4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file ship_cmd.cpp Handling of ships. */
14 #include "landscape.h"
15 #include "timetable.h"
16 #include "news_func.h"
17 #include "company_func.h"
18 #include "depot_base.h"
19 #include "station_base.h"
20 #include "newgrf_engine.h"
21 #include "pathfinder/yapf/yapf.h"
22 #include "newgrf_sound.h"
23 #include "spritecache.h"
24 #include "strings_func.h"
25 #include "window_func.h"
26 #include "date_func.h"
27 #include "vehicle_func.h"
28 #include "sound_func.h"
30 #include "pathfinder/opf/opf_ship.h"
31 #include "engine_base.h"
32 #include "company_base.h"
33 #include "zoom_func.h"
34 #include "map/bridge.h"
36 #include "table/strings.h"
39 * Determine the effective #WaterClass for a ship travelling on a tile.
40 * @param tile Tile of interest
41 * @return the waterclass to be used by the ship.
43 WaterClass
GetEffectiveWaterClass(TileIndex tile
)
45 if (HasTileWaterClass(tile
)) return GetWaterClass(tile
);
46 if (IsAqueductTile(tile
)) return WATER_CLASS_CANAL
;
47 if (IsNormalRailTile(tile
)) {
48 assert(GetRailGroundType(tile
) == RAIL_GROUND_WATER
);
49 return WATER_CLASS_SEA
;
54 static const uint16 _ship_sprites
[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
57 bool IsValidImageIndex
<VEH_SHIP
>(uint8 image_index
)
59 return image_index
< lengthof(_ship_sprites
);
62 static inline TrackdirBits
GetAvailShipTrackdirs(TileIndex tile
, DiagDirection enterdir
)
64 return GetTileWaterwayStatus(tile
) & DiagdirReachesTrackdirs(enterdir
);
67 static SpriteID
GetShipIcon(EngineID engine
, EngineImageType image_type
)
69 const Engine
*e
= Engine::Get(engine
);
70 uint8 spritenum
= e
->u
.ship
.image_index
;
72 if (is_custom_sprite(spritenum
)) {
73 SpriteID sprite
= GetCustomVehicleIcon(engine
, DIR_W
, image_type
);
74 if (sprite
!= 0) return sprite
;
76 spritenum
= e
->original_image_index
;
79 assert(IsValidImageIndex
<VEH_SHIP
>(spritenum
));
80 return DIR_W
+ _ship_sprites
[spritenum
];
83 void DrawShipEngine(int left
, int right
, int preferred_x
, int y
, EngineID engine
, PaletteID pal
, EngineImageType image_type
)
85 SpriteID sprite
= GetShipIcon(engine
, image_type
);
86 const Sprite
*real_sprite
= GetSprite(sprite
, ST_NORMAL
);
87 preferred_x
= Clamp(preferred_x
, left
- UnScaleByZoom(real_sprite
->x_offs
, ZOOM_LVL_GUI
), right
- UnScaleByZoom(real_sprite
->width
, ZOOM_LVL_GUI
) - UnScaleByZoom(real_sprite
->x_offs
, ZOOM_LVL_GUI
));
88 DrawSprite(sprite
, pal
, preferred_x
, y
);
92 * Get the size of the sprite of a ship sprite heading west (used for lists).
93 * @param engine The engine to get the sprite from.
94 * @param[out] width The width of the sprite.
95 * @param[out] height The height of the sprite.
96 * @param[out] xoffs Number of pixels to shift the sprite to the right.
97 * @param[out] yoffs Number of pixels to shift the sprite downwards.
98 * @param image_type Context the sprite is used in.
