4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file sprite.h Base for drawing complex sprites. */
15 #include "transparency.h"
17 #include "table/sprites.h"
19 #define GENERAL_SPRITE_COLOUR(colour) ((colour) + PALETTE_RECOLOUR_START)
20 #define COMPANY_SPRITE_COLOUR(owner) (GENERAL_SPRITE_COLOUR(_company_colours[owner]))
22 /* The following describes bunch of sprites to be drawn together in a single 3D
23 * bounding box. Used especially for various multi-sprite buildings (like
24 * depots or stations): */
26 /** A tile child sprite and palette to draw for stations etc, with 3D bounding box */
27 struct DrawTileSeqStruct
{
28 int8 delta_x
; ///< \c 0x80 is sequence terminator
30 int8 delta_z
; ///< \c 0x80 identifies child sprites
36 /** Make this struct a sequence terminator. */
39 this->delta_x
= (int8
)0x80;
42 /** Check whether this is a sequence terminator. */
43 bool IsTerminator() const
45 return (byte
)this->delta_x
== 0x80;
48 /** Check whether this is a parent sprite with a boundingbox. */
49 bool IsParentSprite() const
51 return (byte
)this->delta_z
!= 0x80;
56 * Ground palette sprite of a tile, together with its sprite layout.
57 * This struct is used for static sprite layouts in the code.
58 * For allocated ones from NewGRF see #NewGRFSpriteLayout.
60 struct DrawTileSprites
{
61 PalSpriteID ground
; ///< Palette and sprite for the ground
62 const DrawTileSeqStruct
*seq
; ///< Array of child sprites. Terminated with a terminator entry
65 /** Iterate through all DrawTileSeqStructs in DrawTileSprites. */
66 #define foreach_draw_tile_seq(idx, list) for (idx = list; !idx->IsTerminator(); idx++)
68 void DrawCommonTileSeq (const struct TileInfo
*ti
, const DrawTileSeqStruct
*seq
,
69 TransparencyOption to
, int32 orig_offset
, uint32 newgrf_offset
,
70 PaletteID default_palette
, bool child_offset_is_unsigned
);
72 void DrawCommonTileSeqInGUI (BlitArea
*dpi
, int x
, int y
,
73 const DrawTileSeqStruct
*seq
, int32 orig_offset
, uint32 newgrf_offset
,
74 PaletteID default_palette
, bool child_offset_is_unsigned
);
77 * Draw tile sprite sequence on tile with railroad specifics.
78 * @param total_offset Spriteoffset from normal rail to current railtype.
79 * @param newgrf_offset Startsprite of the Action1 to use.
81 static inline void DrawRailTileSeq (const struct TileInfo
*ti
,
82 const DrawTileSeqStruct
*seq
, TransparencyOption to
,
83 int32 total_offset
, uint32 newgrf_offset
, PaletteID default_palette
)
85 DrawCommonTileSeq (ti
, seq
, to
, total_offset
, newgrf_offset
,
86 default_palette
, false);
90 * Draw tile sprite sequence in GUI with railroad specifics.
91 * @param total_offset Spriteoffset from normal rail to current railtype.
92 * @param newgrf_offset Startsprite of the Action1 to use.
94 static inline void DrawRailTileSeqInGUI (BlitArea
*dpi
, int x
, int y
,
95 const DrawTileSeqStruct
*seq
, int32 total_offset
,
96 uint32 newgrf_offset
, PaletteID default_palette
)
98 DrawCommonTileSeqInGUI (dpi
, x
, y
, seq
, total_offset
, newgrf_offset
,
99 default_palette
, false);
103 * Draw TTD sprite sequence on tile.
105 static inline void DrawOrigTileSeq (const struct TileInfo
*ti
,
106 const DrawTileSeqStruct
*seq
, TransparencyOption to
,
107 PaletteID default_palette
)
109 DrawCommonTileSeq (ti
, seq
, to
, 0, 0, default_palette
, false);
113 * Draw TTD sprite sequence in GUI.
115 static inline void DrawOrigTileSeqInGUI (BlitArea
*dpi
, int x
, int y
,
116 const DrawTileSeqStruct
*seq
, PaletteID default_palette
)
118 DrawCommonTileSeqInGUI (dpi
, x
, y
, seq
, 0, 0, default_palette
, false);
122 * Draw NewGRF industrytile or house sprite layout
123 * @param stage Sprite inside the Action1 spritesets to use, i.e. construction stage.
125 static inline void DrawNewGRFTileSeq (const struct TileInfo
*ti
,
126 const DrawTileSeqStruct
*seq
, TransparencyOption to
,
127 uint32 stage
, PaletteID default_palette
)
129 DrawCommonTileSeq (ti
, seq
, to
, 0, stage
, default_palette
, true);
133 * Draw NewGRF object in GUI
134 * @param stage Sprite inside the Action1 spritesets to use, i.e. construction stage.
136 static inline void DrawNewGRFTileSeqInGUI (BlitArea
*dpi
, int x
, int y
,
137 const DrawTileSeqStruct
*seq
, uint32 stage
, PaletteID default_palette
)
139 DrawCommonTileSeqInGUI (dpi
, x
, y
, seq
, 0, stage
, default_palette
, true);
143 * Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite
144 * @note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set
145 * when to use the default palette.
147 * @param image The sprite to draw
148 * @param pal The palette from the sprite layout
149 * @param default_pal The default recolour sprite to use (typically company colour resp. random industry/house colour)
150 * @return The palette to use
152 static inline PaletteID
GroundSpritePaletteTransform(SpriteID image
, PaletteID pal
, PaletteID default_pal
)
154 if (HasBit(image
, PALETTE_MODIFIER_COLOUR
)) {
155 return (pal
!= 0 ? pal
: default_pal
);
161 #endif /* SPRITE_H */