4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file genworld_gui.cpp GUI to configure and show progress during map generation. */
13 #include "heightmap.h"
16 #include "network/network.h"
17 #include "strings_func.h"
18 #include "window_func.h"
19 #include "date_func.h"
20 #include "sound_func.h"
23 #include "widgets/dropdown_type.h"
24 #include "widgets/dropdown_func.h"
25 #include "querystring_gui.h"
27 #include "core/geometry_func.hpp"
28 #include "core/random_func.hpp"
29 #include "saveload/saveload.h"
33 #include "widgets/genworld_widget.h"
36 extern void MakeNewgameSettingsLive();
38 /** Enum for the modes we can generate in. */
39 enum GenerateLandscapeWindowMode
{
40 GLWM_GENERATE
, ///< Generate new game.
41 GLWM_HEIGHTMAP
, ///< Load from heightmap.
42 GLWM_SCENARIO
, ///< Generate flat land.
46 * Changes landscape type and sets genworld window dirty
47 * @param landscape new landscape type
49 void SetNewLandscapeType(byte landscape
)
51 _settings_newgame
.game_creation
.landscape
= landscape
;
52 InvalidateWindowClassesData(WC_SELECT_GAME
);
53 InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE
);
56 /** Widgets of GenerateLandscapeWindow when generating world */
57 static const NWidgetPart _nested_generate_landscape_widgets
[] = {
58 NWidget(NWID_HORIZONTAL
),
59 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
60 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION
, STR_NULL
),
62 NWidget(WWT_PANEL
, COLOUR_BROWN
),
63 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
64 /* Landscape selection. */
65 NWidget(NWID_HORIZONTAL
), SetPIP(10, 0, 10),
66 NWidget(NWID_SPACER
), SetFill(1, 0),
67 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TEMPERATE
), SetMinimalSize(76, 54), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
68 NWidget(NWID_SPACER
), SetFill(1, 0),
69 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_ARCTIC
), SetMinimalSize(76, 54), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
70 NWidget(NWID_SPACER
), SetFill(1, 0),
71 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TROPICAL
), SetMinimalSize(76, 54), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
72 NWidget(NWID_SPACER
), SetFill(1, 0),
73 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TOYLAND
), SetMinimalSize(76, 54), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
74 NWidget(NWID_SPACER
), SetFill(1, 0),
76 NWidget(NWID_SPACER
), SetMinimalSize(0, 11),
77 NWidget(NWID_HORIZONTAL
), SetPIP(10, 5, 10),
78 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
79 /* Left column with labels. */
80 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
81 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 1),
82 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_LAND_GENERATOR
, STR_NULL
), SetFill(1, 1),
83 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS
, STR_NULL
), SetFill(1, 1),
84 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TERRAIN_TYPE
, STR_NULL
), SetFill(1, 1),
85 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_VARIETY
, STR_NULL
), SetFill(1, 1),
86 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_RANDOM_SEED
, STR_NULL
), SetFill(1, 1),
87 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES
, STR_NULL
), SetFill(1, 1),
88 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TREE_PLACER
, STR_NULL
), SetFill(1, 1),
89 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BORDER_TYPE
, STR_NULL
), SetFill(1, 1),
91 /* Widgets at the right of the labels. */
92 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
94 NWidget(NWID_HORIZONTAL
), SetPIP(0, 4, 0),
95 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 0),
96 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(1, 1),
97 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 0),
99 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_LANDSCAPE_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
100 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
101 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TERRAIN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
102 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_VARIETY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
103 NWidget(WWT_EDITBOX
, COLOUR_ORANGE
, WID_GL_RANDOM_EDITBOX
), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE
, STR_MAPGEN_RANDOM_SEED_HELP
), SetFill(1, 1),
104 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_WATER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
105 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TREE_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
106 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_BORDERS_RANDOM
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
109 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
110 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
111 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
112 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL
, STR_NULL
), SetFill(1, 1),
113 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT
, STR_NULL
), SetFill(1, 1),
114 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetFill(1, 1),
115 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES
, STR_NULL
), SetFill(1, 1),
116 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SMOOTHNESS
, STR_NULL
), SetFill(1, 1),
118 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
119 /* Max. heightlevel. */
120 NWidget(NWID_HORIZONTAL
),
121 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN
), SetFill(0, 1),
122 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
123 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_MAX_HEIGHTLEVEL_UP
), SetFill(0, 1),
126 NWidget(NWID_HORIZONTAL
),
127 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_SNOW_LINE_DOWN
), SetFill(0, 1),
128 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
129 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_SNOW_LINE_UP
), SetFill(0, 1),
132 NWidget(NWID_HORIZONTAL
),
133 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
), SetFill(0, 1),
134 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
), SetFill(1, 0),
135 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_UP
), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
), SetFill(0, 1),
137 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_INDUSTRY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
138 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_SMOOTHNESS_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
141 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_RANDOM_BUTTON
), SetDataTip(STR_MAPGEN_RANDOM
, STR_MAPGEN_RANDOM_HELP
), SetFill(1, 0),
142 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
143 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS
, STR_NULL
), SetFill(1, 1),
144 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_RIVER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
146 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_GL_GENERATE_BUTTON
), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE
, STR_NULL
), SetFill(1, 1),
149 NWidget(NWID_SPACER
), SetMinimalSize(0, 4),
150 /* Map borders buttons for each edge. */
