4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file station.cpp Implementation of the station base class. */
13 #include "company_func.h"
14 #include "company_base.h"
16 #include "viewport_func.h"
17 #include "window_func.h"
18 #include "date_func.h"
19 #include "command_func.h"
20 #include "news_func.h"
22 #include "vehiclelist.h"
23 #include "core/pool_func.hpp"
24 #include "station_base.h"
25 #include "roadstop_base.h"
27 #include "core/random_func.hpp"
29 #include "table/strings.h"
31 /** The pool of stations. */
32 StationPool
_station_pool("Station");
33 INSTANTIATE_POOL_METHODS(Station
)
35 BaseStation::~BaseStation()
40 if (CleaningPool()) return;
42 Owner owner
= this->owner
;
43 if (!Company::IsValidID(owner
)) owner
= _local_company
;
44 if (!Company::IsValidID(owner
)) return; // Spectators
45 DeleteWindowById(WC_TRAINS_LIST
, VehicleListIdentifier(VL_STATION_LIST
, VEH_TRAIN
, owner
, this->index
).Pack());
46 DeleteWindowById(WC_ROADVEH_LIST
, VehicleListIdentifier(VL_STATION_LIST
, VEH_ROAD
, owner
, this->index
).Pack());
47 DeleteWindowById(WC_SHIPS_LIST
, VehicleListIdentifier(VL_STATION_LIST
, VEH_SHIP
, owner
, this->index
).Pack());
48 DeleteWindowById(WC_AIRCRAFT_LIST
, VehicleListIdentifier(VL_STATION_LIST
, VEH_AIRCRAFT
, owner
, this->index
).Pack());
50 this->sign
.MarkDirty();
53 Station::Station(TileIndex tile
) :
54 SpecializedStation
<Station
, false>(tile
),
55 bus_station(INVALID_TILE
, 0, 0),
56 truck_station(INVALID_TILE
, 0, 0),
57 dock_tile(INVALID_TILE
),
60 time_since_unload(255),
61 last_vehicle_type(VEH_INVALID
)
63 /* this->random_bits is set in Station::AddFacility() */
67 * Clean up a station by clearing vehicle orders and invalidating windows.
68 * Aircraft-Hangar orders need special treatment here, as the hangars are
69 * actually part of a station (tiletype is STATION), but the order type
75 for (CargoID c
= 0; c
< NUM_CARGO
; c
++) {
76 this->goods
[c
].cargo
.OnCleanPool();
81 while (!this->loading_vehicles
.empty()) {
82 this->loading_vehicles
.front()->LeaveStation();
87 if (!a
->IsNormalAircraft()) continue;
88 if (a
->targetairport
== this->index
) a
->targetairport
= INVALID_STATION
;
93 /* Forget about this station if this station is removed */
94 if (v
->last_station_visited
== this->index
) {
95 v
->last_station_visited
= INVALID_STATION
;
99 /* Clear the persistent storage. */
100 delete this->airport
.psa
;
103 InvalidateWindowData(WC_STATION_LIST
, this->owner
, 0);
105 DeleteWindowById(WC_STATION_VIEW
, index
);
107 /* Now delete all orders that go to the station */
108 RemoveOrderFromAllVehicles(OT_GOTO_STATION
, this->index
);
110 /* Remove all news items */
111 DeleteStationNews(this->index
);
113 for (CargoID c
= 0; c
< NUM_CARGO
; c
++) {
114 this->goods
[c
].cargo
.Truncate(0);
117 CargoPacket::InvalidateAllFrom(this->index
);
122 * Invalidating of the JoinStation window has to be done
123 * after removing item from the pool.
124 * @param index index of deleted item
126 void BaseStation::PostDestructor(size_t index
)
128 InvalidateWindowData(WC_SELECT_STATION
, 0, 0);
132 * Get the primary road stop (the first road stop) that the given vehicle can load/unload.
