Rework ChoosePylonPosition to simplify the loop
[openttd/fttd.git] / src / town_gui.cpp
blob388ddbc56947495a86dcf9235b18bc58bdd567f6
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file town_gui.cpp GUI for towns. */
12 #include "stdafx.h"
14 #include <algorithm>
15 #include <vector>
17 #include "town.h"
18 #include "map/zoneheight.h"
19 #include "map/slope.h"
20 #include "map/bridge.h"
21 #include "viewport_func.h"
22 #include "error.h"
23 #include "gui.h"
24 #include "command_func.h"
25 #include "company_func.h"
26 #include "company_base.h"
27 #include "company_gui.h"
28 #include "network/network.h"
29 #include "string.h"
30 #include "strings_func.h"
31 #include "sound_func.h"
32 #include "tilehighlight_func.h"
33 #include "sortlist_type.h"
34 #include "road_cmd.h"
35 #include "landscape.h"
36 #include "querystring_gui.h"
37 #include "window_func.h"
38 #include "townname_func.h"
39 #include "core/geometry_func.hpp"
40 #include "core/random_func.hpp"
41 #include "core/smallvec_type.hpp"
42 #include "genworld.h"
43 #include "widgets/dropdown_func.h"
44 #include "economy_func.h"
45 #include "newgrf_config.h"
46 #include "newgrf_house.h"
47 #include "newgrf_cargo.h"
48 #include "date_func.h"
49 #include "zoom_func.h"
50 #include "slope_func.h"
52 #include "widgets/town_widget.h"
54 #include "table/strings.h"
56 typedef GUIList<const Town*> GUITownList;
58 static const NWidgetPart _nested_town_authority_widgets[] = {
59 NWidget(NWID_HORIZONTAL),
60 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
61 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
62 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
63 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
64 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
65 EndContainer(),
66 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_RATING_INFO), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(),
67 NWidget(NWID_HORIZONTAL),
68 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_COMMAND_LIST), SetMinimalSize(305, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), SetScrollbar(WID_TA_SCROLLBAR), EndContainer(),
69 NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_TA_SCROLLBAR),
70 EndContainer(),
71 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_ACTION_INFO), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(),
72 NWidget(NWID_HORIZONTAL),
73 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TA_EXECUTE), SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP),
74 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
75 EndContainer()
78 /** Town authority window. */
79 struct TownAuthorityWindow : Window {
80 private:
81 Town *town; ///< Town being displayed.
82 int sel_index; ///< Currently selected town action, \c 0 to \c TACT_COUNT-1, \c -1 means no action selected.
83 Scrollbar *vscroll;
84 uint displayed_actions_on_previous_painting; ///< Actions that were available on the previous call to OnPaint()
86 /**
87 * Get the position of the Nth set bit.
89 * If there is no Nth bit set return -1
91 * @param bits The value to search in
92 * @param n The Nth set bit from which we want to know the position
93 * @return The position of the Nth set bit
95 static int GetNthSetBit(uint32 bits, int n)
97 if (n >= 0) {
98 uint i;
99 FOR_EACH_SET_BIT(i, bits) {
100 n--;
101 if (n < 0) return i;
104 return -1;
107 public:
108 TownAuthorityWindow (const WindowDesc *desc, WindowNumber window_number) :
109 Window (desc), town (NULL), sel_index(-1), vscroll (NULL),
110 displayed_actions_on_previous_painting (0)
112 this->town = Town::Get(window_number);
113 this->InitNested(window_number);
114 this->vscroll = this->GetScrollbar(WID_TA_SCROLLBAR);
115 this->vscroll->SetCapacity((this->GetWidget<NWidgetBase>(WID_TA_COMMAND_LIST)->current_y - WD_FRAMERECT_TOP - WD_FRAMERECT_BOTTOM) / FONT_HEIGHT_NORMAL);
118 void OnPaint (BlitArea *dpi) OVERRIDE
120 int numact;
121 uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
122 if (buttons != displayed_actions_on_previous_painting) this->SetDirty();
123 displayed_actions_on_previous_painting = buttons;
125 this->vscroll->SetCount(numact + 1);
127 if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) {
128 this->sel_index = -1;
131 this->SetWidgetDisabledState(WID_TA_EXECUTE, this->sel_index == -1);
133 this->DrawWidgets (dpi);
134 if (!this->IsShaded()) this->DrawRatings (dpi);
137 /** Draw the contents of the ratings panel. May request a resize of the window if the contents does not fit. */
138 void DrawRatings (BlitArea *dpi)
140 NWidgetBase *nwid = this->GetWidget<NWidgetBase>(WID_TA_RATING_INFO);
141 uint left = nwid->pos_x + WD_FRAMERECT_LEFT;
142 uint right = nwid->pos_x + nwid->current_x - 1 - WD_FRAMERECT_RIGHT;
144 uint y = nwid->pos_y + WD_FRAMERECT_TOP;
146 DrawString (dpi, left, right, y, STR_LOCAL_AUTHORITY_COMPANY_RATINGS);
147 y += FONT_HEIGHT_NORMAL;
149 Dimension icon_size = GetSpriteSize(SPR_COMPANY_ICON);
150 int icon_width = icon_size.width;
151 int icon_y_offset = (FONT_HEIGHT_NORMAL - icon_size.height) / 2;
153 Dimension exclusive_size = GetSpriteSize(SPR_EXCLUSIVE_TRANSPORT);
154 int exclusive_width = exclusive_size.width;
155 int exclusive_y_offset = (FONT_HEIGHT_NORMAL - exclusive_size.height) / 2;
157 bool rtl = _current_text_dir == TD_RTL;
158 uint text_left = left + (rtl ? 0 : icon_width + exclusive_width + 4);
159 uint text_right = right - (rtl ? icon_width + exclusive_width + 4 : 0);
160 uint icon_left = rtl ? right - icon_width : left;
161 uint exclusive_left = rtl ? right - icon_width - exclusive_width - 2 : left + icon_width + 2;
163 /* Draw list of companies */
164 const Company *c;
165 FOR_ALL_COMPANIES(c) {
166 if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
167 DrawCompanyIcon (dpi, c->index, icon_left, y + icon_y_offset);
169 SetDParam(0, c->index);
170 SetDParam(1, c->index);
172 int r = this->town->ratings[c->index];
173 StringID str;
174 (str = STR_CARGO_RATING_APPALLING, r <= RATING_APPALLING) || // Apalling
175 (str++, r <= RATING_VERYPOOR) || // Very Poor
176 (str++, r <= RATING_POOR) || // Poor
177 (str++, r <= RATING_MEDIOCRE) || // Mediocore
178 (str++, r <= RATING_GOOD) || // Good
179 (str++, r <= RATING_VERYGOOD) || // Very Good
180 (str++, r <= RATING_EXCELLENT) || // Excellent
181 (str++, true); // Outstanding
183 SetDParam(2, str);
184 if (this->town->exclusivity == c->index) {
185 DrawSprite (dpi, SPR_EXCLUSIVE_TRANSPORT, COMPANY_SPRITE_COLOUR(c->index), exclusive_left, y + exclusive_y_offset);
188 DrawString (dpi, text_left, text_right, y, STR_LOCAL_AUTHORITY_COMPANY_RATING);
189 y += FONT_HEIGHT_NORMAL;
193 y = y + WD_FRAMERECT_BOTTOM - nwid->pos_y; // Compute needed size of the widget.
194 if (y > nwid->current_y) {
195 /* If the company list is too big to fit, mark ourself dirty and draw again. */
196 ResizeWindow(this, 0, y - nwid->current_y, false);
200 virtual void SetStringParameters(int widget) const
202 if (widget == WID_TA_CAPTION) SetDParam(0, this->window_number);
205 void DrawWidget (BlitArea *dpi, const Rect &r, int widget) const OVERRIDE
207 switch (widget) {
208 case WID_TA_ACTION_INFO:
209 if (this->sel_index != -1) {
210 SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[this->sel_index] >> 8);
211 DrawStringMultiLine (dpi, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM,
212 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + this->sel_index);
214 break;
215 case WID_TA_COMMAND_LIST: {
216 int numact;
217 uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
218 int y = r.top + WD_FRAMERECT_TOP;
219 int pos = this->vscroll->GetPosition();
221 if (--pos < 0) {
222 DrawString (dpi, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE);
223 y += FONT_HEIGHT_NORMAL;
226 for (int i = 0; buttons; i++, buttons >>= 1) {
227 if (pos <= -5) break; ///< Draw only the 5 fitting lines
229 if ((buttons & 1) && --pos < 0) {
230 DrawString (dpi, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y,
231 STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, this->sel_index == i ? TC_WHITE : TC_ORANGE);
232 y += FONT_HEIGHT_NORMAL;
235 break;
240 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
242 switch (widget) {
243 case WID_TA_ACTION_INFO: {
244 assert(size->width > padding.width && size->height > padding.height);
245 const uint width = size->width - (WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT);
246 uint hmax = 0;
247 for (int i = 0; i < TACT_COUNT; i++) {
248 SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[i] >> 8);
249 uint h = GetStringHeight (STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + i, width);
250 hmax = max (hmax, h);
252 size->height = max (size->height, hmax + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM);
253 break;
256 case WID_TA_COMMAND_LIST:
257 size->height = WD_FRAMERECT_TOP + 5 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM;
258 size->width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width;
259 for (uint i = 0; i < TACT_COUNT; i++ ) {
260 size->width = max(size->width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i).width);
262 size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
263 break;
265 case WID_TA_RATING_INFO:
266 resize->height = FONT_HEIGHT_NORMAL;
267 size->height = WD_FRAMERECT_TOP + 9 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM;
268 break;
272 virtual void OnClick(Point pt, int widget, int click_count)
274 switch (widget) {
275 case WID_TA_COMMAND_LIST: {
276 int y = this->GetRowFromWidget(pt.y, WID_TA_COMMAND_LIST, 1, FONT_HEIGHT_NORMAL);
277 if (!IsInsideMM(y, 0, 5)) return;
279 y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll->GetPosition() - 1);
280 if (y >= 0) {
281 this->sel_index = y;
282 this->SetDirty();
284 /* When double-clicking, continue */
285 if (click_count == 1 || y < 0) break;
287 FALLTHROUGH;
289 case WID_TA_EXECUTE:
290 DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION);
291 break;
295 virtual void OnHundredthTick()
297 this->SetDirty();
301 static WindowDesc::Prefs _town_authority_prefs ("view_town_authority");
303 static const WindowDesc _town_authority_desc(
304 WDP_AUTO, 317, 222,
305 WC_TOWN_AUTHORITY, WC_NONE,
307 _nested_town_authority_widgets, lengthof(_nested_town_authority_widgets),
308 &_town_authority_prefs
311 static void ShowTownAuthorityWindow(uint town)
313 AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
317 /* Town view window. */
318 struct TownViewWindow : Window {
319 private:
