Rearrange storage of reserved tracks for railway tiles
[openttd/fttd.git] / src / viewport_type.h
blob800c8b49527f02f8fc63bab2a50c02444d4895d0
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file viewport_type.h Types related to viewports. */
12 #ifndef VIEWPORT_TYPE_H
13 #define VIEWPORT_TYPE_H
15 #include "zoom_type.h"
16 #include "strings_type.h"
18 class LinkGraphOverlay;
20 /**
21 * Data structure for viewport, display of a part of the world
23 struct ViewPort {
24 int left; ///< Screen coordinate left egde of the viewport
25 int top; ///< Screen coordinate top edge of the viewport
26 int width; ///< Screen width of the viewport
27 int height; ///< Screen height of the viewport
29 int virtual_left; ///< Virtual left coordinate
30 int virtual_top; ///< Virtual top coordinate
31 int virtual_width; ///< width << zoom
32 int virtual_height; ///< height << zoom
34 ZoomLevel zoom; ///< The zoom level of the viewport.
35 LinkGraphOverlay *overlay;
38 /** Margins for the viewport sign */
39 enum ViewportSignMargin {
40 VPSM_LEFT = 1, ///< Left margin
41 VPSM_RIGHT = 1, ///< Right margin
42 VPSM_TOP = 1, ///< Top margin
43 VPSM_BOTTOM = 1, ///< Bottom margin
46 /** Location information about a sign as seen on the viewport */
47 struct ViewportSign {
48 int32 center; ///< The center position of the sign
49 int32 top; ///< The top of the sign
50 uint16 width_normal; ///< The width when not zoomed out (normal font)
51 uint16 width_small; ///< The width when zoomed out (small font)
53 void UpdatePosition(int center, int top, StringID str);
54 void MarkDirty(ZoomLevel maxzoom = ZOOM_LVL_MAX) const;
57 /**
58 * Directions of zooming.
59 * @see DoZoomInOutWindow
61 enum ZoomStateChange {
62 ZOOM_IN = 0, ///< Zoom in (get more detailed view).
63 ZOOM_OUT = 1, ///< Zoom out (get helicopter view).
64 ZOOM_NONE = 2, ///< Hack, used to update the button status.
67 /**
68 * Some values for constructing bounding boxes (BB). The Z positions under bridges are:
69 * z=0..5 Everything that can be built under low bridges.
70 * z=6 reserved, currently unused.
71 * z=7 Z separator between bridge/tunnel and the things under/above it.
73 static const uint BB_HEIGHT_UNDER_BRIDGE = 6; ///< Everything that can be built under low bridges, must not exceed this Z height.
74 static const uint BB_Z_SEPARATOR = 7; ///< Separates the bridge/tunnel from the things under/above it.
76 /** Viewport place method (type of highlighted area and placed objects) */
77 enum ViewportPlaceMethod {
78 VPM_X_OR_Y = 0, ///< drag in X or Y direction
79 VPM_FIX_X = 1, ///< drag only in X axis
80 VPM_FIX_Y = 2, ///< drag only in Y axis
81 VPM_X_AND_Y = 3, ///< area of land in X and Y directions
82 VPM_X_AND_Y_LIMITED = 4, ///< area of land of limited size
83 VPM_FIX_HORIZONTAL = 5, ///< drag only in horizontal direction
84 VPM_FIX_VERTICAL = 6, ///< drag only in vertical direction
85 VPM_X_LIMITED = 7, ///< Drag only in X axis with limited size
86 VPM_Y_LIMITED = 8, ///< Drag only in Y axis with limited size
87 VPM_RAILDIRS = 0x40, ///< all rail directions
88 VPM_SIGNALDIRS = 0x80, ///< similar to VMP_RAILDIRS, but with different cursor
90 DECLARE_ENUM_AS_BIT_SET(ViewportPlaceMethod)
92 /**
93 * Drag and drop selection process, or, what to do with an area of land when
94 * you've selected it.
96 enum ViewportDragDropSelectionProcess {
97 DDSP_DEMOLISH_AREA, ///< Clear area
98 DDSP_RAISE_AND_LEVEL_AREA, ///< Raise / level area
99 DDSP_LOWER_AND_LEVEL_AREA, ///< Lower / level area
100 DDSP_LEVEL_AREA, ///< Level area
101 DDSP_CREATE_DESERT, ///< Fill area with desert
102 DDSP_CREATE_ROCKS, ///< Fill area with rocks
103 DDSP_CREATE_WATER, ///< Create a canal
104 DDSP_CREATE_RIVER, ///< Create rivers
105 DDSP_PLANT_TREES, ///< Plant trees
106 DDSP_BUILD_BRIDGE, ///< Bridge placement
108 /* Rail specific actions */
109 DDSP_PLACE_RAIL, ///< Rail placement
110 DDSP_BUILD_SIGNALS, ///< Signal placement
111 DDSP_BUILD_STATION, ///< Station placement
112 DDSP_REMOVE_STATION, ///< Station removal
113 DDSP_CONVERT_RAIL, ///< Rail conversion
115 /* Road specific actions */
116 DDSP_PLACE_ROAD_X_DIR, ///< Road placement (X axis)
117 DDSP_PLACE_ROAD_Y_DIR, ///< Road placement (Y axis)
118 DDSP_PLACE_AUTOROAD, ///< Road placement (auto)
119 DDSP_BUILD_BUSSTOP, ///< Road stop placement (buses)
120 DDSP_BUILD_TRUCKSTOP, ///< Road stop placement (trucks)
121 DDSP_REMOVE_BUSSTOP, ///< Road stop removal (buses)
122 DDSP_REMOVE_TRUCKSTOP, ///< Road stop removal (trucks)
125 #endif /* VIEWPORT_TYPE_H */