100 void GetShipSpriteSize(EngineID engine
, uint
&width
, uint
&height
, int &xoffs
, int &yoffs
, EngineImageType image_type
)
102 const Sprite
*spr
= GetSprite(GetShipIcon(engine
, image_type
), ST_NORMAL
);
104 width
= UnScaleByZoom(spr
->width
, ZOOM_LVL_GUI
);
105 height
= UnScaleByZoom(spr
->height
, ZOOM_LVL_GUI
);
106 xoffs
= UnScaleByZoom(spr
->x_offs
, ZOOM_LVL_GUI
);
107 yoffs
= UnScaleByZoom(spr
->y_offs
, ZOOM_LVL_GUI
);
110 SpriteID
Ship::GetImage(Direction direction
, EngineImageType image_type
) const
112 uint8 spritenum
= this->spritenum
;
114 if (is_custom_sprite(spritenum
)) {
115 SpriteID sprite
= GetCustomVehicleSprite(this, direction
, image_type
);
116 if (sprite
!= 0) return sprite
;
118 spritenum
= this->GetEngine()->original_image_index
;
121 assert(IsValidImageIndex
<VEH_SHIP
>(spritenum
));
122 return _ship_sprites
[spritenum
] + direction
;
125 static const Depot
*FindClosestShipDepot(const Vehicle
*v
, uint max_distance
)
127 /* Find the closest depot */
129 const Depot
*best_depot
= NULL
;
130 /* If we don't have a maximum distance, i.e. distance = 0,
131 * we want to find any depot so the best distance of no
132 * depot must be more than any correct distance. On the
133 * other hand if we have set a maximum distance, any depot
134 * further away than max_distance can safely be ignored. */
135 uint best_dist
= max_distance
== 0 ? UINT_MAX
: max_distance
+ 1;
137 FOR_ALL_DEPOTS(depot
) {
138 TileIndex tile
= depot
->xy
;
139 if (IsShipDepotTile(tile
) && IsTileOwner(tile
, v
->owner
)) {
140 uint dist
= DistanceManhattan(tile
, v
->tile
);
141 if (dist
< best_dist
) {
151 static void CheckIfShipNeedsService(Vehicle
*v
)
153 if (Company::Get(v
->owner
)->settings
.vehicle
.servint_ships
== 0 || !v
->NeedsAutomaticServicing()) return;
154 if (v
->IsChainInDepot()) {
155 VehicleServiceInDepot(v
);
160 switch (_settings_game
.pf
.pathfinder_for_ships
) {
161 case VPF_OPF
: max_distance
= 12; break;
162 case VPF_YAPF
: max_distance
= _settings_game
.pf
.yapf
.maximum_go_to_depot_penalty
/ YAPF_TILE_LENGTH
; break;
163 default: NOT_REACHED();
166 const Depot
*depot
= FindClosestShipDepot(v
, max_distance
);
169 if (v
->current_order
.IsType(OT_GOTO_DEPOT
)) {
170 v
->current_order
.MakeDummy();
171 SetWindowWidgetDirty(WC_VEHICLE_VIEW
, v
->index
, WID_VV_START_STOP
);
176 v
->current_order
.MakeGoToDepot(depot
->index
, ODTFB_SERVICE
);
177 v
->dest_tile
= depot
->xy
;
178 SetWindowWidgetDirty(WC_VEHICLE_VIEW
, v
->index
, WID_VV_START_STOP
);
182 * Update the caches of this ship.
184 void Ship::UpdateCache()
186 const ShipVehicleInfo
*svi
= ShipVehInfo(this->engine_type
);
188 /* Get speed fraction for the current water type. Aqueducts are always canals. */
189 bool is_ocean
= GetEffectiveWaterClass(this->tile
) == WATER_CLASS_SEA
;
190 uint raw_speed
= GetVehicleProperty(this, PROP_SHIP_SPEED
, svi
->max_speed
);
191 this->vcache
.cached_max_speed
= svi
->ApplyWaterClassSpeedFrac(raw_speed
, is_ocean
);
193 /* Update cargo aging period. */
194 this->vcache
.cached_cargo_age_period