151 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(10, 0, 10),
152 NWidget(NWID_HORIZONTAL
), SetPIP(0, 0, 3),
153 NWidget(NWID_SPACER
), SetFill(1, 1),
154 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NORTHWEST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
156 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_NW
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_NORTHWEST
), SetFill(1, 1),
157 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_NE
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_NORTHEAST
), SetFill(1, 1),
158 NWidget(NWID_HORIZONTAL
), SetPIP(3, 0, 0),
159 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NORTHEAST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
160 NWidget(NWID_SPACER
), SetFill(1, 1),
163 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(10, 0, 10),
164 NWidget(NWID_HORIZONTAL
), SetPIP(0, 0, 3),
165 NWidget(NWID_SPACER
), SetFill(1, 1),
166 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SOUTHWEST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
168 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_SW
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_SOUTHWEST
), SetFill(1, 1),
169 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_SE
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_SOUTHEAST
), SetFill(1, 1),
170 NWidget(NWID_HORIZONTAL
), SetPIP(3, 0, 0),
171 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SOUTHEAST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
172 NWidget(NWID_SPACER
), SetFill(1, 1),
175 NWidget(NWID_SPACER
), SetMinimalSize(0, 9), SetFill(1, 1),
179 /** Widgets of GenerateLandscapeWindow when loading heightmap */
180 static const NWidgetPart _nested_heightmap_load_widgets
[] = {
182 NWidget(NWID_HORIZONTAL
),
183 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
184 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION
, STR_NULL
),
186 NWidget(WWT_PANEL
, COLOUR_BROWN
),
187 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
188 /* Landscape selection. */
189 NWidget(NWID_HORIZONTAL
), SetPIP(10, 0, 10),
190 NWidget(NWID_SPACER
), SetFill(1, 0),
191 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TEMPERATE
), SetMinimalSize(76, 54), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
192 NWidget(NWID_SPACER
), SetFill(1, 0),
193 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_ARCTIC
), SetMinimalSize(76, 54), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
194 NWidget(NWID_SPACER
), SetFill(1, 0),
195 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TROPICAL
), SetMinimalSize(76, 54), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
196 NWidget(NWID_SPACER
), SetFill(1, 0),
197 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TOYLAND
), SetMinimalSize(76, 54), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
198 NWidget(NWID_SPACER
), SetFill(1, 0),
200 NWidget(NWID_SPACER
), SetMinimalSize(0, 11), SetFill(0, 1),
201 NWidget(NWID_HORIZONTAL
), SetPIP(10, 3, 10),
202 /* Labels at the left side. */
203 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
204 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME
, STR_NULL
), SetFill(1, 1),
205 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_NULL
), SetFill(1, 1),
206 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION
, STR_NULL
), SetFill(1, 1),
207 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS
, STR_NULL
), SetFill(1, 1),
208 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES
, STR_NULL
), SetFill(1, 1),
209 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_RANDOM_SEED
, STR_NULL
), SetFill(1, 1),
210 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS
, STR_NULL
), SetFill(1, 1),
211 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TREE_PLACER
, STR_NULL
), SetFill(1, 1),
213 /* Widgets at the right of the labels. */
214 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
215 NWidget(WWT_EMPTY
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_NAME_TEXT
), SetFill(1, 0),
216 NWidget(NWID_HORIZONTAL
), SetPIP(0, 5, 0),
217 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
219 NWidget(NWID_HORIZONTAL
), SetPIP(0, 4, 0),
220 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetFill(1, 0),
221 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(1, 1),
222 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetFill(1, 0),
224 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
225 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
226 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_INDUSTRY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
227 NWidget(WWT_EDITBOX
, COLOUR_ORANGE
, WID_GL_RANDOM_EDITBOX
), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE
, STR_MAPGEN_RANDOM_SEED_HELP
), SetFill(1, 1),
228 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_RIVER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
229 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TREE_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
231 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
232 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
233 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
234 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL
, STR_NULL
), SetFill(1, 1),
235 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT
, STR_NULL
), SetFill(1, 1),
236 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL
, STR_NULL
), SetFill(1, 1),
237 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetFill(1, 1),
239 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
240 NWidget(WWT_TEXT
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_SIZE_TEXT
), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE
, STR_NULL
), SetFill(1, 0),
241 NWidget(NWID_HORIZONTAL
),
242 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_SNOW_LINE_DOWN
), SetFill(0, 1),
243 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
244 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_SNOW_LINE_UP
), SetFill(0, 1),
246 NWidget(NWID_HORIZONTAL
),
247 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN
), SetFill(0, 1),
248 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
249 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_MAX_HEIGHTLEVEL_UP
), SetFill(0, 1),
251 NWidget(NWID_HORIZONTAL
),
252 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
), SetFill(0, 1),
253 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
), SetFill(1, 0),
254 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_UP
), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
), SetFill(0, 1),
258 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_RANDOM_BUTTON
), SetDataTip(STR_MAPGEN_RANDOM
, STR_MAPGEN_RANDOM_HELP
), SetFill(1, 0),
259 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_GL_GENERATE_BUTTON
), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE
, STR_NULL
), SetFill(1, 1),
264 NWidget(NWID_SPACER
), SetMinimalSize(0, 9), SetFill(1, 1),
268 static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode
)
270 DeleteAllNonVitalWindows();
271 ClearErrorMessages();
273 /* Copy all XXX_newgame to XXX when coming from outside the editor */
