4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file console_cmds.cpp Implementation of the console hooks. */
13 #include "console_internal.h"
15 #include "engine_func.h"
16 #include "landscape.h"
17 #include "saveload/saveload.h"
18 #include "network/network.h"
19 #include "network/network_func.h"
20 #include "network/network_base.h"
21 #include "network/network_admin.h"
22 #include "network/network_client.h"
23 #include "command_func.h"
24 #include "settings_func.h"
26 #include "fileio_func.h"
27 #include "screenshot.h"
29 #include "strings_func.h"
30 #include "viewport_func.h"
31 #include "window_func.h"
32 #include "date_func.h"
33 #include "company_func.h"
36 #include "ai/ai_config.hpp"
38 #include "console_func.h"
39 #include "engine_base.h"
40 #include "game/game.hpp"
41 #include "table/strings.h"
43 /* scriptfile handling */
44 static bool _script_running
; ///< Script is running (used to abort execution when #ConReturn is encountered).
46 /* console command defines */
47 #define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
48 #define DEF_CONSOLE_HOOK(function) static ConsoleHookResult function(bool echo)
58 * Check network availability and inform in console about failure of detection.
59 * @return Network availability.
61 static inline bool NetworkAvailable(bool echo
)
63 if (!_network_available
) {
64 if (echo
) IConsoleError("You cannot use this command because there is no network available.");
71 * Check whether we are a server.
72 * @return Are we a server? True when yes, false otherwise.
74 DEF_CONSOLE_HOOK(ConHookServerOnly
)
76 if (!NetworkAvailable(echo
)) return CHR_DISALLOW
;
78 if (!_network_server
) {
79 if (echo
) IConsoleError("This command is only available to a network server.");
86 * Check whether we are a client in a network game.
87 * @return Are we a client in a network game? True when yes, false otherwise.
89 DEF_CONSOLE_HOOK(ConHookClientOnly
)
91 if (!NetworkAvailable(echo
)) return CHR_DISALLOW
;
93 if (_network_server
) {
94 if (echo
) IConsoleError("This command is not available to a network server.");
101 * Check whether we are in a multiplayer game.
102 * @return True when we are client or server in a network game.
104 DEF_CONSOLE_HOOK(ConHookNeedNetwork
)
106 if (!NetworkAvailable(echo
)) return CHR_DISALLOW
;
108 if (!_networking
|| (!_network_server
&& !MyClient::IsConnected())) {
109 if (echo
) IConsoleError("Not connected. This command is only available in multiplayer.");
116 * Check whether we are in single player mode.
117 * @return True when no network is active.
119 DEF_CONSOLE_HOOK(ConHookNoNetwork
)
122 if (echo
) IConsoleError("This command is forbidden in multiplayer.");
129 # define ConHookNoNetwork NULL
130 #endif /* ENABLE_NETWORK */
132 DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool
)
134 if (_settings_client
.gui
.newgrf_developer_tools
) {
135 if (_game_mode
== GM_MENU
) {
136 if (echo
) IConsoleError("This command is only available in game and editor.");
139 #ifdef ENABLE_NETWORK
140 return ConHookNoNetwork(echo
);
149 * Show help for the console.
150 * @param str String to print in the console.
152 static void IConsoleHelp(const char *str
)
154 IConsolePrintF(CC_WARNING
, "- %s", str
);
158 * Reset status of all engines.
159 * @return Will always succeed.
161 DEF_CONSOLE_CMD(ConResetEngines
)
164 IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'");
173 * Reset status of the engine pool.
174 * @return Will always return true.
175 * @note Resetting the pool only succeeds when there are no vehicles ingame.
177 DEF_CONSOLE_CMD(ConResetEnginePool
)
180 IConsoleHelp("Reset NewGRF allocations of engine slots. This will remove invalid engine definitions, and might make default engines available again.");
184 if (_game_mode
== GM_MENU
) {
185 IConsoleError("This command is only available in game and editor.");
189 if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
190 IConsoleError("This can only be done when there are no vehicles in the game.");
199 * Reset a tile to bare land in debug mode.
201 * @return True when the tile is reset or the help on usage was printed (0 or two parameters).
203 DEF_CONSOLE_CMD(ConResetTile
)
206 IConsoleHelp("Reset a tile to bare land. Usage: 'resettile <tile>'");
207 IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
213 if (GetArgumentInteger(&result
, argv
[1])) {
214 DoClearSquare((TileIndex
)result
);
224 * Scroll to a tile on the map.
225 * @param arg1 tile tile number or tile x coordinate.
226 * @param arg2 optionally tile y coordinate.
227 * @note When only one argument is given it is intepreted as the tile number.
228 * When two arguments are given, they are interpreted as the tile's x
230 * @return True when either console help was shown or a proper amount of parameters given.
232 DEF_CONSOLE_CMD(ConScrollToTile
)
236 IConsoleHelp("Center the screen on a given tile.");
237 IConsoleHelp("Usage: 'scrollto <tile>' or 'scrollto <x> <y>'");
238 IConsoleHelp("Numbers can be either decimal (34161) or hexadecimal (0x4a5B).");
243 if (GetArgumentInteger(&result
, argv
[1])) {
244 if (result
>= MapSize()) {
245 IConsolePrint(CC_ERROR
, "Tile does not exist");
248 ScrollMainWindowToTile((TileIndex
)result
);
256 if (GetArgumentInteger(&x
, argv
[1]) && GetArgumentInteger(&y
, argv
[2])) {
257 if (x
>= MapSizeX() || y
>= MapSizeY()) {
258 IConsolePrint(CC_ERROR
, "Tile does not exist");
261 ScrollMainWindowToTile(TileXY(x
, y
));
272 * Save the map to a file.
273 * @param filename the filename to save the map to.
274 * @return True when help was displayed or the file attempted to be saved.
276 DEF_CONSOLE_CMD(ConSave
)
279 IConsoleHelp("Save the current game. Usage: 'save <filename>'");
284 char *filename
= str_fmt("%s.sav", argv
[1]);
285 IConsolePrint(CC_DEFAULT
, "Saving map...");
287 if (!SaveGame(filename
, SAVE_DIR
)) {
288 IConsolePrint(CC_ERROR
, "Saving map failed");
290 IConsolePrintF(CC_DEFAULT
, "Map successfully saved to %s", filename
);
300 * Explicitly save the configuration.
303 DEF_CONSOLE_CMD(ConSaveConfig
)
306 IConsoleHelp("Saves the configuration for new games to the configuration file, typically 'openttd.cfg'.");
307 IConsoleHelp("It does not save the configuration of the current game to the configuration file.");
312 IConsolePrint(CC_DEFAULT
, "Saved config.");
317 * Get savegame file informations.
318 * @param file The savegame filename to return information about. Can be the actual name
319 * or a numbered entry into the filename list.
320 * @return FiosItem The information on the file.