320 Town *town; ///< Town displayed by the window.
322 public:
323 static const int WID_TV_HEIGHT_NORMAL = 162;
325 TownViewWindow (const WindowDesc *desc, WindowNumber window_number) :
326 Window (desc), town (NULL)
328 this->CreateNestedTree();
330 this->town = Town::Get(window_number);
331 if (this->town->larger_town) this->GetWidget<NWidgetCore>(WID_TV_CAPTION)->widget_data = STR_TOWN_VIEW_CITY_CAPTION;
333 this->InitNested(window_number);
335 this->flags |= WF_DISABLE_VP_SCROLL;
336 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_TV_VIEWPORT);
337 nvp->InitializeViewport(this, this->town->xy, ZOOM_LVL_NEWS);
339 /* disable renaming town in network games if you are not the server */
340 this->SetWidgetDisabledState(WID_TV_CHANGE_NAME, _networking && !_network_server);
343 void OnPaint (BlitArea *dpi) OVERRIDE
345 if (_game_mode != GM_EDITOR) {
346 this->SetWidgetLoweredState (WID_TV_SHOW_AREA, _thd.town == this->town->index);
349 this->DrawWidgets (dpi);
352 virtual void SetStringParameters(int widget) const
354 if (widget == WID_TV_CAPTION) SetDParam(0, this->town->index);
357 void DrawWidget (BlitArea *dpi, const Rect &r, int widget) const OVERRIDE
359 if (widget != WID_TV_INFO) return;
361 uint y = r.top + WD_FRAMERECT_TOP;
363 SetDParam(0, this->town->cache.population);
364 SetDParam(1, this->town->cache.num_houses);
365 DrawString (dpi, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_VIEW_POPULATION_HOUSES);
367 SetDParam(0, this->town->supplied[CT_PASSENGERS].old_act);
368 SetDParam(1, this->town->supplied[CT_PASSENGERS].old_max);
369 DrawString (dpi, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX);
371 SetDParam(0, this->town->supplied[CT_MAIL].old_act);
372 SetDParam(1, this->town->supplied[CT_MAIL].old_max);
373 DrawString (dpi, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
375 bool first = true;
376 for (int i = TE_BEGIN; i < TE_END; i++) {
377 if (this->town->goal[i] == 0) continue;
378 if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
379 if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
381 if (first) {
382 DrawString (dpi, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
383 first = false;
386 bool rtl = _current_text_dir == TD_RTL;
387 uint cargo_text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : 20);
388 uint cargo_text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? 20 : 0);
390 const CargoSpec *cargo = FindFirstCargoWithTownEffect((TownEffect)i);
391 assert(cargo != NULL);
393 StringID string;
395 if (this->town->goal[i] == TOWN_GROWTH_DESERT || this->town->goal[i] == TOWN_GROWTH_WINTER) {
396 /* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */
397 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL;
398 if (this->town->received[i].old_act == 0) {
399 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL;
401 if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < GetSnowLine()) {
402 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
406 SetDParam(0, cargo->name);
407 } else {
408 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED;
409 if (this->town->received[i].old_act < this->town->goal[i]) {
410 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
413 SetDParam(0, cargo->Index());
414 SetDParam(1, this->town->received[i].old_act);
415 SetDParam(2, cargo->Index());
416 SetDParam(3, this->town->goal[i]);
418 DrawString (dpi, cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, string);
421 if (HasBit(this->town->flags, TOWN_IS_GROWING)) {
422 SetDParam(0, ((this->town->growth_rate & (~TOWN_GROW_RATE_CUSTOM)) * TOWN_GROWTH_TICKS + DAY_TICKS) / DAY_TICKS);
423 DrawString (dpi, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED);
424 } else {
425 DrawString (dpi, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_TOWN_GROW_STOPPED);
428 /* only show the town noise, if the noise option is activated. */
429 if (_settings_game.economy.station_noise_level) {
430 SetDParam(0, this->town->noise_reached);
431 SetDParam(1, this->town->MaxTownNoise());
432 DrawString (dpi, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_NOISE_IN_TOWN);
435 if (this->town->text != NULL) {
436 SetDParamStr(0, this->town->text);
437 DrawStringMultiLine (dpi, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y += FONT_HEIGHT_NORMAL, UINT16_MAX, STR_JUST_RAW_STRING, TC_BLACK);
441 virtual void OnClick(Point pt, int widget, int click_count)
443 switch (widget) {
444 case WID_TV_CENTER_VIEW: // scroll to location
445 if (_ctrl_pressed) {
446 ShowExtraViewPortWindow(this->town->xy);
447 } else {
448 ScrollMainWindowToTile(this->town->xy);
450 break;
452 case WID_TV_SHOW_AUTHORITY: // town authority
453 ShowTownAuthorityWindow(this->window_number);
454 break;
456 case WID_TV_CHANGE_NAME: // rename
457 SetDParam(0, this->window_number);
458 ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
459 break;
461 case WID_TV_EXPAND: { // expand town - only available on Scenario editor
462 /* Warn the user if towns are not allowed to build roads, but do this only once per OpenTTD run. */
463 static bool _warn_town_no_roads = false;
465 if (!_settings_game.economy.allow_town_roads && !_warn_town_no_roads) {
466 ShowErrorMessage(STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS, INVALID_STRING_ID, WL_WARNING);
467 _warn_town_no_roads = true;
470 DoCommandP(0, this->window_number, 0, CMD_EXPAND_TOWN);
471 break;
474 case WID_TV_DELETE: // delete town - only available on Scenario editor
475 DoCommandP(0, this->window_number, 0, CMD_DELETE_TOWN);
476 break;
478 case WID_TV_SHOW_AREA: // show town area
479 if (_thd.town == this->town->index) {
480 _thd.town = INVALID_TOWN;
481 } else {
482 if (_thd.town != INVALID_TOWN) {
483 SetWindowWidgetDirty (WC_TOWN_VIEW, _thd.town, WID_TV_SHOW_AREA);
484 MarkTownAreaDirty (_thd.town);
486 _thd.town = this->town->index;
488 SetWidgetDirty (WID_TV_SHOW_AREA);
489 MarkTownAreaDirty (this->town->index);
490 break;
494 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
496 switch (widget) {
497 case WID_TV_INFO:
498 size->height = GetDesiredInfoHeight(size->width);
499 break;
504 * Gets the desired height for the information panel.
505 * @return the desired height in pixels.
507 uint GetDesiredInfoHeight(int width) const
509 uint aimed_height = 3 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
511 bool first = true;
512 for (int i = TE_BEGIN; i < TE_END; i++) {
513 if (this->town->goal[i] == 0) continue;
514 if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
515 if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
517 if (first) {
518 aimed_height += FONT_HEIGHT_NORMAL;
519 first = false;
521 aimed_height += FONT_HEIGHT_NORMAL;
523 aimed_height += FONT_HEIGHT_NORMAL;
525 if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL;
527 if (this->town->text != NULL) {
528 SetDParamStr(0, this->town->text);
529 aimed_height += GetStringHeight(STR_JUST_RAW_STRING, width - WD_FRAMERECT_LEFT - WD_FRAMERECT_RIGHT);
532 return aimed_height;
535 void ResizeWindowAsNeeded()
537 const NWidgetBase *nwid_info = this->GetWidget<NWidgetBase>(WID_TV_INFO);
538 uint aimed_height = GetDesiredInfoHeight(nwid_info->current_x);
539 if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) {
540 this->ReInit();
544 virtual void OnResize()
546 if (this->viewport != NULL) {
547 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_TV_VIEWPORT);
548 nvp->UpdateViewportCoordinates(this);
550 ScrollWindowToTile(this->town->xy, this, true); // Re-center viewport.
555 * Some data on this window has become invalid.
556 * @param data Information about the changed data.
