(svn r23005) -Fix (r23004): Of course there's still the 16-sprite version for shore...
[openttd/fttd.git] / src / news_type.h
blobd3c668e04d061486a429001802e59007039939fd
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file news_type.h Types related to news. */
12 #ifndef NEWS_TYPE_H
13 #define NEWS_TYPE_H
15 #include "core/enum_type.hpp"
16 #include "date_type.h"
17 #include "strings_type.h"
18 #include "sound_type.h"
20 /**
21 * Type of news.
23 enum NewsType {
24 NT_ARRIVAL_COMPANY, ///< Cargo arrived for company
25 NT_ARRIVAL_OTHER, ///< Cargo arrived for competitor
26 NT_ACCIDENT, ///< An accident or disaster has occurred
27 NT_COMPANY_INFO, ///< Company info (new companies, bankruptcy messages)
28 NT_INDUSTRY_OPEN, ///< Opening of industries
29 NT_INDUSTRY_CLOSE, ///< Closing of industries
30 NT_ECONOMY, ///< Economic changes (recession, industry up/dowm)
31 NT_INDUSTRY_COMPANY,///< Production changes of industry serviced by local company
32 NT_INDUSTRY_OTHER, ///< Production changes of industry serviced by competitor(s)
33 NT_INDUSTRY_NOBODY, ///< Other industry production changes
34 NT_ADVICE, ///< Bits of news about vehicles of the company
35 NT_NEW_VEHICLES, ///< New vehicle has become available
36 NT_ACCEPTANCE, ///< A type of cargo is (no longer) accepted
37 NT_SUBSIDIES, ///< News about subsidies (announcements, expirations, acceptance)
38 NT_GENERAL, ///< General news (from towns)
39 NT_END, ///< end-of-array marker
42 /**
43 * News subtypes.
45 enum NewsSubtype {
46 NS_ARRIVAL_COMPANY, ///< NT_ARRIVAL_COMPANY
47 NS_ARRIVAL_OTHER, ///< NT_ARRIVAL_OTHER
48 NS_ACCIDENT, ///< NT_ACCIDENT
49 NS_COMPANY_TROUBLE, ///< NT_COMPANY_INFO (trouble)
50 NS_COMPANY_MERGER, ///< NT_COMPANY_INFO (merger)
51 NS_COMPANY_BANKRUPT, ///< NT_COMPANY_INFO (bankrupt)
52 NS_COMPANY_NEW, ///< NT_COMPANY_INFO (new company)
53 NS_INDUSTRY_OPEN, ///< NT_INDUSTRY_OPEN
54 NS_INDUSTRY_CLOSE, ///< NT_INDUSTRY_CLOSE
55 NS_ECONOMY, ///< NT_ECONOMY
56 NS_INDUSTRY_COMPANY, ///< NT_INDUSTRY_COMPANY
57 NS_INDUSTRY_OTHER, ///< NT_INDUSTRY_OTHER
58 NS_INDUSTRY_NOBODY, ///< NT_INDUSTRY_NOBODY
59 NS_ADVICE, ///< NT_ADVICE
60 NS_NEW_VEHICLES, ///< NT_NEW_VEHICLES
61 NS_ACCEPTANCE, ///< NT_ACCEPTANCE
62 NS_SUBSIDIES, ///< NT_SUBSIDIES
63 NS_GENERAL, ///< NT_GENERAL
64 NS_END, ///< end-of-array marker
67 /**
68 * References to objects in news.
70 * @warning
71 * Be careful!
72 * Vehicles are a special case, as news are kept when vehicles are autoreplaced/renewed.
73 * You have to make sure, #ChangeVehicleNews catches the DParams of your message.
74 * This is NOT ensured by the references.
76 enum NewsReferenceType {
77 NR_NONE, ///< Empty reference
78 NR_TILE, ///< Reference tile. Scroll to tile when clicking on the news.
79 NR_VEHICLE, ///< Reference vehicle. Scroll to vehicle when clicking on the news. Delete news when vehicle is deleted.
80 NR_STATION, ///< Reference station. Scroll to station when clicking on the news. Delete news when station is deleted.
81 NR_INDUSTRY, ///< Reference industry. Scroll to industry when clicking on the news. Delete news when industry is deleted.
82 NR_TOWN, ///< Reference town. Scroll to town when clicking on the news.
83 NR_ENGINE ///< Reference engine.
86 /**
87 * Various OR-able news-item flags.
88 * @note #NF_INCOLOUR is set automatically if needed.
90 enum NewsFlag {
91 NFB_INCOLOUR = 0, ///< News item is shown in colour (otherwise it is shown in black & white).
92 NFB_NO_TRANSPARENT = 1, ///< News item disables transparency in the viewport.
93 NFB_SHADE = 2, ///< News item uses shaded colours.
95 NF_NONE = 0, ///< No flag is set.
96 NF_INCOLOUR = 1 << 0, ///< Bit value for coloured news.
97 NF_NO_TRANSPARENT = 1 << 1, ///< Bit value for disabling transparency.
98 NF_SHADE = 1 << 2, ///< Bit value for enabling shading.
100 DECLARE_ENUM_AS_BIT_SET(NewsFlag)
104 * News display options
106 enum NewsDisplay {
107 ND_OFF, ///< Only show a reminder in the status bar
108 ND_SUMMARY, ///< Show ticker
109 ND_FULL, ///< Show newspaper
113 * Per-NewsType data
115 struct NewsTypeData {
116 const char * const name; ///< Name
117 const byte age; ///< Maximum age of news items (in days)
118 const SoundFx sound; ///< Sound
119 NewsDisplay display; ///< Display mode (off, summary, full)
120 const StringID description; ///< Description of the news type in news settings window
123 * Construct this entry.
124 * @param name The name of the type.
125 * @param age The maximum age for these messages.
126 * @param sound The sound to play.
127 * @param description The description for this type of messages.
129 NewsTypeData(const char *name, byte age, SoundFx sound, NewsDisplay display, StringID description) :
130 name(name),
131 age(age),
132 sound(sound),
133 display(display),
134 description(description)
139 /** Information about a single item of news. */
140 struct NewsItem {
141 NewsItem *prev; ///< Previous news item
142 NewsItem *next; ///< Next news item
143 StringID string_id; ///< Message text
144 Date date; ///< Date of the news
145 NewsSubtype subtype; ///< News subtype @see NewsSubtype
146 NewsFlag flags; ///< NewsFlags bits @see NewsFlag
148 NewsReferenceType reftype1; ///< Type of ref1
149 NewsReferenceType reftype2; ///< Type of ref2
150 uint32 ref1; ///< Reference 1 to some object: Used for a possible viewport, scrolling after clicking on the news, and for deleteing the news when the object is deleted.
151 uint32 ref2; ///< Reference 2 to some object: Used for scrolling after clicking on the news, and for deleteing the news when the object is deleted.
153 void *free_data; ///< Data to be freed when the news item has reached its end.
155 ~NewsItem()
157 free(this->free_data);
160 uint64 params[10]; ///< Parameters for string resolving.
164 * Data that needs to be stored for company news messages.
165 * The problem with company news messages are the custom name
166 * of the companies and the fact that the company data is reset,
167 * resulting in wrong names and such.
169 struct CompanyNewsInformation {
170 char company_name[64]; ///< The name of the company
171 char president_name[64]; ///< The name of the president
172 char other_company_name[64]; ///< The name of the company taking over this one
174 uint32 face; ///< The face of the president
175 byte colour; ///< The colour related to the company
177 void FillData(const struct Company *c, const struct Company *other = NULL);
180 #endif /* NEWS_TYPE_H */