322 static const FiosItem
*GetFiosItem(const char *file
)
324 _saveload_mode
= SLD_LOAD_GAME
;
327 for (const FiosItem
*item
= _fios_items
.Begin(); item
!= _fios_items
.End(); item
++) {
328 if (strcmp(file
, item
->name
) == 0) return item
;
329 if (strcmp(file
, item
->title
) == 0) return item
;
332 /* If no name matches, try to parse it as number */
334 int i
= strtol(file
, &endptr
, 10);
335 if (file
== endptr
|| *endptr
!= '\0') i
= -1;
337 if (IsInsideMM(i
, 0, _fios_items
.Length())) return _fios_items
.Get(i
);
339 /* As a last effort assume it is an OpenTTD savegame and
340 * that the ".sav" part was not given. */
341 char long_file
[MAX_PATH
];
342 seprintf(long_file
, lastof(long_file
), "%s.sav", file
);
343 for (const FiosItem
*item
= _fios_items
.Begin(); item
!= _fios_items
.End(); item
++) {
344 if (strcmp(long_file
, item
->name
) == 0) return item
;
345 if (strcmp(long_file
, item
->title
) == 0) return item
;
352 DEF_CONSOLE_CMD(ConLoad
)
355 IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'");
359 if (argc
!= 2) return false;
361 const char *file
= argv
[1];
362 const FiosItem
*item
= GetFiosItem(file
);
364 switch (item
->type
) {
365 case FIOS_TYPE_FILE
: case FIOS_TYPE_OLDFILE
: {
366 _switch_mode
= SM_LOAD_GAME
;
367 SetFiosType(item
->type
);
369 strecpy(_file_to_saveload
.name
, FiosBrowseTo(item
), lastof(_file_to_saveload
.name
));
370 strecpy(_file_to_saveload
.title
, item
->title
, lastof(_file_to_saveload
.title
));
373 default: IConsolePrintF(CC_ERROR
, "%s: Not a savegame.", file
);
376 IConsolePrintF(CC_ERROR
, "%s: No such file or directory.", file
);
379 FiosFreeSavegameList();
384 DEF_CONSOLE_CMD(ConRemove
)
387 IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'");
391 if (argc
!= 2) return false;
393 const char *file
= argv
[1];
394 const FiosItem
*item
= GetFiosItem(file
);
396 if (!FiosDelete(item
->name
)) {
397 IConsolePrintF(CC_ERROR
, "%s: Failed to delete file", file
);
400 IConsolePrintF(CC_ERROR
, "%s: No such file or directory.", file
);
403 FiosFreeSavegameList();
408 /* List all the files in the current dir via console */
409 DEF_CONSOLE_CMD(ConListFiles
)
412 IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'");
418 for (uint i
= 0; i
< _fios_items
.Length(); i
++) {
419 IConsolePrintF(CC_DEFAULT
, "%d) %s", i
, _fios_items
[i
].title
);
422 FiosFreeSavegameList();
426 /* Change the dir via console */
427 DEF_CONSOLE_CMD(ConChangeDirectory
)
430 IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'");
434 if (argc
!= 2) return false;
436 const char *file
= argv
[1];
437 const FiosItem
*item
= GetFiosItem(file
);
439 switch (item
->type
) {
440 case FIOS_TYPE_DIR
: case FIOS_TYPE_DRIVE
: case FIOS_TYPE_PARENT
:
443 default: IConsolePrintF(CC_ERROR
, "%s: Not a directory.", file
);
446 IConsolePrintF(CC_ERROR
, "%s: No such file or directory.", file
);
449 FiosFreeSavegameList();
453 DEF_CONSOLE_CMD(ConPrintWorkingDirectory
)
458 IConsoleHelp("Print out the current working directory. Usage: 'pwd'");
462 /* XXX - Workaround for broken file handling */
463 FiosGetSavegameList(SLD_LOAD_GAME
);
464 FiosFreeSavegameList();
466 FiosGetDescText(&path
, NULL
);
467 IConsolePrint(CC_DEFAULT
, path
);
471 DEF_CONSOLE_CMD(ConClearBuffer
)
474 IConsoleHelp("Clear the console buffer. Usage: 'clear'");
478 IConsoleClearBuffer();
479 SetWindowDirty(WC_CONSOLE
, 0);
484 /**********************************
485 * Network Core Console Commands
486 **********************************/
487 #ifdef ENABLE_NETWORK
489 static bool ConKickOrBan(const char *argv
, bool ban
)
493 if (strchr(argv
, '.') == NULL
&& strchr(argv
, ':') == NULL
) { // banning with ID
494 ClientID client_id
= (ClientID
)atoi(argv
);
496 /* Don't kill the server, or the client doing the rcon. The latter can't be kicked because
497 * kicking frees closes and subsequently free the connection related instances, which we
498 * would be reading from and writing to after returning. So we would read or write data
499 * from freed memory up till the segfault triggers. */
500 if (client_id
== CLIENT_ID_SERVER
|| client_id
== _redirect_console_to_client
) {
501 IConsolePrintF(CC_ERROR
, "ERROR: Silly boy, you can not %s yourself!", ban
? "ban" : "kick");
505 NetworkClientInfo
*ci
= NetworkClientInfo::GetByClientID(client_id
);
507 IConsoleError("Invalid client");
512 /* Kick only this client, not all clients with that IP */
513 NetworkServerKickClient(client_id
);
517 /* When banning, kick+ban all clients with that IP */
518 n
= NetworkServerKickOrBanIP(client_id
, ban
);
520 n
= NetworkServerKickOrBanIP(argv
, ban
);
524 IConsolePrint(CC_DEFAULT
, ban
? "Client not online, address added to banlist" : "Client not found");
526 IConsolePrintF(CC_DEFAULT
, "%sed %u client(s)", ban
? "Bann" : "Kick", n
);
532 DEF_CONSOLE_CMD(ConKick
)
535 IConsoleHelp("Kick a client from a network game. Usage: 'kick <ip | client-id>'");
536 IConsoleHelp("For client-id's, see the command 'clients'");
540 if (argc
!= 2) return false;
542 return ConKickOrBan(argv
[1], false);
545 DEF_CONSOLE_CMD(ConBan
)
548 IConsoleHelp("Ban a client from a network game. Usage: 'ban <ip | client-id>'");
549 IConsoleHelp("For client-id's, see the command 'clients'");
550 IConsoleHelp("If the client is no longer online, you can still ban his/her IP");
554 if (argc
!= 2) return false;
556 return ConKickOrBan(argv
[1], true);
559 DEF_CONSOLE_CMD(ConUnBan
)
563 IConsoleHelp("Unban a client from a network game. Usage: 'unban <ip | client-id>'");
564 IConsoleHelp("For a list of banned IP's, see the command 'banlist'");
568 if (argc
!= 2) return false;
570 uint index
= (strchr(argv
[1], '.') == NULL
) ? atoi(argv
[1]) : 0;
574 for (char **iter
= _network_ban_list
.Begin(); iter
!= _network_ban_list
.End(); iter
++, i
++) {
575 if (strcmp(_network_ban_list
[i
], argv
[1]) == 0 || index
== i
) {
576 free(_network_ban_list
[i
]);
577 _network_ban_list
.Erase(iter
);
578 IConsolePrint(CC_DEFAULT
, "IP unbanned.");
583 IConsolePrint(CC_DEFAULT
, "IP not in ban-list.");
587 DEF_CONSOLE_CMD(ConBanList
)
590 IConsoleHelp("List the IP's of banned clients: Usage 'banlist'");
594 IConsolePrint(CC_DEFAULT
, "Banlist: ");
597 for (char **iter
= _network_ban_list
.Begin(); iter
!= _network_ban_list
.End(); iter
++, i
++) {
598 IConsolePrintF(CC_DEFAULT
, " %d) %s", i
, *iter
);
604 DEF_CONSOLE_CMD(ConPauseGame
)
607 IConsoleHelp("Pause a network game. Usage: 'pause'");
611 if ((_pause_mode
& PM_PAUSED_NORMAL
) == PM_UNPAUSED
) {
612 DoCommandP(0, PM_PAUSED_NORMAL
, 1, CMD_PAUSE
);
613 if (!_networking
) IConsolePrint(CC_DEFAULT
, "Game paused.");
615 IConsolePrint(CC_DEFAULT
, "Game is already paused.");
621 DEF_CONSOLE_CMD(ConUnpauseGame
)
624 IConsoleHelp("Unpause a network game. Usage: 'unpause'");
628 if ((_pause_mode
& PM_PAUSED_NORMAL
) != PM_UNPAUSED
) {
629 DoCommandP(0, PM_PAUSED_NORMAL
, 0, CMD_PAUSE
);
630 if (!_networking
) IConsolePrint(CC_DEFAULT
, "Game unpaused.");
631 } else if ((_pause_mode
& PM_PAUSED_ERROR
) != PM_UNPAUSED
) {
632 IConsolePrint(CC_DEFAULT
, "Game is in error state and cannot be unpaused via console.");
633 } else if (_pause_mode
!= PM_UNPAUSED
) {
634 IConsolePrint(CC_DEFAULT
, "Game cannot be unpaused manually; disable pause_on_join/min_active_clients.");
636 IConsolePrint(CC_DEFAULT
