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[openttd/fttd.git] / src / main_gui.cpp
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1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file main_gui.cpp Handling of the main viewport. */
12 #include "stdafx.h"
13 #include "currency.h"
14 #include "spritecache.h"
15 #include "window_gui.h"
16 #include "window_func.h"
17 #include "textbuf_gui.h"
18 #include "viewport_func.h"
19 #include "command_func.h"
20 #include "console_gui.h"
21 #include "progress.h"
22 #include "transparency_gui.h"
23 #include "sound_func.h"
24 #include "transparency.h"
25 #include "strings_func.h"
26 #include "zoom_func.h"
27 #include "company_base.h"
28 #include "company_func.h"
29 #include "toolbar_gui.h"
30 #include "statusbar_gui.h"
31 #include "linkgraph/linkgraph_gui.h"
32 #include "tilehighlight_func.h"
33 #include "hotkeys.h"
35 #include "saveload/saveload.h"
37 #include "widgets/main_widget.h"
39 #include "network/network.h"
40 #include "network/network_func.h"
41 #include "network/network_gui.h"
42 #include "network/network_base.h"
44 #include "table/sprites.h"
45 #include "table/strings.h"
47 static int _rename_id = 1;
48 static int _rename_what = -1;
50 void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
52 #ifdef ENABLE_NETWORK
53 if (result.Failed() || !_settings_game.economy.give_money) return;
55 /* Inform the company of the action of one of its clients (controllers). */
56 char msg[64];
57 SetDParam(0, p2);
58 GetString(msg, STR_COMPANY_NAME, lastof(msg));
60 if (!_network_server) {
61 NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1);
62 } else {
63 NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
65 #endif /* ENABLE_NETWORK */
68 void HandleOnEditText(const char *str)
70 switch (_rename_what) {
71 #ifdef ENABLE_NETWORK
72 case 3: { // Give money, you can only give money in excess of loan
73 const Company *c = Company::GetIfValid(_local_company);
74 if (c == NULL) break;
75 Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
77 uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
79 /* Give 'id' the money, and subtract it from ourself */
80 DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
81 break;
83 #endif /* ENABLE_NETWORK */
84 default: NOT_REACHED();
87 _rename_id = _rename_what = -1;
90 /**
91 * This code is shared for the majority of the pushbuttons.
92 * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
94 * @param w Window which called the function
95 * @param widget ID of the widget (=button) that called this function
96 * @param cursor How should the cursor image change? E.g. cursor with depot image in it
97 * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
98 * @return true if the button is clicked, false if it's unclicked
100 bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode)
102 if (w->IsWidgetDisabled(widget)) return false;
104 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
105 w->SetDirty();
107 if (w->IsWidgetLowered(widget)) {
108 ResetObjectToPlace();
109 return false;
112 SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
113 w->LowerWidget(widget);
114 return true;
118 void CcPlaySound10(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
120 if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile);
123 #ifdef ENABLE_NETWORK
124 void ShowNetworkGiveMoneyWindow(CompanyID company)
126 _rename_id = company;
127 _rename_what = 3;
128 ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, NULL, CS_NUMERAL, QSF_NONE);
130 #endif /* ENABLE_NETWORK */
134 * Zooms a viewport in a window in or out.
135 * @param how Zooming direction.
136 * @param w Window owning the viewport.
137 * @return Returns \c true if zooming step could be done, \c false if further zooming is not possible.
138 * @note No button handling or what so ever is done.