557 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
559 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
561 if (!gui_scope) return;
562 /* Called when setting station noise or required cargoes have changed, in order to resize the window */
563 this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
564 this->ResizeWindowAsNeeded();
567 virtual void OnQueryTextFinished(char *str)
569 if (str == NULL) return;
571 DoCommandP(0, this->window_number, 0, CMD_RENAME_TOWN, str);
575 static const NWidgetPart _nested_town_game_view_widgets[] = {
576 NWidget(NWID_HORIZONTAL),
577 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
578 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
579 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
580 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
581 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
582 EndContainer(),
583 NWidget(WWT_PANEL, COLOUR_BROWN),
584 NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
585 NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1), SetPadding(1, 1, 1, 1),
586 EndContainer(),
587 EndContainer(),
588 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
589 NWidget(NWID_HORIZONTAL),
590 NWidget(NWID_VERTICAL, NC_EQUALSIZE),
591 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
592 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_SHOW_AUTHORITY), SetMinimalSize(130, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
593 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_SHOW_AREA), SetMinimalSize(130, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_SHOW_TOWN_AREA, STR_SHOW_TOWN_AREA_TOOLTIP),
594 EndContainer(),
595 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
596 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetMinimalSize(130, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
597 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetMinimalSize(130, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
598 EndContainer(),
599 EndContainer(),
600 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
601 EndContainer(),
604 static WindowDesc::Prefs _town_game_view_prefs ("view_town");
606 static const WindowDesc _town_game_view_desc(
607 WDP_AUTO, 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
608 WC_TOWN_VIEW, WC_NONE,
610 _nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets),
611 &_town_game_view_prefs
614 static const NWidgetPart _nested_town_editor_view_widgets[] = {
615 NWidget(NWID_HORIZONTAL),
616 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
617 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
618 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
619 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
620 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
621 EndContainer(),
622 NWidget(WWT_PANEL, COLOUR_BROWN),
623 NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
624 NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1), SetPadding(1, 1, 1, 1),
625 EndContainer(),
626 EndContainer(),
627 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
628 NWidget(NWID_HORIZONTAL),
629 NWidget(NWID_VERTICAL, NC_EQUALSIZE),
630 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
631 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_EXPAND), SetMinimalSize(130, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
632 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_DELETE), SetMinimalSize(130, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
633 EndContainer(),
634 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
635 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetMinimalSize(130, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
636 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetMinimalSize(130, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
637 EndContainer(),
638 EndContainer(),
639 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
640 EndContainer(),
643 static WindowDesc::Prefs _town_editor_view_prefs ("view_town_scen");
645 static const WindowDesc _town_editor_view_desc(
646 WDP_AUTO, 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
647 WC_TOWN_VIEW, WC_NONE,
649 _nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets),
650 &_town_editor_view_prefs
653 void ShowTownViewWindow(TownID town)
655 if (_game_mode == GM_EDITOR) {
656 AllocateWindowDescFront<TownViewWindow>(&_town_editor_view_desc, town);
657 } else {
658 AllocateWindowDescFront<TownViewWindow>(&_town_game_view_desc, town);
662 static const NWidgetPart _nested_town_directory_widgets[] = {
663 NWidget(NWID_HORIZONTAL),
664 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
665 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
666 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
667 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
668 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
669 EndContainer(),
670 NWidget(NWID_HORIZONTAL),
671 NWidget(NWID_VERTICAL),
672 NWidget(NWID_HORIZONTAL),
673 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TD_SORT_ORDER), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
674 NWidget(WWT_DROPDOWN, COLOUR_BROWN, WID_TD_SORT_CRITERIA), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
675 NWidget(WWT_PANEL, COLOUR_BROWN), SetResize(1, 0), EndContainer(),
676 EndContainer(),
677 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TD_LIST), SetMinimalSize(196, 0), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP),
678 SetFill(1, 0), SetResize(0, 10), SetScrollbar(WID_TD_SCROLLBAR), EndContainer(),
679 NWidget(WWT_PANEL, COLOUR_BROWN),
680 NWidget(WWT_TEXT, COLOUR_BROWN, WID_TD_WORLD_POPULATION), SetPadding(2, 0, 0, 2), SetMinimalSize(196, 12), SetFill(1, 0), SetDataTip(STR_TOWN_POPULATION, STR_NULL),
681 EndContainer(),
682 EndContainer(),
683 NWidget(NWID_VERTICAL),
684 NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_TD_SCROLLBAR),
685 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
686 EndContainer(),
687 EndContainer(),
690 /** Town directory window class. */
691 struct TownDirectoryWindow : public Window {
692 private:
693 /* Runtime saved values */
694 static Listing last_sorting;
695 static const Town *last_town;
697 /* Constants for sorting towns */
698 static const StringID sorter_names[];
699 static GUITownList::SortFunction * const sorter_funcs[];
701 GUITownList towns;
703 Scrollbar *vscroll;
705 void BuildSortTownList()
707 if (this->towns.NeedRebuild()) {
708 this->towns.Clear();
710 const Town *t;
711 FOR_ALL_TOWNS(t) {
712 *this->towns.Append() = t;
715 this->towns.Compact();
716 this->towns.RebuildDone();
717 this->vscroll->SetCount(this->towns.Length()); // Update scrollbar as well.
719 /* Always sort the towns. */
720 this->last_town = NULL;
721 this->towns.Sort();
722 this->SetWidgetDirty(WID_TD_LIST); // Force repaint of the displayed towns.
725 /** Sort by town name */
726 static int CDECL TownNameSorter(const Town * const *a, const Town * const *b)
728 static char buf_cache[64];
729 const Town *ta = *a;
730 const Town *tb = *b;
731 char buf[64];
733 SetDParam(0, ta->index);
734 GetString (buf, STR_TOWN_NAME);
736 /* If 'b' is the same town as in the last round, use the cached value
737 * We do this to speed stuff up ('b' is called with the same value a lot of
738 * times after each other) */
739 if (tb != last_town) {
740 last_town = tb;
741 SetDParam(0, tb->index);
742 GetString (buf_cache, STR_TOWN_NAME);
745 return strnatcmp(buf, buf_cache); // Sort by name (natural sorting).
748 /** Sort by population (default descending, as big towns are of the most interest). */
749 static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b)
751 uint32 a_population = (*a)->cache.population;
752 uint32 b_population = (*b)->cache.population;
753 if (a_population == b_population) return TownDirectoryWindow::TownNameSorter(a, b);
754 return (a_population < b_population) ? -1 : 1;
757 /** Sort by town rating */
758 static int CDECL TownRatingSorter(const Town * const *a, const Town * const *b)
760 int before = TownDirectoryWindow::last_sorting.order ? 1 : -1; // Value to get 'a' before 'b'.
762 /* Towns without rating are always after towns with rating. */
763 if (HasBit((*a)->have_ratings, _local_company)) {
764 if (HasBit((*b)->have_ratings, _local_company)) {
765 int16 a_rating = (*a)->ratings[_local_company];
766 int16 b_rating = (*b)->ratings[_local_company];
767 if (a_rating == b_rating) return TownDirectoryWindow::TownNameSorter(a, b);
768 return (a_rating < b_rating) ? -1 : 1;
770 return before;
772 if (HasBit((*b)->have_ratings, _local_company)) return -before;
773 return -before * TownDirectoryWindow::TownNameSorter(a, b); // Sort unrated towns always on ascending town name.
776 public:
777 TownDirectoryWindow (const WindowDesc *desc) :
778 Window (desc), towns(), vscroll (NULL)
780 this->CreateNestedTree();
782 this->vscroll = this->GetScrollbar(WID_TD_SCROLLBAR);
784 this->towns.SetListing(this->last_sorting);
785 this->towns.SetSortFuncs(TownDirectoryWindow::sorter_funcs);
786 this->towns.ForceRebuild();
787 this->BuildSortTownList();
789 this->InitNested(0);
792 virtual void SetStringParameters(int widget) const
794 switch (widget) {
795 case WID_TD_WORLD_POPULATION:
796 SetDParam(0, GetWorldPopulation());
797 break;
799 case WID_TD_SORT_CRITERIA:
800 SetDParam(0, TownDirectoryWindow::sorter_names[this->towns.SortType()]);
801 break;
805 void DrawWidget (BlitArea *dpi, const Rect &r, int widget) const OVERRIDE
807 switch (widget) {
808 case WID_TD_SORT_ORDER:
809 this->DrawSortButtonState (dpi, widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
810 break;
812 case WID_TD_LIST: {
813 int n = 0;
814 int y = r.top + WD_FRAMERECT_TOP;
815 if (this->towns.Length() == 0) { // No towns available.
816 DrawString (dpi, r.left + WD_FRAMERECT_LEFT, r.right, y, STR_TOWN_DIRECTORY_NONE);
817 break;
820 /* At least one town available. */
821 bool rtl = _current_text_dir == TD_RTL;
822 Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
823 int text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : icon_size.width + 2);
824 int text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? icon_size.width + 2 : 0);
825 int icon_x = rtl ? r.right - WD_FRAMERECT_RIGHT - icon_size.width : r.left + WD_FRAMERECT_LEFT;
827 for (uint i = this->vscroll->GetPosition(); i < this->towns.Length(); i++) {
828 const Town *t = this->towns[i];
829 assert(t->xy != INVALID_TILE);
831 /* Draw rating icon. */
832 if (_game_mode == GM_EDITOR || !HasBit(t->have_ratings, _local_company)) {
833 DrawSprite (dpi, SPR_TOWN_RATING_NA, PAL_NONE, icon_x, y + (this->resize.step_height - icon_size.height) / 2);
834 } else {
835 SpriteID icon = SPR_TOWN_RATING_APALLING;
836 if (t->ratings[_local_company] > RATING_VERYPOOR) icon = SPR_TOWN_RATING_MEDIOCRE;
837 if (t->ratings[_local_company] > RATING_GOOD) icon = SPR_TOWN_RATING_GOOD;
838 DrawSprite (dpi, icon, PAL_NONE, icon_x, y + (this->resize.step_height - icon_size.height) / 2);
841 SetDParam(0, t->index);
842 SetDParam(1, t->cache.population);
843 DrawString (dpi, text_left, text_right, y + (this->resize.step_height - FONT_HEIGHT_NORMAL) / 2, STR_TOWN_DIRECTORY_TOWN);
845 y += this->resize.step_height;
846 if (++n == this->vscroll->GetCapacity()) break; // max number of towns in 1 window
848 break;
853 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
855 switch (widget) {
856 case WID_TD_SORT_ORDER: {
857 Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
858 d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
859 d.height += padding.height;
860 *size = maxdim(*size, d);
861 break;
863 case WID_TD_SORT_CRITERIA: {
864 Dimension d = {0, 0};
865 for (uint i = 0; TownDirectoryWindow::sorter_names[i] != INVALID_STRING_ID; i++) {
866 d = maxdim(d, GetStringBoundingBox(TownDirectoryWindow::sorter_names[i]));
868 d.width += padding.width;
869 d.height += padding.height;
870 *size = maxdim(*size, d);
871 break;
873 case WID_TD_LIST: {
874 Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE);
875 for (uint i = 0; i < this->towns.Length(); i++) {
876 const Town *t = this->towns[i];
878 assert(t != NULL);
880 SetDParam(0, t->index);
881 SetDParamMaxDigits(1, 8);
882 d = maxdim(d, GetStringBoundingBox(STR_TOWN_DIRECTORY_TOWN));
884 Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
885 d.width += icon_size.width + 2;
886 d.height = max(d.height, icon_size.height);
887 resize->height = d.height;
888 d.height *= 5;
889 d.width += padding.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
890 d.height += padding.height + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
891 *size = maxdim(*size, d);
892 break;
894 case WID_TD_WORLD_POPULATION: {
895 SetDParamMaxDigits(0, 10);
896 Dimension d = GetStringBoundingBox(STR_TOWN_POPULATION);
897 d.width += padding.width;
898 d.height += padding.height;
899 *size = maxdim(*size, d);
900 break;
905 virtual void OnClick(Point pt, int widget, int click_count)
907 switch (widget) {
908 case WID_TD_SORT_ORDER: // Click on sort order button
909 if (this->towns.SortType() != 2) { // A different sort than by rating.
