4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file window_gui.h Functions, definitions and such used only by the GUI. */
15 #include "vehicle_type.h"
16 #include "viewport_type.h"
17 #include "company_type.h"
18 #include "tile_type.h"
19 #include "widget_type.h"
20 #include "core/smallvec_type.hpp"
22 /** State of handling an event. */
24 ES_HANDLED
, ///< The passed event is handled.
25 ES_NOT_HANDLED
, ///< The passed event is not handled.
29 * Flags to describe the look of the frame
33 FR_TRANSPARENT
= 1 << 0, ///< Makes the background transparent if set
34 FR_BORDERONLY
= 1 << 4, ///< Draw border only, no background
35 FR_LOWERED
= 1 << 5, ///< If set the frame is lowered and the background colour brighter (ie. buttons when pressed)
36 FR_DARKENED
= 1 << 6, ///< If set the background is darker, allows for lowered frames with normal background colour when used with FR_LOWERED (ie. dropdown boxes)
39 DECLARE_ENUM_AS_BIT_SET(FrameFlags
)
41 /** Distances used in drawing widgets. */
42 enum WidgetDrawDistances
{
44 WD_IMGBTN_LEFT
= 1, ///< Left offset of the image in the button.
45 WD_IMGBTN_RIGHT
= 2, ///< Right offset of the image in the button.
46 WD_IMGBTN_TOP
= 1, ///< Top offset of image in the button.
47 WD_IMGBTN_BOTTOM
= 2, ///< Bottom offset of image in the button.
50 WD_INSET_LEFT
= 2, ///< Left offset of string.
51 WD_INSET_RIGHT
= 2, ///< Right offset of string.
52 WD_INSET_TOP
= 1, ///< Top offset of string.
54 WD_VSCROLLBAR_WIDTH
= 12, ///< Width of a vertical scrollbar.
56 WD_HSCROLLBAR_HEIGHT
= 12, ///< Height of a horizontal scrollbar.
58 /* FrameRect widgets, all text buttons, panel, editbox */
59 WD_FRAMERECT_LEFT
= 2, ///< Offset at left to draw the frame rectangular area
60 WD_FRAMERECT_RIGHT
= 2, ///< Offset at right to draw the frame rectangular area
61 WD_FRAMERECT_TOP
= 1, ///< Offset at top to draw the frame rectangular area
62 WD_FRAMERECT_BOTTOM
= 1, ///< Offset at bottom to draw the frame rectangular area
64 /* Extra space at top/bottom of text panels */
65 WD_TEXTPANEL_TOP
= 6, ///< Offset at top to draw above the text
66 WD_TEXTPANEL_BOTTOM
= 6, ///< Offset at bottom to draw below the text
69 WD_FRAMETEXT_LEFT
= 6, ///< Left offset of the text of the frame.
70 WD_FRAMETEXT_RIGHT
= 6, ///< Right offset of the text of the frame.
71 WD_FRAMETEXT_TOP
= 6, ///< Top offset of the text of the frame
72 WD_FRAMETEXT_BOTTOM
= 6, ///< Bottom offset of the text of the frame
75 WD_MATRIX_LEFT
= 2, ///< Offset at left of a matrix cell.
76 WD_MATRIX_RIGHT
= 2, ///< Offset at right of a matrix cell.
77 WD_MATRIX_TOP
= 3, ///< Offset at top of a matrix cell.
78 WD_MATRIX_BOTTOM
= 1, ///< Offset at bottom of a matrix cell.
81 WD_SHADEBOX_WIDTH
= 12, ///< Width of a standard shade box widget.
82 WD_SHADEBOX_LEFT
= 2, ///< Left offset of shade sprite.
83 WD_SHADEBOX_RIGHT
= 2, ///< Right offset of shade sprite.
84 WD_SHADEBOX_TOP
= 3, ///< Top offset of shade sprite.
85 WD_SHADEBOX_BOTTOM
= 3, ///< Bottom offset of shade sprite.
88 WD_STICKYBOX_WIDTH
= 12, ///< Width of a standard sticky box widget.
89 WD_STICKYBOX_LEFT
= 2, ///< Left offset of sticky sprite.