= GetVehicleProperty(this, PROP_SHIP_CARGO_AGE_PERIOD
, EngInfo(this->engine_type
)->cargo_age_period
);
196 this->UpdateVisualEffect();
199 Money
Ship::GetRunningCost() const
201 const Engine
*e
= this->GetEngine();
202 uint cost_factor
= GetVehicleProperty(this, PROP_SHIP_RUNNING_COST_FACTOR
, e
->u
.ship
.running_cost
);
203 return GetPrice(PR_RUNNING_SHIP
, cost_factor
, e
->GetGRF());
206 void Ship::OnNewDay()
208 if ((++this->day_counter
& 7) == 0) {
209 DecreaseVehicleValue(this);
212 CheckVehicleBreakdown(this);
214 CheckIfShipNeedsService(this);
218 if (this->running_ticks
== 0) return;
220 CommandCost
cost(EXPENSES_SHIP_RUN
, this->GetRunningCost() * this->running_ticks
/ (DAYS_IN_YEAR
* DAY_TICKS
));
222 this->profit_this_year
-= cost
.GetCost();
223 this->running_ticks
= 0;
225 SubtractMoneyFromCompanyFract(this->owner
, cost
);
227 SetWindowDirty(WC_VEHICLE_DETAILS
, this->index
);
228 /* we need this for the profit */
229 SetWindowClassesDirty(WC_SHIPS_LIST
);
232 ShipPathPos
Ship::GetPos() const
234 if (this->vehstatus
& VS_CRASHED
) return ShipPathPos();
238 if (this->IsInDepot()) {
239 /* We'll assume the ship is facing outwards */
240 td
= DiagDirToDiagTrackdir(GetShipDepotDirection(this->tile
));
241 } else if (this->trackdir
== TRACKDIR_WORMHOLE
) {
242 /* ship on aqueduct, so just use his direction and assume a diagonal track */
243 td
= DiagDirToDiagTrackdir(DirToDiagDir(this->direction
));
248 return ShipPathPos(this->tile
, td
);
251 void Ship::MarkDirty()
253 this->colourmap
= PAL_NONE
;
254 this->UpdateViewport(true, false);
258 static void PlayShipSound(const Vehicle
*v
)
260 if (!PlayVehicleSound(v
, VSE_START
)) {
261 SndPlayVehicleFx(ShipVehInfo(v
->engine_type
)->sfx
, v
);
265 void Ship::PlayLeaveStationSound() const
270 TileIndex
Ship::GetOrderStationLocation(StationID station
)
272 if (station
== this->last_station_visited
) this->last_station_visited
= INVALID_STATION
;
274 const Station
*st
= Station::Get(station
);
275 if (!(st
->facilities
& FACIL_DOCK
)) {
276 this->IncrementRealOrderIndex();
283 void Ship::UpdateDeltaXY(Direction direction
)
285 static const int8 _delta_xy_table
[8][4] = {
286 /* y_extent, x_extent, y_offs, x_offs */
287 { 6, 6, -3, -3}, // N
288 { 6, 32, -3, -16}, // NE
289 { 6, 6, -3, -3}, // E
290 {32, 6, -16, -3}, // SE
291 { 6, 6, -3, -3}, // S
292 { 6, 32, -3, -16}, // SW
293 { 6, 6, -3, -3}, // W
294 {32, 6, -16, -3}, // NW
297 const int8
*bb
= _delta_xy_table
[direction
];
298 this->x_offs
= bb
[3];
299 this->y_offs
= bb
[2];
300 this->x_extent
= bb
[1];
301 this->y_extent
= bb
[0];
305 static bool CheckShipLeaveDepot(Ship
*v
)
307 if (!v
->IsChainInDepot()) return false;
309 /* We are leaving a depot, but have to go to the exact same one; re-enter */
310 if (v
->current_order
.IsType(OT_GOTO_DEPOT
) &&
311 IsShipDepotTile(v
->tile
) && GetDepotIndex(v
->tile
) == v
->current_order
.GetDestination()) {
312 VehicleEnterDepot(v
);
316 TileIndex tile
= v
->tile
;
318 DiagDirection north_dir
= GetShipDepotDirection(tile
);