910 this->towns.ToggleSortOrder();
911 this->last_sorting = this->towns.GetListing(); // Store new sorting order.
912 } else {
913 /* Some parts are always sorted ascending on name. */
914 this->last_sorting.order = !this->last_sorting.order;
915 this->towns.SetListing(this->last_sorting);
916 this->towns.ForceResort();
917 this->towns.Sort();
919 this->SetDirty();
920 break;
922 case WID_TD_SORT_CRITERIA: // Click on sort criteria dropdown
923 ShowDropDownMenu(this, TownDirectoryWindow::sorter_names, this->towns.SortType(), WID_TD_SORT_CRITERIA, 0, 0);
924 break;
926 case WID_TD_LIST: { // Click on Town Matrix
927 uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_TD_LIST, WD_FRAMERECT_TOP);
928 if (id_v >= this->towns.Length()) return; // click out of town bounds
930 const Town *t = this->towns[id_v];
931 assert(t != NULL);
932 if (_ctrl_pressed) {
933 ShowExtraViewPortWindow(t->xy);
934 } else {
935 ScrollMainWindowToTile(t->xy);
937 break;
942 virtual void OnDropdownSelect(int widget, int index)
944 if (widget != WID_TD_SORT_CRITERIA) return;
946 if (this->towns.SortType() != index) {
947 this->towns.SetSortType(index);
948 this->last_sorting = this->towns.GetListing(); // Store new sorting order.
949 this->BuildSortTownList();
953 void OnPaint (BlitArea *dpi) OVERRIDE
955 if (this->towns.NeedRebuild()) this->BuildSortTownList();
956 this->DrawWidgets (dpi);
959 virtual void OnHundredthTick()
961 this->BuildSortTownList();
962 this->SetDirty();
965 virtual void OnResize()
967 this->vscroll->SetCapacityFromWidget(this, WID_TD_LIST);
971 * Some data on this window has become invalid.
972 * @param data Information about the changed data.
973 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
975 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
977 if (data == 0) {
978 /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
979 this->towns.ForceRebuild();
980 } else {
981 this->towns.ForceResort();
986 Listing TownDirectoryWindow::last_sorting = {false, 0};
987 const Town *TownDirectoryWindow::last_town = NULL;
989 /** Names of the sorting functions. */
990 const StringID TownDirectoryWindow::sorter_names[] = {
991 STR_SORT_BY_NAME,
992 STR_SORT_BY_POPULATION,
993 STR_SORT_BY_RATING,
994 INVALID_STRING_ID
997 /** Available town directory sorting functions. */
998 GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = {
999 &TownNameSorter,
1000 &TownPopulationSorter,
1001 &TownRatingSorter,
1004 static WindowDesc::Prefs _town_directory_prefs ("list_towns");
1006 static const WindowDesc _town_directory_desc(
1007 WDP_AUTO, 208, 202,
1008 WC_TOWN_DIRECTORY, WC_NONE,
1010 _nested_town_directory_widgets, lengthof(_nested_town_directory_widgets),
1011 &_town_directory_prefs
1014 void ShowTownDirectory()
1016 if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
1017 new TownDirectoryWindow(&_town_directory_desc);
1020 void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
1022 if (result.Failed()) return;
1024 if (HasBit(p1, 6)) {
1025 ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
1026 } else {
1027 if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
1028 if (!_settings_client.gui.persistent_buildingtools) ResetPointerMode();
1032 StringID GetErrFoundTown (TileIndex tile, uint32 p1, uint32 p2, const char *text)
1034 return HasBit(p1, 6) ? STR_ERROR_CAN_T_GENERATE_TOWN : STR_ERROR_CAN_T_FOUND_TOWN_HERE;
1037 static const NWidgetPart _nested_found_town_widgets[] = {
1038 NWidget(NWID_HORIZONTAL),
1039 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
1040 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1041 NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
1042 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
1043 EndContainer(),
1044 /* Construct new town(s) buttons. */
1045 NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
1046 NWidget(NWID_SPACER), SetMinimalSize(0, 2),
1047 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_NEW_TOWN), SetMinimalSize(156, 12), SetFill(1, 0),
1048 SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
1049 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_RANDOM_TOWN), SetMinimalSize(156, 12), SetFill(1, 0),
1050 SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
1051 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_MANY_RANDOM_TOWNS), SetMinimalSize(156, 12), SetFill(1, 0),
1052 SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetPadding(0, 2, 0, 2),
1053 /* Town name selection. */
1054 NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(156, 14), SetPadding(0, 2, 0, 2), SetDataTip(STR_FOUND_TOWN_NAME_TITLE, STR_NULL),
1055 NWidget(WWT_EDITBOX, COLOUR_GREY, WID_TF_TOWN_NAME_EDITBOX), SetMinimalSize(156, 12), SetPadding(0, 2, 3, 2),
1056 SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE, STR_FOUND_TOWN_NAME_EDITOR_HELP),
1057 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_TOWN_NAME_RANDOM), SetMinimalSize(78, 12), SetPadding(0, 2, 0, 2), SetFill(1, 0),
1058 SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP),
1059 /* Town size selection. */
1060 NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
1061 NWidget(NWID_SPACER), SetFill(1, 0),
1062 NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL),
1063 NWidget(NWID_SPACER), SetFill(1, 0),
1064 EndContainer(),
1065 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
1066 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_SMALL), SetMinimalSize(78, 12), SetFill(1, 0),
1067 SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
1068 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_MEDIUM), SetMinimalSize(78, 12), SetFill(1, 0),
1069 SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
1070 EndContainer(),
1071 NWidget(NWID_SPACER), SetMinimalSize(0, 1),
1072 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
1073 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_LARGE), SetMinimalSize(78, 12), SetFill(1, 0),
1074 SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
1075 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_RANDOM), SetMinimalSize(78, 12), SetFill(1, 0),
1076 SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
1077 EndContainer(),
1078 NWidget(NWID_SPACER), SetMinimalSize(0, 3),
1079 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_CITY), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12), SetFill(1, 0),
1080 SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0),
1081 /* Town roads selection. */
1082 NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
1083 NWidget(NWID_SPACER), SetFill(1, 0),
1084 NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT, STR_NULL),
1085 NWidget(NWID_SPACER), SetFill(1, 0),
1086 EndContainer(),
1087 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
1088 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_ORIGINAL), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
1089 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_BETTER), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
1090 EndContainer(),
1091 NWidget(NWID_SPACER), SetMinimalSize(0, 1),
1092 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
1093 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID2), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
1094 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID3), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
1095 EndContainer(),
1096 NWidget(NWID_SPACER), SetMinimalSize(0, 1),
1097 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_RANDOM), SetPadding(0, 2, 0, 2), SetMinimalSize(0, 12), SetFill(1, 0),
1098 SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
1099 NWidget(NWID_SPACER), SetMinimalSize(0, 2),
1100 EndContainer(),
1103 /** Found a town window class. */
1104 struct FoundTownWindow : Window {
1105 private:
1106 TownSize town_size; ///< Selected town size
1107 TownLayout town_layout; ///< Selected town layout
1108 bool city; ///< Are we building a city?
1109 QueryStringC <MAX_LENGTH_TOWN_NAME_CHARS> townname_editbox; ///< Townname editbox
1110 bool townnamevalid; ///< Is generated town name valid?