90 WD_STICKYBOX_RIGHT
= 2, ///< Right offset of sticky sprite.
91 WD_STICKYBOX_TOP
= 3, ///< Top offset of sticky sprite.
92 WD_STICKYBOX_BOTTOM
= 3, ///< Bottom offset of sticky sprite.
95 WD_DEBUGBOX_WIDTH
= 12, ///< Width of a standard debug box widget.
96 WD_DEBUGBOX_LEFT
= 2, ///< Left offset of debug sprite.
97 WD_DEBUGBOX_RIGHT
= 2, ///< Right offset of debug sprite.
98 WD_DEBUGBOX_TOP
= 3, ///< Top offset of debug sprite.
99 WD_DEBUGBOX_BOTTOM
= 3, ///< Bottom offset of debug sprite.
102 WD_RESIZEBOX_WIDTH
= 12, ///< Width of a resize box widget.
103 WD_RESIZEBOX_LEFT
= 3, ///< Left offset of resize sprite.
104 WD_RESIZEBOX_RIGHT
= 2, ///< Right offset of resize sprite.
105 WD_RESIZEBOX_TOP
= 3, ///< Top offset of resize sprite.
106 WD_RESIZEBOX_BOTTOM
= 2, ///< Bottom offset of resize sprite.
109 WD_CLOSEBOX_WIDTH
= 11, ///< Width of a close box widget.
110 WD_CLOSEBOX_LEFT
= 2, ///< Left offset of closebox string.
111 WD_CLOSEBOX_RIGHT
= 1, ///< Right offset of closebox string.
112 WD_CLOSEBOX_TOP
= 2, ///< Top offset of closebox string.
113 WD_CLOSEBOX_BOTTOM
= 2, ///< Bottom offset of closebox string.
116 WD_CAPTION_HEIGHT
= 14, ///< Height of a title bar.
117 WD_CAPTIONTEXT_LEFT
= 2, ///< Offset of the caption text at the left.
118 WD_CAPTIONTEXT_RIGHT
= 2, ///< Offset of the caption text at the right.
119 WD_CAPTIONTEXT_TOP
= 2, ///< Offset of the caption text at the top.
120 WD_CAPTIONTEXT_BOTTOM
= 2, ///< Offset of the caption text at the bottom.
122 /* Dropdown widget. */
123 WD_DROPDOWN_HEIGHT
= 12, ///< Height of a drop down widget.
124 WD_DROPDOWNTEXT_LEFT
= 2, ///< Left offset of the dropdown widget string.
125 WD_DROPDOWNTEXT_RIGHT
= 14, ///< Right offset of the dropdown widget string.
126 WD_DROPDOWNTEXT_TOP
= 1, ///< Top offset of the dropdown widget string.
127 WD_DROPDOWNTEXT_BOTTOM
= 1, ///< Bottom offset of the dropdown widget string.
129 WD_SORTBUTTON_ARROW_WIDTH
= 11, ///< Width of up/down arrow of sort button state.
131 WD_PAR_VSEP_NORMAL
= 2, ///< Normal amount of vertical space between two paragraphs of text.
132 WD_PAR_VSEP_WIDE
= 8, ///< Large amount of vertical space between two paragraphs of text.
136 void DrawFrameRect(int left
, int top
, int right
, int bottom
, Colours colour
, FrameFlags flags
);
137 void DrawCaption(const Rect
&r
, Colours colour
, Owner owner
, StringID str
);
140 extern Window
*_z_front_window
;
141 extern Window
*_z_back_window
;
142 extern Window
*_focused_window
;
145 /** How do we the window to be placed? */
146 enum WindowPosition
{
147 WDP_MANUAL
, ///< Manually align the window (so no automatic location finding)
148 WDP_AUTO
, ///< Find a place automatically
149 WDP_CENTER
, ///< Center the window
150 WDP_ALIGN_TOOLBAR
, ///< Align toward the toolbar
153 Point
GetToolbarAlignedWindowPosition(int window_width
);
156 * High level window description
158 struct WindowDesc
: ZeroedMemoryAllocator
{
160 WindowDesc(WindowPosition default_pos
, int16 def_width
, int16 def_height
,
161 WindowClass window_class
, WindowClass parent_class
, uint32 flags
,
162 const NWidgetPart
*nwid_parts
, int16 nwid_length
);
166 WindowPosition default_pos
; ///< Prefered position of the window. @see WindowPosition()
167 int16 default_width
; ///< Prefered initial width of the window.