140 bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
142 ViewPort *vp;
144 assert(w != NULL);
145 vp = w->viewport;
147 switch (how) {
148 case ZOOM_NONE:
149 /* On initialisation of the viewport we don't do anything. */
150 break;
152 case ZOOM_IN:
153 if (vp->zoom <= _settings_client.gui.zoom_min) return false;
154 vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
155 vp->virtual_width >>= 1;
156 vp->virtual_height >>= 1;
158 w->viewport->scrollpos_x += vp->virtual_width >> 1;
159 w->viewport->scrollpos_y += vp->virtual_height >> 1;
160 w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
161 w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
162 w->viewport->follow_vehicle = INVALID_VEHICLE;
163 break;
164 case ZOOM_OUT:
165 if (vp->zoom >= _settings_client.gui.zoom_max) return false;
166 vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
168 w->viewport->scrollpos_x -= vp->virtual_width >> 1;
169 w->viewport->scrollpos_y -= vp->virtual_height >> 1;
170 w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
171 w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
173 vp->virtual_width <<= 1;
174 vp->virtual_height <<= 1;
175 w->viewport->follow_vehicle = INVALID_VEHICLE;
176 break;
178 if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
179 vp->virtual_left = w->viewport->scrollpos_x;
180 vp->virtual_top = w->viewport->scrollpos_y;
182 /* Update the windows that have zoom-buttons to perhaps disable their buttons */
183 w->InvalidateData();
184 return true;
187 void ZoomInOrOutToCursorWindow(bool in, Window *w)
189 assert(w != NULL);
191 if (_game_mode != GM_MENU) {
192 ViewPort *vp = w->viewport;
193 if ((in && vp->zoom <= _settings_client.gui.zoom_min) || (!in && vp->zoom >= _settings_client.gui.zoom_max)) return;
195 Point pt = GetTileZoomCenterWindow(in, w);
196 if (pt.x != -1) {
197 ScrollWindowTo(pt.x, pt.y, -1, w, true);
199 DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
204 static const struct NWidgetPart _nested_main_window_widgets[] = {
205 NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_M_VIEWPORT), SetResize(1, 1),
208 enum {
209 GHK_QUIT,
210 GHK_ABANDON,
211 GHK_CONSOLE,
212 GHK_BOUNDING_BOXES,
213 GHK_DIRTY_BLOCKS,
214 GHK_CENTER,
215 GHK_CENTER_ZOOM,
216 GHK_RESET_OBJECT_TO_PLACE,
217 GHK_DELETE_WINDOWS,
218 GHK_DELETE_NONVITAL_WINDOWS,
219 GHK_REFRESH_SCREEN,
220 GHK_CRASH,
221 GHK_MONEY,
222 GHK_UPDATE_COORDS,
223 GHK_TOGGLE_TRANSPARENCY,
224 GHK_TOGGLE_INVISIBILITY = GHK_TOGGLE_TRANSPARENCY + 9,
225 GHK_TRANSPARENCY_TOOLBAR = GHK_TOGGLE_INVISIBILITY + 8,
226 GHK_TRANSPARANCY,
227 GHK_CHAT,
228 GHK_CHAT_ALL,
229 GHK_CHAT_COMPANY,
230 GHK_CHAT_SERVER,
233 struct MainWindow : Window
235 uint refresh;
237 static const uint LINKGRAPH_REFRESH_PERIOD = 0xff;
238 static const uint LINKGRAPH_DELAY = 0xf;
240 MainWindow(WindowDesc *desc) : Window(desc)
242 this->InitNested(0);
243 CLRBITS(this->flags, WF_WHITE_BORDER);
244 ResizeWindow(this, _screen.width, _screen.height);
246 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
247 nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
249 this->viewport->overlay = new LinkGraphOverlay(this, WID_M_VIEWPORT, 0, 0, 3);
250 this->refresh = LINKGRAPH_DELAY;
253 virtual void OnTick()
255 if (--this->refresh > 0) return;
257 this->refresh = LINKGRAPH_REFRESH_PERIOD;
259 if (this->viewport->overlay->GetCargoMask() == 0 ||
260 this->viewport->overlay->GetCompanyMask() == 0) {
261 return;
264 this->viewport->overlay->RebuildCache();
265 this->GetWidget<NWidgetBase>(WID_M_VIEWPORT)->SetDirty(this);
268 virtual void OnPaint()
270 this->DrawWidgets();
271 if (_game_mode == GM_MENU) {
272 static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
273 static const uint LETTER_SPACING = 10;
274 int name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING;
276 for (uint i = 0; i < lengthof(title_sprites); i++) {
277 name_width += GetSpriteSize(title_sprites[i]).width;
279 int off_x = (this->width - name_width) / 2;
281 for (uint i = 0; i < lengthof(title_sprites); i++) {
282 DrawSprite(title_sprites[i], PAL_NONE, off_x, 50);
283 off_x += GetSpriteSize(title_sprites[i]).width + LETTER_SPACING;
288 virtual EventState OnHotkey(int hotkey)
290 if (hotkey == GHK_QUIT) {
291 HandleExitGameRequest();
292 return ES_HANDLED;
295 /* Disable all key shortcuts, except quit shortcuts when
296 * generating the world, otherwise they create threading
297 * problem during the generating, resulting in random