1111 uint32 townnameparts; ///< Generated town name
1112 TownNameParams params; ///< Town name parameters
1114 public:
1115 FoundTownWindow (const WindowDesc *desc, WindowNumber window_number) :
1116 Window(desc),
1117 town_size(TSZ_MEDIUM),
1118 town_layout(_settings_game.economy.town_layout),
1119 city(false),
1120 townname_editbox(),
1121 townnamevalid(false),
1122 townnameparts(0),
1123 params(_settings_game.game_creation.town_name)
1125 this->InitNested(window_number);
1126 this->querystrings[WID_TF_TOWN_NAME_EDITBOX] = &this->townname_editbox;
1127 this->RandomTownName();
1128 this->UpdateButtons(true);
1131 void RandomTownName()
1133 this->townnamevalid = GenerateTownName(&this->townnameparts);
1135 if (!this->townnamevalid) {
1136 this->townname_editbox.DeleteAll();
1137 } else {
1138 this->townname_editbox.clear();
1139 AppendTownName (&this->townname_editbox, &this->params, this->townnameparts);
1140 this->townname_editbox.UpdateSize();
1142 UpdateOSKOriginalText(this, WID_TF_TOWN_NAME_EDITBOX);
1144 this->SetWidgetDirty(WID_TF_TOWN_NAME_EDITBOX);
1147 void UpdateButtons(bool check_availability)
1149 if (check_availability && _game_mode != GM_EDITOR) {
1150 this->SetWidgetsDisabledState(true, WID_TF_RANDOM_TOWN, WID_TF_MANY_RANDOM_TOWNS, WID_TF_SIZE_LARGE, WIDGET_LIST_END);
1151 this->SetWidgetsDisabledState(_settings_game.economy.found_town != TF_CUSTOM_LAYOUT,
1152 WID_TF_LAYOUT_ORIGINAL, WID_TF_LAYOUT_BETTER, WID_TF_LAYOUT_GRID2, WID_TF_LAYOUT_GRID3, WID_TF_LAYOUT_RANDOM, WIDGET_LIST_END);
1153 if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) town_layout = _settings_game.economy.town_layout;
1156 for (int i = WID_TF_SIZE_SMALL; i <= WID_TF_SIZE_RANDOM; i++) {
1157 this->SetWidgetLoweredState(i, i == WID_TF_SIZE_SMALL + this->town_size);
1160 this->SetWidgetLoweredState(WID_TF_CITY, this->city);
1162 for (int i = WID_TF_LAYOUT_ORIGINAL; i <= WID_TF_LAYOUT_RANDOM; i++) {
1163 this->SetWidgetLoweredState(i, i == WID_TF_LAYOUT_ORIGINAL + this->town_layout);
1166 this->SetDirty();
1169 void ExecuteFoundTownCommand(TileIndex tile, bool random)
1171 const char *name = NULL;
1173 if (!this->townnamevalid) {
1174 name = this->townname_editbox.GetText();
1175 } else {
1176 /* If user changed the name, send it */
1177 sstring<MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH> buf;
1178 AppendTownName (&buf, &this->params, this->townnameparts);
1179 if (strcmp (buf.c_str(), this->townname_editbox.GetText()) != 0) name = this->townname_editbox.GetText();
1182 bool success = DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3 | random << 6,
1183 townnameparts, CMD_FOUND_TOWN, name);
1185 /* Rerandomise name, if success and no cost-estimation. */
1186 if (success && !_shift_pressed) this->RandomTownName();
1189 virtual void OnClick(Point pt, int widget, int click_count)
1191 switch (widget) {
1192 case WID_TF_NEW_TOWN:
1193 HandlePlacePushButton (this, WID_TF_NEW_TOWN, SPR_CURSOR_TOWN, POINTER_TILE);
1194 break;
1196 case WID_TF_RANDOM_TOWN:
1197 this->ExecuteFoundTownCommand(0, true);
1198 break;
1200 case WID_TF_TOWN_NAME_RANDOM:
1201 this->RandomTownName();
1202 this->SetFocusedWidget(WID_TF_TOWN_NAME_EDITBOX);
1203 break;
1205 case WID_TF_MANY_RANDOM_TOWNS:
1206 _generating_world = true;
1207 UpdateNearestTownForRoadTiles(true);
1208 if (!GenerateTowns(this->town_layout)) {
1209 ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, WL_INFO);
1211 UpdateNearestTownForRoadTiles(false);
1212 _generating_world = false;
1213 break;
1215 case WID_TF_SIZE_SMALL: case WID_TF_SIZE_MEDIUM: case WID_TF_SIZE_LARGE: case WID_TF_SIZE_RANDOM:
1216 this->town_size = (TownSize)(widget - WID_TF_SIZE_SMALL);
1217 this->UpdateButtons(false);
1218 break;
1220 case WID_TF_CITY:
1221 this->city ^= true;
1222 this->SetWidgetLoweredState(WID_TF_CITY, this->city);
1223 this->SetDirty();
1224 break;
1226 case WID_TF_LAYOUT_ORIGINAL: case WID_TF_LAYOUT_BETTER: case WID_TF_LAYOUT_GRID2:
1227 case WID_TF_LAYOUT_GRID3: case WID_TF_LAYOUT_RANDOM:
1228 this->town_layout = (TownLayout)(widget - WID_TF_LAYOUT_ORIGINAL);
1229 this->UpdateButtons(false);
1230 break;
1234 virtual void OnPlaceObject(Point pt, TileIndex tile)
1236 this->ExecuteFoundTownCommand(tile, false);
1239 virtual void OnPlaceObjectAbort()
1241 this->RaiseButtons();
1242 this->UpdateButtons(false);
1246 * Some data on this window has become invalid.
1247 * @param data Information about the changed data.
1248 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
1250 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
1252 if (!gui_scope) return;
1253 this->UpdateButtons(true);
1257 static WindowDesc::Prefs _found_town_prefs ("build_town");
1259 static const WindowDesc _found_town_desc(
1260 WDP_AUTO, 160, 162,
1261 WC_FOUND_TOWN, WC_NONE,
1262 WDF_CONSTRUCTION,
1263 _nested_found_town_widgets, lengthof(_nested_found_town_widgets),
1264 &_found_town_prefs
1267 void ShowFoundTownWindow()
1269 if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
1270 AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0);
1275 * Window for selecting towns to build a house in.
1277 struct SelectTownWindow : Window {
1278 const TileIndex tile; ///< tile where to build the house
1279 const HouseID house; ///< house to build
1280 std::vector <Town *> towns; ///< sorted vector of towns
1281 Scrollbar *vscroll; ///< scrollbar for the town list
1282 bool rebuild; ///< town vector must be rebuilt
1284 void RebuildTownList (void);
1286 SelectTownWindow (const WindowDesc *desc, TileIndex tile, HouseID house)
1287 : Window(desc), tile(tile), house(house), towns(),
1288 vscroll(NULL), rebuild(false)
1290 this->CreateNestedTree();
1291 this->vscroll = this->GetScrollbar(WID_ST_SCROLLBAR);
1292 this->RebuildTownList();
1293 this->InitNested();
1296 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
1298 if (widget != WID_ST_PANEL) return;
1300 /* Determine the widest string */
1301 Dimension d = { 0, 0 };
1302 for (uint i = 0; i < Town::pool.items; i++) {
1303 SetDParam(0, i);
1304 d = maxdim(d, GetStringBoundingBox(STR_SELECT_TOWN_LIST_ITEM));
1307 resize->height = d.height;
1308 d.height *= 5;
1309 d.width += WD_FRAMERECT_RIGHT + WD_FRAMERECT_LEFT;
1310 d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
1311 *size = d;
1314 void DrawWidget (BlitArea *dpi, const Rect &r, int widget) const OVERRIDE
1316 if (widget != WID_ST_PANEL) return;
1318 uint y = r.top + WD_FRAMERECT_TOP;
1319 uint end = min(this->vscroll->GetCount(), this->vscroll->GetPosition() + this->vscroll->GetCapacity());
1320 for (uint i = this->vscroll->GetPosition(); i < end; i++) {
1321 SetDParam(0, this->towns[i]->index);
1322 DrawString (dpi, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SELECT_TOWN_LIST_ITEM);
1323 y += this->resize.step_height;
1327 virtual void OnClick(Point pt, int widget, int click_count)
1329 if (widget != WID_ST_PANEL) return;
1331 uint pos = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_ST_PANEL, WD_FRAMERECT_TOP);
1332 if (pos >= this->towns.size()) return;
1334 Town *town = this->towns[pos];
1336 StringID err = IsNewTownHouseAllowed (town, this->house);
1337 if (err != STR_NULL) {
1338 ShowErrorMessage (STR_ERROR_CAN_T_BUILD_HOUSE_HERE,
1339 err, WL_INFO, pt.x, pt.y);
1340 return;
1343 /* Place a house */
1344 DoBuildHouse (town, this->tile, this->house, InteractiveRandom());
1346 /* Close the window */
1347 this->Delete();
1350 void OnPaint (BlitArea *dpi) OVERRIDE
1352 if (this->rebuild) this->RebuildTownList();
1353 this->DrawWidgets (dpi);
1356 virtual void OnResize()
1358 this->vscroll->SetCapacityFromWidget(this, WID_ST_PANEL, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM);
1361 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
1363 this->rebuild = true;
1367 struct TownDistanceSorter {
1368 const TileIndex tile;
1370 TownDistanceSorter (TileIndex tile) : tile (tile)
1374 bool operator() (const Town *t1, const Town *t2)
1376 return DistanceSquare (tile, t1->xy) < DistanceSquare (tile, t2->xy);
1380 void SelectTownWindow::RebuildTownList (void)
1382 this->towns.clear();
1384 Town *t;
1385 FOR_ALL_TOWNS(t) {
1386 this->towns.push_back (t);
1389 TownDistanceSorter sorter (this->tile);
1390 std::stable_sort (this->towns.begin(), this->towns.end(), sorter);
1392 this->rebuild = false;
1393 this->vscroll->SetCount (this->towns.size());
1396 static const NWidgetPart _nested_select_town_widgets[] = {
1397 NWidget(NWID_HORIZONTAL),
1398 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
1399 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_ST_CAPTION), SetDataTip(STR_SELECT_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1400 NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
1401 EndContainer(),
1402 NWidget(NWID_HORIZONTAL),
1403 NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_ST_PANEL), SetResize(1, 0), SetScrollbar(WID_ST_SCROLLBAR), EndContainer(),
1404 NWidget(NWID_VERTICAL),
1405 NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_ST_SCROLLBAR),
1406 NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
1407 EndContainer(),
1408 EndContainer(),
1411 static WindowDesc::Prefs _select_town_prefs ("select_town");
1413 static const WindowDesc _select_town_desc(
1414 WDP_AUTO, 100, 0,
1415 WC_SELECT_TOWN, WC_NONE,
1416 WDF_CONSTRUCTION,
1417 _nested_select_town_widgets, lengthof(_nested_select_town_widgets),
1418 &_select_town_prefs
1422 /** The window used for building houses. */
1423 class HousePickerWindow : public Window {
1424 std::vector <HouseID> houses; ///< List of available houses.
1425 std::vector <uint16> sets; ///< List of house sets, each item points the first house of the set in the houses array.
1426 uint sel_set; ///< Index of the selected house set.
1427 uint sel_offset; ///< Index of the selected house.
1428 StringID name; ///< Name of the selected house.
1429 uint32 supply; ///< Cargo mask of produced cargo.
1430 char acceptance[DRAW_STRING_BUFFER]; ///< String representation of accepted cargo.
1431 uint line_height; ///< Height of a single line in the list of house sets.
