Rearrange storage of reserved tracks for railway tiles
[openttd/fttd.git] / src / vehicle_cmd.cpp
blob3bae6fc6fc3d5e42d467a80b57cb9aa73f03f8fc
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file vehicle_cmd.cpp Commands for vehicles. */
12 #include "stdafx.h"
13 #include "roadveh.h"
14 #include "news_func.h"
15 #include "airport.h"
16 #include "cmd_helper.h"
17 #include "command_func.h"
18 #include "company_func.h"
19 #include "train.h"
20 #include "aircraft.h"
21 #include "newgrf_text.h"
22 #include "vehicle_func.h"
23 #include "string_func.h"
24 #include "depot_func.h"
25 #include "vehiclelist.h"
26 #include "engine_func.h"
27 #include "articulated_vehicles.h"
28 #include "autoreplace_gui.h"
29 #include "group.h"
30 #include "order_backup.h"
31 #include "ship.h"
32 #include "newgrf.h"
33 #include "company_base.h"
35 #include "table/strings.h"
37 /* Tables used in vehicle.h to find the right command for a certain vehicle type */
38 const uint32 _veh_build_proc_table[] = {
39 CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN),
40 CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_ROAD_VEHICLE),
41 CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_SHIP),
42 CMD_BUILD_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_AIRCRAFT),
45 const uint32 _veh_sell_proc_table[] = {
46 CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_TRAIN),
47 CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_ROAD_VEHICLE),
48 CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_SHIP),
49 CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_AIRCRAFT),
52 const uint32 _veh_refit_proc_table[] = {
53 CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_TRAIN),
54 CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE),
55 CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_SHIP),
56 CMD_REFIT_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_AIRCRAFT),
59 const uint32 _send_to_depot_proc_table[] = {
60 CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT),
61 CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT),
62 CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT),
63 CMD_SEND_VEHICLE_TO_DEPOT | CMD_MSG(STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR),
67 CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
68 CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
69 CommandCost CmdBuildShip (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
70 CommandCost CmdBuildAircraft (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **v);
72 /**
73 * Build a vehicle.
74 * @param tile tile of depot where the vehicle is built
75 * @param flags for command
76 * @param p1 various bitstuffed data
77 * bits 0-15: vehicle type being built.
78 * bits 16-31: vehicle type specific bits passed on to the vehicle build functions.
79 * @param p2 User
80 * @param text unused
81 * @return the cost of this operation or an error
83 CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
85 /* Elementary check for valid location. */
86 if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
88 VehicleType type = GetDepotVehicleType(tile);
90 /* Validate the engine type. */
91 EngineID eid = GB(p1, 0, 16);
92 if (!IsEngineBuildable(eid, type, _current_company)) return_cmd_error(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type);
94 const Engine *e = Engine::Get(eid);
95 CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
97 /* Engines without valid cargo should not be available */
98 if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
100 /* Check whether the number of vehicles we need to build can be built according to pool space. */
101 uint num_vehicles;
102 switch (type) {
103 case VEH_TRAIN: num_vehicles = (e->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) + CountArticulatedParts(eid, false); break;
104 case VEH_ROAD: num_vehicles = 1 + CountArticulatedParts(eid, false); break;
105 case VEH_SHIP: num_vehicles = 1; break;
106 case VEH_AIRCRAFT: num_vehicles = e->u.air.subtype & AIR_CTOL ? 2 : 3; break;
107 default: NOT_REACHED(); // Safe due to IsDepotTile()
109 if (!Vehicle::CanAllocateItem(num_vehicles)) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
111 /* Check whether we can allocate a unit number. Autoreplace does not allocate
112 * an unit number as it will (always) reuse the one of the replaced vehicle
113 * and (train) wagons don't have an unit number in any scenario. */
114 UnitID unit_num = (flags & DC_AUTOREPLACE || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type);
115 if (unit_num == UINT16_MAX) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
117 Vehicle *v;
118 switch (type) {
119 case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break;
120 case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, flags, e, GB(p1, 16, 16), &v)); break;
121 case VEH_SHIP: value.AddCost(CmdBuildShip (tile, flags, e, GB(p1, 16, 16), &v)); break;
122 case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, flags, e, GB(p1, 16, 16), &v)); break;
123 default: NOT_REACHED(); // Safe due to IsDepotTile()
126 if (value.Succeeded() && flags & DC_EXEC) {
127 v->unitnumber = unit_num;
128 v->value = value.GetCost();
130 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
131 InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0);
132 SetWindowDirty(WC_COMPANY, _current_company);
133 if (IsLocalCompany()) {
134 InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines)
137 GroupStatistics::CountEngine(v, 1);
138 GroupStatistics::UpdateAutoreplace(_current_company);
140 if (v->IsPrimaryVehicle()) {
141 GroupStatistics::CountVehicle(v, 1);
142 OrderBackup::Restore(v, p2);
146 return value;
149 CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *v, uint16 data, uint32 user);
152 * Sell a vehicle.
153 * @param tile unused.
