {
3290 w = FindWindowById(clss, 0);
3292 if (w == NULL) return 0;
3294 int old_left = w->left;
3295 switch (setting) {
3296 case 1: w->left = (_screen.width - w->width) / 2; break;
3297 case 2: w->left = _screen.width - w->width; break;
3298 default: w->left = 0; break;
3300 if (w->viewport != NULL) w->viewport->left += w->left - old_left;
3301 SetDirtyBlocks(0, w->top, _screen.width, w->top + w->height); // invalidate the whole row
3302 return w->left;
3306 * (Re)position main toolbar window at the screen.
3307 * @param w Window structure of the main toolbar window, may also be \c NULL.
3308 * @return X coordinate of left edge of the repositioned toolbar window.
3310 int PositionMainToolbar(Window *w)
3312 DEBUG(misc, 5, "Repositioning Main Toolbar...");
3313 return PositionWindow(w, WC_MAIN_TOOLBAR, _settings_client.gui.toolbar_pos);
3317 * (Re)position statusbar window at the screen.
3318 * @param w Window structure of the statusbar window, may also be \c NULL.
3319 * @return X coordinate of left edge of the repositioned statusbar.
3321 int PositionStatusbar(Window *w)
3323 DEBUG(misc, 5, "Repositioning statusbar...");
3324 return PositionWindow(w, WC_STATUS_BAR, _settings_client.gui.statusbar_pos);
3328 * (Re)position news message window at the screen.
3329 * @param w Window structure of the news message window, may also be \c NULL.
3330 * @return X coordinate of left edge of the repositioned news message.
3332 int PositionNewsMessage(Window *w)
3334 DEBUG(misc, 5, "Repositioning news message...");
3335 return PositionWindow(w, WC_NEWS_WINDOW, _settings_client.gui.statusbar_pos);
3339 * (Re)position network chat window at the screen.
3340 * @param w Window structure of the network chat window, may also be \c NULL.
3341 * @return X coordinate of left edge of the repositioned network chat window.
3343 int PositionNetworkChatWindow(Window *w)
3345 DEBUG(misc, 5, "Repositioning network chat window...");
3346 return PositionWindow(w, WC_SEND_NETWORK_MSG, _settings_client.gui.statusbar_pos);
3351 * Switches viewports following vehicles, which get autoreplaced
3352 * @param from_index the old vehicle ID
3353 * @param to_index the new vehicle ID
3355 void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
3357 Window *w;
3358 FOR_ALL_WINDOWS_FROM_BACK(w) {
3359 if (w->viewport != NULL && w->viewport->follow_vehicle == from_index) {
3360 w->viewport->follow_vehicle = to_index;
3361 w->SetDirty();
3368 * Relocate all windows to fit the new size of the game application screen
3369 * @param neww New width of the game application screen
3370 * @param newh New height of the game application screen.
3372 void RelocateAllWindows(int neww, int newh)
3374 Window *w;
3376 FOR_ALL_WINDOWS_FROM_BACK(w) {
3377 int left, top;
3378 /* XXX - this probably needs something more sane. For example specifying
3379 * in a 'backup'-desc that the window should always be centered. */
3380 switch (w->window_class) {
3381 case WC_MAIN_WINDOW:
3382 case WC_BOOTSTRAP:
3383 ResizeWindow(w, neww, newh);
3384 continue;
3386 case WC_MAIN_TOOLBAR:
3387 ResizeWindow(w, min(neww, w->window_desc->default_width) - w->width, 0, false);
3389 top = w->top;
3390 left = PositionMainToolbar(w); // changes toolbar orientation
3391 break;
3393 case WC_NEWS_WINDOW:
3394 top = newh - w->height;
3395 left = PositionNewsMessage(w);
3396 break;
3398 case WC_STATUS_BAR:
3399 ResizeWindow(w, min(neww, w->window_desc->default_width) - w->width, 0, false);
3401 top = newh - w->height;
3402 left = PositionStatusbar(w);
3403 break;
3405 case WC_SEND_NETWORK_MSG:
3406 ResizeWindow(w, Clamp(neww, 320, 640) - w->width, 0, false);
3407 top = newh - w->height - FindWindowById(WC_STATUS_BAR, 0)->height;
3408 left = PositionNetworkChatWindow(w);
3409 break;
3411 case WC_CONSOLE:
3412 IConsoleResize(w);
3413 continue;
3415 default: {
3416 if (w->flags & WF_CENTERED) {
3417 top = (newh - w->height) >> 1;
3418 left = (neww - w->width) >> 1;
3419 break;
3422 left = w->left;
3423 if (left + (w->width >> 1) >= neww) left = neww - w->width;
3424 if (left < 0) left = 0;
3426 top = w->top;
3427 if (top + (w->height >> 1) >= newh) top = newh - w->height;
3428 break;
3432 EnsureVisibleCaption(w, left, top);
3437 * Destructor of the base class PickerWindowBase
3438 * Main utility is to stop the base Window destructor from triggering
3439 * a free while the child will already be free, in this case by the ResetObjectToPlace().
3441 PickerWindowBase::~PickerWindowBase()
3443 this->window_class = WC_INVALID; // stop the ancestor from freeing the already (to be) child
3444 ResetObjectToPlace();