168 int16 default_height
; ///< Prefered initial height of the window.
169 WindowClass cls
; ///< Class of the window, @see WindowClass.
170 WindowClass parent_cls
; ///< Class of the parent window. @see WindowClass
171 uint32 flags
; ///< Flags. @see WindowDefaultFlags
172 const NWidgetPart
*nwid_parts
; ///< Nested widget parts describing the window.
173 int16 nwid_length
; ///< Length of the #nwid_parts array.
177 * Window default widget/window handling flags
179 enum WindowDefaultFlag
{
180 WDF_CONSTRUCTION
= 1 << 0, ///< This window is used for construction; close it whenever changing company.
181 WDF_UNCLICK_BUTTONS
= 1 << 1, ///< Unclick buttons when the window event times out
182 WDF_MODAL
= 1 << 2, ///< The window is a modal child of some other window, meaning the parent is 'inactive'
183 WDF_NO_FOCUS
= 1 << 3, ///< This window won't get focus/make any other window lose focus when click
187 * Data structure for resizing a window
190 uint step_width
; ///< Step-size of width resize changes
191 uint step_height
; ///< Step-size of height resize changes
194 /** State of a sort direction button. */
195 enum SortButtonState
{
196 SBS_OFF
, ///< Do not sort (with this button).
197 SBS_DOWN
, ///< Sort ascending.
198 SBS_UP
, ///< Sort descending.
202 * Data structure for a window viewport.
203 * A viewport is either following a vehicle (its id in then in #follow_vehicle), or it aims to display a specific
204 * location #dest_scrollpos_x, #dest_scrollpos_y (#follow_vehicle is then #INVALID_VEHICLE).
205 * The actual location being shown is #scrollpos_x, #scrollpos_y.
206 * @see InitializeViewport(), UpdateViewportPosition(), UpdateViewportCoordinates().
208 struct ViewportData
: ViewPort
{
209 VehicleID follow_vehicle
; ///< VehicleID to follow if following a vehicle, #INVALID_VEHICLE otherwise.
210 int32 scrollpos_x
; ///< Currently shown x coordinate (virtual screen coordinate of topleft corner of the viewport).
211 int32 scrollpos_y
; ///< Currently shown y coordinate (virtual screen coordinate of topleft corner of the viewport).
212 int32 dest_scrollpos_x
; ///< Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewport).
213 int32 dest_scrollpos_y
; ///< Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewport).
217 * Data structure for an opened window
219 struct Window
: ZeroedMemoryAllocator
{
221 void InitializeData(const WindowDesc
*desc
, WindowNumber window_number
);
222 void InitializePositionSize(int x
, int y
, int min_width
, int min_height
);
223 void FindWindowPlacementAndResize(int def_width
, int def_height
);
225 SmallVector
<int, 4> scheduled_invalidation_data
; ///< Data of scheduled OnInvalidateData() calls.
233 * Helper allocation function to disallow something.
234 * Don't allow arrays; arrays of Windows are pointless as you need
235 * to destruct them all at the same time too, which is kinda hard.
236 * @param size the amount of space not to allocate
238 FORCEINLINE
void *operator new[](size_t size
)
244 * Helper allocation function to disallow something.
245 * Don't free the window directly; it corrupts the linked list when iterating
246 * @param ptr the pointer not to free
248 FORCEINLINE
void operator delete(void *ptr
)
252 uint16 flags4
; ///< Window flags, @see WindowFlags
253 WindowClass window_class
; ///< Window class
254 WindowNumber window_number
; ///< Window number within the window class
256 int left
; ///< x position of left edge of the window
257 int top
; ///< y position of top edge of the window
258 int width
; ///< width of the window (number of pixels to the right in x direction)
259 int height
; ///< Height of the window (number of pixels down in y direction)
261 ResizeInfo resize
; ///< Resize information
263 Owner owner
; ///< The owner of the content shown in this window. Company colour is acquired from this variable.