, "Game is already unpaused.");
642 DEF_CONSOLE_CMD(ConRcon
)
645 IConsoleHelp("Remote control the server from another client. Usage: 'rcon <password> <command>'");
646 IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent");
650 if (argc
< 3) return false;
652 if (_network_server
) {
653 IConsoleCmdExec(argv
[2]);
655 NetworkClientSendRcon(argv
[1], argv
[2]);
660 DEF_CONSOLE_CMD(ConStatus
)
663 IConsoleHelp("List the status of all clients connected to the server. Usage 'status'");
667 NetworkServerShowStatusToConsole();
671 DEF_CONSOLE_CMD(ConServerInfo
)
674 IConsoleHelp("List current and maximum client/company limits. Usage 'server_info'");
675 IConsoleHelp("You can change these values by modifying settings 'network.max_clients', 'network.max_companies' and 'network.max_spectators'");
679 IConsolePrintF(CC_DEFAULT
, "Current/maximum clients: %2d/%2d", _network_game_info
.clients_on
, _settings_client
.network
.max_clients
);
680 IConsolePrintF(CC_DEFAULT
, "Current/maximum companies: %2d/%2d", (int)Company::GetNumItems(), _settings_client
.network
.max_companies
);
681 IConsolePrintF(CC_DEFAULT
, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), _settings_client
.network
.max_spectators
);
686 DEF_CONSOLE_CMD(ConClientNickChange
)
689 IConsoleHelp("Change the nickname of a connected client. Usage: 'client_name <client-id> <new-name>'");
690 IConsoleHelp("For client-id's, see the command 'clients'");
694 ClientID client_id
= (ClientID
)atoi(argv
[1]);
696 if (client_id
== CLIENT_ID_SERVER
) {
697 IConsoleError("Please use the command 'name' to change your own name!");
701 if (NetworkClientInfo::GetByClientID(client_id
) == NULL
) {
702 IConsoleError("Invalid client");
706 if (!NetworkServerChangeClientName(client_id
, argv
[2])) {
707 IConsoleError("Cannot give a client a duplicate name");
713 DEF_CONSOLE_CMD(ConJoinCompany
)
716 IConsoleHelp("Request joining another company. Usage: join <company-id> [<password>]");
717 IConsoleHelp("For valid company-id see company list, use 255 for spectator");
721 CompanyID company_id
= (CompanyID
)(atoi(argv
[1]) <= MAX_COMPANIES
? atoi(argv
[1]) - 1 : atoi(argv
[1]));
723 /* Check we have a valid company id! */
724 if (!Company::IsValidID(company_id
) && company_id
!= COMPANY_SPECTATOR
) {
725 IConsolePrintF(CC_ERROR
, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES
);
729 if (NetworkClientInfo::GetByClientID(_network_own_client_id
)->client_playas
== company_id
) {
730 IConsoleError("You are already there!");
734 if (company_id
== COMPANY_SPECTATOR
&& NetworkMaxSpectatorsReached()) {
735 IConsoleError("Cannot join spectators, maximum number of spectators reached.");
739 if (company_id
!= COMPANY_SPECTATOR
&& !Company::IsHumanID(company_id
)) {
740 IConsoleError("Cannot join AI company.");
744 /* Check if the company requires a password */
745 if (NetworkCompanyIsPassworded(company_id
) && argc
< 3) {
746 IConsolePrintF(CC_ERROR
, "Company %d requires a password to join.", company_id
+ 1);
750 /* non-dedicated server may just do the move! */
751 if (_network_server
) {
752 NetworkServerDoMove(CLIENT_ID_SERVER
, company_id
);
754 NetworkClientRequestMove(company_id
, NetworkCompanyIsPassworded(company_id
) ? argv
[2] : "");
760 DEF_CONSOLE_CMD(ConMoveClient
)
763 IConsoleHelp("Move a client to another company. Usage: move <client-id> <company-id>");
764 IConsoleHelp("For valid client-id see 'clients', for valid company-id see 'companies', use 255 for moving to spectators");
768 const NetworkClientInfo
*ci
= NetworkClientInfo::GetByClientID((ClientID
)atoi(argv
[1]));
769 CompanyID company_id
= (CompanyID
)(atoi(argv
[2]) <= MAX_COMPANIES
? atoi(argv
[2]) - 1 : atoi(argv
[2]));
771 /* check the client exists */
773 IConsoleError("Invalid client-id, check the command 'clients' for valid client-id's.");
777 if (!Company::IsValidID(company_id
) && company_id
!= COMPANY_SPECTATOR
) {
778 IConsolePrintF(CC_ERROR
, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES
);
782 if (company_id
!= COMPANY_SPECTATOR
&& !Company::IsHumanID(company_id
)) {
783 IConsoleError("You cannot move clients to AI companies.");
787 if (ci
->client_id
== CLIENT_ID_SERVER
&& _network_dedicated
) {
788 IConsoleError("Silly boy, you cannot move the server!");
792 if (ci
->client_playas
== company_id
) {
793 IConsoleError("You cannot move someone to where he/she already is!");
797 /* we are the server, so force the update */
798 NetworkServerDoMove(ci
->client_id
, company_id
);
803 DEF_CONSOLE_CMD(ConResetCompany
)
806 IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'");
807 IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
811 if (argc
!= 2) return false;
813 CompanyID index
= (CompanyID
)(atoi(argv
[1]) - 1);
815 /* Check valid range */
816 if (!Company::IsValidID(index
)) {
817 IConsolePrintF(CC_ERROR
, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES
);
821 if (!Company::IsHumanID(index
)) {
822 IConsoleError("Company is owned by an AI.");
826 if (NetworkCompanyHasClients(index
)) {
827 IConsoleError("Cannot remove company: a client is connected to that company.");
830 const NetworkClientInfo
*ci
= NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER
);
831 if (ci
->client_playas
== index
) {
832 IConsoleError("Cannot remove company: the server is connected to that company.");
836 /* It is safe to remove this company */
837 DoCommandP(0, 2 | index
<< 16, CRR_MANUAL
, CMD_COMPANY_CTRL
);
838 IConsolePrint(CC_DEFAULT
, "Company deleted.");
843 DEF_CONSOLE_CMD(ConNetworkClients
)
846 IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'");
850 NetworkPrintClients();
855 DEF_CONSOLE_CMD(ConNetworkReconnect
)
858 IConsoleHelp("Reconnect to server to which you were connected last time. Usage: 'reconnect [<company>]'");
859 IConsoleHelp("Company 255 is spectator (default, if not specified), 0 means creating new company.");
860 IConsoleHelp("All others are a certain company with Company 1 being #1");
864 CompanyID playas
= (argc
>= 2) ? (CompanyID
)atoi(argv
[1]) : COMPANY_SPECTATOR
;
866 case 0: playas
= COMPANY_NEW_COMPANY
; break;
867 case COMPANY_SPECTATOR
: /* nothing to do */ break;
869 /* From a user pov 0 is a new company, internally it's different and all
870 * companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */
872 if (playas
< COMPANY_FIRST
|| playas
>= MAX_COMPANIES
) return false;
876 if (StrEmpty(_settings_client
.network
.last_host
)) {
877 IConsolePrint(CC_DEFAULT
, "No server for reconnecting.");
881 /* Don't resolve the address first, just print it directly as it comes from the config file. */
882 IConsolePrintF(CC_DEFAULT
, "Reconnecting to %s:%d...", _settings_client
.network
.last_host
, _settings_client
.network
.last_port
);
884 NetworkClientConnectGame(NetworkAddress(_settings_client
.network
.last_host
, _settings_client
.network
.last_port
), playas
);
888 DEF_CONSOLE_CMD(ConNetworkConnect
)
891 IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
892 IConsoleHelp("IP can contain port and company: 'IP[:Port][#Company]', eg: 'server.ottd.org:443#2'");
893 IConsoleHelp("Company #255 is spectator all others are a certain company with Company 1 being #1");
897 if (argc
< 2) return false;
898 if (_networking
) NetworkDisconnect(); // we are in network-mode, first close it!