274 MakeNewgameSettingsLive();
275 ResetGRFConfig(true);
277 if (_settings_client
.sound
.confirm
) SndPlayFx(SND_15_BEEP
);
279 case GLWM_GENERATE
: _switch_mode
= (_game_mode
== GM_EDITOR
) ? SM_GENRANDLAND
: SM_NEWGAME
; break;
280 case GLWM_HEIGHTMAP
: _switch_mode
= (_game_mode
== GM_EDITOR
) ? SM_LOAD_HEIGHTMAP
: SM_START_HEIGHTMAP
; break;
281 case GLWM_SCENARIO
: _switch_mode
= SM_EDITOR
; break;
282 default: NOT_REACHED();
286 static void LandscapeGenerationCallback(Window
*w
, bool confirmed
)
288 if (confirmed
) StartGeneratingLandscape((GenerateLandscapeWindowMode
)w
->window_number
);
291 static DropDownList
*BuildMapsizeDropDown()
293 DropDownList
*list
= new DropDownList();
295 for (uint i
= MIN_MAP_SIZE_BITS
; i
<= MAX_MAP_SIZE_BITS
; i
++) {
296 DropDownListParamStringItem
*item
= new DropDownListParamStringItem(STR_JUST_INT
, i
, false);
297 item
->SetParam(0, 1 << i
);
298 *list
->Append() = item
;
304 static const StringID _elevations
[] = {STR_TERRAIN_TYPE_VERY_FLAT
, STR_TERRAIN_TYPE_FLAT
, STR_TERRAIN_TYPE_HILLY
, STR_TERRAIN_TYPE_MOUNTAINOUS
, STR_TERRAIN_TYPE_ALPINIST
, INVALID_STRING_ID
};
305 static const StringID _sea_lakes
[] = {STR_SEA_LEVEL_VERY_LOW
, STR_SEA_LEVEL_LOW
, STR_SEA_LEVEL_MEDIUM
, STR_SEA_LEVEL_HIGH
, STR_SEA_LEVEL_CUSTOM
, INVALID_STRING_ID
};
306 static const StringID _rivers
[] = {STR_RIVERS_NONE
, STR_RIVERS_FEW
, STR_RIVERS_MODERATE
, STR_RIVERS_LOT
, INVALID_STRING_ID
};
307 static const StringID _smoothness
[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH
, INVALID_STRING_ID
};
308 static const StringID _tree_placer
[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE
, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL
, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED
, INVALID_STRING_ID
};
309 static const StringID _rotation
[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE
, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE
, INVALID_STRING_ID
};
310 static const StringID _landscape
[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL
, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS
, INVALID_STRING_ID
};
311 static const StringID _num_towns
[] = {STR_NUM_VERY_LOW
, STR_NUM_LOW
, STR_NUM_NORMAL
, STR_NUM_HIGH
, STR_NUM_CUSTOM
, INVALID_STRING_ID
};
312 static const StringID _num_inds
[] = {STR_FUNDING_ONLY
, STR_MINIMAL
, STR_NUM_VERY_LOW
, STR_NUM_LOW
, STR_NUM_NORMAL
, STR_NUM_HIGH
, INVALID_STRING_ID
};
313 static const StringID _variety
[] = {STR_VARIETY_NONE
, STR_VARIETY_VERY_LOW
, STR_VARIETY_LOW
, STR_VARIETY_MEDIUM
, STR_VARIETY_HIGH
, STR_VARIETY_VERY_HIGH
, INVALID_STRING_ID
};
315 assert_compile(lengthof(_num_inds
) == ID_END
+ 1);
317 struct GenerateLandscapeWindow
: public Window
{
322 GenerateLandscapeWindowMode mode
;
323 QueryStringN
<11> seed_editbox
;
325 GenerateLandscapeWindow (const WindowDesc
*desc
, WindowNumber number
= 0)
326 : Window (desc
), widget_id (0), x (0), y (0), seed_editbox ()
328 this->name
[0] = '\0';
330 this->InitNested(number
);
332 this->LowerWidget(_settings_newgame
.game_creation
.landscape
+ WID_GL_TEMPERATE
);
334 this->querystrings
[WID_GL_RANDOM_EDITBOX
] = &this->seed_editbox
;
335 this->seed_editbox
.Print("%u", _settings_newgame
.game_creation
.generation_seed
);
336 this->seed_editbox
.caption
= STR_NULL
;
337 this->seed_editbox
.afilter
= CS_NUMERAL
;
339 this->mode
= (GenerateLandscapeWindowMode
)this->window_number
;
341 /* Disable town, industry and trees in SE */
342 this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN
, _game_mode
== GM_EDITOR
);
343 this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN
, _game_mode
== GM_EDITOR
);
344 this->SetWidgetDisabledState(WID_GL_TREE_PULLDOWN
, _game_mode
== GM_EDITOR
);
346 this->OnInvalidateData();
350 virtual void SetStringParameters(int widget
) const
353 case WID_GL_START_DATE_TEXT
: SetDParam(0, ConvertYMDToDate(_settings_newgame
.game_creation
.starting_year
, 0, 1)); break;
354 case WID_GL_MAPSIZE_X_PULLDOWN
: SetDParam(0, 1 << _settings_newgame
.game_creation
.map_x
); break;
355 case WID_GL_MAPSIZE_Y_PULLDOWN
: SetDParam(0, 1 << _settings_newgame
.game_creation
.map_y
); break;
356 case WID_GL_MAX_HEIGHTLEVEL_TEXT
: SetDParam(0, _settings_newgame
.construction
.max_heightlevel
); break;
357 case WID_GL_SNOW_LEVEL_TEXT
: SetDParam(0, _settings_newgame
.game_creation
.snow_line_height
); break;
359 case WID_GL_TOWN_PULLDOWN
:
360 if (_game_mode
== GM_EDITOR
) {
361 SetDParam(0, STR_CONFIG_SETTING_OFF
);
362 } else if (_settings_newgame
.difficulty
.number_towns
== CUSTOM_TOWN_NUMBER_DIFFICULTY
) {
363 SetDParam(0, STR_NUM_CUSTOM_NUMBER
);
364 SetDParam(1, _settings_newgame
.game_creation
.custom_town_number
);
366 SetDParam(0, _num_towns
[_settings_newgame
.difficulty
.number_towns
]);
370 case WID_GL_INDUSTRY_PULLDOWN
: SetDParam(0, _game_mode
== GM_EDITOR
? STR_CONFIG_SETTING_OFF
: _num_inds
[_settings_newgame
.difficulty
.industry_density
]); break;
371 case WID_GL_LANDSCAPE_PULLDOWN
: SetDParam(0, _landscape
[_settings_newgame
.game_creation
.land_generator
]); break;
372 case WID_GL_TREE_PULLDOWN
: SetDParam(0, _tree_placer
[_settings_newgame
.game_creation
.tree_placer
]); break;
373 case WID_GL_TERRAIN_PULLDOWN
: SetDParam(0, _elevations
[_settings_newgame
.difficulty
.terrain_type
]); break;
375 case WID_GL_WATER_PULLDOWN
:
376 if (_settings_newgame
.difficulty
.quantity_sea_lakes
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
377 SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE
);
378 SetDParam(1, _settings_newgame
.game_creation
.custom_sea_level
);
380 SetDParam(0, _sea_lakes
[_settings_newgame
.difficulty
.quantity_sea_lakes
]);
384 case WID_GL_RIVER_PULLDOWN
: SetDParam(0, _rivers
[_settings_newgame
.game_creation
.amount_of_rivers
]); break;
385 case WID_GL_SMOOTHNESS_PULLDOWN
: SetDParam(0, _smoothness
[_settings_newgame
.game_creation
.tgen_smoothness
]); break;
386 case WID_GL_VARIETY_PULLDOWN
: SetDParam(0, _variety
[_settings_newgame
.game_creation
.variety
]); break;
387 case WID_GL_BORDERS_RANDOM
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOMIZE
: STR_MAPGEN_BORDER_MANUAL
); break;
388 case WID_GL_WATER_NE
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
389 case WID_GL_WATER_NW
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
390 case WID_GL_WATER_SE
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
391 case WID_GL_WATER_SW
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
392 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: SetDParam(0, _rotation
[_settings_newgame
.game_creation
.heightmap_rotation
]); break;
394 case WID_GL_HEIGHTMAP_SIZE_TEXT
:
395 if (_settings_newgame
.game_creation
.heightmap_rotation
== HM_CLOCKWISE
) {
396 SetDParam(0, this->y
);
397 SetDParam(1, this->x
);
399 SetDParam(0, this->x
);
400 SetDParam(1, this->y
);
407 * Some data on this window has become invalid.
408 * @param data Information about the changed data.
409 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
411 virtual void OnInvalidateData(int data
= 0, bool gui_scope
= true)
413 if (!gui_scope
) return;
414 /* Update the climate buttons */