319 TileIndex north_neighbour
= TILE_ADD(tile
, TileOffsByDiagDir(north_dir
));
320 DiagDirection south_dir
= ReverseDiagDir(north_dir
);
321 TileIndex south_neighbour
= TILE_ADD(tile
, 2 * TileOffsByDiagDir(south_dir
));
323 TrackdirBits north_trackdirs
= GetAvailShipTrackdirs(north_neighbour
, north_dir
);
324 TrackdirBits south_trackdirs
= GetAvailShipTrackdirs(south_neighbour
, south_dir
);
325 if (north_trackdirs
&& south_trackdirs
) {
326 /* Ask pathfinder for best direction */
327 bool reverse
= false;
329 switch (_settings_game
.pf
.pathfinder_for_ships
) {
330 case VPF_OPF
: reverse
= OPFShipChooseTrack(v
, north_neighbour
, north_dir
, north_trackdirs
, path_found
) == INVALID_TRACKDIR
; break; // OPF always allows reversing
331 case VPF_YAPF
: reverse
= YapfShipCheckReverse(v
); break;
332 default: NOT_REACHED();
334 if (reverse
) north_trackdirs
= TRACKDIR_BIT_NONE
;
337 if (north_trackdirs
) {
338 /* Leave towards north */
339 v
->direction
= DiagDirToDir(north_dir
);
340 v
->trackdir
= DiagDirToDiagTrackdir(north_dir
);
341 } else if (south_trackdirs
) {
342 /* Leave towards south */
343 v
->direction
= DiagDirToDir(south_dir
);
344 v
->trackdir
= DiagDirToDiagTrackdir(south_dir
);
346 /* Both ways blocked */
350 v
->vehstatus
&= ~VS_HIDDEN
;
353 v
->UpdateViewport(true, true);
354 SetWindowDirty(WC_VEHICLE_DEPOT
, v
->tile
);
357 VehicleServiceInDepot(v
);
358 InvalidateWindowData(WC_VEHICLE_DEPOT
, v
->tile
);
359 SetWindowClassesDirty(WC_SHIPS_LIST
);
364 static bool ShipAccelerate(Vehicle
*v
)
369 spd
= min(v
->cur_speed
+ 1, v
->vcache
.cached_max_speed
);
370 spd
= min(spd
, v
->current_order
.max_speed
* 2);
372 /* updates statusbar only if speed have changed to save CPU time */
373 if (spd
!= v
->cur_speed
) {
375 SetWindowWidgetDirty(WC_VEHICLE_VIEW
, v
->index
, WID_VV_START_STOP
);
378 /* Convert direction-independent speed into direction-dependent speed. (old movement method) */
379 spd
= v
->GetOldAdvanceSpeed(spd
);
381 if (spd
== 0) return false;
382 if ((byte
)++spd
== 0) return true;
384 v
->progress
= (t
= v
->progress
) - (byte
)spd
;
386 return (t
< v
->progress
);
390 * Ship arrives at a dock. If it is the first time, send out a news item.
391 * @param v Ship that arrived.
392 * @param st Station being visited.
394 static void ShipArrivesAt(const Vehicle
*v
, Station
*st
)
396 /* Check if station was ever visited before */
397 if (!(st
->had_vehicle_of_type
& HVOT_SHIP
)) {
398 st
->had_vehicle_of_type
|= HVOT_SHIP
;
400 SetDParam(0, st
->index
);
402 STR_NEWS_FIRST_SHIP_ARRIVAL
,
403 (v
->owner
== _local_company
) ? NT_ARRIVAL_COMPANY
: NT_ARRIVAL_OTHER
,
407 AI::NewEvent(v
->owner
, new ScriptEventStationFirstVehicle(st
->index
, v
->index
));
413 * Runs the pathfinder to choose a trackdir to continue along.
415 * @param v Ship to navigate
416 * @param tile Tile the ship is about to enter
417 * @param enterdir Direction of entering
418 * @param trackdirs Available trackdir choices on \a tile
419 * @return Trackdir to choose, or INVALID_TRACKDIR when to reverse.
