4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file genworld.h Functions related to world/map generation. */
15 #include "company_type.h"
17 /** Constants related to world generation */
18 enum LandscapeGenerator
{
19 /* Order of these enums has to be the same as in lang/english.txt
20 * Otherwise you will get inconsistent behaviour. */
21 LG_ORIGINAL
= 0, ///< The original landscape generator
22 LG_TERRAGENESIS
= 1, ///< TerraGenesis Perlin landscape generator
25 static const uint GENERATE_NEW_SEED
= UINT_MAX
; ///< Create a new random seed
27 /** Modes for GenerateWorld */
29 GWM_NEWGAME
= 0, ///< Generate a map for a new game
30 GWM_EMPTY
= 1, ///< Generate an empty map (sea-level)
31 GWM_RANDOM
= 2, ///< Generate a random map for SE
32 GWM_HEIGHTMAP
= 3, ///< Generate a newgame from a heightmap
35 /** Smoothness presets. */
37 TGEN_SMOOTHNESS_BEGIN
, ///< First smoothness value.
38 TGEN_SMOOTHNESS_VERY_SMOOTH
= TGEN_SMOOTHNESS_BEGIN
, ///< Smoothness preset 'very smooth'.
39 TGEN_SMOOTHNESS_SMOOTH
, ///< Smoothness preset 'smooth'.
40 TGEN_SMOOTHNESS_ROUGH
, ///< Smoothness preset 'rough'.
41 TGEN_SMOOTHNESS_VERY_ROUGH
, ///< Smoothness preset 'very rough'.
43 TGEN_SMOOTHNESS_END
, ///< Used to iterate.
46 static const uint CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
= 4; ///< Value for custom sea level in difficulty settings.
47 static const uint CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
= 1; ///< Minimum percentage a user can specify for custom sea level.
48 static const uint CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
= 90; ///< Maximum percentage a user can specify for custom sea level.
50 typedef void GWDoneProc(); ///< Procedure called when the genworld process finishes
51 typedef void GWAbortProc(); ///< Called when genworld is aborted
53 /** Properties of current genworld process */
55 bool abort
; ///< Whether to abort the thread ASAP
56 bool quit_thread
; ///< Do we want to quit the active thread
57 bool threaded
; ///< Whether we run _GenerateWorld threaded
58 GenWorldMode mode
; ///< What mode are we making a world in
59 CompanyID lc
; ///< The local_company before generating
60 uint size_x
; ///< X-size of the map
61 uint size_y
; ///< Y-size of the map
62 GWDoneProc
*proc
; ///< Proc that is called when done (can be NULL)
63 GWAbortProc
*abortp
; ///< Proc that is called when aborting (can be NULL)
64 class ThreadObject
*thread
; ///< The thread we are in (can be NULL)
67 /** Current stage of world generation process */
68 enum GenWorldProgress
{
69 GWP_MAP_INIT
, ///< Initialize/allocate the map, start economy
70 GWP_LANDSCAPE
, ///< Create the landscape
71 GWP_RIVER
, ///< Create the rivers
72 GWP_ROUGH_ROCKY
, ///< Make rough and rocky areas
73 GWP_TOWN
, ///< Generate towns
74 GWP_INDUSTRY
, ///< Generate industries
75 GWP_OBJECT
, ///< Generate objects (radio tower, light houses)
76 GWP_TREE
, ///< Generate trees
77 GWP_GAME_INIT
, ///< Initialize the game
78 GWP_RUNTILELOOP
, ///< Runs the tile loop 1280 times to make snow etc
79 GWP_RUNSCRIPT
, ///< Runs the game script at most 2500 times, or when ever the script sleeps
80 GWP_GAME_START
, ///< Really prepare to start the game
85 bool IsGenerateWorldThreaded();
86 void GenerateWorldSetCallback(GWDoneProc
*proc
);
87 void GenerateWorldSetAbortCallback(GWAbortProc
*proc
);
88 void WaitTillGeneratedWorld();
89 void GenerateWorld(GenWorldMode mode
, uint size_x
, uint size_y
, bool reset_settings
= true);
90 void AbortGeneratingWorld();
91 bool IsGeneratingWorldAborted();
92 void HandleGeneratingWorldAbortion();
94 /* genworld_gui.cpp */
95 void SetNewLandscapeType(byte landscape
);
96 void SetGeneratingWorldProgress(GenWorldProgress cls
, uint total
);
97 void IncreaseGeneratingWorldProgress(GenWorldProgress cls
);
98 void PrepareGenerateWorldProgress();
99 void ShowGenerateWorldProgress();
100 void StartNewGameWithoutGUI(uint seed
);
101 void ShowCreateScenario();
102 void StartScenarioEditor();
104 extern bool _generating_world
;
106 #endif /* GENWORLD_H */