154 * @param flags for command.
155 * @param p1 various bitstuffed data.
156 * bits 0-19: vehicle ID being sold.
157 * bits 20-30: vehicle type specific bits passed on to the vehicle build functions.
158 * bit 31: make a backup of the vehicle's order (if an engine).
159 * @param p2 User.
160 * @param text unused.
161 * @return the cost of this operation or an error.
163 CommandCost CmdSellVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
165 Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 20));
166 if (v == NULL) return CMD_ERROR;
168 Vehicle *front = v->First();
170 CommandCost ret = CheckOwnership(front->owner);
171 if (ret.Failed()) return ret;
173 if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
175 if (!front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
177 /* Can we actually make the order backup, i.e. are there enough orders? */
178 if (p1 & MAKE_ORDER_BACKUP_FLAG &&
179 front->orders.list != NULL &&
180 !front->orders.list->IsShared() &&
181 !Order::CanAllocateItem(front->orders.list->GetNumOrders())) {
182 /* Only happens in exceptional cases when there aren't enough orders anyhow.
183 * Thus it should be safe to just drop the orders in that case. */
184 p1 &= ~MAKE_ORDER_BACKUP_FLAG;
187 if (v->type == VEH_TRAIN) {
188 ret = CmdSellRailWagon(flags, v, GB(p1, 20, 12), p2);
189 } else {
190 ret = CommandCost(EXPENSES_NEW_VEHICLES, -front->value);
192 if (flags & DC_EXEC) {
193 if (front->IsPrimaryVehicle() && p1 & MAKE_ORDER_BACKUP_FLAG) OrderBackup::Backup(front, p2);
194 delete front;
198 return ret;
202 * Helper to run the refit cost callback.
203 * @param v The vehicle we are refitting, can be NULL.
204 * @param engine_type Which engine to refit
205 * @param new_cid Cargo type we are refitting to.
206 * @param new_subtype New cargo subtype.
207 * @param [out] auto_refit_allowed The refit is allowed as an auto-refit.
208 * @return Price for refitting
210 static int GetRefitCostFactor(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
212 /* Prepare callback param with info about the new cargo type. */
213 const Engine *e = Engine::Get(engine_type);
215 /* Is this vehicle a NewGRF vehicle? */
216 if (e->GetGRF() != NULL) {
217 const CargoSpec *cs = CargoSpec::Get(new_cid);
218 uint32 param1 = (cs->classes << 16) | (new_subtype << 8) | e->GetGRF()->cargo_map[new_cid];
220 uint16 cb_res = GetVehicleCallback(CBID_VEHICLE_REFIT_COST, param1, 0, engine_type, v);
221 if (cb_res != CALLBACK_FAILED) {
222 *auto_refit_allowed = HasBit(cb_res, 14);
223 int factor = GB(cb_res, 0, 14);
224 if (factor >= 0x2000) factor -= 0x4000; // Treat as signed integer.
225 return factor;
229 *auto_refit_allowed = e->info.refit_cost == 0;
230 return (v == NULL || v->cargo_type != new_cid) ? e->info.refit_cost : 0;
234 * Learn the price of refitting a certain engine
235 * @param v The vehicle we are refitting, can be NULL.
236 * @param engine_type Which engine to refit
237 * @param new_cid Cargo type we are refitting to.
238 * @param new_subtype New cargo subtype.
239 * @param [out] auto_refit_allowed The refit is allowed as an auto-refit.
240 * @return Price for refitting
242 static CommandCost GetRefitCost(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
244 ExpensesType expense_type;
245 const Engine *e = Engine::Get(engine_type);
246 Price base_price;
247 int cost_factor = GetRefitCostFactor(v, engine_type, new_cid, new_subtype, auto_refit_allowed);
248 switch (e->type) {
249 case VEH_SHIP:
250 base_price = PR_BUILD_VEHICLE_SHIP;
251 expense_type = EXPENSES_SHIP_RUN;
252 break;
254 case VEH_ROAD:
255 base_price = PR_BUILD_VEHICLE_ROAD;
256 expense_type = EXPENSES_ROADVEH_RUN;
257 break;
259 case VEH_AIRCRAFT:
260 base_price = PR_BUILD_VEHICLE_AIRCRAFT;
261 expense_type = EXPENSES_AIRCRAFT_RUN;
262 break;
264 case VEH_TRAIN:
265 base_price = (e->u.rail.railveh_type == RAILVEH_WAGON) ? PR_BUILD_VEHICLE_WAGON : PR_BUILD_VEHICLE_TRAIN;
266 cost_factor <<= 1;
267 expense_type = EXPENSES_TRAIN_RUN;
268 break;
270 default: NOT_REACHED();
272 if (cost_factor < 0) {
273 return CommandCost(expense_type, -GetPrice(base_price, -cost_factor, e->GetGRF(), -10));
274 } else {
275 return CommandCost(expense_type, GetPrice(base_price, cost_factor, e->GetGRF(), -10));
279 /** Helper structure for RefitVehicle() */
280 struct RefitResult {
281 Vehicle *v; ///< Vehicle to refit
282 uint capacity; ///< New capacity of vehicle
283 uint mail_capacity; ///< New mail capacity of aircraft
284 byte subtype; ///< cargo subtype to refit to
288 * Refits a vehicle (chain).