900 const char *port
= NULL
;
901 const char *company
= NULL
;
903 /* Default settings: default port and new company */
904 uint16 rport
= NETWORK_DEFAULT_PORT
;
905 CompanyID join_as
= COMPANY_NEW_COMPANY
;
907 ParseConnectionString(&company
, &port
, ip
);
909 IConsolePrintF(CC_DEFAULT
, "Connecting to %s...", ip
);
910 if (company
!= NULL
) {
911 join_as
= (CompanyID
)atoi(company
);
912 IConsolePrintF(CC_DEFAULT
, " company-no: %d", join_as
);
914 /* From a user pov 0 is a new company, internally it's different and all
915 * companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */
916 if (join_as
!= COMPANY_SPECTATOR
) {
917 if (join_as
> MAX_COMPANIES
) return false;
923 IConsolePrintF(CC_DEFAULT
, " port: %s", port
);
926 NetworkClientConnectGame(NetworkAddress(ip
, rport
), join_as
);
931 #endif /* ENABLE_NETWORK */
933 /*********************************
934 * script file console commands
935 *********************************/
937 DEF_CONSOLE_CMD(ConExec
)
940 IConsoleHelp("Execute a local script file. Usage: 'exec <script> <?>'");
944 if (argc
< 2) return false;
946 FILE *script_file
= FioFOpenFile(argv
[1], "r", BASE_DIR
);
948 if (script_file
== NULL
) {
949 if (argc
== 2 || atoi(argv
[2]) != 0) IConsoleError("script file not found");
953 _script_running
= true;
955 char cmdline
[ICON_CMDLN_SIZE
];
956 while (_script_running
&& fgets(cmdline
, sizeof(cmdline
), script_file
) != NULL
) {
957 /* Remove newline characters from the executing script */
958 for (char *cmdptr
= cmdline
; *cmdptr
!= '\0'; cmdptr
++) {
959 if (*cmdptr
== '\n' || *cmdptr
== '\r') {
964 IConsoleCmdExec(cmdline
);
967 if (ferror(script_file
)) {
968 IConsoleError("Encountered error while trying to read from script file");
971 _script_running
= false;
972 FioFCloseFile(script_file
);
976 DEF_CONSOLE_CMD(ConReturn
)
979 IConsoleHelp("Stop executing a running script. Usage: 'return'");
983 _script_running
= false;
987 /*****************************
988 * default console commands
989 ******************************/
990 extern bool CloseConsoleLogIfActive();
992 DEF_CONSOLE_CMD(ConScript
)
994 extern FILE *_iconsole_output_file
;
997 IConsoleHelp("Start or stop logging console output to a file. Usage: 'script <filename>'");
998 IConsoleHelp("If filename is omitted, a running log is stopped if it is active");
1002 if (!CloseConsoleLogIfActive()) {
1003 if (argc
< 2) return false;
1005 IConsolePrintF(CC_DEFAULT
, "file output started to: %s", argv
[1]);
1006 _iconsole_output_file
= fopen(argv
[1], "ab");
1007 if (_iconsole_output_file
== NULL
) IConsoleError("could not open file");
1014 DEF_CONSOLE_CMD(ConEcho
)
1017 IConsoleHelp("Print back the first argument to the console. Usage: 'echo <arg>'");
1021 if (argc
< 2) return false;
1022 IConsolePrint(CC_DEFAULT
, argv
[1]);
1026 DEF_CONSOLE_CMD(ConEchoC
)
1029 IConsoleHelp("Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'");
1033 if (argc
< 3) return false;
1034 IConsolePrint((TextColour
)Clamp(atoi(argv
[1]), TC_BEGIN
, TC_END
- 1), argv
[2]);
1038 DEF_CONSOLE_CMD(ConNewGame
)
1041 IConsoleHelp("Start a new game. Usage: 'newgame [seed]'");
1042 IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game.");
1046 StartNewGameWithoutGUI((argc
== 2) ? strtoul(argv
[1], NULL
, 10) : GENERATE_NEW_SEED
);
1050 DEF_CONSOLE_CMD(ConRestart
)
1053 IConsoleHelp("Restart game. Usage: 'restart'");
1054 IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with.");
1055 IConsoleHelp("However:");
1056 IConsoleHelp(" * restarting games started in another version might create another map due to difference in map generation");
1057 IConsoleHelp(" * restarting games based on scenarios, loaded games or heightmaps will start a new game based on the settings stored in the scenario/savegame");
1061 /* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
1062 _settings_game
.game_creation
.map_x
= MapLogX();
1063 _settings_game
.game_creation
.map_y
= FindFirstBit(MapSizeY());
1064 _switch_mode
= SM_RESTARTGAME
;
1069 * Print a text buffer line by line to the console. Lines are separated by '\n'.
1070 * @param buf The buffer to print.
1071 * @note All newlines are replace by '\0' characters.
