Rearrange storage of reserved tracks for railway tiles
[openttd/fttd.git] / src / newgrf_commons.h
blob3e8434748b2ba7cc1de808ba34424d4d54aaa594
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /**
11 * @file newgrf_commons.h This file simplyfies and embeds a common mechanism of
12 * loading/saving and mapping of grf entities.
15 #ifndef NEWGRF_COMMONS_H
16 #define NEWGRF_COMMONS_H
18 #include "sprite.h"
19 #include "core/alloc_type.hpp"
20 #include "core/smallvec_type.hpp"
21 #include "command_type.h"
22 #include "direction_type.h"
23 #include "company_type.h"
25 /** Context for tile accesses */
26 enum TileContext {
27 TCX_NORMAL, ///< Nothing special.
28 TCX_UPPER_HALFTILE, ///< Querying information about the upper part of a tile with halftile foundation.
29 TCX_ON_BRIDGE, ///< Querying information about stuff on the bridge (via some bridgehead).
32 /**
33 * Flags to enable register usage in sprite layouts.
35 enum TileLayoutFlags {
36 TLF_NOTHING = 0x00,
38 TLF_DODRAW = 0x01, ///< Only draw sprite if value of register TileLayoutRegisters::dodraw is non-zero.
39 TLF_SPRITE = 0x02, ///< Add signed offset to sprite from register TileLayoutRegisters::sprite.
40 TLF_PALETTE = 0x04, ///< Add signed offset to palette from register TileLayoutRegisters::palette.
41 TLF_CUSTOM_PALETTE = 0x08, ///< Palette is from Action 1 (moved to SPRITE_MODIFIER_CUSTOM_SPRITE in palette during loading).
43 TLF_BB_XY_OFFSET = 0x10, ///< Add signed offset to bounding box X and Y positions from register TileLayoutRegisters::delta.parent[0..1].
44 TLF_BB_Z_OFFSET = 0x20, ///< Add signed offset to bounding box Z positions from register TileLayoutRegisters::delta.parent[2].
46 TLF_CHILD_X_OFFSET = 0x10, ///< Add signed offset to child sprite X positions from register TileLayoutRegisters::delta.child[0].
47 TLF_CHILD_Y_OFFSET = 0x20, ///< Add signed offset to child sprite Y positions from register TileLayoutRegisters::delta.child[1].
49 TLF_SPRITE_VAR10 = 0x40, ///< Resolve sprite with a specific value in variable 10.
50 TLF_PALETTE_VAR10 = 0x80, ///< Resolve palette with a specific value in variable 10.
52 TLF_KNOWN_FLAGS = 0x7F, ///< Known flags. Any unknown set flag will disable the GRF.
54 /** Flags which are still required after loading the GRF. */
55 TLF_DRAWING_FLAGS = ~TLF_CUSTOM_PALETTE,
57 /** Flags which do not work for the (first) ground sprite. */
58 TLF_NON_GROUND_FLAGS = TLF_BB_XY_OFFSET | TLF_BB_Z_OFFSET | TLF_CHILD_X_OFFSET | TLF_CHILD_Y_OFFSET,
60 /** Flags which refer to using multiple action-1-2-3 chains. */
61 TLF_VAR10_FLAGS = TLF_SPRITE_VAR10 | TLF_PALETTE_VAR10,
63 /** Flags which require resolving the action-1-2-3 chain for the sprite, even if it is no action-1 sprite. */
64 TLF_SPRITE_REG_FLAGS = TLF_DODRAW | TLF_SPRITE | TLF_BB_XY_OFFSET | TLF_BB_Z_OFFSET | TLF_CHILD_X_OFFSET | TLF_CHILD_Y_OFFSET,
66 /** Flags which require resolving the action-1-2-3 chain for the palette, even if it is no action-1 palette. */
67 TLF_PALETTE_REG_FLAGS = TLF_PALETTE,
69 DECLARE_ENUM_AS_BIT_SET(TileLayoutFlags)
71 /**
72 * Determines which sprite to use from a spriteset for a specific construction stage.
73 * @param construction_stage Construction stage 0 - 3.
74 * @param num_sprites Number of available sprites to select stage from.
75 * @return Sprite to use
77 static inline uint GetConstructionStageOffset(uint construction_stage, uint num_sprites)
79 assert(num_sprites > 0);
80 if (num_sprites > 4) num_sprites = 4;
81 switch (construction_stage) {
82 case 0: return 0;
83 case 1: return num_sprites > 2 ? 1 : 0;
84 case 2: return num_sprites > 2 ? num_sprites - 2 : 0;
85 case 3: return num_sprites - 1;
86 default: NOT_REACHED();
90 /**
91 * Additional modifiers for items in sprite layouts.