289 * This is the vehicle-type independent part of the CmdRefitXXX functions.
290 * @param v The vehicle to refit.
291 * @param only_this Whether to only refit this vehicle, or to check the rest of them.
292 * @param num_vehicles Number of vehicles to refit (not counting articulated parts). Zero means the whole chain.
293 * @param new_cid Cargotype to refit to
294 * @param new_subtype Cargo subtype to refit to. 0xFF means to try keeping the same subtype according to GetBestFittingSubType().
295 * @param flags Command flags
296 * @param auto_refit Refitting is done as automatic refitting outside a depot.
297 * @return Refit cost.
299 static CommandCost RefitVehicle(Vehicle *v, bool only_this, uint8 num_vehicles, CargoID new_cid, byte new_subtype, DoCommandFlag flags, bool auto_refit)
301 CommandCost cost(v->GetExpenseType(false));
302 uint total_capacity = 0;
303 uint total_mail_capacity = 0;
304 num_vehicles = num_vehicles == 0 ? UINT8_MAX : num_vehicles;
306 VehicleSet vehicles_to_refit;
307 if (!only_this) {
308 GetVehicleSet(vehicles_to_refit, v, num_vehicles);
309 /* In this case, we need to check the whole chain. */
310 v = v->First();
313 static SmallVector<RefitResult, 16> refit_result;
314 refit_result.Clear();
316 v->InvalidateNewGRFCacheOfChain();
317 byte actual_subtype = new_subtype;
318 for (; v != NULL; v = (only_this ? NULL : v->Next())) {
319 /* Reset actual_subtype for every new vehicle */
320 if (!v->IsArticulatedPart()) actual_subtype = new_subtype;
322 if (v->type == VEH_TRAIN && !vehicles_to_refit.Contains(v->index) && !only_this) continue;
324 const Engine *e = v->GetEngine();
325 if (!e->CanCarryCargo()) continue;
327 /* If the vehicle is not refittable, or does not allow automatic refitting,
328 * count its capacity nevertheless if the cargo matches */
329 bool refittable = HasBit(e->info.refit_mask, new_cid) && (!auto_refit || HasBit(e->info.misc_flags, EF_AUTO_REFIT));
330 if (!refittable && v->cargo_type != new_cid) continue;
332 /* Determine best fitting subtype if requested */
333 if (actual_subtype == 0xFF) {
334 actual_subtype = GetBestFittingSubType(v, v, new_cid);
337 /* Back up the vehicle's cargo type */
338 CargoID temp_cid = v->cargo_type;
339 byte temp_subtype = v->cargo_subtype;
340 if (refittable) {
341 v->cargo_type = new_cid;
342 v->cargo_subtype = actual_subtype;
345 uint16 mail_capacity = 0;
346 uint amount = e->DetermineCapacity(v, &mail_capacity);
347 total_capacity += amount;
348 /* mail_capacity will always be zero if the vehicle is not an aircraft. */
349 total_mail_capacity += mail_capacity;
351 if (!refittable) continue;
353 /* Restore the original cargo type */
354 v->cargo_type = temp_cid;
355 v->cargo_subtype = temp_subtype;
357 bool auto_refit_allowed;
358 CommandCost refit_cost = GetRefitCost(v, v->engine_type, new_cid, actual_subtype, &auto_refit_allowed);
359 if (auto_refit && !auto_refit_allowed) {
360 /* Sorry, auto-refitting not allowed, subtract the cargo amount again from the total. */
361 total_capacity -= amount;
362 total_mail_capacity -= mail_capacity;
364 if (v->cargo_type == new_cid) {
365 /* Add the old capacity nevertheless, if the cargo matches */
366 total_capacity += v->cargo_cap;
367 if (v->type == VEH_AIRCRAFT) total_mail_capacity += v->Next()->cargo_cap;
369 continue;
371 cost.AddCost(refit_cost);
373 /* Record the refitting.
374 * Do not execute the refitting immediately, so DetermineCapacity and GetRefitCost do the same in test and exec run.
375 * (weird NewGRFs)
376 * Note:
377 * - If the capacity of vehicles depends on other vehicles in the chain, the actual capacity is
378 * set after RefitVehicle() via ConsistChanged() and friends. The estimation via _returned_refit_capacity will be wrong.
379 * - We have to call the refit cost callback with the pre-refit configuration of the chain because we want refit and
380 * autorefit to behave the same, and we need its result for auto_refit_allowed.