265 ViewportData
*viewport
; ///< Pointer to viewport data, if present.
266 uint32 desc_flags
; ///< Window/widgets default flags setting. @see WindowDefaultFlag
267 const NWidgetCore
*nested_focus
; ///< Currently focused nested widget, or \c NULL if no nested widget has focus.
268 NWidgetBase
*nested_root
; ///< Root of the nested tree.
269 NWidgetBase
**nested_array
; ///< Array of pointers into the tree. Do not access directly, use #Window::GetWidget() instead.
270 uint nested_array_size
; ///< Size of the nested array.
271 NWidgetStacked
*shade_select
; ///< Selection widget (#NWID_SELECTION) to use for shading the window. If \c NULL, window cannot shade.
272 Dimension unshaded_size
; ///< Last known unshaded size (only valid while shaded).
274 int scrolling_scrollbar
; ///< Widgetindex of just being dragged scrollbar. -1 of none is active.
276 Window
*parent
; ///< Parent window.
277 Window
*z_front
; ///< The window in front of us in z-order.
278 Window
*z_back
; ///< The window behind us in z-order.
280 template <class NWID
>
281 inline const NWID
*GetWidget(uint widnum
) const;
282 template <class NWID
>
283 inline NWID
*GetWidget(uint widnum
);
285 const Scrollbar
*GetScrollbar(uint widnum
) const;
286 Scrollbar
*GetScrollbar(uint widnum
);
288 void InitNested(const WindowDesc
*desc
, WindowNumber number
= 0);
289 void CreateNestedTree(const WindowDesc
*desc
, bool fill_nested
= true);
290 void FinishInitNested(const WindowDesc
*desc
, WindowNumber window_number
= 0);
293 * Sets the enabled/disabled status of a widget.
294 * By default, widgets are enabled.
295 * On certain conditions, they have to be disabled.
296 * @param widget_index index of this widget in the window
297 * @param disab_stat status to use ie: disabled = true, enabled = false
299 inline void SetWidgetDisabledState(byte widget_index
, bool disab_stat
)
301 assert(widget_index
< this->nested_array_size
);
302 if (this->nested_array
[widget_index
] != NULL
) this->GetWidget
<NWidgetCore
>(widget_index
)->SetDisabled(disab_stat
);
306 * Sets a widget to disabled.
307 * @param widget_index index of this widget in the window
309 inline void DisableWidget(byte widget_index
)
311 SetWidgetDisabledState(widget_index
, true);
315 * Sets a widget to Enabled.
316 * @param widget_index index of this widget in the window
318 inline void EnableWidget(byte widget_index
)
320 SetWidgetDisabledState(widget_index
, false);
324 * Gets the enabled/disabled status of a widget.
325 * @param widget_index index of this widget in the window
326 * @return status of the widget ie: disabled = true, enabled = false
328 inline bool IsWidgetDisabled(byte widget_index
) const
330 assert(widget_index
< this->nested_array_size
);
331 return this->GetWidget
<NWidgetCore
>(widget_index
)->IsDisabled();
335 * Check if given widget is focused within this window
336 * @param widget_index : index of the widget in the window to check
337 * @return true if given widget is the focused window in this window
339 inline bool IsWidgetFocused(byte widget_index
) const
341 return this->nested_focus
!= NULL
&& this->nested_focus
->index
== widget_index
;
345 * Check if given widget has user input focus. This means that both the window
346 * has focus and that the given widget has focus within the window.
347 * @param widget_index : index of the widget in the window to check
348 * @return true if given widget is the focused window in this window and this window has focus
350 inline bool IsWidgetGloballyFocused(byte widget_index
) const
352 return _focused_window
== this && IsWidgetFocused(widget_index
);
356 * Sets the lowered/raised status of a widget.
357 * @param widget_index index of this widget in the window
358 * @param lowered_stat status to use ie: lowered = true, raised = false
360 inline void SetWidgetLoweredState(byte widget_index
, bool lowered_stat
)
362 assert(widget_index
< this->nested_array_size
);
363 this->GetWidget
<NWidgetCore
>(widget_index
)->SetLowered(lowered_stat
);
367 * Invert the lowered/raised status of a widget.