93 struct TileLayoutRegisters {
94 TileLayoutFlags flags; ///< Flags defining which members are valid and to be used.
95 uint8 dodraw; ///< Register deciding whether the sprite shall be drawn at all. Non-zero means drawing.
96 uint8 sprite; ///< Register specifying a signed offset for the sprite.
97 uint8 palette; ///< Register specifying a signed offset for the palette.
98 uint16 max_sprite_offset; ///< Maximum offset to add to the sprite. (limited by size of the spriteset)
99 uint16 max_palette_offset; ///< Maximum offset to add to the palette. (limited by size of the spriteset)
100 union {
101 uint8 parent[3]; ///< Registers for signed offsets for the bounding box position of parent sprites.
102 uint8 child[2]; ///< Registers for signed offsets for the position of child sprites.
103 } delta;
104 uint8 sprite_var10; ///< Value for variable 10 when resolving the sprite.
105 uint8 palette_var10; ///< Value for variable 10 when resolving the palette.
108 static const uint TLR_MAX_VAR10 = 7; ///< Maximum value for var 10.
111 * NewGRF supplied spritelayout.
112 * In contrast to #DrawTileSprites this struct is for allocated
113 * layouts on the heap. It allocates data and frees them on destruction.
115 struct NewGRFSpriteLayout : ZeroedMemoryAllocator, DrawTileSprites {
116 const TileLayoutRegisters *registers;
119 * Number of sprites in all referenced spritesets.
120 * If these numbers are inconsistent, then this is 0 and the real values are in \c registers.
122 uint consistent_max_offset;
124 void Allocate(uint num_sprites);
125 void AllocateRegisters();
126 void Clone(const DrawTileSeqStruct *source);
127 void Clone(const NewGRFSpriteLayout *source);
130 * Clone a spritelayout.
131 * @param source The spritelayout to copy.
133 void Clone(const DrawTileSprites *source)
135 assert(source != NULL && this != source);
136 this->ground = source->ground;
137 this->Clone(source->seq);
140 virtual ~NewGRFSpriteLayout()
142 free(this->seq);
143 free(this->registers);
147 * Tests whether this spritelayout needs preprocessing by
148 * #PrepareLayout() and #ProcessRegisters(), or whether it can be
149 * used directly.
150 * @return true if preprocessing is needed
152 bool NeedsPreprocessing() const
154 return this->registers != NULL;
157 uint32 PrepareLayout(uint32 orig_offset, uint32 newgrf_ground_offset, uint32 newgrf_offset, uint constr_stage, bool separate_ground) const;
158 void ProcessRegisters(uint8 resolved_var10, uint32 resolved_sprite, bool separate_ground) const;
161 * Returns the result spritelayout after preprocessing.
162 * @pre #PrepareLayout() and #ProcessRegisters() need calling first.
163 * @return result spritelayout
165 const DrawTileSeqStruct *GetLayout(PalSpriteID *ground) const
167 DrawTileSeqStruct *front = result_seq.Begin();
168 *ground = front->image;
169 return front + 1;
172 private:
173 static SmallVector<DrawTileSeqStruct, 8> result_seq; ///< Temporary storage when preprocessing spritelayouts.
177 * Maps an entity id stored on the map to a GRF file.
178 * Entities are objects used ingame (houses, industries, industry tiles) for
179 * which we need to correlate the ids from the grf files with the ones in the
180 * the savegames themselves.
181 * An array of EntityIDMapping structs is saved with the savegame so
182 * that those GRFs can be loaded in a different order, or removed safely. The
183 * index in the array is the entity's ID stored on the map.
185 * The substitute ID is the ID of an original entity that should be used instead
186 * if the GRF containing the new entity is not available.