421 static Trackdir
ChooseShipTrack(Ship
*v
, TileIndex tile
, DiagDirection enterdir
, TrackdirBits trackdirs
)
423 assert(IsValidDiagDirection(enterdir
));
425 bool path_found
= true;
427 switch (_settings_game
.pf
.pathfinder_for_ships
) {
428 case VPF_OPF
: trackdir
= OPFShipChooseTrack(v
, tile
, enterdir
, trackdirs
, path_found
); break;
429 case VPF_YAPF
: trackdir
= YapfShipChooseTrack(v
, tile
, enterdir
, trackdirs
, path_found
); break;
430 default: NOT_REACHED();
433 v
->HandlePathfindingResult(path_found
);
437 static const byte _ship_subcoord
[TRACKDIR_END
][3] = {
438 {15, 8, 1}, // TRACKDIR_X_NE
439 { 8, 0, 3}, // TRACKDIR_Y_SE
440 { 7, 0, 2}, // TRACKDIR_UPPER_E
441 {15, 8, 2}, // TRACKDIR_LOWER_E
442 { 8, 0, 4}, // TRACKDIR_LEFT_S
443 { 0, 8, 4}, // TRACKDIR_RIGHT_S
446 { 0, 8, 5}, // TRACKDIR_X_SW
447 { 8,15, 7}, // TRACKDIR_Y_NW
448 { 0, 7, 6}, // TRACKDIR_UPPER_W
449 { 8,15, 6}, // TRACKDIR_LOWER_W
450 {15, 7, 0}, // TRACKDIR_LEFT_N
451 { 7,15, 0}, // TRACKDIR_RIGHT_N
454 static void ShipController(Ship
*v
)
457 v
->current_order_time
++;
459 if (v
->HandleBreakdown()) return;
461 if (v
->vehstatus
& VS_STOPPED
) return;
466 if (v
->current_order
.IsType(OT_LOADING
)) return;
468 if (CheckShipLeaveDepot(v
)) return;
470 v
->ShowVisualEffect();
472 if (!ShipAccelerate(v
)) return;
474 VehiclePos gp
= GetNewVehiclePos(v
);
475 if (v
->trackdir
== TRACKDIR_WORMHOLE
) {
477 if (gp
.new_tile
!= v
->tile
) {
478 /* Still on the bridge */
481 VehicleUpdatePositionAndViewport(v
);
484 v
->trackdir
= DiagDirToDiagTrackdir(ReverseDiagDir(GetTunnelBridgeDirection(v
->tile
)));
486 } else if (v
->trackdir
== TRACKDIR_DEPOT
) {
488 assert(gp
.new_tile
== v
->tile
);
491 } else if (gp
.new_tile
== v
->tile
) {
492 /* Not on a bridge or in a depot, staying in the old tile */
494 /* A leave station order only needs one tick to get processed, so we can
495 * always skip ahead. */
496 if (v
->current_order
.IsType(OT_LEAVESTATION
)) {
497 v
->current_order
.Free();
498 SetWindowWidgetDirty(WC_VEHICLE_VIEW
, v
->index
, WID_VV_START_STOP
);
499 } else if (v
->dest_tile
!= 0) {
500 /* We have a target, let's see if we reached it... */
501 if (v
->current_order
.IsType(OT_GOTO_WAYPOINT
) &&
502 DistanceManhattan(v
->dest_tile
, gp
.new_tile
) <= 3) {
503 /* We got within 3 tiles of our target buoy, so let's skip to our
505 UpdateVehicleTimetable(v
, true);
506 v
->IncrementRealOrderIndex();
507 v
->current_order
.MakeDummy();
508 } else if (v
->current_order
.IsType(OT_GOTO_DEPOT
)) {
509 if (v
->dest_tile
== gp
.new_tile
&& (gp
.x
& 0xF) == 8 && (gp
.y
& 0xF) == 8) {
510 VehicleEnterDepot(v
);
513 } else if (v
->current_order
.IsType(OT_GOTO_STATION
)) {
514 StationID sid
= v
->current_order
.GetDestination();
515 Station
*st
= Station::Get(sid
);
516 if (st
->IsDockingTile(gp
.new_tile
)) {
517 assert(st
->facilities
& FACIL_DOCK
);
518 v
->last_station_visited
= sid
;
519 /* Process station in the orderlist. */
520 ShipArrivesAt(v
, st
);
526 /* Not on a bridge or in a depot, about to enter a new tile */
528 if (!IsValidTile(gp
.new_tile
)) goto reverse_direction
;
530 DiagDirection diagdir
= DiagdirBetweenTiles(v
->tile
, gp
.new_tile
);
531 assert(diagdir
!= INVALID_DIAGDIR
);
533 if (IsAqueductTile(v
->tile
) && GetTunnelBridgeDirection(v
->tile
) == diagdir
) {
534 TileIndex end_tile
= GetOtherBridgeEnd(v
->tile
);
535 if (end_tile
!= gp
.new_tile
) {
536 /* Entering an aqueduct */
538 v
