Rearrange storage of reserved tracks for railway tiles
[openttd/fttd.git] / src / smallmap_gui.h
blob4b180f547f07db210fd901abd3742abd18fcfcf7
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file smallmap_gui.h Smallmap GUI functions. */
12 #ifndef SMALLMAP_GUI_H
13 #define SMALLMAP_GUI_H
15 #include "industry_type.h"
16 #include "window_gui.h"
17 #include "strings_func.h"
18 #include "blitter/factory.hpp"
19 #include "linkgraph/linkgraph_gui.h"
20 #include "widgets/smallmap_widget.h"
22 /* set up the cargos to be displayed in the smallmap's route legend */
23 void BuildLinkStatsLegend();
25 void BuildIndustriesLegend();
26 void ShowSmallMap();
27 void BuildLandLegend();
28 void BuildOwnerLegend();
30 /** Structure for holding relevant data for legends in small map */
31 struct LegendAndColour {
32 uint8 colour; ///< Colour of the item on the map.
33 StringID legend; ///< String corresponding to the coloured item.
34 IndustryType type; ///< Type of industry. Only valid for industry entries.
35 uint8 height; ///< Height in tiles. Only valid for height legend entries.
36 CompanyID company; ///< Company to display. Only valid for company entries of the owner legend.
37 bool show_on_map; ///< For filtering industries, if \c true, industry is shown on the map in colour.
38 bool end; ///< This is the end of the list.
39 bool col_break; ///< Perform a column break and go further at the next column.
42 /** Class managing the smallmap window. */
43 class SmallMapWindow : public Window {
44 protected:
45 /** Types of legends in the #WID_SM_LEGEND widget. */
46 enum SmallMapType {
47 SMT_CONTOUR,
48 SMT_VEHICLES,
49 SMT_INDUSTRY,
50 SMT_LINKSTATS,
51 SMT_ROUTES,
52 SMT_VEGETATION,
53 SMT_OWNER,
56 /** Available kinds of zoomlevel changes. */
57 enum ZoomLevelChange {
58 ZLC_INITIALIZE, ///< Initialize zoom level.
59 ZLC_ZOOM_OUT, ///< Zoom out.
60 ZLC_ZOOM_IN, ///< Zoom in.
63 static SmallMapType map_type; ///< Currently displayed legends.
64 static bool show_towns; ///< Display town names in the smallmap.
66 static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #WID_SM_LEGEND widget.
67 static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend.
68 static const uint FORCE_REFRESH_PERIOD = 0x1F; ///< map is redrawn after that many ticks
69 static const uint BLINK_PERIOD = 0x0F; ///< highlight blinking interval
71 uint min_number_of_columns; ///< Minimal number of columns in legends.
72 uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY).
73 uint column_width; ///< Width of a column in the #WID_SM_LEGEND widget.
75 int32 scroll_x; ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display.
76 int32 scroll_y; ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display.
77 int32 subscroll; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display.
78 int zoom; ///< Zoom level. Bigger number means more zoom-out (further away).
80 uint8 refresh; ///< Refresh counter, zeroed every FORCE_REFRESH_PERIOD ticks.
81 LinkGraphOverlay *overlay;
83 Point SmallmapRemapCoords(int x, int y) const;
85 /**
86 * Draws vertical part of map indicator
87 * @param x X coord of left/right border of main viewport
88 * @param y Y coord of top border of main viewport
89 * @param y2 Y coord of bottom border of main viewport
91 static inline void DrawVertMapIndicator(int x, int y, int y2)
93 GfxFillRect(x, y, x, y + 3, PC_VERY_LIGHT_YELLOW);
94 GfxFillRect(x, y2 - 3, x, y2, PC_VERY_LIGHT_YELLOW);
97 /**
98 * Draws horizontal part of map indicator
99 * @param x X coord of left border of main viewport
100 * @param x2 X coord of right border of main viewport
101 * @param y Y coord of top/bottom border of main viewport
103 static inline void DrawHorizMapIndicator(int x, int x2, int y)
105 GfxFillRect(x, y, x + 3, y, PC_VERY_LIGHT_YELLOW);
106 GfxFillRect(x2 - 3, y, x2, y, PC_VERY_LIGHT_YELLOW);
110 * Compute minimal required width of the legends.
111 * @return Minimally needed width for displaying the smallmap legends in pixels.
113 inline uint GetMinLegendWidth() const
115 return WD_FRAMERECT_LEFT + this->min_number_of_columns * this->column_width;
119 * Return number of columns that can be displayed in \a width pixels.
120 * @return Number of columns to display.
122 inline uint GetNumberColumnsLegend(uint width) const
124 return width / this->column_width;
128 * Compute height given a number of columns.
129 * @param num_columns Number of columns.
130 * @return Needed height for displaying the smallmap legends in pixels.
132 inline uint GetLegendHeight(uint num_columns) const
134 return WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM +
135 this->GetNumberRowsLegend(num_columns) * FONT_HEIGHT_SMALL;
138 uint GetNumberRowsLegend(uint columns) const;
139 void SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item = 0);
140 void SwitchMapType(SmallMapType map_type);
141 void SetNewScroll(int sx, int sy, int sub);
143 void DrawMapIndicators() const;
144 void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const;
145 void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const;
146 void DrawTowns(const DrawPixelInfo *dpi) const;
147 void DrawSmallMap(DrawPixelInfo *dpi) const;
149 Point RemapTile(int tile_x, int tile_y) const;
150 Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const;
151 Point ComputeScroll(int tx, int ty, int x, int y, int *sub);
152 void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt);
153 void SetOverlayCargoMask();
154 void SetupWidgetData();
155 uint32 GetTileColours(const TileArea &ta) const;
157 int GetPositionOnLegend(Point pt);
159 public:
160 friend class NWidgetSmallmapDisplay;
162 SmallMapWindow(WindowDesc *desc, int window_number);
163 virtual ~SmallMapWindow() { delete this->overlay; }
165 void SmallMapCenterOnCurrentPos();
166 Point GetStationMiddle(const Station *st) const;
168 virtual void SetStringParameters(int widget) const;
169 virtual void OnInit();
170 virtual void OnPaint();
171 virtual void DrawWidget(const Rect &r, int widget) const;
172 virtual void OnClick(Point pt, int widget, int click_count);
173 virtual void OnInvalidateData(int data = 0, bool gui_scope = true);
174 virtual bool OnRightClick(Point pt, int widget);
175 virtual void OnMouseWheel(int wheel);
176 virtual void OnTick();
177 virtual void OnScroll(Point delta);
178 virtual void OnMouseOver(Point pt, int widget);
181 #endif /* SMALLMAP_GUI_H */