415 this->SetWidgetLoweredState(WID_GL_TEMPERATE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
416 this->SetWidgetLoweredState(WID_GL_ARCTIC
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
417 this->SetWidgetLoweredState(WID_GL_TROPICAL
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
418 this->SetWidgetLoweredState(WID_GL_TOYLAND
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
420 /* You can't select smoothness / non-water borders if not terragenesis */
421 if (mode
== GLWM_GENERATE
) {
422 this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
);
423 this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
);
424 this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
|| !_settings_newgame
.construction
.freeform_edges
);
425 this->SetWidgetsDisabledState(_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
|| !_settings_newgame
.construction
.freeform_edges
|| _settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
,
426 WID_GL_WATER_NW
, WID_GL_WATER_NE
, WID_GL_WATER_SE
, WID_GL_WATER_SW
, WIDGET_LIST_END
);
428 this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM
, _settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
);
430 this->SetWidgetLoweredState(WID_GL_WATER_NW
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
));
431 this->SetWidgetLoweredState(WID_GL_WATER_NE
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
));
432 this->SetWidgetLoweredState(WID_GL_WATER_SE
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
));
433 this->SetWidgetLoweredState(WID_GL_WATER_SW
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
));
435 this->SetWidgetsDisabledState(_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
&& (_settings_newgame
.game_creation
.landscape
== LT_ARCTIC
|| _settings_newgame
.game_creation
.landscape
== LT_TROPIC
),
436 WID_GL_TERRAIN_PULLDOWN
, WID_GL_WATER_PULLDOWN
, WIDGET_LIST_END
);
439 /* Disable snowline if not arctic */
440 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT
, _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
442 /* Update availability of decreasing / increasing start date and snow level */
443 this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_DOWN
, _settings_newgame
.construction
.max_heightlevel
<= MIN_MAX_HEIGHTLEVEL
);
444 this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_UP
, _settings_newgame
.construction
.max_heightlevel
>= MAX_MAX_HEIGHTLEVEL
);
445 this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN
, _settings_newgame
.game_creation
.starting_year
<= MIN_YEAR
);
446 this->SetWidgetDisabledState(WID_GL_START_DATE_UP
, _settings_newgame
.game_creation
.starting_year
>= MAX_YEAR
);
447 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN
, _settings_newgame
.game_creation
.snow_line_height
<= MIN_SNOWLINE_HEIGHT
|| _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
448 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP
, _settings_newgame
.game_creation
.snow_line_height
>= MAX_SNOWLINE_HEIGHT
|| _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
450 /* Do not allow a custom sea level with the original land generator. */
451 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
&&
452 _settings_newgame
.difficulty
.quantity_sea_lakes
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
453 _settings_newgame
.difficulty
.quantity_sea_lakes
= CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
;
458 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
460 const StringID
*strs
= NULL
;
462 case WID_GL_MAX_HEIGHTLEVEL_TEXT
:
463 SetDParam(0, MAX_TILE_HEIGHT
);
464 *size
= GetStringBoundingBox(STR_JUST_INT
);
467 case WID_GL_START_DATE_TEXT
:
468 SetDParam(0, ConvertYMDToDate(MAX_YEAR
, 0, 1));
469 *size
= maxdim(*size
, GetStringBoundingBox(STR_BLACK_DATE_LONG
));
472 case WID_GL_MAPSIZE_X_PULLDOWN
:
473 case WID_GL_MAPSIZE_Y_PULLDOWN
:
474 SetDParamMaxValue(0, MAX_MAP_SIZE
);
475 *size
= maxdim(*size
, GetStringBoundingBox(STR_JUST_INT
));
478 case WID_GL_SNOW_LEVEL_TEXT
:
479 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
480 *size
= maxdim(*size
, GetStringBoundingBox(STR_JUST_INT
));
483 case WID_GL_HEIGHTMAP_SIZE_TEXT
:
484 SetDParam(0, this->x
);
485 SetDParam(1, this->y
);
486 *size
= maxdim(*size
, GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE
));
489 case WID_GL_TOWN_PULLDOWN
:
491 SetDParamMaxValue(0, CUSTOM_TOWN_MAX_NUMBER
);
492 *size
= maxdim(*size
, GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER
));
495 case WID_GL_INDUSTRY_PULLDOWN
: strs
= _num_inds
; break;
496 case WID_GL_LANDSCAPE_PULLDOWN
: strs
= _landscape
; break;
497 case WID_GL_TREE_PULLDOWN
: strs
= _tree_placer
; break;
498 case WID_GL_TERRAIN_PULLDOWN
: strs
= _elevations
; break;
499 case WID_GL_WATER_PULLDOWN
:
501 SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
);
502 *size
= maxdim(*size
, GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE
));
505 case WID_GL_RIVER_PULLDOWN
: strs
= _rivers
; break;
506 case WID_GL_SMOOTHNESS_PULLDOWN
: strs
= _smoothness
; break;
507 case WID_GL_VARIETY_PULLDOWN
: strs
= _variety
; break;
508 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: strs
= _rotation
; break;
509 case WID_GL_BORDERS_RANDOM
:
510 *size
= maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE
), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL
));
513 case WID_GL_WATER_NE
:
514 case WID_GL_WATER_NW
:
515 case WID_GL_WATER_SE
:
516 case WID_GL_WATER_SW
:
517 *size
= maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM
), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER
), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM
)));
520 case WID_GL_HEIGHTMAP_NAME_TEXT
:
528 while (*strs
!= INVALID_STRING_ID
) {
529 *size
= maxdim(*size
, GetStringBoundingBox(*strs
++));
532 size
->width
+= padding
.width
;
533 size
->height
= max(size
->height
, (uint
)(FONT_HEIGHT_NORMAL
+ WD_DROPDOWNTEXT_TOP
+ WD_DROPDOWNTEXT_BOTTOM
));
536 void DrawWidget (BlitArea
*dpi
, const Rect
&r
, int widget
) const OVERRIDE
539 case WID_GL_HEIGHTMAP_NAME_TEXT
: {
540 DrawString (dpi
, r
.left
, r
.right
, r
.top
, this->name
, TC_ORANGE
);
546 virtual void OnClick(Point pt
, int widget
, int click_count
)
549 case WID_GL_TEMPERATE
:
551 case WID_GL_TROPICAL
:
553 SetNewLandscapeType(widget
- WID_GL_TEMPERATE
);
556 case WID_GL_MAPSIZE_X_PULLDOWN
: // Mapsize X
557 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_x
, WID_GL_MAPSIZE_X_PULLDOWN
);
560 case WID_GL_MAPSIZE_Y_PULLDOWN
: // Mapsize Y
561 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_y
, WID_GL_MAPSIZE_Y_PULLDOWN
);
564 case WID_GL_TOWN_PULLDOWN
: // Number of towns
565 ShowDropDownMenu(this, _num_towns
, _settings_newgame
.difficulty
.number_towns
, WID_GL_TOWN_PULLDOWN
, 0, 0);
568 case WID_GL_INDUSTRY_PULLDOWN
: // Number of industries
569 ShowDropDownMenu(this, _num_inds
, _settings_newgame
.difficulty
.industry_density
, WID_GL_INDUSTRY_PULLDOWN
, 0, 0);
572 case WID_GL_RANDOM_BUTTON
: // Random seed
573 _settings_newgame
.game_creation
.generation_seed
= InteractiveRandom();
574 this->seed_editbox
.Print("%u", _settings_newgame
.game_creation
.generation_seed
);
578 case WID_GL_GENERATE_BUTTON
: { // Generate