->trackdir
= TRACKDIR_WORMHOLE
;
541 VehicleUpdatePositionAndViewport(v
);
546 TrackdirBits trackdirs
= GetAvailShipTrackdirs(gp
.new_tile
, diagdir
);
547 if (trackdirs
== TRACKDIR_BIT_NONE
) goto reverse_direction
;
549 /* Choose a direction, and continue if we find one */
550 Trackdir trackdir
= ChooseShipTrack(v
, gp
.new_tile
, diagdir
, trackdirs
);
551 if (trackdir
== INVALID_TRACKDIR
) goto reverse_direction
;
553 const byte
*b
= _ship_subcoord
[trackdir
];
555 gp
.x
= (gp
.x
& ~0xF) | b
[0];
556 gp
.y
= (gp
.y
& ~0xF) | b
[1];
558 WaterClass old_wc
= GetEffectiveWaterClass(v
->tile
);
560 v
->tile
= gp
.new_tile
;
561 v
->trackdir
= trackdir
;
563 /* Update ship cache when the water class changes. Aqueducts are always canals. */
564 WaterClass new_wc
= GetEffectiveWaterClass(gp
.new_tile
);
565 if (old_wc
!= new_wc
) v
->UpdateCache();
567 v
->direction
= (Direction
)b
[2];
570 /* update image of ship, as well as delta XY */
573 v
->z_pos
= GetSlopePixelZ(gp
.x
, gp
.y
);
576 VehicleUpdatePosition(v
);
577 v
->UpdateViewport(true, true);
581 v
->direction
= ReverseDir(v
->direction
);
582 v
->trackdir
= ReverseTrackdir(v
->trackdir
);
588 if (!(this->vehstatus
& VS_STOPPED
)) this->running_ticks
++;
590 ShipController(this);
597 * @param tile tile of the depot where ship is built.
598 * @param flags type of operation.
599 * @param e the engine to build.
600 * @param data unused.
601 * @param ret[out] the vehicle that has been built.
602 * @return the cost of this operation or an error.
604 CommandCost
CmdBuildShip(TileIndex tile
, DoCommandFlag flags
, const Engine
*e
, uint16 data
, Vehicle
**ret
)
606 tile
= GetShipDepotNorthTile(tile
);
607 if (flags
& DC_EXEC
) {
611 const ShipVehicleInfo
*svi
= &e
->u
.ship
;
613 Ship
*v
= new Ship();
616 v
->owner
= _current_company
;
618 x
= TileX(tile
) * TILE_SIZE
+ TILE_SIZE
/ 2;
619 y
= TileY(tile
) * TILE_SIZE
+ TILE_SIZE
/ 2;
622 v
->z_pos
= GetSlopePixelZ(x
, y
);
624 v
->UpdateDeltaXY(v
->direction
);
625 v
->vehstatus
= VS_HIDDEN
| VS_STOPPED
| VS_DEFPAL
;
627 v
->spritenum
= svi
->image_index
;
628 v
->cargo_type
= e
->GetDefaultCargoType();
629 v
->cargo_cap
= svi
->capacity
;
632 v
->last_station_visited
= INVALID_STATION
;
633 v
->last_loading_station
= INVALID_STATION
;
634 v
->engine_type
= e
->index
;
636 v
->reliability
= e
->reliability
;
637 v
->reliability_spd_dec
= e
->reliability_spd_dec
;
638 v
->max_age
= e
->GetLifeLengthInDays();
639 _new_vehicle_id
= v
->index
;
641 v
->trackdir
= TRACKDIR_DEPOT
;
643 v
->SetServiceInterval(Company::Get(_current_company
)->settings
.vehicle
.servint_ships
);
644 v
->date_of_last_service
= _date
;
645 v
->build_year
= _cur_year
;
646 v
->cur_image
= SPR_IMG_QUERY
;
647 v
->random_bits
= VehicleRandomBits();
651 if (e
->flags
& ENGINE_EXCLUSIVE_PREVIEW
) SetBit(v
->vehicle_flags
, VF_BUILT_AS_PROTOTYPE
);
652 v
->SetServiceIntervalIsPercent(Company::Get(_current_company
)->settings
.vehicle
.servint_ispercent
);
654 v
->InvalidateNewGRFCacheOfChain();
656 v
->cargo_cap
= e
->DetermineCapacity(v
);
658 v
->InvalidateNewGRFCacheOfChain();
660 VehicleUpdatePosition(v
);
663 return CommandCost();
666 bool Ship::FindClosestDepot(TileIndex
*location
, DestinationID
*destination
, bool *reverse
)
668 const Depot
*depot
= FindClosestShipDepot(this, 0);
670 if (depot
== NULL
) return false;
672 if (location
!= NULL
) *location
= depot
->xy
;
673 if (destination
!= NULL
) *destination
= depot
->index
;