382 RefitResult *result = refit_result.Append();
383 result->v = v;
384 result->capacity = amount;
385 result->mail_capacity = mail_capacity;
386 result->subtype = actual_subtype;
389 if (flags & DC_EXEC) {
390 /* Store the result */
391 for (RefitResult *result = refit_result.Begin(); result != refit_result.End(); result++) {
392 Vehicle *u = result->v;
393 u->refit_cap = (u->cargo_type == new_cid) ? min(result->capacity, u->refit_cap) : 0;
394 if (u->cargo.TotalCount() > u->refit_cap) u->cargo.Truncate(u->cargo.TotalCount() - u->refit_cap);
395 u->cargo_type = new_cid;
396 u->cargo_cap = result->capacity;
397 u->cargo_subtype = result->subtype;
398 if (u->type == VEH_AIRCRAFT) {
399 Vehicle *w = u->Next();
400 w->refit_cap = min(w->refit_cap, result->mail_capacity);
401 w->cargo_cap = result->mail_capacity;
402 if (w->cargo.TotalCount() > w->refit_cap) w->cargo.Truncate(w->cargo.TotalCount() - w->refit_cap);
407 refit_result.Clear();
408 _returned_refit_capacity = total_capacity;
409 _returned_mail_refit_capacity = total_mail_capacity;
410 return cost;
414 * Refits a vehicle to the specified cargo type.
415 * @param tile unused
416 * @param flags type of operation
417 * @param p1 vehicle ID to refit
418 * @param p2 various bitstuffed elements
419 * - p2 = (bit 0-4) - New cargo type to refit to.
420 * - p2 = (bit 6) - Automatic refitting.
421 * - p2 = (bit 7) - Refit only this vehicle. Used only for cloning vehicles.
422 * - p2 = (bit 8-15) - New cargo subtype to refit to. 0xFF means to try keeping the same subtype according to GetBestFittingSubType().
423 * - p2 = (bit 16-23) - Number of vehicles to refit (not counting articulated parts). Zero means all vehicles.
424 * Only used if "refit only this vehicle" is false.
425 * @param text unused
426 * @return the cost of this operation or an error
428 CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
430 Vehicle *v = Vehicle::GetIfValid(p1);
431 if (v == NULL) return CMD_ERROR;
433 /* Don't allow disasters and sparks and such to be refitted.
434 * We cannot check for IsPrimaryVehicle as autoreplace also refits in free wagon chains. */
435 if (!IsCompanyBuildableVehicleType(v->type)) return CMD_ERROR;
437 Vehicle *front = v->First();
439 CommandCost ret = CheckOwnership(front->owner);
440 if (ret.Failed()) return ret;
442 bool auto_refit = HasBit(p2, 6);
443 bool free_wagon = v->type == VEH_TRAIN && Train::From(front)->IsFreeWagon(); // used by autoreplace/renew
445 /* Don't allow shadows and such to be refitted. */
446 if (v != front && (v->type == VEH_SHIP || v->type == VEH_AIRCRAFT)) return CMD_ERROR;
447 /* Allow auto-refitting only during loading and normal refitting only in a depot. */
448 if (!free_wagon && (!auto_refit || !front->current_order.IsType(OT_LOADING)) && !front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
449 if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
451 /* Check cargo */
452 CargoID new_cid = GB(p2, 0, 5);
453 byte new_subtype = GB(p2, 8, 8);
454 if (new_cid >= NUM_CARGO) return CMD_ERROR;
456 /* For ships and aircrafts there is always only one. */
457 bool only_this = HasBit(p2, 7) || front->type == VEH_SHIP || front->type == VEH_AIRCRAFT;
458 uint8 num_vehicles = GB(p2, 16, 8);
460 CommandCost cost = RefitVehicle(v, only_this, num_vehicles, new_cid, new_subtype, flags, auto_refit);
462 if (flags & DC_EXEC) {
463 /* Update the cached variables */
464 switch (v->type) {
465 case VEH_TRAIN:
466 Train::From(front)->ConsistChanged(auto_refit);
467 break;
468 case VEH_ROAD:
469 RoadVehUpdateCache(RoadVehicle::From(front), auto_refit);
470 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) RoadVehicle::From(front)->CargoChanged();
471 break;
473 case VEH_SHIP:
474 v->InvalidateNewGRFCacheOfChain();
475 Ship::From(v)->UpdateCache();
476 break;
478 case VEH_AIRCRAFT:
479 v->InvalidateNewGRFCacheOfChain();
480 UpdateAircraftCache(Aircraft::From(v), true);
481 break;
483 default: NOT_REACHED();
485 front->MarkDirty();
487 if (!free_wagon) {
488 InvalidateWindowData(WC_VEHICLE_DETAILS, front->index);
489 InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0);
491 SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
492 } else {
493 /* Always invalidate the cache; querycost might have filled it. */
494 v->InvalidateNewGRFCacheOfChain();
497 return cost;
501 * Start/Stop a vehicle
502 * @param tile unused
503 * @param flags type of operation
504 * @param p1 vehicle to start/stop, don't forget to change CcStartStopVehicle if you modify this!