133 * @param v the vehicle to get the first road stop for
134 * @return the first roadstop that this vehicle can load at
136 RoadStop
*Station::GetPrimaryRoadStop(const RoadVehicle
*v
) const
138 RoadStop
*rs
= this->GetPrimaryRoadStop(v
->IsBus() ? ROADSTOP_BUS
: ROADSTOP_TRUCK
);
140 for (; rs
!= NULL
; rs
= rs
->next
) {
141 /* The vehicle cannot go to this roadstop (different roadtype) */
142 if ((GetRoadTypes(rs
->xy
) & v
->compatible_roadtypes
) == ROADTYPES_NONE
) continue;
143 /* The vehicle is articulated and can therefor not go the a standard road stop */
144 if (IsStandardRoadStopTile(rs
->xy
) && v
->HasArticulatedPart()) continue;
146 /* The vehicle can actually go to this road stop. So, return it! */
154 * Called when new facility is built on the station. If it is the first facility
155 * it initializes also 'xy' and 'random_bits' members
157 void Station::AddFacility(StationFacility new_facility_bit
, TileIndex facil_xy
)
159 if (this->facilities
== FACIL_NONE
) {
161 this->random_bits
= Random();
163 this->facilities
|= new_facility_bit
;
164 this->owner
= _current_company
;
165 this->build_date
= _date
;
169 * Marks the tiles of the station as dirty.
173 void Station::MarkTilesDirty(bool cargo_change
) const
175 TileIndex tile
= this->train_station
.tile
;
178 if (tile
== INVALID_TILE
) return;
180 /* cargo_change is set if we're refreshing the tiles due to cargo moving
183 /* Don't waste time updating if there are no custom station graphics
184 * that might change. Even if there are custom graphics, they might
185 * not change. Unfortunately we have no way of telling. */
186 if (this->num_specs
== 0) return;
189 for (h
= 0; h
< train_station
.h
; h
++) {
190 for (w
= 0; w
< train_station
.w
; w
++) {
191 if (this->TileBelongsToRailStation(tile
)) {
192 MarkTileDirtyByTile(tile
);
194 tile
+= TileDiffXY(1, 0);
196 tile
+= TileDiffXY(-w
, 1);
200 /* virtual */ uint
Station::GetPlatformLength(TileIndex tile
) const
202 assert(this->TileBelongsToRailStation(tile
));
204 TileIndexDiff delta
= (GetRailStationAxis(tile
) == AXIS_X
? TileDiffXY(1, 0) : TileDiffXY(0, 1));
211 } while (IsCompatibleTrainStationTile(t
, tile
));
217 } while (IsCompatibleTrainStationTile(t
, tile
));
222 /* virtual */ uint
Station::GetPlatformLength(TileIndex tile
, DiagDirection dir
) const
224 TileIndex start_tile
= tile
;
226 assert(IsRailStationTile(tile
));
227 assert(dir
< DIAGDIR_END
);
231 tile
+= TileOffsByDiagDir(dir
);
232 } while (IsCompatibleTrainStationTile(tile
, start_tile
));
238 * Determines the catchment radius of the station
241 uint
Station::GetCatchmentRadius() const
245 if (_settings_game
.station
.modified_catchment
) {
246 if (this->bus_stops
!= NULL
) ret
= max
<uint
>(ret
, CA_BUS
);
247 if (this->truck_stops
!= NULL
) ret
= max
<uint
>(ret
, CA_TRUCK
);
248 if (this->train_station
.tile
!= INVALID_TILE
) ret
= max
<uint
>(ret
, CA_TRAIN
);
249 if (this->dock_tile
!= INVALID_TILE
) ret
= max
<uint
>(ret
, CA_DOCK
);
250 if (this->airport
.tile
!= INVALID_TILE
) ret
= max
<uint
>(ret
, this->airport
.GetSpec()->catchment
);
252 if (this->bus_stops
!= NULL
|| this->truck_stops
!= NULL
|| this->train_station
.tile
!= INVALID_TILE
|| this->dock_tile
!= INVALID_TILE
|| this->airport
.tile
!= INVALID_TILE
) {
261 * Determines catchment rectangle of this station
262 * @return clamped catchment rectangle
264 Rect
Station::GetCatchmentRect() const
266 assert(!this->rect
.IsEmpty());
268 /* Compute acceptance rectangle */
269 int catchment_radius
= this->GetCatchmentRadius();
272 max
<int>(this->rect
.left
- catchment_radius
, 0),
273 max
<int>(this->rect
.top
- catchment_radius
, 0),
274 min
<int>(this->rect
.right
+ catchment_radius
, MapMaxX()),
275 min
<int>(this->rect
.bottom
+ catchment_radius
, MapMaxY())
281 /** Rect and pointer to IndustryVector */
282 struct RectAndIndustryVector
{
283 Rect rect
; ///< The rectangle to search the industries in.
284 IndustryVector
*industries_near
; ///< The nearby industries.
