4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file story_base.h %StoryPage base class. */
15 #include "company_type.h"
16 #include "story_type.h"
17 #include "date_type.h"
18 #include "core/pool_type.hpp"
20 typedef Pool
<StoryPageElement
, StoryPageElementID
, 64, 64000> StoryPageElementPool
;
21 typedef Pool
<StoryPage
, StoryPageID
, 64, 64000> StoryPagePool
;
22 extern StoryPageElementPool _story_page_element_pool
;
23 extern StoryPagePool _story_page_pool
;
24 extern uint32 _story_page_element_next_sort_value
;
25 extern uint32 _story_page_next_sort_value
;
28 * Each story page element is one of these types.
30 enum StoryPageElementType
{
31 SPET_TEXT
= 0, ///< A text element.
32 SPET_LOCATION
, ///< An element that references a tile along with a one-line text.
33 SPET_GOAL
, ///< An element that references a goal.
38 /** Define basic enum properties */
39 template <> struct EnumPropsT
<StoryPageElementType
> : MakeEnumPropsT
<StoryPageElementType
, byte
, SPET_TEXT
, SPET_END
, INVALID_SPET
, 8> {};
40 typedef TinyEnumT
<StoryPageElementType
> StoryPageElementTypeByte
; ///< typedefing-enumification of Direction
43 * Struct about story page elements.
44 * Each StoryPage is composed of one or more page elements that provide
45 * page content. Each element only contain one type of content.
47 struct StoryPageElement
: StoryPageElementPool::PoolItem
<&_story_page_element_pool
> {
48 uint32 sort_value
; ///< A number that increases for every created story page element. Used for sorting. The id of a story page element is the pool index.
49 StoryPageID page
; ///< Id of the page which the page element belongs to
50 StoryPageElementTypeByte type
; ///< Type of page element
52 uint32 referenced_id
; ///< Id of referenced object (location, goal etc.)
53 char *text
; ///< Static content text of page element
56 * We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
58 inline StoryPageElement() { }
61 * (Empty) destructor has to be defined else operator delete might be called with NULL parameter
63 inline ~StoryPageElement() { free(this->text
); }
66 #define FOR_ALL_STORY_PAGE_ELEMENTS_FROM(var, start) FOR_ALL_ITEMS_FROM(StoryPageElement, story_page_element_index, var, start)
67 #define FOR_ALL_STORY_PAGE_ELEMENTS(var) FOR_ALL_STORY_PAGE_ELEMENTS_FROM(var, 0)
69 /** Struct about stories, current and completed */
70 struct StoryPage
: StoryPagePool::PoolItem
<&_story_page_pool
> {
71 uint32 sort_value
; ///< A number that increases for every created story page. Used for sorting. The id of a story page is the pool index.
72 Date date
; ///< Date when the page was created.
73 CompanyByte company
; ///< StoryPage is for a specific company; INVALID_COMPANY if it is global
75 char *title
; ///< Title of story page
78 * We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
80 inline StoryPage() { }
83 * (Empty) destructor has to be defined else operator delete might be called with NULL parameter
87 if (!this->CleaningPool()) {
88 StoryPageElement
*spe
;
89 FOR_ALL_STORY_PAGE_ELEMENTS(spe
) {
90 if (spe
->page
== this->index
) delete spe
;
97 #define FOR_ALL_STORY_PAGES_FROM(var, start) FOR_ALL_ITEMS_FROM(StoryPage, story_page_index, var, start)
98 #define FOR_ALL_STORY_PAGES(var) FOR_ALL_STORY_PAGES_FROM(var, 0)
100 #endif /* STORY_BASE_H */