1073 static void PrintLineByLine(char *buf
)
1076 /* Print output line by line */
1077 for (char *p2
= buf
; *p2
!= '\0'; p2
++) {
1080 IConsolePrintF(CC_DEFAULT
, "%s", p
);
1086 DEF_CONSOLE_CMD(ConListAILibs
)
1089 AI::GetConsoleLibraryList(buf
, lastof(buf
));
1091 PrintLineByLine(buf
);
1096 DEF_CONSOLE_CMD(ConListAI
)
1099 AI::GetConsoleList(buf
, lastof(buf
));
1101 PrintLineByLine(buf
);
1106 DEF_CONSOLE_CMD(ConListGameLibs
)
1109 Game::GetConsoleLibraryList(buf
, lastof(buf
));
1111 PrintLineByLine(buf
);
1116 DEF_CONSOLE_CMD(ConListGame
)
1119 Game::GetConsoleList(buf
, lastof(buf
));
1121 PrintLineByLine(buf
);
1126 DEF_CONSOLE_CMD(ConStartAI
)
1128 if (argc
== 0 || argc
> 3) {
1129 IConsoleHelp("Start a new AI. Usage: 'start_ai [<AI>] [<settings>]'");
1130 IConsoleHelp("Start a new AI. If <AI> is given, it starts that specific AI (if found).");
1131 IConsoleHelp("If <settings> is given, it is parsed and the AI settings are set to that.");
1135 if (_game_mode
!= GM_NORMAL
) {
1136 IConsoleWarning("AIs can only be managed in a game.");
1140 if (Company::GetNumItems() == CompanyPool::MAX_SIZE
) {
1141 IConsoleWarning("Can't start a new AI (no more free slots).");
1144 if (_networking
&& !_network_server
) {
1145 IConsoleWarning("Only the server can start a new AI.");
1148 if (_networking
&& !_settings_game
.ai
.ai_in_multiplayer
) {
1149 IConsoleWarning("AIs are not allowed in multiplayer by configuration.");
1150 IConsoleWarning("Switch AI -> AI in multiplayer to True.");
1153 if (!AI::CanStartNew()) {
1154 IConsoleWarning("Can't start a new AI.");
1160 /* Find the next free slot */
1161 FOR_ALL_COMPANIES(c
) {
1162 if (c
->index
!= n
) break;
1166 AIConfig
*config
= AIConfig::GetConfig((CompanyID
)n
);
1168 config
->Change(argv
[1], -1, true);
1169 if (!config
->HasScript()) {
1170 IConsoleWarning("Failed to load the specified AI");
1174 config
->StringToSettings(argv
[2]);
1178 /* Start a new AI company */
1179 DoCommandP(0, 1 | INVALID_COMPANY
<< 16, 0, CMD_COMPANY_CTRL
);
1184 DEF_CONSOLE_CMD(ConReloadAI
)
1187 IConsoleHelp("Reload an AI. Usage: 'reload_ai <company-id>'");
1188 IConsoleHelp("Reload the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
1192 if (_game_mode
!= GM_NORMAL
) {
1193 IConsoleWarning("AIs can only be managed in a game.");
1197 if (_networking
&& !_network_server
) {
1198 IConsoleWarning("Only the server can reload an AI.");
1202 CompanyID company_id
= (CompanyID
)(atoi(argv
[1]) - 1);
1203 if (!Company::IsValidID(company_id
)) {
1204 IConsolePrintF(CC_DEFAULT
, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES
);
1208 if (Company::IsHumanID(company_id
)) {
1209 IConsoleWarning("Company is not controlled by an AI.");
1213 /* First kill the company of the AI, then start a new one. This should start the current AI again */
1214 DoCommandP(0, 2 | company_id
<< 16, CRR_MANUAL
, CMD_COMPANY_CTRL
);
1215 DoCommandP(0, 1 | company_id
<< 16, 0, CMD_COMPANY_CTRL
);
1216 IConsolePrint(CC_DEFAULT
, "AI reloaded.");
1221 DEF_CONSOLE_CMD(ConStopAI
)
1224 IConsoleHelp("Stop an AI. Usage: 'stop_ai <company-id>'");
1225 IConsoleHelp("Stop the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
1229 if (_game_mode
!= GM_NORMAL
) {
1230 IConsoleWarning("AIs can only be managed in a game.");
1234 if (_networking
&& !_network_server
) {
1235 IConsoleWarning("Only the server can stop an AI.");
1239 CompanyID company_id
= (CompanyID
)(atoi(argv
[1]) - 1);
1240 if (!Company::IsValidID(company_id
)) {
1241 IConsolePrintF(CC_DEFAULT
, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES
);
1245 if (Company::IsHumanID(company_id
) || company_id
== _local_company
) {
1246 IConsoleWarning("Company is not controlled by an AI.");
1250 /* Now kill the company of the AI. */
1251 DoCommandP(0, 2 | company_id
<< 16, CRR_MANUAL
, CMD_COMPANY_CTRL
);
1252 IConsolePrint(CC_DEFAULT
, "AI stopped, company deleted.");
1257 DEF_CONSOLE_CMD(ConRescanAI
)
1260 IConsoleHelp("Rescan the AI dir for scripts. Usage: 'rescan_ai'");
1264 if (_networking
&& !_network_server
) {
1265 IConsoleWarning("Only the server can rescan the AI dir for scripts.");
1274 DEF_CONSOLE_CMD(ConRescanGame
)
1277 IConsoleHelp("Rescan the Game Script dir for scripts. Usage: 'rescan_game'");
1281 if (_networking
&& !_network_server
) {
1282 IConsoleWarning("Only the server can rescan the Game Script dir for scripts.");
1291 DEF_CONSOLE_CMD(ConRescanNewGRF
)
1294 IConsoleHelp("Rescan the data dir for NewGRFs. Usage: 'rescan_newgrf'");
1298 ScanNewGRFFiles(NULL
);
1303 DEF_CONSOLE_CMD(ConGetSeed
)
1306 IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'");
1307 IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with.");
1311 IConsolePrintF(CC_DEFAULT
, "Generation Seed: %u", _settings_game
.game_creation
.generation_seed
);
1315 DEF_CONSOLE_CMD(ConGetDate
)
1318 IConsoleHelp("Returns the current date (day-month-year) of the game. Usage: 'getdate'");
1323 ConvertDateToYMD(_date
, &ymd
);
1324 IConsolePrintF(CC_DEFAULT
, "Date: %d-%d-%d", ymd
.day
, ymd
.month
+ 1, ymd
.year
);
1329 DEF_CONSOLE_CMD(ConAlias
)
1331 IConsoleAlias
*alias
;
1334 IConsoleHelp("Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'");
1338 if (argc
< 3) return false;
1340 alias
= IConsoleAliasGet(argv
[1]);
1341 if (alias
== NULL
) {
1342 IConsoleAliasRegister(argv
[1], argv
[2]);
1344 free(alias
->cmdline
);
1345 alias
->cmdline
= strdup(argv
[2]);
1350 DEF_CONSOLE_CMD(ConScreenShot
)
1353 IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | giant | no_con] [file name]'");
1354 IConsoleHelp("'big' makes a zoomed-in screenshot of the visible area, 'giant' makes a screenshot of the "
1355 "whole map, 'no_con' hides the console to create the screenshot. 'big' or 'giant' "
1356 "screenshots are always drawn without console");
1360 if (argc
> 3) return false;
1362 ScreenshotType type
= SC_VIEWPORT
;
1363 const char *name
= NULL
;
1366 if (strcmp(argv
[1], "big") == 0) {
1367 /* screenshot big [filename] */
1369 if (argc
> 2) name
= argv
[2];
1370 } else if (strcmp(argv
[1], "giant") == 0) {
1371 /* screenshot giant [filename] */
1373 if (argc
> 2) name
= argv
[2];
1374 } else if (strcmp(argv
[1], "no_con") == 0) {
1375 /* screenshot no_con [filename] */
1377 if (argc
> 2) name
= argv
[2];
1378 } else if (argc
== 2) {
1379 /* screenshot filename */
1382 /* screenshot argv[1] argv[2] - invalid */
1387 MakeScreenshot(type
, name
);
1391 DEF_CONSOLE_CMD(ConInfoCmd
)
1394 IConsoleHelp("Print out debugging information about a command. Usage: 'info_cmd <cmd>'");
1398 if (argc
< 2) return false;
1400 const IConsoleCmd
*cmd
= IConsoleCmdGet(argv