579 /* Get rotated map size. */
582 if (_settings_newgame
.game_creation
.heightmap_rotation
== HM_CLOCKWISE
) {
589 if (mode
== GLWM_HEIGHTMAP
&&
590 (map_x
* 2 < (1U << _settings_newgame
.game_creation
.map_x
) ||
591 map_x
/ 2 > (1U << _settings_newgame
.game_creation
.map_x
) ||
592 map_y
* 2 < (1U << _settings_newgame
.game_creation
.map_y
) ||
593 map_y
/ 2 > (1U << _settings_newgame
.game_creation
.map_y
))) {
595 STR_WARNING_HEIGHTMAP_SCALE_CAPTION
,
596 STR_WARNING_HEIGHTMAP_SCALE_MESSAGE
,
598 LandscapeGenerationCallback
);
600 StartGeneratingLandscape(mode
);
605 case WID_GL_MAX_HEIGHTLEVEL_DOWN
:
606 case WID_GL_MAX_HEIGHTLEVEL_UP
: // Height level buttons
607 /* Don't allow too fast scrolling */
608 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
609 this->HandleButtonClick(widget
);
611 _settings_newgame
.construction
.max_heightlevel
= Clamp(_settings_newgame
.construction
.max_heightlevel
+ widget
- WID_GL_MAX_HEIGHTLEVEL_TEXT
, MIN_MAX_HEIGHTLEVEL
, MAX_MAX_HEIGHTLEVEL
);
612 this->InvalidateData();
614 _left_button_clicked
= false;
617 case WID_GL_MAX_HEIGHTLEVEL_TEXT
: // Height level text
618 this->widget_id
= WID_GL_MAX_HEIGHTLEVEL_TEXT
;
619 SetDParam(0, _settings_newgame
.construction
.max_heightlevel
);
620 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
624 case WID_GL_START_DATE_DOWN
:
625 case WID_GL_START_DATE_UP
: // Year buttons
626 /* Don't allow too fast scrolling */
627 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
628 this->HandleButtonClick(widget
);
630 _settings_newgame
.game_creation
.starting_year
= Clamp(_settings_newgame
.game_creation
.starting_year
+ widget
- WID_GL_START_DATE_TEXT
, MIN_YEAR
, MAX_YEAR
);
631 this->InvalidateData();
633 _left_button_clicked
= false;
636 case WID_GL_START_DATE_TEXT
: // Year text
637 this->widget_id
= WID_GL_START_DATE_TEXT
;
638 SetDParam(0, _settings_newgame
.game_creation
.starting_year
);
639 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_START_DATE_QUERY_CAPT
, 8, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
642 case WID_GL_SNOW_LEVEL_DOWN
:
643 case WID_GL_SNOW_LEVEL_UP
: // Snow line buttons
644 /* Don't allow too fast scrolling */
645 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
646 this->HandleButtonClick(widget
);
648 _settings_newgame
.game_creation
.snow_line_height
= Clamp(_settings_newgame
.game_creation
.snow_line_height
+ widget
- WID_GL_SNOW_LEVEL_TEXT
, MIN_SNOWLINE_HEIGHT
, MAX_SNOWLINE_HEIGHT
);
649 this->InvalidateData();
651 _left_button_clicked
= false;
654 case WID_GL_SNOW_LEVEL_TEXT
: // Snow line text
655 this->widget_id
= WID_GL_SNOW_LEVEL_TEXT
;
656 SetDParam(0, _settings_newgame
.game_creation
.snow_line_height
);
657 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_SNOW_LINE_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
660 case WID_GL_TREE_PULLDOWN
: // Tree placer
661 ShowDropDownMenu(this, _tree_placer
, _settings_newgame
.game_creation
.tree_placer
, WID_GL_TREE_PULLDOWN
, 0, 0);
664 case WID_GL_LANDSCAPE_PULLDOWN
: // Landscape generator
665 ShowDropDownMenu(this, _landscape
, _settings_newgame
.game_creation
.land_generator
, WID_GL_LANDSCAPE_PULLDOWN
, 0, 0);
668 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: // Heightmap rotation
669 ShowDropDownMenu(this, _rotation
, _settings_newgame
.game_creation
.heightmap_rotation
, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
, 0, 0);
672 case WID_GL_TERRAIN_PULLDOWN
: // Terrain type
673 /* For the original map generation only the first four are valid. */
674 ShowDropDownMenu(this, _elevations
, _settings_newgame
.difficulty
.terrain_type
, WID_GL_TERRAIN_PULLDOWN
, 0, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
? ~0xF : 0);
677 case WID_GL_WATER_PULLDOWN
: { // Water quantity
678 uint32 hidden_mask
= 0;
679 /* Disable custom water level when the original map generator is active. */
680 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
) {
681 SetBit(hidden_mask
, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
);
683 ShowDropDownMenu(this, _sea_lakes
, _settings_newgame
.difficulty
.quantity_sea_lakes
, WID_GL_WATER_PULLDOWN
, 0, hidden_mask
);
687 case WID_GL_RIVER_PULLDOWN
: // Amount of rivers
688 ShowDropDownMenu(this, _rivers
, _settings_newgame
.game_creation
.amount_of_rivers
, WID_GL_RIVER_PULLDOWN
, 0, 0);
691 case WID_GL_SMOOTHNESS_PULLDOWN
: // Map smoothness
692 ShowDropDownMenu(this, _smoothness
, _settings_newgame
.game_creation
.tgen_smoothness
, WID_GL_SMOOTHNESS_PULLDOWN
, 0, 0);
695 case WID_GL_VARIETY_PULLDOWN
: // Map variety
696 ShowDropDownMenu(this, _variety
, _settings_newgame
.game_creation
.variety
, WID_GL_VARIETY_PULLDOWN
, 0, 0);
699 /* Freetype map borders */
700 case WID_GL_WATER_NW
:
701 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
);
702 this->InvalidateData();
705 case WID_GL_WATER_NE
:
706 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
);
707 this->InvalidateData();
710 case WID_GL_WATER_SE
:
711 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
);
712 this->InvalidateData();
715 case WID_GL_WATER_SW
:
716 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
);
717 this->InvalidateData();
720 case WID_GL_BORDERS_RANDOM
:
721 _settings_newgame
.game_creation
.water_borders
= (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? 0 : BORDERS_RANDOM
;
722 this->InvalidateData();
727 virtual void OnTimeout()
729 static const int raise_widgets
[] = {WID_GL_MAX_HEIGHTLEVEL_DOWN
, WID_GL_MAX_HEIGHTLEVEL_UP
, WID_GL_START_DATE_DOWN
, WID_GL_START_DATE_UP
, WID_GL_SNOW_LEVEL_UP
, WID_GL_SNOW_LEVEL_DOWN
, WIDGET_LIST_END
};
730 for (const int *widget
= raise_widgets
; *widget
!= WIDGET_LIST_END
; widget
++) {
731 if (this->IsWidgetLowered(*widget
)) {
732 this->RaiseWidget(*widget
);
733 this->SetWidgetDirty(*widget
);
738 virtual void OnEditboxChanged(int wid
)
740 if (wid
== WID_GL_RANDOM_EDITBOX
) {
741 /* the seed is unsigned, therefore atoi cannot be used.
742 * As UINT32_MAX is a 'magic' value (use random seed) it
743 * should not be possible to be entered into the input
744 * field; the generate seed button can be used instead. */
745 _settings_newgame
.game_creation
.generation_seed
= minu(strtoul(this->seed_editbox
.GetText(), NULL
, 10), UINT32_MAX
- 1);
749 virtual void OnDropdownSelect(int widget
, int index
)
752 case WID_GL_MAPSIZE_X_PULLDOWN
: _settings_newgame
.game_creation
.map_x
= index
; break;
753 case WID_GL_MAPSIZE_Y_PULLDOWN
: _settings_newgame
.game_creation
.map_y
= index
; break;
754 case WID_GL_TREE_PULLDOWN
: _settings_newgame
.game_creation
.tree_placer
= index
; break;
755 case WID_GL_RIVER_PULLDOWN
: _settings_newgame
.game_creation
.amount_of_rivers
= index
; break;
756 case WID_GL_SMOOTHNESS_PULLDOWN
: _settings_newgame
.game_creation
.tgen_smoothness
= index
; break;
757 case WID_GL_VARIETY_PULLDOWN
: _settings_newgame
.game_creation
.variety
= index
; break;
759 case WID_GL_LANDSCAPE_PULLDOWN
: _settings_newgame
.game_creation
.land_generator
= index
;
760 /* If original landgenerator is selected and alpinist terrain_type was selected, revert to mountainous. */
761 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
) {