368 * @param widget_index index of this widget in the window
370 inline void ToggleWidgetLoweredState(byte widget_index
)
372 assert(widget_index
< this->nested_array_size
);
373 bool lowered_state
= this->GetWidget
<NWidgetCore
>(widget_index
)->IsLowered();
374 this->GetWidget
<NWidgetCore
>(widget_index
)->SetLowered(!lowered_state
);
378 * Marks a widget as lowered.
379 * @param widget_index index of this widget in the window
381 inline void LowerWidget(byte widget_index
)
383 SetWidgetLoweredState(widget_index
, true);
387 * Marks a widget as raised.
388 * @param widget_index index of this widget in the window
390 inline void RaiseWidget(byte widget_index
)
392 SetWidgetLoweredState(widget_index
, false);
396 * Gets the lowered state of a widget.
397 * @param widget_index index of this widget in the window
398 * @return status of the widget ie: lowered = true, raised= false
400 inline bool IsWidgetLowered(byte widget_index
) const
402 assert(widget_index
< this->nested_array_size
);
403 return this->GetWidget
<NWidgetCore
>(widget_index
)->IsLowered();
406 void UnfocusFocusedWidget();
407 bool SetFocusedWidget(byte widget_index
);
409 void HandleButtonClick(byte widget
);
410 int GetRowFromWidget(int clickpos
, int widget
, int padding
, int line_height
= -1) const;
412 void RaiseButtons(bool autoraise
= false);
413 void CDECL
SetWidgetsDisabledState(bool disab_stat
, int widgets
, ...);
414 void CDECL
SetWidgetsLoweredState(bool lowered_stat
, int widgets
, ...);
415 void SetWidgetDirty(byte widget_index
) const;
417 void DrawWidgets() const;
418 void DrawViewport() const;
419 void DrawSortButtonState(int widget
, SortButtonState state
) const;
421 void DeleteChildWindows(WindowClass wc
= WC_INVALID
) const;
423 void SetDirty() const;
424 void ReInit(int rx
= 0, int ry
= 0);
426 /** Is window shaded currently? */
427 inline bool IsShaded() const
429 return this->shade_select
!= NULL
&& this->shade_select
->shown_plane
== SZSP_HORIZONTAL
;
432 void SetShaded(bool make_shaded
);
435 * Mark this window's data as invalid (in need of re-computing)
436 * @param data The data to invalidate with
437 * @param gui_scope Whether the funtion is called from GUI scope.
439 void InvalidateData(int data
= 0, bool gui_scope
= true)
443 /* Schedule GUI-scope invalidation for next redraw. */
444 *this->scheduled_invalidation_data
.Append() = data
;
446 this->OnInvalidateData(data
, gui_scope
);
450 * Process all scheduled invalidations.
452 void ProcessScheduledInvalidations()
454 for (int *data
= this->scheduled_invalidation_data
.Begin(); this->window_class
!= WC_INVALID
&& data
!= this->scheduled_invalidation_data
.End(); data
++) {
455 this->OnInvalidateData(*data
, true);
457 this->scheduled_invalidation_data
.Clear();
460 /*** Event handling ***/
463 * Notification that the nested widget tree gets initialized. The event can be used to perform general computations.
464 * @note #nested_root and/or #nested_array (normally accessed via #GetWidget()) may not exist during this call.
466 virtual void OnInit() { }
469 * Compute the initial position of the window.
470 * @param *desc The pointer to the WindowDesc of the window to create.
471 * @param sm_width Smallest width of the window.
472 * @param sm_height Smallest height of the window.
473 * @param window_number The window number of the new window.
474 * @return Initial position of the top-left corner of the window.
476 virtual Point
OnInitialPosition(const WindowDesc
*desc
, int16 sm_width
, int16 sm_height
, int window_number
);
479 * The window must be repainted.
480 * @note This method should not change any state, it should only use drawing functions.
482 virtual void OnPaint()
488 * Draw the contents of a nested widget.
489 * @param r Rectangle occupied by the widget.
490 * @param widget Number of the widget to draw.
491 * @note This method may not change any state, it may only use drawing functions.