[1]);
1402 IConsoleError("the given command was not found");
1406 IConsolePrintF(CC_DEFAULT
, "command name: %s", cmd
->name
);
1407 IConsolePrintF(CC_DEFAULT
, "command proc: %p", cmd
->proc
);
1409 if (cmd
->hook
!= NULL
) IConsoleWarning("command is hooked");
1414 DEF_CONSOLE_CMD(ConDebugLevel
)
1417 IConsoleHelp("Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'");
1418 IConsoleHelp("Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'s");
1422 if (argc
> 2) return false;
1425 IConsolePrintF(CC_DEFAULT
, "Current debug-level: '%s'", GetDebugString());
1427 SetDebugString(argv
[1]);
1433 DEF_CONSOLE_CMD(ConExit
)
1436 IConsoleHelp("Exit the game. Usage: 'exit'");
1440 if (_game_mode
== GM_NORMAL
&& _settings_client
.gui
.autosave_on_exit
) DoExitSave();
1446 DEF_CONSOLE_CMD(ConPart
)
1449 IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'");
1453 if (_game_mode
!= GM_NORMAL
) return false;
1455 _switch_mode
= SM_MENU
;
1459 DEF_CONSOLE_CMD(ConHelp
)
1462 const IConsoleCmd
*cmd
;
1463 const IConsoleAlias
*alias
;
1465 RemoveUnderscores(argv
[1]);
1466 cmd
= IConsoleCmdGet(argv
[1]);
1472 alias
= IConsoleAliasGet(argv
[1]);
1473 if (alias
!= NULL
) {
1474 cmd
= IConsoleCmdGet(alias
->cmdline
);
1479 IConsolePrintF(CC_ERROR
, "ERROR: alias is of special type, please see its execution-line: '%s'", alias
->cmdline
);
1483 IConsoleError("command not found");
1487 IConsolePrint(CC_WARNING
, " ---- OpenTTD Console Help ---- ");
1488 IConsolePrint(CC_DEFAULT
, " - commands: [command to list all commands: list_cmds]");
1489 IConsolePrint(CC_DEFAULT
, " call commands with '<command> <arg2> <arg3>...'");
1490 IConsolePrint(CC_DEFAULT
, " - to assign strings, or use them as arguments, enclose it within quotes");
1491 IConsolePrint(CC_DEFAULT
, " like this: '<command> \"string argument with spaces\"'");
1492 IConsolePrint(CC_DEFAULT
, " - use 'help <command>' to get specific information");
1493 IConsolePrint(CC_DEFAULT
, " - scroll console output with shift + (up | down | pageup | pagedown)");
1494 IConsolePrint(CC_DEFAULT
, " - scroll console input history with the up or down arrows");
1495 IConsolePrint(CC_DEFAULT
, "");
1499 DEF_CONSOLE_CMD(ConListCommands
)
1502 IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'");
1506 for (const IConsoleCmd
*cmd
= _iconsole_cmds
; cmd
!= NULL
; cmd
= cmd
->next
) {
1507 if (argv
[1] == NULL
|| strstr(cmd
->name
, argv
[1]) != NULL
) {
1508 if (cmd
->hook
== NULL
|| cmd
->hook(false) != CHR_HIDE
) IConsolePrintF(CC_DEFAULT
, "%s", cmd
->name
);
1515 DEF_CONSOLE_CMD(ConListAliases
)
1518 IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'");
1522 for (const IConsoleAlias
*alias
= _iconsole_aliases
; alias
!= NULL
; alias
= alias
->next
) {
1523 if (argv
[1] == NULL
|| strstr(alias
->name
, argv
[1]) != NULL
) {
1524 IConsolePrintF(CC_DEFAULT
, "%s => %s", alias
->name
, alias
->cmdline
);
1531 DEF_CONSOLE_CMD(ConCompanies
)
1534 IConsoleHelp("List the details of all companies in the game. Usage 'companies'");
1539 FOR_ALL_COMPANIES(c
) {
1540 /* Grab the company name */
1541 char company_name
[512];
1542 SetDParam(0, c
->index
);
1543 GetString(company_name
, STR_COMPANY_NAME
, lastof(company_name
));
1545 const char *password_state
= "";
1547 password_state
= "AI";
1549 #ifdef ENABLE_NETWORK
1550 else if (_network_server
) {
1551 password_state
= StrEmpty(_network_company_states
[c
->index
].password
) ? "unprotected" : "protected";
1556 GetString(colour
, STR_COLOUR_DARK_BLUE
+ _company_colours
[c
->index
], lastof(colour
));
1557 IConsolePrintF(CC_INFO
, "#:%d(%s) Company Name: '%s' Year Founded: %d Money: " OTTD_PRINTF64
" Loan: " OTTD_PRINTF64
" Value: " OTTD_PRINTF64
" (T:%d, R:%d, P:%d, S:%d) %s",
1558 c
->index
+ 1, colour
, company_name
,
1559 c
->inaugurated_year
, (int64
)c
->money
, (int64
)c
->current_loan
, (int64
)CalculateCompanyValue(c
),
1560 c
->group_all
[VEH_TRAIN
].num_vehicle
,
1561 c
->group_all
[VEH_ROAD
].num_vehicle
,
1562 c
->group_all
[VEH_AIRCRAFT
].num_vehicle
,
1563 c
->group_all
[VEH_SHIP
].num_vehicle
,
1570 #ifdef ENABLE_NETWORK
1572 DEF_CONSOLE_CMD(ConSay
)
1575 IConsoleHelp("Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'");
1579 if (argc
!= 2) return false;
1581 if (!_network_server
) {
1582 NetworkClientSendChat(NETWORK_ACTION_CHAT
, DESTTYPE_BROADCAST
, 0 /* param does not matter */, argv
[1]);
1584 bool from_admin
= (_redirect_console_to_admin
< INVALID_ADMIN_ID
);
1585 NetworkServerSendChat(NETWORK_ACTION_CHAT
, DESTTYPE_BROADCAST
, 0, argv
[1], CLIENT_ID_SERVER
, from_admin
);
1591 DEF_CONSOLE_CMD(ConSayCompany
)
1594 IConsoleHelp("Chat to a certain company in a multiplayer game. Usage: 'say_company <company-no> \"<msg>\"'");
1595 IConsoleHelp("CompanyNo is the company that plays as company <companyno>, 1 through max_companies");
1599 if (argc
!= 3) return false;
1601 CompanyID company_id
= (CompanyID
)(atoi(argv
[1]) - 1);
1602 if (!Company::IsValidID(company_id
)) {
1603 IConsolePrintF(CC_DEFAULT
, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES
);
1607 if (!_network_server
) {
1608 NetworkClientSendChat(NETWORK_ACTION_CHAT_COMPANY
, DESTTYPE_TEAM
, company_id
, argv
[2]);
1610 bool from_admin
= (_redirect_console_to_admin
< INVALID_ADMIN_ID
);
1611 NetworkServerSendChat(NETWORK_ACTION_CHAT_COMPANY
, DESTTYPE_TEAM
, company_id
, argv
[2], CLIENT_ID_SERVER
, from_admin
);
1617 DEF_CONSOLE_CMD(ConSayClient
)
1620 IConsoleHelp("Chat to a certain client in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'");
1621 IConsoleHelp("For client-id's, see the command 'clients'");
1625 if (argc
!= 3) return false;
1627 if (!_network_server
) {
1628 NetworkClientSendChat(NETWORK_ACTION_CHAT_CLIENT
, DESTTYPE_CLIENT
, atoi(argv
[1]), argv
[2]);
1630 bool from_admin
= (_redirect_console_to_admin
< INVALID_ADMIN_ID
);
1631 NetworkServerSendChat(NETWORK_ACTION_CHAT_CLIENT
, DESTTYPE_CLIENT
, atoi(argv
[1]), argv
[2], CLIENT_ID_SERVER
, from_admin
);
1637 DEF_CONSOLE_CMD(ConCompanyPassword
)
1640 const char *helpmsg
;
1642 if (_network_dedicated
) {
1643 helpmsg
= "Change the password of a company. Usage: 'company_pw <company-no> \"<password>\"";
1644 } else if (_network_server
) {
1645 helpmsg
= "Change the password of your or any other company. Usage: 'company_pw [<company-no>] \"<password>\"'";
1647 helpmsg
= "Change the password of your company. Usage: 'company_pw \"<password>\"'";
1650 IConsoleHelp(helpmsg
);
1651 IConsoleHelp("Use \"*\" to disable the password.");
1655 CompanyID company_id
;
1656 const char *password
;
1657 const char *errormsg
;
1660 company_id
= _local_company
;
1662 errormsg