288 * Callback function for Station::RecomputeIndustriesNear()
289 * Tests whether tile is an industry and possibly adds
290 * the industry to station's industries_near list.
291 * @param ind_tile tile to check
292 * @param user_data pointer to RectAndIndustryVector
293 * @return always false, we want to search all tiles
295 static bool FindIndustryToDeliver(TileIndex ind_tile
, void *user_data
)
297 /* Only process industry tiles */
298 if (!IsTileType(ind_tile
, MP_INDUSTRY
)) return false;
300 RectAndIndustryVector
*riv
= (RectAndIndustryVector
*)user_data
;
301 Industry
*ind
= Industry::GetByTile(ind_tile
);
303 /* Don't check further if this industry is already in the list */
304 if (riv
->industries_near
->Contains(ind
)) return false;
306 /* Only process tiles in the station acceptance rectangle */
307 int x
= TileX(ind_tile
);
308 int y
= TileY(ind_tile
);
309 if (x
< riv
->rect
.left
|| x
> riv
->rect
.right
|| y
< riv
->rect
.top
|| y
> riv
->rect
.bottom
) return false;
311 /* Include only industries that can accept cargo */
313 for (cargo_index
= 0; cargo_index
< lengthof(ind
->accepts_cargo
); cargo_index
++) {
314 if (ind
->accepts_cargo
[cargo_index
] != CT_INVALID
) break;
316 if (cargo_index
>= lengthof(ind
->accepts_cargo
)) return false;
318 *riv
->industries_near
->Append() = ind
;
324 * Recomputes Station::industries_near, list of industries possibly
325 * accepting cargo in station's catchment radius
327 void Station::RecomputeIndustriesNear()
329 this->industries_near
.Clear();
330 if (this->rect
.IsEmpty()) return;
332 RectAndIndustryVector riv
= {
333 this->GetCatchmentRect(),
334 &this->industries_near
337 /* Compute maximum extent of acceptance rectangle wrt. station sign */
338 TileIndex start_tile
= this->xy
;
339 uint max_radius
= max(
340 max(DistanceManhattan(start_tile
, TileXY(riv
.rect
.left
, riv
.rect
.top
)), DistanceManhattan(start_tile
, TileXY(riv
.rect
.left
, riv
.rect
.bottom
))),
341 max(DistanceManhattan(start_tile
, TileXY(riv
.rect
.right
, riv
.rect
.top
)), DistanceManhattan(start_tile
, TileXY(riv
.rect
.right
, riv
.rect
.bottom
)))
344 CircularTileSearch(&start_tile
, 2 * max_radius
+ 1, &FindIndustryToDeliver
, &riv
);
348 * Recomputes Station::industries_near for all stations
350 /* static */ void Station::RecomputeIndustriesNearForAll()
353 FOR_ALL_STATIONS(st
) st
->RecomputeIndustriesNear();
356 /************************************************************************/
357 /* StationRect implementation */
358 /************************************************************************/
360 StationRect::StationRect()
365 void StationRect::MakeEmpty()
367 this->left
= this->top
= this->right
= this->bottom
= 0;
371 * Determines whether a given point (x, y) is within a certain distance of
372 * the station rectangle.
373 * @note x and y are in Tile coordinates
374 * @param x X coordinate
375 * @param y Y coordinate
376 * @param distance The maxmium distance a point may have (L1 norm)
377 * @return true if the point is within distance tiles of the station rectangle
379 bool StationRect::PtInExtendedRect(int x
, int y
, int distance
) const
381 return this->left
- distance
<= x
&& x
<= this->right
+ distance
&&
382 this->top
- distance
<= y
&& y
<= this->bottom
+ distance
;
385 bool StationRect::IsEmpty() const
387 return this->left
== 0 || this->left
> this->right
|| this->top
> this->bottom
;
390 CommandCost
StationRect::BeforeAddTile(TileIndex tile
, StationRectMode mode
)
394 if (this->IsEmpty()) {
395 /* we are adding the first station tile */
396 if (mode
!= ADD_TEST
) {
397 this->left
= this->right
= x
;
398 this->top
= this->bottom
= y
;
400 } else if (!this->PtInExtendedRect(x
, y
)) {
401 /* current rect is not empty and new point is outside this rect
402 * make new spread-out rectangle */
403 Rect new_rect
= {min(x
, this->left