762 _settings_newgame
.difficulty
.terrain_type
= Clamp(_settings_newgame
.difficulty
.terrain_type
, 0, 3);
766 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: _settings_newgame
.game_creation
.heightmap_rotation
= index
; break;
768 case WID_GL_TOWN_PULLDOWN
:
769 if ((uint
)index
== CUSTOM_TOWN_NUMBER_DIFFICULTY
) {
770 this->widget_id
= widget
;
771 SetDParam(0, _settings_newgame
.game_creation
.custom_town_number
);
772 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_NUMBER_OF_TOWNS
, 5, this, CS_NUMERAL
, QSF_NONE
);
774 _settings_newgame
.difficulty
.number_towns
= index
;
777 case WID_GL_INDUSTRY_PULLDOWN
: _settings_newgame
.difficulty
.industry_density
= index
; break;
778 case WID_GL_TERRAIN_PULLDOWN
: _settings_newgame
.difficulty
.terrain_type
= index
; break;
780 case WID_GL_WATER_PULLDOWN
: {
781 if ((uint
)index
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
782 this->widget_id
= widget
;
783 SetDParam(0, _settings_newgame
.game_creation
.custom_sea_level
);
784 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_QUANTITY_OF_SEA_LAKES
, 3, this, CS_NUMERAL
, QSF_NONE
);
786 _settings_newgame
.difficulty
.quantity_sea_lakes
= index
;
790 this->InvalidateData();
793 virtual void OnQueryTextFinished(char *str
)
795 /* Was 'cancel' pressed? */
796 if (str
== NULL
) return;
799 if (!StrEmpty(str
)) {
802 /* An empty string means revert to the default */
803 switch (this->widget_id
) {
804 case WID_GL_MAX_HEIGHTLEVEL_TEXT
: value
= DEF_MAX_HEIGHTLEVEL
; break;
805 case WID_GL_START_DATE_TEXT
: value
= DEF_START_YEAR
; break;
806 case WID_GL_SNOW_LEVEL_TEXT
: value
= DEF_SNOWLINE_HEIGHT
; break;
807 case WID_GL_TOWN_PULLDOWN
: value
= 1; break;
808 case WID_GL_WATER_PULLDOWN
: value
= CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
; break;
809 default: NOT_REACHED();
813 switch (this->widget_id
) {
814 case WID_GL_MAX_HEIGHTLEVEL_TEXT
:
815 this->SetWidgetDirty(WID_GL_MAX_HEIGHTLEVEL_TEXT
);
816 _settings_newgame
.construction
.max_heightlevel
= Clamp(value
, MIN_MAX_HEIGHTLEVEL
, MAX_MAX_HEIGHTLEVEL
);
819 case WID_GL_START_DATE_TEXT
:
820 this->SetWidgetDirty(WID_GL_START_DATE_TEXT
);
821 _settings_newgame
.game_creation
.starting_year
= Clamp(value
, MIN_YEAR
, MAX_YEAR
);
824 case WID_GL_SNOW_LEVEL_TEXT
:
825 this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT
);
826 _settings_newgame
.game_creation
.snow_line_height
= Clamp(value
, MIN_SNOWLINE_HEIGHT
, MAX_SNOWLINE_HEIGHT
);
829 case WID_GL_TOWN_PULLDOWN
:
830 _settings_newgame
.game_creation
.custom_town_number
= Clamp(value
, 1, CUSTOM_TOWN_MAX_NUMBER
);
833 case WID_GL_WATER_PULLDOWN
:
834 _settings_newgame
.game_creation
.custom_sea_level
= Clamp(value
, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
);
838 this->InvalidateData();
842 static const WindowDesc
_generate_landscape_desc(
844 WC_GENERATE_LANDSCAPE
, WC_NONE
,
846 _nested_generate_landscape_widgets
, lengthof(_nested_generate_landscape_widgets
)
849 static const WindowDesc
_heightmap_load_desc(
851 WC_GENERATE_LANDSCAPE
, WC_NONE
,
853 _nested_heightmap_load_widgets
, lengthof(_nested_heightmap_load_widgets
)
856 static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode
)
861 DeleteWindowByClass(WC_GENERATE_LANDSCAPE
);
863 /* Always give a new seed if not editor */
864 if (_game_mode
!= GM_EDITOR
) _settings_newgame
.game_creation
.generation_seed
= InteractiveRandom();
866 if (mode
== GLWM_HEIGHTMAP
) {
867 /* If the function returns negative, it means there was a problem loading the heightmap */
868 if (!GetHeightmapDimensions(_file_to_saveload
.detail_ftype
, _file_to_saveload
.name
, &x
, &y
)) return;
871 const WindowDesc
*desc
= (mode
== GLWM_HEIGHTMAP
) ? &_heightmap_load_desc
: &_generate_landscape_desc
;
872 GenerateLandscapeWindow
*w
= AllocateWindowDescFront
<GenerateLandscapeWindow
>(desc
, mode
, true);
874 if (mode
== GLWM_HEIGHTMAP
) {
877 bstrcpy (w
->name
, _file_to_saveload
.title
);
880 SetWindowDirty(WC_GENERATE_LANDSCAPE
, mode
);
883 /** Start with a normal game. */
884 void ShowGenerateLandscape()
886 _ShowGenerateLandscape(GLWM_GENERATE
);
889 /** Start with loading a heightmap. */
890 void ShowHeightmapLoad()
892 _ShowGenerateLandscape(GLWM_HEIGHTMAP
);
895 /** Start with a scenario editor. */
896 void StartScenarioEditor()
898 StartGeneratingLandscape(GLWM_SCENARIO
);
902 * Start a normal game without the GUI.
903 * @param seed The seed of the new game.
905 void StartNewGameWithoutGUI(uint seed
)
907 /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
908 _settings_newgame
.game_creation
.generation_seed
= seed
;
910 StartGeneratingLandscape(GLWM_GENERATE
);
913 struct CreateScenarioWindow
: public Window
917 CreateScenarioWindow (const WindowDesc
*desc
, WindowNumber window_number
)
918 : Window (desc
), widget_id (0)
920 this->InitNested(window_number
);
921 this->LowerWidget(_settings_newgame
.game_creation
.landscape
+ WID_CS_TEMPERATE
);
924 virtual void SetStringParameters(int widget
) const
927 case WID_CS_START_DATE_TEXT
:
928 SetDParam(0, ConvertYMDToDate(_settings_newgame
.game_creation
.starting_year
, 0, 1));
931 case WID_CS_MAPSIZE_X_PULLDOWN
:
932 SetDParam(0, 1 << _settings_newgame
.game_creation
.map_x
);
935 case WID_CS_MAPSIZE_Y_PULLDOWN
:
936 SetDParam(0, 1 << _settings_newgame
.game_creation
.map_y
);
939 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
940 SetDParam(0, _settings_newgame
.game_creation
.se_flat_world_height
);
945 void OnPaint (BlitArea
*dpi
) OVERRIDE
947 this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN
, _settings_newgame
.game_creation
.starting_year
<= MIN_YEAR
);
948 this->SetWidgetDisabledState(WID_CS_START_DATE_UP
, _settings_newgame
.game_creation
.starting_year
>= MAX_YEAR
);
949 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN
, _settings_newgame
.game_creation
.se_flat_world_height
<= 0);
950 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP
, _settings_newgame
.game_creation
.se_flat_world_height
>= MAX_TILE_HEIGHT
);
952 this->SetWidgetLoweredState(WID_CS_TEMPERATE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
953 this->SetWidgetLoweredState(WID_CS_ARCTIC
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
954 this->SetWidgetLoweredState(WID_CS_TROPICAL
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
955 this->SetWidgetLoweredState(WID_CS_TOYLAND
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
957 this->DrawWidgets (dpi
);
960 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
962 StringID str
= STR_JUST_INT
;
964 case WID_CS_START_DATE_TEXT
:
965 SetDParam(0, ConvertYMDToDate(MAX_YEAR
, 0, 1));
966 str
= STR_BLACK_DATE_LONG
;
969 case WID_CS_MAPSIZE_X_PULLDOWN
:
970 case WID_CS_MAPSIZE_Y_PULLDOWN
:
971 SetDParamMaxValue(0, MAX_MAP_SIZE
);
974 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
975 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
981 *size
= maxdim(*size
, GetStringBoundingBox(str
));
982 size
->width
+= padding
.width
;
983 size
->height
+= padding
.height
;
986 virtual void OnClick(Point pt
, int widget
, int click_count
)
989 case WID_CS_TEMPERATE
:
991 case WID_CS_TROPICAL
:
993 this->RaiseWidget(_settings_newgame
.game_creation