= "You have to own a company to make use of this command.";
1663 } else if (argc
== 3 && _network_server
) {
1664 company_id
= (CompanyID
)(atoi(argv
[1]) - 1);
1666 errormsg
= "You have to specify the ID of a valid human controlled company.";
1671 if (!Company::IsValidHumanID(company_id
)) {
1672 IConsoleError(errormsg
);
1676 password
= NetworkChangeCompanyPassword(company_id
, password
);
1678 if (StrEmpty(password
)) {
1679 IConsolePrintF(CC_WARNING
, "Company password cleared");
1681 IConsolePrintF(CC_WARNING
, "Company password changed to: %s", password
);
1687 /* Content downloading only is available with ZLIB */
1688 #if defined(WITH_ZLIB)
1689 #include "network/network_content.h"
1691 /** Resolve a string to a content type. */
1692 static ContentType
StringToContentType(const char *str
)
1694 static const char * const inv_lookup
[] = { "", "base", "newgrf", "ai", "ailib", "scenario", "heightmap" };
1695 for (uint i
= 1 /* there is no type 0 */; i
< lengthof(inv_lookup
); i
++) {
1696 if (strcasecmp(str
, inv_lookup
[i
]) == 0) return (ContentType
)i
;
1698 return CONTENT_TYPE_END
;
1701 /** Asynchronous callback */
1702 struct ConsoleContentCallback
: public ContentCallback
{
1703 void OnConnect(bool success
)
1705 IConsolePrintF(CC_DEFAULT
, "Content server connection %s", success
? "established" : "failed");
1710 IConsolePrintF(CC_DEFAULT
, "Content server connection closed");
1713 void OnDownloadComplete(ContentID cid
)
1715 IConsolePrintF(CC_DEFAULT
, "Completed download of %d", cid
);
1720 * Outputs content state information to console
1721 * @param ci the content info
1723 static void OutputContentState(const ContentInfo
*const ci
)
1725 static const char * const types
[] = { "Base graphics", "NewGRF", "AI", "AI library", "Scenario", "Heightmap", "Base sound", "Base music", "Game script", "GS library" };
1726 assert_compile(lengthof(types
) == CONTENT_TYPE_END
- CONTENT_TYPE_BEGIN
);
1727 static const char * const states
[] = { "Not selected", "Selected", "Dep Selected", "Installed", "Unknown" };
1728 static const TextColour state_to_colour
[] = { CC_COMMAND
, CC_INFO
, CC_INFO
, CC_WHITE
, CC_ERROR
};
1730 char buf
[sizeof(ci
->md5sum
) * 2 + 1];
1731 md5sumToString(buf
, lastof(buf
), ci
->md5sum
);
1732 IConsolePrintF(state_to_colour
[ci
->state
], "%d, %s, %s, %s, %08X, %s", ci
->id
, types
[ci
->type
- 1], states
[ci
->state
], ci
->name
, ci
->unique_id
, buf
);
1735 DEF_CONSOLE_CMD(ConContent
)
1737 static ContentCallback
*cb
= NULL
;
1739 cb
= new ConsoleContentCallback();
1740 _network_content_client
.AddCallback(cb
);
1744 IConsoleHelp("Query, select and download content. Usage: 'content update|upgrade|select [all|id]|unselect [all|id]|state [filter]|download'");
1745 IConsoleHelp(" update: get a new list of downloadable content; must be run first");
1746 IConsoleHelp(" upgrade: select all items that are upgrades");
1747 IConsoleHelp(" select: select a specific item given by its id or 'all' to select all. If no parameter is given, all selected content will be listed");
1748 IConsoleHelp(" unselect: unselect a specific item given by its id or 'all' to unselect all");
1749 IConsoleHelp(" state: show the download/select state of all downloadable content. Optionally give a filter string");
1750 IConsoleHelp(" download: download all content you've selected");
1754 if (strcasecmp(argv
[1], "update") == 0) {
1755 _network_content_client
.RequestContentList((argc
> 2) ? StringToContentType(argv
[2]) : CONTENT_TYPE_END
);
1759 if (strcasecmp(argv
[1], "upgrade") == 0) {
1760 _network_content_client
.SelectUpgrade();
1764 if (strcasecmp(argv
[1], "select") == 0) {
1766 /* List selected content */
1767 IConsolePrintF(CC_WHITE
, "id, type, state, name");
1768 for (ConstContentIterator iter
= _network_content_client
.Begin(); iter
!= _network_content_client
.End(); iter
++) {
1769 if ((*iter
)->state
!= ContentInfo::SELECTED
&& (*iter
)->state
!= ContentInfo::AUTOSELECTED
) continue;
1770 OutputContentState(*iter
);
1772 } else if (strcasecmp(argv
[2], "all") == 0) {
1773 _network_content_client
.SelectAll();
1775 _network_content_client
.Select((ContentID
)atoi(argv
[2]));
1780 if (strcasecmp(argv
[1], "unselect") == 0) {
1782 IConsoleError("You must enter the id.");
1785 if (strcasecmp(argv
[2], "all") == 0) {
1786 _network_content_client
.UnselectAll();
1788 _network_content_client
.Unselect((ContentID
)atoi(argv
[2]));
1793 if (strcasecmp(argv
[1], "state") == 0) {
1794 IConsolePrintF(CC_WHITE
, "id, type, state, name");
1795 for (ConstContentIterator iter
= _network_content_client
.Begin(); iter
!= _network_content_client
.End(); iter
++) {
1796 if (argc
> 2 && strcasestr((*iter
)->name
, argv
[2]) == NULL
) continue;
1797 OutputContentState(*iter
);
1802 if (strcasecmp(argv
[1], "download") == 0) {
1805 _network_content_client
.DownloadSelectedContent(files
, bytes
);
1806 IConsolePrintF(CC_DEFAULT
, "Downloading %d file(s) (%d bytes)", files
, bytes
);
1812 #endif /* defined(WITH_ZLIB) */
1813 #endif /* ENABLE_NETWORK */
1815 DEF_CONSOLE_CMD(ConSetting
)
1818 IConsoleHelp("Change setting for all clients. Usage: 'setting <name> [<value>]'");
1819 IConsoleHelp("Omitting <value> will print out the current value of the setting.");
1823 if (argc
== 1 || argc
> 3) return false;
1826 IConsoleGetSetting(argv
[1]);
1828 IConsoleSetSetting(argv
[1], argv
[2]);
1834 DEF_CONSOLE_CMD(ConSettingNewgame
)
1837 IConsoleHelp("Change setting for the next game. Usage: 'setting_newgame <name> [<value>]'");
1838 IConsoleHelp("Omitting <value> will print out the current value of the setting.");
1842 if (argc
== 1 || argc
> 3) return false;
1845 IConsoleGetSetting(argv
[1], true);
1847 IConsoleSetSetting(argv
[1], argv
[2], true);
1853 DEF_CONSOLE_CMD(ConListSettings
)
1856 IConsoleHelp("List settings. Usage: 'list_settings [<pre-filter>]'");
1860 if (argc
> 2) return false;
1862 IConsoleListSettings((argc
== 2) ? argv
[1] : NULL
);
1866 DEF_CONSOLE_CMD(ConGamelogPrint
)
1868 GamelogPrintConsole();
1872 DEF_CONSOLE_CMD(ConNewGRFReload
)
1875 IConsoleHelp("Reloads all active NewGRFs from disk. Equivalent to reapplying NewGRFs via the settings, but without asking for confirmation. This might crash OpenTTD!");
1888 static void IConsoleDebugLibRegister()
1890 IConsoleCmdRegister("resettile", ConResetTile
);
1891 IConsoleAliasRegister("dbg_echo", "echo %A; echo %B");
1892 IConsoleAliasRegister("dbg_echo2", "echo %!");
1896 /*******************************
1897 * console command registration
1898 *******************************/
1900 void IConsoleStdLibRegister()
1902 IConsoleCmdRegister("debug_level", ConDebugLevel