505 * @param p2 bit 0: Shall the start/stop newgrf callback be evaluated (only valid with DC_AUTOREPLACE for network safety)
506 * @param text unused
507 * @return the cost of this operation or an error
509 CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
511 /* Disable the effect of p2 bit 0, when DC_AUTOREPLACE is not set */
512 if ((flags & DC_AUTOREPLACE) == 0) SetBit(p2, 0);
514 Vehicle *v = Vehicle::GetIfValid(p1);
515 if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
517 CommandCost ret = CheckOwnership(v->owner);
518 if (ret.Failed()) return ret;
520 if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
522 switch (v->type) {
523 case VEH_TRAIN:
524 if ((v->vehstatus & VS_STOPPED) && Train::From(v)->gcache.cached_power == 0) return_cmd_error(STR_ERROR_TRAIN_START_NO_POWER);
525 break;
527 case VEH_SHIP:
528 case VEH_ROAD:
529 break;
531 case VEH_AIRCRAFT: {
532 Aircraft *a = Aircraft::From(v);
533 /* cannot stop airplane when in flight, or when taking off / landing */
534 if (!(v->vehstatus & VS_CRASHED) && a->state >= STARTTAKEOFF && a->state < TERM7) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
535 break;
538 default: return CMD_ERROR;
541 if (HasBit(p2, 0)) {
542 /* Check if this vehicle can be started/stopped. Failure means 'allow'. */
543 uint16 callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
544 StringID error = STR_NULL;
545 if (callback != CALLBACK_FAILED) {
546 if (v->GetGRF()->grf_version < 8) {
547 /* 8 bit result 0xFF means 'allow' */
548 if (callback < 0x400 && GB(callback, 0, 8) != 0xFF) error = GetGRFStringID(v->GetGRFID(), 0xD000 + callback);
549 } else {
550 if (callback < 0x400) {
551 error = GetGRFStringID(v->GetGRFID(), 0xD000 + callback);
552 } else {
553 switch (callback) {
554 case 0x400: // allow
555 break;
557 default: // unknown reason -> disallow
558 error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
559 break;
564 if (error != STR_NULL) return_cmd_error(error);
567 if (flags & DC_EXEC) {
568 if (v->IsStoppedInDepot() && (flags & DC_AUTOREPLACE) == 0) DeleteVehicleNews(p1, STR_NEWS_TRAIN_IS_WAITING + v->type);
570 v->vehstatus ^= VS_STOPPED;
571 if (v->type != VEH_TRAIN) v->cur_speed = 0; // trains can stop 'slowly'
572 v->MarkDirty();
573 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
574 SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
575 SetWindowClassesDirty(GetWindowClassForVehicleType(v->type));
577 return CommandCost();
581 * Starts or stops a lot of vehicles
582 * @param tile Tile of the depot where the vehicles are started/stopped (only used for depots)
583 * @param flags type of operation
584 * @param p1 bitmask
585 * - bit 0 set = start vehicles, unset = stop vehicles
586 * - bit 1 if set, then it's a vehicle list window, not a depot and Tile is ignored in this case
587 * @param p2 packed VehicleListIdentifier
588 * @param text unused
589 * @return the cost of this operation or an error
591 CommandCost CmdMassStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
593 VehicleList list;
594 bool do_start = HasBit(p1, 0);
595 bool vehicle_list_window = HasBit(p1, 1);
597 VehicleListIdentifier vli;
598 if (!vli.Unpack(p2)) return CMD_ERROR;
599 if (!IsCompanyBuildableVehicleType(vli.vtype)) return CMD_ERROR;
601 if (vehicle_list_window) {
602 if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
603 } else {
604 /* Get the list of vehicles in the depot */
605 BuildDepotVehicleList(vli.vtype, tile, &list, NULL);
608 for (uint i = 0; i < list.Length(); i++) {
609 const Vehicle *v = list[i];
611 if (!!(v->vehstatus & VS_STOPPED) != do_start) continue;
613 if (!vehicle_list_window && !v->IsChainInDepot()) continue;
615 /* Just try and don't care if some vehicle's can't be stopped. */
616 DoCommand(tile, v->index, 0, flags, CMD_START_STOP_VEHICLE);
619 return CommandCost();
623 * Sells all vehicles in a depot
624 * @param tile Tile of the depot where the depot is
625 * @param flags type of operation
626 * @param p1 Vehicle type
627 * @param p2 unused
628 * @param text unused
629 * @return the cost of this operation or an error
631 CommandCost CmdDepotSellAllVehicles(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
633 VehicleList list;
635 CommandCost cost(EXPENSES_NEW_VEHICLES);
636 VehicleType vehicle_type = Extract<VehicleType, 0, 3>(p1);
638 if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
640 uint sell_command = GetCmdSellVeh(vehicle_type);
642 /* Get the list of vehicles in the depot */
643 BuildDepotVehicleList(vehicle_type, tile, &list, &list);
645 CommandCost last_error = CMD_ERROR;
646 bool had_success = false;
647 for (uint i = 0; i < list.Length(); i++) {
648 CommandCost ret = DoCommand(tile, list[i]->index | (1 << 20), 0, flags, sell_command);
649 if (ret.Succeeded()) {
650 cost.AddCost(ret);
651 had_success = true;
652 } else {
653 last_error = ret;
657 return had_success ? cost : last_error;
661 * Autoreplace all vehicles in the depot
662 * @param tile Tile of the depot where the vehicles are
663 * @param flags type of operation
664 * @param p1 Type of vehicle
665 * @param p2 unused
666 * @param text unused
667 * @return the cost of this operation or an error
669 CommandCost CmdDepotMassAutoReplace(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
671 VehicleList list;
672 CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES);
673 VehicleType vehicle_type = Extract<VehicleType, 0, 3>(p1);
675 if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
676 if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
678 /* Get the list of vehicles in the depot */
679 BuildDepotVehicleList(vehicle_type, tile, &list, &list, true);
681 for (uint i = 0; i < list.Length(); i++) {
682 const Vehicle *v = list[i];
684 /* Ensure that the vehicle completely in the depot */
685 if (!v->IsChainInDepot()) continue;
687 CommandCost ret = DoCommand(0, v->index, 0, flags, CMD_AUTOREPLACE_VEHICLE);
689 if (ret.Succeeded()) cost.AddCost(ret);
691 return cost;
695 * Test if a name is unique among vehicle names.