298 * assertions that are hard to trigger and debug */
299 if (HasModalProgress()) return ES_NOT_HANDLED;
301 switch (hotkey) {
302 case GHK_ABANDON:
303 /* No point returning from the main menu to itself */
304 if (_game_mode == GM_MENU) return ES_HANDLED;
305 if (_settings_client.gui.autosave_on_exit) {
306 DoExitSave();
307 _switch_mode = SM_MENU;
308 } else {
309 AskExitToGameMenu();
311 return ES_HANDLED;
313 case GHK_CONSOLE:
314 IConsoleSwitch();
315 return ES_HANDLED;
317 case GHK_BOUNDING_BOXES:
318 ToggleBoundingBoxes();
319 return ES_HANDLED;
321 case GHK_DIRTY_BLOCKS:
322 ToggleDirtyBlocks();
323 return ES_HANDLED;
326 if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
328 switch (hotkey) {
329 case GHK_CENTER:
330 case GHK_CENTER_ZOOM: {
331 Point pt = GetTileBelowCursor();
332 if (pt.x != -1) {
333 bool instant = (hotkey == GHK_CENTER_ZOOM && this->viewport->zoom != _settings_client.gui.zoom_min);
334 if (hotkey == GHK_CENTER_ZOOM) MaxZoomInOut(ZOOM_IN, this);
335 ScrollMainWindowTo(pt.x, pt.y, -1, instant);
337 break;
340 case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break;
341 case GHK_DELETE_WINDOWS: DeleteNonVitalWindows(); break;
342 case GHK_DELETE_NONVITAL_WINDOWS: DeleteAllNonVitalWindows(); break;
343 case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
345 case GHK_CRASH: // Crash the game
346 *(volatile byte *)0 = 0;
347 break;
349 case GHK_MONEY: // Gimme money
350 /* You can only cheat for money in single player. */
351 if (!_networking) DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
352 break;
354 case GHK_UPDATE_COORDS: // Update the coordinates of all station signs
355 UpdateAllVirtCoords();
356 break;
358 case GHK_TOGGLE_TRANSPARENCY:
359 case GHK_TOGGLE_TRANSPARENCY + 1:
360 case GHK_TOGGLE_TRANSPARENCY + 2:
361 case GHK_TOGGLE_TRANSPARENCY + 3:
362 case GHK_TOGGLE_TRANSPARENCY + 4:
363 case GHK_TOGGLE_TRANSPARENCY + 5:
364 case GHK_TOGGLE_TRANSPARENCY + 6:
365 case GHK_TOGGLE_TRANSPARENCY + 7:
366 case GHK_TOGGLE_TRANSPARENCY + 8:
367 /* Transparency toggle hot keys */
368 ToggleTransparency((TransparencyOption)(hotkey - GHK_TOGGLE_TRANSPARENCY));
369 MarkWholeScreenDirty();
370 break;
372 case GHK_TOGGLE_INVISIBILITY:
373 case GHK_TOGGLE_INVISIBILITY + 1:
374 case GHK_TOGGLE_INVISIBILITY + 2:
375 case GHK_TOGGLE_INVISIBILITY + 3:
376 case GHK_TOGGLE_INVISIBILITY + 4:
377 case GHK_TOGGLE_INVISIBILITY + 5:
378 case GHK_TOGGLE_INVISIBILITY + 6:
379 case GHK_TOGGLE_INVISIBILITY + 7:
380 /* Invisibility toggle hot keys */
381 ToggleInvisibilityWithTransparency((TransparencyOption)(hotkey - GHK_TOGGLE_INVISIBILITY));
382 MarkWholeScreenDirty();
383 break;
385 case GHK_TRANSPARENCY_TOOLBAR:
386 ShowTransparencyToolbar();
387 break;
389 case GHK_TRANSPARANCY:
390 ResetRestoreAllTransparency();
391 break;
393 #ifdef ENABLE_NETWORK
394 case GHK_CHAT: // smart chat; send to team if any, otherwise to all
395 if (_networking) {
396 const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
397 if (cio == NULL) break;
399 ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
401 break;
403 case GHK_CHAT_ALL: // send text message to all clients
404 if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
405 break;
407 case GHK_CHAT_COMPANY: // send text to all team mates
408 if (_networking) {
409 const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
410 if (cio == NULL) break;
412 ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
414 break;
416 case GHK_CHAT_SERVER: // send text to the server
417 if (_networking && !_network_server) {
418 ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, CLIENT_ID_SERVER);
420 break;
421 #endif
423 default: return ES_NOT_HANDLED;
425 return ES_HANDLED;
428 virtual void OnScroll(Point delta)
430 this->viewport->scrollpos_x += ScaleByZoom(delta.x, this->viewport->zoom);
431 this->viewport->scrollpos_y += ScaleByZoom(delta.y, this->viewport->zoom);
432 this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
433 this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
434 this->refresh = LINKGRAPH_DELAY;
437 virtual void OnMouseWheel(int wheel)
439 if (_settings_client.gui.scrollwheel_scrolling == 0) {
440 ZoomInOrOutToCursorWindow(wheel < 0, this);
444 virtual void OnResize()
446 if (this->viewport != NULL) {
447 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
448 nvp->UpdateViewportCoordinates(this);
449 this->refresh = LINKGRAPH_DELAY;
454 * Some data on this window has become invalid.
