Factor out OnClick dispatching in Window::HandleEditBoxKey
[openttd/fttd.git] / src / sprite.h
blob56963bee777d887aead7fac16588e9c561862844
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file sprite.h Base for drawing complex sprites. */
12 #ifndef SPRITE_H
13 #define SPRITE_H
15 #include "transparency.h"
17 #include "table/sprites.h"
19 #define GENERAL_SPRITE_COLOUR(colour) ((colour) + PALETTE_RECOLOUR_START)
20 #define COMPANY_SPRITE_COLOUR(owner) (GENERAL_SPRITE_COLOUR(_company_colours[owner]))
22 /* The following describes bunch of sprites to be drawn together in a single 3D
23 * bounding box. Used especially for various multi-sprite buildings (like
24 * depots or stations): */
26 /** A tile child sprite and palette to draw for stations etc, with 3D bounding box */
27 struct DrawTileSeqStruct {
28 int8 delta_x; ///< \c 0x80 is sequence terminator
29 int8 delta_y;
30 int8 delta_z; ///< \c 0x80 identifies child sprites
31 byte size_x;
32 byte size_y;
33 byte size_z;
34 PalSpriteID image;
36 /** Make this struct a sequence terminator. */
37 void MakeTerminator()
39 this->delta_x = (int8)0x80;
42 /** Check whether this is a sequence terminator. */
43 bool IsTerminator() const
45 return (byte)this->delta_x == 0x80;
48 /** Check whether this is a parent sprite with a boundingbox. */
49 bool IsParentSprite() const
51 return (byte)this->delta_z != 0x80;
55 /**
56 * Ground palette sprite of a tile, together with its sprite layout.
57 * This struct is used for static sprite layouts in the code.
58 * For allocated ones from NewGRF see #NewGRFSpriteLayout.
60 struct DrawTileSprites {
61 PalSpriteID ground; ///< Palette and sprite for the ground
62 const DrawTileSeqStruct *seq; ///< Array of child sprites. Terminated with a terminator entry
65 /** Iterate through all DrawTileSeqStructs in DrawTileSprites. */
66 #define foreach_draw_tile_seq(idx, list) for (idx = list; !idx->IsTerminator(); idx++)
68 void DrawCommonTileSeq (const struct TileInfo *ti, const DrawTileSeqStruct *seq,
69 TransparencyOption to, int32 orig_offset, uint32 newgrf_offset,
70 PaletteID default_palette, bool child_offset_is_unsigned);
72 void DrawCommonTileSeqInGUI (BlitArea *dpi, int x, int y,
73 const DrawTileSeqStruct *seq, int32 orig_offset, uint32 newgrf_offset,
74 PaletteID default_palette, bool child_offset_is_unsigned);
76 /**
77 * Draw tile sprite sequence on tile with railroad specifics.
78 * @param total_offset Spriteoffset from normal rail to current railtype.
79 * @param newgrf_offset Startsprite of the Action1 to use.
81 static inline void DrawRailTileSeq (const struct TileInfo *ti,
82 const DrawTileSeqStruct *seq, TransparencyOption to,
83 int32 total_offset, uint32 newgrf_offset, PaletteID default_palette)
85 DrawCommonTileSeq (ti, seq, to, total_offset, newgrf_offset,
86 default_palette, false);
89 /**
90 * Draw tile sprite sequence in GUI with railroad specifics.
91 * @param total_offset Spriteoffset from normal rail to current railtype.
92 * @param newgrf_offset Startsprite of the Action1 to use.
94 static inline void DrawRailTileSeqInGUI (BlitArea *dpi, int x, int y,
95 const DrawTileSeqStruct *seq, int32 total_offset,
96 uint32 newgrf_offset, PaletteID default_palette)
98 DrawCommonTileSeqInGUI (dpi, x, y, seq, total_offset, newgrf_offset,
99 default_palette, false);
103 * Draw TTD sprite sequence on tile.
105 static inline void DrawOrigTileSeq (const struct TileInfo *ti,
106 const DrawTileSeqStruct *seq, TransparencyOption to,
107 PaletteID default_palette)
109 DrawCommonTileSeq (ti, seq, to, 0, 0, default_palette, false);
113 * Draw TTD sprite sequence in GUI.
115 static inline void DrawOrigTileSeqInGUI (BlitArea *dpi, int x, int y,
116 const DrawTileSeqStruct *seq, PaletteID default_palette)
118 DrawCommonTileSeqInGUI (dpi, x, y, seq, 0, 0, default_palette, false);
122 * Draw NewGRF industrytile or house sprite layout
123 * @param stage Sprite inside the Action1 spritesets to use, i.e. construction stage.
125 static inline void DrawNewGRFTileSeq (const struct TileInfo *ti,
126 const DrawTileSeqStruct *seq, TransparencyOption to,
127 uint32 stage, PaletteID default_palette)
129 DrawCommonTileSeq (ti, seq, to, 0, stage, default_palette, true);
133 * Draw NewGRF object in GUI
134 * @param stage Sprite inside the Action1 spritesets to use, i.e. construction stage.
136 static inline void DrawNewGRFTileSeqInGUI (BlitArea *dpi, int x, int y,
137 const DrawTileSeqStruct *seq, uint32 stage, PaletteID default_palette)
139 DrawCommonTileSeqInGUI (dpi, x, y, seq, 0, stage, default_palette, true);
143 * Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite
144 * @note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set
145 * when to use the default palette.
147 * @param image The sprite to draw
148 * @param pal The palette from the sprite layout
149 * @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
150 * @return The palette to use
152 static inline PaletteID GroundSpritePaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
154 if (HasBit(image, PALETTE_MODIFIER_COLOUR)) {
155 return (pal != 0 ? pal : default_pal);
156 } else {
157 return PAL_NONE;
161 #endif /* SPRITE_H */