696 * @param name Name to test.
697 * @return True ifffffff the name is unique.
699 static bool IsUniqueVehicleName(const char *name)
701 const Vehicle *v;
703 FOR_ALL_VEHICLES(v) {
704 if (v->name != NULL && strcmp(v->name, name) == 0) return false;
707 return true;
711 * Clone the custom name of a vehicle, adding or incrementing a number.
712 * @param src Source vehicle, with a custom name.
713 * @param dst Destination vehicle.
715 static void CloneVehicleName(const Vehicle *src, Vehicle *dst)
717 char buf[256];
719 /* Find the position of the first digit in the last group of digits. */
720 size_t number_position;
721 for (number_position = strlen(src->name); number_position > 0; number_position--) {
722 /* The design of UTF-8 lets this work simply without having to check
723 * for UTF-8 sequences. */
724 if (src->name[number_position - 1] < '0' || src->name[number_position - 1] > '9') break;
727 /* Format buffer and determine starting number. */
728 int num;
729 byte padding = 0;
730 if (number_position == strlen(src->name)) {
731 /* No digit at the end, so start at number 2. */
732 strecpy(buf, src->name, lastof(buf));
733 strecat(buf, " ", lastof(buf));
734 number_position = strlen(buf);
735 num = 2;
736 } else {
737 /* Found digits, parse them and start at the next number. */
738 strecpy(buf, src->name, lastof(buf));
739 buf[number_position] = '\0';
740 char *endptr;
741 num = strtol(&src->name[number_position], &endptr, 10) + 1;
742 padding = endptr - &src->name[number_position];
745 /* Check if this name is already taken. */
746 for (int max_iterations = 1000; max_iterations > 0; max_iterations--, num++) {
747 /* Attach the number to the temporary name. */
748 seprintf(&buf[number_position], lastof(buf), "%0*d", padding, num);
750 /* Check the name is unique. */
751 if (IsUniqueVehicleName(buf)) {
752 dst->name = strdup(buf);
753 break;
757 /* All done. If we didn't find a name, it'll just use its default. */
761 * Clone a vehicle. If it is a train, it will clone all the cars too
762 * @param tile tile of the depot where the cloned vehicle is build
763 * @param flags type of operation
764 * @param p1 the original vehicle's index
765 * @param p2 1 = shared orders, else copied orders
766 * @param text unused
767 * @return the cost of this operation or an error
769 CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
771 CommandCost total_cost(EXPENSES_NEW_VEHICLES);
773 Vehicle *v = Vehicle::GetIfValid(p1);
774 if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
775 Vehicle *v_front = v;
776 Vehicle *w = NULL;
777 Vehicle *w_front = NULL;
778 Vehicle *w_rear = NULL;
781 * v_front is the front engine in the original vehicle
782 * v is the car/vehicle of the original vehicle that is currently being copied
783 * w_front is the front engine of the cloned vehicle
784 * w is the car/vehicle currently being cloned
785 * w_rear is the rear end of the cloned train. It's used to add more cars and is only used by trains
788 CommandCost ret = CheckOwnership(v->owner);
789 if (ret.Failed()) return ret;
791 if (v->type == VEH_TRAIN && (!v->IsFrontEngine() || Train::From(v)->crash_anim_pos >= 4400)) return CMD_ERROR;
793 /* check that we can allocate enough vehicles */
794 if (!(flags & DC_EXEC)) {
795 int veh_counter = 0;
796 do {
797 veh_counter++;
798 } while ((v = v->Next()) != NULL);
800 if (!Vehicle::CanAllocateItem(veh_counter)) {
801 return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
805 v = v_front;
807 do {
808 if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
809 /* we build the rear ends of multiheaded trains with the front ones */
810 continue;
813 /* In case we're building a multi headed vehicle and the maximum number of
814 * vehicles is almost reached (e.g. max trains - 1) not all vehicles would
815 * be cloned. When the non-primary engines were build they were seen as
816 * 'new' vehicles whereas they would immediately be joined with a primary
817 * engine. This caused the vehicle to be not build as 'the limit' had been
818 * reached, resulting in partially build vehicles and such. */
819 DoCommandFlag build_flags = flags;
820 if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE;
822 CommandCost cost = DoCommand(tile, v->engine_type | (1 << 16), 0, build_flags, GetCmdBuildVeh(v));
824 if (cost.Failed()) {
825 /* Can't build a part, then sell the stuff we already made; clear up the mess */
826 if (w_front != NULL) DoCommand(w_front->tile, w_front->index | (1 << 20), 0, flags, GetCmdSellVeh(w_front));
827 return cost;
830 total_cost.AddCost(cost);
832 if (flags & DC_EXEC) {
833 w = Vehicle::Get(_new_vehicle_id);
835 if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) {
836 SetBit(Train::From(w)->flags, VRF_REVERSE_DIRECTION);
839 if (v->type == VEH_TRAIN && !v->IsFrontEngine()) {
840 /* this s a train car
841 * add this unit to the end of the train */
842 CommandCost result = DoCommand(0, w->index | 1 << 20, w_rear->index, flags, CMD_MOVE_RAIL_VEHICLE);
843 if (result.Failed()) {
844 /* The train can't be joined to make the same consist as the original.