.landscape
+ WID_CS_TEMPERATE
);
994 SetNewLandscapeType(widget
- WID_CS_TEMPERATE
);
997 case WID_CS_MAPSIZE_X_PULLDOWN
: // Mapsize X
998 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_x
, WID_CS_MAPSIZE_X_PULLDOWN
);
1001 case WID_CS_MAPSIZE_Y_PULLDOWN
: // Mapsize Y
1002 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_y
, WID_CS_MAPSIZE_Y_PULLDOWN
);
1005 case WID_CS_EMPTY_WORLD
: // Empty world / flat world
1006 StartGeneratingLandscape(GLWM_SCENARIO
);
1009 case WID_CS_RANDOM_WORLD
: // Generate
1010 ShowGenerateLandscape();
1013 case WID_CS_START_DATE_DOWN
:
1014 case WID_CS_START_DATE_UP
: // Year buttons
1015 /* Don't allow too fast scrolling */
1016 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
1017 this->HandleButtonClick(widget
);
1020 _settings_newgame
.game_creation
.starting_year
= Clamp(_settings_newgame
.game_creation
.starting_year
+ widget
- WID_CS_START_DATE_TEXT
, MIN_YEAR
, MAX_YEAR
);
1022 _left_button_clicked
= false;
1025 case WID_CS_START_DATE_TEXT
: // Year text
1026 this->widget_id
= WID_CS_START_DATE_TEXT
;
1027 SetDParam(0, _settings_newgame
.game_creation
.starting_year
);
1028 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_START_DATE_QUERY_CAPT
, 8, this, CS_NUMERAL
, QSF_NONE
);
1031 case WID_CS_FLAT_LAND_HEIGHT_DOWN
:
1032 case WID_CS_FLAT_LAND_HEIGHT_UP
: // Height level buttons
1033 /* Don't allow too fast scrolling */
1034 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
1035 this->HandleButtonClick(widget
);
1038 _settings_newgame
.game_creation
.se_flat_world_height
= Clamp(_settings_newgame
.game_creation
.se_flat_world_height
+ widget
- WID_CS_FLAT_LAND_HEIGHT_TEXT
, 0, _settings_game
.construction
.max_heightlevel
);
1040 _left_button_clicked
= false;
1043 case WID_CS_FLAT_LAND_HEIGHT_TEXT
: // Height level text
1044 this->widget_id
= WID_CS_FLAT_LAND_HEIGHT_TEXT
;
1045 SetDParam(0, _settings_newgame
.game_creation
.se_flat_world_height
);
1046 ShowQueryString(STR_JUST_INT
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_NONE
);
1051 virtual void OnTimeout()
1053 static const int raise_widgets
[] = {WID_CS_START_DATE_DOWN
, WID_CS_START_DATE_UP
, WID_CS_FLAT_LAND_HEIGHT_DOWN
, WID_CS_FLAT_LAND_HEIGHT_UP
, WIDGET_LIST_END
};
1054 for (const int *widget
= raise_widgets
; *widget
!= WIDGET_LIST_END
; widget
++) {
1055 if (this->IsWidgetLowered(*widget
)) {
1056 this->RaiseWidget(*widget
);
1057 this->SetWidgetDirty(*widget
);
1062 virtual void OnDropdownSelect(int widget
, int index
)
1065 case WID_CS_MAPSIZE_X_PULLDOWN
: _settings_newgame
.game_creation
.map_x
= index
; break;
1066 case WID_CS_MAPSIZE_Y_PULLDOWN
: _settings_newgame
.game_creation
.map_y
= index
; break;
1071 virtual void OnQueryTextFinished(char *str
)
1073 if (!StrEmpty(str
)) {
1074 int32 value
= atoi(str
);
1076 switch (this->widget_id
) {
1077 case WID_CS_START_DATE_TEXT
:
1078 this->SetWidgetDirty(WID_CS_START_DATE_TEXT
);
1079 _settings_newgame
.game_creation
.starting_year
= Clamp(value
, MIN_YEAR
, MAX_YEAR
);
1082 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
1083 this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT
);
1084 _settings_newgame
.game_creation
.se_flat_world_height
= Clamp(value
, 0, _settings_game
.construction
.max_heightlevel
);
1093 static const NWidgetPart _nested_create_scenario_widgets
[] = {
1094 NWidget(NWID_HORIZONTAL
),
1095 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
1096 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_SE_MAPGEN_CAPTION
, STR_NULL
),
1098 NWidget(WWT_PANEL
, COLOUR_BROWN
),
1099 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
1100 /* Landscape style selection. */
1101 NWidget(NWID_HORIZONTAL
), SetPIP(10, 3, 10),
1102 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TEMPERATE
), SetMinimalSize(76, 54), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
1103 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_ARCTIC
), SetMinimalSize(76, 54), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
1104 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TROPICAL
), SetMinimalSize(76, 54), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
1105 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TOYLAND
), SetMinimalSize(76, 54), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
1107 NWidget(NWID_HORIZONTAL
), SetPIP(10, 8, 10),
1108 /* Green generation type buttons: 'Flat land' and 'Random land'. */
1109 NWidget(NWID_VERTICAL
), SetPIP(10, 6, 10),
1110 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_CS_EMPTY_WORLD
), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD
, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP
), SetFill(1, 1),
1111 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_CS_RANDOM_WORLD
), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND
, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND
), SetFill(1, 1),
1113 /* Labels + setting drop-downs */
1114 NWidget(NWID_VERTICAL
), SetPIP(10, 6, 10),
1116 NWidget(NWID_HORIZONTAL
),
1117 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_NULL
), SetPadding(1, 0, 0, 0),
1118 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1119 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_CS_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetPadding(0, 4, 0, 0),
1120 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 2, 0, 0),
1121 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_CS_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
),
1124 NWidget(NWID_HORIZONTAL
),
1125 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetPadding(1, 0, 0, 0),
1126 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1127 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_DOWN
), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
),
1128 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
),
1129 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_UP
), SetFill(0, 1), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
),
1131 /* Flat map height. */
1132 NWidget(NWID_HORIZONTAL
),
1133 NWidget(WWT_TEXT
, COLOUR_ORANGE
),
1134 SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT
, STR_NULL
), SetPadding(1, 0, 0, 0),
1135 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1136 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_DOWN
), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN
),
1137 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
),
1138 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_UP
), SetFill(0, 1), SetDataTip(SPR_ARROW_UP
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP
),
1145 static const WindowDesc
_create_scenario_desc(
1147 WC_GENERATE_LANDSCAPE
, WC_NONE
,
1149 _nested_create_scenario_widgets
, lengthof(_nested_create_scenario_widgets
)
1152 /** Show the window to create a scenario. */
1153 void ShowCreateScenario()
1155 DeleteWindowByClass(WC_GENERATE_LANDSCAPE
);
1156 new CreateScenarioWindow(&_create_scenario_desc
, GLWM_SCENARIO
);
1159 static const NWidgetPart _nested_generate_progress_widgets
[] = {
1160 NWidget(WWT_CAPTION
, COLOUR_GREY
), SetDataTip(STR_GENERATION_WORLD
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
1161 NWidget(WWT_PANEL