493 virtual void DrawWidget(const Rect
&r
, int widget
) const {}
496 * Update size and resize step of a widget in the window.
497 * After retrieval of the minimal size and the resize-steps of a widget, this function is called to allow further refinement,
498 * typically by computing the real maximal size of the content. Afterwards, \a size is taken to be the minimal size of the widget
499 * and \a resize is taken to contain the resize steps. For the convenience of the callee, \a padding contains the amount of
500 * padding between the content and the edge of the widget. This should be added to the returned size.
501 * @param widget Widget number.
502 * @param size Size of the widget.
503 * @param padding Recommended amount of space between the widget content and the widget edge.
504 * @param fill Fill step of the widget.
505 * @param resize Resize step of the widget.
507 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) {}
510 * Initialize string parameters for a widget.
511 * Calls to this function are made during initialization to measure the size (that is as part of #InitNested()), during drawing,
512 * and while re-initializing the window. Only for widgets that render text initializing is requested.
513 * @param widget Widget number.
515 virtual void SetStringParameters(int widget
) const {}
518 * Called when window gains focus
520 virtual void OnFocus() {}
523 * Called when window looses focus
525 virtual void OnFocusLost() {}
528 * A key has been pressed.
529 * @param key the Unicode value of the key.
530 * @param keycode the untranslated key code including shift state.
531 * @return #ES_HANDLED if the key press has been handled and no other
532 * window should receive the event.
534 virtual EventState
OnKeyPress(uint16 key
, uint16 keycode
) { return ES_NOT_HANDLED
; }
537 * The state of the control key has changed
538 * @return #ES_HANDLED if the change has been handled and no other
539 * window should receive the event.
541 virtual EventState
OnCTRLStateChange() { return ES_NOT_HANDLED
; }
545 * A click with the left mouse button has been made on the window.
546 * @param pt the point inside the window that has been clicked.
547 * @param widget the clicked widget.
548 * @param click_count Number of fast consecutive clicks at same position
550 virtual void OnClick(Point pt
, int widget
, int click_count
) {}
553 * A click with the right mouse button has been made on the window.
554 * @param pt the point inside the window that has been clicked.
555 * @param widget the clicked widget.
556 * @return true if the click was actually handled, i.e. do not show a
557 * tooltip if tooltip-on-right-click is enabled.
559 virtual bool OnRightClick(Point pt
, int widget
) { return false; }
562 * The mouse is hovering over a widget in the window, perform an action for it, like opening a custom tooltip.
563 * @param pt The point where the mouse is hovering.
564 * @param widget The widget where the mouse is hovering.
566 virtual void OnHover(Point pt
, int widget
) {}
569 * An 'object' is being dragged at the provided position, highlight the target if possible.
570 * @param pt The point inside the window that the mouse hovers over.
571 * @param widget The widget the mouse hovers over.
573 virtual void OnMouseDrag(Point pt
, int widget
) {}
576 * A dragged 'object' has been released.
577 * @param pt the point inside the window where the release took place.
578 * @param widget the widget where the release took place.
580 virtual void OnDragDrop(Point pt
, int widget
) {}
583 * Handle the request for (viewport) scrolling.
584 * @param delta the amount the viewport must be scrolled.
586 virtual void OnScroll(Point delta
) {}
589 * The mouse is currently moving over the window or has just moved outside
590 * of the window. In the latter case pt is (-1, -1).
591 * @param pt the point inside the window that the mouse hovers over.
592 * @param widget the widget the mouse hovers over.
594 virtual void OnMouseOver(Point pt
, int widget
) {}
597 * The mouse wheel has been turned.
598 * @param wheel the amount of movement of the mouse wheel.
600 virtual void OnMouseWheel(int wheel
) {}
604 * Called for every mouse loop run, which is at least once per (game) tick.
606 virtual void OnMouseLoop() {}
609 * Called once per (game) tick.
611 virtual void OnTick() {}
614 * Called once every 100 (game) ticks.
616 virtual void OnHundredthTick() {}
619 * Called when this window's timeout has been reached.
621 virtual void OnTimeout() {}
625 * Called after the window got resized.
626 * For nested windows with a viewport, call NWidgetViewport::UpdateViewportCoordinates.