), min(y
, this->top
), max(x
, this->right
), max(y
, this->bottom
)};
405 /* check new rect dimensions against preset max */
406 int w
= new_rect
.right
- new_rect
.left
+ 1;
407 int h
= new_rect
.bottom
- new_rect
.top
+ 1;
408 if (mode
!= ADD_FORCE
&& (w
> _settings_game
.station
.station_spread
|| h
> _settings_game
.station
.station_spread
)) {
409 assert(mode
!= ADD_TRY
);
410 return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT
);
413 /* spread-out ok, return true */
414 if (mode
!= ADD_TEST
) {
415 /* we should update the station rect */
419 ; // new point is inside the rect, we don't need to do anything
421 return CommandCost();
424 CommandCost
StationRect::BeforeAddRect(TileIndex tile
, int w
, int h
, StationRectMode mode
)
426 if (mode
== ADD_FORCE
|| (w
<= _settings_game
.station
.station_spread
&& h
<= _settings_game
.station
.station_spread
)) {
427 /* Important when the old rect is completely inside the new rect, resp. the old one was empty. */
428 CommandCost ret
= this->BeforeAddTile(tile
, mode
);
429 if (ret
.Succeeded()) ret
= this->BeforeAddTile(TILE_ADDXY(tile
, w
- 1, h
- 1), mode
);
432 return CommandCost();
436 * Check whether station tiles of the given station id exist in the given rectangle
437 * @param st_id Station ID to look for in the rectangle
438 * @param left_a Minimal tile X edge of the rectangle
439 * @param top_a Minimal tile Y edge of the rectangle
440 * @param right_a Maximal tile X edge of the rectangle (inclusive)
441 * @param bottom_a Maximal tile Y edge of the rectangle (inclusive)
442 * @return \c true if a station tile with the given \a st_id exists in the rectangle, \c false otherwise
444 /* static */ bool StationRect::ScanForStationTiles(StationID st_id
, int left_a
, int top_a
, int right_a
, int bottom_a
)
446 TileArea
ta(TileXY(left_a
, top_a
), TileXY(right_a
, bottom_a
));
447 TILE_AREA_LOOP(tile
, ta
) {
448 if (IsTileType(tile
, MP_STATION
) && GetStationIndex(tile
) == st_id
) return true;
454 bool StationRect::AfterRemoveTile(BaseStation
*st
, TileIndex tile
)
459 /* look if removed tile was on the bounding rect edge
460 * and try to reduce the rect by this edge
461 * do it until we have empty rect or nothing to do */
463 /* check if removed tile is on rect edge */
464 bool left_edge
= (x
== this->left
);
465 bool right_edge
= (x
== this->right
);
466 bool top_edge
= (y
== this->top
);
467 bool bottom_edge
= (y
== this->bottom
);
469 /* can we reduce the rect in either direction? */
470 bool reduce_x
= ((left_edge
|| right_edge
) && !ScanForStationTiles(st
->index
, x
, this->top
, x
, this->bottom
));
471 bool reduce_y
= ((top_edge
|| bottom_edge
) && !ScanForStationTiles(st
->index
, this->left
, y
, this->right
, y
));
472 if (!(reduce_x
|| reduce_y
)) break; // nothing to do (can't reduce)
475 /* reduce horizontally */
477 /* move left edge right */
478 this->left
= x
= x
+ 1;
480 /* move right edge left */
481 this->right
= x
= x
- 1;
485 /* reduce vertically */
487 /* move top edge down */
488 this->top
= y
= y
+ 1;
490 /* move bottom edge up */
491 this->bottom
= y
= y
- 1;
495 if (left
> right
|| top
> bottom
) {
496 /* can't continue, if the remaining rectangle is empty */
498 return true; // empty remaining rect
501 return false; // non-empty remaining rect
504 bool StationRect::AfterRemoveRect(BaseStation
*st
, TileArea ta
)
506 assert(this->PtInExtendedRect(TileX(ta
.tile
), TileY(ta
.tile
)));
507 assert(this->PtInExtendedRect(TileX(ta
.tile
) + ta
.w
- 1, TileY(ta
.tile
) + ta
.h
- 1));
509 bool empty
= this->AfterRemoveTile(st
, ta
.tile
);
510 if (ta
.w
!= 1 || ta
.h
!= 1) empty
= empty
|| this->AfterRemoveTile(st
, TILE_ADDXY(ta
.tile
, ta
.w
- 1, ta
.h
- 1));
514 StationRect
& StationRect::operator = (const Rect
&src
)
516 this->left
= src
.left
;
518 this->right
= src
.right
;
519 this->bottom
= src
.bottom
;