1433 static HouseID cur_house; ///< House selected in the house picker window.
1435 uint GetSetSize (uint set) const
1437 assert (set < this->sets.size());
1438 uint next = set + 1;
1439 return ((next == this->sets.size()) ? this->houses.size() : this->sets[next])
1440 - this->sets[this->sel_set];
1443 static void GetAcceptedCargo (CargoArray *acceptance, HouseID house)
1445 const HouseSpec *hs = HouseSpec::Get (house);
1446 CargoID accepts[3];
1448 /* Set the initial accepted cargo types. */
1449 for (uint i = 0; i < lengthof(accepts); i++) {
1450 accepts[i] = hs->accepts_cargo[i];
1453 /* Check for custom accepted cargo types. */
1454 if (HasBit(hs->callback_mask, CBM_HOUSE_ACCEPT_CARGO)) {
1455 uint16 callback = GetHouseCallback (CBID_HOUSE_ACCEPT_CARGO, 0, 0, house);
1456 if (callback != CALLBACK_FAILED) {
1457 /* Replace accepted cargo types with translated values from callback. */
1458 accepts[0] = GetCargoTranslation (GB(callback, 0, 5), hs->grf_prop.grffile);
1459 accepts[1] = GetCargoTranslation (GB(callback, 5, 5), hs->grf_prop.grffile);
1460 accepts[2] = GetCargoTranslation (GB(callback, 10, 5), hs->grf_prop.grffile);
1464 /* Check for custom cargo acceptance */
1465 if (HasBit(hs->callback_mask, CBM_HOUSE_CARGO_ACCEPTANCE)) {
1466 uint16 callback = GetHouseCallback (CBID_HOUSE_CARGO_ACCEPTANCE, 0, 0, house);
1467 if (callback != CALLBACK_FAILED) {
1468 if (accepts[0] != CT_INVALID) (*acceptance)[accepts[0]] += GB(callback, 0, 4);
1469 if (accepts[1] != CT_INVALID) (*acceptance)[accepts[1]] += GB(callback, 4, 4);
1470 if (_settings_game.game_creation.landscape != LT_TEMPERATE && HasBit(callback, 12)) {
1471 /* The 'S' bit indicates food instead of goods. */
1472 (*acceptance)[CT_FOOD] += GB(callback, 8, 4);
1473 } else if (accepts[2] != CT_INVALID) {
1474 (*acceptance)[accepts[2]] += GB(callback, 8, 4);
1476 return;
1480 /* No custom acceptance, so fill in with the default values. */
1481 for (uint i = 0; i < lengthof(accepts); i++) {
1482 if (accepts[i] != CT_INVALID) (*acceptance)[accepts[i]] += hs->cargo_acceptance[i];
1486 void BuildSetList (void)
1488 /* Try to reselect the previous selection. */
1489 this->sel_set = 0;
1490 this->sel_offset = 0;
1492 const GRFFile *cur_grffile = (cur_house != INVALID_HOUSE_ID) ?
1493 HouseSpec::Get (cur_house)->grf_prop.grffile : NULL;
1495 assert (!this->houses.empty());
1497 uint i = 0;
1498 for (;;) {
1499 HouseID house = this->houses[i];
1500 const HouseSpec *hs = HouseSpec::Get (house);
1501 const GRFFile *grffile = hs->grf_prop.grffile;
1502 if (grffile == cur_grffile) {
1503 this->sel_set = this->sets.size();
1505 this->sets.push_back (i);
1506 for (;;) {
1507 if (house == cur_house) {
1508 this->sel_offset = i;
1510 i++;
1511 if (i == this->houses.size()) return;
1512 house = this->houses[i];
1513 if (HouseSpec::Get(house)->grf_prop.grffile != grffile) break;
1518 void SetObjectToPlace (void)
1520 SetPointerMode (POINTER_TILE, this, SPR_CURSOR_TOWN);
1523 void UpdateCache (void)
1525 if (cur_house == INVALID_HOUSE_ID) {
1526 SetTileSelectSize (1, 1);
1527 this->name = STR_EMPTY;
1528 this->supply = 0;
1529 this->acceptance[0] = '\0';
1530 return;
1533 const HouseSpec *hs = HouseSpec::Get (cur_house);
1535 SetTileSelectSize ((hs->building_flags & BUILDING_2_TILES_X) ? 2 : 1,
1536 (hs->building_flags & BUILDING_2_TILES_Y) ? 2 : 1);
1538 /* Cache house name. */
1539 this->name = hs->building_name;
1540 uint16 callback_res = GetHouseCallback (CBID_HOUSE_CUSTOM_NAME, 1, 0, cur_house);
1541 if (callback_res != CALLBACK_FAILED && callback_res != 0x400) {
1542 uint32 grfid = hs->grf_prop.grffile->grfid;
1543 if (callback_res > 0x400) {
1544 ErrorUnknownCallbackResult (grfid, CBID_HOUSE_CUSTOM_NAME, callback_res);
1545 } else {
1546 StringID ret = GetGRFStringID (grfid, 0xD000 + callback_res);
1547 if (ret != STR_NULL && ret != STR_UNDEFINED) this->name = ret;
1551 /* Cache house production. */
1552 if (HasBit(hs->callback_mask, CBM_HOUSE_PRODUCE_CARGO)) {
1553 CargoArray production;
1554 for (uint i = 0; i < 256; i++) {
1555 uint16 callback = GetHouseCallback (CBID_HOUSE_PRODUCE_CARGO, i, 0, cur_house);
1556 if (callback == CALLBACK_FAILED || callback == CALLBACK_HOUSEPRODCARGO_END) break;
1557 CargoID c = GetCargoTranslation (GB(callback, 8, 7), hs->grf_prop.grffile);
1558 if (c != CT_INVALID) production[c]++;
1560 uint32 mask = 0;
1561 for (CargoID i = 0; i < NUM_CARGO; i++) if (production[i] != 0) SetBit (mask, i);
1562 this->supply = mask;
1563 } else {
1564 uint32 mask = 0;
1565 if (hs->population > 0) mask |= (1 << CT_PASSENGERS);
1566 if (hs->mail_generation > 0) mask |= (1 << CT_MAIL);
1567 this->supply = mask;
1570 /* Cache house acceptance. */
1571 CargoArray cargo;
1572 GetAcceptedCargo (&cargo, cur_house);
1574 stringb buf (this->acceptance);
1576 for (CargoID i = 0; i < NUM_CARGO; ++i) {
1577 if (cargo[i] == 0) continue;
1579 /* Add a comma between each item. */
1580 if (!buf.empty()) buf.append (", ");
1582 /* If the accepted value is less than 8, show it in 1/8s. */
1583 if (cargo[i] < 8) {
1584 SetDParam (0, cargo[i]);
1585 SetDParam (1, CargoSpec::Get(i)->name);
1586 AppendString (&buf, STR_LAND_AREA_INFORMATION_CARGO_EIGHTS);
1587 } else {
1588 AppendString (&buf, CargoSpec::Get(i)->name);
1592 if (buf.empty()) AppendString (&buf, STR_JUST_NOTHING);
1595 public:
1596 HousePickerWindow (const WindowDesc *desc, WindowNumber number) :
1597 Window (desc), houses(), sets(), sel_set (0), sel_offset (0),
1598 name (STR_NULL), supply (0), line_height (0)
1600 memset (this->acceptance, 0, sizeof(this->acceptance));
1602 this->CreateNestedTree();
1603 /* there is no shade box but we will shade the window if there is no house to show */
1604 this->shade_select = this->GetWidget<NWidgetStacked> (WID_HP_MAIN_PANEL_SEL);
1605 NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix> (WID_HP_HOUSE_SELECT_MATRIX);
1606 matrix->SetScrollbar (this->GetScrollbar (WID_HP_HOUSE_SELECT_SCROLL));
1607 this->InitNested (number);
1609 if (cur_house != INVALID_HOUSE_ID) {
1610 matrix->SetClicked (this->sel_offset); // set clicked item again to make it visible
1611 this->SetObjectToPlace();
1612 } else {
1613 ResetPointerMode();
1617 void OnInit() OVERRIDE
1619 /* Rebuild house list. */
1620 this->sets.clear();
1621 this->houses.clear();
1623 /* Collect houses. */
1624 for (HouseID house = 0; house < NUM_HOUSES; house++) {
1625 const HouseSpec *hs = HouseSpec::Get(house);
1627 if (!hs->enabled) continue;
1628 if (hs->grf_prop.override != INVALID_HOUSE_ID) continue;
1630 uint landscape = _settings_game.game_creation.landscape;
1631 uint mask = (landscape != LT_ARCTIC) ? (HZ_TEMP << landscape) :
1632 (HZ_SUBARTC_ABOVE | HZ_SUBARTC_BELOW);
1633 HouseZones availability = hs->building_availability;
1634 if ((availability & mask) == 0) continue;
1635 if ((availability & HZ_ZONALL) == 0) continue;
1637 this->houses.push_back (house);
1640 if (this->houses.empty()) {
1641 cur_house = INVALID_HOUSE_ID;
1642 /* Hide widgets if we have no houses to show. */
1643 this->SetShaded (true);
1644 } else {
1645 std::sort (this->houses.begin(), this->houses.end());
1647 this->BuildSetList();
1649 this->SetShaded (false);
1651 /* Show the list of house sets if we have at least 2 items to show. */
1652 this->GetWidget<NWidgetStacked> (WID_HP_HOUSE_SETS_SEL)->SetDisplayedPlane (this->sets.size() > 1 ? 0 : SZSP_NONE);
1653 /* Set the number of items in the list of house sets. */
1654 this->GetWidget<NWidgetCore> (WID_HP_HOUSE_SETS)->widget_data = (this->sets.size() << MAT_ROW_START) | (1 << MAT_COL_START);
1655 /* Show the landscape info only in arctic climate (above/below snowline). */
1656 this->GetWidget<NWidgetStacked> (WID_HP_HOUSE_LANDSCAPE_SEL)->SetDisplayedPlane (_settings_game.game_creation.landscape == LT_ARCTIC ? 0 : SZSP_NONE);
1657 /* Update the matrix of houses. */
1658 NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix> (WID_HP_HOUSE_SELECT_MATRIX);
1659 matrix->SetCount (GetSetSize (this->sel_set));
1660 matrix->SetClicked (this->sel_offset);
1661 cur_house = this->houses[this->sets[this->sel_set] + this->sel_offset];
1664 this->UpdateCache();
1666 /* If we have exactly one set of houses and it is not the default one then display its name in the title bar. */
1667 this->GetWidget<NWidgetCore> (WID_HP_CAPTION)->widget_data =
1668 (this->sets.size() == 1 && HouseSpec::Get (this->houses[0])->grf_prop.grffile != NULL) ?