845 * Sell what we already made (clean up) and return an error. */
846 DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, GetCmdSellVeh(w_front));
847 DoCommand(w_front->tile, w->index | 1 << 20, 0, flags, GetCmdSellVeh(w));
848 return result; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
850 } else {
851 /* this is a front engine or not a train. */
852 w_front = w;
853 w->service_interval = v->service_interval;
854 w->SetServiceIntervalIsCustom(v->ServiceIntervalIsCustom());
855 w->SetServiceIntervalIsPercent(v->ServiceIntervalIsPercent());
857 w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
859 } while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != NULL);
861 if ((flags & DC_EXEC) && v_front->type == VEH_TRAIN) {
862 /* for trains this needs to be the front engine due to the callback function */
863 _new_vehicle_id = w_front->index;
866 if (flags & DC_EXEC) {
867 /* Cloned vehicles belong to the same group */
868 DoCommand(0, v_front->group_id, w_front->index, flags, CMD_ADD_VEHICLE_GROUP);
872 /* Take care of refitting. */
873 w = w_front;
874 v = v_front;
876 /* Both building and refitting are influenced by newgrf callbacks, which
877 * makes it impossible to accurately estimate the cloning costs. In
878 * particular, it is possible for engines of the same type to be built with
879 * different numbers of articulated parts, so when refitting we have to
880 * loop over real vehicles first, and then the articulated parts of those
881 * vehicles in a different loop. */
882 do {
883 do {
884 if (flags & DC_EXEC) {
885 assert(w != NULL);
887 /* Find out what's the best sub type */
888 byte subtype = GetBestFittingSubType(v, w, v->cargo_type);
889 if (w->cargo_type != v->cargo_type || w->cargo_subtype != subtype) {
890 CommandCost cost = DoCommand(0, w->index, v->cargo_type | 1U << 7 | (subtype << 8), flags, GetCmdRefitVeh(v));
891 if (cost.Succeeded()) total_cost.AddCost(cost);
894 if (w->IsGroundVehicle() && w->HasArticulatedPart()) {
895 w = w->GetNextArticulatedPart();
896 } else {
897 break;
899 } else {
900 const Engine *e = v->GetEngine();
901 CargoID initial_cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : (CargoID)CT_INVALID);
903 if (v->cargo_type != initial_cargo && initial_cargo != CT_INVALID) {
904 bool dummy;
905 total_cost.AddCost(GetRefitCost(NULL, v->engine_type, v->cargo_type, v->cargo_subtype, &dummy));
909 if (v->IsGroundVehicle() && v->HasArticulatedPart()) {
910 v = v->GetNextArticulatedPart();
911 } else {
912 break;
914 } while (v != NULL);
916 if ((flags & DC_EXEC) && v->type == VEH_TRAIN) w = w->GetNextVehicle();
917 } while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != NULL);
919 if (flags & DC_EXEC) {
921 * Set the orders of the vehicle. Cannot do it earlier as we need
922 * the vehicle refitted before doing this, otherwise the moved
923 * cargo types might not match (passenger vs non-passenger)
925 DoCommand(0, w_front->index | (p2 & 1 ? CO_SHARE : CO_COPY) << 30, v_front->index, flags, CMD_CLONE_ORDER);
927 /* Now clone the vehicle's name, if it has one. */
928 if (v_front->name != NULL) CloneVehicleName(v_front, w_front);
931 /* Since we can't estimate the cost of cloning a vehicle accurately we must
932 * check whether the company has enough money manually. */
933 if (!CheckCompanyHasMoney(total_cost)) {
934 if (flags & DC_EXEC) {
935 /* The vehicle has already been bought, so now it must be sold again. */
936 DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, GetCmdSellVeh(w_front));
938 return total_cost;
941 return total_cost;
945 * Send all vehicles of type to depots
946 * @param flags the flags used for DoCommand()
947 * @param service should the vehicles only get service in the depots
948 * @param vli identifier of the vehicle list
949 * @return 0 for success and CMD_ERROR if no vehicle is able to go to depot
951 static CommandCost SendAllVehiclesToDepot(DoCommandFlag flags, bool service, const VehicleListIdentifier &vli)
953 VehicleList list;
955 if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
957 /* Send all the vehicles to a depot */
958 bool had_success = false;
959 for (uint i = 0; i < list.Length(); i++) {
960 const Vehicle *v = list[i];
961 CommandCost ret = DoCommand(v->tile, v->index | (service ? DEPOT_SERVICE : 0U) | DEPOT_DONT_CANCEL, 0, flags, GetCmdSendToDepot(vli.vtype));
963 if (ret.Succeeded()) {
964 had_success = true;
966 /* Return 0 if DC_EXEC is not set this is a valid goto depot command)
967 * In this case we know that at least one vehicle can be sent to a depot
968 * and we will issue the command. We can now safely quit the loop, knowing
969 * it will succeed at least once. With DC_EXEC we really need to send them to the depot */
970 if (!(flags & DC_EXEC)) break;
974 return had_success ? CommandCost() : CMD_ERROR;
978 * Send a vehicle to the depot.