, COLOUR_GREY
),
1162 NWidget(NWID_HORIZONTAL
), SetPIP(20, 0, 20),
1163 NWidget(NWID_VERTICAL
), SetPIP(11, 8, 11),
1164 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_GP_PROGRESS_BAR
), SetFill(1, 0),
1165 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_GP_PROGRESS_TEXT
), SetFill(1, 0),
1166 NWidget(WWT_TEXTBTN
, COLOUR_WHITE
, WID_GP_ABORT
), SetDataTip(STR_GENERATION_ABORT
, STR_NULL
), SetFill(1, 0),
1173 static const WindowDesc
_generate_progress_desc(
1175 WC_MODAL_PROGRESS
, WC_NONE
,
1177 _nested_generate_progress_widgets
, lengthof(_nested_generate_progress_widgets
)
1180 struct GenWorldStatus
{
1188 static GenWorldStatus _gws
;
1190 static const StringID _generation_class_table
[] = {
1191 STR_GENERATION_WORLD_GENERATION
,
1192 STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION
,
1193 STR_GENERATION_RIVER_GENERATION
,
1194 STR_GENERATION_CLEARING_TILES
,
1195 STR_SCENEDIT_TOOLBAR_TOWN_GENERATION
,
1196 STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION
,
1197 STR_GENERATION_OBJECT_GENERATION
,
1198 STR_GENERATION_TREE_GENERATION
,
1199 STR_GENERATION_SETTINGUP_GAME
,
1200 STR_GENERATION_PREPARING_TILELOOP
,
1201 STR_GENERATION_PREPARING_SCRIPT
,
1202 STR_GENERATION_PREPARING_GAME
1204 assert_compile(lengthof(_generation_class_table
) == GWP_CLASS_COUNT
);
1207 static void AbortGeneratingWorldCallback(Window
*w
, bool confirmed
)
1210 AbortGeneratingWorld();
1211 } else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
1212 SetMouseCursor (SPR_CURSOR_ZZZ
);
1216 struct GenerateProgressWindow
: public Window
{
1218 GenerateProgressWindow() : Window(&_generate_progress_desc
)
1223 virtual void OnClick(Point pt
, int widget
, int click_count
)
1227 SetMouseCursorBusy(false);
1229 STR_GENERATION_ABORT_CAPTION
,
1230 STR_GENERATION_ABORT_MESSAGE
,
1232 AbortGeneratingWorldCallback
1238 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
1241 case WID_GP_PROGRESS_BAR
: {
1242 SetDParamMaxValue(0, 100);
1243 *size
= GetStringBoundingBox(STR_GENERATION_PROGRESS
);
1244 /* We need some spacing for the 'border' */
1250 case WID_GP_PROGRESS_TEXT
:
1251 for (uint i
= 0; i
< GWP_CLASS_COUNT
; i
++) {
1252 size
->width
= max(size
->width
, GetStringBoundingBox(_generation_class_table
[i
]).width
);
1254 size
->height
= FONT_HEIGHT_NORMAL
* 2 + WD_PAR_VSEP_NORMAL
;
1259 void DrawWidget (BlitArea
*dpi
, const Rect
&r
, int widget
) const OVERRIDE
1262 case WID_GP_PROGRESS_BAR
:
1263 /* Draw the % complete with a bar and a text */
1264 DrawFrameRect (dpi
, r
.left
, r
.top
, r
.right
, r
.bottom
, COLOUR_GREY
, FR_BORDERONLY
);
1265 DrawFrameRect (dpi
, r
.left
+ 1, r
.top
+ 1, (int)((r
.right
- r
.left
- 2) * _gws
.percent
/ 100) + r
.left
+ 1, r
.bottom
- 1, COLOUR_MAUVE
, FR_NONE
);
1266 SetDParam(0, _gws
.percent
);
1267 DrawString (dpi
, r
.left
, r
.right
, r
.top
+ 5, STR_GENERATION_PROGRESS
, TC_FROMSTRING
, SA_HOR_CENTER
);
1270 case WID_GP_PROGRESS_TEXT
:
1271 /* Tell which class we are generating */
1272 DrawString (dpi
, r
.left
, r
.right
, r
.top
, _gws
.cls
, TC_FROMSTRING
, SA_HOR_CENTER
);
1274 /* And say where we are in that class */
1275 SetDParam(0, _gws
.current
);
1276 SetDParam(1, _gws
.total
);
1277 DrawString (dpi
, r
.left
, r
.right
, r
.top
+ FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
, STR_GENERATION_PROGRESS_NUM
, TC_FROMSTRING
, SA_HOR_CENTER
);
1283 * Initializes the progress counters to the starting point.
1285 void PrepareGenerateWorldProgress()
1287 _gws
.cls
= STR_GENERATION_WORLD_GENERATION
;
1291 _gws
.timer
= 0; // Forces to paint the progress window immediately
1295 * Show the window where a user can follow the process of the map generation.
1297 void ShowGenerateWorldProgress()
1299 if (BringWindowToFrontById(WC_MODAL_PROGRESS
, 0)) return;
1300 new GenerateProgressWindow();
1303 static void _SetGeneratingWorldProgress(GenWorldProgress cls
, uint progress
, uint total
)
1305 static const int percent_table
[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 };
1306 assert_compile(lengthof(percent_table
) == GWP_CLASS_COUNT
+ 1);
1307 assert(cls
< GWP_CLASS_COUNT
);
1309 /* Do not run this function if we aren't in a thread */
1310 if (!IsGenerateWorldThreaded() && !_network_dedicated
) return;
1312 if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
1315 assert(_gws
.cls
== _generation_class_table
[cls
]);
1316 _gws
.current
+= progress
;
1317 assert(_gws
.current
<= _gws
.total
);
1319 _gws
.cls
= _generation_class_table
[cls
];
1320 _gws
.current
= progress
;
1322 _gws
.percent
= percent_table
[cls
];
1325 /* Don't update the screen too often. So update it once in every once in a while... */
1326 if (!_network_dedicated
&& _gws
.timer
!= 0 && _realtime_tick
- _gws
.timer
< MODAL_PROGRESS_REDRAW_TIMEOUT
) return;
1328 /* Percentage is about the number of completed tasks, so 'current - 1' */
1329 _gws
.percent
= percent_table
[cls
] + (percent_table
[cls
+ 1] - percent_table
[cls
]) * (_gws
.current
== 0 ? 0 : _gws
.current
- 1) / _gws
.total
;
1331 if (_network_dedicated
) {
1332 static uint last_percent
= 0;
1334 /* Never display 0% */
1335 if (_gws
.percent
== 0) return;
1336 /* Reset if percent is lower than the last recorded */
1337 if (_gws
.percent
< last_percent
) last_percent
= 0;
1338 /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
1339 if (_gws
.percent
% 5 != 0 && _gws
.percent
<= last_percent
+ 5) return;
1340 /* Never show steps smaller than 2%, even if it is a mod 5% */
1341 if (_gws
.percent
<= last_percent
+ 2) return;
1343 DEBUG(net
, 1, "Map generation percentage complete: %d", _gws
.percent
);
1344 last_percent
= _gws
.percent
;
1346 /* Don't continue as dedicated never has a thread running */
1350 SetWindowDirty(WC_MODAL_PROGRESS
, 0);
1351 MarkWholeScreenDirty();
1353 /* Release the rights to the map generator, and acquire the rights to the
1354 * paint thread. The 'other' thread already has the paint thread rights so
1355 * this ensures us that we are waiting until the paint thread is done
1356 * before we reacquire the mapgen rights */
1357 _modal_progress_work_mutex
->EndCritical();
1358 _modal_progress_paint_mutex
->BeginCritical();
1359 _modal_progress_work_mutex
->BeginCritical();
1360 _modal_progress_paint_mutex
->EndCritical();
1362 _gws
.timer
= _realtime_tick
;
1366 * Set the total of a stage of the world generation.
1367 * @param cls the current class we are in.
1368 * @param total Set the total expected items for this class.
1370 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
1371 * Also, progress works if total is zero, total works if progress is zero.
1373 void SetGeneratingWorldProgress(GenWorldProgress cls
, uint total
)
1375 if (total
== 0) return;
1377 _SetGeneratingWorldProgress(cls
, 0, total
);
1381 * Increases the current stage of the world generation with one.
1382 * @param cls the current class we are in.
1384 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
1385 * Also, progress works if total is zero, total works if progress is zero.
1387 void IncreaseGeneratingWorldProgress(GenWorldProgress cls
)
1389 /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
1390 _SetGeneratingWorldProgress(cls
, 1, 0);