1669 STR_BUILD_HOUSE_CUSTOM_CAPTION : STR_BUILD_HOUSE_CAPTION;
1672 const GRFFile *GetGRFFileOfSet (uint set) const
1674 assert (set < this->sets.size());
1675 return HouseSpec::Get (this->houses[this->sets[set]])->grf_prop.grffile;
1678 static const char *GetNameOfSet (const GRFFile *grffile)
1680 return GetGRFConfig (grffile->grfid)->GetName();
1683 void SetStringParameters (int widget) const OVERRIDE
1685 switch (widget) {
1686 case WID_HP_CAPTION:
1687 if (this->sets.size() == 1) {
1688 const GRFFile *grffile = GetGRFFileOfSet (0);
1689 if (grffile != NULL) {
1690 SetDParamStr (0, GetNameOfSet (grffile));
1693 break;
1695 case WID_HP_HOUSE_NAME: {
1696 SetDParam (0, this->name);
1697 break;
1700 case WID_HP_HISTORICAL_BUILDING:
1701 SetDParam (0, ((cur_house != INVALID_HOUSE_ID) && (HouseSpec::Get (cur_house)->extra_flags & BUILDING_IS_HISTORICAL) != 0) ? STR_BUILD_HOUSE_HISTORICAL_BUILDING : STR_EMPTY);
1702 break;
1704 case WID_HP_HOUSE_POPULATION:
1705 SetDParam (0, (cur_house != INVALID_HOUSE_ID) ? HouseSpec::Get (cur_house)->population : 0);
1706 break;
1708 case WID_HP_HOUSE_ZONES: {
1709 HouseZones zones = (cur_house != INVALID_HOUSE_ID) ? HouseSpec::Get(cur_house)->building_availability : HZ_NOZNS;
1710 for (int i = 0; i < HZB_END; i++) {
1711 SetDParam (i, HasBit (zones, HZB_END - 1 - i) ? STR_BUILD_HOUSE_ZONE_ENABLED : STR_BUILD_HOUSE_ZONE_DISABLED);
1713 break;
1716 case WID_HP_HOUSE_LANDSCAPE: {
1717 StringID info;
1718 if (cur_house != INVALID_HOUSE_ID) {
1719 switch (HouseSpec::Get(cur_house)->building_availability & (HZ_SUBARTC_ABOVE | HZ_SUBARTC_BELOW)) {
1720 case HZ_SUBARTC_ABOVE: info = STR_BUILD_HOUSE_ABOVE_SNOWLINE; break;
1721 case HZ_SUBARTC_BELOW: info = STR_BUILD_HOUSE_BELOW_SNOWLINE; break;
1722 default: info = STR_BUILD_HOUSE_ABOVE_OR_BELOW_SNOWLINE; break;
1724 } else {
1725 info = STR_EMPTY;
1727 SetDParam (0, info);
1728 break;
1731 case WID_HP_HOUSE_YEARS: {
1732 if (cur_house != INVALID_HOUSE_ID) {
1733 const HouseSpec *hs = HouseSpec::Get (cur_house);
1734 SetDParam (0, hs->min_year <= _cur_year ? STR_BUILD_HOUSE_GOOD_YEAR : STR_BUILD_HOUSE_BAD_YEAR);
1735 SetDParam (1, hs->min_year);
1736 SetDParam (2, hs->max_year >= _cur_year ? STR_BUILD_HOUSE_GOOD_YEAR : STR_BUILD_HOUSE_BAD_YEAR);
1737 SetDParam (3, hs->max_year);
1738 } else {
1739 SetDParam (0, STR_EMPTY);
1740 SetDParam (1, 0);
1741 SetDParam (2, STR_EMPTY);
1742 SetDParam (3, 0);
1744 break;
1747 case WID_HP_HOUSE_ACCEPTANCE:
1748 SetDParamStr (0, this->acceptance);
1749 break;
1751 case WID_HP_HOUSE_SUPPLY:
1752 SetDParam (0, this->supply);
1753 break;
1755 default: break;
1759 void UpdateWidgetSize (int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) OVERRIDE
1761 switch (widget) {
1762 case WID_HP_HOUSE_SETS: {
1763 uint max_w = 0;
1764 for (uint i = 0; i < this->sets.size(); i++) {
1765 const GRFFile *grffile = this->GetGRFFileOfSet (i);
1766 uint w = (grffile != NULL) ?
1767 GetStringBoundingBox (GetNameOfSet (grffile)).width :
1768 GetStringBoundingBox (STR_BUILD_HOUSE_ORIGINAL_SET_NAME).width;
1769 max_w = max (max_w, w);
1771 size->width = max (size->width, max_w + padding.width);
1772 this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
1773 size->height = this->sets.size() * this->line_height;
1774 break;
1777 case WID_HP_HOUSE_PREVIEW:
1778 size->width = ScaleGUITrad (2 * TILE_PIXELS);
1779 size->height = ScaleGUITrad (142);
1780 break;
1782 case WID_HP_HOUSE_NAME:
1783 size->width = 120; // we do not want this window to get too wide, better clip
1784 break;
1786 case WID_HP_HISTORICAL_BUILDING:
1787 size->width = max (size->width, GetStringBoundingBox (STR_BUILD_HOUSE_HISTORICAL_BUILDING).width + padding.width);
1788 break;
1790 case WID_HP_HOUSE_POPULATION:
1791 /* Max popultion is 255 - 3 digits */
1792 SetDParamMaxDigits (0, 3);
1793 size->width = max (size->width, GetStringBoundingBox (STR_BUILD_HOUSE_POPULATION).width + padding.width);
1794 break;
1796 case WID_HP_HOUSE_ZONES: {
1797 for (int i = 0; i < HZB_END; i++) {
1798 SetDParam (2 * i, STR_BUILD_HOUSE_ZONE_ENABLED); // colour
1799 SetDParam (2 * i + 1, i + 1); // digit: 1(center)/2/3/4/5(edge)
1801 size->width = max (size->width, GetStringBoundingBox (STR_BUILD_HOUSE_ZONES).width + padding.width);
1802 break;
1805 case WID_HP_HOUSE_LANDSCAPE: {
1806 SetDParam (0, STR_BUILD_HOUSE_ABOVE_OR_BELOW_SNOWLINE);
1807 Dimension dim = GetStringBoundingBox (STR_BUILD_HOUSE_LANDSCAPE);
1808 SetDParam (0, STR_BUILD_HOUSE_ABOVE_SNOWLINE);
1809 dim = maxdim (dim, GetStringBoundingBox (STR_BUILD_HOUSE_LANDSCAPE));
1810 SetDParam (0, STR_BUILD_HOUSE_BELOW_SNOWLINE);
1811 dim = maxdim (dim, GetStringBoundingBox (STR_BUILD_HOUSE_LANDSCAPE));
1812 dim.width += padding.width;
1813 dim.height += padding.height;
1814 *size = maxdim (*size, dim);
1815 break;
1818 case WID_HP_HOUSE_YEARS: {
1819 SetDParam (0, STR_BUILD_HOUSE_GOOD_YEAR);
1820 SetDParamMaxDigits (1, 8);
1821 SetDParam (2, STR_BUILD_HOUSE_GOOD_YEAR);
1822 SetDParamMaxDigits (3, 8);
1823 Dimension dim = GetStringBoundingBox (STR_BUILD_HOUSE_YEARS);
1824 dim.width += padding.width;
1825 dim.height += padding.height;
1826 *size = maxdim (*size, dim);
1827 break;
1830 case WID_HP_HOUSE_SELECT_MATRIX:
1831 resize->height = 1; // don't snap to rows of this matrix
1832 break;
1834 case WID_HP_HOUSE_SELECT:
1835 size->width = ScaleGUITrad(64) + 2;
1836 size->height = ScaleGUITrad(58) + 2;
1837 break;
1839 /* these texts can be long, better clip */
1840 case WID_HP_HOUSE_ACCEPTANCE:
1841 case WID_HP_HOUSE_SUPPLY:
1842 size->width = 0;
1843 break;
1845 default: break;
1849 void DrawWidget (BlitArea *dpi, const Rect &r, int widget) const OVERRIDE
1851 switch (GB(widget, 0, 16)) {
1852 case WID_HP_HOUSE_SETS: {
1853 int y = r.top + WD_MATRIX_TOP;
1854 for (uint i = 0; i < this->sets.size(); i++) {
1855 const GRFFile *grffile = this->GetGRFFileOfSet (i);
1856 StringID str;
1857 if (grffile != NULL) {
1858 SetDParamStr (0, GetNameOfSet (grffile));
1859 str = STR_JUST_RAW_STRING;
1860 } else {
1861 str = STR_BUILD_HOUSE_ORIGINAL_SET_NAME;
1863 DrawString (dpi, r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y, str, i == this->sel_set ? TC_WHITE : TC_BLACK);
1864 y += this->line_height;
1866 break;
1869 case WID_HP_HOUSE_PREVIEW:
1870 if (cur_house != INVALID_HOUSE_ID) {
1871 DrawHouseImage (cur_house, dpi, r.left, r.top, r.right, r.bottom);
1873 break;
1875 case WID_HP_HOUSE_SELECT: {
1876 HouseID house = this->houses[this->sets[this->sel_set] + GB(widget, 16, 16)];
1877 DrawHouseImage (house, dpi,
1878 r.left + WD_MATRIX_LEFT, r.top + WD_MATRIX_TOP,
1879 r.right - WD_MATRIX_RIGHT, r.bottom - WD_MATRIX_BOTTOM);
1880 break;
1885 void OnClick (Point pt, int widget, int click_count) OVERRIDE
1887 switch (GB(widget, 0, 16)) {
1888 case WID_HP_HOUSE_SETS: {
1889 uint index = (uint)(pt.y - this->GetWidget<NWidgetBase>(widget)->pos_y) / this->line_height;
1890 if (index < this->sets.size() && index != this->sel_set) {
1891 this->SetObjectToPlace();
1892 cur_house = this->houses[this->sets[index]];
1893 this->sel_set = index;
1894 this->sel_offset = 0;
1896 NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_HP_HOUSE_SELECT_MATRIX);
1897 matrix->SetCount (GetSetSize (index));
1898 matrix->SetClicked (0);
1899 this->UpdateCache();
1900 this->SetDirty();
1902 break;
1905 case WID_HP_HOUSE_SELECT: {
1906 uint index = GB(widget, 16, 16);
1907 if (index != this->sel_offset) {
1908 this->SetObjectToPlace();
1909 cur_house = this->houses[this->sets[this->sel_set] + index];
1910 this->sel_offset = index;
1912 NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_HP_HOUSE_SELECT_MATRIX);
1913 matrix->SetClicked (index);
1914 this->UpdateCache();
1915 this->SetDirty();
1917 break;
1922 void OnPlaceObject (Point pt, TileIndex tile) OVERRIDE;
1924 void OnPlaceObjectAbort (void) OVERRIDE
1926 this->sel_offset = -1;
1927 this->GetWidget<NWidgetMatrix>(WID_HP_HOUSE_SELECT_MATRIX)->SetClicked (-1);
1928 this->SetDirty();
1932 static StringID CheckPlaceHouse (TileIndex tile, HouseID house, Town *town)
1934 const HouseSpec *hs = HouseSpec::Get (house);
1936 int z = GetTileMaxZ (tile);
1938 if (_settings_game.game_creation.landscape == LT_ARCTIC) {
1939 bool above_snowline = z > HighestSnowLine();
1940 HouseZones mask = above_snowline ? HZ_SUBARTC_ABOVE : HZ_SUBARTC_BELOW;
1941 if ((hs->building_availability & mask) == 0) {
1942 return above_snowline ?