979 * @param tile unused
980 * @param flags for command type
981 * @param p1 bitmask
982 * - p1 0-20: bitvehicle ID to send to the depot
983 * - p1 bits 25-8 - DEPOT_ flags (see vehicle_type.h)
984 * @param p2 packed VehicleListIdentifier.
985 * @param text unused
986 * @return the cost of this operation or an error
988 CommandCost CmdSendVehicleToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
990 if (p1 & DEPOT_MASS_SEND) {
991 /* Mass goto depot requested */
992 VehicleListIdentifier vli;
993 if (!vli.Unpack(p2)) return CMD_ERROR;
994 return SendAllVehiclesToDepot(flags, (p1 & DEPOT_SERVICE) != 0, vli);
997 Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 20));
998 if (v == NULL) return CMD_ERROR;
999 if (!v->IsPrimaryVehicle()) return CMD_ERROR;
1001 return v->SendToDepot(flags, (DepotCommand)(p1 & DEPOT_COMMAND_MASK));
1005 * Give a custom name to your vehicle
1006 * @param tile unused
1007 * @param flags type of operation
1008 * @param p1 vehicle ID to name
1009 * @param p2 unused
1010 * @param text the new name or an empty string when resetting to the default
1011 * @return the cost of this operation or an error
1013 CommandCost CmdRenameVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1015 Vehicle *v = Vehicle::GetIfValid(p1);
1016 if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
1018 CommandCost ret = CheckOwnership(v->owner);
1019 if (ret.Failed()) return ret;
1021 bool reset = StrEmpty(text);
1023 if (!reset) {
1024 if (Utf8StringLength(text) >= MAX_LENGTH_VEHICLE_NAME_CHARS) return CMD_ERROR;
1025 if (!(flags & DC_AUTOREPLACE) && !IsUniqueVehicleName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1028 if (flags & DC_EXEC) {
1029 free(v->name);
1030 v->name = reset ? NULL : strdup(text);
1031 InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 1);
1032 MarkWholeScreenDirty();
1035 return CommandCost();
1040 * Change the service interval of a vehicle
1041 * @param tile unused
1042 * @param flags type of operation
1043 * @param p1 vehicle ID that is being service-interval-changed
1044 * @param p2 bitmask
1045 * - p2 = (bit 0-15) - new service interval
1046 * - p2 = (bit 16) - service interval is custom flag
1047 * - p2 = (bit 17) - service interval is percentage flag
1048 * @param text unused
1049 * @return the cost of this operation or an error
1051 CommandCost CmdChangeServiceInt(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1053 Vehicle *v = Vehicle::GetIfValid(p1);
1054 if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
1056 CommandCost ret = CheckOwnership(v->owner);
1057 if (ret.Failed()) return ret;
1059 const Company *company = Company::Get(v->owner);
1060 bool iscustom = HasBit(p2, 16);
1061 bool ispercent = iscustom ? HasBit(p2, 17) : company->settings.vehicle.servint_ispercent;
1063 uint16 serv_int;
1064 if (iscustom) {
1065 serv_int = GB(p2, 0, 16);
1066 if (serv_int != GetServiceIntervalClamped(serv_int, ispercent)) return CMD_ERROR;
1067 } else {
1068 serv_int = CompanyServiceInterval(company, v->type);
1071 if (flags & DC_EXEC) {
1072 v->SetServiceInterval(serv_int);
1073 v->SetServiceIntervalIsCustom(iscustom);
1074 v->SetServiceIntervalIsPercent(ispercent);
1075 SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
1078 return CommandCost();