(svn r23005) -Fix (r23004): Of course there's still the 16-sprite version for shore...
[openttd/fttd.git] / src / landscape.h
blobdedc4d135de2051dd8c0ef2f691e09848aa88382
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file landscape.h Functions related to OTTD's landscape. */
12 #ifndef LANDSCAPE_H
13 #define LANDSCAPE_H
15 #include "core/geometry_type.hpp"
16 #include "tile_cmd.h"
18 static const uint SNOW_LINE_MONTHS = 12; ///< Number of months in the snow line table.
19 static const uint SNOW_LINE_DAYS = 32; ///< Number of days in each month in the snow line table.
21 /**
22 * Structure describing the height of the snow line each day of the year
23 * @ingroup SnowLineGroup
25 struct SnowLine {
26 byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]; ///< Height of the snow line each day of the year
27 byte highest_value; ///< Highest snow line of the year
28 byte lowest_value; ///< Lowest snow line of the year
31 bool IsSnowLineSet();
32 void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]);
33 byte GetSnowLine();
34 byte HighestSnowLine();
35 byte LowestSnowLine();
36 void ClearSnowLine();
38 uint GetPartialZ(int x, int y, Slope corners);
39 uint GetSlopeZ(int x, int y);
40 void GetSlopeZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);
41 int GetSlopeZInCorner(Slope tileh, Corner corner);
42 Slope GetFoundationSlope(TileIndex tile, uint *z);
44 /**
45 * Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
46 * @param x X world or tile coordinate (runs in SW direction in the 2D view).
47 * @param y Y world or tile coordinate (runs in SE direction in the 2D view).
48 * @param z Z world or tile coordinate (runs in N direction in the 2D view).
49 * @return Equivalent coordinate in the 2D view.
50 * @see RemapCoords2
52 static inline Point RemapCoords(int x, int y, int z)
54 Point pt;
55 pt.x = (y - x) * 2;
56 pt.y = y + x - z;
57 return pt;
60 /**
61 * Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
62 * Same as #RemapCoords, except the Z coordinate is read from the map.
63 * @param x X world or tile coordinate (runs in SW direction in the 2D view).
64 * @param y Y world or tile coordinate (runs in SE direction in the 2D view).
65 * @return Equivalent coordinate in the 2D view.
66 * @see RemapCoords
68 static inline Point RemapCoords2(int x, int y)
70 return RemapCoords(x, y, GetSlopeZ(x, y));
73 /**
74 * Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
75 * Function assumes <tt>z == 0</tt>. For other values of \p z, add \p z to \a y before the call.
76 * @param x X coordinate of the 2D coordinate.
77 * @param y Y coordinate of the 2D coordinate.
78 * @return X and Y components of equivalent world or tile coordinate.
79 * @note Inverse of #RemapCoords function. Smaller values may get rounded.
81 static inline Point InverseRemapCoords(int x, int y)
83 Point pt = {(y * 2 - x) >> 2, (y * 2 + x) >> 2};
84 return pt;
87 uint ApplyFoundationToSlope(Foundation f, Slope *s);
88 void DrawFoundation(TileInfo *ti, Foundation f);
89 bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here);
90 bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here);
92 void DoClearSquare(TileIndex tile);
93 void RunTileLoop();
95 void InitializeLandscape();
96 void GenerateLandscape(byte mode);
98 #endif /* LANDSCAPE_H */