628 virtual void OnResize() {}
631 * A dropdown option associated to this window has been selected.
632 * @param widget the widget (button) that the dropdown is associated with.
633 * @param index the element in the dropdown that is selected.
635 virtual void OnDropdownSelect(int widget
, int index
) {}
638 * The query window opened from this window has closed.
639 * @param str the new value of the string, NULL if the window
640 * was cancelled or an empty string when the default
641 * button was pressed, i.e. StrEmpty(str).
643 virtual void OnQueryTextFinished(char *str
) {}
646 * Some data on this window has become invalid.
647 * @param data information about the changed data.
648 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
650 virtual void OnInvalidateData(int data
= 0, bool gui_scope
= true) {}
653 * The user clicked some place on the map when a tile highlight mode
655 * @param pt the exact point on the map that has been clicked.
656 * @param tile the tile on the map that has been clicked.
658 virtual void OnPlaceObject(Point pt
, TileIndex tile
) {}
661 * The user clicked on a vehicle while HT_VEHICLE has been set.
662 * @param v clicked vehicle. It is guaranteed to be v->IsPrimaryVehicle() == true
664 virtual void OnVehicleSelect(const struct Vehicle
*v
) {}
667 * The user cancelled a tile highlight mode that has been set.
669 virtual void OnPlaceObjectAbort() {}
673 * The user is dragging over the map when the tile highlight mode
675 * @param select_method the method of selection (allowed directions)
676 * @param select_proc what will be created when the drag is over.
677 * @param pt the exact point on the map where the mouse is.
679 virtual void OnPlaceDrag(ViewportPlaceMethod select_method
, ViewportDragDropSelectionProcess select_proc
, Point pt
) {}
682 * The user has dragged over the map when the tile highlight mode
684 * @param select_method the method of selection (allowed directions)
685 * @param select_proc what should be created.
686 * @param pt the exact point on the map where the mouse was released.
687 * @param start_tile the begin tile of the drag.
688 * @param end_tile the end tile of the drag.
690 virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method
, ViewportDragDropSelectionProcess select_proc
, Point pt
, TileIndex start_tile
, TileIndex end_tile
) {}
693 * The user moves over the map when a tile highlight mode has been set
694 * when the special mouse mode has been set to 'PRESIZE' mode. An
695 * example of this is the tile highlight for dock building.
696 * @param pt the exact point on the map where the mouse is.
697 * @param tile the tile on the map where the mouse is.
699 virtual void OnPlacePresize(Point pt
, TileIndex tile
) {}
701 /*** End of the event handling ***/
704 * Is the data related to this window NewGRF inspectable?
705 * @return true iff it is inspectable.
707 virtual bool IsNewGRFInspectable() const { return false; }
710 * Show the NewGRF inspection window. When this function is called it is
711 * up to the window to call and pass the right parameters to the
712 * ShowInspectWindow function.
713 * @pre this->IsNewGRFInspectable()
715 virtual void ShowNewGRFInspectWindow() const { NOT_REACHED(); }
719 * Get the nested widget with number \a widnum from the nested widget tree.
720 * @tparam NWID Type of the nested widget.
721 * @param widnum Widget number of the widget to retrieve.
722 * @return The requested widget if it is instantiated, \c NULL otherwise.
724 template <class NWID
>
725 inline NWID
*Window::GetWidget(uint widnum
)
727 if (widnum
>= this->nested_array_size
|| this->nested_array
[widnum
] == NULL
) return NULL
;
728 NWID
*nwid
= dynamic_cast<NWID
*>(this->nested_array
[widnum
]);
729 assert(nwid
!= NULL
);
733 /** Specialized case of #Window::GetWidget for the nested widget base class. */
735 inline const NWidgetBase
*Window::GetWidget
<NWidgetBase
>(uint widnum
) const
737 if (widnum
>= this->nested_array_size
) return NULL
;
738 return this->nested_array
[widnum
];
742 * Get the nested widget with number \a widnum from the nested widget tree.
743 * @tparam NWID Type of the nested widget.
744 * @param widnum Widget number of the widget to retrieve.
745 * @return The requested widget if it is instantiated, \c NULL otherwise.