188 struct EntityIDMapping {
189 uint32 grfid; ///< The GRF ID of the file the entity belongs to
190 uint8 entity_id; ///< The entity ID within the GRF file
191 uint8 substitute_id; ///< The (original) entity ID to use if this GRF is not available
194 class OverrideManagerBase {
195 protected:
196 uint16 *entity_overrides;
197 uint32 *grfid_overrides;
199 uint16 max_offset; ///< what is the length of the original entity's array of specs
200 uint16 max_new_entities; ///< what is the amount of entities, old and new summed
202 uint16 invalid_ID; ///< ID used to detected invalid entities;
203 virtual bool CheckValidNewID(uint16 testid) { return true; }
205 public:
206 EntityIDMapping *mapping_ID; ///< mapping of ids from grf files. Public out of convenience
208 OverrideManagerBase(uint16 offset, uint16 maximum, uint16 invalid);
209 virtual ~OverrideManagerBase();
211 void ResetOverride();
212 void ResetMapping();
214 void Add(uint8 local_id, uint32 grfid, uint entity_type);
215 virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
217 uint32 GetGRFID(uint16 entity_id) const;
218 uint16 GetSubstituteID(uint16 entity_id) const;
219 virtual uint16 GetID(uint8 grf_local_id, uint32 grfid) const;
221 inline uint16 GetMaxMapping() const { return max_new_entities; }
222 inline uint16 GetMaxOffset() const { return max_offset; }
226 struct HouseSpec;
227 class HouseOverrideManager : public OverrideManagerBase {
228 public:
229 HouseOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
230 OverrideManagerBase(offset, maximum, invalid) {}
231 void SetEntitySpec(const HouseSpec *hs);
235 struct IndustrySpec;
236 class IndustryOverrideManager : public OverrideManagerBase {
237 public:
238 IndustryOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
239 OverrideManagerBase(offset, maximum, invalid) {}
241 virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
242 virtual uint16 GetID(uint8 grf_local_id, uint32 grfid) const;
243 void SetEntitySpec(IndustrySpec *inds);
247 struct IndustryTileSpec;
248 class IndustryTileOverrideManager : public OverrideManagerBase {
249 protected:
250 virtual bool CheckValidNewID(uint16 testid) { return testid != 0xFF; }
251 public:
252 IndustryTileOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
253 OverrideManagerBase(offset, maximum, invalid) {}
255 void SetEntitySpec(const IndustryTileSpec *indts);
258 struct AirportSpec;
259 class AirportOverrideManager : public OverrideManagerBase {
260 public:
261 AirportOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
262 OverrideManagerBase(offset, maximum, invalid) {}
264 void SetEntitySpec(AirportSpec *inds);
267 struct AirportTileSpec;
268 class AirportTileOverrideManager : public OverrideManagerBase {
269 protected:
270 virtual bool CheckValidNewID(uint16 testid) { return testid != 0xFF; }
271 public:
272 AirportTileOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
273 OverrideManagerBase(offset, maximum, invalid) {}
275 void SetEntitySpec(const AirportTileSpec *ats);
278 struct ObjectSpec;
279 class ObjectOverrideManager : public OverrideManagerBase {
280 protected:
281 virtual bool CheckValidNewID(uint16 testid) { return testid != 0xFF; }
282 public:
283 ObjectOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
284 OverrideManagerBase(offset, maximum, invalid) {}
286 void SetEntitySpec(ObjectSpec *spec);
289 extern HouseOverrideManager _house_mngr;
290 extern IndustryOverrideManager _industry_mngr;
291 extern IndustryTileOverrideManager _industile_mngr;
292 extern AirportOverrideManager _airport_mngr;
293 extern AirportTileOverrideManager _airporttile_mngr;
294 extern ObjectOverrideManager _object_mngr;
296 uint32 GetTerrainType(TileIndex tile, TileContext context = TCX_NORMAL);
297 TileIndex GetNearbyTile(byte parameter, TileIndex tile, bool signed_offsets = true, Axis axis = INVALID_AXIS);
298 uint32 GetNearbyTileInformation(TileIndex tile, bool grf_version8);
299 uint32 GetCompanyInfo(CompanyID owner, const struct Livery *l = NULL);
300 CommandCost GetErrorMessageFromLocationCallbackResult(uint16 cb_res, uint32 grfid, StringID default_error);
302 void ErrorUnknownCallbackResult(uint32 grfid, uint16 cbid, uint16 cb_res);
303 bool ConvertBooleanCallback(const struct GRFFile *grffile, uint16 cbid, uint16 cb_res);
304 bool Convert8bitBooleanCallback(const struct GRFFile *grffile, uint16 cbid, uint16 cb_res);
307 * Data related to the handling of grf files.
308 * @tparam Tcnt Number of spritegroups
310 template <size_t Tcnt>
311 struct GRFFilePropsBase {
312 GRFFilePropsBase() : local_id(0), grffile(0)
314 /* The lack of some compilers to provide default constructors complying to the specs
315 * requires us to zero the stuff ourself. */
316 memset(spritegroup, 0, sizeof(spritegroup));
319 uint16 local_id; ///< id defined by the grf file for this entity
320 const struct GRFFile *grffile; ///< grf file that introduced this entity
321 const struct SpriteGroup *spritegroup[Tcnt]; ///< pointer to the different sprites of the entity
324 /** Data related to the handling of grf files. */
325 struct GRFFileProps : GRFFilePropsBase<1> {
326 /** Set all default data constructor for the props. */
327 GRFFileProps(uint16 subst_id = 0) :
328 GRFFilePropsBase<1>(), subst_id(subst_id), override(subst_id)
332 uint16 subst_id;
333 uint16 override; ///< id of the entity been replaced by
336 #endif /* NEWGRF_COMMONS_H */