455 * @param data Information about the changed data.
456 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
458 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
460 if (!gui_scope) return;
461 /* Forward the message to the appropriate toolbar (ingame or scenario editor) */
462 InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
465 static HotkeyList hotkeys;
468 const uint16 _ghk_quit_keys[] = {'Q' | WKC_CTRL, 'Q' | WKC_META, 0};
469 const uint16 _ghk_abandon_keys[] = {'W' | WKC_CTRL, 'W' | WKC_META, 0};
470 const uint16 _ghk_chat_keys[] = {WKC_RETURN, 'T', 0};
471 const uint16 _ghk_chat_all_keys[] = {WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T', 0};
472 const uint16 _ghk_chat_company_keys[] = {WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T', 0};
473 const uint16 _ghk_chat_server_keys[] = {WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T', 0};
475 static Hotkey global_hotkeys[] = {
476 Hotkey(_ghk_quit_keys, "quit", GHK_QUIT),
477 Hotkey(_ghk_abandon_keys, "abandon", GHK_ABANDON),
478 Hotkey(WKC_BACKQUOTE, "console", GHK_CONSOLE),
479 Hotkey('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
480 Hotkey('I' | WKC_CTRL, "dirty_blocks", GHK_DIRTY_BLOCKS),
481 Hotkey('C', "center", GHK_CENTER),
482 Hotkey('Z', "center_zoom", GHK_CENTER_ZOOM),
483 Hotkey(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
484 Hotkey(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
485 Hotkey(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
486 Hotkey('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
487 #if defined(_DEBUG)
488 Hotkey('0' | WKC_ALT, "crash_game", GHK_CRASH),
489 Hotkey('1' | WKC_ALT, "money", GHK_MONEY),
490 Hotkey('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
491 #endif
492 Hotkey('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
493 Hotkey('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
494 Hotkey('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
495 Hotkey('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
496 Hotkey('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
497 Hotkey('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
498 Hotkey('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
499 Hotkey('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
500 Hotkey('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
501 Hotkey('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
502 Hotkey('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
503 Hotkey('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
504 Hotkey('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
505 Hotkey('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
506 Hotkey('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
507 Hotkey('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
508 Hotkey('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
509 Hotkey('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
510 Hotkey('X', "toggle_transparency", GHK_TRANSPARANCY),
511 #ifdef ENABLE_NETWORK
512 Hotkey(_ghk_chat_keys, "chat", GHK_CHAT),
513 Hotkey(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
514 Hotkey(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
515 Hotkey(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
516 #endif
517 HOTKEY_LIST_END
519 HotkeyList MainWindow::hotkeys("global", global_hotkeys);
521 static WindowDesc _main_window_desc(
522 WDP_MANUAL, NULL, 0, 0,
523 WC_MAIN_WINDOW, WC_NONE,
525 _nested_main_window_widgets, lengthof(_nested_main_window_widgets),
526 &MainWindow::hotkeys
530 * Does the given keycode match one of the keycodes bound to 'quit game'?
531 * @param keycode The keycode that was pressed by the user.
532 * @return True iff the keycode matches one of the hotkeys for 'quit'.
534 bool IsQuitKey(uint16 keycode)
536 int num = MainWindow::hotkeys.CheckMatch(keycode);
537 return num == GHK_QUIT;
541 void ShowSelectGameWindow();
544 * Initialise the default colours (remaps and the likes), and load the main windows.
546 void SetupColoursAndInitialWindow()
548 for (uint i = 0; i != 16; i++) {
549 const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
551 assert(b);
552 memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
555 new MainWindow(&_main_window_desc);
557 /* XXX: these are not done */
558 switch (_game_mode) {
559 default: NOT_REACHED();
560 case GM_MENU:
561 ShowSelectGameWindow();
562 break;
564 case GM_NORMAL:
565 case GM_EDITOR:
566 ShowVitalWindows();
567 break;
572 * Show the vital in-game windows.
574 void ShowVitalWindows()
576 AllocateToolbar();
578 /* Status bad only for normal games */
579 if (_game_mode == GM_EDITOR) return;
581 ShowStatusBar();
585 * Size of the application screen changed.
586 * Adapt the game screen-size, re-allocate the open windows, and repaint everything
588 void GameSizeChanged()
590 _cur_resolution.width = _screen.width;
591 _cur_resolution.height = _screen.height;
592 ScreenSizeChanged();
593 RelocateAllWindows(_screen.width, _screen.height);
594 MarkWholeScreenDirty();