747 template <class NWID
>
748 inline const NWID
*Window::GetWidget(uint widnum
) const
750 return const_cast<Window
*>(this)->GetWidget
<NWID
>(widnum
);
755 * Base class for windows opened from a toolbar.
757 class PickerWindowBase
: public Window
{
760 PickerWindowBase(Window
*parent
) : Window()
762 this->parent
= parent
;
765 virtual ~PickerWindowBase();
772 WF_TIMEOUT_TRIGGER
= 1, ///< When the timeout should start triggering
773 WF_TIMEOUT_BEGIN
= 7, ///< The initial value for the timeout
774 WF_TIMEOUT_MASK
= 7, ///< Window timeout counter bit mask (3 bits)
775 WF_DRAGGING
= 1 << 3, ///< Window is being dragged
776 WF_SIZING_RIGHT
= 1 << 4, ///< Window is being resized towards the right.
777 WF_SIZING_LEFT
= 1 << 5, ///< Window is being resized towards the left.
778 WF_SIZING
= WF_SIZING_RIGHT
| WF_SIZING_LEFT
, ///< Window is being resized.
779 WF_STICKY
= 1 << 6, ///< Window is made sticky by user
781 WF_DISABLE_VP_SCROLL
= 1 << 7, ///< Window does not do autoscroll, @see HandleAutoscroll()
783 WF_WHITE_BORDER_ONE
= 1 << 8,
784 WF_WHITE_BORDER_MASK
= 1 << 9 | WF_WHITE_BORDER_ONE
,
786 WF_CENTERED
= 1 << 10, ///< Window is centered and shall stay centered after ReInit
789 Window
*BringWindowToFrontById(WindowClass cls
, WindowNumber number
);
790 Window
*FindWindowFromPt(int x
, int y
);
794 * @param desc The pointer to the WindowDesc to be created
795 * @param window_number the window number of the new window
796 * @return see Window pointer of the newly created window
798 template <typename Wcls
>
799 Wcls
*AllocateWindowDescFront(const WindowDesc
*desc
, int window_number
)
801 if (BringWindowToFrontById(desc
->cls
, window_number
)) return NULL
;
802 return new Wcls(desc
, window_number
);
805 void RelocateAllWindows(int neww
, int newh
);
808 enum TooltipCloseCondition
{
814 void GuiShowTooltips(Window
*parent
, StringID str
, uint paramcount
= 0, const uint64 params
[] = NULL
, TooltipCloseCondition close_tooltip
= TCC_HOVER
);
817 int GetWidgetFromPos(const Window
*w
, int x
, int y
);
819 /** Iterate over all windows */
820 #define FOR_ALL_WINDOWS_FROM_BACK_FROM(w, start) for (w = start; w != NULL; w = w->z_front) if (w->window_class != WC_INVALID)
821 #define FOR_ALL_WINDOWS_FROM_FRONT_FROM(w, start) for (w = start; w != NULL; w = w->z_back) if (w->window_class != WC_INVALID)
822 #define FOR_ALL_WINDOWS_FROM_BACK(w) FOR_ALL_WINDOWS_FROM_BACK_FROM(w, _z_back_window)
823 #define FOR_ALL_WINDOWS_FROM_FRONT(w) FOR_ALL_WINDOWS_FROM_FRONT_FROM(w, _z_front_window)
825 extern Point _cursorpos_drag_start
;
827 extern int _scrollbar_start_pos
;
828 extern int _scrollbar_size
;
829 extern byte _scroller_click_timeout
;
831 extern bool _scrolling_viewport
;
832 extern bool _mouse_hovering
;
835 enum SpecialMouseMode
{
836 WSM_NONE
, ///< No special mouse mode.
837 WSM_DRAGDROP
, ///< Dragging an object.
838 WSM_SIZING
, ///< Sizing mode.
839 WSM_PRESIZE
, ///< Presizing mode (docks, tunnels).
841 extern SpecialMouseMode _special_mouse_mode
;
843 void SetFocusedWindow(Window
*w
);
845 void ScrollbarClickHandler(Window
*w
, NWidgetCore
*nw
, int x
, int y
);
847 #endif /* WINDOW_GUI_H */