);
1903 IConsoleCmdRegister("echo", ConEcho
);
1904 IConsoleCmdRegister("echoc", ConEchoC
);
1905 IConsoleCmdRegister("exec", ConExec
);
1906 IConsoleCmdRegister("exit", ConExit
);
1907 IConsoleCmdRegister("part", ConPart
);
1908 IConsoleCmdRegister("help", ConHelp
);
1909 IConsoleCmdRegister("info_cmd", ConInfoCmd
);
1910 IConsoleCmdRegister("list_cmds", ConListCommands
);
1911 IConsoleCmdRegister("list_aliases", ConListAliases
);
1912 IConsoleCmdRegister("newgame", ConNewGame
);
1913 IConsoleCmdRegister("restart", ConRestart
);
1914 IConsoleCmdRegister("getseed", ConGetSeed
);
1915 IConsoleCmdRegister("getdate", ConGetDate
);
1916 IConsoleCmdRegister("quit", ConExit
);
1917 IConsoleCmdRegister("resetengines", ConResetEngines
, ConHookNoNetwork
);
1918 IConsoleCmdRegister("reset_enginepool", ConResetEnginePool
, ConHookNoNetwork
);
1919 IConsoleCmdRegister("return", ConReturn
);
1920 IConsoleCmdRegister("screenshot", ConScreenShot
);
1921 IConsoleCmdRegister("script", ConScript
);
1922 IConsoleCmdRegister("scrollto", ConScrollToTile
);
1923 IConsoleCmdRegister("alias", ConAlias
);
1924 IConsoleCmdRegister("load", ConLoad
);
1925 IConsoleCmdRegister("rm", ConRemove
);
1926 IConsoleCmdRegister("save", ConSave
);
1927 IConsoleCmdRegister("saveconfig", ConSaveConfig
);
1928 IConsoleCmdRegister("ls", ConListFiles
);
1929 IConsoleCmdRegister("cd", ConChangeDirectory
);
1930 IConsoleCmdRegister("pwd", ConPrintWorkingDirectory
);
1931 IConsoleCmdRegister("clear", ConClearBuffer
);
1932 IConsoleCmdRegister("setting", ConSetting
);
1933 IConsoleCmdRegister("setting_newgame", ConSettingNewgame
);
1934 IConsoleCmdRegister("list_settings",ConListSettings
);
1935 IConsoleCmdRegister("gamelog", ConGamelogPrint
);
1936 IConsoleCmdRegister("rescan_newgrf", ConRescanNewGRF
);
1938 IConsoleAliasRegister("dir", "ls");
1939 IConsoleAliasRegister("del", "rm %+");
1940 IConsoleAliasRegister("newmap", "newgame");
1941 IConsoleAliasRegister("patch", "setting %+");
1942 IConsoleAliasRegister("set", "setting %+");
1943 IConsoleAliasRegister("set_newgame", "setting_newgame %+");
1944 IConsoleAliasRegister("list_patches", "list_settings %+");
1945 IConsoleAliasRegister("developer", "setting developer %+");
1947 IConsoleCmdRegister("list_ai_libs", ConListAILibs
);
1948 IConsoleCmdRegister("list_ai", ConListAI
);
1949 IConsoleCmdRegister("reload_ai", ConReloadAI
);
1950 IConsoleCmdRegister("rescan_ai", ConRescanAI
);
1951 IConsoleCmdRegister("start_ai", ConStartAI
);
1952 IConsoleCmdRegister("stop_ai", ConStopAI
);
1954 IConsoleCmdRegister("list_game", ConListGame
);
1955 IConsoleCmdRegister("list_game_libs", ConListGameLibs
);
1956 IConsoleCmdRegister("rescan_game", ConRescanGame
);
1958 IConsoleCmdRegister("companies", ConCompanies
);
1959 IConsoleAliasRegister("players", "companies");
1961 /* networking functions */
1962 #ifdef ENABLE_NETWORK
1963 /* Content downloading is only available with ZLIB */
1964 #if defined(WITH_ZLIB)
1965 IConsoleCmdRegister("content", ConContent
);
1966 #endif /* defined(WITH_ZLIB) */
1968 /*** Networking commands ***/
1969 IConsoleCmdRegister("say", ConSay
, ConHookNeedNetwork
);
1970 IConsoleCmdRegister("say_company", ConSayCompany
, ConHookNeedNetwork
);
1971 IConsoleAliasRegister("say_player", "say_company %+");
1972 IConsoleCmdRegister("say_client", ConSayClient
, ConHookNeedNetwork
);
1974 IConsoleCmdRegister("connect", ConNetworkConnect
, ConHookClientOnly
);
1975 IConsoleCmdRegister("clients", ConNetworkClients
, ConHookNeedNetwork
);
1976 IConsoleCmdRegister("status", ConStatus
, ConHookServerOnly
);
1977 IConsoleCmdRegister("server_info", ConServerInfo
, ConHookServerOnly
);
1978 IConsoleAliasRegister("info", "server_info");
1979 IConsoleCmdRegister("reconnect", ConNetworkReconnect
, ConHookClientOnly
);
1980 IConsoleCmdRegister("rcon", ConRcon
, ConHookNeedNetwork
);
1982 IConsoleCmdRegister("join", ConJoinCompany
, ConHookNeedNetwork
);
1983 IConsoleAliasRegister("spectate", "join 255");
1984 IConsoleCmdRegister("move", ConMoveClient
, ConHookServerOnly
);
1985 IConsoleCmdRegister("reset_company", ConResetCompany
, ConHookServerOnly
);
1986 IConsoleAliasRegister("clean_company", "reset_company %A");
1987 IConsoleCmdRegister("client_name", ConClientNickChange
, ConHookServerOnly
);
1988 IConsoleCmdRegister("kick", ConKick
, ConHookServerOnly
);
1989 IConsoleCmdRegister("ban", ConBan
, ConHookServerOnly
);
1990 IConsoleCmdRegister("unban", ConUnBan
, ConHookServerOnly
);
1991 IConsoleCmdRegister("banlist", ConBanList
, ConHookServerOnly
);
1993 IConsoleCmdRegister("pause", ConPauseGame
, ConHookServerOnly
);
1994 IConsoleCmdRegister("unpause", ConUnpauseGame
, ConHookServerOnly
);
1996 IConsoleCmdRegister("company_pw", ConCompanyPassword
, ConHookNeedNetwork
);
1997 IConsoleAliasRegister("company_password", "company_pw %+");
1999 IConsoleAliasRegister("net_frame_freq", "setting frame_freq %+");
2000 IConsoleAliasRegister("net_sync_freq", "setting sync_freq %+");
2001 IConsoleAliasRegister("server_pw", "setting server_password %+");
2002 IConsoleAliasRegister("server_password", "setting server_password %+");
2003 IConsoleAliasRegister("rcon_pw", "setting rcon_password %+");
2004 IConsoleAliasRegister("rcon_password", "setting rcon_password %+");
2005 IConsoleAliasRegister("name", "setting client_name %+");
2006 IConsoleAliasRegister("server_name", "setting server_name %+");
2007 IConsoleAliasRegister("server_port", "setting server_port %+");
2008 IConsoleAliasRegister("server_advertise", "setting server_advertise %+");
2009 IConsoleAliasRegister("max_clients", "setting max_clients %+");
2010 IConsoleAliasRegister("max_companies", "setting max_companies %+");
2011 IConsoleAliasRegister("max_spectators", "setting max_spectators %+");
2012 IConsoleAliasRegister("max_join_time", "setting max_join_time %+");
2013 IConsoleAliasRegister("pause_on_join", "setting pause_on_join %+");
2014 IConsoleAliasRegister("autoclean_companies", "setting autoclean_companies %+");
2015 IConsoleAliasRegister("autoclean_protected", "setting autoclean_protected %+");
2016 IConsoleAliasRegister("autoclean_unprotected", "setting autoclean_unprotected %+");
2017 IConsoleAliasRegister("restart_game_year", "setting restart_game_year %+");
2018 IConsoleAliasRegister("min_players", "setting min_active_clients %+");
2019 IConsoleAliasRegister("reload_cfg", "setting reload_cfg %+");
2020 #endif /* ENABLE_NETWORK */
2022 /* debugging stuff */
2024 IConsoleDebugLibRegister();
2027 /* NewGRF development stuff */
2028 IConsoleCmdRegister("reload_newgrfs", ConNewGRFReload
, ConHookNewGRFDeveloperTool
);