1943 STR_ERROR_BUILDING_NOT_ALLOWED_ABOVE_SNOW_LINE :
1944 STR_ERROR_BUILDING_NOT_ALLOWED_BELOW_SNOW_LINE;
1948 if (town != NULL) {
1949 StringID err = IsNewTownHouseAllowed (town, house);
1950 if (err != STR_NULL) return err;
1953 TileArea ta (tile);
1954 if (hs->building_flags & BUILDING_2_TILES_X) ta.w++;
1955 if (hs->building_flags & BUILDING_2_TILES_Y) ta.h++;
1957 bool noslope = (hs->building_flags & TILE_NOT_SLOPED) != 0;
1959 TILE_AREA_LOOP(test, ta) {
1960 if (noslope) {
1961 if (!IsTileFlat (test)) {
1962 return STR_ERROR_FLAT_LAND_REQUIRED;
1964 } else {
1965 if (IsSteepSlope (GetTileSlope (test)) || (GetTileMaxZ (test) != z)) {
1966 return STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION;
1970 if (HasBridgeAbove (test)) {
1971 return STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST;
1974 CommandCost clear = DoCommand (test, 0, 0, DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR);
1975 if (clear.Failed()) return clear.GetErrorMessage();
1978 return STR_NULL;
1981 void HousePickerWindow::OnPlaceObject (Point pt, TileIndex tile)
1983 HouseID house = cur_house;
1984 if (house == INVALID_HOUSE_ID) return;
1986 StringID err;
1987 if (!_ctrl_pressed) {
1988 /* Add the house to the closest town. */
1989 Town *town = CalcClosestTownFromTile (tile);
1990 if (town == NULL) {
1991 err = STR_ERROR_MUST_FOUND_TOWN_FIRST;
1992 } else {
1993 err = CheckPlaceHouse (tile, house, town);
1994 if (err == STR_NULL) {
1995 DoBuildHouse (town, tile, house, InteractiveRandom());
1996 return;
1999 } else {
2000 /* Show a list of towns to join. */
2001 if (Town::pool.items == 0) {
2002 err = STR_ERROR_MUST_FOUND_TOWN_FIRST;
2003 } else {
2004 err = CheckPlaceHouse (tile, house, NULL);
2005 if (err == STR_NULL) {
2006 DeleteWindowByClass (WC_SELECT_TOWN);
2007 new SelectTownWindow (&_select_town_desc, tile, house);
2008 return;
2013 ShowErrorMessage (STR_ERROR_CAN_T_BUILD_HOUSE_HERE, err,
2014 WL_INFO, pt.x, pt.y);
2017 static const NWidgetPart _nested_house_picker_widgets[] = {
2018 NWidget(NWID_HORIZONTAL),
2019 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
2020 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_HP_CAPTION), SetDataTip(STR_BUILD_HOUSE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
2021 NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
2022 EndContainer(),
2023 NWidget(NWID_SELECTION, COLOUR_DARK_GREEN, WID_HP_MAIN_PANEL_SEL),
2024 NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetScrollbar(WID_HP_HOUSE_SELECT_SCROLL),
2025 NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 0),
2026 NWidget(NWID_VERTICAL), SetPIP(5, 2, 2),
2027 /* List of house sets */
2028 NWidget(NWID_SELECTION, COLOUR_DARK_GREEN, WID_HP_HOUSE_SETS_SEL),
2029 NWidget(NWID_HORIZONTAL),
2030 NWidget(WWT_MATRIX, COLOUR_GREY, WID_HP_HOUSE_SETS), SetMinimalSize(0, 60), SetFill(1, 0), SetResize(0, 0),
2031 SetMatrixDataTip(1, 1, STR_BUILD_HOUSE_HOUSESET_LIST_TOOLTIP),
2032 EndContainer(),
2033 EndContainer(),
2034 /* House picture and label */
2035 NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_PREVIEW), SetFill(1, 1), SetResize(0, 1), SetMinimalSize(2 * TILE_PIXELS, 142), SetPadding(5, 0, 5, 0),
2036 NWidget(WWT_LABEL, COLOUR_DARK_GREEN, WID_HP_HOUSE_NAME), SetDataTip(STR_BUILD_HOUSE_NAME, STR_NULL), SetMinimalSize(120, 0),
2037 NWidget(WWT_LABEL, COLOUR_DARK_GREEN, WID_HP_HISTORICAL_BUILDING), SetDataTip(STR_JUST_STRING, STR_NULL),
2038 /* House info (short) */
2039 NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_POPULATION), SetDataTip(STR_BUILD_HOUSE_POPULATION, STR_NULL), SetPadding(5, 0, 0, 0),
2040 NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_ZONES), SetDataTip(STR_BUILD_HOUSE_ZONES, STR_NULL),
2041 NWidget(NWID_SELECTION, COLOUR_DARK_GREEN, WID_HP_HOUSE_LANDSCAPE_SEL),
2042 NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_LANDSCAPE), SetDataTip(STR_BUILD_HOUSE_LANDSCAPE, STR_NULL),
2043 EndContainer(),
2044 NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_YEARS), SetDataTip(STR_BUILD_HOUSE_YEARS, STR_NULL),
2045 EndContainer(),
2046 /* House matrix */
2047 NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_HP_HOUSE_SELECT_MATRIX), SetPIP(0, 2, 0), SetPadding(2, 2, 2, 2), SetScrollbar(WID_HP_HOUSE_SELECT_SCROLL),
2048 NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_HP_HOUSE_SELECT), SetMinimalSize(64, 64), SetFill(0, 0), SetResize(0, 0),
2049 SetDataTip(0x0, STR_BUILD_HOUSE_SELECT_HOUSE_TOOLTIP), SetScrollbar(WID_HP_HOUSE_SELECT_SCROLL),
2050 EndContainer(),
2051 EndContainer(),
2052 NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_HP_HOUSE_SELECT_SCROLL),
2053 EndContainer(),
2054 NWidget(NWID_HORIZONTAL), SetPIP(5, 2, 0),
2055 /* House info (long) */
2056 NWidget(NWID_VERTICAL), SetPIP(0, 2, 5),
2057 NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_ACCEPTANCE), SetDataTip(STR_BUILD_HOUSE_ACCEPTED_CARGO, STR_NULL), SetFill(1, 0), SetResize(1, 0),
2058 NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_SUPPLY), SetDataTip(STR_BUILD_HOUSE_SUPPLIED_CARGO, STR_NULL), SetFill(1, 0), SetResize(1, 0),
2059 EndContainer(),
2060 /* Resize box */
2061 NWidget(NWID_VERTICAL),
2062 NWidget(NWID_SPACER), SetFill(0, 1),
2063 NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
2064 EndContainer(),
2065 EndContainer(),
2066 EndContainer(),
2067 EndContainer(),
2070 static WindowDesc::Prefs _house_picker_prefs ("build_house");
2072 static const WindowDesc _house_picker_desc(
2073 WDP_AUTO, 0, 0,
2074 WC_BUILD_HOUSE, WC_BUILD_TOOLBAR,
2075 WDF_CONSTRUCTION,
2076 _nested_house_picker_widgets, lengthof(_nested_house_picker_widgets),
2077 &_house_picker_prefs
2080 HouseID HousePickerWindow::cur_house = INVALID_HOUSE_ID;
2083 * Show our house picker.
2084 * @param parent The toolbar window we're associated with.
2086 void ShowBuildHousePicker (void)
2088 AllocateWindowDescFront<HousePickerWindow> (&_house_picker_desc, 0);